UI Artist
π Job Overview
Job Title: UI Artist
Company: Moon Active
Location: Worldwide (Remote)
Job Type: Contractor
Category: Game Art & Design Operations
Date Posted: 2025-08-21
Experience Level: Mid-Level (2-5 years)
Remote Status: Fully Remote
π Role Summary
- This role is focused on the crucial operational aspect of game development, specifically the User Interface (UI) for mobile gaming.
- The UI Artist will be instrumental in defining and executing the visual language and user experience of a major casual game, Coin Master - Board Adventure.
- Key responsibilities involve translating game design concepts into intuitive and engaging UI assets, ensuring seamless integration with cross-functional development processes.
- The role requires a blend of artistic talent and a strong understanding of UI/UX principles within the fast-paced mobile gaming industry, emphasizing efficient asset creation and performance optimization.
π Enhancement Note: While the title is "UI Artist," the responsibilities and required skills strongly suggest an operations-oriented role within the game development pipeline. The emphasis on "conceptualize, present, and execute ideas from A to Z," "work collaboratively with other designers and cross-functionally with UX, engineering, and product management," and "optimize UI assets for performance and compatibility" highlights the operational management of UI design assets and their integration into the product. The requirement for a portfolio and the focus on rapid iteration under tight schedules are also characteristic of operations roles that manage creative output within strict production constraints.
π Primary Responsibilities
- Develop and implement a cohesive, playful, and intuitive visual identity and user experience for a flagship mobile game.
- Conceptualize, design, and execute UI assets from initial ideation through final implementation, ensuring alignment with game objectives.
- Collaborate closely with UX designers, engineers, and product managers to integrate UI elements, optimize assets for performance, and ensure cross-device compatibility.
- Create and manage the implementation of engaging in-game events and content, ensuring visual consistency and adherence to brand guidelines.
- Iterate on UI designs based on stakeholder feedback, playtesting results, and performance data to continuously enhance the player experience and streamline user flows.
- Maintain visual consistency across all game screens and platforms, focusing on color schemes, typography, and overall stylistic coherence.
- Stay abreast of emerging design trends, best practices in mobile gaming UI/UX, and emerging technologies to inform design strategies and maintain a competitive edge.
π Enhancement Note: The responsibilities listed are standard for a UI Artist. However, the emphasis on "optimize UI assets for performance and compatibility," "work collaboratively with other designers and cross-functionally," and "iterate and refine UI designs based on feedback" points to an operational focus on delivering high-quality, functional UI elements within a production environment. The "implementation of fun, engaging in-game events and other game content" also suggests a role in operationalizing creative content.
π Skills & Qualifications
Education:
- While no specific degree is mandated, a strong educational background in Graphic Design, Digital Art, Human-Computer Interaction, or a related field is highly beneficial for understanding core design principles and user-centric design methodologies.
Experience:
- A minimum of 3 years of dedicated experience in game UI design and a demonstrable understanding of established game UI principles and best practices.
- Proven ability to thrive in dynamic, fast-paced development environments, making quick, informed decisions under tight project deadlines.
- Experience in optimizing creative assets for mobile platforms, considering screen resolutions, device capabilities, and performance constraints.
- Familiarity with agile development methodologies and experience working within iterative design cycles.
Required Skills:
- Game UI Design: Expertise in creating user-friendly, aesthetically pleasing, and functional interfaces specifically for mobile games.
- Visual Design Principles: Strong command of design fundamentals including composition, color theory, typography, and visual hierarchy.
- Conceptual Ideation: Ability to generate innovative and creative design concepts for game UI elements and features.
- Artistic Proficiency: Excellent drawing, sketching, and visual ideation skills, with a keen eye for detail and aesthetic quality.
- Software Proficiency: Expert-level knowledge of Adobe Photoshop and Adobe Illustrator.
- Wireframing & Prototyping: Skill in rapid sketching and creating accurate wireframes to represent UI layouts and user flows.
- Organizational Skills: Strong ability to manage multiple projects, prioritize tasks, and maintain organized design files.
- Communication Skills: Excellent verbal and written communication abilities to effectively collaborate with cross-functional teams and articulate design decisions clearly.
- Mobile Gaming Knowledge: Understanding of mobile gaming platforms, common UI patterns, screen resolutions, and device capabilities.
- Passion for Games: A genuine enthusiasm for video games and a deep understanding of the player experience in the mobile gaming sector.
Preferred Skills:
- 3D Software Proficiency: Experience with Blender or other 3D modeling tools for asset creation or visualization.
- UX Design Principles: A solid understanding of user experience (UX) principles and how they integrate with UI design.
- Animation & Motion Graphics: Familiarity with UI animation principles and tools for creating dynamic in-game interfaces.
- Data-Driven Design: Experience using player data and analytics to inform UI design decisions and improvements.
π Enhancement Note: The emphasis on "quick decision making within tight schedules" and "strong organizational skills" points to the operational requirement of managing creative output efficiently. The need for "mobile gaming platforms, screen resolutions, and device capabilities" knowledge is critical for the operational deployment of UI assets across a diverse user base. The explicit requirement for a portfolio link is a key indicator of the operational need to review demonstrable skills and past project execution.
π Process & Systems Portfolio Requirements
Portfolio Essentials:
- A comprehensive online portfolio showcasing a minimum of 3 years of work in game UI design, with a clear focus on mobile gaming projects.
- Demonstrated ability to create intuitive, engaging, and visually cohesive UI for casual mobile games.
- Examples of UI asset optimization for performance and cross-device compatibility, highlighting problem-solving in this area.
- Case studies or project breakdowns that illustrate the end-to-end design process, from initial concept and wireframing to final asset delivery and iteration.
- Evidence of strong visual design skills, including composition, color theory, typography, and attention to detail in UI elements.
- Projects that showcase the ability to work within established brand guidelines and contribute to a consistent game aesthetic.
Process Documentation:
- While not explicitly stated, candidates are expected to demonstrate an understanding of the UI design lifecycle within a game development context. This includes:
- Workflow design for asset creation and handoff to development teams.
- Implementation strategies for UI assets, ensuring they function correctly in-game.
- Methods for gathering feedback and iterating on designs based on user testing and stakeholder input.
- Processes for ensuring visual consistency and adherence to design systems.
π Enhancement Note: The explicit requirement to attach a portfolio link signifies the critical operational need to assess the candidate's ability to execute and deliver on UI design tasks. The portfolio serves as a direct measure of their process, skill execution, and ability to produce production-ready assets. The expectation of demonstrating optimization and cross-device compatibility highlights the operational focus on deliverable quality and efficiency.
π΅ Compensation & Benefits
Salary Range:
- As this is a contractor role with a "Worldwide" location, the salary will vary significantly based on the candidate's location, experience, and local market rates for UI Artists in the gaming industry.
- For experienced UI Artists (2-5 years) working remotely in regions with a strong tech and gaming presence (e.g., North America, Western Europe), a competitive hourly rate could range from $30 - $60 USD per hour.
- For candidates in regions with a lower cost of living but possessing exceptional skills and a strong portfolio, rates may be adjusted accordingly.
- Research Methodology: This estimate is based on industry benchmarks for contract UI Artists in the casual mobile gaming sector, considering the company's standing as a "top mobile game company." Data from platforms like Glassdoor, LinkedIn Salary, and industry-specific salary surveys for contract creative roles were consulted, with adjustments for remote work and global distribution.
Benefits:
- Exceptional, Innovative, and Dynamic Work Environment: Access to a stimulating and forward-thinking company culture that fosters creativity and professional growth.
- Tremendous Growth and Career Advancement Opportunities: Potential to expand skills and responsibilities within a successful and growing mobile gaming company.
- Encouragement and Support for Learning Exploration: Opportunities to develop new skills, explore different creative avenues, and stay current with industry trends.
- Direct Impact on Personalized Product Experiences: The chance to contribute directly to the design and user experience of games played by millions globally.
- Global Data-Driven Company: Work within an organization that leverages data to inform decisions, offering insights into player behavior and game performance.
- Unique Product and Strong R&D Center: Involvement with a popular product and a robust research and development environment.
- Transparency and Open Employee Communication: A culture that values open dialogue and clear communication channels.
Working Hours:
- This is a contractor position, implying a flexible work schedule potentially aligned with standard full-time hours (approximately 40 hours per week) to ensure efficient collaboration with global teams. The remote nature allows for flexibility in structuring the workday, provided deliverables are met and communication is maintained.
π Enhancement Note: The benefits provided are common for contract roles but are framed to highlight career development and impact, aligning with the operational goal of attracting and retaining skilled talent. The salary range is an estimation based on industry standards for contract creative roles in the gaming sector, acknowledging the "Worldwide" location and the "Contractor" employment type.
π― Team & Company Context
π’ Company Culture
Industry: Mobile Gaming (Casual Games)
Company Size: Large (Estimated 500-1000+ employees based on typical "top mobile game company" profiles)
Founded: 2010 (approximate, based on public information about Moon Active)
Team Structure:
- The UI Artist will likely be part of a larger Art or Design department within Moon Active.
- This department would collaborate closely with Product Management, UX Design, Engineering, and Game Design teams.
- The reporting structure would typically involve a Lead UI Artist, Art Director, or a Creative Director overseeing the art pipeline.
- Cross-functional collaboration is essential, requiring effective communication and asset integration with development teams to ensure the UI is functional and performant within the game engine.
Methodology:
- Data-Driven Design: Moon Active emphasizes a data-driven approach, meaning UI designs and improvements are often informed by player analytics, A/B testing results, and user feedback.
- Agile Development: The company likely employs agile methodologies, requiring UI artists to work in iterative cycles, adapt to changes quickly, and deliver assets incrementally.
- Performance Optimization: A key operational focus is ensuring UI assets are optimized for performance across a wide range of mobile devices, balancing visual fidelity with loading times and resource usage.
Company Website: https://www.moonactive.com/
π Enhancement Note: Moon Active is a prominent player in the casual mobile gaming market, known for titles like Coin Master. This context implies a highly competitive, fast-paced, and results-oriented environment where operational efficiency in creative asset delivery is paramount. The company's success suggests a mature development process and a strong focus on player engagement and monetization strategies, which the UI plays a critical role in.
π Career & Growth Analysis
Operations Career Level: Mid-Level UI Artist
Reporting Structure: The UI Artist will likely report to a Lead UI Artist or Art Director, with close collaboration with Product Managers and UX Designers. This structure ensures alignment with both artistic vision and product requirements.
Operations Impact: The UI Artist's work directly impacts player engagement, retention, and monetization by creating intuitive, appealing, and seamless user experiences. Effective UI design operationalizes the game's features and progression, making it accessible and enjoyable for millions of players.
Growth Opportunities:
- Skill Specialization: Develop deeper expertise in specific areas of UI design, such as motion graphics, animation, or advanced visual effects within the game interface.
- Lead/Senior Roles: Progress to a Senior UI Artist or Lead UI Artist position, taking on more responsibility for art direction, team mentorship, and project oversight.
- Cross-Functional Transition: Potential to move into UX Design, Product Management, or other operational roles within the game development pipeline by leveraging their understanding of user interaction and product development processes.
- Project Leadership: Take ownership of the UI design for new game features or entire projects, managing the creative process from concept to completion.
π Enhancement Note: The growth path for a UI Artist in a company like Moon Active is typically tied to demonstrating not just artistic skill but also operational proficiency in delivering high-quality assets under pressure, collaborating effectively, and contributing to product success. The emphasis on "growth and career advancement opportunities" within the company's benefits suggests a commitment to internal development for high-performing individuals.
π Work Environment
Office Type: While the role is advertised as "Worldwide" and "TELECOMMUTE," indicating a remote-first or fully remote setup, Moon Active has physical offices. For remote employees, their "office" is their home workspace.
Office Location(s): Moon Active has offices in Tel Aviv, Israel, and potentially other global locations. The remote nature of this contract role means the specific office location is not a primary factor, but adherence to global work standards is expected.
Workspace Context:
- Remote Collaboration Tools: Expect to utilize project management software, communication platforms (e.g., Slack, Discord), and cloud-based design collaboration tools.
- Independent Work Environment: The role requires self-discipline and the ability to manage one's own workspace and schedule effectively to meet project deadlines.
- Cross-Team Interaction: Despite the remote nature, there will be frequent virtual interactions with design, product, and engineering teams to ensure seamless integration of UI assets and feedback loops.
Work Schedule:
- As a contractor, the work schedule is expected to be flexible, allowing for work-life balance, but must align with the operational needs of the project. This typically means being available during core business hours for key meetings and collaboration, often requiring flexibility to accommodate different time zones if working with globally distributed teams.
π Enhancement Note: The fully remote aspect for this contractor role emphasizes the need for strong self-management and digital collaboration skills. The company's emphasis on data-driven decisions and innovation translates to a dynamic work environment where adaptability and continuous learning are key operational traits.
π Application & Portfolio Review Process
Interview Process:
- Application Submission: Submit resume and, crucially, a link to an online UI Artist portfolio. Applications without a portfolio link will likely not be considered.
- Initial Screening: A review of portfolios to assess artistic skill, relevant experience, and adherence to technical requirements.
- Technical/Creative Interview: Likely a video call with a hiring manager or lead artist to discuss the portfolio in detail, assess understanding of UI/UX principles, and gauge problem-solving skills. This may include a small, timed design challenge.
- Cross-Functional Interview: Potentially a discussion with Product Management or Engineering leads to evaluate collaboration skills, understanding of development constraints, and ability to integrate UI assets into the game pipeline.
- Final Interview/Offer: A final discussion, potentially with a director, to confirm fit and extend an offer.
Portfolio Review Tips:
- Curate Select Projects: Showcase your strongest and most relevant work, focusing on mobile game UI. Aim for 3-5 high-quality projects.
- Showcase Process: For each project, include a brief overview, your role, the problem you solved, your design process (sketches, wireframes, user flows), and the final outcome.
- Highlight Key Skills: Explicitly demonstrate your proficiency in Photoshop, Illustrator, conceptual ideation, color theory, and typography within your project examples.
- Mobile Optimization Focus: Include examples or descriptions of how you optimized assets for different screen resolutions and device capabilities.
- Clarity and Navigation: Ensure your portfolio is easy to navigate, visually appealing, and loads quickly.
- Contextualize Contributions: If part of a team, clearly define your specific contributions to each project.
Challenge Preparation:
- Design Challenge: Be prepared for a short, practical design exercise. This might involve creating a UI element for a new game feature or redesigning an existing interface based on specific criteria.
- Problem-Solving: Think about how you approach design challenges, break down problems, and arrive at solutions. Be ready to articulate your thought process.
- Time Management: Practice working under timed conditions for design tasks.
- Communication: Prepare to present your design choices clearly and concisely, explaining the rationale behind them.
π Enhancement Note: The explicit instruction to include a portfolio link underscores its operational importance. The interview process will heavily scrutinize this portfolio to determine the candidate's ability to deliver on the core responsibilities. Preparation should focus on demonstrating not just artistic talent but also a structured approach to design, problem-solving, and collaboration within a game development context.
π Tools & Technology Stack
Primary Tools:
- Adobe Photoshop: Essential for creating raster-based UI assets, textures, and graphical elements.
- Adobe Illustrator: Crucial for vector-based UI elements, icons, logos, and scalable graphics.
- Blender (or other 3D tools): A bonus, useful for creating 3D UI elements, mockups, or visualizers.
Analytics & Reporting:
- While not directly used by the UI Artist, understanding how UI performance is tracked and reported (e.g., loading times, interaction rates) is beneficial for optimization. Tools like Unity Analytics or custom in-game analytics platforms are relevant.
CRM & Automation:
- Not directly applicable to the UI Artist role, but familiarity with project management and asset management systems is important.
π Enhancement Note: Proficiency in Photoshop and Illustrator is a non-negotiable operational requirement for this role, as these are the primary tools for delivering UI assets. The mention of Blender as a bonus indicates a willingness to embrace more advanced techniques for visual impact.
π₯ Team Culture & Values
Operations Values:
- Efficiency & Productivity: A strong emphasis on delivering high-quality work within tight deadlines, optimizing workflows for speed and accuracy.
- Collaboration & Teamwork: Valuing open communication and the ability to work effectively with diverse teams (art, design, engineering, product).
- Data-Driven Decision Making: Using player data and analytics to inform design choices and iterate on UI for maximum impact.
- Innovation & Creativity: Encouraging novel ideas and pushing creative boundaries within the mobile gaming space.
- Player-Centricity: A commitment to understanding and enhancing the player experience through intuitive and engaging design.
Collaboration Style:
- Agile and Iterative: Expect a collaborative process that involves frequent feedback loops and iterative refinement of designs.
- Cross-Functional Integration: Strong emphasis on working closely with engineers and product managers to ensure UI designs are technically feasible and align with product goals.
- Knowledge Sharing: A culture that encourages sharing best practices, design techniques, and insights to foster collective growth.
π Enhancement Note: The company's values, particularly "efficiency & productivity" and "data-driven decision making," directly translate into operational expectations for the UI Artist. The ability to collaborate effectively across disciplines is key to ensuring the smooth operational integration of UI assets into the game.
β‘ Challenges & Growth Opportunities
Challenges:
- Balancing Aesthetics with Performance: A constant challenge in mobile game development is creating visually stunning UI that also performs optimally across a wide range of devices and network conditions.
- Rapid Iteration Under Tight Deadlines: The fast-paced nature of mobile game development requires quick decision-making and efficient asset creation to meet frequent release schedules.
- Cross-Device Compatibility: Ensuring UI elements look and function correctly across various screen sizes, resolutions, and aspect ratios.
- Adapting to Evolving Trends: Staying current with the latest UI/UX trends in mobile gaming and integrating them effectively without compromising core game identity.
Learning & Development Opportunities:
- Advanced UI/UX Techniques: Opportunities to learn and apply cutting-edge UI/UX principles and design patterns specific to mobile gaming.
- Industry Conferences & Workshops: Potential access to industry events or online courses focused on game art, UI design, and mobile development.
- Mentorship: Learning from senior artists and designers within Moon Active, gaining insights into best practices and career development.
- Exposure to Diverse Projects: Working on different game features and events provides exposure to a variety of design challenges and problem-solving scenarios.
π Enhancement Note: The challenges highlight the operational complexities of the role, emphasizing the need for adaptability and problem-solving skills. The growth opportunities are framed around enhancing both artistic and operational capabilities within the gaming industry.
π‘ Interview Preparation
Strategy Questions:
- "Describe your process for creating a new UI feature from concept to implementation."
- Preparation: Outline your workflow, from initial brainstorming and wireframing to asset creation, collaboration with developers, and iteration based on feedback. Use a specific project example.
- "How do you ensure your UI designs are optimized for performance on mobile devices?"
- Preparation: Discuss your strategies for asset compression, vector vs. raster usage, managing polygon counts (if applicable), and understanding device constraints. Reference specific tools or techniques you use.
- "How do you handle feedback from stakeholders, especially when it conflicts with your initial design vision?"
- Preparation: Focus on your ability to listen, understand the underlying concern, and find collaborative solutions. Emphasize balancing artistic integrity with product goals.
- "Tell us about a time you had to work under a tight deadline for a critical UI element. How did you manage it?"
- Preparation: Prepare a STAR method (Situation, Task, Action, Result) response that highlights your time management, prioritization, and ability to deliver under pressure.
- "What are your favorite mobile games from a UI/UX perspective, and why?"
- Preparation: Research popular and well-designed mobile games. Be ready to articulate what makes their UI effective, citing specific examples of intuitiveness, visual appeal, and user flow.
Company & Culture Questions:
- "What interests you about working on Coin Master - Board Adventure specifically?"
- Preparation: Research the game, its mechanics, and its target audience. Show genuine enthusiasm and connect your skills to its success.
- "How do you stay updated on the latest trends in mobile game UI design?"
- Preparation: Mention industry blogs, design communities, following key designers on social media, and actively playing new games.
- "Describe your ideal collaborative environment."
- Preparation: Align your answer with Moon Active's emphasis on data-driven, cross-functional collaboration.
Portfolio Presentation Strategy:
- Narrative is Key: Don't just show the final images; tell the story behind each project. Explain the problem, your process, and the solution.
- Focus on Impact: Quantify results where possible (e.g., "improved user flow by X%", "reduced interaction time for Y feature"). If not quantifiable, describe the qualitative improvements.
- Demonstrate Versatility: Showcase a range of UI elements and styles if applicable, but maintain a consistent quality.
- Technical Proficiency: Be ready to discuss the tools and techniques you used for each project.
- Conciseness: Present your portfolio efficiently, focusing on the most impactful aspects relevant to the role.
Challenge Preparation:
- Understand the Brief: Carefully read and understand the requirements of any design challenge.
- Prioritize Core Functionality: Focus on delivering a functional and intuitive solution, even if it means sacrificing some visual polish under time constraints.
- Articulate Your Process: Be prepared to explain your design decisions and trade-offs.
- Consider the Target Audience: Design with the game's players in mind.
π Enhancement Note: Interview preparation should strongly emphasize showcasing not just artistic talent but also the operational capabilities of efficient workflow, problem-solving, and effective collaboration. The portfolio is the primary tool for demonstrating these operational aspects.
π Application Steps
To apply for this operations position:
- Submit your application through the provided link on Comeet.
- Portfolio Customization: Ensure your portfolio prominently features your best mobile game UI design work, specifically highlighting projects that demonstrate intuitive design, visual appeal, and cross-device optimization. Categorize your work clearly, perhaps by project or skill.
- Resume Optimization: Tailor your resume to emphasize keywords like "Game UI," "Mobile Gaming," "Photoshop," "Illustrator," "Wireframing," "User Experience," "Asset Optimization," and "Cross-functional Collaboration." Quantify achievements where possible, focusing on efficiency and impact.
- Interview Preparation: Practice articulating your design process, problem-solving approach, and how you handle feedback. Prepare to walk through your portfolio during the interview, explaining your roles and contributions.
- Company Research: Familiarize yourself with Moon Active, their games (especially Coin Master), and their company culture. Understand their data-driven approach and commitment to player experience.
β οΈ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.
Application Requirements
Candidates should have at least 3 years of experience in game UI and a strong understanding of UI principles. Proficiency in design tools and strong communication skills are essential for collaboration.