Graphic Designer
π Job Overview
Job Title: Graphic Designer
Company: KIXEYE (Candy Writer Studio)
Location: Remote (Sweden requirement implies remote work for candidates in Sweden)
Job Type: Full-time
Category: Art & Design / Creative & Media
Date Posted: December 30, 2025
Experience Level: Mid-Level (2-4 years)
Remote Status: Fully Remote
π Role Summary
- This role is for a Mid-Level Graphic Designer with a focus on creating visually strong graphic assets for digital products and contributing to user interface (UI) design.
- The position emphasizes high-quality visual execution, maintaining brand consistency, and applying UI best practices within established design systems.
- Key responsibilities include designing marketing and in-product graphics, as well as UI screens and components.
- Collaboration with lead designers and 2D artists is a core aspect of this role, requiring strong communication and feedback incorporation skills.
π Enhancement Note: The job description indicates a requirement for candidates in Sweden, but also lists the
location_typeas TELECOMMUTE and mentions flexible working times and places, including working remotely. This suggests the role is fully remote, with a preference or requirement for candidates residing in Sweden, likely due to legal or tax considerations. The time zone requirement of 4 PM - 12 AM Vietnam Time (ICT) is also a critical factor for remote candidates to manage their work-life balance effectively.
π Primary Responsibilities
- Graphic & Brand Design:
- Design high-quality graphic assets aligned with brand guidelines, including marketing and promotional visuals, landing pages, banners, campaign assets, in-product graphics, icons, and badges.
- Apply and maintain strict brand guidelines across all design outputs to ensure a consistent and polished visual language.
- Support the development and refinement of visual brand components, contributing to the overall brand identity.
- Ensure a cohesive and professional visual aesthetic across both product and marketing materials.
- UI Design:
- Design user interface screens and components, leveraging existing design systems and UI kits.
- Translate wireframes and product requirements into clean, intuitive, and usable UI layouts.
- Apply UI best practices concerning spacing, visual hierarchy, typography, and color application.
- Create responsive designs that adapt seamlessly to multiple screen sizes and devices.
- Collaborate with the lead designer to ensure accurate and efficient UI implementation.
- Collaboration & Process:
- Work closely with the lead designer and 2D artists to achieve design objectives.
- Actively participate in design reviews, providing and incorporating constructive feedback.
- Clearly and professionally communicate design decisions and rationale to cross-functional teams.
π Enhancement Note: The emphasis on "Mid-Level Graphic Designer with UI experience" and the mention of "existing design systems" suggest that this role requires a designer who can execute within established frameworks rather than a senior role focused on defining those systems. The responsibilities are split between pure graphic design for marketing/brand and UI design for digital products, indicating a need for versatility.
π Skills & Qualifications
Education: Not specified, but a Bachelor's degree in Graphic Design, Fine Arts, or a related field is typically expected for mid-level roles.
Experience:
- 2β4 years of professional experience as a Graphic Designer.
- Hands-on experience designing User Interfaces (UI) for digital products (web and/or mobile).
- Experience working within established brand guidelines and design systems.
Required Skills:
- Graphic Design Expertise:
- Strong proficiency in visual design principles, including composition, color theory, and typography.
- Proven ability to create high-quality, brand-aligned visual assets.
- Exceptional eye for detail and commitment to design quality.
- UI Design Fundamentals:
- Solid understanding of UI fundamentals, usability principles, and user-centered design concepts.
- Experience translating wireframes and requirements into functional UI layouts.
- Ability to design responsive layouts for various screen sizes.
- Technical Proficiency:
- Strong proficiency in industry-standard design tools: Photoshop, Illustrator, and Figma.
- Experience using Figma for both graphic asset creation and UI design.
- Collaboration & Communication:
- Strong communication and interpersonal skills for effective collaboration.
- Ability to receive and incorporate feedback constructively.
- Professionalism in presenting design decisions.
Preferred Skills:
- Drawing/illustration skills.
- Experience creating simple GIF animations.
- Familiarity with motion graphics principles.
π Enhancement Note: The requirement for Figma proficiency for both graphic and UI design is a key technical skill. The emphasis on "existing design systems" and "UI fundamentals" indicates that while creative, the candidate must also be pragmatic and able to work within established constraints. The "Nice to Have" skills suggest opportunities for candidates to differentiate themselves.
π Process & Systems Portfolio Requirements
Portfolio Essentials:
- Your portfolio must prominently showcase graphic design as your primary strength, demonstrating a strong foundation in visual communication.
- Include examples of brand and marketing assets that clearly reflect your ability to create compelling visuals aligned with brand identity.
- Showcase UI screens or flows you contributed to, illustrating your understanding of user interface design principles and application within digital products.
- Present examples of mobile app and web design work, highlighting your versatility across different platforms.
- For each project, provide concise explanations of your specific role, the design challenges faced, and the rationale behind your key design decisions.
Process Documentation:
- While not explicitly stated as a formal requirement, candidates are expected to articulate their design process and decision-making clearly during the interview and portfolio review.
- Be prepared to discuss how you approach brand integration, asset creation, and UI layout design, detailing your workflow from concept to final asset.
- Demonstrate an understanding of how your design work contributes to broader product and marketing objectives.
π Enhancement Note: The portfolio is critical for this role, serving as the primary basis for evaluation. It must balance strong graphic design capabilities with demonstrated UI design experience, emphasizing clarity in explaining design choices and contributions.
π΅ Compensation & Benefits
Salary Range: As this is a remote role requiring candidates in Sweden, a competitive salary would be benchmarked against the Swedish market for a Mid-Level Graphic Designer with UI experience. Based on industry averages for this experience level and location, a reasonable estimate would be SEK 35,000 - 50,000 per month, which translates to approximately SEK 420,000 - 600,000 annually.
Benefits:
- Competitive Compensation Structure: A well-defined salary framework.
- Health, Dental Insurance: Comprehensive coverage to support employee well-being.
- Life & Disability Insurance: Security and support in unforeseen circumstances.
- Paid Time Off (PTO) / Holidays: Generous leave policies to encourage work-life balance.
- Work-Life Balance: Flexible working times and locations, including remote work options.
- Company Events: Opportunities for team building and social interaction.
Working Hours:
- 4 PM - 12 AM Vietnam Time (ICT). This is a critical requirement and candidates must be able to adhere to this schedule. This is equivalent to 10 AM - 6 PM CET (Central European Time) during standard time, or 11 AM - 7 PM CEST (Central European Summer Time) during daylight saving time in Sweden.
π Enhancement Note: The salary estimate is based on average compensation for Graphic Designers with 2-4 years of experience in Sweden, considering the cost of living and typical benefits packages. The working hours are a significant constraint and require careful consideration by any applicant.
π― Team & Company Context
π’ Company Culture
Industry: Gaming (specifically, mobile gaming via Candy Writer Studio, part of KIXEYE). The company develops and publishes mobile games.
Company Size: KIXEYE is a mid-sized to large technology company, with Candy Writer Studio being a specific studio within it. The exact size of the design team is not specified, but it's implied to be collaborative, working with a lead designer and other 2D artists.
Founded: KIXEYE was founded in 2009. Candy Writer Studio's founding date isn't specified, but it operates as a distinct entity under KIXEYE.
Team Structure:
- The role reports to a Lead Designer.
- Collaboration is expected with other 2D artists and potentially product managers or marketing teams.
- The structure suggests a focused design team that supports game development and marketing efforts.
Methodology:
- The design team operates within established brand and design systems, indicating a structured approach to visual consistency and UI development.
- Emphasis on high-quality visual execution and adherence to best practices.
- Design reviews are a part of the process, facilitating feedback and refinement.
Company Website: https://kixeye.teamtailor.com
π Enhancement Note: The gaming industry context implies a dynamic and creative work environment. The focus on "existing design systems" suggests a need for efficiency and scalability in design output, common in fast-paced game development.
π Career & Growth Analysis
Operations Career Level: This is a Mid-Level Graphic Designer role. It signifies a step up from junior positions, requiring independent execution of tasks and the ability to contribute meaningfully to design projects. It's a role where designers are expected to refine their specialized skills and begin taking on more complex design challenges.
Reporting Structure: The Graphic Designer will report to a Lead Designer. This provides mentorship and guidance, allowing for skill development within a structured creative environment.
Operations Impact: While not a traditional "Revenue Operations" role, this Graphic Designer's work has a direct impact on user acquisition, engagement, and brand perception. High-quality marketing visuals and intuitive UI designs are critical for driving game downloads, in-game purchases, and overall user satisfaction, which directly influences revenue.
Growth Opportunities:
- Skill Specialization: Opportunity to deepen expertise in UI design for gaming applications and refine graphic design skills.
- Brand System Contribution: Potential to contribute to the evolution of the company's visual brand and design systems over time.
- Project Leadership: As experience grows, there may be opportunities to lead design aspects of smaller features or campaigns.
- Mentorship: Learning from a Lead Designer provides a pathway to senior and lead design roles within the company.
- Cross-functional Exposure: Working with game development and marketing teams can broaden understanding of the broader product lifecycle and business objectives.
π Enhancement Note: The growth path for a designer in this role typically involves moving towards Senior Graphic Designer, UI/UX Designer, or potentially Art Director positions, depending on the individual's career aspirations and the company's needs.
π Work Environment
Office Type: Fully Remote. This offers flexibility in terms of location and work setup.
Office Location(s): While the primary job posting mentions "Sweden" as a location requirement, the role is remote. This suggests candidates must be legally authorized to work in Sweden and reside there. The company itself has offices, but this specific role is remote.
Workspace Context:
- Candidates will establish their own productive remote workspace.
- Requires reliable internet connectivity and a suitable setup for design work using professional software.
- While remote, the emphasis on collaboration means active participation in virtual meetings and communication channels is essential.
- Access to design tools like Figma, Photoshop, and Illustrator will be necessary, and the company may provide licenses or expect employees to use their own.
Work Schedule:
- A strict 4 PM - 12 AM Vietnam Time (ICT) schedule is required. This translates to 10 AM - 6 PM CET / 11 AM - 7 PM CEST in Sweden.
- This schedule is designed to ensure overlap with teams in Vietnam, facilitating real-time collaboration and handoffs.
- Candidates must be comfortable and able to maintain productivity during these specific hours.
π Enhancement Note: The remote nature combined with specific working hours necessitates strong self-discipline and time management skills. Candidates should assess their ability to align with the Vietnam Timezone for their primary working hours.
π Application & Portfolio Review Process
Interview Process:
- Application Submission: Submit your resume and a compelling portfolio.
- Portfolio Review: The design team will review your portfolio, focusing on graphic design strength and UI contributions.
- Initial Screening: A brief call to assess basic qualifications, remote work suitability, and adherence to the working hours.
- Design Challenge/Task: You may be given a small design task relevant to the role (e.g., creating a marketing asset or a UI element) to assess your skills and process.
- Interview with Lead Designer: A more in-depth discussion about your experience, design philosophy, approach to UI and graphic design, and how you handle feedback.
- Team/Cultural Fit Interview: Potential interview with other team members to assess collaboration style and cultural alignment.
- Final Decision: Offer extended based on overall assessment.
Portfolio Review Tips:
- Highlight Graphic Design First: Ensure your portfolio clearly leads with your strongest graphic design work, showcasing your visual design prowess, creativity, and brand application.
- Showcase UI Contributions: Include specific examples of UI screens or flows you worked on. Clearly articulate your role, especially if it was collaborative, and explain your design decisions related to usability, hierarchy, and aesthetics.
- Explain Your Process: For each project, provide a brief narrative detailing the problem, your approach, the tools used, and the outcome. This demonstrates your thought process and problem-solving skills.
- Tailor to the Role: While showcasing breadth, prioritize projects that align with the responsibilities outlined (marketing visuals, in-product graphics, UI for digital products).
- Clarity and Conciseness: Ensure your portfolio is easy to navigate and your explanations are clear and to the point.
Challenge Preparation:
- If a design challenge is given, focus on understanding the brief thoroughly.
- Prioritize execution and clarity over exhaustive polish within any time constraints.
- Be prepared to present your work and justify your design decisions, demonstrating your understanding of the requirements and your ability to apply design principles.
- If the challenge involves UI, demonstrate attention to detail regarding spacing, typography, and responsiveness.
π Enhancement Note: The portfolio is the most crucial element for this application. It must demonstrate both strong graphic design skills and practical UI design experience, with clear explanations of the candidate's contributions and decision-making.
π Tools & Technology Stack
Primary Design Tools:
- Adobe Photoshop: Essential for detailed image editing, manipulation, and graphic asset creation.
- Adobe Illustrator: Critical for vector graphics, icon design, logos, and scalable visual elements.
- Figma: A primary tool for both UI design (creating screens, components, flows) and potentially for graphic asset creation, especially for web and digital applications. Proficiency is a must.
Collaboration & Project Management:
- Tools like Slack, Microsoft Teams, or similar for communication.
- Project management software (e.g., Asana, Trello, Jira) may be used by the broader team, though not explicitly mentioned for the designer's direct use.
Version Control (for UI Design):
- Figma's built-in versioning and collaboration features are key for managing UI design iterations.
π Enhancement Note: Proficiency in Photoshop, Illustrator, and Figma is non-negotiable. The ability to work efficiently within Figma for both graphic and UI tasks is a significant requirement.
π₯ Team Culture & Values
Operations Values (Applied to Design):
- Quality & Craftsmanship: High emphasis on visually strong, polished, and pixel-perfect design outputs.
- Brand Integrity: Maintaining and upholding brand guidelines consistently across all creative work.
- User-Centricity (UI): Designing with user needs and usability principles at the forefront for digital interfaces.
- Collaboration & Feedback: Valuing teamwork, open communication, and the ability to incorporate constructive criticism to improve designs.
- Efficiency & Adaptability: Ability to work within existing systems and adapt designs as needed, while also being creative.
Collaboration Style:
- The design team fosters a collaborative environment where ideas are shared, and feedback is integral to the design process.
- Close work with a Lead Designer for guidance and alignment.
- Interaction with 2D artists suggests a team that supports each other's creative endeavors.
- Clear communication is vital for remote collaboration, especially across different time zones.
π Enhancement Note: The company culture, as implied by the job description, values strong execution, adherence to brand, and a collaborative spirit. For a remote role, proactive communication and a willingness to engage in virtual team activities are important.
β‘ Challenges & Growth Opportunities
Challenges:
- Time Zone Alignment: Working a specific shift (4 PM - 12 AM ICT) requires significant personal adjustment and discipline to ensure effective collaboration with teams in Vietnam and maintain work-life balance.
- Balancing Graphic & UI Demands: Successfully switching between the creative demands of graphic design and the functional constraints of UI design within established systems.
- Remote Collaboration: Maintaining strong team cohesion and clear communication in a fully remote setting.
- Brand Consistency: Ensuring all creative output strictly adheres to brand guidelines, which can sometimes limit creative freedom but is crucial for brand integrity.
Learning & Development Opportunities:
- Advanced UI/UX Skills: Opportunity to hone UI design skills by working on digital products and learning from a Lead Designer.
- Brand System Contribution: Potential to contribute to and learn from established brand and design systems.
- Industry Exposure: Working within the gaming industry provides unique insights into player engagement and visual storytelling.
- Cross-functional Learning: Gaining experience by collaborating with marketing and product teams.
π Enhancement Note: The primary challenge is the demanding working hours. Successfully navigating this and excelling in both graphic and UI design will be key to growth and success in this role.
π‘ Interview Preparation
Strategy Questions:
- Design Philosophy: Be prepared to discuss your approach to balancing creative expression with brand requirements and functional UI constraints.
- Portfolio Walkthrough: Clearly articulate your role, design process, and decisions for key projects in your portfolio, especially those involving graphic assets and UI design.
- Problem-Solving: How do you approach a design brief? How do you handle conflicting feedback? Describe a time you had to adapt a design based on technical limitations or user feedback.
- Tools Proficiency: Be ready to discuss your experience with Photoshop, Illustrator, and especially Figma. You might be asked about specific features or workflows you use.
Company & Culture Questions:
- KIXEYE/Candy Writer: Research the company's games and overall brand. Understand their target audience and visual style.
- Remote Work: Discuss your experience with remote work, how you stay organized, and how you ensure effective communication.
- Working Hours: Confirm your understanding and ability to commit to the 4 PM - 12 AM ICT (10 AM - 6 PM CET / 11 AM - 7 PM CEST) work schedule.
- Teamwork: How do you collaborate with designers, artists, and non-designers?
Portfolio Presentation Strategy:
- Structure for Impact: Organize your portfolio to highlight graphic design first, followed by UI contributions. Use clear headings and concise descriptions.
- Quantify Impact (if possible): If any of your designs led to measurable results (e.g., increased click-through rates for marketing assets), mention it.
- Showcase Process: For key pieces, briefly explain the problem, your solution, and your role. This demonstrates your analytical and problem-solving skills.
- Visual Clarity: Ensure your portfolio is visually appealing and easy to navigate, reflecting your own design sensibilities.
π Enhancement Note: The interview process will heavily weigh your portfolio and your ability to articulate your design process and rationale. Demonstrating flexibility and commitment to the specific working hours is paramount.
π Application Steps
To apply for this Graphic Designer position:
- Submit your application via the provided link on KIXEYE's Teamtailor page.
- Portfolio Customization: Ensure your portfolio prominently features your strongest graphic design work and clearly illustrates your UI design contributions to digital products. Tailor your presentation to align with the gaming industry context.
- Resume Optimization: Highlight your 2-4 years of professional experience, specifically mentioning your proficiency in Photoshop, Illustrator, and Figma, and any UI design experience. Use keywords from the job description.
- Time Zone Confirmation: Be prepared to explicitly confirm your ability and willingness to work the required 4 PM - 12 AM Vietnam Time (ICT) schedule during the application or screening process.
- Company Research: Familiarize yourself with KIXEYE's games and Candy Writer Studio's offerings to demonstrate genuine interest and understanding of their market.
β οΈ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details, especially regarding salary estimates and specific working hours, should be verified directly with the hiring organization before making application decisions. The requirement for candidates to be in Sweden while the role is remote and the specific time zone overlap are critical details to confirm.
Application Requirements
Candidates should have 2-4 years of professional experience in graphic design with hands-on UI design experience. Proficiency in design tools like Photoshop, Illustrator, and Figma is required, along with a strong understanding of UI fundamentals.