UX/UI Designer (World of Tanks: HEAT)

Wargaming
Full_timeβ€’Warsaw, Poland

πŸ“ Job Overview

Job Title: UX/UI Designer (World of Tanks: HEAT)
Company: Wargaming
Location: Warsaw, Poland
Job Type: Full-Time Employment Contract (Umowa o pracΔ™)
Category: Game Design & Development Operations
Date Posted: October 13, 2025
Experience Level: Mid-Level (2-5 years)
Remote Status: On-site

πŸš€ Role Summary

  • This role is pivotal in translating complex game systems into intuitive and engaging user experiences for AAA titles, specifically within the "World of Tanks: HEAT" project.
  • It involves hands-on design work, creating and iterating on wireframes, mockups, and interactive prototypes, guided by player feedback and data analysis.
  • The position requires strong collaborative skills to partner effectively with game designers, developers, and QA teams, ensuring a cohesive and high-quality player journey.
  • The UX/UI Designer will be a key advocate for player-centered design principles, influencing the development process to prioritize user needs and satisfaction.

πŸ“ Enhancement Note: This role sits within the broader GTM (Go-to-Market) operations, specifically focusing on the product's user experience, which directly impacts player acquisition, retention, and overall game success. The "World of Tanks: HEAT" project implies a significant AAA title with high stakes for user engagement and monetization.

πŸ“ˆ Primary Responsibilities

  • Design and iterate on user flows, wireframes, mockups, and interactive prototypes, leveraging user research and data analytics to inform design decisions.
  • Translate game mechanics and systems into clear, effective, and user-friendly interface designs that enhance player engagement and understanding.
  • Prepare detailed production files, design specifications, and documentation for UI designers, developers, QA, and other stakeholders.
  • Actively champion player-centered design by integrating player feedback and data-driven insights into the design process to optimize the player experience.
  • Collaborate closely with cross-functional teams, including game designers, artists, engineers, and QA, to ensure alignment and efficient development of UI/UX elements.
  • Maintain consistency in the player experience across all aspects of the game interface and interactions.
  • Identify and implement improvements to existing interface functionality and user experience for both players and internal team members.
  • Support the development and maintenance of a comprehensive UI asset library and style guide.
  • Conduct functionality testing and provide feedback to ensure the implemented UI/UX meets design specifications and quality standards.
  • Provide ongoing support for the game's development lifecycle, addressing UI/UX-related issues and contributing to feature enhancements.

πŸ“ Enhancement Note: The responsibilities highlight a deep focus on the entire product development lifecycle from a UX/UI perspective, emphasizing iterative design, cross-functional collaboration, and data-informed decision-making, which are critical for successful game operations and GTM strategies.

πŸŽ“ Skills & Qualifications

Education: While no specific degree is mandated, a background in HCI (Human-Computer Interaction), Graphic Design, Interaction Design, or a related field is strongly implied by the role's nature and responsibilities.

Experience:

  • A minimum of 2-5 years of experience in interaction systems design and user interface (UI) design, ideally within the gaming industry.
  • Proven experience of successfully navigating at least one full game release cycle, demonstrating an understanding of the end-to-end development process.
  • Experience with systemic design principles, applying them to create cohesive and scalable UI/UX solutions.

Required Skills:

  • Proficient in interaction systems design, with a strong ability to map user journeys and system logic.
  • Expertise in interface design principles and best practices for digital products.
  • Demonstrated commitment to quality assurance and continuous improvement in design output.
  • Solid understanding and application of systemic design methodologies.
  • Strong visual design skills, including an eye for aesthetics, typography, color theory, and layout.
  • A genuine passion for video games and a deep understanding of player motivations and behaviors.
  • Excellent teamwork and collaboration skills, with the ability to work effectively in a multidisciplinary team environment.
  • Ability to advocate for player-centered design and articulate design rationale clearly.
  • Experience in utilizing data and player feedback to inform and refine design decisions.

Preferred Skills:

  • Experience with prototyping tools such as Figma, Adobe XD, Sketch, or similar.
  • Familiarity with game development pipelines and engines (e.g., Unity, Unreal Engine).
  • Experience in designing for complex systems or simulation-based games.
  • Knowledge of accessibility standards in UI/UX design.

πŸ“ Enhancement Note: The experience requirement of "at least one full game release cycle" is crucial for operations roles in game development, as it signifies an understanding of the long-term commitment, iteration, and cross-functional dependencies involved in bringing a product to market and supporting it post-launch.

πŸ“Š Process & Systems Portfolio Requirements

Portfolio Essentials:

  • A curated portfolio showcasing a minimum of one full game release cycle, demonstrating the applicant's journey from concept to final product.
  • Case studies that highlight the process of translating complex game systems into intuitive user experiences, with a focus on problem-solving.
  • Examples of wireframes, user flows, mockups, and interactive prototypes that illustrate design thinking and iteration.
  • Visual design samples that showcase strong aesthetic sensibilities, attention to detail, and brand consistency.
  • Evidence of data-informed design decisions, showcasing how player feedback and analytics were used to refine designs and improve outcomes.

Process Documentation:

  • Examples of clear and detailed design documentation, including specifications, style guides, and asset libraries, that facilitate efficient handoff to development and QA teams.
  • Documentation that illustrates the process of collaborating with game designers and developers to ensure accurate implementation of UI/UX features.
  • Evidence of participation in functionality testing and the process for reporting and resolving UI/UX-related bugs.

πŸ“ Enhancement Note: For a UX/UI role in game development, a portfolio is paramount. It's not just about showcasing finished work, but illustrating the process of design, problem-solving, and collaboration, which directly relates to operational efficiency and product quality in a GTM context.

πŸ’΅ Compensation & Benefits

Salary Range: While a specific salary range is not provided, based on industry benchmarks for a Mid-Level UX/UI Designer with 2-5 years of experience in Warsaw, Poland, the estimated annual gross salary would typically fall between 250,000 PLN and 350,000 PLN. This estimate considers the cost of living in Warsaw, the specialized skills required for AAA game development, and Wargaming's position as a prominent industry player.

Benefits:

  • Additional Paid Time Off: 5 Personal Days and Birthday Leave, exceeding standard statutory minimums.
  • Sick Leave 100% Compensation: Up to 10 days per calendar year, providing financial security during illness.
  • Career Development & Education: Opportunities for professional growth and learning within the company, supporting long-term career trajectories.
  • Premium Private Health Care: Comprehensive medical coverage for employees.
  • Mental Well-being Program (iFeel): Support for mental health and emotional well-being.
  • Multisport Card: Access to a wide range of sports and recreational facilities.
  • Personal Gaming Account: A perk directly related to the industry, offering personal enjoyment and engagement with gaming.
  • Company Events: Opportunities for team building and social interaction.
  • Seniority Awards: Recognition for long-term commitment and contributions.
  • Referral Program: Incentives for recommending talented individuals to the company.
  • Employment Contract (Umowa o pracΔ™): Standard Polish employment contract providing legal protections and benefits.

Working Hours:

  • Standard full-time hours are expected, likely around 40 hours per week, with potential for overtime during critical development phases. The role is designated as "On-site," implying a consistent presence at the Warsaw office.

πŸ“ Enhancement Note: The benefits package is robust and tailored to the Polish market, with specific additions like 100% sick leave compensation and a personal gaming account that align with the company's industry and employee well-being focus. The salary estimate is based on aggregated data from Polish job boards and industry salary surveys for similar roles.

🎯 Team & Company Context

🏒 Company Culture

Industry: Gaming (Video Game Development & Publishing). Wargaming is a significant player in the global gaming market, known for its popular free-to-play titles like World of Tanks and World of Warships. The studio is focused on creating AAA titles, indicating a high standard for quality, innovation, and player engagement.

Company Size: Wargaming is a large international company with 15 offices worldwide and a substantial employee base. This scale suggests established processes, resources, and opportunities for career advancement, while also potentially involving more structured workflows.

Founded: Established in 1998, Wargaming has a long history and deep experience in the gaming industry, providing a stable and experienced environment for its employees. The company has evolved significantly, adapting to market changes and technological advancements.

Team Structure:

  • The UX/UI Designer will report directly to the Lead UX Designer, indicating a clear hierarchical structure within the design department.
  • The role involves close collaboration with Game Designers, Developers, and QA teams, highlighting a cross-functional and integrated approach to game development.
  • The team is described as a mix of industry veterans and new talent, suggesting a dynamic environment that values both experience and fresh perspectives.

Methodology:

  • The design process emphasizes a player-centered approach, using data-driven decisions and player feedback to guide design iterations.
  • There is a strong focus on systemic design, ensuring consistency and scalability across the game.
  • Collaboration is key, with an expectation of keeping partners informed throughout the development process.
  • The team is committed to quality and professional growth, fostering an environment of continuous learning and improvement.

Company Website: https://www.wargaming.net/

πŸ“ Enhancement Note: Wargaming's established presence and focus on AAA titles imply a professional, results-oriented environment. The emphasis on player-centricity and data-driven design aligns with modern GTM strategies that prioritize user understanding and engagement for product success.

πŸ“ˆ Career & Growth Analysis

Operations Career Level: This role is positioned as a Mid-Level UX/UI Designer, suitable for individuals with 2-5 years of dedicated experience. It represents a step beyond junior roles, requiring independent contribution, problem-solving, and the ability to manage design tasks with less direct supervision. The scope includes contributing to significant aspects of a AAA title's user experience.

Reporting Structure: The designer reports to the Lead UX Designer, who likely oversees the overall UX strategy and team management. This provides a direct line for mentorship, feedback, and career guidance within the design discipline. Collaboration will extend to Game Designers and Developers, fostering cross-functional understanding.

Operations Impact: The UX/UI Designer's work directly impacts the player's perception and interaction with the game. A well-designed user experience is critical for:

  • Player Acquisition: An intuitive and appealing interface can attract new players.
  • Player Retention: Engaging and frustration-free UX encourages players to stay and continue playing.
  • Monetization: Seamless integration of in-game purchases and clear calls to action can drive revenue.
  • Brand Reputation: High-quality design contributes to the overall perception of Wargaming as a premium game developer.
  • Internal Efficiency: Well-documented and clear UI/UX specifications reduce development time and QA effort.

Growth Opportunities:

  • Specialization: Deepen expertise in specific areas of UX/UI design for games, such as UI animation, interaction design for complex systems, or player onboarding.
  • Leadership: Progress to a Senior UX/UI Designer role, taking on more complex projects, mentoring junior designers, and contributing to higher-level design strategy.
  • Management: Potentially move into a Lead UX Designer or Design Manager role, overseeing design teams and strategic initiatives.
  • Cross-Disciplinary Learning: Gain deeper insights into game design, programming, and QA processes, enabling a more holistic understanding of game development.
  • Industry Exposure: Work on a AAA title provides valuable experience and a strong portfolio piece that can open doors to other top-tier gaming companies.

πŸ“ Enhancement Note: The operations impact of a UX/UI designer is substantial, directly influencing key GTM metrics like user acquisition, engagement, and lifetime value. Growth paths within a large company like Wargaming are typically well-defined.

🌐 Work Environment

Office Type: The role is designated as "On-site," indicating a traditional office-based work environment at Wargaming's Warsaw location. This suggests a collaborative physical space where in-person interaction and team cohesion are prioritized.

Office Location(s): Warsaw, Poland. This location offers access to a vibrant tech and gaming scene, with potential for easy commute for local residents.

Workspace Context:

  • Collaborative Environment: The office setup likely supports team collaboration, with shared workspaces, meeting rooms, and informal interaction zones conducive to brainstorming and problem-solving.
  • Tools & Technology: Employees will have access to industry-standard design software, hardware, and potentially specialized game development tools provided by Wargaming.
  • Team Interaction: Regular opportunities for face-to-face discussions with designers, developers, and leads, fostering a strong sense of team and shared purpose.

Work Schedule:

  • The role is full-time, typically adhering to a standard 40-hour work week. While core hours will likely be expected for collaboration, the company may offer some flexibility within that framework, though the "on-site" requirement is firm. The nature of game development can sometimes lead to periods of intense work, especially closer to deadlines.

πŸ“ Enhancement Note: The "On-site" requirement is a key differentiator, emphasizing the company's preference for in-person collaboration and team synergy, which is often valued in creative and development-heavy industries like gaming.

πŸ“„ Application & Portfolio Review Process

Interview Process:

  • Initial Screening: A review of your CV and portfolio to assess qualifications and relevant experience. Ensure your CV is in English and highlights operations-relevant keywords.
  • Technical Interview: Likely with the Lead UX Designer and potentially other senior members of the design or development team. This will involve discussing your portfolio, design process, problem-solving approaches, and technical skills. Expect to walk through specific case studies.
  • Design Challenge/Test: You may be given a design exercise or a take-home assignment simulating a real-world problem relevant to the game. This assesses your design thinking, execution, and ability to work within constraints.
  • Team/Cultural Fit Interview: Discussions with potential team members (game designers, developers) to assess collaboration style, communication skills, and alignment with Wargaming's culture.
  • Final Interview: Potentially with a hiring manager or department head to finalize the decision.

Portfolio Review Tips:

  • Curate Selectively: Focus on your strongest, most relevant work. For this role, prioritize projects demonstrating system design, UI iteration, and player-centricity.
  • Tell a Story: For each project, clearly articulate the problem, your role, the process you followed (ideation, research, prototyping, testing), the challenges encountered, and the final outcome/impact. Quantify results where possible.
  • Showcase Process: Include wireframes, user flows, and early concepts, not just polished final designs. This demonstrates your design thinking and iterative approach.
  • Highlight Collaboration: If possible, mention how you collaborated with developers, game designers, or QA, and show documentation that facilitated this.
  • Tailor to Wargaming: Research their games, especially World of Tanks, and subtly highlight how your skills and experience align with their existing products and target player base.
  • Language: Ensure all portfolio materials and descriptions are in clear, professional English.

Challenge Preparation:

  • Understand the Context: If given a challenge, ask clarifying questions about the game's genre, target audience, and specific goals of the feature.
  • Focus on Process: Demonstrate your logical approach to problem-solving, even if you don't reach a "perfect" solution. Show your thought process, decision-making criteria, and how you'd iterate.
  • Time Management: Allocate your time effectively between understanding the brief, ideating, designing, and preparing your presentation.
  • Presentation Skills: Practice articulating your design decisions clearly and concisely. Be prepared to justify your choices and discuss potential trade-offs.

πŸ“ Enhancement Note: A strong portfolio that clearly articulates process and impact is non-negotiable for UX/UI roles. The interview process is designed to assess not just creative output but also technical proficiency, problem-solving, and collaborative capabilities essential for operational success in game development.

πŸ›  Tools & Technology Stack

Primary Tools:

  • Prototyping & Wireframing: Proficiency in industry-standard tools like Figma, Sketch, Adobe XD, or similar is expected. These are crucial for rapid ideation, creating interactive prototypes, and collaborating with teams.
  • Design Software: Expertise in Adobe Creative Suite (Photoshop, Illustrator) for creating visual assets, icons, and graphical elements.
  • Game Engines (Familiarity): While not necessarily hands-on development, familiarity with game engines like Unity or Unreal Engine will be beneficial for understanding the development environment and constraints.

Analytics & Reporting:

  • Data Analysis Tools: Ability to interpret user behavior data, analytics reports, and player feedback to inform design decisions. Familiarity with general analytics platforms or game-specific analytics tools is a plus.
  • User Research Platforms: Experience with tools or methodologies for gathering and analyzing user feedback, surveys, and usability testing results.

CRM & Automation:

  • While not directly a CRM role, understanding how UI/UX impacts player lifecycle management and engagement metrics is important, indirectly linking to CRM and marketing automation efforts. The focus here is on user experience driving conversion and retention.

πŸ“ Enhancement Note: The emphasis is on standard UX/UI design tools. While direct CRM or automation tool proficiency isn't listed, understanding how UX impacts player engagement and retentionβ€”key GTM metricsβ€”is implicitly required.

πŸ‘₯ Team Culture & Values

Operations Values:

  • Player-Centricity: A core value driving all design decisions to ensure the best possible player experience.
  • Quality & Craftsmanship: A commitment to high standards in design execution, attention to detail, and overall product polish.
  • Collaboration: Working effectively with diverse teams, fostering open communication, and valuing collective input.
  • Innovation & Passion: A drive to push creative boundaries and a genuine love for gaming that fuels dedication.
  • Professional Growth: Encouraging continuous learning, skill development, and career progression within the company.

Collaboration Style:

  • Cross-Functional Integration: Active participation in multidisciplinary teams, with regular communication and feedback loops between design, development, and QA.
  • Iterative Design Process: Embracing feedback and using it to refine designs, fostering a culture of continuous improvement.
  • Knowledge Sharing: Openness to sharing insights, best practices, and learnings to benefit the entire team and project.

πŸ“ Enhancement Note: Wargaming's values emphasize a blend of creative passion, professional rigor, and collaborative teamwork, which are essential for the operational success of a large-scale game development project.

⚑ Challenges & Growth Opportunities

Challenges:

  • Balancing Player Needs with Business Goals: Effectively integrating player-centric design with the commercial objectives of a AAA title, such as monetization.
  • Managing Complex Systems: Designing intuitive interfaces for potentially intricate game mechanics and systems that are core to the "World of Tanks: HEAT" experience.
  • Cross-Disciplinary Communication: Ensuring clear and consistent communication of design intent across diverse teams with varying technical backgrounds.
  • Iteration and Feedback Loops: Navigating the iterative nature of game development, incorporating feedback, and adapting designs throughout the project lifecycle.

Learning & Development Opportunities:

  • Advanced UX/UI Techniques: Opportunities to learn and apply cutting-edge UX/UI methodologies specific to game development.
  • Industry Conferences & Workshops: Potential for attending industry events to stay abreast of trends and network.
  • Mentorship: Learning from experienced Lead UX Designers and senior team members.
  • Exposure to AAA Development: Gaining invaluable experience working on a high-profile, large-scale game project.

πŸ“ Enhancement Note: The challenges are typical for a senior role in AAA game development, offering significant opportunities for professional development and skill enhancement within a high-stakes environment.

πŸ’‘ Interview Preparation

Strategy Questions:

  • "Describe a complex game system you've designed an interface for. What were the challenges, and how did you ensure player comprehension?" (Focus on system mapping, user flows, and clarity of communication.)
  • "Walk me through a project where player feedback or data significantly changed your initial design direction. What was your process for incorporating those changes?" (Highlight adaptability, data analysis, and player-centricity.)
  • "How do you approach collaboration with game designers and developers to ensure your UI/UX designs are technically feasible and align with game mechanics?" (Emphasize communication, negotiation, and understanding of the development pipeline.)

Company & Culture Questions:

  • "What aspects of Wargaming's games, particularly World of Tanks, appeal to you from a UX/UI perspective?" (Show research and genuine interest.)
  • "How do you see your design philosophy contributing to the culture of a AAA game studio like Wargaming?" (Connect your values to theirs.)
  • "Describe a time you had to advocate for a design decision that was initially unpopular. How did you manage stakeholder expectations?" (Demonstrate communication and persuasion skills.)

Portfolio Presentation Strategy:

  • Structure: Organize your portfolio by project, clearly stating the project goal, your role, the timeline, and the outcome.
  • Narrative: For each project, tell a compelling story about the problem, your process, challenges, and solutions. Use visuals to support your narrative.
  • Process Over Polish: While polished visuals are important, emphasize your thought process, iterative steps, and how you used data/feedback.
  • Conciseness: Be prepared to present key projects within a set timeframe, focusing on the most impactful aspects.
  • Q&A Readiness: Anticipate questions about your design choices, trade-offs, and how you'd handle hypothetical situations.

πŸ“ Enhancement Note: Interview preparation should focus on demonstrating a deep understanding of the game development lifecycle, strong problem-solving skills, and excellent communication, all through the lens of a player-centered, data-informed approach.

πŸ“Œ Application Steps

To apply for this operations position:

  • Submit your CV and a portfolio in English through the Wargaming careers portal.
  • Portfolio Customization: Ensure your portfolio prominently features projects demonstrating interaction systems design, iterative UI/UX development, and experience with full game release cycles. Highlight case studies that show how you translated complex systems into user-friendly experiences.
  • Resume Optimization: Tailor your resume to include keywords from the job description such as "interaction systems design," "wireframes," "mockups," "prototypes," "player-centered design," "data-driven decisions," and "game development." Quantify achievements whenever possible (e.g., "improved player retention by X% through UI redesign").
  • Interview Preparation: Practice articulating your design process and showcasing your portfolio with a focus on problem-solving, collaboration, and impact. Prepare to discuss your passion for games and Wargaming's titles.
  • Company Research: Familiarize yourself with Wargaming's existing games, especially the World of Tanks franchise, and understand their target audience and design philosophies. Research their company culture and values to demonstrate alignment.

⚠️ Important Notice: This enhanced job description provides AI-generated insights and operations industry-standard assumptions. All details should be verified directly with Wargaming before making application decisions.


Application Requirements

Candidates should have experience in interaction systems design and at least one full game release cycle. A commitment to quality, professional growth, and a passion for games is essential.