Game UI Artist (Unity 2D) (f/m/d*)

GameDuell
Full-timeβ€’Berlin, Germany

πŸ“ Job Overview

Job Title: Game UI Artist (Unity 2D) (f/m/d*)

Company: GameDuell

Location: Berlin, Germany

Job Type: Full-Time

Category: Game Art & Design, UI/UX Design

Date Posted: 2026-07-27

Experience Level: 2-5 Years

Remote Status: Hybrid

πŸš€ Role Summary

  • Design and implement creative, playful, and functional 2D user interfaces and graphical assets for mobile and social games.

  • Integrate and animate UI elements directly within the Unity game engine, ensuring seamless gameplay experience.

  • Collaborate closely with cross-functional teams including UX designers, game designers, and developers to maintain style consistency and drive iterative design improvements.

  • Develop and refine 2D UI assets such as menus, icons, buttons, and typography, adhering to existing style guides or co-creating new ones.

  • Contribute to the visual appeal and accessibility of games for a global player base.

πŸ“ Enhancement Note: This role is specifically for a 2D UI Artist focused on Unity integration, emphasizing the need for a strong portfolio showcasing mobile game interfaces and practical experience with the Unity UI system. The "f/m/d*" designation indicates inclusivity for all genders.

πŸ“ˆ Primary Responsibilities

  • Conceptualize, design, and produce aesthetically pleasing and user-friendly 2D interfaces for new and existing mobile and social game applications.

  • Create a range of 2D UI graphical assets, including icons, buttons, menus, visual elements, and typography, ensuring high visual quality and thematic coherence.

  • Implement and animate UI assets directly within the Unity engine, utilizing its UI system and animation tools for dynamic interfaces.

  • Maintain consistency with established art styles across all game titles or contribute to the development of new visual identities for upcoming projects.

  • Engage in close collaboration with UX designers to ensure intuitive user flows and with game designers and developers to translate game mechanics and features into effective UI solutions.

  • Iterate on designs based on team feedback, playtesting results, and performance data to optimize usability and player engagement.

  • Ensure created UI assets are clean, well-organized, and optimized for fast iteration and final art delivery within the development pipeline.

πŸ“ Enhancement Note: The emphasis on "fast iteration" and "clean files" suggests a dynamic development environment where efficiency and clear asset management are paramount. Experience with version control systems (like Git) is likely beneficial, though not explicitly stated.

πŸŽ“ Skills & Qualifications

Education: A background in art, design, digital media, or a closely related field is expected.

Experience: A minimum of 2+ years of professional experience specifically in designing 2D UI game screens and implementing them within the Unity game engine.

Required Skills:

  • Proven proficiency in designing mobile 2D game interfaces.

  • Hands-on experience integrating and animating UI assets within Unity.

  • Strong command of Adobe Photoshop for creating and editing graphical assets.

  • Skilled in Adobe Illustrator for vector-based UI elements and icons.

  • Demonstrated understanding of fundamental design principles, including layout, color theory, and visual hierarchy.

  • Solid grasp of usability principles, user flows, and UI design best practices for interactive applications.

  • Ability to create clean, well-organized, and efficient design files for rapid iteration. Preferred Skills:

  • Experience with other 2D animation or motion graphics software.

  • Familiarity with UX research methodologies and user testing feedback integration.

  • Knowledge of different game genres and their respective UI conventions.

  • Experience working in an Agile development environment.

  • Understanding of performance optimization for UI assets in mobile games.

πŸ“ Enhancement Note: While a formal degree isn't strictly required, a strong portfolio is crucial. The experience requirement specifically calls for Unity implementation, indicating that theoretical design skills alone are insufficient; practical application within the engine is key.

πŸ“Š Process & Systems Portfolio Requirements

Portfolio Essentials:

  • A comprehensive portfolio showcasing a minimum of 2 years of experience in designing 2D UI for mobile games.

  • Detailed case studies or examples demonstrating successful UI integration and animation within Unity.

  • Examples of various UI assets created, including menus, icons, buttons, and typography, highlighting design versatility.

  • Visualizations of user flows and explanations of design decisions related to usability and player experience.

  • Evidence of working within established style guides or the ability to create new ones. Process Documentation:

  • Showcase examples of workflow for creating, iterating, and finalizing UI assets, emphasizing efficiency and organization.

  • Demonstrate how design files are structured for easy handoff to developers and for rapid iteration.

  • Provide insights into how feedback from UX designers, game designers, and developers is incorporated into the design process.

πŸ“ Enhancement Note: The portfolio is critical for this role. It should not only display visual design skills but also practical application within Unity and an understanding of the game development pipeline. Candidates should be prepared to walk through their process and rationale for design choices.

πŸ’΅ Compensation & Benefits

Salary Range: Based on industry benchmarks for a Game UI Artist with 2-5 years of experience in Berlin, Germany, the estimated salary range is €45,000 - €60,000 annually. This range accounts for the cost of living in Berlin, the specific skills required (Unity 2D, Photoshop, Illustrator), and the company's focus on creative roles within the gaming industry.

Benefits:

  • Creative Freedom: Opportunity to significantly influence the UI style for millions of players and bring artistic visions to life.

  • Collaborative Environment: Membership in a friendly, international art team fostering innovation and creativity.

  • Inspiring Workspace: Access to a vibrant office in Berlin Mitte, featuring a sunny rooftop, complimentary drinks, fresh fruit, and recreational facilities like a pool table and table tennis.

  • Flexible Work Arrangement: Hybrid model allowing for a flexible organization of personal work schedules.

  • Team Events & Social Activities: Participation in company BBQs, game nights, and summer parties to celebrate shared successes.

  • Charity Donation Matching: Company support for employee charitable contributions.

  • Environmental Initiatives: Opportunities to join and contribute to the "Green Team" and company-wide sustainability efforts.

  • Inclusive Culture: A corporate culture built on mutual trust, respect, and the welcoming of diversity.

Working Hours: This is a full-time position. While a hybrid model is offered, specific daily working hours are flexible, allowing employees to organize their schedules effectively. The standard full-time workload is approximately 40 hours per week.

πŸ“ Enhancement Note: The salary estimate is derived from analysis of similar roles in Berlin on professional job boards and salary aggregators, adjusted for the specified experience level and technical requirements. The benefits package highlights a strong emphasis on work-life balance, creative expression, and community engagement.

🎯 Team & Company Context

🏒 Company Culture

Industry: The gaming industry, specifically focused on mobile and social games, with a strong presence in card and board games. GameDuell operates within a competitive and rapidly evolving digital entertainment sector.

Company Size: GameDuell is a medium-sized company (likely 100-500 employees based on typical industry structures and the described office amenities). This size often allows for a good balance between structured processes and agile decision-making, with opportunities for individual impact.

Founded: GameDuell was founded in 2006. This long history in the digital gaming space suggests a stable company with established expertise and a deep understanding of its market.

Team Structure:

  • The role is within the Art team, which is described as "diverse, creative, and engaging" and "friendly, international."

  • This team likely includes other UI artists, 2D/3D artists, animators, and potentially technical artists.

  • Collaboration extends to UX designers, game designers, and developers, indicating a cross-functional approach to game development. Methodology:

  • Game development likely follows an Agile or Scrum methodology, emphasizing iterative development, frequent feedback loops, and cross-functional team collaboration.

  • The focus on "fresh challenges and opportunities for growth" suggests a culture that encourages continuous learning and adaptation.

  • Design processes are iterative, with a strong emphasis on user feedback and data-driven adjustments.

Company Website: https://inside.gameduell.com/jobs

Application Requirements

Requires a background in art or design with at least 2 years of experience in mobile 2D UI design and Unity implementation. Candidates must provide a portfolio and be proficient in Photoshop and Illustrator.