UI Artist (Middle/Senior)
📍 Job Overview
Job Title: UI Artist (Middle/Senior)
Company: Gameloft
Location: Lviv, Lviv Oblast, Ukraine
Job Type: Full-time
Category: Art & Design / Creative & Media
Date Posted: March 2, 2026
Experience Level: Middle/Senior (Estimated 2-5 years)
Remote Status: Fully Remote
🚀 Role Summary
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Develop and produce high-quality UI art assets, including icons, screens, and mockups, ensuring alignment with project style and design specifications.
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Design and implement user interface (UI) screens of varying complexity, focusing on an optimal user experience (UX) and clear visual communication of game information.
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Create compelling supporting assets such as motion graphics, banners, and icons that maintain visual consistency across the game's interface.
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Collaborate effectively with cross-functional teams including Design, Art, Audio, and Engineering to bring UI features to life.
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Contribute creative ideas to enhance UI clarity, readability, and overall aesthetic appeal, while adhering to the established artistic direction of the project.
📝 Enhancement Note: The role is specifically for the game "Disney Dreamlight Valley," indicating a need for artistic style adaptability and an understanding of how to translate beloved Disney/Pixar characters and worlds into an engaging UI. The "Middle/Senior" designation suggests a requirement for proven experience and the ability to work independently, with potential for mentorship.
📈 Primary Responsibilities
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Produce high-quality UI art assets (icons, screens, mockups) aligned with project style and design requirements for "Disney Dreamlight Valley".
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Develop creative and effective ways to visually communicate game information to the player, enhancing player understanding and engagement.
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Design, create, and implement UI screens of various complexities to ensure an optimal user experience (UX) and intuitive navigation.
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Create supporting assets such as icons, motion graphics, and banners that maintain visual consistency and reinforce the game's brand identity.
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Collaborate closely with Design, Art, Audio, and Engineering teams under the guidance of the Lead UI Artist to bring UI features to life.
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Contribute ideas to improve clarity, readability, and overall appeal of the UI while following established artistic direction and brand guidelines.
📝 Enhancement Note: The core responsibilities emphasize a blend of artistic execution and UX sensibility, crucial for a game like Disney Dreamlight Valley where player immersion and intuitive interaction are paramount. The need to collaborate with diverse teams highlights the importance of strong communication and integration skills.
🎓 Skills & Qualifications
Education: While no specific degree is listed, a background in Graphic Design, Digital Art, or a related field is implied by the nature of the role.
Experience: Proven experience as a UI Artist in game development, with a portfolio demonstrating proficiency in creating game-ready UI assets. Experience at a Middle to Senior level is expected.
Required Skills:
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High-quality portfolio showcasing gamedev-relevant UI art and design.
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Proficiency with 2D software packages, particularly Adobe Photoshop and Illustrator.
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Solid grasp of typography, color theory, graphic design principles, and grid-based layout systems.
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Solid knowledge of UX design principles and user-centered design methodologies.
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Upper-intermediate level of English proficiency for effective team communication.
Preferred Skills:
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Basic experience with 3D software (e.g., 3ds Max, Maya, Blender) for asset creation or integration.
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Experience with 2D animation and motion graphics (e.g., Adobe After Effects) or a strong willingness to learn.
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Understanding of how motion design enhances user experience in interactive applications.
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Familiarity with game engines, specifically Unity.
📝 Enhancement Note: The "plus" skills like 3D software, animation, and Unity familiarity suggest opportunities for growth and a desire for candidates who can contribute beyond traditional 2D UI art, aligning with modern game development pipelines.
📊 Process & Systems Portfolio Requirements
Portfolio Essentials:
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A comprehensive collection of game UI art examples, demonstrating a range of asset types (icons, HUD elements, menus, pop-ups).
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Case studies showcasing the process from initial concept to final implementation, highlighting problem-solving and design decisions.
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Examples of UI screen designs that prioritize user flow, clarity, and aesthetic appeal within a game context.
Process Documentation:
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Evidence of creating UI assets within a defined artistic direction and style guide.
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Examples of iterative design processes, including feedback incorporation and revisions.
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Demonstrations of collaboration with game designers and engineers to integrate UI elements seamlessly.
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Showcase of understanding user experience (UX) principles through design choices and problem-solving.
📝 Enhancement Note: For a UI Artist role, the portfolio is paramount. It should not just display finished assets but also the thought process behind them, showcasing an understanding of game design principles and user-centered design. The emphasis on "gamedev-relevant" implies that non-game UI examples may be less impactful.
💵 Compensation & Benefits
Salary Range: Based on industry standards for Middle/Senior UI Artists in Ukraine, with remote work considerations, the estimated salary range is approximately 45,000 - 75,000 UAH per month. This range can vary based on specific experience, skill set, and negotiation.
Benefits:
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Competitive salary commensurate with qualifications and experience.
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21 days of paid vacation annually.
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5 days of paid sick leave.
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National holidays recognized as non-working days.
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Medical insurance coverage.
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Access to a psychologist for mental well-being support.
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Parental leave provisions.
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Access to an internal educational platform offering courses, training programs, and certifications.
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Employee Referral Program with significant bonuses for successful referrals.
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Technical support and provision of necessary equipment.
Working Hours: Standard full-time hours, estimated at 40 hours per week, with potential for some flexibility given the remote work arrangement.
📝 Enhancement Note: The salary estimate is based on research of similar roles in Ukraine's IT and gaming sectors, adjusted for the remote nature and the specified experience level. Benefits are comprehensive, reflecting Gameloft's commitment to employee well-being and professional development.
🎯 Team & Company Context
🏢 Company Culture
Industry: Video Games Publishing and Development. Gameloft is a global leader with a long-standing history in creating innovative gaming experiences across various platforms.
Company Size: Gameloft is a large, established company, employing approximately 3,400 people worldwide. This suggests a structured environment with established processes but also significant opportunities for career advancement and exposure to large-scale projects.
Founded: Gameloft was founded over 20 years ago, indicating a stable and experienced organization with a proven track record in the dynamic gaming industry.
Team Structure:
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The UI Artist will likely be part of a larger Art team, with a specific focus on the UI/UX discipline.
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They will report to a Lead UI Artist, who provides artistic direction and guidance.
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Close collaboration is expected with Game Designers, 2D/3D Artists, Animators, and Engineers.
Methodology:
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Gameloft utilizes established game development methodologies, likely incorporating Agile or Scrum principles for iterative development.
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Emphasis is placed on quality, innovation, and user experience, as evidenced by their partnerships with major rights holders and their long-standing franchises.
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Data-driven decision-making is implied through their "Gameloft for brands" offering, suggesting an appreciation for metrics and player engagement.
Company Website: https://www.gameloft.com/
📝 Enhancement Note: Gameloft's extensive history and portfolio of successful games suggest a culture that values creativity, technical expertise, and collaborative problem-solving. Working on a Disney-licensed title like "Disney Dreamlight Valley" implies a high standard of quality and attention to detail.
📈 Career & Growth Analysis
Operations Career Level: This is a Middle/Senior-level individual contributor role within the Art discipline, specifically focused on UI/UX design and asset creation. The role requires a strong foundation of skills and the ability to work with a degree of autonomy, potentially mentoring junior artists.
Reporting Structure: The UI Artist will report to a Lead UI Artist. They will work closely with other members of the Art department, as well as Game Designers, Engineers, and potentially Producers.
Operations Impact: While not a traditional "operations" role (like Sales Ops or Rev Ops), the UI Artist's work has a profound impact on the player's operational experience within the game. A well-designed UI is critical for player retention, engagement, and overall satisfaction, directly influencing the game's commercial success. Effective UI design can streamline player journeys, reduce frustration, and encourage deeper interaction with game mechanics and monetization features.
Growth Opportunities:
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Skill Specialization: Opportunity to deepen expertise in UI/UX design, motion graphics, or 3D UI elements.
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Lead Roles: Potential to advance to a Lead UI Artist position, managing a team and overseeing UI direction for projects.
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Cross-Disciplinary Learning: Gaining exposure to game design, engineering, and other art disciplines.
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Global Mobility: As part of a global company, there may be opportunities to work on different projects or in different studios.
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Industry Recognition: Contributing to high-profile titles like "Disney Dreamlight Valley" can significantly enhance a professional's portfolio and industry standing.
📝 Enhancement Note: While the title is "UI Artist," the impact on player "operations" (how players navigate and interact with the game) is significant. Growth opportunities are tied to artistic mastery, leadership, and cross-functional understanding within the game development lifecycle.
🌐 Work Environment
Office Type: Fully Remote. This offers significant flexibility, allowing the artist to work from their preferred location.
Office Location(s): While the job is remote, the primary listed location is Lviv, Lviv Oblast, Ukraine. This suggests the company has a presence or primary recruitment focus there, even for remote roles.
Workspace Context:
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The remote nature requires self-discipline and effective time management.
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Collaboration will primarily occur through digital tools (e.g., Slack, Discord, project management software, video conferencing).
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Access to necessary hardware and software is provided or supported, ensuring a functional remote workspace.
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Opportunities for virtual team-building and social interaction are likely to exist to foster camaraderie despite physical distance.
Work Schedule: Standard full-time work schedule, likely aligned with Ukrainian business hours (Europe/Kiev timezone) to facilitate team collaboration, with potential for some flexibility as is common in remote roles.
📝 Enhancement Note: The fully remote work model is a significant benefit, offering flexibility and work-life balance. Candidates should be comfortable with digital collaboration tools and proactive communication.
📄 Application & Portfolio Review Process
Interview Process:
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Initial Application Review: Submission of CV and portfolio.
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Portfolio Screening: The Lead UI Artist or Art Director will review the portfolio for artistic quality, technical skill, and relevance to the project's needs.
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Technical Interview: May involve discussing portfolio pieces in detail, assessing understanding of UI/UX principles, and potentially a brief practical exercise.
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Cross-functional Interview: Discussion with Game Designers or Engineers to assess collaboration skills and understanding of the game development pipeline.
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HR/Final Interview: Cultural fit, salary expectations, and overall suitability for the role and company.
Portfolio Review Tips:
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Curate Selectively: Showcase your strongest, most relevant UI art examples. Quality over quantity.
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Tell a Story: For each piece, briefly explain the project context, your role, the problem you solved, and the outcome. Use case study format where possible.
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Highlight Process: Include wireframes, mockups, style guides, or iterations to demonstrate your design thinking.
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Showcase Versatility: Include examples of different UI elements (icons, menus, HUDs, splash screens) and demonstrate adaptability to different styles.
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Technical Proficiency: Ensure your portfolio clearly shows proficiency in required software (Photoshop, Illustrator) and ideally touches on UX principles.
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For Disney Dreamlight Valley: If possible, include examples that show an understanding of character-driven games or a style that could complement a whimsical, family-friendly aesthetic.
Challenge Preparation:
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Practical UI Task: Be prepared for a small design challenge, potentially involving creating a specific UI element or screen based on a given brief. This might be timed.
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Problem-Solving Scenarios: Anticipate questions about how you would approach common UI challenges, such as improving player onboarding or simplifying complex menus.
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Technical Q&A: Be ready to discuss your experience with specific software, game engines (Unity), and UI/UX best practices.
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Artistic Vision: Be prepared to discuss your design philosophy and how you approach maintaining artistic consistency within a project.
📝 Enhancement Note: The application explicitly mentions a "test assessment," so candidates should be mentally prepared for a practical task. A strong, well-organized portfolio that clearly articulates the candidate's design process and problem-solving abilities is crucial.
🛠 Tools & Technology Stack
Primary Tools:
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Adobe Photoshop: Essential for creating and editing raster UI assets, mockups, and textures.
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Adobe Illustrator: Crucial for creating vector-based assets like icons, logos, and scalable UI elements.
Analytics & Reporting: While not directly used by the UI Artist for reporting, understanding how UI impacts player metrics (e.g., engagement, conversion rates) is beneficial. Familiarity with game analytics platforms (e.g., GameAnalytics, Unity Analytics) is a plus.
CRM & Automation: Not directly applicable to this role.
Game Development Specific Tools:
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Unity: Preferred experience. Familiarity with Unity's UI system (UGUI) is highly advantageous for implementation and understanding technical constraints.
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3D Software (3ds Max, Maya, Blender): Basic experience is a plus, potentially for creating or modifying 3D UI elements or assets.
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Motion Graphics Software (After Effects): Preferred experience or willingness to learn, for creating animated UI elements and transitions.
📝 Enhancement Note: Proficiency in Adobe Creative Suite (Photoshop, Illustrator) is non-negotiable. Experience with Unity is a significant advantage, as it bridges the gap between art creation and game implementation.
👥 Team Culture & Values
Operations Values:
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Creativity & Innovation: Encouraging fresh ideas and unique visual solutions for the game's interface.
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Quality & Polish: A commitment to high standards in all visual outputs, ensuring a polished and professional final product.
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Collaboration & Teamwork: Fostering an environment where artists, designers, and engineers work together seamlessly.
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Player Focus: Prioritizing the player experience in all design decisions, ensuring ease of use and engagement.
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Adaptability: Being open to new trends, technologies, and project direction changes within the dynamic game industry.
Collaboration Style:
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Highly collaborative, requiring frequent communication and feedback exchange with various departments.
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Emphasis on constructive criticism and iterative design processes to achieve the best results.
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Proactive communication is key, especially in a remote setting, to ensure alignment and address issues promptly.
📝 Enhancement Note: Gameloft's culture likely emphasizes a passion for gaming, a drive for excellence, and a collaborative spirit needed to create successful, large-scale titles. The "Disney Dreamlight Valley" project suggests a need for a positive, perhaps even whimsical, creative approach.
⚡ Challenges & Growth Opportunities
Challenges:
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Artistic Style Consistency: Maintaining a cohesive UI style across a large, complex game like "Disney Dreamlight Valley," especially when incorporating elements from iconic Disney and Pixar IPs.
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Balancing Aesthetics and Functionality: Creating visually appealing interfaces that are also highly functional, intuitive, and accessible for a broad player base.
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Remote Collaboration: Effectively communicating and collaborating with a distributed team, ensuring alignment and smooth workflow without in-person interaction.
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Technical Constraints: Designing UI elements that are technically feasible within the game engine (Unity) and perform well on target platforms.
Learning & Development Opportunities:
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Mastering Game UI/UX: Deepening expertise in the nuanced field of user interface and user experience design specifically for video games.
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Motion Graphics & Animation: Developing skills in creating dynamic and engaging UI animations.
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3D UI Integration: Learning how to incorporate 3D elements into UI designs.
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Game Engine Familiarity: Gaining practical experience with Unity's UI system and development pipeline.
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Working with Major IPs: Gaining experience in adapting established brand guidelines for interactive media.
📝 Enhancement Note: The challenges are inherent to game development, particularly on a high-profile title. The growth opportunities are substantial, allowing for specialization and advancement within the art and design disciplines of the gaming industry.
💡 Interview Preparation
Strategy Questions:
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"Describe a challenging UI project you worked on. What was the challenge, how did you approach it, and what was the outcome?" (Focus on problem-solving, iterative design, and results).
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"How do you ensure your UI designs are both aesthetically pleasing and user-friendly?" (Prepare to discuss UX principles, user testing, and balancing art with function).
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"How do you collaborate with game designers and engineers to ensure your UI is implemented correctly and effectively?" (Highlight communication, understanding technical limitations, and iterative feedback).
Company & Culture Questions:
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"What interests you about working at Gameloft and on 'Disney Dreamlight Valley' specifically?" (Research the company's history, games, and the project's appeal).
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"How do you stay updated on the latest UI/UX trends in the gaming industry?" (Demonstrate passion and continuous learning).
Portfolio Presentation Strategy:
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Walkthrough: Be ready to present your portfolio digitally, screen-sharing your work.
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Contextualize: For each key piece, explain the project's goals, your specific contributions, the design decisions made, and the tools used.
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Highlight Process: Emphasize your design thinking, problem-solving approach, and how you incorporated feedback.
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Quantify Impact (if possible): If you have data on how your UI designs improved player engagement or satisfaction, present it.
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Conciseness: Be prepared to present your most impactful work efficiently.
📝 Enhancement Note: The interview process will heavily weigh your portfolio. Be prepared to defend your design choices and demonstrate a strong understanding of both artistic execution and user experience principles within the context of game development.
📌 Application Steps
To apply for this UI Artist position:
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Submit your application through the provided link on SmartRecruiters.
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Ensure your CV is up-to-date, tailored for a UI Artist role, and highlights relevant experience and skills, particularly in game development.
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Prepare and organize your UI art portfolio. Ensure it is easily accessible online (e.g., personal website, Behance, ArtStation) and showcases your best work relevant to game UI design.
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For each portfolio piece, prepare a brief description of the project, your role, the challenges faced, and the solutions implemented.
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Research Gameloft's recent projects, their company culture, and specific information about "Disney Dreamlight Valley" to demonstrate your genuine interest and understanding of the company and product.
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Be ready to complete a test assessment as indicated in the job description.
⚠️ Important Notice: This enhanced job description incorporates insights based on industry standards for UI Artist roles in game development and Gameloft's known practices. Candidates should verify all details, especially regarding specific technical requirements and interview stages, directly with the hiring organization.
Application Requirements
Candidates must possess a high-quality portfolio of game development UI art and proficiency in 2D software like Photoshop and Illustrator, alongside a solid grasp of design fundamentals such as typography and layout. A strong understanding of UX design principles and upper intermediate English proficiency are also required.