UI Artist

Warner Bros. Discovery
Full-timeβ€’London, United Kingdom
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πŸ“ Job Overview

Job Title: UI Artist

Company: Warner Bros. Discovery (Rocksteady Studios)

Location: London, United Kingdom

Job Type: Full-time

Category: Game Development - Art & Design

Date Posted: 2026-09-24

Experience Level: Mid-level (2-5 years)

Remote Status: Hybrid

πŸš€ Role Summary

  • Design, implement, and maintain high-quality user interfaces for AAA video games, directly contributing to player experience and game usability.

  • Collaborate with cross-functional teams, including artists, designers, and engineers, to translate visual concepts and gameplay mechanics into intuitive and visually compelling UI elements.

  • Leverage expertise in game engines, particularly Unreal Engine, to build and optimize UI assets, including materials, shaders, and widget blueprints.

  • Apply strong graphic design principles and a player-centric approach to ensure the UI is functional, accessible, and aligned with the game's overall art direction.

πŸ“ Enhancement Note: This role is for a UI Artist at Rocksteady Studios, a renowned developer within Warner Bros. Discovery known for its AAA action-adventure games. The focus is on creating game-specific UI, implying a need for understanding game mechanics, player flow, and interactive design principles beyond standard product UI. The "hybrid" work model suggests a blend of in-office collaboration and remote flexibility.

πŸ“ˆ Primary Responsibilities

  • Create, implement, and maintain UI materials, shaders, and Unreal Engine UMG (Unreal Motion Graphics) that align with the game's established art direction and visual style.

  • Collaborate with the UI team and other departments to develop UI visual concepts, wireframes, and functional prototypes, iterating based on feedback.

  • Support the refinement of UI features by incorporating design and player feedback to achieve a high standard of visual and functional quality.

  • Apply strong problem-solving skills to identify and implement effective and practical solutions for UI challenges.

  • Ensure UI elements are optimized for performance within the game engine and adhere to usability principles for an intuitive player experience.

  • Contribute to the overall user experience by ensuring seamless integration of UI with gameplay mechanics and narrative elements.

  • Maintain and update UI assets and systems throughout the development lifecycle, adapting to evolving game design requirements.

πŸ“ Enhancement Note: The responsibilities highlight a hands-on role in asset creation and implementation within Unreal Engine, emphasizing collaboration and iterative design based on feedback. The inclusion of "player feedback" and "usability principles" underscores the importance of user-centric design in this role.

πŸŽ“ Skills & Qualifications

Education: While no specific degree is listed, a Bachelor's degree in Graphic Design, Fine Arts, Digital Media, or a related field is often preferred for art and design roles in the games industry. Equivalent practical experience will also be strongly considered.

Experience: 2-5 years of relevant experience in UI design, with a strong emphasis on game UI or transferable interactive/product UI design. Experience implementing UI within a game engine is critical.

Required Skills:

  • Proven experience designing UI for video games, or significant transferable experience in interactive or product UI design.

  • Hands-on experience implementing UI within Unreal Engine, including UMG, widgets, materials, and shaders.

  • Proficiency in visual scripting within Unreal Engine or similar game engine environments.

  • Strong foundation in graphic design principles: layout, iconography, typography, and color theory.

  • A player-focused approach to design, with a solid understanding of core UI and usability principles.

  • Ability to clearly articulate and justify design decisions to cross-functional teams (artists, designers, engineers).

  • Confidence and proficiency with industry-standard design tools such as Figma and the Adobe Creative Suite (Photoshop, Illustrator, etc.), or equivalent alternatives. Preferred Skills:

  • Experience with 3D modeling or animation software for UI asset creation.

  • Familiarity with UI/UX research methodologies and user testing.

  • Understanding of animation principles as they apply to UI elements.

  • Experience working in an Agile development environment.

  • Knowledge of accessibility standards in UI design.

πŸ“ Enhancement Note: The requirements emphasize practical engine experience (Unreal Engine) and design tool proficiency (Figma, Adobe Suite). The "player-focused approach" and "usability principles" are key indicators of the role's emphasis on user experience within a gaming context. The experience level suggests candidates should be beyond entry-level and capable of independent contribution.

πŸ“Š Process & Systems Portfolio Requirements

Portfolio Essentials:

  • A curated selection of UI projects demonstrating expertise in game UI design, showcasing a range of styles and functionalities.

  • Clear examples of UI implementation within a game engine (e.g., Unreal Engine), including screenshots, videos, or playable demos.

  • Visualizations of the design process, from initial concept sketches and wireframes to final polished UI screens and interactive prototypes.

  • Demonstrations of graphic design fundamentals applied to UI, such as effective use of layout, typography, iconography, and color.

  • Case studies highlighting how player feedback and usability principles were incorporated into design decisions and product iterations. Process Documentation:

  • For each portfolio piece, include a brief explanation of the design process, the tools used, and the specific challenges overcome.

  • Detail the iterative nature of UI development, showing how designs evolved based on feedback and technical constraints.

  • Showcase an understanding of how UI integrates with broader game systems and player workflows.

  • Provide evidence of technical implementation skills within Unreal Engine UMG, explaining the logic behind widget construction and material/shader application.

πŸ“ Enhancement Note: A strong portfolio is critical for UI Artist roles. The emphasis should be on demonstrating both aesthetic design skills and technical implementation capabilities within a game engine. Practical examples of problem-solving and user-centric design will be highly valued.

πŸ’΅ Compensation & Benefits

Salary Range: For a Mid-level UI Artist (2-5 years experience) in London, United Kingdom, the estimated salary range is typically between Β£40,000 and Β£60,000 per annum. This can vary based on specific experience, the complexity of projects, and the candidate's negotiation skills.

Benefits:

  • Comprehensive health and dental insurance plans.

  • Generous paid time off (PTO), including vacation, sick leave, and public holidays.

  • Pension scheme contributions.

  • Opportunities for professional development, training, and attending industry conferences.

  • Hybrid working model, offering flexibility between remote and in-office work.

  • Access to employee assistance programs and well-being resources.

  • Potential for performance-based bonuses or profit sharing.

  • Employee discounts on Warner Bros. Discovery products and services.

Working Hours: Standard full-time working hours are typically 40 hours per week. While the role is hybrid, specific in-office days will be agreed upon with the Line Manager, balancing team collaboration needs with individual flexibility.

πŸ“ Enhancement Note: Salary estimates are based on industry benchmarks for mid-level game artists in London, considering the current market and cost of living. The benefits listed are standard for large entertainment/tech companies like Warner Bros. Discovery and are tailored to appeal to creative professionals.

🎯 Team & Company Context

🏒 Company Culture

Industry: Interactive Entertainment / Video Game Development. Warner Bros. Discovery operates across a vast media conglomerate, but Rocksteady Studios specifically focuses on AAA game development, known for its narrative-driven, critically acclaimed titles.

Company Size: Warner Bros. Discovery is a very large global media and entertainment company. Rocksteady Studios, as a game development studio within WBD, is a mid-sized entity, likely employing several hundred individuals. This size allows for focused project teams while benefiting from the resources of a larger corporation.

Founded: Rocksteady Studios was founded in 2004. Its history is marked by the success of the Batman: Arkham series, establishing a reputation for quality and innovation in game development.

Team Structure:

  • The UI team at Rocksteady is likely composed of specialized roles, including UI Artists, UI/UX Designers, and potentially UI Engineers or Technical Artists.

  • Reporting structure typically involves a Lead UI Artist or Art Director, with designers and artists reporting up through them.

  • Cross-functional collaboration is essential, with constant interaction with Game Designers, Programmers, Animators, and Producers to ensure UI integration and functionality. Methodology:

  • Data-driven design is implied through "player feedback" and "usability principles," suggesting a process that involves testing and iteration based on user interaction data.

  • Workflow planning and optimization are inherent in game development, with UI teams working within established production pipelines (e.g., Agile/Scrum).

  • Automation and efficiency practices are likely employed for repetitive tasks, especially in asset creation and implementation within the engine.

Company Website: https://www.wbd.com/ and https://rocksteadystudios.com/

πŸ“ Enhancement Note: Rocksteady's culture is described as prioritizing quality, character-driven narrative, and treating people well. The "one-project studio" approach allows for deep focus and high production values. The London base adds a multicultural influence.

πŸ“ˆ Career & Growth Analysis

Operations Career Level: This is a Mid-level UI Artist role. It signifies that candidates are expected to have mastered foundational UI design and implementation skills and can work with a degree of autonomy. They are expected to contribute significantly to the visual and functional quality of the game's UI without constant supervision, but still operate under the guidance of senior team members or leads.

Reporting Structure: The UI Artist will report to a Lead UI Artist or Art Director. They will work closely with Game Designers and Programmers, providing them with UI assets and implementing them within the game engine.

Operations Impact: The UI Artist's work directly impacts player engagement and satisfaction. A well-designed and intuitive UI enhances the overall gameplay experience, making complex systems accessible and enjoyable. Poor UI can lead to frustration and negatively affect player retention and critical reception of the game.

Growth Opportunities:

  • UI Specialization: Develop deeper expertise in specific areas like UI animation, visual effects for UI, or advanced Unreal Engine UMG scripting.

  • Lead/Senior Roles: Progress to a Senior UI Artist or Lead UI Artist position, taking on more responsibility for design direction, team management, and project planning.

  • Technical Art Path: Transition into a Technical Artist role, focusing more on the technical implementation, optimization, and pipeline development for UI assets.

  • UX Design: Expand into User Experience (UX) design, focusing more on player behavior, research, and information architecture.

  • Cross-Disciplinary Learning: Gain exposure to other art or design disciplines within game development.

πŸ“ Enhancement Note: The career path for a UI Artist in gaming is well-defined, with clear opportunities for specialization, leadership, and cross-functional growth. The "hybrid" model and WBD's emphasis on "storytellers" and "dreamers" suggest an environment that encourages creative exploration and professional development.

🌐 Work Environment

Office Type: Rocksteady Studios operates from a physical studio location in London, offering a collaborative in-office environment. The role is advertised as "Hybrid Working," indicating a structured blend of time spent at the studio and working remotely.

Office Location(s): London, United Kingdom. Specific details about the office amenities and accessibility would typically be provided during the interview process.

Workspace Context:

  • The in-office workspace will likely be equipped with high-performance workstations, necessary software licenses, and collaborative spaces designed for team interaction and reviews.

  • Access to specialized hardware and software for game development will be standard.

  • The environment is expected to be dynamic and creative, fostering collaboration among artists, designers, and engineers.

  • The hybrid model means employees will need a suitable remote setup, balancing personal productivity with team connectivity.

Work Schedule: The standard work schedule is full-time (40 hours/week), with flexibility managed through the hybrid arrangement. Specific requirements for in-office days will be communicated by the Line Manager, typically to facilitate team meetings, brainstorming sessions, and collaborative art reviews.

πŸ“ Enhancement Note: The hybrid model is a key aspect, suggesting a need for self-discipline and effective communication skills to maintain productivity and team cohesion across different work locations.

πŸ“„ Application & Portfolio Review Process

Interview Process:

  • Initial Screening: A review of your resume and portfolio by a recruiter or hiring manager to assess basic qualifications and creative fit.

  • Portfolio Review & Technical Interview: A deep dive into your portfolio, discussing your design process, technical implementation within Unreal Engine, and problem-solving approaches. This may involve live screen sharing or a prepared presentation.

  • Team/Cultural Fit Interview: Meetings with potential team members (Lead UI Artist, other artists, designers) to evaluate collaboration style, communication skills, and alignment with Rocksteady's culture.

  • Final Interview: Potentially with a senior art director or studio lead to discuss overall fit and strategic contributions.

Portfolio Review Tips:

  • Curate Selectively: Showcase 3-5 of your strongest, most relevant projects. Prioritize game UI work.

  • Showcase Process: For each project, clearly outline the problem, your approach, the tools used, and the outcome. Include wireframes, mockups, and final assets.

  • Highlight Engine Implementation: Provide evidence of your Unreal Engine UMG work. This could be through videos of UI in action, or clear explanations of your widget blueprints and material setups.

  • Quantify Impact (if possible): If you can, explain how your UI design improved usability or player experience.

  • Tailor to Rocksteady: Research Rocksteady's games (especially the Batman: Arkham series) and demonstrate how your skills align with their established art style and gameplay.

Challenge Preparation:

  • Be prepared for a potential design test or a task requiring you to create a UI element or solve a specific UI problem within a given timeframe.

  • Practice articulating your design decisions clearly and concisely, focusing on the "why" behind your choices.

  • Understand how to balance aesthetic appeal with functional requirements and technical constraints.

πŸ“ Enhancement Note: The portfolio is paramount. Candidates should be ready to discuss their process in detail, from ideation to implementation, and demonstrate a strong understanding of Unreal Engine's UI capabilities.

πŸ›  Tools & Technology Stack

Primary Tools:

  • Unreal Engine (UMG): The core engine for UI implementation. Proficiency in creating widgets, managing UI logic, and integrating assets is essential.

  • Figma: A leading tool for collaborative UI design, wireframing, and prototyping.

  • Adobe Creative Suite:

    • Photoshop: For creating and editing UI assets, textures, and mockups.
    • Illustrator: For vector-based UI elements, icons, and logos.
  • Other potential tools:

    • After Effects: For UI animation and motion graphics.
    • 3D Modeling Software (e.g., Maya, Blender): Potentially for creating unique UI elements or assets that require 3D integration.
    • Version Control Systems (e.g., Perforce, Git): Standard in game development for managing assets and code.

Analytics & Reporting: While not directly responsible for analytics, understanding how player feedback and telemetry data inform UI design is beneficial.

CRM & Automation: Not directly relevant to this art role, but understanding how player data might influence UI features is a plus.

πŸ“ Enhancement Note: Deep expertise in Unreal Engine's UMG system and proficiency in industry-standard design tools like Figma and Adobe Suite are non-negotiable for this role.

πŸ‘₯ Team Culture & Values

Operations Values:

  • Quality & Excellence: A commitment to producing high-quality, polished games that stand the test of time, reflected in the meticulous detail of UI design and implementation.

  • Collaboration & Teamwork: Working effectively within a multidisciplinary team, valuing diverse perspectives, and contributing to a supportive and creative environment.

  • Player Focus: Designing with the player's experience at the forefront, ensuring intuitive, enjoyable, and accessible interfaces.

  • Innovation & Creativity: Encouraging new ideas and pushing creative boundaries within the established art direction and technical capabilities.

  • Passion for Games: A genuine love for video games and storytelling, driving a commitment to creating memorable interactive experiences.

Collaboration Style:

  • Open communication and constructive feedback are encouraged throughout the development process.

  • Cross-functional teams work closely together, with regular check-ins and reviews to ensure alignment.

  • A culture of shared ownership and mutual respect is fostered to achieve common project goals.

  • The hybrid model necessitates proactive communication and clear documentation to maintain seamless collaboration.

πŸ“ Enhancement Note: Warner Bros. Discovery's guiding principles, which include innovation, collaboration, and integrity, are likely reflected in Rocksteady's studio culture. The emphasis on "storytellers" and "dreamers" points to a creative and ambitious environment.

⚑ Challenges & Growth Opportunities

Challenges:

  • Balancing Aesthetics and Functionality: Creating visually stunning UI that is also highly functional, intuitive, and performs well within the game engine.

  • Adapting to Evolving Game Design: The UI must constantly adapt to changes in gameplay mechanics, features, and narrative throughout the development cycle.

  • Cross-Platform Consistency: Ensuring the UI works seamlessly and looks great across different platforms (PC, consoles) with varying resolutions and aspect ratios.

  • Technical Constraints: Working within the limitations of the game engine and hardware to deliver high-quality visuals without impacting performance.

Learning & Development Opportunities:

  • Advanced Engine Training: Opportunities to deepen expertise in Unreal Engine features relevant to UI development.

  • Industry Workshops & Conferences: Access to events like GDC (Game Developers Conference) or local game dev meetups for skill enhancement and networking.

  • Mentorship: Guidance from senior artists and leads to develop advanced UI design and implementation techniques.

  • Exposure to AAA Development: Gaining invaluable experience on large-scale, high-profile game projects.

πŸ“ Enhancement Note: The challenges are typical of AAA game UI development, requiring a blend of artistic talent, technical skill, and problem-solving acumen. The growth opportunities are substantial, leveraging the resources of a major studio.

πŸ’‘ Interview Preparation

Strategy Questions:

  • "Describe a complex UI system you designed and implemented. What were the challenges, and how did you overcome them?" (Focus on process, problem-solving, and engine implementation.)

  • "How do you approach balancing artistic vision with player usability and technical constraints in UI design?" (Demonstrate user-centric thinking and practical application.)

  • "Walk us through your process for creating a new UI element from concept to in-engine implementation." (Detail your workflow, tools, and iterative steps.) Company & Culture Questions:

  • "What interests you specifically about working at Rocksteady Studios and contributing to our games?" (Research their games and express genuine enthusiasm.)

  • "How do you handle constructive criticism or feedback on your designs from team members?" (Show openness to collaboration and improvement.)

  • "Given WBD's focus on storytelling, how do you see UI contributing to narrative immersion in a game?" (Connect UI design to the broader game experience.) Portfolio Presentation Strategy:

  • Storytelling: Frame your portfolio projects as narratives – the problem, your solution, and the outcome.

  • Highlight Key Skills: Explicitly point out examples that demonstrate your Unreal Engine UMG proficiency, graphic design fundamentals, and player-centric approach.

  • Be Prepared for Technical Deep Dives: Have specific examples of your widget blueprints, material setups, and shader logic ready to discuss.

  • Engage with Questions: Listen carefully to interviewer questions and provide thoughtful, specific answers, referencing your portfolio where appropriate.

πŸ“ Enhancement Note: Prepare to discuss your process in detail, backed by specific examples from your portfolio. Demonstrating a clear understanding of Unreal Engine UMG and a player-first design philosophy will be crucial.

πŸ“Œ Application Steps

To apply for this UI Artist position:

  • Submit your application through the provided Workday link on the Warner Bros. Discovery careers portal.

  • Portfolio Customization: Ensure your portfolio prominently features game UI projects, with clear examples of your work in Unreal Engine UMG. Tailor your selection to showcase skills relevant to Rocksteady's known game genres and art styles.

  • Resume Optimization: Update your resume to highlight specific achievements in UI design, implementation, and collaboration, using keywords from the job description (e.g., Unreal Engine, UMG, Figma, graphic design, usability). Quantify your impact where possible.

  • Interview Preparation: Practice articulating your design process, problem-solving strategies, and technical skills. Prepare specific examples for common interview questions related to UI design, engine implementation, and teamwork.

  • Company Research: Familiarize yourself with Rocksteady Studios' past games, their art direction, and Warner Bros. Discovery's overall mission and values. Understand the hybrid work model and be ready to discuss how you maintain productivity and collaboration in such an environment.

⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.

Application Requirements

Candidates need experience designing game UI or transferable interactive or product UI, and experience implementing UI in Unreal Engine or a similar engine. They should be confident with widgets, materials, shaders, and visual scripting; understand graphic design and usability fundamentals; communicate design decisions clearly; and use tools such as Figma and Adobe Suite or equivalents.