Senior Technical UI Artist - Big Farm Homestead

New Moon Production
Full-time

πŸ“ Job Overview

Job Title: Senior Technical UI Artist - Big Farm Homestead

Company: New Moon Production

Location: Hamburg, Germany (Remote OK)

Job Type: Full-Time

Category: Game Development - Art & Design (UI/UX)

Date Posted: April 30, 2026

Experience Level: 5-10 Years

Remote Status: Fully Remote (with office option in Hamburg)

πŸš€ Role Summary

  • Drive end-to-end UI ownership for features and live operations content, encompassing wireframes, mock-ups, user flows, prototypes, original icons, illustrations, final visuals, and in-engine implementation within Unity.

  • Develop polished, on-brand UI art assets, including icons, illustrations, banners, offer images, and event key art, ensuring a premium and handcrafted feel for mobile interfaces.

  • Collaborate closely with the sister game "Sunshine Island" team to understand and adapt UI designs, ensuring BFH's audience and visual language are met, while fostering knowledge exchange.

  • Implement UI directly within the Unity Engine, building and wiring prefabs, anchors, layouts, and responsive scaling solutions in partnership with programmers and tech artists.

  • Enhance UI with dynamic animations in Unity using Timeline, DOTween, or Animator to create engaging transitions, feedback mechanisms, and overall "juice."

πŸ“ Enhancement Note: This role is specifically for a Senior Technical UI Artist within the mobile gaming sector, focusing on the "Big Farm Homestead" title. The emphasis on end-to-end ownership and close collaboration with a sister game ("Sunshine Island") suggests a need for strong organizational skills, proactive communication, and the ability to manage complex UI systems across different, yet related, products. The technical aspect highlights the crucial need for in-engine implementation and optimization.

πŸ“ˆ Primary Responsibilities

  • Take full ownership of UI for new features and live ops content, from initial wireframing and user flow definition to the creation of final visual assets and their integration into the game.

  • Craft bespoke UI art assets such as icons, illustrations, banners, and key art for events and offers, ensuring they align with the game's premium visual identity and are optimized for mobile display.

  • Actively engage with the "Sunshine Island" UI team, interpreting their design intent and visual language to adapt assets and systems for "Big Farm Homestead," and vice-versa, ensuring consistency and shared learnings.

  • Integrate UI elements within the Unity Engine (UGUI), meticulously setting up prefabs, anchors, layouts, and responsive scaling to ensure seamless performance across various mobile devices.

  • Implement engaging UI animations using Unity's animation tools (Timeline, DOTween, Animator) to enhance user experience through smooth transitions, interactive feedback, and visual polish.

  • Maintain and expand the existing UI design system, including the icon and illustration library, to guarantee visual and interaction consistency across all game screens and updates.

  • Champion UI/UX best practices for mobile platforms, advocating for the player's experience and ensuring intuitive navigation and usability throughout the game.

  • Foster strong collaborative relationships with game design, art, balancing, QA, and engineering teams, proactively identifying and resolving UI-related bottlenecks and challenges.

  • Stay abreast of the latest industry tooling, including AI-assisted workflows, and propose/implement improvements to enhance the team's creative and production processes.

πŸ“ Enhancement Note: The responsibilities clearly delineate a hybrid role requiring both strong artistic design skills and robust technical implementation capabilities within the Unity engine. The emphasis on "end-to-end ownership" and "integration yourself" indicates that this role is not just about creating assets, but about seeing them through to final, functional implementation. The close ties to "Sunshine Island" imply a need for strong system thinking and the ability to manage dependencies and shared assets effectively.

πŸŽ“ Skills & Qualifications

Education: A completed degree in Media Psychology, Graphic Design, Game Design, or a similar subject is preferred.

Experience: Several years of professional experience in UI/UX design and UI production specifically within the mobile gaming industry.

Required Skills:

  • Proven hands-on experience integrating UI in Unity, including proficiency with UGUI, prefabs, anchors, layouts, and responsive scaling for mobile platforms.

  • Strong artistic skills demonstrated through a portfolio showcasing original icons, illustrations, banners, and event/offer visuals produced from concept to final asset.

  • Expert-level proficiency in Adobe Creative Suite (Photoshop, Illustrator) for delivering high-quality UI art assets.

  • Proficient use of Figma for design, asset handoff, and design system management.

  • Solid UI animation skills in Unity using Timeline, DOTween, Animator, or equivalent tools.

  • Comfortable and experienced with version control systems like Git for branching, merging UI assets, and resolving conflicts efficiently.

  • Excellent communication skills in English, with the ability to articulate technical trade-offs to non-technical stakeholders and collaborate effectively across disciplines and time zones.

  • Solid understanding of UI/UX information architecture, interaction design principles, and mobile game industry standards.

Preferred Skills:

  • Curiosity for and hands-on experience with AI image-generation and AI-assisted design tooling, with innovative ideas for pipeline integration.

  • Experience with UI shaders and Shader Graph for creating stylized UI effects.

  • Familiarity with project management tools such as Jira and Trello for tracking UI/art tickets.

  • Sample work showcasing UI animation and shader experiments directly within Unity.

πŸ“ Enhancement Note: The "Additional skills to impress us" section strongly suggests that candidates with experience in emerging technologies like AI-assisted design and advanced shader work will have a distinct advantage. The requirement for Git proficiency points to a need for disciplined workflow and collaboration within a development team.

πŸ“Š Process & Systems Portfolio Requirements

Portfolio Essentials:

  • A comprehensive portfolio demonstrating end-to-end UI development for mobile games, showcasing original icons, illustrations, banners, and event/offer visuals created from concept to final asset.

  • Specific examples of UI integration within Unity, including prefabs, anchors, layouts, and responsive scaling solutions that have been implemented and tested on mobile devices.

  • Demonstration of UI animation work in Unity, with clear examples of transitions, feedback mechanisms, and overall polish achieved through Timeline, DOTween, or Animator.

  • Evidence of design system contributions or maintenance, such as an icon library, style guides, or component documentation, preferably created or managed using Figma.

Process Documentation:

  • Showcase examples of wireframes, user flows, and mock-ups that illustrate your design process and ability to translate requirements into intuitive interfaces.

  • Provide insights into how you manage UI asset versioning and collaboration using tools like Git, demonstrating a structured approach to asset pipeline management.

  • Illustrate your method for testing and iterating on UI designs and animations within the Unity engine, focusing on performance optimization and user feedback integration.

  • Detail your approach to maintaining visual consistency and adhering to design systems across a complex game project, especially when collaborating with other teams or adapting existing designs.

πŸ“ Enhancement Note: For a Senior Technical UI Artist, the portfolio is paramount. It needs to prove not only artistic talent but also practical, hands-on technical implementation skills within Unity. The emphasis on "end-to-end ownership" means showcasing the entire lifecycle of a UI element, from concept to live game integration and animation.

πŸ’΅ Compensation & Benefits

Salary Range: Based on industry benchmarks for Senior Technical UI Artists in Germany with 5-10 years of experience, the estimated annual salary range is €60,000 - €85,000. This estimate considers the cost of living in Hamburg and the specialized technical and artistic skill set required.

Benefits:

  • Full flexibility: Work remotely from anywhere or utilize the modern office in Hamburg city center.

  • Work-life-balance: Competitive annual leave allowance and flexible working hours to support a healthy balance.

  • Supportive team environment: Work within a pragmatic, challenging setting with flat hierarchies and access to state-of-the-art technologies.

  • Multicultural and learning environment: Engage with multidisciplinary colleagues from across the product lifecycle in a culture that emphasizes continuous development and learning opportunities.

  • Collaborative atmosphere: Find sparring partners within game design and foster strong collaboration across teams.

  • Team building and office perks: Enjoy regular studio events, and benefit from snacks and drinks available at the office.

  • Public transport contribution: A contribution towards a Deutschlandticket for Germany-based staff.

Working Hours: Approximately 40 hours per week, with flexible working hours to accommodate different time zones and personal schedules, while ensuring core collaboration times are met.

πŸ“ Enhancement Note: The salary range is an estimation based on industry data for senior-level technical art roles in Germany. The provided benefits are directly extracted from the job description, highlighting the company's commitment to work-life balance and employee well-being, which are attractive factors for senior talent.

🎯 Team & Company Context

🏒 Company Culture

Industry: Mobile Gaming, specifically casual and simulation genres. New Moon Production is part of the Stillfront Group, a leading European game publisher focused on long-term IP growth.

Company Size: New Moon Production operates as a remote studio with over 100 talented individuals globally contributing to the "BIG!" franchise. As part of Stillfront Group, the broader organization is significantly larger, providing stability and resources.

Founded: New Moon Production was founded in 2016. It became part of the Stillfront Group in 2021. This history suggests a studio with established experience in game development that has gained the backing of a larger, public entity.

Team Structure:

  • The "BIG! franchise" team comprises over 100 individuals from diverse global locations.

  • This role is part of the "Big Farm Homestead" team, which shares a codebase and systems with the sister game "Sunshine Island."

Methodology:

  • Emphasis on teamwork, expertise, and the integration of diverse ideas to create high-quality products.

  • A pragmatic yet challenging approach to game development, utilizing state-of-the-art technologies.

  • Focus on continuous development and learning opportunities for all employees.

  • Strong collaboration across teams and a culture that values continuous improvement and learning.

Company Website: https://www.newmoonproduction.de/

πŸ“ Enhancement Note: The company culture appears to balance the agility and collaborative spirit of a remote studio with the stability and resources of a larger publishing group (Stillfront). The mention of shared codebases and systems between "Big Farm Homestead" and "Sunshine Island" is a key operational detail that will influence how work is approached and managed.

πŸ“ˆ Career & Growth Analysis

Operations Career Level: This role is positioned as a Senior Technical UI Artist, indicating a mid-to-senior level position. It requires significant professional experience, end-to-end ownership capabilities, and the ability to mentor or guide less experienced team members implicitly through expertise and collaboration. The scope includes not just asset creation but also technical integration, animation, and system maintenance, implying a broad impact on the game's user experience and development pipeline.

Reporting Structure: While not explicitly detailed, the mention of flat hierarchies and close collaboration with programmers, tech artists, and game designers suggests a reporting line likely within the art or game development department, with direct interaction with leads or directors. The need to work closely with the "Sunshine Island" team also implies a cross-team reporting or coordination mechanism.

Operations Impact: The Senior Technical UI Artist has a direct and significant impact on the player's experience and the game's perceived quality. By ensuring interfaces are beautiful, intuitive, and performant, this role contributes to player engagement, retention, and ultimately, the commercial success of "Big Farm Homestead." Their technical skills also impact development efficiency and stability.

Growth Opportunities:

  • Operations Skill Advancement: Deepen expertise in Unity's UI systems, explore advanced shader techniques, and become a go-to expert for UI performance optimization.

  • Technical Leadership: Potentially transition into a lead technical artist role, overseeing UI implementation across multiple projects or mentoring junior technical artists.

  • Cross-Project Expertise: Gain in-depth knowledge of UI systems across different games within the "BIG!" franchise, becoming a valuable resource for system consistency and best practices.

  • AI Tooling Specialization: Develop specialized skills in integrating AI into art and UI pipelines, becoming a pioneer in this area within the studio.

πŸ“ Enhancement Note: The "Senior" title and the breadth of responsibilities (artistic, technical, collaborative, system-level) suggest significant growth potential, possibly into lead or specialized technical art roles, or even broader GTM strategy contributions if the UI plays a key role in user acquisition and retention.

🌐 Work Environment

Office Type: The company offers a hybrid work model, with the option to work fully remotely or from a modern office located in Hamburg city center, close to the Alster. This provides flexibility for employees to choose their preferred work environment.

Office Location(s): The primary office is in Hamburg, Germany. However, the role is designated as remote-friendly, with a specific location requirement for Sweden mentioned in the raw data. This indicates potential for remote work across different regions, though official collaboration might be centered around the Hamburg hub or remote teams in Sweden.

Workspace Context:

  • Collaborative Environment: The emphasis on teamwork, flat hierarchies, and regular studio events fosters a highly collaborative atmosphere, even in a remote setting.

  • Operations Tools & Technology: Access to state-of-the-art technologies is mentioned. For this role, this would include robust Unity development environments, Adobe CC, Figma, Git, and potentially AI tooling.

  • Team Interaction: Opportunities for interaction exist through regular studio events, team-building activities, and daily collaboration with cross-functional teams, facilitated by digital communication tools.

Work Schedule: The work schedule is based on approximately 40 hours per week, with flexible working hours. This allows individuals to manage their time effectively, balancing project demands with personal needs, while ensuring alignment with team collaboration requirements.

πŸ“ Enhancement Note: The dual nature of remote-friendly with a physical office presence in Hamburg, coupled with a location requirement for Sweden, suggests a need for clarity on whether this role is primarily remote within Germany/Europe, or if there's a specific team or requirement in Sweden. The "TELECOMMUTE" location type combined with the Sweden requirement is a point of potential confusion requiring clarification.

πŸ“„ Application & Portfolio Review Process

Interview Process:

  • Initial Screening: Likely a review of the resume and portfolio by a recruiter or hiring manager to assess basic qualifications and artistic/technical fit.

  • Portfolio Review & Technical Discussion: A dedicated session to thoroughly review the candidate's portfolio, focusing on specific examples of UI art, Unity integration, and animation. Expect in-depth questions about their process, tools, and problem-solving approaches.

  • Technical Challenge/Test: A practical test, potentially involving a small UI implementation task in Unity, asset creation, or a design problem to assess hands-on skills and workflow.

  • Team/Cross-Functional Interviews: Meetings with potential colleagues (programmers, tech artists, game designers) to evaluate collaborative skills, communication style, and cultural fit within the team and across disciplines.

  • Final Interview: A discussion with senior leadership or the hiring manager to finalize the offer, discussing role expectations, career growth, and company alignment.

Portfolio Review Tips:

  • Showcase End-to-End: Present projects that clearly demonstrate your ability to take UI from concept through to polished, in-engine implementation and animation.

  • Highlight Technical Skills: Ensure examples of Unity integration (prefabs, UGUI, responsive scaling) and animation (Timeline, DOTween) are clearly presented and explained.

  • Artistic Breadth: Include a diverse range of UI assets (icons, illustrations, banners, key art) to showcase your versatility.

  • Problem-Solving: For each project, be ready to discuss the challenges faced, your thought process, and the solutions you implemented, especially regarding UI/UX improvements or technical hurdles.

  • Figma & Adobe CC: Clearly indicate the tools used for each asset and process. If you've contributed to design systems, showcase that work.

  • AI & Shaders: If you have relevant experience, dedicate a section to AI-assisted workflows or shader experiments, explaining your approach and outcomes.

Challenge Preparation:

  • Unity UI Fundamentals: Brush up on UGUI, layout groups, anchors, responsive scaling, and prefab workflows.

  • Animation Basics: Be prepared to demonstrate or discuss UI animation principles and common Unity animation tools.

  • Asset Creation Workflow: Understand how to efficiently create high-quality icons and illustrations suitable for mobile games.

  • Version Control: Be ready to explain your Git workflow for managing UI assets.

  • Communication: Practice articulating technical concepts and design decisions clearly and concisely, as you'll need to explain your work to both technical and non-technical team members.

πŸ“ Enhancement Note: The emphasis on a "technical" UI artist means the interview process will likely heavily scrutinize practical Unity implementation skills and the ability to integrate art assets seamlessly. The portfolio review will be a critical gate, requiring candidates to demonstrate both artistic polish and technical proficiency.

πŸ›  Tools & Technology Stack

Primary Tools:

  • Unity Engine: The core development platform. Proficiency in UGUI, prefabs, anchors, layouts, and responsive scaling is essential.

  • Adobe Creative Suite (Photoshop, Illustrator): For creating high-quality UI icons, illustrations, banners, and other visual assets.

  • Figma: For UI/UX design, wireframing, prototyping, asset handoff, and design system management.

Analytics & Reporting:

  • Version Control (Git): Crucial for managing UI assets, branching, merging, and collaborative development.

  • Project Management (Jira, Trello): Familiarity is preferred for tracking UI/art tickets and tasks.

CRM & Automation:

  • Unity Animation Tools (Timeline, DOTween, Animator): For bringing UI elements to life with animations, transitions, and feedback.

  • Shader Graph / UI Shaders: Preferred for creating stylized UI effects and advanced visual treatments.

  • AI Image Generation / AI-Assisted Design Tooling: Curiosity and hands-on experience are highly valued for potential integration into workflows.

πŸ“ Enhancement Note: The technology stack is heavily focused on the Unity game development ecosystem. Proficiency in Unity's UI tools, combined with industry-standard design software like Adobe CC and Figma, is non-negotiable. The mention of Git and project management tools indicates a structured development environment.

πŸ‘₯ Team Culture & Values

Operations Values:

  • Teamwork & Expertise: The company values bringing together talented individuals globally, emphasizing collaboration and leveraging individual expertise to achieve collective success.

  • Pragmatism & Challenge: A culture that balances practical execution with the drive to create high-quality products, encouraging team members to tackle complex challenges.

  • Continuous Development & Learning: A strong commitment to fostering growth through learning opportunities, encouraging employees to stay updated with the latest technologies and methodologies.

  • Player Focus: A dedication to understanding and advocating for the player's experience, ensuring interfaces are intuitive, engaging, and visually appealing.

  • Innovation & Improvement: Encouragement to explore new tooling (like AI) and propose process enhancements to boost efficiency and creativity.

Collaboration Style:

  • Cross-Functional Integration: Close collaboration is expected across game design, art, balancing, QA, and engineering teams to ensure seamless UI integration and overall game quality.

  • Proactive Communication: A culture that encourages proactive communication, early issue raising, and clear articulation of technical trade-offs to stakeholders.

  • Knowledge Sharing: The close ties between "Big Farm Homestead" and "Sunshine Island" foster an environment of shared learning and adaptation, where insights are exchanged to benefit both projects.

  • Flat Hierarchies: This structure promotes open dialogue, direct feedback, and a sense of shared ownership in the development process.

πŸ“ Enhancement Note: The culture seems to foster a blend of creative freedom and structured development, with a strong emphasis on collaboration and continuous improvement. The remote nature of the studio necessitates strong communication skills and a proactive approach to teamwork.

⚑ Challenges & Growth Opportunities

Challenges:

  • End-to-End Ownership Complexity: Managing the entire UI lifecycle from concept to implementation and animation for multiple features can be demanding, requiring strong organizational and time management skills.

  • Cross-Game System Adaptation: Adapting UI designs and systems from "Sunshine Island" to "Big Farm Homestead" while maintaining distinct visual identities and functional integrity presents a unique challenge.

  • Technical Optimization: Ensuring UI performance and responsiveness across a wide range of mobile devices requires constant attention to detail and optimization strategies.

  • Emerging Technology Integration: Staying current with and effectively integrating new tools like AI into established pipelines requires adaptability and a willingness to experiment.

Learning & Development Opportunities:

  • Advanced Unity UI: Opportunities to dive deeper into Unity's UI systems, explore complex animation setups, and master performance optimization techniques.

  • Shader Development: Learning and applying UI shaders for advanced visual effects and to enhance the game's aesthetic appeal.

  • AI in Game Development: Gaining practical experience with AI tools for asset generation and workflow automation, positioning oneself at the forefront of industry trends.

  • Cross-Project Learning: Developing a comprehensive understanding of UI architecture and best practices across different games within the "BIG!" franchise.

  • Mentorship & Technical Guidance: The senior nature of the role provides opportunities to mentor junior team members and act as a technical authority on UI implementation.

πŸ“ Enhancement Note: The role presents a significant opportunity for growth by tackling complex technical and artistic challenges within a dynamic live-ops environment. The focus on AI and shader development points to areas where candidates can differentiate themselves and advance their careers.

πŸ’‘ Interview Preparation

Strategy Questions:

  • "Describe your process for taking a UI feature from initial concept to a fully implemented and animated element in Unity. What are the key stages and decision points?" (Focus on end-to-end ownership, wireframing, asset creation, Unity integration, animation, and testing.)

  • "How would you approach adapting UI elements or systems from 'Sunshine Island' to fit the visual language and audience of 'Big Farm Homestead'? What are the potential challenges and how would you mitigate them?" (Highlight collaboration, understanding intent, visual adaptation, and system consistency.)

Company & Culture Questions:

  • "Based on your understanding of New Moon Production and the Stillfront Group, how do you see your role contributing to the company's goals in developing and growing its game IPs?" (Connect your skills to company objectives and the "BIG!" franchise.)

  • "This role involves close collaboration with teams across different time zones. How do you ensure effective communication and collaboration in a remote setting?" (Showcase proactive communication strategies and experience with remote teamwork.)

Portfolio Presentation Strategy:

  • Structure Your Presentation: Organize your portfolio by project, clearly labeling each piece with the game title, your role, and the specific contributions you made.

  • Highlight Technical Integration: For Unity projects, show screen recordings or interactive builds demonstrating the UI in action, including animations and responsive scaling. Explain the technical setup.

  • Showcase Artistic Process: For asset creation, present sketches, wireframes, and iterations to illustrate your design thinking and artistic development.

  • Quantify Impact: If possible, discuss how your UI work improved user engagement, task completion rates, or met specific design goals.

  • Be Ready for Deep Dives: Anticipate detailed questions about any aspect of your work, from artistic choices to technical implementation details.

πŸ“ Enhancement Note: Interview preparation should focus on demonstrating both artistic vision and robust technical execution within the Unity engine. Candidates must be ready to discuss their process, problem-solving skills, and how they collaborate within a remote, cross-functional team.

πŸ“Œ Application Steps

To apply for this Senior Technical UI Artist position:

  • Submit your application through the provided link on the New Moon Production teamtailor portal.

  • Portfolio Customization: Tailor your resume and cover letter to highlight your most relevant experience in mobile game UI/UX design, Unity integration, and animation. Ensure your portfolio is easily accessible and showcases end-to-end projects with a strong emphasis on technical implementation.

  • Resume Optimization: Clearly list your proficiency with Unity, UGUI, Adobe CC, Figma, and Git. Quantify achievements where possible, such as improving UI performance or contributing to successful live ops features.

  • Interview Preparation: Thoroughly review the interview tips and prepare to discuss your portfolio projects in detail, focusing on your problem-solving approach, technical implementation strategies, and collaborative experiences. Practice articulating your answers to potential strategy and behavioral questions.

  • Company Research: Familiarize yourself with New Moon Production's games (Big Farm: Mobile Harvest, Sunshine Island, Big Farm Homestead) and their parent company, Stillfront Group. Understand their market position and game development philosophy. Research the "BIG!" franchise and its shared codebase to demonstrate an understanding of the role's context.

⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.

Application Requirements

The role requires several years of professional experience in mobile game UI/UX design and hands-on expertise with Unity. Candidates must possess a strong portfolio, proficiency in Adobe CC and Figma, and excellent communication skills in English.