UX Designer

Tripledot Studios
Full-timeSpecial capital Region of Jakarta, Indonesia
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📍 Job Overview

Job Title: UX Designer

Company: Tripledot Studios

Location: Jakarta, Indonesia

Job Type: Full-Time

Category: Game Development Operations / User Experience Design

Date Posted: 2026-09-21

Experience Level: Mid-Level (2-5 years)

Remote Status: Hybrid

🚀 Role Summary

  • Design and implement intuitive user experiences for engaging mobile games, focusing on user flows, wireframes, and interactive prototypes.

  • Collaborate with cross-functional teams, including game design, product, UI, art, and engineering, to translate requirements into practical UX solutions.

  • Conduct competitor analysis to identify and adapt relevant UX patterns, enhancing the player experience across new and existing game features.

  • Contribute to the evolution of UX processes and best practices within a data-driven, creative studio environment.

  • Utilize Figma extensively for lo-fi and mid-fi wireframing, prototyping, and detailed user flow documentation.

📝 Enhancement Note: This role is embedded within the Ludios studio, a specialized division of Tripledot Studios focused on casual, free-to-play mobile games. The position requires a strong understanding of mobile gaming UX and the ability to adapt established patterns to original IPs and globally recognized brands.

📈 Primary Responsibilities

  • Develop engaging, intuitive, and functional UX solutions for both new and existing game features, ensuring seamless player interaction.

  • Work closely with the Lead UX Designer to interpret requirements, diagnose UX challenges, and formulate effective design strategies.

  • Create comprehensive user flows, wireframes, prototypes, and interaction designs that clearly articulate game and product requirements.

  • Produce lo-fi and mid-fi wireframes in Figma to facilitate rapid exploration and communication of UX concepts.

  • Design flowcharts and state machines to meticulously map complex feature logic, player states, and interaction sequences.

  • Deconstruct intricate features into digestible user journeys, states, interactions, and edge cases for a comprehensive design.

  • Analyze the integration of new features with existing game systems to maintain a cohesive and consistent player experience.

  • Research and analyze competitor games to identify and adapt successful UX patterns and design opportunities.

  • Iterate on designs based on constructive feedback from the Lead UX Designer, game designers, product team, playtesting sessions, and other key stakeholders.

  • Design and optimize gameplay and feature flows to ensure players can easily understand, navigate, and engage with the game.

  • Proactively consider and design for diverse player states, edge cases, and potential scenarios within the game.

  • Foster close collaboration with Game Design, Product, UI, Art, and Engineering teams to ensure UX solutions are both practical and technically viable.

  • Maintain organized and easily understandable UX documentation and Figma files for efficient project management and knowledge sharing.

  • Actively contribute to the continuous improvement of the team's UX processes, established patterns, and overall best practices.

📝 Enhancement Note: The responsibility of creating flowcharts and state machines indicates a need for a UX Designer who can think systematically and document complex logic, which is crucial for game development where intricate mechanics and player progression are key.

🎓 Skills & Qualifications

Education: While no specific degree is mandated, a Bachelor's degree in Human-Computer Interaction, Design, Computer Science, or a related field is often preferred for UX Design roles. Candidates are evaluated primarily on their portfolio and demonstrable skills.

Experience: Minimum of 2-5 years of professional experience in UX Design, with a significant focus on the Games industry, particularly mobile games.

Required Skills:

  • Professional experience in UX Design within the Games industry, with a preference for mobile games.

  • A robust portfolio showcasing completed UX projects and a deep understanding of interaction design principles.

  • Comprehensive knowledge of UX fundamentals, including user flows, information architecture, and interaction design.

  • Proven ability to dissect complex features into clear flows, states, and interactions.

  • Proficient in Figma, specifically for wireframing, prototyping, and creating detailed user flows.

  • Experience in creating both lo-fi and mid-fi wireframes, as well as interactive prototypes.

  • Demonstrated ability to create flowcharts and state diagrams/state machines when required for complex logic.

  • Strong analytical and problem-solving skills to address user experience challenges effectively.

  • Ability to analyze competitor games, identify relevant UX patterns, and leverage them strategically.

  • Excellent communication skills to articulate and justify UX design decisions.

  • Openness to feedback and a demonstrated ability to iterate on designs effectively.

  • Good understanding of casual game UX principles and player behavior patterns.

  • Strong knowledge of and passion for casual and mobile games.

  • Excellent collaboration and teamwork skills. Preferred Skills:

  • Experience with A/B testing UX features in a live game environment.

  • Familiarity with user research methodologies and playtesting feedback synthesis.

  • Understanding of UI design principles and how they integrate with UX.

  • Experience working within Agile/Scrum development methodologies.

  • Basic understanding of game development pipelines and technical constraints.

📝 Enhancement Note: The "2-5 years" experience level suggests that candidates should have moved beyond foundational tasks and can independently manage features, demonstrating initiative and a proactive approach to UX problem-solving within a game development context.

📊 Process & Systems Portfolio Requirements

Portfolio Essentials:

  • A comprehensive portfolio showcasing a minimum of 3-5 significant UX projects, with at least two focused on mobile game features.

  • Each project should clearly articulate the problem statement, your role and contributions, the design process undertaken (wireframes, flows, prototypes), key design decisions, and the final outcome or impact.

  • Demonstrations of your ability to create user flows, lo-fi/mid-fi wireframes, and interactive prototypes using Figma are essential.

  • Evidence of your ability to create flowcharts and state machines for complex game logic should be included.

  • Case studies should highlight your analytical and problem-solving skills, including how you leveraged competitor analysis and player feedback. Process Documentation:

  • Examples of well-documented user journeys and feature breakdowns, illustrating how complex game mechanics were simplified for the player.

  • Showcasing how you have iterated on designs based on feedback, demonstrating a flexible and collaborative design process.

  • Documentation of how you have ensured consistency in UX across different game systems and features.

📝 Enhancement Note: The emphasis on Figma, user flows, wireframes, and state machines indicates that the portfolio should not only showcase visual design but also the structured, logical thinking required for game mechanics and player progression. The inclusion of competitor analysis and iteration based on feedback is critical.

💵 Compensation & Benefits

Salary Range: Based on industry benchmarks for a mid-level UX Designer in Jakarta, Indonesia, with 2-5 years of experience in the gaming industry, the estimated annual salary range is IDR 180,000,000 - IDR 300,000,000. This estimate considers the cost of living in Jakarta, the specialized nature of game UX design, and the company's global presence.

Benefits:

  • Hybrid Working model, offering flexibility.

  • 20 days of remote working per year, allowing for work from anywhere.

  • Regular company events and rewards to foster team spirit and celebrate achievements.

  • Daily breakfast and lunch provided in the office.

  • Comprehensive BPJS Health coverage for well-being.

  • BPJS Social for employment rights security.

  • Festive Allowance to celebrate cultural occasions.

  • Private Health Insurance for enhanced medical coverage.

  • Employee Assistance Program offering confidential support.

  • Family Forming Support program (subject to policy).

  • English Classes to enhance language proficiency.

Working Hours: Standard full-time working hours are expected, likely around 40 hours per week, with flexibility offered through the hybrid and remote working days. The specific daily schedule will be discussed during the interview process.

📝 Enhancement Note: The salary range is an estimation based on publicly available data for similar roles in Jakarta and the provided experience level. Benefits are listed as provided in the job description, with specific details on the remote working policy being a key differentiator.

🎯 Team & Company Context

🏢 Company Culture

Industry: Mobile Games (Casual, Free-to-Play). Tripledot Studios is a significant player in the global mobile gaming market, known for its award-winning titles and large daily active user base. The Ludios studio specifically focuses on casual, data-driven game development.

Company Size: Over 2,500+ employees globally, with the Ludios studio having a significant presence across APAC, including development hubs in Jakarta and Melbourne. This size indicates a well-resourced organization with established processes, while the studio structure allows for a more focused and agile environment.

Founded: Tripledot Studios was founded with a guiding principle of "when people love what they do, what they do will be loved by others." This ethos emphasizes passion, driven individuals, and a commitment to quality game creation.

Team Structure:

  • The UX team is growing and evolving, led by a Lead UX Designer.

  • This role involves close collaboration with Game Design, Product, UI, Art, and Engineering teams, indicating a highly cross-functional and integrated development process.

  • The Ludios studio is led by Eyal, a co-founder of Tripledot Studios, suggesting a strong leadership presence and a clear vision for game development. Methodology:

  • Data-driven approach to game development and player engagement.

  • Creative and passionate environment focused on crafting high-quality games.

  • Emphasis on iterative design and continuous improvement based on feedback and analytics.

Company Website: https://www.tripledotstudios.com/

📝 Enhancement Note: The company culture emphasizes passion for games, detail-orientation, and a drive for success. The Ludios studio's data-driven and creative approach, combined with Tripledot's global scale, offers a unique environment for growth and impact.

📈 Career & Growth Analysis

Operations Career Level: Mid-Level UX Designer. This role is positioned for individuals who have moved beyond entry-level tasks and can independently manage and deliver UX solutions for specific features. They are expected to contribute to process improvements and mentor junior team members over time.

Reporting Structure: The UX Designer will report to the Lead UX Designer, working closely within a cross-functional game development team. This structure allows for direct mentorship and clear guidance while fostering autonomy in feature ownership.

Operations Impact: The UX Designer will have a direct impact on the player experience, influencing engagement, retention, and overall game satisfaction. Their work is critical to the success of casual mobile games, where intuitive design is paramount for user adoption and monetization.

Growth Opportunities:

  • Skill Specialization: Opportunity to deepen expertise in mobile game UX, interaction design, and potentially user research or specialized prototyping techniques.

  • Leadership Development: As the UX team grows, there will be opportunities to take on more ownership of features, mentor junior designers, and contribute to strategic UX planning.

  • Career Advancement: Potential to progress to Senior UX Designer, Lead UX Designer, or specialize in related fields like Product Design or Game Design, leveraging their deep understanding of player experience.

  • Cross-functional Learning: Exposure to diverse aspects of game development, including product strategy, game mechanics, and technical implementation, offering a holistic view of the industry.

📝 Enhancement Note: The role is ideal for someone looking to establish themselves within the mobile gaming sector, with clear pathways for growth into more senior or specialized positions within a rapidly expanding company.

🌐 Work Environment

Office Type: The role is based in Jakarta and operates on a hybrid model. This suggests a modern office space designed to facilitate collaboration and focused work, with amenities supporting the on-site experience.

Office Location(s): Jakarta, Indonesia. Specific office address details would be provided upon further inquiry or during the interview process. The location in Jakarta offers access to a vibrant tech and creative talent pool.

Workspace Context:

  • Collaborative Environment: The hybrid model encourages a balance between focused individual work and team collaboration within the office. Expect opportunities to interact with designers, game developers, and other stakeholders.

  • Tools and Technology: Access to industry-standard tools like Figma, along with other necessary software and hardware for game development and UX design.

  • Team Interaction: Opportunities for regular face-to-face interaction with the Lead UX Designer and cross-functional teams, fostering strong working relationships and efficient communication.

Work Schedule: A hybrid work schedule is in place, allowing for a blend of office-based and remote work. The company offers 20 days of remote working per year, which can be used flexibly. Standard full-time hours (likely 40 per week) are expected, with potential for some flexibility depending on project needs and team agreements.

📝 Enhancement Note: The hybrid model and dedicated remote days suggest a company that values work-life balance while ensuring effective collaboration through structured office time. The Jakarta location places the role within a key hub for the company's APAC operations.

📄 Application & Portfolio Review Process

Interview Process:

  • Initial Screening: A review of your CV and portfolio to assess suitability for the role and your experience level.

  • Portfolio Presentation & Technical Interview: A session where you will present your portfolio, discuss your UX process, and answer technical questions related to UX design, Figma, user flows, and game design principles. Expect scenario-based questions about problem-solving and design decisions.

  • Cross-functional Interview: Discussions with members of the Game Design, Product, or Engineering teams to assess your collaboration skills, understanding of game development, and ability to integrate UX into the broader development lifecycle.

  • Hiring Manager Interview: A final conversation with the Lead UX Designer or Studio Head (potentially Eyal) to discuss culture fit, career aspirations, and overall alignment with the team's vision.

Portfolio Review Tips:

  • Showcase Mobile Game UX: Prioritize projects that demonstrate your understanding of mobile game interfaces, user journeys, and interaction patterns.

  • Detail Your Process: Clearly articulate the problem, your role, your thought process, the tools used (especially Figma), and the outcomes of your design work. Use wireframes, user flows, and prototypes to illustrate your journey.

  • Highlight Analytical Skills: Include examples of how you used data, competitor analysis, or user feedback to inform your design decisions.

  • Explain Your Decisions: Be prepared to defend your design choices and explain the rationale behind them, especially in relation to player experience and game objectives.

  • Conciseness and Clarity: Ensure your portfolio is well-organized, easy to navigate, and presents your best work effectively.

Challenge Preparation:

  • Be ready for a potential design challenge or case study, which might involve analyzing a game feature, proposing UX improvements, or designing a new flow.

  • Practice articulating your design process and decision-making under pressure.

  • Prepare to discuss your passion for casual mobile games and your understanding of their unique UX requirements.

📝 Enhancement Note: The emphasis on a portfolio and detailed process demonstration suggests that practical application and clear communication of design thinking are paramount for this role. Expect to articulate your reasoning for design choices extensively.

🛠 Tools & Technology Stack

Primary Tools:

  • Figma: Essential for wireframing, prototyping, user flow creation, and collaborative design. Proficiency is a must.

  • Prototyping Tools: Beyond Figma's capabilities, familiarity with other prototyping tools may be beneficial.

  • Flowcharting Software: Tools for creating detailed flowcharts and state machines (e.g., Miro, Lucidchart, or Figma plugins).

Analytics & Reporting:

  • While not directly a UX tool, understanding how to interpret game analytics (e.g., user retention, engagement metrics, conversion rates) and how UX impacts them is crucial. Familiarity with analytics platforms used in gaming is a plus. CRM & Automation:

  • Not directly applicable to this UX design role, but understanding how user data flows and impacts player experience is important.

📝 Enhancement Note: Figma is explicitly mentioned as the primary tool. Candidates should be prepared to demonstrate advanced proficiency in Figma for all aspects of UX design, from lo-fi wireframing to interactive prototyping and documentation.

👥 Team Culture & Values

Operations Values:

  • Passion for Games: A deep love for making and playing games is central to the company's ethos.

  • Detail-Oriented: A focus on precision and quality in all aspects of game development.

  • Data-Driven: Decisions are informed by analytics and player behavior to optimize experiences.

  • Collaboration: Strong emphasis on teamwork and cross-functional communication.

  • Innovation: Encouraging new ideas and approaches to game design and player engagement.

Collaboration Style:

  • Cross-functional Integration: UX designers work closely with game designers, product managers, UI artists, and engineers, requiring strong communication and a collaborative mindset.

  • Iterative Feedback: Designs are continuously refined based on feedback from various teams and playtesting.

  • Knowledge Sharing: The team is encouraged to contribute to improving UX processes and best practices, fostering a learning environment.

📝 Enhancement Note: The company culture values individuals who are not only skilled but also passionate about games and willing to collaborate closely to achieve collective success. The "data-driven" aspect is key for optimizing player experience in casual mobile games.

⚡ Challenges & Growth Opportunities

Challenges:

  • Balancing Player Experience with Business Goals: Designing intuitive UX that also supports monetization and engagement targets.

  • Adapting to Evolving Player Expectations: Keeping pace with trends in casual mobile gaming and player preferences.

  • Integrating UX into a Fast-Paced Development Cycle: Ensuring UX considerations are met efficiently within Agile sprints.

  • Defining and Evolving UX Processes: Contributing to shaping the UX team's methodologies and best practices in a growing studio.

Learning & Development Opportunities:

  • Mentorship: Guidance from a Lead UX Designer and experienced game development professionals.

  • Skill Development: Opportunities to hone skills in mobile UX, interaction design, and potentially explore user research or advanced prototyping.

  • Industry Exposure: Working on globally recognized IPs and original titles provides valuable experience in diverse game genres and player demographics.

  • Career Progression: Clear paths to Senior UX Designer and Lead roles within Tripledot Studios.

📝 Enhancement Note: This role presents an opportunity to tackle complex UX challenges within the dynamic mobile gaming industry, with ample support for professional growth and career advancement.

💡 Interview Preparation

Strategy Questions:

  • "Describe a time you had to translate a complex game mechanic into a simple and intuitive user flow. What was your process?" (Focus on breaking down complexity, using flows/wireframes, and iterating.)

  • "How would you approach designing the onboarding experience for a new casual mobile game with a globally recognized IP?" (Consider player journey, tutorials, early engagement, and brand integration.)

  • "Imagine a feature is performing poorly based on analytics. How would you use UX principles and tools like Figma to diagnose and propose solutions?" (Emphasize data interpretation, user testing, and iterative design.) Company & Culture Questions:

  • "What are your favorite casual mobile games, and what UX elements do you admire or find lacking in them?" (Demonstrate passion and critical analysis of the genre.)

  • "How do you ensure your UX designs align with both player needs and business objectives like monetization?" (Show understanding of the balance in free-to-play games.)

  • "Describe your experience working within a cross-functional game development team. How do you handle disagreements or differing opinions on design?" (Highlight collaboration, communication, and problem-solving.) Portfolio Presentation Strategy:

  • Storytelling: Frame your portfolio projects as stories, clearly outlining the problem, your role, your process, and the impact of your work.

  • Visuals are Key: Use high-quality visuals of your wireframes, user flows, and prototypes. Explain your design choices verbally and visually.

  • Figma Demonstration: Be prepared to walk through a relevant project in Figma, showcasing your proficiency with the tool, your organizational skills, and your design thinking.

  • Focus on Mobile & Casual Games: Tailor your presentation to highlight relevant experience in the mobile and casual gaming space.

📝 Enhancement Note: Candidates should prepare to articulate their design process comprehensively, demonstrating not only technical skill with Figma but also a strategic understanding of player psychology, game mechanics, and business objectives within the casual mobile gaming market.

📌 Application Steps

To apply for this UX Designer position:

  • Submit your application through the provided Greenhouse link, ensuring all sections are completed accurately.

  • Tailor Your Resume: Highlight your experience in mobile game UX, Figma proficiency, and achievements in user flow creation, wireframing, and prototyping. Use keywords from the job description.

  • Curate Your Portfolio: Select your strongest 3-5 projects, prioritizing those that showcase mobile game UX and your ability to create user flows, wireframes, and prototypes in Figma. Clearly articulate your process and outcomes for each.

  • Prepare Your Presentation: Practice walking through your portfolio, focusing on clear explanations of your design process, rationale, and the impact of your work. Be ready to discuss your approach to competitor analysis and iteration.

  • Research Tripledot Studios & Ludios: Understand their game portfolio, company culture, and values. Be prepared to discuss why you are specifically interested in working at Tripledot Studios and within the Ludios studio.

⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.

Application Requirements

Candidates must have professional experience in UX design within the games industry, specifically with mobile games. A strong portfolio demonstrating proficiency in Figma, interaction design, and the ability to analyze competitor patterns is required.