Design Director: Live Service & Meta

Jobgether
Full-timeβ€’Ireland

πŸ“ Job Overview

Job Title: Design Director: Live Service & Meta

Company: Jobgether (for a partner company)

Location: Ireland

Job Type: Full-time

Category: Game Design Leadership / Operations

Date Posted: 2026-04-29

Experience Level: 10+ Years

Remote Status: Fully Remote

πŸš€ Role Summary

  • This senior leadership role focuses on defining and evolving the long-term player experience for a AAA, cross-platform competitive game.

  • Key responsibilities include shaping live service systems, meta-game design, progression, retention, monetization, and seasonal content strategies.

  • Combines strategic vision with hands-on design contribution, requiring seamless transition between high-level direction and detailed execution.

  • Will lead and grow a design team responsible for systems, content, and live operations, driving continuous iteration based on player data and feedback.

πŸ“ Enhancement Note: While the core role is Design Director, its focus on "Live Service & Meta" with an emphasis on player engagement, retention, monetization, and ongoing content delivery positions this as a critical role within the broader GTM and operational strategy of the game. This role requires a deep understanding of how design directly impacts player lifecycle management and revenue generation, aligning it closely with Revenue Operations and GTM operations principles.

πŸ“ˆ Primary Responsibilities

  • Define and evolve the design vision for live service systems, meta-game structures, and long-term player engagement strategies, ensuring alignment with overall game vision and business objectives.

  • Contribute hands-on to feature design, creating detailed player-facing system documentation and contributing to the execution of core gameplay loops and meta-game elements.

  • Build scalable frameworks for seasonal content, live events, progression systems, and live operations, ensuring these systems can support ongoing content delivery and player retention.

  • Partner closely with Product teams to align on feature roadmaps, key performance indicators (KPIs), operational planning, and content strategy, ensuring design decisions support product goals.

  • Collaborate with Creative, Franchise, and Product stakeholders to shape seasonal themes, narrative integration, and the overall game vision, ensuring a cohesive player experience.

  • Work cross-functionally with Engineering, Art, UX, and Production teams to deliver high-quality, polished features and content within established timelines and technical constraints.

  • Establish and improve design processes, workflows, and best practices specifically for live service development, fostering a culture of continuous improvement and efficiency.

  • Lead, mentor, and grow a multidisciplinary design team covering systems, content, and gameplay areas, fostering a collaborative and high-performing environment.

  • Drive continuous iteration on game systems and meta-game elements by leveraging player data, live performance metrics, and community feedback, ensuring the game remains engaging and competitive.

πŸ“ Enhancement Note: The responsibilities clearly indicate a need for robust process definition and optimization, which are core to Revenue Operations and Sales Operations. Establishing and improving design processes for live service development, driving iteration using data and metrics, and collaborating closely with Product and Production teams are all operational functions aimed at maximizing player lifetime value and game longevity.

πŸŽ“ Skills & Qualifications

Education: While no specific degree is mandated, a strong academic foundation in Game Design, Computer Science, Psychology, or a related field is beneficial. A portfolio demonstrating practical application of design principles is paramount.

Experience: 10+ years of experience in game design, with a significant portion dedicated to live service systems, meta-game design, and player progression.

Required Skills:

  • Extensive experience in game design, including deep involvement in live service systems and player progression design.

  • Proven background working on live service or continuously evolving multiplayer/competitive games.

  • Strong ability to define and deliver end-to-end feature visions from concept through live operations.

  • Hands-on design capability with experience producing detailed design documentation and execution work.

  • Strong cross-functional collaboration skills across Product, Engineering, Art, UX, and Production teams.

  • Experience designing and managing content systems, live events, or ongoing player engagement loops.

  • Strong understanding of player motivation, retention systems, and engagement design principles.

  • Proven leadership or mentorship experience within design teams, with measurable impact on quality and output.

  • Excellent communication skills, both written and verbal, for clear articulation of complex design concepts.

Preferred Skills:

  • Experience with data analysis tools and methodologies to interpret player behavior and game performance metrics.

  • Familiarity with monetization strategies and their implementation within live service games.

  • Experience with A/B testing and experimentation for live game features.

  • Knowledge of project management methodologies relevant to iterative game development.

  • Experience in defining and tracking key performance indicators (KPIs) for live game success.

πŸ“ Enhancement Note: The emphasis on "live service systems," "player progression," "retention," "monetization," and "seasonal content" directly maps to GTM and Revenue Operations principles. The ability to use "player data" and "live performance metrics" for iteration is crucial for optimizing player lifetime value, a core GTM operations objective. Leadership and cross-functional collaboration are also key operational skills.

πŸ“Š Process & Systems Portfolio Requirements

Portfolio Essentials:

  • A comprehensive portfolio showcasing a deep understanding of live service game design, meta-game structures, and player progression systems.

  • Case studies demonstrating end-to-end feature vision delivery, from initial concept and documentation to live operations.

  • Examples of designed player engagement loops, content systems, and live events, with clear explanations of their intended impact on player retention and monetization.

  • Demonstrations of leadership and mentorship, including examples of how you have grown and guided design teams to achieve measurable results.

Process Documentation:

  • Evidence of establishing and improving design processes, workflows, and best practices for live service development.

  • Examples of how you have utilized player data, live performance metrics, and community feedback to drive iterative improvements in game design and live operations.

  • Documentation illustrating collaboration with Product, Engineering, Art, UX, and Production teams, showcasing integrated development workflows.

  • Process flows or diagrams that clearly outline the development lifecycle for live service content and features.

πŸ“ Enhancement Note: For a role of this seniority, the expectation is not just to do design, but to define and optimize the processes by which design is executed, especially in a live service context. This aligns with the operational focus on process improvement, workflow efficiency, and outcome measurement.

πŸ’΅ Compensation & Benefits

Salary Range: Based on industry benchmarks for a Design Director role with 10+ years of experience in AAA game development, specializing in live services and meta-game design, particularly in a remote capacity within Ireland, the estimated annual salary range would be €100,000 - €150,000. This range can vary based on specific experience, negotiation, and the partner company's compensation structure.

Benefits:

  • Fully remote working model with global flexibility, offering significant autonomy and work-life balance.

  • Generous paid time off allowance, providing ample opportunity for rest and rejuvenation.

  • Additional studio closures during summer and winter holidays, offering extended breaks beyond standard PTO.

  • Comprehensive private medical and dental healthcare coverage, ensuring access to quality healthcare services.

  • Robust private mental health support program, prioritizing employee well-being.

  • Annual health and wellbeing allowance, supporting personal health and fitness goals.

  • Discretionary studio bonus, recognizing individual and team contributions to game success.

  • High-end technology provided for home office setup, ensuring a productive and efficient remote work environment.

  • Additional region-specific benefits may apply, tailored to local regulations and employee needs.

  • Collaborative, autonomy-driven culture focused on quality and continuous improvement, fostering professional growth and innovation.

Working Hours: The role is full-time, with an estimated 40 hours per week. While flexibility is inherent in a remote setup, core working hours will likely align with team collaboration needs, particularly with cross-functional teams and during critical live operations periods.

πŸ“ Enhancement Note: The salary estimate is based on typical compensation bands for senior design leadership roles in the gaming industry, adjusted for the Irish market and the fully remote nature of the position. Benefits are listed as provided in the job description, highlighting aspects that are particularly attractive to senior professionals.

🎯 Team & Company Context

🏒 Company Culture

Industry: Video Game Development (AAA, cross-platform competitive games with a strong live service component). This industry is characterized by rapid innovation, intense competition, and a focus on player engagement and long-term monetization.

Company Size: The partner company's size is not explicitly stated, but the requirement for a Design Director and the nature of AAA game development suggest a medium to large-sized organization with dedicated teams for product, production, engineering, art, and UX.

Founded: The founding date is not provided. However, the focus on "live service systems" and "meta-game design" implies a company that has a mature product or is developing one with a long-term operational strategy.

Team Structure:

  • The Design team is multidisciplinary, encompassing systems, content, and gameplay specialists.

  • This role reports to a senior executive (e.g., Head of Design, VP of Product, or equivalent), with direct management responsibility for a team of designers.

Methodology:

  • Data-driven decision-making is a core tenet, utilizing player data, live performance metrics, and community feedback for continuous iteration.

  • Agile or iterative development methodologies are likely employed, allowing for flexibility and rapid response to player insights and market trends.

  • A strong emphasis is placed on defining and refining design processes to ensure efficiency and quality in live service development.

Company Website: jobgether.com (as the posting platform), but the actual partner company's website would be provided during the application process.

πŸ“ Enhancement Note: Understanding the company's industry and its focus on live services is crucial for a GTM/Revenue Operations lens. This means the company values data-driven decision-making, player retention, and long-term engagement, which are all operational concerns.

πŸ“ˆ Career & Growth Analysis

Operations Career Level: This role represents a senior leadership position, equivalent to a Director or VP level in a traditional operations context. It requires strategic thinking, team management, process ownership, and a direct impact on the product's long-term success and revenue generation. The focus on "live service" and "meta-game" design means this role is intrinsically linked to the ongoing operational health and growth of the game, akin to managing a mature product line.

Reporting Structure: The Design Director will likely report to a very senior executive within the game development studio, such as a Chief Creative Officer, VP of Product, or Head of Design. They will directly manage a team of designers focused on various aspects of the live game experience.

Operations Impact: The Design Director's impact is significant and directly tied to the game's ongoing revenue and player retention. By shaping the live service systems, progression, and meta-game, they influence player engagement, monetization opportunities, and overall player lifetime value (LTV). Their work is critical for maintaining a healthy player base and maximizing long-term profitability, core objectives of Revenue Operations.

Growth Opportunities:

  • Specialization: Deepen expertise in specific areas of live service design, such as advanced monetization strategies, complex progression systems, or esports integration.

  • Broader Leadership: Transition into a VP of Design or Chief Product Officer role, overseeing multiple game titles or the entire product portfolio.

  • Cross-Disciplinary Roles: Move into broader product strategy or GTM operations leadership, leveraging deep understanding of player engagement to influence overall market strategy.

  • Studio Leadership: Contribute to the strategic direction of the entire game studio, influencing its overall product vision and operational cadence.

πŸ“ Enhancement Note: The "Operations Impact" section is critical. This role, while titled "Design Director," functions as a key operational leader for the game's ongoing lifecycle and revenue streams. The growth opportunities highlight how this role can serve as a launchpad for broader operational leadership roles.

🌐 Work Environment

Office Type: Fully Remote. This implies a distributed workforce with team members collaborating primarily through digital channels. The company provides high-end technology for home office setups, emphasizing a commitment to enabling productive remote work.

Office Location(s): Ireland (primary focus), with global flexibility for remote work. This suggests the company operates with a distributed team model, potentially with a legal entity or operational base in Ireland.

Workspace Context:

  • Collaborative Environment: While remote, the culture emphasizes collaboration, autonomy, and continuous improvement. This suggests a need for strong communication tools and practices to foster team cohesion and effective workflow.

  • Operations Tools & Technology: Access to high-end technology for home office setup is provided, indicating a commitment to equipping employees with the necessary tools for productivity. This likely includes high-performance computing for game development, robust communication platforms, and project management software.

  • Team Interaction: Opportunities for team interaction will be primarily virtual, requiring proactive engagement through video conferencing, chat, and collaborative design tools. The emphasis on autonomy suggests a results-oriented environment where trust and accountability are key.

Work Schedule: Full-time (approx. 40 hours/week) with remote flexibility. While core hours may exist for team synchronization, the nature of remote work and live service operations often allows for some flexibility in scheduling, provided deadlines and collaboration needs are met.

πŸ“ Enhancement Note: The "fully remote" nature and provision of "high-end technology" are key operational considerations for this role. It implies a need for strong digital collaboration skills and the ability to manage projects and teams effectively without physical proximity.

πŸ“„ Application & Portfolio Review Process

Interview Process:

  • Initial Screening: Likely conducted by Jobgether's AI-powered matching system and then a recruiter to assess basic qualifications and cultural fit.

  • Hiring Manager Interview: Focus on strategic vision, leadership philosophy, and deep experience in live service design. Expect questions about your approach to defining long-term player engagement and growing design teams.

  • Cross-Functional Interviews: Meetings with Product, Engineering, and Art leads to assess collaboration skills, understanding of development pipelines, and ability to work within a multidisciplinary team.

  • Portfolio Presentation: A dedicated session where you will present your portfolio, focusing on case studies of successful live service designs, meta-game features, and player progression systems. Expect detailed questions about your process, decision-making, and impact.

  • Final Round: Potentially with senior studio leadership to discuss overall game vision, strategic alignment, and long-term impact on the business.

Portfolio Review Tips:

  • Highlight Live Service Expertise: Showcase projects that demonstrate your ability to design for ongoing engagement, retention, and monetization. Use data and metrics to quantify the success of your designs.

  • Structure for Impact: Organize your portfolio around key areas: Live Service Systems, Meta-Game Design, Player Progression, Leadership, and Process Improvement. For each project, clearly articulate the problem, your solution, your role, and the outcome.

  • Process & Data Focus: For each case study, emphasize the design process, how player data and metrics were used, and the iterative improvements made. This aligns with the operational focus of the role.

  • Leadership Examples: Include examples of how you have mentored designers, improved team workflows, and fostered a collaborative environment.

  • Conciseness and Clarity: Be prepared to walk through your portfolio efficiently, highlighting the most relevant and impactful projects.

Challenge Preparation:

  • Be ready for a potential design challenge or a detailed discussion on how you would approach a specific live service design problem (e.g., designing a new seasonal event structure, improving a core progression loop, or developing a monetization strategy).

  • Prepare to discuss your leadership style and how you would manage a remote design team, foster collaboration, and drive continuous improvement in design processes.

  • Think about how you would measure the success of your design initiatives and how you would communicate those results to stakeholders.

πŸ“ Enhancement Note: The emphasis on portfolio review and potential design challenges underscores the practical, execution-oriented nature of this role, even at a leadership level. Preparing to discuss processes, data, and impact is key for operations-minded candidates.

πŸ›  Tools & Technology Stack

Primary Tools:

  • Game Design Software: Proficiency with industry-standard game engines (e.g., Unreal Engine, Unity) and associated design tools.

  • Documentation Tools: Expertise in tools like Confluence, Google Workspace (Docs, Sheets), Miro, or specialized design documentation platforms for creating detailed feature specifications, system designs, and player flow diagrams.

  • Project Management Software: Familiarity with tools such as Jira, Asana, Trello, or Monday.com for tracking design tasks, managing workflows, and collaborating with production teams.

  • Version Control Systems: Understanding of systems like Git, particularly as it relates to asset management and collaborative development pipelines.

Analytics & Reporting:

  • Data Analysis Platforms: Experience with game analytics platforms (e.g., GameAnalytics, deltaDNA, internal BI tools) to interpret player behavior, track KPIs, and inform design decisions.

  • Data Visualization Tools: Familiarity with tools like Tableau, Power BI, or Looker for creating dashboards and reports that communicate key performance metrics to stakeholders.

  • Spreadsheet Software: Advanced proficiency in Excel or Google Sheets for data manipulation, analysis, and modeling.

CRM & Automation:

  • While not a traditional CRM role, understanding how player data is managed and utilized in a CRM-like fashion for engagement and retention is crucial. Experience with marketing automation platforms or player communication tools could be beneficial for understanding the player lifecycle.

  • Integration Tools: Awareness of how different systems (game engine, analytics, backend services) integrate to provide a seamless player experience and enable data flow.

πŸ“ Enhancement Note: While this is a design role, the "live service" and "data-driven" aspects necessitate familiarity with analytics and reporting tools that are central to operations functions. Understanding how these tools are used to measure and optimize player engagement and revenue is key.

πŸ‘₯ Team Culture & Values

Operations Values:

  • Player-Centricity: A deep commitment to understanding and serving player needs, ensuring all design decisions prioritize player experience and long-term engagement.

  • Data-Driven Iteration: A belief in the power of data and metrics to guide design decisions, fostering a continuous cycle of analysis, experimentation, and improvement.

  • Collaboration & Transparency: A culture of open communication and shared ownership, where cross-functional teams work together cohesively, and design intent is clearly communicated.

  • Quality & Craftsmanship: A dedication to delivering high-quality, polished, and engaging game experiences that meet AAA standards.

  • Autonomy & Accountability: Empowering individuals and teams with the freedom to make decisions while holding them accountable for delivering results and driving impact.

Collaboration Style:

  • Cross-functional Integration: Proactive engagement with Product, Engineering, Art, UX, and Production to ensure design vision is realized effectively and efficiently.

  • Process-Oriented: A focus on defining, refining, and adhering to robust design and development processes that support iterative live service operations.

  • Feedback Exchange: An open culture for constructive feedback, both giving and receiving, to ensure continuous improvement of game systems and team performance.

  • Knowledge Sharing: Encouraging the sharing of insights, best practices, and learnings across the design team and with other departments.

πŸ“ Enhancement Note: The values described align strongly with operational principles such as data-driven decision-making, process optimization, and cross-functional efficiency, all aimed at maximizing product performance and player lifetime value.

⚑ Challenges & Growth Opportunities

Challenges:

  • Balancing Player Needs with Business Objectives: Effectively integrating monetization and retention strategies without compromising the core player experience or game integrity.

  • Managing a Distributed Team: Fostering a strong team culture, ensuring effective communication, and maintaining productivity across a remote workforce.

  • Sustaining Long-Term Engagement: Continuously innovating and delivering fresh content and experiences to keep players engaged over extended periods in a competitive market.

  • Data Interpretation: Translating complex player data and live performance metrics into actionable design insights and improvements.

  • Navigating Evolving Player Expectations: Adapting to changing player preferences, market trends, and technological advancements in the live service game space.

Learning & Development Opportunities:

  • Advanced Live Service Design: Deep dives into complex monetization models, player psychology for retention, and strategic content roadmapping.

  • Leadership Development: Formal training or mentorship in managing large, distributed teams, strategic planning, and executive communication.

  • Data Science & Analytics: Opportunities to enhance skills in data analysis, predictive modeling, and A/B testing for game design.

  • Industry Conferences & Workshops: Access to leading industry events focused on game design, live operations, and player engagement strategies.

  • Cross-Functional Exposure: Gaining deeper insights into product management, engineering pipelines, and marketing/GTM strategies to broaden operational understanding.

πŸ“ Enhancement Note: The "Challenges" section often mirrors the operational hurdles faced in GTM and Revenue Operations, such as balancing short-term revenue with long-term customer satisfaction and managing complex, data-driven processes.

πŸ’‘ Interview Preparation

Strategy Questions:

  • "Describe your vision for a AAA live service game's meta-game and how you would ensure its long-term health and player engagement." (Prepare to discuss core loops, progression curves, retention mechanics, and monetization integration.)

  • "How have you led and mentored design teams, particularly in a remote setting, to achieve high-quality output and foster a collaborative environment?" (Prepare specific examples of team growth, process improvements, and conflict resolution.)

Company & Culture Questions:

  • "What excites you about the live service and meta-game design space, and how do you see it evolving in the next 3-5 years?" (Showcase industry foresight and passion.)

  • "How do you approach collaboration with Product and Engineering teams to ensure design vision aligns with technical feasibility and business goals?" (Emphasize your cross-functional communication and negotiation skills.)

Portfolio Presentation Strategy:

  • Narrative Flow: Structure your presentation to tell a story for each key project, highlighting the problem, your strategic approach, your specific contributions, the tools/processes used, and the quantifiable results.

  • Data & Metrics Focus: For every example, present the relevant data points, KPIs, and how they informed your design decisions or demonstrated success. This is critical for an operations-minded evaluation.

  • Process Clarity: Clearly articulate the design processes you followed, including how you documented features, collaborated with teams, and iterated based on feedback and data.

  • Leadership Demonstration: Weave in examples of your leadership and mentorship throughout your portfolio review, showcasing your ability to guide and elevate a team.

πŸ“ Enhancement Note: The interview preparation advice focuses on demonstrating strategic thinking, operational process understanding, data-driven decision-making, and leadership capabilities, all of which are crucial for evaluating candidates in this type of role from an operations perspective.

πŸ“Œ Application Steps

To apply for this operations-adjacent design leadership position:

  • Submit your application through the provided Jobgether link.

  • Optimize Your Resume: Tailor your resume to highlight your extensive experience in live service design, meta-game development, player progression, and team leadership. Quantify your achievements with metrics related to player engagement, retention, or monetization where possible.

  • Curate Your Portfolio: Prepare a robust portfolio that specifically showcases your work on live service games. Focus on case studies that demonstrate your process, data-driven decision-making, and impact on player experience and game longevity. Ensure it clearly outlines your leadership contributions.

  • Prepare for Data & Process Discussions: Be ready to discuss your approach to using player data and performance metrics to inform design decisions and drive iterative improvements. Have examples of how you've defined or optimized design processes for live service development.

  • Research the Partner Company: While details may be scarce initially, try to understand the types of games they develop and their market position. This will help you tailor your responses to their specific context and demonstrate your strategic alignment.

⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.


Application Requirements

The role requires extensive experience in game design with a deep focus on live service systems and player progression. Candidates must demonstrate a proven background in multiplayer or competitive games and possess strong leadership skills to drive design execution.