Senior UI Artist- MPG - Fully remote

Climax Studios
Full-time

📍 Job Overview

Job Title: Senior UI Artist - MPG - Fully Remote

Company: Climax Studios (The Multiplayer Group - MPG)

Location: United Kingdom

Job Type: FULL_TIME

Category: Game Development - Art & Design

Date Posted: 2026-06-26

Experience Level: Senior (Estimated 5-10 years)

Remote Status: Fully Remote

🚀 Role Summary

  • Spearhead the creation of world-class game user interfaces (GUIs) for multiplayer experiences, focusing on exceptional UX design, visual layout, and innovative concepts.

  • Collaborate closely with game designers, artists, engineers, and production teams to deliver high-quality work for clients and drive continuous improvement in service and quality within the operations framework.

  • Act as a key advocate for clear and effective communication within user interfaces, sharing expertise and contributing to process enhancements for the UI art team.

  • Develop and maintain high-level documentation, style guides, and ideation materials that set benchmarks for UI production and quality standards.

📝 Enhancement Note: This role is positioned as a Senior UI Artist within The Multiplayer Group (MPG), a division of Climax Studios focusing on Co-Dev and Full-Dev partnerships for multiplayer games. The emphasis on "operations" in this context refers to the internal processes, workflows, and quality assurance mechanisms that ensure efficient and high-quality UI development and delivery to clients, rather than traditional revenue or sales operations. The remote nature and focus on client delivery suggest a need for strong self-management and client-facing communication skills.

📈 Primary Responsibilities

  • Design and develop professional UI experiences, with a strong emphasis on user experience (UX) design principles, precise visual layout, and compelling artistic concepts.

  • Organize and review play-tests of user interface prototypes and final in-game UI elements to gather feedback for iteration and improvement.

  • Iterate on playable game flows to allow stakeholders to effectively experience and provide feedback on the UI before significant implementation costs are incurred.

  • Create motion graphic mock-ups to clearly illustrate complex interactions and dynamic UI behaviors.

  • Communicate effectively with internal and external stakeholders, meticulously extracting requirements and proactively advising on optimal UI solutions.

  • Lead by example by establishing benchmarks, comprehensive style guides, high-quality standards, efficient workflows, detailed documentation, and robust approval processes for UI art.

  • Generate regular reports for both internal team needs and client updates, ensuring transparency and alignment on project progress and UI performance.

  • Proactively research, evaluate, and propose innovative practices and technologies that keep MPG at the forefront of UI development within the gaming industry.

📝 Enhancement Note: The responsibilities highlight a blend of hands-on creative work and leadership in process definition and quality assurance. The emphasis on "iterating on playable game flows" and "organizing play-tests" points to a structured, data-informed approach to UI development. The "reporting for internal and client needs" indicates a need for clear communication and documentation skills, akin to operational reporting.

🎓 Skills & Qualifications

Education:

  • While specific formal education requirements are not listed, a strong portfolio demonstrating equivalent practical experience and mastery of UI/UX design principles is expected. A degree in Graphic Design, Fine Arts, Human-Computer Interaction, or a related field would be beneficial. Experience:

  • Estimated 5-10 years of professional experience in UI/UX design, with a significant portion focused on game development.

  • Proven experience in a senior or lead role within a UI art team, demonstrating the ability to guide and mentor junior artists.

  • Experience in a Co-Dev or Full-Dev environment, understanding client-facing project management and delivery. Required Skills:

  • Stylistically diverse, organized, and precise artistic execution with a keen eye for detail.

  • Deep understanding of User Interface (UI) theory and practice, including terminology, best practices, and user-centered design principles.

  • Advanced knowledge of Graphic Design principles, including art theory, typography, color theory, and composition.

  • Proficiency with industry-standard UI and graphic design tools: Figma, Adobe Photoshop.

  • Solid general knowledge of art tools and game engines, with specific emphasis on Unreal Engine.

  • Ability to create and present high-level documentation, comprehensive style guides, and engaging ideation materials.

  • Ability to advise team members on UI production matters, utilizing production tools such as Jira effectively.

  • Exceptional attention to detail with a strong ability to analyze and comprehend visual direction and client briefs.

  • Strong communication skills, with the ability to verbalize conceptual thoughts clearly and a willingness to accept and incorporate constructive critique. Preferred Skills:

  • Previous experience in a similar Senior UI Artist role within the gaming industry is highly desirable.

  • Experience with direct client communication, managing expectations, and presenting design solutions.

  • UI concept art and white-box wireframing experience to rapidly prototype and visualize user flows.

📝 Enhancement Note: The "Required Skills" section extensively details the technical and soft skills necessary. The emphasis on "Figma, Photoshop, and Unreal Engine" points to a specific technology stack. The "preferred skills" suggest that client-facing experience is a significant advantage, indicating a role with external stakeholder interaction, which requires strong communication and project management skills, common in operations roles.

📊 Process & Systems Portfolio Requirements

Portfolio Essentials:

  • A comprehensive portfolio showcasing a range of UI/UX design projects for games, demonstrating visual appeal, intuitive flow, and technical feasibility.

  • Specific case studies highlighting process improvement initiatives within UI development, detailing challenges, solutions, and measurable outcomes.

  • Examples of style guides, documentation, and high-level design presentations created for previous projects, demonstrating clarity and adherence to client requirements.

  • Evidence of work within a structured development pipeline, including wireframing, prototyping, and final asset creation, with clear articulation of your role and contributions. Process Documentation:

  • Demonstrate the ability to create and maintain clear process documentation for UI workflows, from initial concept to final implementation, including user flow diagrams and interaction specifications.

  • Showcase experience with documenting UI production processes, including asset handoff procedures, version control, and integration with game engines.

  • Provide examples of how you have documented and communicated UI design decisions, feedback loops, and iteration cycles to development teams and stakeholders.

📝 Enhancement Note: For a Senior UI Artist role focused on client delivery and process improvement, a robust portfolio is critical. It should not only display artistic talent but also the ability to manage complex design processes, document them effectively, and demonstrate a systematic approach to problem-solving and quality assurance, aligning with operational excellence.

💵 Compensation & Benefits

Salary Range:

  • Based on industry benchmarks for Senior UI Artists in the United Kingdom with 5-10 years of experience, and considering the fully remote nature of the role, an estimated salary range would be £50,000 - £75,000 per annum. This estimate accounts for the high demand for specialized game art talent and the operational responsibilities associated with a senior position. Benefits:

  • Flexible working arrangements, including core hours that support work-life balance.

  • Comprehensive support and well-being programs: Mental health first-aiders, therapy and coaching via Myndup, and private medical insurance.

  • Robust financial security: A strong pension plan and life insurance.

  • Generous time off: Minimum 25 days' holiday, a paid winter break, and 3 paid volunteering days annually.

  • Family-first policies: Supportive parental leave policies.

  • Continuous professional development: Annual Learning & Development (L&D) budget, access to expert talks, game jams, and mentoring opportunities. Working Hours:

  • Full-time, permanent position. Core working hours are in place, offering flexibility to balance professional responsibilities with personal life, accommodating the fully remote work arrangement. An estimated 40 hours per week is standard.

📝 Enhancement Note: The salary range is an estimation based on current UK market data for senior-level creative roles in the tech/gaming industry, adjusted for remote work and the specific responsibilities outlined. The benefits package is comprehensive and aligns with industry standards for attracting and retaining talent in the competitive game development sector.

🎯 Team & Company Context

🏢 Company Culture

Industry: Game Development (specifically Co-Dev and Full-Dev for multiplayer experiences). MPG is part of Climax Studios, a company with a significant history in game development.

Company Size: Climax Studios is part of Keywords Studios, a large global entity. MPG itself likely operates as a substantial division within this larger framework, suggesting a dynamic environment with access to resources and a broad network. The parent company, Keywords Studios, has a large global workforce.

Founded: Climax Studios was founded in 1988. Keywords Studios was founded in 1998. This history implies a stable, experienced organization with deep roots in the industry.

Team Structure:

  • The UI Art team is likely composed of multiple artists specializing in different aspects of UI design, from concept to implementation.

  • This role reports into a Lead Artist or Art Director within MPG, with close collaboration with Game Designers, Engineers, and Production teams.

  • Cross-functional collaboration is essential, requiring strong communication and integration with various development disciplines to ensure cohesive game experiences. Methodology:

  • Data-driven design: Utilizing play-test feedback and performance metrics to inform UI iterations and improvements.

  • Agile and iterative development: Working in sprints and cycles to deliver playable prototypes and refine UI elements based on ongoing feedback.

  • Process optimization: Continuously seeking ways to improve workflows, documentation, and communication to enhance efficiency and quality for client delivery.

  • Client-centric approach: Prioritizing client requirements and feedback throughout the development lifecycle.

Company Website: https://www.climaxstudios.com/ and https://www.keywordsstudios.com/

📝 Enhancement Note: The company's long history and integration into a larger group like Keywords Studios suggest a professional, process-oriented environment. The "people-first culture" and emphasis on "connection" for a distributed team are key cultural indicators. The focus on Co-Dev and Full-Dev implies a service-oriented operational model, where client satisfaction and efficient project delivery are paramount.

📈 Career & Growth Analysis

Operations Career Level: This is a Senior-level role, indicating significant responsibility, autonomy, and the expectation of leadership in specific areas of UI art and process. It signifies a transition from individual contributor to a role that influences team practices and standards.

Reporting Structure: The Senior UI Artist will likely report to an Art Director or Lead UI Artist within MPG. They will work closely with various project leads and teams, acting as a subject matter expert and influencer.

Operations Impact: The role directly impacts the quality and usability of multiplayer game interfaces, which is crucial for player engagement, retention, and client satisfaction. By ensuring seamless UX and visually appealing GUIs, this role contributes significantly to the overall success of client projects and MPG's reputation for delivering high-quality experiences.

Growth Opportunities:

  • Operations Skill Advancement: Opportunity to deepen expertise in UI/UX design operations, including process documentation, workflow optimization, and quality assurance methodologies within game development.

  • Leadership Development: Potential to move into Lead UI Artist or Art Director roles, managing teams and strategic art direction for larger projects.

  • Client Relationship Management: Develop skills in direct client communication, requirement gathering, and strategic consultation, which are valuable operational skills.

  • Technical Skill Expansion: Opportunity to work with cutting-edge game engines and tools, and potentially explore areas like UI performance optimization and accessibility standards.

📝 Enhancement Note: The growth opportunities are framed around both artistic and operational aspects. The "Operations Impact" section highlights how detailed UI work contributes to broader business goals like client satisfaction and project success. The "Growth Opportunities" emphasize the development of skills that are transferable within operations-focused roles in the game industry.

🌐 Work Environment

Office Type: Fully Remote. This indicates a distributed workforce where collaboration and communication are primarily digital.

Office Location(s): Primarily based in the United Kingdom, but the role is fully remote, allowing candidates from anywhere within the UK to apply.

Workspace Context:

  • A digital-first workspace requiring robust home office setups, reliable internet, and proficiency with remote collaboration tools.

  • Emphasis on asynchronous communication and clear documentation to bridge geographical distances.

  • Opportunities for virtual team-building activities and online collaboration sessions to foster connection.

  • Access to digital tools and resources necessary for UI art creation and project management. Work Schedule:

  • Full-time, permanent position with flexible core hours. This allows for a structured work week while accommodating personal needs and fostering a healthy work-life balance, crucial for sustained productivity in a remote setting.

📝 Enhancement Note: The fully remote nature is a key characteristic. For operations professionals, this means a strong reliance on digital tools, self-discipline, and effective asynchronous communication strategies to maintain team cohesion and project momentum.

📄 Application & Portfolio Review Process

Interview Process:

  • Initial Screening: Review of CV and portfolio against the required skills and experience. Emphasis will be placed on the quality and relevance of UI/UX work demonstrated.

  • Technical Interview/Portfolio Review: A deeper dive into your portfolio, discussing specific projects, your design process, problem-solving approaches, and your understanding of UI theory and game development workflows. Expect to discuss your experience with Figma, Photoshop, and Unreal Engine, and how you've used them to solve design challenges.

  • Practical Exercise/Case Study: You may be asked to complete a small UI design task or present a case study on a past project that demonstrates your ability to handle client requirements, iterate on designs, and communicate your rationale. This might involve creating wireframes, mock-ups, or a brief style guide.

  • Team/Cultural Fit Interview: Meeting with potential team members and managers to assess collaboration style, communication skills, and alignment with MPG's people-first culture. Questions may focus on how you handle feedback, collaborate with cross-functional teams, and contribute to process improvements.

Portfolio Review Tips:

  • Curate Strategically: Select projects that best showcase your UI/UX design skills, problem-solving abilities, and experience with the tools mentioned (Figma, Photoshop, Unreal Engine). Prioritize game UI projects if possible.

  • Demonstrate Process: For each project, clearly articulate the problem, your approach, the tools used, your specific contributions, and the outcome. Include wireframes, user flows, and mock-ups to illustrate your process.

  • Highlight Impact: Quantify results where possible (e.g., "improved user task completion time by X%," "received positive client feedback on usability"). For this role, focus on how your UI design improved the user experience and met client objectives.

  • Showcase Leadership: Include examples where you've set standards, created style guides, mentored others, or improved team processes. This is crucial for a Senior role.

  • Prepare a Walkthrough: Be ready to present your portfolio confidently, highlighting key pieces and answering detailed questions about your design decisions and operational contributions.

Challenge Preparation:

  • Be prepared for challenges that test your ability to adapt design to specific game mechanics or client constraints.

  • Practice articulating your design decisions clearly and concisely, focusing on the "why" behind your choices, linking them to UX principles and project goals.

  • Understand how to balance artistic vision with technical limitations and client feedback, a key operational aspect of game development.

📝 Enhancement Note: The interview process is designed to assess not just artistic talent but also the candidate's understanding of the UI development lifecycle, their ability to collaborate and communicate effectively, and their capacity to contribute to process improvements, all critical for an operations-focused role.

🛠 Tools & Technology Stack

Primary Tools:

  • Figma: Essential for collaborative UI design, wireframing, prototyping, and creating design systems. Proficiency is expected for efficient teamwork and client presentations.

  • Adobe Photoshop: Critical for creating high-fidelity visual assets, textures, and detailed graphical elements for the UI.

  • Unreal Engine: A strong general knowledge is required. While not necessarily for deep C++ coding, understanding its UI implementation capabilities (e.g., UMG - Unreal Motion Graphics) is vital for creating assets that integrate smoothly.

Analytics & Reporting:

  • Jira: Used for task management, bug tracking, and workflow management within development teams. Ability to advise on UI production matters using Jira is a key requirement.

  • Internal Analytics/Play-testing Tools: Proficiency with tools used for gathering user feedback and analyzing UI performance during play-tests will be beneficial.

CRM & Automation:

  • While not traditional CRM/automation tools, understanding how UI design integrates with game logic and potentially any client management platforms (though less likely to be directly used by the artist) is helpful for context. The focus here is on the processes that drive efficient UI development and delivery.

📝 Enhancement Note: The technology stack is heavily focused on creative and development tools. The inclusion of Jira highlights the operational aspect of managing tasks and workflows within a development team, emphasizing the need for structured project execution.

👥 Team Culture & Values

Operations Values:

  • Excellence & Quality: A commitment to delivering exceptionally high-quality UI/UX designs that meet client expectations and industry standards.

  • Collaboration & Communication: Fostering a supportive environment where open communication, knowledge sharing, and constructive feedback are encouraged across all disciplines.

  • Innovation & Continuous Improvement: Proactively seeking new techniques, tools, and processes to enhance efficiency, creativity, and the overall player experience.

  • Client Focus: Placing a strong emphasis on understanding and meeting client needs, ensuring successful project delivery and strong working relationships.

  • People-First: Valuing employee well-being, flexibility, and professional growth as integral to team success.

Collaboration Style:

  • Cross-functional Integration: Working closely with game designers, artists, engineers, and producers, ensuring UI is aligned with overall game vision and technical capabilities.

  • Iterative Design Feedback: Regularly participating in and providing feedback during design reviews, play-tests, and stakeholder meetings.

  • Knowledge Sharing: Actively contributing to team knowledge bases, sharing best practices, and mentoring junior team members.

  • Proactive Problem-Solving: Identifying potential UI challenges early and collaborating with relevant teams to find effective solutions.

📝 Enhancement Note: The values and collaboration style emphasize a professional, team-oriented, and client-focused approach, typical of successful operations teams. The "people-first" and "innovation" values suggest a culture that encourages growth and adaptation.

⚡ Challenges & Growth Opportunities

Challenges:

  • Balancing Client Demands with Artistic Vision: Navigating diverse client requirements and expectations while maintaining high artistic standards and innovative design solutions. This requires strong negotiation and communication skills, akin to operational stakeholder management.

  • Remote Collaboration Dynamics: Effectively contributing to and collaborating within a fully remote team, ensuring clear communication and seamless workflow integration across different time zones and locations.

  • Technical Integration: Ensuring UI designs are technically feasible and integrate smoothly with game engines (like Unreal Engine) and underlying game logic, requiring close collaboration with engineers.

  • Rapid Iteration Cycles: Adapting to fast-paced development cycles and quickly incorporating feedback from play-tests and stakeholders into design iterations.

Learning & Development Opportunities:

  • Advanced UI/UX Specialization: Opportunities to deepen expertise in specific areas of UI/UX, such as accessibility, advanced motion graphics, or user research methodologies.

  • Industry Conferences & Workshops: Access to events and training focused on the latest trends in game development, UI/UX design, and digital art.

  • Mentorship & Leadership: Potential for mentorship from senior leaders and opportunities to develop leadership skills by guiding junior artists and influencing team processes.

  • Exposure to Diverse Projects: Working on a variety of Co-Dev and Full-Dev projects offers exposure to different game genres, client styles, and development pipelines, broadening practical experience.

📝 Enhancement Note: The challenges are framed to highlight the operational aspects of managing creative projects in a distributed, client-facing environment. The growth opportunities balance artistic skill enhancement with leadership and operational process development.

💡 Interview Preparation

Strategy Questions:

  • "Describe a time you had to balance conflicting feedback from multiple stakeholders on a UI project. How did you reach a resolution, and what was the outcome?" (Assesses stakeholder management, problem-solving, and communication skills.)

  • "How do you approach creating UI documentation and style guides to ensure consistency and clarity for a development team?" (Evaluates process documentation and operationalization of design.)

  • "Walk us through a complex UI interaction you designed. What was the problem, your design process, the technical considerations, and the final solution?" (Tests design thinking, technical understanding, and ability to articulate process.) Company & Culture Questions:

  • "What interests you about MPG's approach to Co-Dev and Full-Dev for multiplayer experiences?" (Assesses research into the company's operational model and client focus.)

  • "How do you stay updated on the latest UI/UX trends and incorporate them into your work, especially in a remote environment?" (Evaluates continuous learning and adaptability.)

  • "Describe your ideal collaboration style within a cross-functional game development team." (Gauges cultural fit and understanding of team dynamics.) Portfolio Presentation Strategy:

  • Structure Your Narrative: For each project, briefly introduce the client/game, the core challenge, your role and process, the key solutions, and the impact/outcome.

  • Highlight Process & Operations: Emphasize how you managed your workflow, documented your decisions, collaborated with others, and handled feedback. Showcase your style guides and process documentation.

  • Focus on Impact: Clearly articulate how your UI design contributed to the game's success, player experience, or client objectives. Use metrics or qualitative feedback where possible.

  • Be Ready for Deep Dives: Prepare to discuss the technical aspects of your UI implementation, your experience with Unreal Engine's UMG, and your problem-solving approach for specific design challenges.

📝 Enhancement Note: Interview questions are designed to probe beyond artistic skill, focusing on process, collaboration, problem-solving, and client management – key operational competencies. The portfolio presentation strategy guides candidates to showcase their operational thinking alongside their creative output.

📌 Application Steps

To apply for this Senior UI Artist position:

  • Submit your application through the provided link on Workable.

  • Tailor Your Resume: Highlight your experience with UI/UX design for games, proficiency in Figma, Photoshop, and Unreal Engine, and any experience in client-facing roles or process improvement. Use keywords from the job description.

  • Curate Your Portfolio: Ensure your portfolio prominently features game UI projects, showcases your design process, includes examples of style guides or documentation, and demonstrates your ability to articulate impact and operational contributions.

  • Prepare Your Presentation: Practice walking through your portfolio, focusing on storytelling, problem-solving, and your collaborative/operational approach. Be ready to discuss specific projects in detail.

  • Research MPG and Climax Studios: Understand their approach to Co-Dev and Full-Dev, their focus on multiplayer experiences, and their company culture. This will help you tailor your answers and demonstrate your genuine interest.

⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.


Application Requirements

Candidates must be skilled graphic designers with advanced knowledge of UI theory and proficiency in tools like Figma, Photoshop, and Unreal Engine. Previous experience in a similar role and the ability to create high-level documentation and style guides are highly desired.