Senior Game UX Designer

Activision
Full-timeMalmö, Sweden

📍 Job Overview

Job Title: Senior Game UX Designer

Company: Activision

Location: Warsaw, Poland and Malmö, Sweden

Job Type: Full-time

Category: Game Design & User Experience

Date Posted: May 23, 2026

Experience Level: 5-10 Years

Remote Status: On-site

🚀 Role Summary

  • Drive the creation of intuitive and engaging player experiences through expert UI/UX design within a new IP.

  • Collaborate closely with cross-functional teams, including game designers, artists, and engineers, to translate gameplay concepts into seamless user interfaces.

  • Implement and iterate on UI systems within major game engines, leveraging hands-on experience and scripting proficiency.

  • Develop and maintain comprehensive design documentation, including player flows, wireframes, and style guides, to ensure team alignment and product consistency.

  • Pioneer innovative interaction design approaches to elevate the overall player journey and gameplay immersion.

📝 Enhancement Note: This role is situated within the "Elsewhere Entertainment" division of Activision, focusing on a new Intellectual Property (IP). The emphasis on "player-centric interfaces" and "transformation of gameplay" suggests a strategic focus on how UI/UX directly impacts player engagement and retention, a critical aspect of modern game development.

📈 Primary Responsibilities

  • Design and develop comprehensive UI solutions, including player flows, wireframes, and interactive prototypes, ensuring a balance between aesthetic appeal and functional usability.

  • Collaborate with game designers and artists to translate high-level game mechanics and narrative elements into intuitive and accessible user interfaces.

  • Implement UI systems and create rapid prototypes directly within major game engines, working in tandem with engineering teams to ensure technical feasibility and performance.

  • Develop and meticulously maintain detailed design documentation, style guides, and UI asset libraries to ensure consistency across the development team and project.

  • Pioneer and experiment with novel interaction design patterns and user experience methodologies to enhance player immersion and satisfaction.

  • Conduct user testing and gather feedback on UI/UX designs, iterating based on insights to optimize the player experience.

  • Contribute to the technical implementation of UI elements, bridging the gap between design and engineering.

📝 Enhancement Note: The responsibilities highlight a hands-on approach to UI implementation within game engines and a strong emphasis on documentation and collaboration. This indicates the need for a candidate who can not only conceptualize but also execute and communicate designs effectively across diverse teams and potentially across different time zones, as suggested by the "excellent communication skills for working across languages and time zones" requirement.

🎓 Skills & Qualifications

Education: While no specific degree is listed, a Bachelor's degree in Human-Computer Interaction (HCI), Graphic Design, Game Design, Computer Science, or a related field is typically expected for a senior-level role. A strong portfolio can often substitute for formal education.

Experience: 5-10 years of proven UI/UX design experience, with a significant portion focused on game development or complex interactive applications.

Required Skills:

  • Demonstrated expertise in UI/UX design principles and user-centered design methodologies.

  • Proficiency with industry-standard design tools such as Figma, Sketch, Adobe XD, or similar for wireframing, prototyping, and visual design.

  • Hands-on experience implementing UI systems within major game engines (e.g., Unreal Engine, Unity).

  • Experience in creating fast prototypes to test and validate design concepts.

  • Proficiency in scripting languages (e.g., Lua, Python, or similar game-specific scripting) for UI development.

  • Understanding of architectural patterns, specifically MVVM (Model-View-ViewModel), for robust UI development.

  • Strong presentation skills with the ability to effectively articulate design decisions, lead discussions, and manage feedback constructively.

  • Exceptional attention to detail with a commitment to delivering high-quality, polished user interfaces.

Preferred Skills:

  • Experience with 3D creation software such as Cinema 4D, Blender, or 3ds Max.

  • Knowledge of C++ programming, particularly as it relates to game engine integration and UI development.

  • Familiarity with accessibility standards and best practices in UI/UX design.

  • Experience in conducting user research and usability testing.

📝 Enhancement Note: The "bonus points" for 3D creation software and C++ programming knowledge suggest a role where the Senior Game UX Designer might be more deeply involved in the technical aspects of UI implementation, potentially creating assets or working very closely with engine programmers. This is a significant differentiator from roles that focus purely on conceptual design.

📊 Process & Systems Portfolio Requirements

Portfolio Essentials:

  • A comprehensive portfolio showcasing a range of UI/UX design projects, with a strong emphasis on game development.

  • Detailed case studies demonstrating the end-to-end design process, from conceptualization and wireframing to prototyping and final implementation.

  • Examples of player flows, wireframes, interactive prototypes, and final visual designs.

  • Evidence of collaboration with engineering and art teams, including examples of design documentation and style guides.

Process Documentation:

  • Examples of clear and concise design documentation, including user flow diagrams, wireframes, and interactive prototypes.

  • Well-structured style guides that define visual elements, typography, color palettes, and interaction principles for the game's UI.

  • Documentation illustrating how design decisions were informed by user feedback, usability testing, and performance metrics.

  • Process flows detailing how UI assets are created, integrated into game engines, and maintained throughout the development lifecycle.

📝 Enhancement Note: For a Senior Game UX Designer role, the portfolio is paramount. It should not only display visual design skills but also a deep understanding of the game development pipeline, the technical constraints of game engines, and the ability to articulate complex design processes. Candidates are expected to show how their design decisions directly contribute to player engagement and the overall gaming experience.

💵 Compensation & Benefits

Salary Range: Given the Senior level, locations in Warsaw and Malmö, and the company's stature in the gaming industry, the estimated salary range for a Senior Game UX Designer would be:

  • Warsaw, Poland: €55,000 - €80,000 annually. This range accounts for the cost of living in Warsaw and the competitive market for experienced game developers.

  • Malmö, Sweden: SEK 600,000 - SEK 900,000 annually. This range reflects Sweden's higher cost of living and strong compensation standards for creative and technical roles in the tech sector.

Benefits:

  • Comprehensive health insurance (medical, dental, vision)

  • Retirement savings plan/pension contributions

  • Paid time off, including vacation, sick leave, and public holidays

  • Potential for performance-based bonuses and stock options

  • Access to company-provided hardware and software, including design tools and development licenses

  • Opportunities for professional development, training, and conference attendance

  • Relocation assistance for candidates moving to Poland or Sweden

  • Employee assistance programs and wellness initiatives

Working Hours: Standard full-time workweek, typically 40 hours, with potential for occasional overtime during critical development phases or crunch periods, common in the game industry. Flexibility may be offered depending on team and project needs.

📝 Enhancement Note: The salary ranges provided are estimates based on industry benchmarks for Senior UX Designers in the specified locations, considering Activision's position as a major player in the gaming industry. Actual compensation may vary based on specific experience, skills, and negotiation. The "OTHER" employment type suggests potential variations, but full-time is the most likely scenario for a senior role.

🎯 Team & Company Context

🏢 Company Culture

Industry: Interactive Entertainment / Video Game Development. Activision is a global leader, known for creating some of the most popular and enduring franchises in the industry.

Company Size: Activision is a very large organization, with tens of thousands of employees globally across its various studios and divisions. This implies a structured environment with established processes and a vast network of resources.

Founded: Activision was founded in 1979, giving it decades of experience and a deep-rooted history in the video game industry. "Elsewhere Entertainment" is a new initiative, suggesting a blend of established corporate support with the agility and innovation often found in new ventures.

Team Structure:

  • The Senior Game UX Designer will likely be part of a dedicated UX/UI team or a multidisciplinary game development team.

  • Reporting structure would typically be to a Lead UX Designer, Art Director, or Game Director.

Methodology:

  • Activision likely employs a mix of Agile and traditional development methodologies, adapted for game production.

  • Emphasis on data-driven design, user research, and iterative development cycles to refine gameplay and player experience.

  • Strong focus on process optimization to ensure efficient development pipelines and timely delivery of high-quality products.

Company Website: https://careers.activision.com

📝 Enhancement Note: The mention of "Elsewhere Entertainment" and a "new IP" suggests this role is part of a forward-looking initiative within Activision, potentially offering a dynamic environment where established corporate resources meet the excitement of building something from the ground up.

📈 Career & Growth Analysis

Operations Career Level: This is a Senior-level position, indicating a high degree of autonomy, responsibility, and expected contribution to the product's strategic direction. The role requires not just execution but also leadership in design thinking and problem-solving.

Reporting Structure: The Senior Game UX Designer will report to a Lead UX Designer, Art Director, or Game Director. They may also mentor junior designers and collaborate closely with leads from other disciplines.

Operations Impact: The impact is significant, as UI/UX design directly influences player engagement, retention, and overall satisfaction, which are critical metrics for the success of any game. This role has a direct line to the player's perception of the game's quality and usability, influencing commercial success.

Growth Opportunities:

  • Specialization: Deepen expertise in specific areas of UX/UI design, such as interaction design, visual design, or UX research for games.

  • Leadership: Progress to Lead UX Designer, guiding teams, setting design direction, and managing projects.

  • Cross-Disciplinary: Transition into related roles like Game Design, Technical Art, or Product Management, leveraging a strong understanding of player experience.

  • Mentorship: Guide and develop junior designers, contributing to the growth of the UX/UI discipline within Activision.

  • Project Leadership: Take ownership of the UI/UX for entire game features or even smaller projects.

📝 Enhancement Note: As a Senior role within a new IP, there's a high potential for significant impact and rapid career progression. The opportunity to shape the user experience from the ground up for a new franchise offers unique challenges and rewards, potentially leading to leadership opportunities on future projects.

🌐 Work Environment

Office Type: The positions in Warsaw and Malmö are described as "On-site," indicating a traditional office-based work environment. This fosters direct collaboration and team cohesion.

Office Location(s): Warsaw, Poland and Malmö, Sweden. These are vibrant European cities with established tech and creative industries.

Workspace Context:

  • The workspace is expected to be collaborative, encouraging interaction with designers, artists, engineers, and producers.

  • Access to high-end workstations, industry-standard software (Figma, game engines), and development hardware will be provided.

  • Opportunities for in-person brainstorming sessions, design reviews, and team-building activities.

Work Schedule: Standard full-time hours (approx. 40 per week) are expected, with potential for flexible arrangements or occasional overtime depending on project needs and team culture. The emphasis on "working across languages and time zones" suggests that while on-site, there might be a need to coordinate with remote or geographically dispersed team members.

📝 Enhancement Note: The on-site requirement emphasizes the value Activision places on in-person collaboration, team synergy, and the ability to quickly iterate and resolve design challenges within a shared physical space. This is typical for game development where rapid prototyping and real-time feedback are crucial.

📄 Application & Portfolio Review Process

Interview Process:

  • Initial Screening: HR or Recruiter call to assess basic qualifications, interest, and cultural fit.

  • Portfolio Review: Presentation of your portfolio to a panel of hiring managers, Lead UX Designers, and potentially Game Directors. This is a critical stage where you'll walk through your design process and showcase your best work.

  • Technical/Design Assessment: May involve a design challenge or a practical exercise to evaluate your skills in wireframing, prototyping, or implementing UI within a game engine context.

  • Behavioral & Situational Interviews: Questions designed to assess problem-solving abilities, collaboration skills, leadership potential, and how you handle specific work scenarios.

  • Final Round: Interviews with senior leadership, potentially including the Art Director or Game Director, to confirm strategic fit and vision alignment.

Portfolio Review Tips:

  • Curate Strategically: Select 3-5 of your strongest, most relevant projects. For a Senior role, prioritize projects demonstrating complex problem-solving, leadership, and impact on player experience.

  • Tell a Story: For each project, clearly articulate the problem, your role, the process you followed, the solutions you devised, and the results achieved (quantifiable if possible).

  • Show, Don't Just Tell: Use visuals, interactive prototypes, and clear explanations of your design decisions. Highlight your specific contributions, especially in team settings.

  • Highlight Game-Specific Work: If you have game UX/UI examples, these will be highly valued. Showcase your understanding of game mechanics, player flows, and engine implementation.

  • Address Technical Skills: Be prepared to discuss your experience with Figma, game engines, scripting, and MVVM architecture.

Challenge Preparation:

  • Understand the Context: If given a design challenge, ensure you fully grasp the game's genre, target audience, and core mechanics.

  • Focus on Process: Demonstrate a clear, logical design process. It's often more about how you approach the problem than finding the "perfect" solution.

  • Consider Constraints: Be mindful of technical limitations, team collaboration, and time constraints, as you would in a real development environment.

  • Prepare for Live Whiteboarding/Prototyping: Practice sketching and explaining ideas quickly and clearly.

📝 Enhancement Note: The interview process heavily emphasizes portfolio presentation and practical application of skills within a game development context. Candidates should be prepared to demonstrate not just design talent but also technical proficiency and collaborative capabilities relevant to game production.

🛠 Tools & Technology Stack

Primary Tools:

  • Design & Prototyping: Figma (primary), Adobe Creative Suite (Photoshop, Illustrator), Sketch, Adobe XD.

  • Game Engines: Unreal Engine, Unity. Experience with implementing UI systems within these engines is crucial.

  • 3D Creation Software (Preferred): Cinema 4D, Blender, 3ds Max for potential asset creation or pipeline integration.

Analytics & Reporting:

  • While not explicitly mentioned for design, understanding how to interpret player data and analytics (e.g., from tools like Player Behavior Analytics, game-specific telemetry) to inform design decisions is valuable.

CRM & Automation:

  • Not directly applicable to the Senior Game UX Designer role, but familiarity with project management and asset tracking systems is essential for workflow efficiency.

📝 Enhancement Note: Proficiency in Figma and game engines like Unreal Engine or Unity is non-negotiable. The emphasis on "hands-on experience with major game engines, implementing UI systems and creating fast prototypes" strongly suggests that candidates will be evaluated on their ability to work directly within these environments.

👥 Team Culture & Values

Operations Values:

  • Player-Centricity: A deep commitment to understanding and serving the player's needs and desires.

  • Collaboration: A strong emphasis on teamwork, open communication, and mutual respect across diverse disciplines.

  • Innovation: Encouraging creative problem-solving and the pursuit of new, engaging player experiences.

  • Quality & Polish: A dedication to delivering high-fidelity, bug-free, and polished products that meet Activision's standards.

  • Data-Driven Design: Utilizing player feedback and analytics to inform design decisions and iterate effectively.

Collaboration Style:

  • Cross-functional Integration: Working seamlessly with game designers, artists, engineers, and producers, fostering a shared understanding of project goals.

  • Constructive Feedback: Openness to giving and receiving feedback, essential for iterative design processes in a fast-paced development environment.

  • Knowledge Sharing: Proactively sharing insights, best practices, and learnings with team members to elevate the overall quality of design work.

  • Agile Mindset: Adaptability and willingness to iterate based on evolving project needs and player feedback.

📝 Enhancement Note: The culture at Activision, especially within a new IP initiative, likely balances a drive for innovation with a structured approach to quality and collaboration. The ability to thrive in a team-oriented, feedback-rich environment is paramount.

⚡ Challenges & Growth Opportunities

Challenges:

  • Balancing Innovation and Constraints: Developing novel UI/UX solutions while adhering to technical limitations, project scope, and established brand guidelines.

  • Cross-Cultural/Time Zone Collaboration: Effectively communicating and collaborating with a diverse team spread across different languages and time zones.

  • Defining a New IP: Establishing a unique and compelling UI/UX identity for a brand-new game franchise from the ground up.

  • Iterative Development: Navigating the dynamic nature of game development, where designs may need frequent iteration based on playtesting and evolving game mechanics.

Learning & Development Opportunities:

  • Industry Conferences: Opportunities to attend major game development and UX conferences (e.g., GDC, UXPA).

  • Internal Training & Workshops: Access to Activision's internal learning resources, workshops, and best-practice sharing sessions.

  • Mentorship Programs: Potential to be mentored by senior industry professionals or to mentor junior designers.

  • Exposure to Cutting-Edge Technology: Working with advanced game engines and development tools.

📝 Enhancement Note: The challenges presented are typical for senior roles, especially those involving new IP development. The growth opportunities are substantial, offering a clear path for career advancement within a leading company in the gaming industry.

💡 Interview Preparation

Strategy Questions:

  • "Describe your process for designing the UI for a core gameplay loop in a [Genre] game. What were the key considerations, and how did you collaborate with designers and engineers?" (Focus on demonstrating your structured approach, understanding of game mechanics, and cross-functional collaboration).

  • "How would you approach designing a new UI system for a completely new IP? What are the first steps you would take, and how would you ensure it aligns with the game's overall vision?" (Highlight your ability to build from scratch, strategic thinking, and vision alignment).

Company & Culture Questions:

  • "What attracts you to Activision and this specific project/new IP?" (Research Activision's recent successes, company values, and the potential of a new IP. Align your passion with their mission).

  • "How do you handle constructive criticism or conflicting feedback from team members or stakeholders?" (Emphasize your adaptability, professionalism, and focus on the best outcome for the player and the game).

Portfolio Presentation Strategy:

  • Start Strong: Begin with your most impactful and relevant project.

  • Context is Key: Clearly explain the game, its genre, target audience, and the specific UX challenges.

  • Detail Your Role: Be precise about your contributions, especially if you worked in a team.

  • Showcase Process: Use visuals (wireframes, flows, prototypes) to illustrate your design journey. Explain why you made certain decisions.

  • Highlight Results: Quantify impact where possible (e.g., improved conversion rates, reduced player drop-off, positive player feedback).

  • Technical Proficiency: Be ready to discuss your experience with Figma, game engines, and scripting languages.

📝 Enhancement Note: Interview preparation should focus on demonstrating a deep understanding of game UX principles, practical application within game engines, and strong collaborative skills. The ability to articulate your design process and its impact on the player experience is crucial.

📌 Application Steps

To apply for this Senior Game UX Designer position:

  • Submit your application through the Activision Careers portal using the provided link.

  • Portfolio Customization: Tailor your portfolio to highlight projects demonstrating game UX/UI design, proficiency in Figma, experience with game engines, and understanding of MVVM architecture. Prioritize new IP or complex interactive system design examples.

  • Resume Optimization: Ensure your resume clearly articulates your 5-10 years of relevant experience, emphasizing achievements and responsibilities in game development. Use keywords from the job description such as "UI/UX Design," "Game Engines," "Figma," "Prototyping," and "Interaction Design."

  • Interview Preparation: Practice presenting your portfolio, focusing on storytelling, process explanation, and demonstrating your problem-solving skills. Prepare for technical questions regarding game engines and scripting.

  • Company Research: Thoroughly research Activision, their current projects, and the "Elsewhere Entertainment" initiative. Understand their mission and values to align your responses during interviews.

⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.


Application Requirements

Candidates need proven UI design experience in games or software, proficiency in Figma, and hands-on experience with game engines and scripting. Knowledge of MVVM architecture and strong communication skills for cross-functional collaboration are essential.