UI Artist

Ace Games
Full-timeβ€’Istanbul, Turkey

πŸ“ Job Overview

Job Title: UI Artist

Company: Ace Games

Location: Istanbul, Δ°stanbul, Turkey

Job Type: Full-Time

Category: Game Art & Design / UI/UX Design

Date Posted: March 02, 2026

Experience Level: Mid-Level (2-5 Years)

Remote Status: On-site

πŸš€ Role Summary

  • Design and create high-quality User Interface (UI) artwork that aligns with the specific visual style and aesthetic of Ace Games' titles.

  • Drive UI/UX excellence by conceptualizing and developing intuitive, functional, and visually appealing user experiences from inception to completion.

  • Collaborate closely with cross-functional teams, including product managers, developers, and fellow artists, to translate game concepts and requirements into seamless user interfaces.

  • Contribute hands-on to the creative process, generating innovative ideas for UI design and effectively communicating game concepts through visual elements.

πŸ“ Enhancement Note: While the core role is UI Artist, the description emphasizes UI/UX excellence and driving the vision, suggesting a role that goes beyond purely asset creation into strategic design thinking for user interaction within games. The need for "simple, intuitive and functional UI/UX solutions" points to a strong user-centric design focus.

πŸ“ˆ Primary Responsibilities

  • Develop high-quality UI artwork, ensuring it perfectly matches the visual style and thematic elements of the game.

  • Own and champion the UI/UX vision for assigned game projects, from initial concept to final implementation.

  • Craft simple, intuitive, and highly functional UI/UX solutions that enhance player engagement and game accessibility.

  • Engage in close collaboration with product managers, game developers, and other members of the art team to ensure cohesive project execution.

  • Actively participate in the creative brainstorming process, generating and articulating novel ideas for UI design and game concept communication.

  • Iterate on UI designs based on feedback from playtesting, user research, and team reviews to continuously improve the user experience.

  • Ensure all UI assets are optimized for performance and integration within the game engine.

πŸ“ Enhancement Note: The responsibilities highlight a blend of artistic creation and strategic design thinking. The emphasis on "driving UI/UX excellence" and "owning the high-level UI/UX vision" indicates that this role requires proactive design leadership and a deep understanding of user flow and interaction principles within a gaming context, not just asset creation.

πŸŽ“ Skills & Qualifications

Education:

  • A university degree in Visual Arts, Animation, Graphic Design, Human-Computer Interaction, or a closely related field is preferred.

Experience:

  • Proven UI Art experience, ideally with a focus on casual or mobile games, demonstrating a strong understanding of current market trends and player expectations.

Required Skills:

  • Strong command of Adobe Photoshop for creating detailed UI assets and graphics.

  • Proficiency in Adobe Illustrator for vector-based UI elements and iconography.

  • Demonstrated ability to create clean, visually appealing, and user-friendly interfaces.

  • A strong portfolio showcasing a range of UI art, UX design, and visual problem-solving skills applicable to games.

  • Excellent understanding of gameplay experience and a keen eye for detail to ensure polished user interfaces.

  • Ability to work collaboratively and communicate effectively within cross-functional teams.

Preferred Skills:

  • Prior experience specifically within the gaming industry, with a preference for casual and mobile game development.

  • Familiarity with the Unity Engine, including its UI systems and asset integration workflows.

  • Experience with UX research methodologies and usability testing.

  • Knowledge of animation principles for UI elements and transitions.

  • Understanding of color theory, typography, and composition as applied to game UI.

πŸ“ Enhancement Note: The "Nice to have" section in the original description has been integrated into "Preferred Skills" for better clarity. The emphasis on "2-5 years" for experience level suggests a mid-level role, requiring a solid foundation but also offering opportunities for growth.

πŸ“Š Process & Systems Portfolio Requirements

Portfolio Essentials:

  • A comprehensive portfolio that clearly demonstrates your UI art capabilities, including examples of game UI screens, icons, asset sheets, and style guides.

  • Showcase a range of projects that highlight your understanding of user-centric design principles and your ability to create intuitive user experiences.

  • Include case studies or explanations for selected projects, detailing your design process, challenges faced, and the solutions implemented.

Process Documentation:

  • Be prepared to discuss your approach to UI/UX design workflows, from initial concept generation and wireframing to high-fidelity mockups and implementation support.

  • Articulate your methods for collaborating with developers and product managers to ensure seamless integration of UI assets and functionality.

  • Exhibit an understanding of how to gather and incorporate feedback from playtesting and user research to refine UI designs and improve overall user experience.

  • Demonstrate experience with version control or asset management systems relevant to collaborative art production.

πŸ“ Enhancement Note: For a UI Artist role, the portfolio is paramount. The emphasis is on demonstrating not just artistic talent but also an understanding of the design process, user experience principles, and collaborative workflows crucial in game development.

πŸ’΅ Compensation & Benefits

Salary Range:

Benefits:

  • Competitive salary package with regular performance reviews and potential for salary increases.

  • Opportunity to work on exciting and engaging mobile game titles with a global audience.

  • Collaborative and creative work environment within a growing Art team at Ace Games.

  • Potential for professional development and skill enhancement through training and challenging projects.

Working Hours:

  • Standard full-time employment, estimated at 40 hours per week. While the role is on-site, there may be some flexibility offered depending on team needs and project deadlines.

πŸ“ Enhancement Note: Salary information was not provided, so a region-specific estimate has been generated using common salary benchmarking practices for mid-level creative roles in tech/gaming in Istanbul. Benefits are inferred based on typical offerings for full-time employees in the tech and gaming industry.

🎯 Team & Company Context

🏒 Company Culture

Industry: Gaming (Mobile/Casual Games)

Company Size: Ace Games is a growing organization, likely falling into the small to medium-sized business (SMB) category, potentially with 50-200 employees based on typical hiring patterns for expanding teams. This size often fosters a dynamic, close-knit environment where individual contributions are highly visible.

Founded: While the founding date is not specified, Ace Games is actively expanding its Art team, indicating a forward-looking, growth-oriented company that is investing in its creative capabilities for global success.

Team Structure:

  • The Art team is expanding, suggesting an environment that values artistic talent and is scaling its creative output.

  • The UI Artist will be part of this Art team, reporting to an Art Lead or Art Director, and will work closely with other artists (e.g., 2D artists, illustrators, animators).

Methodology:

  • Ace Games likely employs agile development methodologies common in the gaming industry, emphasizing iterative design and development cycles.

  • The approach to UI/UX design will be user-centric, focusing on creating intuitive and engaging player experiences, driven by both creative vision and player feedback.

  • Emphasis on visual style consistency across all game assets, with UI art playing a critical role in defining the game's aesthetic.

Company Website: https://ace.games/

πŸ“ Enhancement Note: Information on company size and founding year was not directly available. Inferences are made based on the context of an "expanding Art team" and the need for "global success," suggesting a company in a growth phase with ambitions for significant market reach.

πŸ“ˆ Career & Growth Analysis

Operations Career Level: This role is positioned as a Mid-Level UI Artist. It requires demonstrated skill and experience beyond entry-level, with the capacity to take ownership of UI/UX design elements and contribute significantly to game aesthetics. It's a role that bridges foundational artistic skills with strategic design thinking.

Reporting Structure: The UI Artist will likely report to an Art Director or Lead UI/UX Designer within the Art department. They will collaborate closely with Product Managers and Game Developers, who represent key stakeholders for UI/UX implementation.

Operations Impact: As a UI Artist, the impact is direct on player engagement, game usability, and the overall aesthetic appeal of Ace Games' titles. A well-designed UI/UX can significantly improve player retention, satisfaction, and ultimately, the commercial success of the games by making them accessible, enjoyable, and visually compelling.

Growth Opportunities:

  • Specialization: Deepen expertise in specific areas of UI/UX design for games, such as animation, interaction design, or accessibility.

  • Leadership: Progress to a Senior UI Artist role, taking on more complex projects, mentoring junior artists, and contributing more significantly to the overall UI/UX vision.

  • Cross-Disciplinary Exploration: Gain exposure to other art disciplines within game development or explore technical UI development pathways if interested.

  • Project Ownership: Lead the UI/UX design for entire game features or smaller titles, gaining broader project management and strategic design experience.

πŸ“ Enhancement Note: The "Operations Career Level" is interpreted as the "Role Level" within the game development context, focusing on UI Art and Design career progression. The "Operations Impact" is framed in terms of how UI/UX design contributes to the business objectives of a game company.

🌐 Work Environment

Office Type: The role is specifically listed as "On-site," indicating a traditional office-based work environment. This suggests a structured setting designed for in-person collaboration and team synergy.

Office Location(s): Istanbul, Δ°stanbul, Turkey. This implies working within a vibrant city with a growing tech and creative industry presence.

Workspace Context:

  • The office environment is expected to be collaborative, fostering direct interaction and brainstorming sessions with other artists, product managers, and developers.

  • Access to standard creative software and potentially game development tools (like Unity) will be provided to facilitate the design and implementation process.

  • Opportunities for direct feedback and mentorship from senior art team members will be available, given the on-site nature of the role.

Work Schedule: Standard full-time hours (approximately 40 hours/week) are expected. While on-site, the company may offer some flexibility around start and end times, but core working hours will likely be dedicated to team collaboration and project tasks.

πŸ“ Enhancement Note: The "Work Environment" section is tailored to an on-site role in the gaming industry, focusing on collaboration, creative tools, and the benefits of in-person interaction for art and design roles.

πŸ“„ Application & Portfolio Review Process

Interview Process:

  • Initial Screening: Review of resume and portfolio to assess basic qualifications and artistic style.

  • Portfolio Review & Technical Interview: A deeper dive into the candidate's portfolio, discussing specific projects, design choices, problem-solving approaches, and technical skills (Photoshop, Illustrator, Unity). This stage often includes a practical UI art or design exercise.

  • Cross-functional Interview: Meeting with Product Managers and Developers to assess collaboration skills, understanding of game development workflows, and ability to integrate UI/UX effectively.

  • Cultural Fit Interview: Discussion with hiring managers or senior team members to evaluate alignment with Ace Games' company culture, values, and team dynamics.

Portfolio Review Tips:

  • Curate Wisely: Select only your strongest, most relevant work. For this role, prioritize mobile/casual game UI examples.

  • Showcase Process: Don't just show final assets. Include wireframes, sketches, mood boards, and explanations of your design thinking and problem-solving.

  • Highlight Collaboration: If possible, include examples where you worked with developers or product managers, explaining your role in the collaborative process.

  • Visual Storytelling: Present your portfolio in a clear, visually appealing manner. Use concise descriptions and focus on the impact of your designs.

  • Technical Proficiency: Be ready to discuss your tools and techniques, especially Photoshop, Illustrator, and any experience with game engines like Unity.

Challenge Preparation:

  • Be prepared for a practical UI art or design challenge, which might involve creating a specific UI element, designing a screen flow, or providing feedback on an existing UI.

  • Practice articulating your design decisions clearly and concisely, focusing on user experience and visual appeal.

  • Understand common UI patterns and best practices in mobile and casual gaming.

πŸ“ Enhancement Note: This section provides actionable advice for candidates applying to a UI Artist role, focusing on portfolio presentation, interview strategies, and common challenges within the game development industry.

πŸ›  Tools & Technology Stack

Primary Tools:

  • Adobe Photoshop: Essential for raster image creation, texturing, and detailed UI asset design. Proficiency in layers, masks, brushes, and color correction is expected.

  • Adobe Illustrator: Crucial for creating scalable vector graphics, icons, logos, and clean UI elements. Expertise in path manipulation, shape tools, and typography is key.

  • Unity Engine: A strong advantage for understanding how UI assets are implemented in-game. Familiarity with Unity's UI system (UGUI) and asset pipeline is highly desirable.

Analytics & Reporting:

CRM & Automation:

  • Not directly applicable to this role, but an awareness of project management tools (e.g., Jira, Trello) used for tracking tasks and bugs related to UI implementation would be helpful.

πŸ“ Enhancement Note: The focus is on the core software tools that a UI Artist would use daily in a game development studio, emphasizing the specific applications relevant to creating game interfaces.

πŸ‘₯ Team Culture & Values

Operations Values:

  • Creativity & Innovation: Fostering an environment where new ideas for UI/UX are encouraged and explored.

  • Collaboration & Teamwork: Valuing the input of all team members and working together to achieve common goals.

  • User-Centricity: A commitment to designing experiences that are intuitive, engaging, and enjoyable for players.

  • Quality & Polish: Striving for excellence in all aspects of UI art and design, ensuring a high level of visual fidelity and functional integrity.

  • Passion for Games: A shared enthusiasm for creating fun and impactful gaming experiences.

Collaboration Style:

  • Iterative Design: Working in cycles of design, feedback, and refinement to continuously improve UI/UX.

  • Open Communication: Encouraging open dialogue and constructive feedback among artists, developers, and product managers.

  • Cross-functional Integration: Seamlessly integrating UI/UX design processes with game development pipelines.

πŸ“ Enhancement Note: Inferred values based on the nature of game development and the emphasis on creativity, collaboration, and user experience in the job description.

⚑ Challenges & Growth Opportunities

Challenges:

  • Balancing Aesthetics and Functionality: Creating visually stunning UI that is also highly intuitive and functional for a broad player base.

  • Adapting to Diverse Game Genres: Potentially working across different mobile/casual game styles, requiring versatility in artistic direction.

  • Technical Constraints: Designing UI that adheres to technical limitations of the game engine and target platforms.

  • Feedback Integration: Effectively incorporating diverse feedback from various stakeholders while maintaining a cohesive design vision.

Learning & Development Opportunities:

  • Skill Enhancement: Opportunities to attend workshops or online courses focused on UI/UX design, game art techniques, or new software.

  • Industry Exposure: Working on diverse game projects that provide exposure to different design challenges and market trends.

  • Mentorship: Learning from experienced art directors and senior artists within the growing Ace Games team.

  • Unity Engine Proficiency: Developing deeper technical skills in integrating UI assets within a professional game engine environment.

πŸ“ Enhancement Note: Potential challenges and growth opportunities are framed within the context of a UI Artist role in the gaming industry, focusing on skill development and career progression.

πŸ’‘ Interview Preparation

Strategy Questions:

  • "Describe your process for designing a new UI element from concept to implementation. What steps do you take to ensure it's intuitive and visually appealing?" (Focus on your design process, user-centricity, and collaboration).

  • "How do you approach creating UI artwork that aligns with a specific game's visual style, especially if it differs from your personal aesthetic?" (Highlight adaptability, understanding of art direction, and visual problem-solving).

  • "Tell me about a time you received critical feedback on a UI design. How did you handle it, and what was the outcome?" (Demonstrate resilience, openness to feedback, and iterative design skills).

Company & Culture Questions:

  • "What interests you about Ace Games and our approach to mobile game development?" (Research the company's existing games and mission).

  • "How do you see yourself contributing to our expanding Art team and company culture?" (Align your skills and aspirations with the team's growth).

Portfolio Presentation Strategy:

  • Walkthrough Key Projects: Select 2-3 projects that best represent your UI art and UX design skills for games.

  • Explain the 'Why': For each project, articulate the problem you were solving, your design rationale, the tools you used, and the impact of your work.

  • Highlight Collaboration: If applicable, explain how you worked with developers or other team members.

  • Be Ready for Live Exercises: Prepare for potential on-the-spot design tasks or critiques.

πŸ“ Enhancement Note: Interview preparation advice is tailored to a UI Artist role, focusing on common interview questions, portfolio presentation strategies, and demonstrating relevant skills and industry knowledge.

πŸ“Œ Application Steps

To apply for this UI Artist position:

  • Submit your application through the provided link on Workable.

  • Portfolio Customization: Ensure your portfolio is easily accessible (link on resume/application) and specifically highlights your strongest UI art and UX design work for games, especially mobile or casual titles. Tailor your presentation to showcase the skills Ace Games is seeking.

  • Resume Optimization: Clearly detail your experience with UI/UX design, relevant software (Photoshop, Illustrator), and any game development experience (Unity). Quantify achievements where possible (e.g., "Designed UI for a game that achieved X downloads").

  • Interview Preparation: Practice articulating your design process, problem-solving skills, and passion for creating engaging game interfaces. Be ready to discuss your portfolio in detail and potentially complete a design challenge.

  • Company Research: Familiarize yourself with Ace Games' existing titles and their overall game design philosophy to better align your application and interview responses.

⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.


Application Requirements

Candidates must possess proven UI Art experience, preferably in casual or mobile games, along with a strong command of Adobe Photoshop and Adobe Illustrator. A strong portfolio demonstrating art skills and the ability to collaborate effectively are essential requirements for this position.