Lead UI Artist - MONOPOLY GO!

Scopely
Full-timeβ€’Barcelona, Spain

πŸ“ Job Overview

Job Title: Lead UI Artist - MONOPOLY GO!

Company: Scopely

Location: Barcelona, Spain

Job Type: Full-time

Category: Art & Design / UI/UX

Date Posted: 2026-08-26

Experience Level: 10+ years

Remote Status: Hybrid

πŸš€ Role Summary

  • Spearhead the UI vision and establish design standards for the highly successful MONOPOLY GO! mobile game.

  • Drive innovation by exploring and integrating AI-assisted workflows to enhance UI design and production efficiency.

  • Own and evolve the UI design system, ensuring consistency and quality across all game interfaces.

  • Lead, mentor, and manage a team of UI artists, fostering a culture of growth and high performance.

  • Serve as the primary liaison for UI, coordinating efforts with Art, Product, UX, and Engineering teams from concept to delivery.

πŸ“ Enhancement Note: This role is positioned as a leadership opportunity within a critical area of game development, emphasizing not just artistic execution but also strategic direction, team management, and technological integration. The focus on AI-assisted workflows suggests a forward-thinking approach to UI production.

πŸ“ˆ Primary Responsibilities

  • Define and maintain the seasonal UI vision and design direction in close collaboration with the Art Director and Product/UX leads.

  • Set the benchmark for UI quality, technical execution, and aesthetic appeal, driving continuous improvement.

  • Experiment with and champion the adoption of AI-assisted creative tools and workflows to optimize UI design processes and outcomes.

  • Develop, document, and maintain comprehensive UI design system standards and guidelines, working with UX and Tech Art for seamless implementation.

  • Manage the UI artist team, including performance reviews, goal setting, professional development, and fostering team health and morale.

  • Actively participate in the hiring process to recruit top talent and champion the team's culture and values.

  • Serve as the main point of contact for all UI-related matters, ensuring effective communication and coordination with cross-functional teams throughout the production lifecycle.

πŸ“ Enhancement Note: The responsibilities highlight a blend of strategic leadership, hands-on design system management, team development, and cross-functional collaboration, indicative of a senior role with significant ownership. The emphasis on AI integration suggests a need for proactive exploration and implementation of new technologies.

πŸŽ“ Skills & Qualifications

Education: While no specific degree is mandated, a strong portfolio demonstrating equivalent practical experience and expertise is paramount.

Experience:

  • Minimum of 8 years of hands-on UI/design experience within the gaming industry, with a strong preference for mobile game development.

  • A proven track record of at least 3 years in a leadership capacity, including mentoring, guiding, and setting design standards for a team. Required Skills:

  • Demonstrated fluency and practical experience with AI-assisted creative tools and the ability to critically evaluate their application in UI design and production for improved quality, iteration, or efficiency.

  • A solid portfolio showcasing successful UI system delivery for multiple mobile titles, particularly in casual and whimsical art styles.

  • Expert-level UI/UX and graphic design skills, encompassing typography, iconography, color theory, and interaction design principles.

  • Mastery of industry-standard design software, including Adobe Photoshop, Adobe Illustrator, and Figma.

  • Proven ability to collaborate effectively with Design, UX, and Engineering teams to deliver cohesive and high-quality user experiences.

  • Exceptional communication and interpersonal skills, with a positive attitude and a capacity for giving and receiving constructive feedback. Preferred Skills:

  • Experience working with and navigating the brand guidelines and approval processes for externally licensed intellectual properties (IP).

  • A genuine passion for mobile gaming and a deep understanding of the player experience in this market.

πŸ“ Enhancement Note: The requirements emphasize a blend of artistic skill, leadership experience, and technological adaptability, particularly concerning AI. The preference for mobile gaming and casual/whimsical art styles points to the specific needs of the MONOPOLY GO! product.

πŸ“Š Process & Systems Portfolio Requirements

Portfolio Essentials:

  • Showcase of end-to-end UI design projects for mobile games, demonstrating problem-solving skills and strategic thinking.

  • Examples of UI design systems, including style guides, component libraries, and style tiles, illustrating a systematic approach to UI development.

  • Case studies detailing how AI-assisted tools were utilized to enhance design processes, improve iteration speed, or achieve superior visual quality.

  • Evidence of leadership in UI projects, including team management, mentorship, and cross-functional collaboration to achieve project goals. Process Documentation:

  • Documentation of workflow design and optimization for UI production pipelines, highlighting efficiency improvements and best practices.

  • Examples of process implementation and automation strategies for UI asset creation, integration, and version control.

  • Evidence of measurement and performance analysis of UI features, demonstrating an understanding of user engagement and feedback loops.

πŸ“ Enhancement Note: The emphasis on a portfolio that includes AI integration, design systems, and leadership case studies suggests the company values a structured, data-informed, and forward-thinking approach to UI art direction and team management.

πŸ’΅ Compensation & Benefits

Salary Range: For a Lead UI Artist with 8-10+ years of experience in Barcelona, Spain, the estimated annual salary range is typically between €65,000 and €90,000. This can vary based on the candidate's specific experience, the scope of responsibilities, and the overall compensation package offered by Scopely.

Benefits:

  • Diverse and supportive work environment, fostering inclusivity and collaboration.

  • Opportunities for professional growth and development within a leading mobile gaming company.

  • Hybrid work model, offering flexibility between remote and in-office work.

  • Competitive compensation package, including base salary and potential performance-based bonuses.

  • Involvement in the development of a globally successful and impactful mobile game.

Working Hours: A standard full-time work week of approximately 40 hours is expected, with flexibility for hybrid work arrangements.

πŸ“ Enhancement Note: Salary ranges are estimated based on industry benchmarks for similar roles in major European tech hubs like Barcelona, considering the experience level and leadership component. Benefits are drawn from the provided company description and general industry offerings for tech roles.

🎯 Team & Company Context

🏒 Company Culture

Industry: Mobile Gaming / Interactive Entertainment. Scopely operates within a dynamic and highly competitive sector, known for its rapid innovation, player-centric approach, and global reach. The company is a significant player, with MONOPOLY GO! being a historical success.

Company Size: Scopely is a large, global company with thousands of employees, indicating a robust organizational structure, extensive resources, and a broad spectrum of career opportunities.

Founded: Founded in 2011, Scopely has a decade-plus history of growth and innovation, evolving from a startup to a leading force in the gaming industry, known for both organic growth and strategic acquisitions.

Team Structure:

  • The MONOPOLY GO! team is based in Europe and the US, suggesting a distributed and international team structure.

  • The UI team is a specialized discipline within the broader art department, likely reporting to an Art Director and collaborating closely with Product Management, UX Design, and Engineering.

  • Cross-functional collaboration is a key aspect, with UI artists working alongside designers, engineers, and producers to bring game features to life. Methodology:

  • Data-driven decision-making, leveraging player feedback and analytics to inform game development and live operations.

  • Iterative design and development processes, with a focus on continuous improvement and adapting to player needs and market trends.

  • Emphasis on user experience and polish, ensuring intuitive gameplay and engaging interfaces.

  • Integration of emerging technologies, such as AI, to enhance creative processes and product quality.

Company Website: https://www.scopely.com/

πŸ“ Enhancement Note: The company culture is described as "tenet-driven," emphasizing innovation, play, and meaningful connections. The emphasis on "inspiring play, every day" suggests a passionate and engaging work environment. The company's size and success imply a structured yet dynamic operational framework.

πŸ“ˆ Career & Growth Analysis

Operations Career Level: This role represents a senior leadership position within the UI Art discipline. It requires not only deep artistic and technical expertise but also the ability to strategize, mentor, and manage a team, influencing the overall direction of UI within a major game title. The "Lead" title signifies a transition from individual contribution to team leadership and strategic oversight.

Reporting Structure: The Lead UI Artist will likely report to the Art Director for MONOPOLY GO! and will manage a team of UI Artists. They will also maintain close working relationships with Product Managers, UX Designers, and Technical Artists.

Operations Impact: The UI is a critical touchpoint for player engagement and retention. The Lead UI Artist's impact is direct and significant, shaping the player's perception of the game's quality, usability, and brand identity. Effective UI design directly contributes to player satisfaction, retention rates, and ultimately, the commercial success of MONOPOLY GO!. Their work on design systems also ensures scalability and efficiency for future content.

Growth Opportunities:

  • Specialization: Deepen expertise in AI-assisted design tools and advanced UI/UX strategies for mobile gaming.

  • Leadership Expansion: Potentially move into higher leadership roles, such as Art Director, overseeing broader art disciplines or multiple game projects.

  • Cross-Disciplinary Learning: Gain exposure to game design, product management, and technical art through close collaboration.

  • Strategic Influence: Contribute to the long-term visual and interactive strategy of MONOPOLY GO! and potentially other Scopely titles.

πŸ“ Enhancement Note: The "Lead" title and responsibilities clearly indicate a significant step up in career progression, moving beyond individual artistic contribution to encompass team leadership and strategic input on product direction. The emphasis on AI also presents a unique growth avenue.

🌐 Work Environment

Office Type: Scopely operates on a hybrid model, meaning the work environment combines in-office collaboration with remote flexibility. This suggests an office space designed for collaboration, meetings, and team synergy, complemented by the autonomy of remote work.

Office Location(s): The role is based in Barcelona, Spain, a vibrant European hub known for its tech and creative industries. This location offers access to a diverse talent pool and a desirable lifestyle.

Workspace Context:

  • The office environment is likely to be collaborative and dynamic, fostering interaction among team members and cross-functional departments.

  • Access to necessary tools and technology, including high-performance workstations, relevant software licenses (Adobe Creative Suite, Figma), and potentially specialized hardware for prototyping or testing.

  • Opportunities for in-person brainstorming sessions, design reviews, and team-building activities, crucial for maintaining strong team cohesion and creative output in a hybrid setup.

Work Schedule: The hybrid arrangement allows for a flexible schedule, balancing structured workdays for core team activities and meetings with the autonomy to manage personal productivity and work-life balance. The standard 40-hour work week is expected, with potential for occasional adjustments around critical deadlines.

πŸ“ Enhancement Note: The hybrid work arrangement implies a need for strong communication, self-management, and collaboration tools to ensure seamless workflow regardless of location. The Barcelona office likely serves as a central point for team interaction and company culture immersion.

πŸ“„ Application & Portfolio Review Process

Interview Process:

  • Initial Screening: A review of your resume and portfolio to assess experience, skills, and alignment with the role's requirements.

  • Technical Interview: A deep dive into your UI/UX design skills, experience with design systems, and proficiency in tools like Figma, Photoshop, and Illustrator. Expect to discuss your approach to typography, iconography, and interaction design.

  • Leadership & Strategy Interview: This stage will focus on your leadership experience, team management style, mentoring approach, and ability to define and uphold a UI vision. You'll likely discuss how you've integrated new technologies (like AI) and managed cross-functional collaborations.

  • Portfolio Presentation & Case Study: You will be asked to present a selection of your work, highlighting key projects, your role, design decisions, and the impact of your work. Be prepared to discuss specific case studies, especially those involving AI-assisted workflows or design system implementation.

  • Final Interview: A discussion with senior leadership, potentially the Art Director or Head of Art, to assess cultural fit, strategic alignment, and overall suitability for the role.

Portfolio Review Tips:

  • Curate Strategically: Select 3-5 of your strongest projects that best represent your UI/UX design skills, leadership experience, and experience with mobile games and casual art styles.

  • Highlight Design Systems: Include detailed examples of design systems you've created or contributed to, showcasing your understanding of scalability, consistency, and documentation.

  • Showcase AI Integration: If possible, include projects where you experimented with or successfully implemented AI-assisted tools. Clearly articulate the problem, your approach, the tools used, and the outcome.

  • Quantify Impact: Where possible, use metrics to demonstrate the success of your UI solutions (e.g., improved user engagement, reduced task completion time, positive player feedback).

  • Explain Your Process: For each project, clearly articulate your design process, the challenges you faced, the decisions you made, and why.

  • Prepare for Leadership Discussion: Be ready to discuss your leadership philosophy, how you mentor artists, resolve conflicts, and set team goals.

Challenge Preparation:

  • Design Challenge: You might be given a short design challenge to assess your problem-solving skills, creativity, and ability to work within constraints. Focus on clear communication of your thought process.

  • System Design Scenario: Be prepared to discuss how you would approach building or evolving a UI design system for a growing mobile game.

  • AI Workflow Discussion: Anticipate questions about your understanding of AI in design and how you would leverage it effectively and ethically.

πŸ“ Enhancement Note: The emphasis on AI, design systems, and leadership suggests the interview process will be rigorous, testing not only artistic talent but also strategic thinking and management capabilities. A strong portfolio showcasing these specific areas will be crucial.

πŸ›  Tools & Technology Stack

Primary Tools:

  • Adobe Creative Suite: Mastery of Photoshop and Illustrator is essential for asset creation, vector work, and detailed visual refinement.

  • Figma: A critical tool for UI design, prototyping, and collaborative design system management. Proficiency is expected for modern UI workflows.

  • Prototyping Tools: Experience with Figma's prototyping features or other tools like Adobe XD for creating interactive mockups.

Analytics & Reporting:

  • While not directly responsible for analytics, an understanding of how UI impacts player metrics is crucial. Familiarity with how to interpret data from tools like Amplitude, Firebase, or internal analytics platforms would be beneficial. CRM & Automation:

  • Not directly applicable to this role, but an understanding of how UI integrates with game progression systems and monetization features is important.

πŸ“ Enhancement Note: The core tools listed are standard for UI/UX design in the gaming industry. The explicit mention of Figma alongside Photoshop and Illustrator indicates its importance in collaborative and design system workflows.

πŸ‘₯ Team Culture & Values

Operations Values:

  • Inspire Play, Every Day: A core value driving a passionate and engaging approach to game development and work.

  • Player-Centricity: Deep focus on understanding and delighting players through intuitive and engaging game experiences.

  • Innovation: Encouragement of experimentation with new technologies (like AI) and creative approaches to game design and production.

  • Collaboration: Emphasis on teamwork, open communication, and cross-functional partnership to achieve shared goals.

  • Growth & Development: Commitment to supporting the professional advancement and learning of employees.

Collaboration Style:

  • Cross-functional Integration: UI artists are expected to work seamlessly with Product Managers, UX Designers, Game Designers, Technical Artists, and Engineers, ensuring that UI aligns with overall game vision and technical feasibility.

  • Feedback-Driven: A culture that values constructive feedback, encouraging open dialogue and iterative improvements to design and processes.

  • Shared Ownership: Fostering a sense of collective responsibility for the game's success, where team members are encouraged to contribute ideas and solutions across disciplines.

πŸ“ Enhancement Note: Scopely's stated values suggest a company culture that is both highly professional and creatively driven, with a strong emphasis on player experience and continuous improvement. The collaboration style is likely to be dynamic and team-oriented.

⚑ Challenges & Growth Opportunities

Challenges:

  • Balancing Innovation and Consistency: Integrating new AI tools and workflows while maintaining the established brand identity and high-quality standards of MONOPOLY GO!.

  • Managing a Distributed Team: Leading and mentoring UI artists across different locations and time zones within a hybrid work model.

  • Evolving Game Scope: Adapting UI design and systems to accommodate new features, content updates, and evolving player expectations in a live-service game.

  • Stakeholder Alignment: Effectively communicating and aligning UI vision and technical requirements with diverse stakeholders across Art, Product, and Engineering.

Learning & Development Opportunities:

  • AI in Creative Workflows: Opportunities to become a thought leader in applying AI tools to UI art production, potentially leading to internal workshops or best-practice guides.

  • Advanced Design Systems: Deepen expertise in scalable design systems for complex, live-service mobile games.

  • Leadership Training: Access to resources and mentorship focused on developing leadership and team management skills.

  • Industry Exposure: Potential for participation in industry events, conferences, and networking within the global gaming community.

πŸ“ Enhancement Note: The challenges are typical for a lead role in a successful, evolving live-service game, requiring adaptability and strong problem-solving skills. The growth opportunities are substantial, especially in the emerging field of AI in game development.

πŸ’‘ Interview Preparation

Strategy Questions:

  • "Describe your approach to establishing and maintaining a consistent UI vision for a live-service mobile game over multiple seasons." (Focus on your process for seasonal updates, collaboration with Art Directors, and how you ensure brand integrity.)

  • "How would you evaluate and integrate new AI-assisted tools into an existing UI design workflow? Provide specific examples of tools or techniques you've experimented with or would consider." (Prepare to discuss the pros/cons of AI, your criteria for adoption, and how you'd manage the transition.)

  • "Walk us through a complex UI challenge you've solved in a previous mobile game project. What was the problem, what was your process, what tools did you use, and what was the outcome?" (Be ready to present a specific case study from your portfolio, detailing your problem-solving methodology and impact.) Company & Culture Questions:

  • "What excites you about MONOPOLY GO! and Scopely's mission to 'inspire play, every day'?" (Show genuine interest in the product and company values, referencing specific aspects if possible.)

  • "How do you foster a collaborative and high-performing environment within a UI art team, especially in a hybrid work setting?" (Discuss your leadership style, mentoring approach, and strategies for team cohesion.)

  • "How do you measure the success of UI design, beyond subjective aesthetic appeal?" (Connect UI design to player engagement, retention, usability, and business goals.) Portfolio Presentation Strategy:

  • Structure Your Narrative: For each project, clearly define the problem, your role, the constraints, your design process, the solutions you implemented, and the measurable results or impact.

  • Emphasize Leadership: When presenting, highlight instances where you led teams, mentored artists, or influenced design direction.

  • Showcase AI & Design Systems: Dedicate specific slides or sections to demonstrate your experience with AI tools and your expertise in creating and managing design systems. Explain the benefits and challenges.

  • Be Ready for Deep Dives: Anticipate detailed questions about your technical choices, design rationale, and problem-solving approaches. Be prepared to discuss UI specifics like interaction patterns, animation, and performance optimization.

πŸ“ Enhancement Note: Interview preparation should focus on demonstrating leadership, strategic thinking, technical proficiency with core tools, and a forward-looking approach to UI design, especially concerning AI. Quantifiable results and specific case studies will be key.

πŸ“Œ Application Steps

To apply for this Lead UI Artist position:

  • Submit your application through the official Scopely careers portal.

  • Portfolio Customization: Ensure your portfolio prominently features your strongest mobile game UI projects, especially those demonstrating design system expertise, leadership, and any experience with AI-assisted creative tools. Tailor your portfolio to highlight casual/whimsical art style experience.

  • Resume Optimization: Update your resume to clearly articulate your 8+ years of UI/design experience in gaming, emphasizing the 3+ years in a leadership role. Use keywords from the job description, such as "UI Design," "UX Design," "Figma," "Photoshop," "Illustrator," "Design Systems," "Team Leadership," and "AI-assisted workflows." Quantify achievements wherever possible.

  • Interview Preparation: Thoroughly review your portfolio and prepare to discuss specific projects in detail, focusing on your design process, leadership contributions, and problem-solving strategies. Practice articulating your approach to AI integration and design system management.

  • Company Research: Familiarize yourself with Scopely's games, particularly MONOPOLY GO!, and their company values. Understand their approach to player engagement and innovation.

⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.

Application Requirements

Candidates must have over 8 years of UI/design experience in mobile games, including at least 3 years in a leadership role. Proficiency in industry-standard design tools like Figma, Photoshop, and Illustrator is required, along with a track record of shipping mobile titles.