Visual Designer - Teamfight Tactics (Contract)

Riot Games
Full-timeSingapore

📍 Job Overview

Job Title: Visual Designer - Teamfight Tactics (Contract)

Company: Riot Games

Location: Singapore

Job Type: Contract

Category: Creative & Media / Art & Design / Technology / Software

Date Posted: January 07, 2026

Experience Level: 2-5 Years

Remote Status: On-site

🚀 Role Summary

  • Responsible for the creation and implementation of best-in-class UI assets, visual wrappers, promotional content, and event-themed visuals for the Teamfight Tactics (TFT) around-game experience.

  • Collaborates closely with designers, engineers, producers, and QA to build, integrate, and implement UI and 2D visual assets directly within the game engine.

  • Focuses on optimizing UI performance, visual quality, and responsiveness across PC and mobile platforms, ensuring seamless player experiences.

  • Owns the end-to-end production pipeline for engine-ready assets, including source file setup, naming conventions, versioning, and optimization.

📝 Enhancement Note: While the job title is "Visual Designer," the description heavily emphasizes UI/UX design and direct implementation within a game engine. This role bridges the gap between artistic creation and technical execution, requiring a strong understanding of game development pipelines and engine constraints. The "Contract" nature suggests a project-based focus or a need for specialized skills for a defined period.

📈 Primary Responsibilities

  • Produce high-quality UI assets, visual wrappers, promotional materials, and thematic event visuals for the TFT player experience across various distribution systems.

  • Partner with motion/FX teams to define interactive states, transitions, and the overall visual behavior of UI elements.

  • Build, integrate, and implement UI and 2D visual assets directly within the game engine environment.

  • Liaise with engineers to align on UI system architecture, asset formats, memory/performance budgets, and critical technical constraints.

  • Troubleshoot and resolve visual implementation bugs, ensuring optimal UI performance, visual fidelity, and responsiveness across diverse platforms and DPI settings.

  • Manage source file organization, naming conventions, version control (e.g., Perforce, Git), and establish efficient asset pipelines for engine-ready content.

  • Collaborate with art leads, producers, engineers, and QA throughout the entire production lifecycle, ensuring all assets meet brief requirements and adhere to technical specifications for engine implementation.

  • Participate actively in design reviews, share best practices, and contribute to the development of templates and documentation to enhance the UI workflow and implementation processes.

  • Work with production teams to plan workloads, track deliverables, and maintain comprehensive asset libraries for ongoing feature development.

📝 Enhancement Note: The responsibilities highlight a hands-on, implementation-focused role rather than purely conceptual design. The emphasis on "building, integrating, and implementing UI and 2D visual assets in the game engine" and "troubleshoot[ing] and resolve[ing] visual implementation bugs" points to a need for technical proficiency beyond traditional graphic design.

🎓 Skills & Qualifications

Education: While no specific degree is mandated, a strong foundation in visual communication, graphic design, or a related field is implied through the portfolio requirements.

Experience: 2-4 years of professional experience in a Visual Designer, UI Artist/Designer, or similar digital art role. Proven experience contributing to consumer-facing digital content, product launches, or entertainment properties through visual communication design.

Required Skills:

  • Demonstrated ability to implement UI/2D assets within a modern game engine.

  • A robust portfolio showcasing strong visual design fundamentals, including typography, color theory, layout, graphic design principles, iconography, and basic motion principles.

  • Solid understanding of UI systems design, screen composition, user usability, and readability specifically within game contexts.

  • Experience designing user interfaces for both PC and Mobile platforms.

  • Proficiency in Adobe Creative Cloud visual design tools, particularly Photoshop and Illustrator.

  • Familiarity with Figma and any modern game engine UI systems and associated tools.

  • Excellent organizational skills with the ability to maintain organized libraries of source files, manage assets effectively, and work within structured production pipelines.

Preferred Skills:

  • Experience building UI systems for live-service games.

  • Comfort working with shaders, material graphs, or basic VFX within a game engine environment.

  • Knowledge of the League of Legends / Teamfight Tactics art style and intellectual property.

  • Experience with marketing or branding visuals specifically for games.

  • Experience in UI motion graphics and animation.

  • Understanding of best practices for engine-optimized assets, including texture compression, atlasing, and batch-friendly layout design.

📝 Enhancement Note: The distinction between required and desired qualifications is crucial. The "Required" section emphasizes core competencies in visual design, implementation, and industry-standard tools. "Desired" qualifications point to areas where candidates can differentiate themselves, particularly in live-service game development and specific IP knowledge.

📊 Process & Systems Portfolio Requirements

Portfolio Essentials:

  • A comprehensive portfolio showcasing a breadth of visual design work, with a strong emphasis on UI/UX design for digital products or games.

  • Specific examples demonstrating strong typography, color application, effective layout, and clear iconography.

  • Case studies or projects detailing the process of creating and implementing UI assets, ideally within a game engine context.

  • Visuals that highlight an understanding of screen composition, usability, and readability principles for interactive interfaces.

Process Documentation:

  • Demonstrations of how visual assets are organized, versioned, and managed within a structured pipeline.

  • Examples of collaboration with engineers and other disciplines to ensure technical feasibility and performance optimization of UI elements.

  • Evidence of troubleshooting and problem-solving related to visual implementation bugs or performance issues.

  • Documentation or explanations of how UI systems are designed, integrated, and maintained, particularly in a live-service environment.

📝 Enhancement Note: The portfolio is paramount for this role, serving as direct evidence of the candidate's ability to translate design concepts into functional in-game assets. It must showcase not only aesthetic skill but also technical implementation capability and an understanding of game development workflows.

💵 Compensation & Benefits

Salary Range: As this is a contract position in Singapore, salary will be negotiated based on experience and skill set. Based on industry benchmarks for contract Visual Designers with 2-4 years of experience in Singapore, a competitive hourly rate or daily rate, translating to an annual equivalent of SGD 50,000 - SGD 85,000, is a reasonable estimate. This range accounts for the specialized skills in game engine implementation and the contract nature of the role.

Benefits: As a contract employee, benefits typically vary by agency or direct contract terms. Standard contract benefits may include:

  • Competitive hourly or daily rate.

  • Potential for contract extension based on project needs and performance.

  • Exposure to AAA game development at a leading studio.

  • Opportunity to contribute to a globally recognized title like Teamfight Tactics.

Working Hours: The role is expected to be a full-time commitment, likely around 40 hours per week, aligning with standard industry practices for game development roles. Flexibility may be available, but core hours for collaboration with international teams are expected.

📝 Enhancement Note: Salary estimation for contract roles requires careful consideration of hourly/daily rates versus annual equivalents, and it's crucial to highlight that benefits may differ from full-time permanent positions. The provided range is an informed estimate based on Singapore's market for similar contract roles in the tech/gaming industry.

🎯 Team & Company Context

🏢 Company Culture

Industry: Video Game Development & Publishing. Riot Games is a prominent player in the global gaming industry, known for titles like League of Legends, Valorant, and Teamfight Tactics.

Company Size: Riot Games is a large global organization with thousands of employees. The Singapore studio, established in 2020, is a growing game development hub.

Founded: Riot Games was founded in 2006. The Singapore studio was established in 2020.

Team Structure:

  • The Visual Designer will be part of the Teamfight Tactics (TFT) development team, specifically within the UI/UX or art discipline.

  • This team operates in close collaboration with other TFT development studios (e.g., Los Angeles headquarters) and cross-functional disciplines including game design, engineering, production, and QA.

Methodology:

  • Riot Games emphasizes a player-focused approach, prioritizing player experience in all development decisions.

  • Development likely follows an agile or iterative methodology, involving continuous feedback loops, playtesting, and frequent updates for live-service games.

  • Data-driven insights, combined with creative problem-solving, are key to refining game features and visual presentation.

Company Website: https://www.riotgames.com/en/

📝 Enhancement Note: Emphasizing Riot's player-centric culture and its global, collaborative development model is key. The mention of the Singapore studio's relative newness (2020) suggests a dynamic, evolving environment.

📈 Career & Growth Analysis

Operations Career Level: This role represents an intermediate-level position, requiring 2-4 years of dedicated experience. It's a specialized contract role focused on the execution and implementation of visual design within a game engine.

Reporting Structure: The Visual Designer will report to a Lead Visual Designer, Art Director, or Producer within the TFT team. They will work closely with game designers and engineers, providing a cross-functional collaboration experience.

Operations Impact: The Visual Designer's impact is directly tied to the player experience within Teamfight Tactics. By creating and implementing intuitive, visually appealing, and technically sound UI elements, they directly influence player engagement, satisfaction, and the overall aesthetic quality of the game. Successful implementation contributes to a polished and professional game that aligns with Riot's high standards.

Growth Opportunities:

  • Skill Specialization: Deepen expertise in game engine UI implementation, potentially exploring advanced areas like shaders, VFX, or engine-specific optimization techniques.

  • Cross-Disciplinary Learning: Gain deeper insights into game design, engineering constraints, and the live-service game development lifecycle through close collaboration.

  • Portfolio Enhancement: Contribute to a high-profile, globally recognized game title, significantly enhancing the candidate's professional portfolio and marketability within the gaming industry.

  • Potential for Future Contracts/Roles: Strong performance in this contract role could lead to opportunities for further contract extensions or even full-time positions within Riot Games, depending on business needs and company growth.

📝 Enhancement Note: For a contract role, growth opportunities are often framed around skill development, portfolio building, and potential for future engagements rather than traditional linear career progression within a single company.

🌐 Work Environment

Office Type: This is an on-site role at Riot Games' Singapore office. Riot Games is known for fostering a creative and collaborative work environment.

Office Location(s): Singapore. Specific details about the office amenities and accessibility would need to be confirmed directly.

Workspace Context:

  • The workspace is designed to encourage collaboration, with opportunities for direct interaction with designers, engineers, and producers.

  • Access to industry-standard tools and technology will be provided, including powerful workstations and relevant software licenses.

  • The environment is fast-paced and driven by project deadlines, with a strong emphasis on teamwork and shared problem-solving.

Work Schedule: Standard full-time working hours (approximately 40 hours per week) are expected, with potential for occasional overtime during crunch periods, common in game development. The on-site nature facilitates immediate collaboration and access to resources.

📝 Enhancement Note: While the description states "on-site," the emphasis on collaboration with international teams implies that remote communication tools and asynchronous work practices are also integrated into the daily workflow.

📄 Application & Portfolio Review Process

Interview Process:

  • Initial Screening: Application review focusing on resume and portfolio for foundational skills and relevant experience.

  • Technical Assessment/Portfolio Review: A deeper dive into the candidate's portfolio, potentially including a practical design exercise or a discussion about past projects and implementation challenges. This stage will assess UI design fundamentals, engine implementation skills, and problem-solving abilities.

  • Hiring Manager/Team Interview: Discussion with the hiring manager and potential team members to assess cultural fit, collaboration style, and understanding of the TFT game and its player base.

  • Final Interview: Potentially with a senior leader, focusing on strategic thinking and long-term contribution potential.

Portfolio Review Tips:

  • Highlight Implementation: Clearly showcase projects where you've implemented UI/2D assets in a game engine, detailing the process and any technical challenges overcome.

  • Showcase Fundamentals: Ensure your portfolio demonstrates a strong grasp of typography, color, layout, and iconography.

  • Platform Adaptability: Include examples of designs adapted for both PC and mobile, illustrating responsiveness and platform-specific considerations.

  • Process & Problem-Solving: For each project, briefly explain your role, the design process, and any specific problems you solved, especially those related to usability or technical constraints.

  • Engine-Specific Examples: If possible, include visuals or descriptions of work done using specific game engine UI tools.

Challenge Preparation:

  • Be prepared for a potential design challenge that might involve creating a UI element or flow for a specific game scenario, or optimizing an existing asset for performance.

  • Understand the core mechanics and visual style of Teamfight Tactics. Research current UI elements and identify areas for potential improvement or thematic integration.

  • Practice articulating your design decisions and explaining how they align with player experience, technical constraints, and the game's overall vision.

📝 Enhancement Note: The portfolio is the most critical component for this role. Candidates should curate it to directly address the "Responsibilities" and "Required Qualifications," emphasizing hands-on implementation and technical skills.

🛠 Tools & Technology Stack

Primary Tools:

  • Adobe Creative Suite (Photoshop, Illustrator): Essential for creating 2D assets and UI elements.

  • Figma: A modern design tool likely used for prototyping, wireframing, and collaborative design.

  • Game Engine UI Systems: Proficiency with the UI tools and systems within a modern game engine (e.g., Unreal Engine's UMG, Unity's UI Toolkit, or a proprietary engine system) is critical.

  • Perforce / Git: Version control systems for managing assets and code in a collaborative development environment.

Analytics & Reporting: While not explicitly mentioned for the designer, understanding how UI performance is measured and optimized (e.g., frame rates, memory usage) is beneficial.

CRM & Automation: Not directly applicable to this design role, but understanding how assets integrate into broader game systems is key.

📝 Enhancement Note: Explicitly listing Figma and a "modern game engine UI system" indicates a need for candidates to be up-to-date with current design and development tools. "Proprietary engine" is a possibility, implying adaptability is key.

👥 Team Culture & Values

Operations Values:

  • Player Focus: All design decisions are made with the player experience as the ultimate priority.

  • Excellence: A commitment to high-quality work, attention to detail, and pushing creative boundaries.

  • Collaboration: Working effectively with diverse teams, valuing input, and fostering a supportive environment.

  • "Play Matters": A core Riot value emphasizing the importance and impact of games, and taking the craft of making them seriously.

  • Data-Informed: While a designer, understanding how data influences design choices and performance is valuable.

Collaboration Style:

  • Highly collaborative, with designers working closely with game designers, engineers, producers, and QA throughout the development cycle.

  • Open communication and feedback are encouraged, fostering a culture where ideas can be shared and refined collectively.

  • Cross-functional teamwork is essential to ensure that visual designs are not only aesthetically pleasing but also technically feasible and aligned with gameplay objectives.

📝 Enhancement Note: Referencing Riot's "Play Matters" philosophy provides insight into the company's ethos and can help candidates align their motivations and presentation with the company's values.

⚡ Challenges & Growth Opportunities

Challenges:

  • Balancing Aesthetics and Performance: Creating visually stunning UI while adhering to strict performance budgets and technical constraints within the game engine.

  • Cross-Platform Consistency: Ensuring a seamless and high-quality visual experience across different platforms (PC, mobile) and varying screen resolutions/DPIs.

  • Iterative Development: Adapting designs and implementations based on continuous feedback, playtesting results, and evolving game requirements in a live-service environment.

  • IP Integration: Maintaining consistency with the established art style and lore of Teamfight Tactics and the broader League of Legends universe.

Learning & Development Opportunities:

  • Advanced Engine Implementation: Gaining hands-on experience with complex UI systems and potentially shaders/VFX within a professional game engine.

  • Live-Service Game Design: Understanding the unique challenges and opportunities of designing for games that are continuously updated and supported.

  • Industry Best Practices: Learning from experienced professionals in a leading game development studio, refining workflows and technical skills.

  • Networking: Building connections within the gaming industry, particularly within Riot Games' global network.

📝 Enhancement Note: Framing challenges as growth opportunities is a positive way to present potential difficulties, showing how the role can foster skill development and resilience.

💡 Interview Preparation

Strategy Questions:

  • Discuss a time you had to balance artistic vision with technical limitations in a game engine. How did you approach it, and what was the outcome?

  • How do you ensure UI readability and usability across different platforms (PC vs. Mobile) and screen sizes? Walk us through your process for designing responsive interfaces.

  • Describe your experience with asset optimization for game engines. What strategies do you employ to manage file sizes, texture memory, and draw calls?

Company & Culture Questions:

  • What interests you about working on Teamfight Tactics specifically? What do you appreciate about its current UI or art style?

  • How do you embody Riot Games' "Play Matters" philosophy in your work?

  • Describe your ideal team environment. How do you contribute to a collaborative and productive atmosphere?

Portfolio Presentation Strategy:

  • Start with Impact: Begin with your strongest projects that best demonstrate UI implementation and game engine experience.

  • Tell a Story: For each project, outline the problem, your approach, the tools used, the challenges faced, and the final outcome, emphasizing your specific contributions.

  • Highlight Technical Aspects: Clearly show how you've implemented assets, discuss performance considerations, and mention any specific engine tools or workflows you utilized.

  • Demonstrate Fundamentals: Be ready to explain your design choices related to typography, color, layout, and usability.

  • Be Concise and Clear: Present your work efficiently, respecting the interviewer's time. Be prepared to answer in-depth questions about any piece in your portfolio.

📝 Enhancement Note: Preparing specific answers that blend design theory, technical implementation, and Riot's specific context (TFT, player focus) will be key.

📌 Application Steps

To apply for this operations position:

  • Submit your application through the Riot Games careers portal, ensuring all required fields are completed accurately.

  • Curate Your Portfolio: Select 3-5 of your strongest projects that best showcase your UI design skills, game engine implementation experience, and understanding of visual design fundamentals. Prioritize projects that demonstrate your ability to create and integrate assets for PC and mobile.

  • Tailor Your Resume: Highlight keywords from the job description, such as "Visual Designer," "UI Artist/Designer," "Game Engine," "Adobe CC," "Figma," "Asset Management," and "Perforce/Git." Quantify achievements where possible (e.g., "Optimized UI assets, reducing load times by X%").

  • Craft a Cover Letter: Briefly express your enthusiasm for Teamfight Tactics and Riot Games. Connect your skills and experience directly to the requirements of the role, especially your ability to implement visuals within a game engine. Consider a concise, engaging introduction that reflects Riot's playful yet serious approach to game development.

  • Prepare for Technical Discussion: Be ready to discuss your portfolio in detail, including your design process, technical challenges, and optimization strategies. Familiarize yourself with common game engine UI tools and concepts.

⚠️ Important Notice: This enhanced job description includes AI-generated insights and industry-standard assumptions. While it aims to provide a comprehensive overview for operations professionals, all details should be verified directly with Riot Games before making application decisions. The role is for a Visual Designer, not a traditional Revenue or Sales Operations role, and the "operations" terminology has been adapted to fit the context of game development operations and workflow.

Application Requirements

Candidates should have 2-4 years of experience in a visual design role and a strong portfolio showcasing design fundamentals. Proficiency in Adobe CC tools and experience with modern game engines are also required.