AP26 - Bac+5 - Développeur Jeu Vidéo – UX & Nouveaux véhicule (H/F)
📍 Job Overview
Job Title: AP26 - Bac+5 - Développeur Jeu Vidéo – UX & Nouveaux véhicule (H/F) Company: Renault Group Location: Guyancourt, France Job Type: FULL_TIME Category: Operations & Product Development (with a focus on UX/UI and GTM enablement) Date Posted: 2026-02-18 Experience Level: Entry-Level / Apprenticeship (0-2 years) Remote Status: On-site
🚀 Role Summary
- This apprenticeship role focuses on developing an engaging video game experience to facilitate the discovery and understanding of new vehicle features, bridging the gap between cutting-edge automotive technology and user adoption.
- The position is deeply integrated with UX/UI design principles, cognitive ergonomics, and user behavior analysis to create an intuitive and enjoyable learning environment for drivers.
- Successful candidates will leverage game development tools and programming languages to prototype and iterate on game mechanics that directly reflect real-world driver scenarios and vehicle functionalities.
- The role requires a strong blend of technical development skills and a keen understanding of user psychology to transform complex vehicle features into accessible and appealing interactive experiences.
📝 Enhancement Note: While the title "Développeur Jeu Vidéo" might suggest a traditional game development role, the context "UX & Nouveaux véhicule" and the mention of "sciences cognitives et l’étude des comportements conducteurs" strongly indicate this role is within a GTM enablement or product innovation function, using game design as a tool for user education and adoption. The focus is on enhancing the user's initial experience with new vehicle technology, which is a critical aspect of Go-To-Market (GTM) strategy for product launches.
📈 Primary Responsibilities
- Design and develop a mobile/PC video game concept specifically tailored to introduce and explain the functionalities of new Renault vehicles.
- Prototype innovative game mechanics derived from realistic driver usage scenarios and common interaction patterns with vehicle features.
- Apply principles of cognitive ergonomics and user-centered design to create intuitive and effective user interfaces (UI) and user experiences (UX).
- Collaborate closely with cross-functional teams, including UX designers, product innovators, and potentially marketing/training specialists, to test and iterate on game concepts and features.
- Translate complex technical vehicle features and innovations into understandable and engaging gameplay elements.
- Conduct user testing and gather feedback to refine game design, ensuring it meets the objective of stress-free learning and adoption of new vehicle technologies.
- Contribute to research and conceptualization efforts within the UX design team, focusing on the intersection of automotive technology, user behavior, and interactive entertainment.
📝 Enhancement Note: The responsibilities highlight a strategic application of game development for user adoption and GTM enablement, rather than pure entertainment-focused game creation. The emphasis on "facilitating the discovery," "learning its functionalities," and "recognizing its benefits and uses" points to a role aimed at improving customer onboarding and reducing friction in adopting new automotive tech.
🎓 Skills & Qualifications
Education:
- Pursuing a Master's degree (Bac+5) in fields such as Video Game Development, Computer Science, Human-Computer Interaction (HCI), UX Design, Digital Media and Internet (MMI), Cognitive Psychology, or Ergonomics.
- Seeking an apprenticeship for a duration of 3 years.
Experience:
- Demonstrated interest and foundational knowledge in interactive and immersive experiences.
- Previous project work or academic experience in game development, UX/UI design, or related fields is beneficial.
Required Skills:
- Proficiency in game development engines: Unity or Unreal Engine.
- Strong programming skills in C# or C++.
- Solid understanding and application of UI/UX design principles.
- Sensitivity to user behavior and an ability to analyze user interaction patterns.
- Experience in game prototyping and iterative development.
- Familiarity with cognitive ergonomics principles and their application in interface design.
- Ability to conceptualize and design game mechanics based on functional requirements.
Preferred Skills:
- Experience with mobile game development (iOS/Android).
- Experience with PC game development.
- Understanding of the automotive industry or specific interest in automotive technology.
- Skills in user research methodologies and presenting findings.
- Creative problem-solving abilities to translate technical concepts into engaging game loops.
📝 Enhancement Note: The required skills blend core game development competencies with a strong emphasis on UX/UI and cognitive science, underscoring the role's strategic purpose in user adoption and product experience, rather than solely entertainment. The 3-year apprenticeship duration suggests a significant learning and development opportunity.
📊 Process & Systems Portfolio Requirements
Portfolio Essentials:
- Showcase projects demonstrating proficiency in Unity or Unreal Engine development, highlighting functional game mechanics and user interfaces.
- Include examples of UI/UX design work, illustrating user flows, wireframes, and final interface designs, preferably with a focus on intuitive interaction.
- Present case studies of game prototyping activities, detailing the process of ideation, implementation, and iteration.
- Demonstrate integration of cognitive ergonomics principles into designs, explaining how user psychology and behavior were considered to enhance usability and learning.
- Provide examples of projects involving user behavior analysis and how insights were used to improve design outcomes.
Process Documentation:
- Candidates should be prepared to discuss their personal development workflows, including how they approach problem-solving in game development and UX design.
- Be ready to articulate the iterative design process, from initial concept to testing and refinement, emphasizing how feedback is incorporated.
- Document or be able to describe the steps taken to translate functional requirements (e.g., vehicle features) into interactive game elements and user experiences.
📝 Enhancement Note: While a formal "portfolio" might not be explicitly required for an apprenticeship, candidates are strongly advised to prepare examples of their work that align with the stated skills. This includes any coding projects, UX/UI mockups, or game prototypes that demonstrate their capabilities in Unity/Unreal, C#/C++, and user-centered design. The focus should be on showcasing practical application of skills relevant to creating user-friendly interactive experiences.
💵 Compensation & Benefits
Salary Range:
- As this is an apprenticeship (alternance) role in France, compensation will be in accordance with French legal requirements for apprenticeships, typically a percentage of the minimum wage (SMIC) or a higher contractual minimum, based on age and year of study. For a Bac+5 level apprenticeship in France, this typically ranges from €1,200 to €1,800 gross per month, depending on specific company policies and the apprentice's age and year of study.
Benefits:
- Apprenticeship contract with social security coverage.
- Payment of tuition fees by Renault Group.
- Mentorship from experienced professionals in UX design and game development.
- Opportunity to work on innovative automotive projects.
- Exposure to a large international automotive group.
- Potential for future employment opportunities within Renault Group based on performance.
- Access to company facilities and employee benefits programs (e.g., canteen, potential transport assistance).
Working Hours:
- Standard apprentice working hours, typically around 35 hours per week, in line with French labor law for apprenticeships. This includes time dedicated to academic studies.
📝 Enhancement Note: Salary for apprenticeships in France is legally mandated and varies based on age and year of study. The provided range is a common estimate for Bac+5 level apprenticeships. The primary "benefit" is the structured learning experience, academic tuition coverage, and practical, hands-on experience within a major corporation.
🎯 Team & Company Context
🏢 Company Culture
Industry: Automotive Manufacturing & Mobility Services. Renault Group is a global player in the automotive industry, focusing on innovation, sustainable mobility, and advanced vehicle technologies. Company Size: Large Enterprise (over 10,000 employees globally). This means access to extensive resources, established processes, and diverse career pathways. Founded: 1898. With over a century of history, Renault Group has a strong legacy of innovation and adaptation in the automotive sector.
Team Structure:
- The role is within the Research & Conception UX team, part of the broader Research & Development (R&D) function.
- This team likely comprises UX designers, researchers, UI specialists, and potentially interaction designers focused on the user's interaction with vehicle technologies.
- Collaboration is expected with departments involved in product development, innovation, and potentially marketing or customer experience.
Methodology:
- Emphasis on user-centered design (UCD) and human-centered innovation.
- Application of cognitive science and ergonomics to understand and shape user behavior.
- Iterative development and prototyping using agile methodologies, common in both software/game development and R&D.
- Data-driven decision-making, leveraging user feedback and behavioral analysis.
Company Website: https://www.renaultgroup.com/
📝 Enhancement Note: Renault Group's culture is likely a blend of traditional automotive engineering rigor with a growing emphasis on digital innovation, user experience, and future mobility solutions. The R&D and UX teams will be at the forefront of this digital transformation, fostering an environment of creativity and applied research.
📈 Career & Growth Analysis
Operations Career Level: This is an entry-level apprenticeship position, a foundational step for individuals looking to build a career in UX Design, Game Development applied to product innovation, or Human-Computer Interaction within the automotive sector. Reporting Structure: The apprentice will report to a dedicated Maître d'apprentissage (apprenticeship mentor) within the Research & Conception UX team, who will provide guidance and oversee development. Operations Impact: This role impacts the early stages of customer engagement with new vehicle technologies. By creating engaging and informative discovery experiences, the apprentice contributes to improved customer satisfaction, faster adoption of innovative features, and a stronger brand perception for Renault vehicles. This is a critical element of the GTM strategy for new product launches.
Growth Opportunities:
- Skill Specialization: Deepen expertise in Unity/Unreal Engine, C#/C++, UX/UI design, and cognitive ergonomics through practical application.
- Industry Knowledge: Gain in-depth understanding of automotive technology, user behavior in vehicles, and the product development lifecycle within a major automotive manufacturer.
- Cross-Functional Exposure: Work with diverse teams, understanding how UX and product innovation integrate with broader R&D, design, and potentially marketing functions.
- Career Pathways: Potential to transition into roles such as Junior UX/UI Designer, Game Developer (for simulation/training), R&D Engineer, or Product Specialist within Renault Group or the broader automotive/tech industry.
📝 Enhancement Note: The "operations" aspect here refers to the operational effectiveness of bringing new products to market by ensuring users can easily understand and adopt their features. This role is crucial for the success of product launches and customer onboarding.
🌐 Work Environment
Office Type: Likely a modern office or R&D center environment at Renault Group's Guyancourt facility. This typically includes collaborative workspaces, meeting rooms, and potentially dedicated R&D labs. Office Location(s): Guyancourt, France. This is a major R&D hub for Renault Group. Workspace Context:
- Collaborative Environment: Expect to work in an environment that encourages teamwork, idea sharing, and cross-disciplinary collaboration with UX designers, engineers, and researchers.
- Technology Access: Access to development tools, software licenses (Unity/Unreal), and potentially hardware for testing mobile and PC applications.
- Team Interaction: Regular interaction with the apprenticeship mentor and team members, fostering a supportive learning atmosphere.
Work Schedule: Standard full-time apprenticeship hours (approx. 35 hours/week), with flexibility potentially offered by the team within the framework of apprenticeship regulations. This schedule allows for both on-site work and academic study.
📝 Enhancement Note: The Guyancourt facility is a significant R&D center, suggesting a technologically advanced and collaborative atmosphere conducive to innovation and learning.
📄 Application & Portfolio Review Process
Interview Process:
- Initial Screening: Review of CV and cover letter, focusing on academic background, relevant technical skills (Unity/Unreal, C#/C++), and interest in UX/game development.
- Technical Assessment/Challenge: Potential for a small coding or design exercise to assess practical skills in Unity/Unreal or UI/UX principles. This might involve a brief task related to prototyping a simple interaction or explaining a design choice.
- Interview(s): Discussions with the hiring manager and apprenticeship mentor. Focus will be on understanding your motivation, technical capabilities, problem-solving approach, and how your academic knowledge aligns with the role's requirements. Questions will probe your understanding of UX, game mechanics, and your approach to user-centered design.
- Cultural Fit: Assessment of your enthusiasm for the automotive industry, your collaborative spirit, and your eagerness to learn.
Portfolio Review Tips:
- Curate Selectively: Choose 2-3 projects that best showcase your strongest skills relevant to the role: Unity/Unreal proficiency, C#/C++ coding, UI/UX design, and any experience with user-centered design or cognitive principles.
- Document Your Process: For each project, clearly explain your role, the problem you were solving, your design process, the technologies used, and the outcome. Highlight challenges faced and how you overcame them.
- Focus on UX/Interaction: Since the role emphasizes UX, demonstrate how you've designed for user experience, not just functionality. Show wireframes, user flows, or prototypes of interfaces.
- Quantify if Possible: If you have metrics on user engagement, task completion, or efficiency improvements from previous projects, present them.
- Prepare to Discuss: Be ready to walk through your portfolio and answer detailed questions about your projects, design decisions, and technical choices.
Challenge Preparation:
- Game Mechanics Prototyping: Practice creating simple, engaging game mechanics in Unity or Unreal that could be used to explain a concept.
- UI/UX Design: Be prepared to design a simple interface for a specific user task or explain how you would improve an existing interface for clarity and ease of use.
- Problem-Solving: Think about how you would translate a complex feature (e.g., adaptive cruise control, advanced infotainment system) into a gamified learning experience.
- Cognitive Ergonomics: Review basic principles of cognitive load, attention, memory, and how they apply to interface design.
📝 Enhancement Note: For an apprenticeship, the emphasis will be on potential and foundational skills rather than extensive experience. The portfolio should demonstrate passion, a solid grasp of core concepts, and a willingness to learn and apply principles.
🛠 Tools & Technology Stack
Primary Tools:
- Game Engines: Unity (primary emphasis likely, given C# requirement) and/or Unreal Engine. Proficiency in at least one is essential.
- Programming Languages: C# (strongly indicated by Unity) and/or C++ (associated with Unreal Engine and core game development).
- Version Control: Git (standard industry practice for collaborative development).
Analytics & Reporting:
- While not explicitly stated for this role, understanding of analytics tools for user behavior tracking within games (e.g., Unity Analytics, custom solutions) would be a plus.
- Basic data analysis skills to interpret user feedback and testing results.
CRM & Automation:
- Not directly applicable to this development role, but awareness of how user onboarding and feature adoption (which this role supports) tie into the broader customer journey managed by CRM systems could be beneficial.
📝 Enhancement Note: The core technical stack revolves around game development engines and programming languages. Familiarity with version control systems like Git is a standard expectation for any software development role.
👥 Team Culture & Values
Operations Values:
- Innovation: A forward-thinking approach to applying new technologies (like game development) to solve business challenges (user adoption of new vehicles).
- User-Centricity: A deep commitment to understanding and designing for the end-user's needs and experiences.
- Collaboration: Working effectively within a team and across departments to achieve common goals.
- Excellence: Striving for high-quality output in both technical execution and design effectiveness.
- Continuous Learning: Embracing new knowledge and adapting to evolving technologies and user behaviors.
Collaboration Style:
- Cross-functional Integration: Working closely with UX designers, product specialists, and potentially marketing teams to ensure the game effectively communicates vehicle benefits.
- Feedback-Driven: An open environment for sharing work, receiving constructive criticism, and iterating based on feedback.
- Knowledge Sharing: Encouraging team members to share insights, best practices, and learnings related to game development, UX, and cognitive science.
📝 Enhancement Note: The values and collaboration style are reflective of a modern R&D and UX team within a large corporation aiming to innovate and improve customer experience.
⚡ Challenges & Growth Opportunities
Challenges:
- Translating Complexity: The primary challenge will be effectively translating complex automotive technologies and features into simple, engaging, and understandable game mechanics.
- User Adoption Focus: Balancing engaging gameplay with the core objective of educating users and driving adoption of vehicle features.
- Cross-Disciplinary Integration: Bridging the gap between automotive engineering, UX design, and game development requires strong communication and understanding of different domains.
- Technical Constraints: Working within the technical limitations of mobile/PC platforms and potentially specific hardware requirements of vehicles.
Learning & Development Opportunities:
- Advanced Game Development: Mastering Unity or Unreal Engine in a professional context.
- Applied UX/Cognitive Science: Gaining practical experience in applying cognitive ergonomics and user behavior analysis to real-world product design.
- Automotive Industry Insights: Developing a deep understanding of the automotive product lifecycle and customer journey.
- Professional Mentorship: Learning from experienced R&D and UX professionals at Renault Group.
- Networking: Building professional connections within a global organization.
📝 Enhancement Note: These challenges are inherent to innovative roles that sit at the intersection of different disciplines and aim to solve complex user adoption problems. The growth opportunities are significant for someone looking to build a specialized career.
💡 Interview Preparation
Strategy Questions:
- "How would you design a game mechanic to teach a user about [specific vehicle feature, e.g., regenerative braking, lane-keeping assist]?" (Focus on simplicity, engagement, and clarity).
- "Describe your process for designing a user interface for a new feature, considering cognitive load and ease of use." (Highlight your UX/UI methodology).
- "Imagine you're given a complex vehicle diagnostic system. How would you gamify its discovery and use for a new driver?" (Think about core loops, rewards, and progressive learning).
- "What are the key differences and similarities between designing a game for entertainment and designing an interactive experience for product education?" (Demonstrate understanding of the role's dual purpose).
Company & Culture Questions:
- "Why are you interested in an apprenticeship at Renault Group, specifically in this role?" (Show genuine interest in the company, the automotive sector, and the intersection of UX/game dev).
- "How do you approach learning new technical skills or software?" (Highlight your proactiveness and learning methods).
- "Describe a time you worked in a team on a project. What was your role, and how did you contribute to the team's success?" (Demonstrate collaborative skills).
Portfolio Presentation Strategy:
- Storytelling: For each project, tell a compelling story about the problem, your solution, and the impact.
- Demonstrate Process: Clearly articulate your design and development workflow, showing how you moved from concept to execution.
- Highlight Technical Skills: Be ready to discuss the specific code you wrote, the engine features you utilized, and your rationale behind technical choices.
- Emphasize UX/User Focus: For every project, explain how you considered the user, their needs, and their experience.
- Be Prepared for Live Coding/Design: If a challenge is given, approach it systematically, communicate your thought process, and be open to feedback.
📝 Enhancement Note: Preparation should focus on the unique blend of game development and user experience for product education. Articulating how game design principles can solve real-world automotive adoption challenges will be key.
📌 Application Steps
To apply for this apprenticeship position:
- Submit your application through the provided link on the Renault Group careers portal.
- Tailor your CV: Highlight your academic background (Bac+5 level, relevant fields), specific technical skills (Unity, Unreal, C#, C++), and any project experience related to game development, UX/UI design, or interactive applications. Use keywords from the job description.
- Craft a compelling cover letter/motivation letter: Clearly articulate your interest in the role, your passion for the automotive industry and UX/game development, and why you are a strong fit for a 3-year apprenticeship at Renault Group.
- Prepare your portfolio: Gather examples of your best work (Unity/Unreal projects, UI/UX mockups, coding samples) that demonstrate your core competencies. Be ready to present and discuss these projects during interviews.
- Research Renault Group: Understand the company's current initiatives, particularly in innovation, electric vehicles, and digital user experience. This will help you tailor your answers and demonstrate genuine interest.
⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions tailored for an apprenticeship role focused on GTM enablement through innovative user engagement. All details should be verified directly with the hiring organization before making application decisions.
Application Requirements
Candidates should be pursuing a degree in video games, computer science, HMI, UX Design, MMI, cognitive psychology, or ergonomics, seeking a 3-year apprenticeship. Essential technical requirements include proficiency in Unity or Unreal, C# or C++, and a strong sensitivity to UI/UX and user behavior.