[ROUND8 스튜디오] 미공개 소울라이크 신작 리드 UI 아티스트

Neowiz
Full-timeSeongnam, South Korea

📍 Job Overview

Job Title: Lead UI Artist for Unreleased Soulslike New Project

Company: Neowiz

Location: Seongnam, Gyeonggi-do, South Korea (Neowiz HQ, Pangyo)

Job Type: Regular (Full-time)

Category: Game Art & Design (UI/UX)

Date Posted: July 27, 2026

Experience Level: Mid-Senior Level (4+ years UE5 experience)

Remote Status: On-site

🚀 Role Summary

  • Lead the UI production for a new Unreal Engine 5 (UE5) action game project, codenamed 'Project Windi'.

  • Oversee and ensure the overall quality of UI assets and implementation through effective coaching and feedback for junior UI artists.

  • Drive the aesthetic and functional direction of the user interface to align with the game's strong narrative, immersive gameplay, and artistic vision.

  • Collaborate closely with game designers, art directors, and engineers to translate gameplay mechanics and narrative elements into intuitive and engaging user experiences.

  • Contribute to building a high-performing UI art team within the ROUND8 Studio, fostering a culture of quality and shared passion for gaming.

📝 Enhancement Note: This role is critical for the success of 'Project Windi,' a high-profile unreleased Soulslike game. The "Lead" title signifies significant responsibility for both artistic output and team management, requiring a blend of strong technical UI art skills and leadership capabilities. The emphasis on "Soulslike genre gameplay confirmation" in the requirements highlights the need for candidates to possess a deep, hands-on understanding of the genre's unique UI/UX conventions.

📈 Primary Responsibilities

  • UI Production Leadership: Spearhead the creation and implementation of all UI elements for the UE5-based action game, ensuring consistency and adherence to project art direction.

  • Team Coaching & Mentorship: Provide constructive feedback, guidance, and mentorship to junior UI artists, fostering their professional growth and elevating the team's overall skill level.

  • Quality Assurance: Take ultimate responsibility for the quality, performance, and usability of the UI across all platforms, conducting thorough reviews and implementing necessary improvements.

  • Cross-functional Collaboration: Work closely with game designers to define UI requirements, with art directors to maintain visual style, and with engineers for seamless integration within the UE5 environment.

  • Technical Implementation: Ensure UI assets are optimized for performance and integrated effectively within the UE5 engine, utilizing best practices for asset management and workflow.

  • Genre Expertise Application: Leverage deep knowledge of the Soulslike genre to inform UI design decisions, ensuring the interface enhances player immersion and supports challenging gameplay.

  • Process Improvement: Identify opportunities to streamline UI development workflows, implement new tools or techniques, and improve overall team efficiency.

📝 Enhancement Note: The responsibilities emphasize both artistic direction and team leadership. "UI 전반 품질 책임자" (Responsible for overall UI quality) implies a direct accountability for the final UI output, requiring not just creative input but also rigorous quality control and team management.

🎓 Skills & Qualifications

Education: While no specific degree is mandated, a strong portfolio demonstrating exceptional UI art skills and game development understanding is paramount. Relevant degrees in Art, Design, Computer Graphics, or related fields are beneficial.

Experience: Minimum of 4 years of professional experience in UI art/design for video games, with a significant portion focused on Unreal Engine 5 (UE5) projects.

Required Skills:

  • Unreal Engine 5 (UE5) Proficiency: Demonstrated experience in creating and implementing UI assets and systems within UE5.

  • UI/UX Design Principles: Strong understanding of user interface design, user experience principles, and best practices in game development.

  • Artistic Vision & Execution: Exceptional visual design skills, including layout, typography, color theory, and animation, with a keen eye for detail and aesthetic coherence.

  • Leadership & Mentorship: Proven ability to lead a team, provide constructive feedback, and mentor junior artists to achieve high-quality results.

  • Portfolio Submission: A comprehensive portfolio showcasing relevant UI art and design work for games is mandatory.

  • Soulslike Genre Gameplay Understanding: Demonstrated personal experience and understanding of Soulslike games (e.g., Dark Souls series, Elden Ring, Lies of P) through provided gameplay evidence/images.

Preferred Skills:

  • Lead/Artistic Director Experience: Prior experience in a Lead Artist, Art Director, or equivalent role on a UE5 project, especially with successful project completion.

  • Technical Understanding: In-depth knowledge of UE5 engine capabilities and limitations relevant to UI implementation.

  • Console Game Development: Experience working on projects targeting console platforms.

  • Advanced Art Skills: Proficiency in relevant 2D/3D art software (e.g., Photoshop, Illustrator, After Effects, Spine, Maya) for UI asset creation.

  • Communication Skills: Excellent verbal and written communication skills for effective collaboration and feedback.

📝 Enhancement Note: The requirement for "Soulslike 장르 게임 플레이 확인용 이미지 파일" (image file for Soulslike genre game play confirmation) is highly specific and directly tied to assessing the candidate's genuine immersion and understanding of the genre's core player experience, which heavily influences UI design.

📊 Process & Systems Portfolio Requirements

Portfolio Essentials:

  • Comprehensive Showcase: Must include a diverse range of UI art and design examples, demonstrating proficiency in creating visual elements, layouts, and interactive components.

  • UE5 Project Examples: Specific projects or contributions within UE5 environments are highly valued. Highlight work that shows integration and functionality within the engine.

  • Visual Polish & Detail: Evidence of meticulous attention to detail in asset creation, animation, and overall polish, reflecting a commitment to high-quality visual output.

  • Process Documentation (Optional but Recommended): Briefly explain your design process, challenges faced, and solutions implemented for key portfolio pieces, especially those involving complex UI systems or optimization.

Process Documentation:

  • Workflow Design: Showcase examples of how you approach UI workflow design, from initial wireframing and conceptualization to final asset production and integration.

  • System Implementation: If applicable, illustrate how you've implemented complex UI systems, such as dynamic HUDs, complex menu navigations, or in-game feedback mechanisms.

  • Quality & Optimization Focus: Demonstrate through your work how you ensure UI quality, readability, and performance optimization within game engines.

  • Collaboration Evidence: If possible, include examples that highlight your collaborative process with designers, engineers, or other artists.

📝 Enhancement Note: The portfolio is not just a collection of pretty pictures; it's a demonstration of problem-solving skills, technical capability within UE5, and a deep understanding of the Soulslike genre's UI needs. The "play confirmation" requirement strongly suggests the need to showcase UI that aligns with the genre's tone and gameplay loop.

💵 Compensation & Benefits

Salary Range: Compensation will be determined based on the company's internal regulations and will be negotiated after the interview stage, depending on the candidate's qualifications and experience.

Benefits:

  • Competitive Salary: Negotiated based on experience and role.

  • Performance Bonuses: Potential for performance-based incentives.

  • Comprehensive Health Insurance: Coverage for employees and potentially dependents.

  • Paid Time Off: Generous vacation, sick leave, and public holidays.

  • Professional Development: Opportunities for training, workshops, and conferences.

  • Flexible Work Hours: Neowiz operates under a selective work hour system, allowing for flexibility.

  • Employee Welfare Programs: Access to various company-provided welfare benefits and amenities at the HQ.

  • Game Industry Perks: Potential access to company games, events, and industry networking opportunities.

Working Hours: Neowiz utilizes a selective work hour system, offering flexibility in daily work schedules within operational requirements.

📝 Enhancement Note: While specific salary figures are not provided, the "company 내규에 따름 (면접 후 협의)" (According to company regulations, to be discussed after the interview) indicates a standard practice for experienced roles in South Korea. The mention of "선택적 근로시간제" (selective work hour system) is a significant benefit in the Korean job market, offering work-life balance.

🎯 Team & Company Context

🏢 Company Culture

Industry: Video Game Development & Publishing. Neowiz is a well-established global game company known for titles like 'Lies of P', 'DJMAX RESPECT V', 'Cat and Soup', 'Nabi', and 'Skul'.

Company Size: Large Enterprise (Neowiz is a publicly traded company with multiple studios and a significant global presence). This implies structured processes, robust HR, and established career paths.

Founded: 1997. With over two decades of experience, Neowiz has a proven track record in the gaming industry, offering stability and a deep understanding of market dynamics.

Team Structure:

  • ROUND8 Studio: This specific studio is focused on developing high-quality, narrative-driven action games, with 'Project Windi' being a key unannounced title.

  • Reporting: The Lead UI Artist will likely report to an Art Director or a Studio Head, with direct oversight of a team of junior UI artists.

  • Cross-functional Collaboration: Expect close interaction with Game Designers, Technical Artists, 3D Artists, Concept Artists, and Programmers to ensure cohesive game development.

Methodology:

  • Quality-Driven Development: Neowiz emphasizes delivering high-quality gaming experiences, as evidenced by their successful titles.

  • Player-Centric Approach: Focus on creating games that resonate with global players, evident in their diverse portfolio and international reach.

  • Innovation & Craftsmanship: A blend of creative innovation in game design and meticulous craftsmanship in art and technical execution.

Company Website: https://www.neowiz.com/en

📝 Enhancement Note: Neowiz's commitment to quality and global reach, exemplified by 'Lies of P', indicates a professional and demanding work environment where excellence in art and design is highly valued. The ROUND8 Studio's focus on narrative and aesthetics suggests a collaborative culture where artistic vision is paramount.

📈 Career & Growth Analysis

Operations Career Level: This role is positioned at a mid-to-senior level, specifically a leadership track within the UI Art discipline. It requires substantial technical experience coupled with the ability to guide and manage a team.

Reporting Structure: The Lead UI Artist will report to a higher-level art manager

Application Requirements

Requires over 4 years of experience with UE5 projects and a mandatory portfolio. Candidates must demonstrate a deep understanding of the Soulslike genre through gameplay evidence.