UI Artist
📍 Job Overview
Job Title: UI Artist
Company: Sperasoft
Location: Belgrade, City of Belgrade, Serbia
Job Type: FULL_TIME
Category: Creative & Media / Art & Design / Software Technology
Date Posted: 2026-02-15
Experience Level: 0-2 Years (Junior)
Remote Status: On-site
🚀 Role Summary
- Spearhead game UI development, encompassing the creation of new screens and the enhancement of existing UI elements within a defined visual style.
- Collaborate closely with UX Designers, Producers, and Game Designers to conceptualize and implement innovative solutions for product direction, visual aesthetics, and user experience.
- Develop and integrate UI into the game engine, working hand-in-hand with Engineering and Tech Art teams to ensure seamless implementation.
- Produce compelling UI motion design and animations, including screen transitions, to elevate the overall player experience.
📝 Enhancement Note: Based on the "0-2 Years" experience level, this role is positioned as a Junior UI Artist. The responsibilities indicate a focus on asset creation and implementation, with opportunities for animation and collaboration. The emphasis on "AAA product quality" suggests a high standard for visual execution and attention to detail, even at a junior level.
📈 Primary Responsibilities
- Design and develop game UI assets, including icons, buttons, menus, HUD elements, and other graphical components, ensuring they align with the project's art direction and visual style.
- Rework existing UI screens and elements to improve usability, aesthetics, and performance.
- Create all necessary UI graphics, meticulously adhering to the specified visual genre and style guidelines provided by the art direction.
- Provide accurate time estimates for UI tasks and deliver work within agreed-upon project timelines, demonstrating strong project management awareness.
- Implement UI assets and logic directly into the game engine, collaborating with engineers to ensure functional and visually correct integration.
- Produce UI motion design and animations, including dynamic screen transitions and interactive element feedback, to enhance user engagement.
- Prepare and present interactive UI prototypes to stakeholders for feedback and approval.
📝 Enhancement Note: The responsibilities highlight a direct contribution to the visual and interactive aspects of the game's user interface. The need for "correct time estimates" and "delivery within agreed time frames" indicates an expectation of basic project management skills and reliability, crucial for junior roles in fast-paced game development.
🎓 Skills & Qualifications
Education: Specific educational requirements are not detailed; however, a degree or equivalent experience in Graphic Design, Digital Art, Game Design, or a related field is typically expected for UI Artist roles.
Experience: 0-2 years of experience in UI design, with a strong preference for experience within the gaming industry. Demonstrable experience in creating UI for games is highly valued.
Required Skills:
- Proficiency in UI design toolset, specifically Figma, for creating wireframes, mockups, and interactive prototypes.
- Expert-level skills in raster graphics software, primarily Adobe Photoshop, for creating and editing UI assets.
- Ability to work with various visual genres and adapt to different art styles as specified by project art direction.
- Experience in creating and editing UI animations, with a preference for After Effects for motion graphics.
- Understanding of cross-platform games UI/UX specifics and best practices.
- Strong communication skills to effectively describe UI needs to developers, managers, and other team members.
- English language proficiency above an intermediate level, enabling clear written and verbal communication.
Preferred Skills:
- Experience in implementing UI directly within a game engine (e.g., Unreal Engine, Unity).
- Knowledge of the latest trends and best practices in game UI design.
- Prior experience in AAA game development projects.
- Ability to create and present interactive prototypes effectively within Figma.
- Understanding of design system principles and their application in game development.
- Familiarity with version control software (e.g., Git).
📝 Enhancement Note: The emphasis on Figma and Photoshop as primary tools, alongside After Effects for animation, defines the core technical skillset. The "nice to have" section suggests that candidates with game engine experience or AAA project exposure will have a competitive advantage, indicating potential for rapid learning and growth within the company's ambitious projects.
📊 Process & Systems Portfolio Requirements
Portfolio Essentials:
- A curated collection of UI design projects, showcasing a range of graphical assets, screen layouts, and interactive elements.
- Demonstrations of adaptability to different visual genres and art styles, with clear examples of adherence to project-specific art direction.
- Specific case studies highlighting UI development for games, detailing the process from concept to final implementation.
- Evidence of UI motion design and animation work, including examples of screen transitions or interactive element feedback.
Process Documentation:
- Showcase the design process for at least one significant UI project, detailing stages from initial wireframing and mockup creation to final asset production.
- Illustrate the collaborative process, explaining how you worked with UX designers, game designers, and engineers to refine and implement UI solutions.
- Include examples of how you gathered project information, estimated task durations, and managed your workload to meet deadlines.
📝 Enhancement Note: For a Junior UI Artist, the portfolio is paramount. It should clearly demonstrate proficiency in the required tools (Figma, Photoshop, After Effects) and the ability to translate art direction into functional and aesthetically pleasing UI elements. The inclusion of process and collaboration examples will be crucial to show potential beyond just asset creation.
💵 Compensation & Benefits
Salary Range: Based on industry standards for a Junior UI Artist (0-2 years experience) in Belgrade, Serbia, the estimated annual salary range is approximately €15,000 - €25,000 (gross). This estimate is derived from current market data for similar roles in Eastern European tech hubs, considering the cost of living and typical compensation for entry-level creative positions in the gaming sector.
Benefits:
- Learning & Development Opportunities: Access to training programs, workshops, and resources to enhance UI design skills and explore new technologies.
- Exceptional Private Medical Insurance Plan: Comprehensive healthcare coverage for employees.
- Casual Workplace Environment: A relaxed and informal office atmosphere that promotes comfort and creativity.
- New Renovation and Relaxation Area: Modernized office facilities, including dedicated spaces for breaks and relaxation to foster well-being.
Working Hours: Standard full-time hours are expected, likely around 40 hours per week, with the possibility of occasional overtime during crunch periods common in game development. The on-site nature of the role suggests a structured daily schedule.
📝 Enhancement Note: The salary estimate is based on general market research for junior creative roles in Belgrade. Actual compensation will depend on the candidate's specific skills, portfolio strength, and interview performance. The provided benefits are directly from the job description and highlight a focus on employee well-being and professional growth.
🎯 Team & Company Context
🏢 Company Culture
Industry: Game Development / Software Technology. Sperasoft operates within the dynamic and competitive gaming industry, known for its fast-paced development cycles, focus on innovation, and collaborative team environments.
Company Size: Sperasoft is a significant player in the game development services sector, suggesting a medium to large-sized organization with established processes and a substantial workforce. This size typically means structured teams, clear reporting lines, and opportunities for specialization.
Founded: Sperasoft was founded in 2004. With nearly two decades of experience, the company has a strong track record and deep expertise in game development, likely fostering a culture that values experience, quality, and continuous improvement.
Team Structure:
- The UI Artist will likely be part of a larger Art department, potentially reporting to a Lead Artist or Art Director.
- Collaboration is expected with UX Designers, Game Designers, Producers, Engineers, and Tech Artists, forming cross-functional project teams.
- The team structure will be project-based, with specific teams assigned to individual game titles or development projects.
Methodology:
- Sperasoft's approach to game development likely involves agile methodologies, emphasizing iterative development, regular feedback loops, and adaptability to changing project requirements.
- Data-driven decision-making may be employed, particularly in UI/UX, to ensure player engagement and satisfaction.
- A strong emphasis on quality assurance and adherence to AAA standards will be integral to their development processes.
Company Website: https://sperasoft.com/
📝 Enhancement Note: The company's long history and focus on game development services imply a mature, professional environment with a commitment to delivering high-quality products. The "Casual workplace environment" suggests a balance between professionalism and a relaxed atmosphere, common in gaming studios.
📈 Career & Growth Analysis
Operations Career Level: This role is at the Junior level (0-2 years of experience), focusing on executing specific UI design and implementation tasks under guidance. It's an entry point into the specialized field of Game UI Art.
Reporting Structure: The UI Artist will likely report to a Lead UI Artist, Art Director, or a Project Manager/Producer overseeing the art team for a specific project. They will collaborate closely with UX Designers and Engineers.
Operations Impact: While not directly revenue operations, the UI Artist's work is critical for the player experience. A well-designed and intuitive UI directly impacts player engagement, retention, and overall satisfaction, which are key drivers of game success and, consequently, revenue.
Growth Opportunities:
- Skill Specialization: Progress to a Mid-level and Senior UI Artist, taking on more complex design challenges and leading UI efforts on projects.
- Animation Specialization: Deepen expertise in UI motion design and animation, potentially moving into a dedicated UI Animator role.
- Technical Art Integration: Develop stronger skills in engine implementation, working towards a Technical UI Artist role that bridges art and engineering.
- Leadership: With significant experience, the opportunity to become a Lead UI Artist, mentoring junior team members and overseeing UI art direction for entire projects.
📝 Enhancement Note: The growth path for a UI Artist is clearly defined within the art discipline, with opportunities to specialize in animation or technical implementation, or to move into leadership roles. This is a typical trajectory in game development studios.
🌐 Work Environment
Office Type: The description mentions a "Casual workplace environment" with "New renovation and relaxation area," suggesting a modern, employee-focused office space designed to foster creativity and collaboration.
Office Location(s): The role is based in Belgrade, Serbia. Sperasoft has multiple offices, but this specific position is located in their Belgrade facility.
Workspace Context:
- The environment is conducive to creative work, with modern facilities and areas for relaxation.
- Expect access to industry-standard software and hardware necessary for UI design and implementation.
- Opportunities for direct interaction with a diverse team of artists, designers, and engineers, promoting a collaborative and learning-rich atmosphere.
Work Schedule: A standard full-time, on-site schedule is expected, likely aligning with typical business hours in Belgrade. While the environment is casual, adherence to project timelines and team collaboration needs will be essential.
📝 Enhancement Note: The emphasis on a casual yet modern environment, coupled with relaxation areas, points to a company culture that values employee well-being and creative output. For a UI artist, this type of environment can be highly conducive to focus and iteration.
📄 Application & Portfolio Review Process
Interview Process:
- Initial Screening: A review of your CV and portfolio to assess basic qualifications and artistic style.
- Portfolio Presentation: A session where you present your portfolio, discussing your design process, tool proficiency, and specific projects. Be prepared to answer questions about your contributions and decision-making.
- Technical Challenge: Potentially a small practical task or a discussion about how you would approach a specific UI design problem, testing your problem-solving skills and tool knowledge.
- Team/Culture Fit Interview: Meeting with potential team members (e.g., Lead Artist, Producer) to assess your communication skills, collaborative potential, and alignment with Sperasoft's culture.
Portfolio Review Tips:
- Curate Selectively: Showcase your best work, focusing on projects that demonstrate the skills required for this role (Figma, Photoshop, After Effects, game UI examples).
- Showcase Process: For 1-2 key projects, walk through your design thinking: problem definition, ideation, tool usage, iteration, and final outcome. Explain your rationale.
- Highlight Adaptability: Include examples that show you can work within different visual styles.
- Demonstrate Animation: Ensure your motion design and animation examples are clearly presented and highlight your capabilities.
- Be Concise and Clear: Be ready to articulate your contributions and the impact of your work succinctly.
Challenge Preparation:
- Practice with Figma/Photoshop: Be ready to demonstrate your proficiency or discuss your workflow in these tools.
- Think About UI/UX Principles: Consider common UI/UX challenges in games (e.g., clarity on mobile, intuitive navigation, accessibility).
- Articulate Your Approach: Prepare to explain how you would tackle a hypothetical UI design task, focusing on your thought process and problem-solving methodology.
📝 Enhancement Note: The portfolio is the most critical component for this role. Candidates should meticulously prepare it, highlighting relevant projects and being ready to discuss their contributions and design decisions in detail during interviews.
🛠 Tools & Technology Stack
Primary Tools:
- Figma: Expected for wireframing, prototyping, and collaborative UI design. Proficiency in creating interactive flows and component-based designs is key.
- Adobe Photoshop: Essential for creating and editing raster graphics, textures, and UI elements at a high quality.
- Adobe After Effects: Required for UI motion design and animation, creating dynamic transitions and visual effects for the user interface.
Analytics & Reporting: While not directly responsible for analytics, understanding how UI impacts player metrics (e.g., engagement, conversion rates) is beneficial. Familiarity with tools that might track UI element usage or player interaction could be a plus.
CRM & Automation: Not directly relevant to this role.
Game Engines (Preferred):
- Unreal Engine / Unity: Experience with implementing UI assets directly within these engines is a significant advantage, demonstrating a practical understanding of the development pipeline.
Version Control (Preferred):
- Git: Familiarity with version control systems is helpful for collaborative development workflows.
📝 Enhancement Note: The core technology stack is clearly defined: Figma, Photoshop, and After Effects. Any experience with game engines like Unity or Unreal Engine, particularly in UI implementation, will significantly differentiate a candidate.
👥 Team Culture & Values
Operations Values:
- Quality & Craftsmanship: A strong emphasis on producing high-quality visual assets and animations that meet AAA standards.
- Collaboration & Teamwork: Working effectively with cross-functional teams, valuing input from designers, engineers, and producers.
- Innovation & Creativity: Encouraging new ideas and approaches to UI design and player experience.
- Efficiency & Timeliness: Commitment to meeting project deadlines and delivering work within estimated timeframes.
- Continuous Learning: A culture that supports and encourages professional development and staying updated with industry trends.
Collaboration Style:
- Cross-functional Integration: Expect to work closely with UX Designers to refine user flows, Game Designers to align UI with gameplay mechanics, and Engineers/Tech Artists for seamless implementation.
- Feedback-Driven: A willingness to give and receive constructive feedback throughout the design and development process.
- Proactive Communication: An expectation to communicate clearly about needs, progress, and potential challenges.
📝 Enhancement Note: The culture appears to balance a strong focus on creative output and quality with the practical demands of game development, emphasizing teamwork and efficient delivery. The "casual" aspect suggests an open and approachable team dynamic.
⚡ Challenges & Growth Opportunities
Challenges:
- Adhering to Strict Art Direction: Balancing personal creative vision with the specific stylistic requirements of diverse game projects.
- Technical Implementation Constraints: Understanding and working within the limitations of game engines and real-time rendering for UI.
- Balancing Aesthetics and Usability: Creating visually stunning UI that is also intuitive and easy for players to navigate across different platforms.
- Meeting Tight Deadlines: Managing workload effectively to deliver high-quality assets and animations within project schedules, common in game development.
Learning & Development Opportunities:
- Skill Advancement: Deepen expertise in UI design, animation, and potentially engine integration through hands-on project experience.
- Industry Exposure: Work on potentially high-profile game titles, gaining valuable experience and portfolio pieces.
- Mentorship: Opportunities to learn from experienced Lead Artists and Art Directors within Sperasoft.
- New Technologies: Exposure to evolving tools and techniques in game UI development.
📝 Enhancement Note: The challenges are typical for a junior role in game development, focusing on skill acquisition, adaptation, and performance under pressure. The growth opportunities are well-defined, offering a clear path for career progression within the company.
💡 Interview Preparation
Strategy Questions:
- "Describe a challenging UI project you worked on and how you overcame the obstacles." (Focus on problem-solving, tool usage, and collaboration.)
- "How do you approach translating a game's art style into its user interface?" (Highlight your understanding of visual consistency and adaptation.)
- "Walk me through your process for creating a new UI screen from concept to implementation." (Detail your workflow using Figma, Photoshop, and potentially engine integration.)
- "What are your favorite examples of UI in modern games, and why?" (Demonstrate your awareness of current trends and good design principles.)
Company & Culture Questions:
- "What interests you about Sperasoft and working on game development projects?" (Research Sperasoft's portfolio and express genuine interest.)
- "How do you handle receiving constructive criticism on your designs?" (Showcase your openness to feedback and collaborative spirit.)
- "Describe a time you had to collaborate with engineers or non-designers on a project. How did you communicate your needs?" (Emphasize your communication and cross-functional collaboration skills.)
Portfolio Presentation Strategy:
- Structure is Key: Organize your portfolio logically, perhaps by project type or by skills demonstrated.
- Tell a Story: For each project, explain the brief, your role, the challenges, your solutions, and the outcome.
- Highlight Tool Proficiency: Explicitly mention the tools used (Figma, Photoshop, After Effects) and demonstrate your comfort with them.
- Focus on Game UI: Prioritize game-related UI examples if possible. If not, explain how your other UI experience is transferable.
- Be Ready for Technical Questions: Anticipate questions about your animation techniques, prototyping methods, and understanding of UI implementation.
📝 Enhancement Note: Candidates should be prepared to thoroughly explain their portfolio and design process, demonstrating not only technical skills but also their ability to collaborate, adapt, and contribute to a game development team.
📌 Application Steps
To apply for this UI Artist position:
- Submit your application through the application link provided on Workable.
- Portfolio Customization: Ensure your portfolio prominently features examples demonstrating proficiency in Figma, Photoshop, and After Effects, with a focus on UI design and animation. Tailor your presentation to highlight game UI examples if available.
- Resume Optimization: Update your resume to clearly articulate your experience with UI development, graphic design, motion graphics, and any relevant game development tools or engines. Use keywords such as "UI Artist," "Game UI," "Figma," "Photoshop," "After Effects," and "UI Animation."
- Interview Preparation: Practice discussing your portfolio projects in detail, focusing on your design process, problem-solving abilities, and collaboration experience. Prepare to answer questions about your understanding of UI/UX principles in games and your familiarity with industry trends.
- Company Research: Familiarize yourself with Sperasoft's company culture, their portfolio of game development projects, and their overall mission. Understand their commitment to "AAA product quality" and how your skills can contribute to their success.
⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.
Application Requirements
Candidates must be proficient with the UI design toolset (Figma) and raster graphics software (Photoshop), and possess the ability to work with various visual genres according to project art direction. A required English level is above Intermediate, and understanding of AAA quality requirements and cross-platform UI/UX specifics is necessary.