Lead UI Artist
š Job Overview
Job Title: Lead UI Artist
Company: Rebellion
Location: Oxford, England, United Kingdom
Job Type: Full-time
Category: Game Development - Art & Design
Date Posted: March 30, 2026
Experience Level: 5-10 years
Remote Status: On-site
š Role Summary
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Lead and mentor a team of UI Artists, Technical UI Designers, and UX Designers to shape the vision and aesthetic of UI for unannounced titles.
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Drive the User Experience (UX) strategy and User Interface (UI) deliverables across the entire project lifecycle, from concept to implementation.
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Foster a highly collaborative environment, working within a multidisciplinary leadership team to ensure cohesive and high-quality game experiences.
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Utilize data analysis to understand user behavior and feedback, informing design iterations and strategic decisions for UI/UX.
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Collaborate cross-functionally to define and evolve workflows, pipelines, and long-term UI/UX goals for the studio.
š Enhancement Note: This role is clearly for a senior-level UI Artist with significant leadership responsibilities in the video game industry. The emphasis on leading teams, developing UX strategy for new titles, and cross-functional collaboration indicates a strategic and influential position within the art and design department. The requirement for data analysis in relation to user behavior suggests a modern, data-informed approach to game design and UI/UX development.
š Primary Responsibilities
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Lead the UI team, encompassing UI Artists, Technical UI Designers, and UX Designers, ensuring alignment with project goals and artistic vision.
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Design and iterate on UX flows and UI layouts, ensuring intuitive navigation and engaging player experiences.
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Drive the delivery and quality of all UI assets and implementations, meeting both artistic and technical constraints.
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Develop and execute a comprehensive UX strategy for new game titles in close collaboration with the Design team.
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Mentor and support UI designers, artists, and technical designers, fostering their professional development and team performance.
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Proactively manage team performance through regular feedback, constructive criticism, and formal performance reviews.
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Guide the creation of high-fidelity UI assets, ensuring they meet project-specific style guides, usability goals, and player experience objectives.
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Take ownership of UI design documentation, including style guides, usability specifications, and player experience narratives.
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Collaborate with engineering, design, and production teams to define and evolve efficient workflows and pipelines for UI/UX development.
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Contribute to long-term UI/UX goals and best practices for the studio, sharing knowledge and driving innovation.
š Enhancement Note: The responsibilities highlight a blend of technical UI/UX design, team leadership, strategic planning, and cross-functional collaboration. The emphasis on "driving the delivery and quality" and "owning UI design documentation" points to a role that requires strong project management and accountability for the UI/UX output.
š Skills & Qualifications
Education: While no specific degree is mandated, a strong foundation in visual design, human-computer interaction, or a related field is implied through the experience requirements.
Experience: Extensive experience in UI/UX design within the video game industry, with a proven track record of leading small teams through the complete project lifecycle of multiple titles.
Required Skills:
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Proven experience in UI/UX design, with a deep understanding of user-centered design principles.
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Demonstrated experience managing and mentoring a small team of artists and designers across all project phases.
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A strong portfolio showcasing high-fidelity UI design work for games, utilizing industry-standard tools.
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Proficiency with industry-standard UI design tools such as Adobe XD, Illustrator, Sketch, or Figma.
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Excellent communication and interpersonal skills, with the ability to build long-term, trusting relationships with diverse stakeholders.
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A genuine passion for video games and a comprehensive understanding of game development processes.
Preferred Skills:
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Experience with technical UI implementation, including familiarity with game engines (e.g., Unreal Engine, Unity) and UI scripting.
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Knowledge of animation principles and their application in UI design.
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Experience in defining and maintaining UI style guides and documentation.
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Familiarity with UX research methodologies and user testing.
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A keen eye for visual aesthetics and a strong sense of art direction.
š Enhancement Note: The requirement for a portfolio demonstrating "high fidelity UI using industry standard tools" is critical. Candidates should prepare to showcase complex UI systems, not just static mockups, and be ready to discuss their role in the implementation and iteration process. The emphasis on communication and passion for games suggests that cultural fit and collaborative spirit are as important as technical skills.
š Process & Systems Portfolio Requirements
Portfolio Essentials:
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Showcase a minimum of 2-3 distinct game projects, ideally demonstrating progression in complexity and scope.
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Include examples of high-fidelity UI mockups, wireframes, and interactive prototypes created using tools like Figma, Adobe XD, Sketch, or similar.
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Detail the UI/UX design process for at least one project, explaining the problem statement, design exploration, iteration based on feedback, and final solution.
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Demonstrate an understanding of technical constraints and how they were addressed in the UI design.
Process Documentation:
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Be prepared to discuss established workflows for UI asset creation, integration, and iteration within a game development pipeline.
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Articulate experience in documenting UI/UX specifications, style guides, and usability goals.
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Discuss methods for incorporating user feedback and analytics data into the design process.
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Explain how you would manage the UI/UX deliverables and ensure consistency across multiple unannounced titles.
š Enhancement Note: The portfolio is a crucial component for this role. Candidates should curate their work to specifically highlight leadership experience, strategic thinking in UI/UX development, and proficiency with modern design tools. Demonstrating the ability to translate high-level game design concepts into functional and visually appealing UI is paramount.
šµ Compensation & Benefits
Salary Range: Based on the experience level (5-10 years), leadership responsibilities, and location (Oxford, UK), a competitive salary range for a Lead UI Artist would typically fall between £55,000 - £75,000 per annum. This estimate considers industry benchmarks for senior art roles in the UK game development sector and the cost of living in Oxford.
Benefits:
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Comprehensive relocation package, including moving assistance and temporary accommodation.
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Private Medical Insurance with a healthcare cash plan, covering dental and vision.
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Robust life assurance, income protection, and critical illness cover.
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Enhanced family leave policies.
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Access to interest-free, tax-free loans.
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Enhanced pension scheme contributions.
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Employee Assistance Program (EAP) offering a range of mental health and wellbeing support.
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Generous holiday allowance (22 days plus Christmas closure, increasing with service).
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Numerous discounts, freebies, and regular social events.
Working Hours: The role is specified as Full-time, typically equating to 40 hours per week, with the expectation of on-site presence at the Oxford headquarters.
š Enhancement Note: The salary range is an estimation based on the provided experience level and the UK market for lead-level creative roles in the games industry. Actual compensation may vary based on the candidate's specific experience, portfolio, and negotiation. The extensive benefits package indicates a strong commitment to employee well-being and professional support.
šÆ Team & Company Context
š¢ Company Culture
Industry: Video Game Development, Publishing, Film, Comics, and Board Games. Rebellion is a unique multi-faceted entertainment company with a long history in game development.
Company Size: Rebellion is a substantial independent developer, indicated by its multiple studios and diverse business ventures. This implies a robust organizational structure with opportunities for influence and impact.
Founded: Founded 30 years ago by Jason & Chris Kingsley, Rebellion has a established legacy and stability in the industry.
Team Structure:
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The UI team is likely to be part of a larger Art or Game Development department, working closely with Game Designers, Technical Artists, and Programmers.
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As a Lead, the role reports into a higher-level art director or studio head, with direct reports including UI Artists, Technical UI Designers, and UX Designers.
Methodology:
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Data analysis is a key component, suggesting a methodical approach to understanding player behavior and feedback to inform UI/UX decisions.
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Workflow planning and optimization are critical, particularly for managing multiple unannounced titles and ensuring efficient development pipelines.
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Automation and efficiency practices are likely encouraged to streamline the UI/UX development process.
Company Website: https://www.rebellion.com/
š Enhancement Note: Rebellion's diversified business model (games, film, publishing) suggests a creative and dynamic work environment. The emphasis on independence and "working in our own way" implies a culture that values unique contributions and allows for significant creative freedom, which is a strong selling point for candidates.
š Career & Growth Analysis
Operations Career Level: This is a "Lead" position, signifying a senior individual contributor with management responsibilities. It sits at a critical juncture, bridging hands-on design work with team leadership and strategic input.
Reporting Structure: The Lead UI Artist will report to a senior figure within the Art or Game Development leadership (e.g., Art Director, Head of Art, or Game Director). They will directly manage a team of UI Artists, Technical UI Designers, and UX Designers.
Operations Impact: The UI/UX is fundamental to the player's interaction with the game. This role has a direct impact on player engagement, satisfaction, and ultimately, the commercial success of Rebellion's titles. Strategic UI/UX decisions can significantly influence player retention and perception of game quality.
Growth Opportunities:
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Specialization: Deepen expertise in specific areas of UI/UX design, such as system design, interaction design, or accessibility for games.
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Leadership Advancement: Progress into roles like Art Director, Head of UI/UX, or other senior leadership positions within the game development division.
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Project Scope: Take on leadership for larger, more complex, or flagship titles within Rebellion's portfolio.
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Studio-Wide Influence: Contribute to shaping the overall UI/UX strategy and best practices across Rebellion's diverse projects and business units.
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Mentorship: Develop strong mentoring skills, guiding junior talent and contributing to the studio's talent development pipeline.
š Enhancement Note: The "Lead" title implies a clear path for career progression within Rebellion, either through deeper specialization in UI/UX or by moving into broader art or game development leadership roles. The company's diverse projects offer varied experiences to foster growth.
š Work Environment
Office Type: Rebellion's Oxford HQ is described as a "riverside headquarters" with a "creative and relaxed atmosphere" and an "open-plan office" that promotes "teamwork and innovation."
Office Location(s): The role is based at their Oxford headquarters, located a short walk from the city centre, offering excellent transport links via Oxford station to London and other major cities. Free parking is also available.
Workspace Context:
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The open-plan office design encourages regular interaction and collaboration with senior management and other departments, fostering a dynamic work environment.
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Access to free hot drinks, an on-site tuck shop, and nearby local amenities contribute to an enjoyable workday.
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The environment is designed to be collaborative, supporting the idea that UI/UX is a team effort.
Work Schedule: The role is full-time, with an implied standard 40-hour work week. While the description emphasizes a healthy work-life balance, the nature of game development can sometimes require flexibility to meet project deadlines. The emphasis on a "relaxed working atmosphere" suggests a supportive approach to work-life integration.
š Enhancement Note: The Oxford location offers a blend of historical charm and modern convenience, with excellent connectivity. The office environment is geared towards collaboration and creativity, which is ideal for a Lead UI Artist role requiring constant cross-functional interaction.
š Application & Portfolio Review Process
Interview Process:
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Initial Screening: Review of CV and portfolio for essential qualifications and alignment with the role's requirements.
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Portfolio Review & Technical Interview: In-depth discussion of the candidate's portfolio, focusing on design process, leadership experience, problem-solving, and technical proficiency with UI tools. This may include a case study discussion.
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Team/Cross-functional Interview: Meeting with potential peers and collaborators from design, engineering, or other departments to assess cultural fit, communication style, and collaborative approach.
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Leadership/Final Interview: Discussion with senior leadership (e.g., Art Director, Studio Head) to assess strategic thinking, vision for the UI/UX team, and overall fit with Rebellion's culture and goals.
Portfolio Review Tips:
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Curate Strategically: Select projects that best showcase leadership, strategic UI/UX thinking, and high-fidelity design skills relevant to game interfaces. Prioritize quality over quantity.
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Tell a Story: For each project, clearly articulate the challenges, your role, the design process, key decisions, and the impact of your work. Use visuals effectively.
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Demonstrate Process: Show wireframes, user flows, and iteration examples, not just final polished screens. Explain your rationale for design choices.
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Highlight Leadership: If possible, include examples of how you mentored team members, managed workflows, or contributed to team strategy.
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Tool Proficiency: Be ready to discuss your experience with specific tools (Figma, Adobe XD, etc.) and how you leverage them for efficient and effective UI design.
Challenge Preparation:
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UI/UX Case Study: Be prepared for a potential design challenge or case study, either as a take-home assignment or an in-interview exercise. This might involve designing a specific game feature's UI or critiquing an existing UI.
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Problem-Solving Scenarios: Anticipate questions about how you would handle common UI/UX challenges, such as conflicting stakeholder requirements, technical limitations, or tight deadlines.
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Team Management: Prepare to discuss your leadership style, how you motivate teams, handle performance issues, and foster a positive team culture.
š Enhancement Note: Candidates should expect a rigorous interview process that heavily emphasizes their portfolio and leadership capabilities. Demonstrating a clear, methodical approach to UI/UX design and team management will be key to success.
š Tools & Technology Stack
Primary Tools:
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UI Design Software: Figma, Adobe XD, Sketch (Proficiency in at least one is essential).
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Vector Graphics Editors: Adobe Illustrator (for scalable assets and icons).
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Image Editing Software: Adobe Photoshop (for texture creation, asset manipulation).
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Prototyping Tools: InVision, Marvel, or built-in prototyping features within Figma/XD.
Analytics & Reporting:
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While not explicitly listed, familiarity with tools that can integrate with analytics platforms for user behavior tracking (e.g., GameAnalytics, Player.me, or in-engine tools) would be beneficial.
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Experience with data visualization tools to present UI/UX performance metrics might be advantageous.
CRM & Automation: (Less directly applicable to UI Art, but general understanding of project management tools is relevant)
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Project Management: Jira, Asana, Trello (for task tracking and workflow management).
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Version Control: Git (for asset management and collaboration, especially with technical designers).
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Game Engines: Familiarity with Unreal Engine or Unity's UI systems (UMG, UI Toolkit) is highly advantageous for understanding technical implementation.
š Enhancement Note: Proficiency with Figma and Adobe XD is explicitly mentioned. Candidates should be ready to showcase their skills in these tools and discuss how they integrate them into a game development pipeline. Knowledge of game engine UI systems is a strong plus.
š„ Team Culture & Values
Operations Values:
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Collaboration: Emphasized as paramount, with UI being "never solved by a single person or a single point of view." This indicates a culture that values teamwork and diverse perspectives.
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Data-Informed Decisions: The mention of data analysis for user behavior suggests a value placed on evidence-based design rather than solely intuition.
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Player-Centricity: The goal is to "make memorable experiences for us and for our players," highlighting a strong focus on the end-user.
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Creativity & Innovation: Rebellion promotes an "inclusive culture where you are encouraged to be yourself, to express your creativity and your talent."
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Quality & Craftsmanship: Driving the "delivery and quality of the UI" implies a commitment to high standards in artistic and technical execution.
Collaboration Style:
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Multidisciplinary: Working within a "multidisciplinary leadership team" and "cross-functional teams" is core to the role.
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Open Communication: The emphasis on communication and building "trusting relationships" suggests an open and transparent dialogue is encouraged.
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Feedback Loop: The need to "iterate UX" and "reacting to user behaviour and feedback" implies a culture that embraces constructive criticism and continuous improvement.
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Shared Vision: The goal is to "shape the vision, aesthetic and implementation of the UI," indicating a collective effort towards a unified creative direction.
š Enhancement Note: Rebellion actively promotes a culture of inclusivity, creativity, and collaboration. Candidates who thrive in environments where diverse ideas are welcomed and data informs decisions will be a good fit. The company's emphasis on "people focused" support is also a key cultural aspect.
ā” Challenges & Growth Opportunities
Challenges:
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Leading Multiple Projects: Simultaneously managing UI/UX efforts for several unannounced titles, each with potentially different art styles and technical requirements.
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Balancing Artistry and Technical Constraints: Ensuring high visual quality while adhering to performance budgets, engine limitations, and technical designer capabilities.
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Evolving Player Expectations: Keeping pace with industry trends and player expectations for modern, intuitive, and engaging game interfaces.
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Cross-Disciplinary Communication: Effectively translating design visions and requirements between highly technical engineering teams, creative design teams, and artistic disciplines.
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Team Development: Mentoring and developing a diverse team of artists and designers, ensuring skill growth and cohesive performance.
Learning & Development Opportunities:
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Advanced UI/UX Techniques: Opportunities to explore cutting-edge UI/UX methodologies, accessibility standards, and interaction design patterns specific to gaming.
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Leadership Skills: Formal and informal training in team management, performance reviews, and leadership strategies.
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Industry Exposure: Potential for attending industry conferences (e.g., GDC) or participating in workshops to stay abreast of latest trends.
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Cross-Studio Collaboration: Learning from and contributing to the broader talent pool within Rebellion's various studios and divisions.
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Technical Skill Enhancement: Gaining deeper insight into game engine UI systems and technical implementation workflows.
š Enhancement Note: This role offers significant challenges related to managing complex projects and diverse teams, but these are balanced by substantial growth opportunities in leadership and specialized UI/UX skills within a dynamic game development environment.
š” Interview Preparation
Strategy Questions:
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"How would you approach developing a UX strategy for a brand-new game title, starting from scratch?" (Focus on research, player archetypes, core loops, and iterative design).
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"Describe a time you had to manage conflicting feedback from different stakeholders (e.g., Design vs. Engineering) regarding UI design. How did you resolve it?" (Highlight communication, negotiation, and finding win-win solutions).
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"How do you ensure your UI designs are not only visually appealing but also technically feasible and performant within a game engine?" (Discuss collaboration with tech artists/programmers, understanding constraints, and iterative testing).
Company & Culture Questions:
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"What interests you about Rebellion and our approach to game development?" (Research Rebellion's recent games, history, and unique business model).
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"How do you foster a collaborative and inclusive environment within your team?" (Discuss specific strategies for team building, communication, and valuing diverse perspectives).
Portfolio Presentation Strategy:
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Structure Your Narrative: For each project, clearly present the problem, your approach, your specific contributions (especially leadership), the solution, and the outcome/impact.
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Quantify Where Possible: Use metrics if available (e.g., "improved task completion time by X%", "reduced player confusion in tutorial by Y%").
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Show Your Process: Include wireframes, user flows, and iteration examples to demonstrate your design thinking.
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Highlight Leadership: Be ready to discuss how you directed team members, managed workflows, and contributed to strategic decisions.
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Be Prepared for Technical Questions: Discuss your proficiency with specific tools and your understanding of game engine UI implementation.
š Enhancement Note: Interview preparation should focus on demonstrating not only strong UI/UX design skills but also effective leadership, strategic thinking, and a deep understanding of the game development process and Rebellion's unique position in the industry.
š Application Steps
To apply for this operations position:
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Submit your application through the provided link on the Workable platform.
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Portfolio Customization: Ensure your portfolio prominently features your leadership experience, UI/UX strategy development, and high-fidelity game UI examples using tools like Figma or Adobe XD. Tailor project selection to showcase relevant experience for AAA game development.
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Resume Optimization: Highlight keywords such as "Lead UI Artist," "UI/UX Strategy," "Team Leadership," "Game Development," "Figma," "Adobe XD," and "Cross-functional Collaboration." Quantify achievements and responsibilities where possible.
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Interview Preparation: Practice articulating your design process, leadership style, and problem-solving approaches. Prepare to walk through specific portfolio pieces, focusing on your strategic decisions and team management contributions.
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Company Research: Deeply understand Rebellion's history, their current and past game titles (e.g., Sniper Elite, Atomfall), their diversified business units, and their stated company values of collaboration, creativity, and inclusivity.
ā ļø Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.
Application Requirements
Candidates must possess extensive experience in the UI/UX field, including experience managing a small team through all project phases, and a portfolio demonstrating high-fidelity UI design using industry-standard tools like Figma or Adobe XD. Applicants must also be able to effectively communicate and demonstrate a passion for video games and game development, while possessing the permanent right to work in the UK without sponsorship.