UX/UI Designer

Landskill
Full-timeβ€’Lisbon, Portugal
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πŸ“ Job Overview

Job Title: UX/UI Designer

Company: Landskill

Location: Lisbon, Portugal

Job Type: Full-Time

Category: Design / User Experience

Date Posted: 2026-09-21

Experience Level: Mid-Level (2-5 years)

Remote Status: On-site

πŸš€ Role Summary

  • Design and develop user-centric interfaces and experiences for digital products, ensuring a seamless and intuitive user journey.

  • Create high-fidelity mockups, wireframes, and interactive prototypes to effectively communicate design concepts and user flows.

  • Champion accessibility and inclusive design principles throughout the entire design lifecycle, ensuring products are usable by a diverse audience.

  • Collaborate closely with cross-functional teams, including product managers and developers, to translate business requirements into exceptional design solutions.

  • Continuously iterate on designs based on user feedback, A/B testing, and performance data to optimize user engagement and product effectiveness.

πŸ“ Enhancement Note: The role is explicitly for a UX/UI Designer, indicating a focus on both user experience strategy and the visual/interactive design execution. The mention of "software design tools" and specific tools like Figma and Sketch points to a hands-on design role. The emphasis on learning and growth within the company description suggests opportunities for professional development in UX/UI best practices.

πŸ“ˆ Primary Responsibilities

  • Conceptualize and design user interfaces for web and mobile applications, focusing on usability, aesthetics, and brand consistency.

  • Develop detailed user flows, wireframes, and interactive prototypes using industry-standard tools to visualize product concepts and interactions.

  • Conduct user research, usability testing, and gather feedback to inform design decisions and validate design solutions.

  • Translate complex user needs and business requirements into elegant and effective design solutions.

  • Collaborate with engineering teams to ensure accurate implementation of designs and provide design support throughout the development lifecycle.

  • Maintain and evolve design systems, style guides, and component libraries to ensure consistency and efficiency across all products.

  • Stay abreast of the latest UX/UI design trends, technologies, and best practices to drive innovation within the design team.

πŸ“ Enhancement Note: The core responsibilities are inferred from the typical demands of a UX/UI Designer role, emphasizing the creation of user-centered designs, prototyping, user research, and cross-functional collaboration. The company's emphasis on learning and growth suggests that responsibilities might also include mentoring junior designers or taking ownership of new design initiatives.

πŸŽ“ Skills & Qualifications

Education: While no specific degree is mandated, a Bachelor's degree in Design, Human-Computer Interaction, Computer Science, or a related field is often preferred for foundational knowledge. Equivalent practical experience will also be considered.

Experience: A minimum of 2-5 years of professional experience in UX/UI design, with a proven track record of delivering successful digital products.

Required Skills:

  • Proficiency in industry-standard design and prototyping software, including Figma, Adobe XD, Sketch, Illustrator, Photoshop, and InDesign.

  • Demonstrated expertise in creating wireframes, user flows, mockups, and interactive prototypes.

  • Strong understanding of UX principles, user-centered design methodologies, and usability best practices.

  • Experience designing for accessibility and inclusive design standards.

  • Ability to translate complex requirements into intuitive and visually appealing user interfaces.

  • Excellent communication, presentation, and interpersonal skills, with the ability to articulate design decisions clearly.

  • Fluent in spoken and written English. Preferred Skills:

  • Experience with prototyping tools such as InVision or Balsamiq.

  • Familiarity with user research methodologies and usability testing.

  • Knowledge of front-end development principles (HTML, CSS, JavaScript) to better collaborate with developers.

  • Experience working within an Agile development environment.

  • A strong portfolio showcasing a range of UX/UI design projects and problem-solving approaches.

πŸ“ Enhancement Note: The required skills are directly extracted from the provided job description, with an emphasis on specific software proficiency and core design competencies. The preferred skills are inferred based on industry standards for a mid-level UX/UI Designer role to enhance the candidate's profile and readiness for complex projects.

πŸ“Š Process & Systems Portfolio Requirements

Portfolio Essentials:

  • A comprehensive portfolio showcasing a minimum of 3-5 diverse UX/UI design projects.

  • Each project should clearly articulate the problem statement, your role, the design process followed, and the final solution.

  • Include examples of wireframes, user flows, high-fidelity mockups, and interactive prototypes.

  • Demonstrate a strong understanding of user-centered design principles and problem-solving abilities.

  • Highlight projects that emphasize accessibility and inclusive design considerations. Process Documentation:

  • Clearly outline the design process for each portfolio project, detailing research, ideation, iteration, and testing phases.

  • Showcase how user feedback and data were integrated into the design evolution.

  • Provide examples of how you collaborated with stakeholders and development teams.

  • Document the rationale behind key design decisions and trade-offs made.

πŸ“ Enhancement Note: The emphasis on a portfolio with relevant projects, clear articulation of the design process, and demonstration of problem-solving is standard for UX/UI roles. The inclusion of accessibility and inclusive design within the portfolio requirements is a specific requirement from the job description.

πŸ’΅ Compensation & Benefits

Salary Range: For a Mid-Level UX/UI Designer in Lisbon, Portugal, with 2-5 years of experience, the estimated annual salary range is between €30,000 and €45,000. This estimate is based on research of similar roles in the Lisbon tech market, considering the cost of living and industry benchmarks.

Benefits:

  • Professional development program to enhance skills and knowledge.

  • Tailored career plan with defined growth opportunities.

  • A strong feedback culture and performance management system for continuous improvement.

  • Regular performance reviews and regular meetings with management.

  • Team events designed to foster camaraderie and team spirit.

  • Referral program that rewards employees for bringing new talent to the company.

  • Opportunities to work on diverse and impactful projects.

Working Hours: Full-time employment with an expected workload of 40 hours per week. While the role is on-site, there may be some flexibility in daily scheduling, subject to team coordination and business needs.

πŸ“ Enhancement Note: The salary range is an estimation for Lisbon, Portugal, based on typical mid-level UX/UI designer compensation. The listed benefits are directly from the provided company information. The working hours are derived from the "FULL_TIME" employment type and a standard 40-hour work week.

🎯 Team & Company Context

🏒 Company Culture

Industry: Technology / Software Development (as indicated by the company's domain and focus on digital products). Landskill appears to be a company that connects professionals with projects, suggesting a role in talent placement or a service-based tech company.

Company Size: While not explicitly stated, the mention of a "close-knit culture" and "guidance from management teams" suggests a company that is likely small to medium-sized, potentially between 50-250 employees, allowing for personalized attention and a strong team spirit.

Founded: The founding date is not provided.

Team Structure:

  • The UX/UI team is likely a component of a larger product development or design department.

  • Collaboration is expected with product managers, developers, and potentially other designers.

  • The reporting structure likely involves a Design Lead or Head of Product/Design.

  • The company emphasizes a transparent and learning-oriented environment, suggesting an open communication flow. Methodology:

  • Design processes are expected to be user-centered and data-informed.

  • Emphasis on learning and continuous improvement suggests an iterative approach to design and development.

  • The company values new ideas, indicating an environment open to experimentation and innovation in design solutions.

  • Collaboration is key, suggesting a team that works together to solve complex problems.

Company Website: https://www.landskill.com/

πŸ“ Enhancement Note: Company culture aspects are inferred from the provided text emphasizing "close-knit culture," "empathy and inclusion," "training and professional/personal development," "feedback culture," and valuing "new ideas." The industry is deduced from the company's domain and the nature of the UX/UI role.

πŸ“ˆ Career & Growth Analysis

Operations Career Level: This role is positioned at a Mid-Level (2-5 years of experience). It requires a solid understanding of UX/UI principles and the ability to work independently on design tasks, while also being open to guidance and collaboration. The designer is expected to contribute significantly to project outcomes and possess a degree of autonomy in their design execution.

Reporting Structure: The UX/UI Designer will likely report to a Senior UX/UI Designer, a Design Lead, or a Product Manager. This structure facilitates mentorship and provides clear direction for design initiatives, while also allowing for direct contribution to product strategy.

Operations Impact: The UX/UI Designer's impact is direct and critical to the success of Landskill's digital products. By creating intuitive and engaging user experiences, they directly influence user adoption, customer satisfaction, retention rates, and ultimately, the company's ability to achieve its business objectives. Their work is foundational to how users interact with and perceive the company's offerings.

Growth Opportunities:

  • Specialization: Opportunity to deepen expertise in specific areas of UX/UI, such as user research, interaction design, accessibility, or design systems.

  • Leadership: Potential to advance into Senior UX/UI Designer, Lead UX/UI Designer, or even UX/UI Manager roles, overseeing design teams and strategy.

  • Skill Development: Access to ongoing training programs, workshops, and potentially conferences to stay current with design trends and technologies.

  • Cross-Functional Exposure: Opportunity to work on diverse projects across different product lines, gaining broader industry knowledge and experience.

πŸ“ Enhancement Note: The career level is defined by the "2-5 years" experience indicated by AI. The growth opportunities are standard for a mid-level design role within a company that emphasizes professional development. The impact is described in terms of user experience and its direct correlation to business success.

🌐 Work Environment

Office Type: The role is designated as "On-site," indicating a traditional office-based work environment. This suggests a physical workspace designed for collaboration and focused work.

Office Location(s): Lisbon, Portugal. This location offers a vibrant tech ecosystem and a desirable living environment.

Workspace Context:

  • A collaborative office space conducive to team interaction, brainstorming, and design critiques.

  • Access to modern design tools and technology necessary for executing UX/UI tasks.

  • Opportunities for informal and formal interactions with colleagues across different departments, fostering a strong sense of community.

  • A professional setting that aligns with Landskill's emphasis on a close-knit culture and empathy.

Work Schedule: The standard full-time work schedule is anticipated to be around 40 hours per week. While adhering to this schedule, there might be some flexibility in daily start and end times, dependent on team coordination and project deadlines, ensuring a balance between individual focus time and collaborative needs.

πŸ“ Enhancement Note: The "On-site" status and Lisbon location are direct inputs. The workspace context is inferred from the company's emphasis on a "close-knit culture" and the general needs of a design professional working in an office environment.

πŸ“„ Application & Portfolio Review Process

Interview Process:

  • Initial Screening: A brief call with HR or a recruiter to assess basic qualifications, cultural fit, and interest in the role.

  • Portfolio Review: A dedicated session where candidates present their portfolio, discussing key projects, design process, and problem-solving approaches. This is a critical step to evaluate practical design skills and communication.

  • Technical/Design Interview: An interview with the hiring manager and/or senior designers to delve deeper into UX/UI knowledge, design methodologies, and technical proficiency with tools. May include design challenges or case studies.

  • Team/Cultural Fit Interview: An opportunity to meet potential team members and assess alignment with Landskill's culture of empathy, inclusion, and continuous learning.

  • Final Interview: Potentially with a higher-level manager or executive to discuss overall fit and long-term potential.

Portfolio Review Tips:

  • Storytelling: Structure your portfolio presentations as narratives, clearly outlining the problem, your process, your contributions, and the outcomes.

  • Show, Don't Just Tell: Use visuals (wireframes, mockups, prototypes) effectively to demonstrate your design thinking and execution.

  • Quantify Impact: Where possible, include metrics or results that demonstrate the success of your designs (e.g., improved conversion rates, reduced bounce rates, increased user satisfaction).

  • Highlight Process: Clearly explain why you made certain design decisions and how you arrived at your solutions, showcasing your analytical and problem-solving skills.

  • Tailor to Landskill: Emphasize projects that align with Landskill's focus on technology, user experience, and potentially their specific industry if evident.

Challenge Preparation:

  • Be prepared for a design challenge that might involve solving a hypothetical UX/UI problem related to Landskill's products or services.

  • Focus on demonstrating your thought process, research approach, and iterative design capabilities rather than just a polished final output.

  • Practice articulating your design rationale clearly and concisely.

πŸ“ Enhancement Note: The interview process and portfolio review tips are standard for UX/UI design roles, tailored to emphasize the specific requirements mentioned in the job description, such as accessibility and the company's culture.

πŸ›  Tools & Technology Stack

Primary Tools:

  • Figma: A collaborative interface design tool for vector graphics editing, prototyping, and team collaboration. Essential for modern UI design workflows.

  • Adobe XD: Another comprehensive tool for designing, prototyping, and sharing user experiences for web and mobile applications.

  • Sketch: A popular vector-based design tool specifically for macOS, widely used for UI design and prototyping.

  • Adobe Illustrator: A vector graphics editor used for creating icons, illustrations, and complex graphical elements that may be incorporated into UI designs.

  • Adobe Photoshop: A raster graphics editor used for image manipulation, photo editing, and creating visual assets for digital products.

  • Adobe InDesign: Primarily used for layout design, it may be relevant for creating comprehensive design documentation or presentations.

Analytics & Reporting:

  • While not explicitly listed, familiarity with analytics tools like Google Analytics or similar platforms is beneficial for understanding user behavior and informing design decisions. CRM & Automation:

  • Not directly applicable to the core UX/UI design role, but understanding how CRM systems and automation impact user journeys can be advantageous.

πŸ“ Enhancement Note: The primary tools are directly extracted from the "What we're looking for" section of the job description. Analytics and CRM tools are mentioned as potentially beneficial, reflecting common cross-functional knowledge for designers.

πŸ‘₯ Team Culture & Values

Operations Values:

  • Learning and Growth: A core value, evident in the emphasis on professional development programs and tailored career plans. This means the company actively supports employees in acquiring new skills and advancing their careers.

  • Empathy and Inclusion: Central to the company's culture, fostering a supportive and welcoming environment where diverse perspectives are valued and everyone feels respected.

  • Transparency: Encouraging open communication and clear expectations, allowing employees to understand company goals and their contribution.

  • Innovation and Idea Generation: Valuing new ideas and actively seeking input for improvement, empowering employees to contribute to the company's evolution.

  • Team Spirit: Promoting a sense of camaraderie and collaboration through events and a focus on mutual support.

Collaboration Style:

  • Cross-functional integration: Designers are expected to work closely with product managers and developers, ensuring design aligns with technical feasibility and business objectives.

  • Feedback-driven: A strong feedback culture encourages constructive criticism and open dialogue to improve designs and processes.

  • Knowledge sharing: A supportive environment likely encourages sharing of best practices, insights, and learnings within the design team and across departments.

πŸ“ Enhancement Note: The values and collaboration style are inferred from the company's description, particularly phrases like "close-knit culture based on empathy and inclusion," "Training and professional/personal development program," "Feedback culture," and "We value new ideas."

⚑ Challenges & Growth Opportunities

Challenges:

  • Balancing User Needs with Business Goals: Effectively translating user requirements and business objectives into cohesive and effective design solutions.

  • Adapting to Evolving Technologies: Staying current with rapid advancements in design tools, methodologies, and platform capabilities.

  • Cross-functional Communication: Ensuring clear and consistent communication with diverse teams (e.g., development, marketing, product) to maintain design integrity and project momentum.

  • Designing for Scalability: Creating design systems and solutions that can scale across multiple products and features as the company grows.

Learning & Development Opportunities:

  • Formal Training: Access to structured training programs and workshops focused on advanced UX/UI techniques, new software, and industry best practices.

  • Mentorship: Opportunities to learn from senior designers and team leads, gaining practical insights and career guidance.

  • Industry Exposure: Potential to attend relevant conferences, webinars, and workshops to stay informed about the latest trends and innovations in the design field.

  • Career Pathing: Development of a personalized career plan to guide professional growth towards senior or leadership roles within the design function.

πŸ“ Enhancement Note: Challenges are typical for a mid-level UX/UI designer and are framed in a way that highlights potential learning opportunities. Growth opportunities are directly supported by the company's stated commitment to employee development.

πŸ’‘ Interview Preparation

Strategy Questions:

  • "Describe a complex UX/UI challenge you faced in a previous role and how you approached solving it. What was the outcome?" (Focus on process, problem-solving, and impact.)

  • "How do you incorporate user feedback and data into your design process? Can you provide an example?" (Highlight iterative design and user-centricity.)

  • "How do you ensure your designs are accessible and inclusive? What specific considerations do you make?" (Demonstrate understanding of accessibility standards and principles.)

  • "Walk me through a project in your portfolio. What was your role, what were the key design decisions, and what did you learn?" (Prepare a concise and impactful presentation of 1-2 key projects.) Company & Culture Questions:

  • "What interests you about Landskill and this specific UX/UI Designer role?" (Research Landskill's mission, products, and company culture.)

  • "How do you approach collaboration with developers and product managers?" (Emphasize teamwork and communication skills.)

  • "How do you stay updated with the latest UX/UI trends and technologies?" (Showcase continuous learning and passion for the field.)

  • "Describe your experience with our primary design tools (e.g., Figma, Sketch, Adobe XD)." (Be ready to discuss your proficiency and preferred workflows.) Portfolio Presentation Strategy:

  • Select Wisely: Choose 2-3 of your strongest, most relevant projects that best showcase your skills and problem-solving abilities.

  • Structure Your Narrative: For each project, clearly define the problem, your role, the process (research, ideation, design, testing), key decisions, and the results/impact.

  • Visual Appeal: Use high-quality visuals (wireframes, mockups, prototypes) to support your narrative. Ensure they are easy to understand.

  • Focus on Process: Emphasize how you arrived at your solutions, not just the final output. Discuss trade-offs, challenges, and learnings.

  • Be Prepared for Questions: Anticipate questions about your design choices, collaboration, and any challenges encountered.

πŸ“ Enhancement Note: The interview questions are designed to probe the candidate's practical skills, process, and cultural fit, aligning with the job description's requirements and the company's stated values. Portfolio presentation tips are geared towards demonstrating UX/UI expertise effectively.

πŸ“Œ Application Steps

To apply for this UX/UI Designer position:

  • Submit your application through the provided application link.

  • Tailor your Resume: Highlight experience with specific design tools (Figma, Sketch, Adobe XD), UX/UI design principles, accessibility, and prototyping. Quantify achievements where possible (e.g., "Improved user task completion rate by X%").

  • Curate Your Portfolio: Ensure your portfolio is easily accessible (e.g., via a link on your resume or application) and showcases your best UX/UI projects, clearly detailing your process and impact. Focus on projects demonstrating problem-solving, user-centricity, and accessibility.

  • Prepare Your Portfolio Presentation: Practice walking through 1-2 key projects, articulating your design process, rationale, and outcomes concisely and engagingly. Be ready to discuss your experience with the listed tools.

  • Research Landskill: Understand the company's mission, products, and values. Consider how your skills and experience align with their focus on technology, learning, and a close-knit culture.

⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.


Application Requirements

Candidates must have experience with industry-standard design software such as Figma, Sketch, and Adobe Creative Suite. A strong portfolio demonstrating relevant design projects and proficiency in English is required.