Senior UX Designer - Star Trek Fleet Command

Scopely
Full-timeDublin, Ireland

📍 Job Overview

Job Title: Senior UX Designer - Star Trek Fleet Command

Company: Scopely

Location: Dublin, Ireland

Job Type: Full-Time

Category: User Experience (UX) Design / Game Design Operations

Date Posted: 2026-09-03

Experience Level: Senior (5-10 years)

Remote Status: Hybrid

🚀 Role Summary

  • Design and deliver end-to-end user experiences for new features within the Star Trek Fleet Command mobile game, ensuring alignment with product vision and player engagement goals.

  • Drive UX best practices and standards for the Star Trek Fleet Command team, contributing to the future direction of UX design within the Live Games Portfolio division.

  • Collaborate closely with cross-functional teams, including product managers, game designers, and artists, to translate concepts into intuitive and engaging player journeys.

  • Utilize player feedback, game data, and critical thinking to iteratively refine designs, identify areas for improvement, and ensure consistent application of design principles.

  • Develop a deep understanding of the game's mechanics and player base to ground design decisions in real player perspectives and enhance the overall player experience.

📝 Enhancement Note: This role is positioned within a "Live Games Portfolio division," suggesting a focus on ongoing development, player retention, and feature iteration for an established, successful game. The emphasis on "shaping the future of UX design" and "owning and delivering complete UX" indicates a high level of autonomy and strategic input expected from this Senior UX Designer.

📈 Primary Responsibilities

  • Own the end-to-end UX design process for new features and player experiences within Star Trek Fleet Command, from conceptualization to implementation.

  • Create a range of design deliverables, including sketches, low-to-medium fidelity wireframes, user flows, and interactive UX prototypes, to effectively communicate design intent and functionality.

  • Conduct thorough research on industry best practices, competitor analysis, and player feedback to inform design decisions and identify opportunities for innovation.

  • Proactively identify and articulate potential design weaknesses, gaps in thinking, and areas for enhancement to strengthen proposed solutions.

  • Work collaboratively with product teams, game designers, and artists, fostering clear communication and alignment throughout the development lifecycle to ensure cohesive product development.

  • Leverage player data, A/B testing results, and qualitative feedback to iterate on designs and drive measurable improvements in player engagement and satisfaction.

  • Maintain and contribute to the evolution of established design principles and patterns to ensure long-term product consistency and a cohesive player experience.

  • Step into the player's shoes, developing a deep empathy and understanding of player needs, motivations, and pain points to ground design decisions.

  • Actively participate in design reviews, providing constructive feedback and receiving insights to elevate the quality of work across the team.

📝 Enhancement Note: The responsibilities emphasize a full product lifecycle ownership for UX, from ideation to iteration based on data. The mention of "turning ideas into fully developed designs" and "meeting the experience targets of the product" highlights a results-oriented approach. The need to "support long-term product and UX consistency" points to a role that contributes to scalable design systems and guidelines.

🎓 Skills & Qualifications

Education: While no specific degree is mandated, a Bachelor's degree in Human-Computer Interaction (HCI), Design, Psychology, Computer Science, or a related field is typically preferred for Senior UX roles. A strong portfolio demonstrating equivalent practical experience will be considered.

Experience: Extensive experience (5-10 years) specializing in game UX development, with a demonstrable track record of successfully delivering features or initiatives from initial concept through to live implementation in a commercial game environment.

Required Skills:

  • Proven expertise in game UX design, with a strong portfolio showcasing shipped titles or significant feature contributions.

  • Proficiency in creating comprehensive UX documentation, including user flows, wireframes (low-to-medium fidelity), and interactive prototypes.

  • Demonstrated ability to work effectively within game development pipelines and understand technical constraints and implementation realities.

  • Strong critical thinking and analytical skills, with the ability to deconstruct complex problems and identify actionable design solutions.

  • Excellent communication, collaboration, and interpersonal skills, with the ability to articulate design rationale clearly to diverse stakeholders.

  • Experience in gathering and synthesizing player feedback, game data, and other insights to drive design iterations and improvements.

  • Solutions-oriented mindset, capable of proactively identifying challenges and proposing creative, effective solutions.

  • Familiarity with game development norms and cross-discipline workflows (e.g., working with artists, engineers, product managers). Preferred Skills:

  • Experience with 4X Strategy MMOs or similar complex game genres.

  • Proficiency with industry-standard UX design and prototyping tools such as Figma, Sketch, Adobe XD, InVision, or similar.

  • Experience in data-driven design methodologies, including A/B testing and performance metric analysis.

  • Understanding of mobile game monetization strategies and their impact on UX.

  • Familiarity with Agile development methodologies.

  • A genuine passion for playing and making games, demonstrating a deep understanding of player motivations and the gaming landscape.

📝 Enhancement Note: The "extensive experience" and emphasis on a "track record of delivering features or initiatives from concept to implementation" strongly suggest a Senior level. The requirement to understand "game development norms and pipelines" and "technical constraints" is critical for effective collaboration in a game studio environment.

📊 Process & Systems Portfolio Requirements

Portfolio Essentials:

  • Showcase a minimum of 2-3 significant game UX projects, ideally from mobile or live-service games, demonstrating end-to-end ownership.

  • For each project, clearly articulate the problem statement, your specific role and contributions, the design process followed, and the final outcome.

  • Include detailed examples of user flows, wireframes, and interactive prototypes, explaining the rationale behind key design decisions.

  • Present case studies that highlight how you used player data, feedback, or A/B testing to iterate on designs and achieve specific UX or product goals.

  • Demonstrate an understanding of technical constraints and how you adapted designs to fit within game development pipelines. Process Documentation:

  • Provide examples of how you have documented UX processes, including workflow diagrams and design specifications for development teams.

  • Showcase instances where you've contributed to or helped establish design principles, patterns, or style guides for a game or product.

  • Illustrate your approach to collaborating with cross-functional teams, detailing how you manage feedback and ensure alignment throughout the design and development lifecycle.

  • Include examples of how you have measured the success of your UX designs, referencing key metrics and outcomes.

📝 Enhancement Note: For a Senior UX role in game development, the portfolio is paramount. It needs to go beyond visual design and demonstrate a deep understanding of the player journey, problem-solving, collaboration with development teams, and measurable impact on game KPIs. The emphasis on "concept to implementation" means showing the full lifecycle.

💵 Compensation & Benefits

Salary Range: Based on industry benchmarks for Senior UX Designers in Dublin, Ireland, with 5-10 years of experience in the gaming sector, the estimated annual salary range is €65,000 - €90,000. This range accounts for the cost of living in Dublin, the specialized nature of game UX, and the seniority of the role.

Benefits:

  • Comprehensive health insurance coverage.

  • Generous paid time off and holiday leave.

  • Retirement savings plan or pension contributions.

  • Opportunities for professional development, including training, conferences, and workshops.

  • Hybrid work model promoting work-life balance.

  • Access to company-sponsored social events and team-building activities.

  • Potential for performance-based bonuses or stock options.

Working Hours: Standard full-time working hours are typically 40 hours per week. While the role is hybrid, specific in-office days may be required for collaborative sessions and team meetings, as determined by the team's needs. Flexibility may be offered based on project demands and individual arrangements, within the scope of the hybrid policy.

📝 Enhancement Note: Salary ranges for specialized roles like Senior Game UX Designers in major tech hubs like Dublin can vary significantly. The provided estimate is based on aggregated data from reputable salary aggregators and industry reports for similar roles in Ireland, adjusted for seniority and the gaming industry.

🎯 Team & Company Context

🏢 Company Culture

Industry: Mobile Gaming / Interactive Entertainment. Scopely operates within the highly competitive and rapidly evolving mobile games market, known for its focus on live-service games, player engagement, and monetization.

Company Size: Scopely is a large, global company with thousands of employees worldwide, indicating a structured organization with established processes and resources, but also potential for cross-team collaboration and career mobility.

Founded: Founded in 2011, Scopely has a mature history in the gaming industry, evolving from its early days to become a dominant player, evidenced by its acquisition of other game businesses and its status as a top-grossing mobile games company.

Team Structure:

  • The Senior UX Designer will be part of the Star Trek Fleet Command (STFC) team, which is within the "Live Games Portfolio division." This suggests a dedicated team focused on the ongoing development and success of STFC.

  • The role will report into a UX Lead or Design Director, with direct collaboration with Product Managers, Game Designers, Artists, and Engineers within the STFC development team.

  • Cross-functional collaboration is a cornerstone, requiring close partnership with various disciplines to ensure a cohesive and high-quality player experience. Methodology:

  • Scopely emphasizes a data-driven approach to game development and live operations, utilizing player analytics, A/B testing, and community feedback to inform decisions.

  • The company culture values curiosity, improvement, creativity, and collaboration, suggesting an environment where iterative design, experimentation, and open communication are encouraged.

  • For UX, this likely translates to a process that involves deep player empathy, iterative prototyping, user testing (formal or informal), and close alignment with game design and technical realities.

Company Website: https://www.scopely.com/

📝 Enhancement Note: Scopely's positioning as a leading mobile game company and its "tenet-driven culture" suggest a professional, performance-oriented environment. The "Live Games Portfolio division" implies a focus on continuous improvement and player retention for established titles like Star Trek Fleet Command.

📈 Career & Growth Analysis

Operations Career Level: Senior UX Designer. This level signifies a high degree of autonomy, responsibility for complex features, and the ability to mentor junior designers. The role is expected to contribute strategically to the UX vision for Star Trek Fleet Command.

Reporting Structure: The Senior UX Designer will likely report to a Lead UX Designer or a Director of Product Design within the Live Games Portfolio division. They will work closely with product managers and game designers on specific feature teams.

Operations Impact: The UX Designer's work directly impacts player engagement, retention, and monetization by shaping the core player experience. Strategic UX decisions can significantly influence the game's long-term success, player satisfaction, and revenue generation.

Growth Opportunities:

  • Skill Specialization: Deepen expertise in specific areas of game UX, such as systems design, UI, player onboarding, or monetization UX, within the 4X Strategy MMO genre.

  • Leadership Development: Transition into a Lead UX Designer role, managing a team of designers, setting UX strategy, and overseeing multiple projects.

  • Cross-Disciplinary Movement: Potentially move into Product Management or Game Design roles, leveraging deep understanding of player experience and game mechanics.

  • Mentorship: Guide and mentor junior UX designers, fostering talent development within the team.

  • Strategic Contribution: Contribute to the broader UX strategy and design systems across Scopely's portfolio of live games.

📝 Enhancement Note: A Senior role at a company like Scopely offers significant opportunities for growth, both vertically into leadership and horizontally into related disciplines within game development. The emphasis on "shaping the future of UX design" suggests a path towards greater strategic influence.

🌐 Work Environment

Office Type: Hybrid. This indicates a blend of in-office collaboration and remote work flexibility. The Dublin office is likely a modern, well-equipped space designed to foster creativity and teamwork.

Office Location(s): Dublin, Ireland. This location suggests access to a vibrant tech and gaming talent pool, with good transportation links.

Workspace Context:

  • The office environment is expected to be collaborative, with opportunities for spontaneous brainstorming and in-person interaction with team members.

  • Access to necessary design tools, software, and potentially internal player testing labs or resources will be provided.

  • The hybrid model allows for focused individual work at home while leveraging the office for team syncs, workshops, and social engagement.

Work Schedule: The standard work schedule is likely aligned with typical business hours in Dublin, with flexibility offered within the hybrid framework. The focus will be on delivering results and meeting project deadlines, allowing for some autonomy in managing personal work time.

📝 Enhancement Note: A hybrid model in a major city like Dublin suggests a professional office setting with amenities, combined with the flexibility of remote work. The emphasis on collaboration in the description implies that in-office days will be structured around team activities and knowledge sharing.

📄 Application & Portfolio Review Process

Interview Process:

  • Initial Screening: A recruiter or hiring manager will review your application and portfolio to assess basic qualifications and fit.

  • Portfolio Review & Discussion: A dedicated session with one or more UX/Design leads to walk through your portfolio, discussing specific projects, your design process, and your problem-solving approach. Be prepared to articulate your contributions, rationale, and the impact of your work.

  • Design Challenge/Exercise: You may be given a practical design exercise or a take-home challenge related to game UX principles or a hypothetical feature for Star Trek Fleet Command. This assesses your ability to apply your skills to specific problems.

  • Team Interviews: Interviews with potential cross-functional collaborators (e.g., Game Designer, Product Manager, Artist) to evaluate your collaboration style, communication skills, and understanding of game development workflows.

  • Hiring Manager/Final Interview: A final discussion with the hiring manager to assess overall fit, career aspirations, and alignment with Scopely's culture and values.

Portfolio Review Tips:

  • Curate Selectively: Focus on 2-4 of your strongest, most relevant projects that best showcase your Senior-level capabilities in game UX.

  • Tell a Story: For each project, clearly outline the problem, your role, your process, the challenges faced, your solutions, and the measurable outcomes or learnings.

  • Highlight Collaboration: Emphasize how you worked with developers, artists, and product managers. Show your ability to integrate feedback and technical constraints.

  • Show Your Process: Include wireframes, user flows, prototypes, and explain the rationale behind your design decisions. Detail any user research or data analysis you conducted.

  • Quantify Impact: Whenever possible, use data (e.g., increased retention, improved conversion rates, reduced player drop-off) to demonstrate the effectiveness of your designs.

  • Tailor to STFC: If possible, subtly tailor your presentation to highlight aspects relevant to a 4X Strategy MMO like Star Trek Fleet Command.

Challenge Preparation:

  • Understand the Genre: Familiarize yourself with the core mechanics and typical UX challenges of 4X Strategy MMOs.

  • Focus on Process: Even if you don't have all the answers, demonstrate a strong, logical design process. Show how you would approach problem-solving.

  • Think Player-Centric: Always ground your solutions in player needs and the game's objectives.

  • Consider Technical Feasibility: Acknowledge that designs need to be implementable within development constraints.

  • Practice Articulation: Be ready to clearly and concisely explain your thought process and design rationale under time pressure.

📝 Enhancement Note: The interview process for senior design roles, especially in gaming, heavily relies on portfolio evaluation. Candidates should prepare to defend their design decisions, demonstrate a deep understanding of player psychology, and showcase their ability to collaborate effectively within a complex development environment.

🛠 Tools & Technology Stack

Primary Tools:

  • UX Design & Prototyping: Figma, Sketch, Adobe XD, InVision (or similar industry-standard tools for wireframing, prototyping, and collaborative design).

  • Wireframing & User Flows: Tools within the primary design suites, or dedicated tools like Miro or Lucidchart for complex flow mapping.

  • Game Development Integration: Understanding of how designs are handed off to game engines (e.g., Unity, Unreal Engine) and the associated asset pipelines.

Analytics & Reporting:

  • Game Analytics Platforms: Familiarity with platforms like GameAnalytics, Firebase Analytics, or proprietary in-house tools for tracking player behavior, engagement metrics, and feature usage.

  • Data Visualization Tools: Experience with tools like Tableau, Power BI, or Looker for analyzing and presenting player data insights.

CRM & Automation: While not directly a CRM role, understanding how player data is managed and potentially utilized for personalized experiences or communication could be beneficial.

📝 Enhancement Note: While specific tools aren't listed, the role implies proficiency in industry-standard UX design software. The ability to interpret game analytics and understand how designs integrate into game engines are key technical requirements for a game UX designer.

👥 Team Culture & Values

Operations Values:

  • Player-Centricity: A deep commitment to understanding and serving the player, ensuring that all design decisions prioritize an exceptional player experience.

  • Curiosity & Improvement: A culture that encourages questioning the status quo, seeking new insights, and continuously refining processes and products.

  • Creativity: Fostering an environment where innovative ideas are welcomed and explored to push the boundaries of game design and player engagement.

  • Collaboration: Valuing teamwork and open communication across disciplines to achieve shared goals and build cohesive, high-quality games.

  • Data-Driven Decisions: Utilizing analytics and player feedback as key inputs for design strategy and iteration, ensuring informed and effective decision-making.

Collaboration Style:

  • Cross-Functional Integration: Expect a highly collaborative environment where UX designers work hand-in-hand with product managers, game designers, artists, engineers, and QA.

  • Iterative Feedback Loops: Regular design reviews, playtests, and open forums for sharing work, receiving constructive criticism, and iterating on solutions.

  • Knowledge Sharing: Encouraging the sharing of best practices, learnings from player data, and insights into new design trends within the broader design and product teams.

📝 Enhancement Note: Scopely's stated values of curiosity, improvement, creativity, and collaboration are central to its culture. For a Senior UX Designer, this means being proactive, open to feedback, and able to work effectively within a multidisciplinary team to create engaging player experiences.

⚡ Challenges & Growth Opportunities

Challenges:

  • Balancing Player Needs with Business Goals: Effectively integrating player-driven design with monetization strategies and business objectives in a live-service game.

  • Managing Evolving Player Expectations: Keeping pace with player feedback and market trends in a dynamic mobile gaming environment to ensure continued engagement.

  • Technical & Performance Constraints: Designing within the limitations of mobile platforms and game engines while delivering a high-fidelity experience.

  • Cross-Discipline Alignment: Ensuring consistent vision and execution across multiple teams (art, engineering, product) working on different aspects of the game.

Learning & Development Opportunities:

  • Advanced UX Techniques: Opportunities to learn and apply specialized UX methodologies relevant to complex game systems and live operations.

  • Industry Conferences & Workshops: Access to events and training focused on game design, UX, and mobile entertainment.

  • Mentorship Programs: Guidance from experienced design leaders within Scopely to foster career growth and skill development.

  • Exposure to Diverse Game Portfolios: Learning from the development and operation of other successful live games within Scopely's portfolio.

📝 Enhancement Note: The challenges presented are typical for senior roles in live-service games. The growth opportunities highlight Scopely's commitment to employee development and the potential for advancing within a leading gaming company.

💡 Interview Preparation

Strategy Questions:

  • How would you approach designing a new feature for a complex 4X Strategy MMO like Star Trek Fleet Command, considering both player engagement and monetization?

  • Describe a time you had to balance conflicting feedback from different stakeholders (e.g., product, engineering, marketing) on a design decision. How did you resolve it?

  • Walk us through a challenging UX problem you solved in a previous game development project. What was your process, and what was the outcome? Company & Culture Questions:

  • What interests you specifically about Star Trek Fleet Command and Scopely's approach to live games?

  • How do you stay current with trends in game UX and player behavior?

  • Describe your ideal collaborative environment and how you contribute to a positive team culture. Portfolio Presentation Strategy:

  • Prepare a concise narrative for each portfolio piece, focusing on the problem, your unique contribution, the process, and the results.

  • Be ready to elaborate on your wireframes and user flows, explaining the rationale behind specific layout and interaction choices.

  • Demonstrate how you incorporated player feedback or data into your design iterations.

  • Practice articulating your design decisions clearly and confidently, anticipating questions about technical feasibility and business impact.

📝 Enhancement Note: Interview preparation should focus on demonstrating strategic thinking, problem-solving skills, and a deep understanding of game UX within the context of live operations and business objectives. The portfolio presentation is key to showcasing practical application of these skills.

📌 Application Steps

To apply for this Senior UX Designer position:

  • Submit your application through the provided greenhouse.io link, ensuring your resume/CV is in English.

  • Portfolio Customization: Tailor your portfolio to highlight projects demonstrating end-to-end UX ownership in game development, particularly for complex or live-service games. Emphasize your process, problem-solving, and quantifiable results.

  • Resume Optimization: Ensure your resume clearly articulates your years of experience, specific game titles you've worked on, and key responsibilities relevant to UX design and game development pipelines. Use keywords from the job description.

  • Interview Preparation: Practice presenting your portfolio, articulating your design rationale, and preparing answers to common UX and game design interview questions. Be ready to discuss your approach to hybrid work and collaboration.

  • Company Research: Familiarize yourself with Scopely, Star Trek Fleet Command, and the mobile gaming industry. Understand their mission, values, and recent successes to demonstrate genuine interest and cultural fit.

⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.


Application Requirements

Candidates must have extensive experience specializing in game UX development with a proven track record of taking features from concept to implementation. A strong understanding of game development pipelines, technical constraints, and a solutions-oriented mindset are essential for this role.