UI Artist / Artysta UI

Sperasoft
Full-time•Warsaw, Poland

šŸ“ Job Overview

Job Title: UI Artist / Artysta UI

Company: Sperasoft

Location: Warsaw, Masovian Voivodeship, Poland

Job Type: Full-time

Category: Creative & Media / Art & Design

Date Posted: 2026-09-08

Experience Level: Mid-level (2-5 years)

Remote Status: On-site

šŸš€ Role Summary

  • Design and implement engaging user interfaces (UI) for video games, ensuring visual consistency with project art direction and AAA quality standards.

  • Collaborate cross-functionally with UX Designers, Producers, Game Designers, Engineers, and Tech Art teams to define and deliver innovative UI solutions.

  • Create all necessary UI graphics and assets, meticulously adhering to specified visual styles and technical requirements.

  • Provide accurate time estimates for UI development tasks and consistently meet project deadlines.

  • Integrate UI elements directly into game engines, working closely with development teams for seamless implementation.

šŸ“ Enhancement Note: This role is specifically for a UI Artist within the gaming industry, focusing on the visual and functional aspects of in-game user interfaces. The emphasis on "AAA-quality standards" and collaboration with "game designers," "producers," and "engineering teams" indicates a need for an artist who can operate at a high level of production and integrate effectively into a game development pipeline. The dual English and Polish description suggests a multinational team environment where bilingual communication may be advantageous.

šŸ“ˆ Primary Responsibilities

  • Develop and iterate on game UI screens and elements, including rework of existing assets and creation of entirely new components, to align with established project visual styles.

  • Proactively gather and clarify necessary project information from stakeholders to ensure a thorough understanding of UI requirements.

  • Produce all required UI graphics, icons, and visual assets, maintaining a high standard of quality and adherence to the project's art direction.

  • Accurately estimate the time required for UI design and implementation tasks, and deliver completed work within agreed-upon project timelines.

  • Partner with UX Designers, Producers, and Game Designers to conceptualize and implement innovative UI/UX solutions that enhance the overall player experience and product direction.

  • Implement UI assets and logic directly into game engines (e.g., Unreal Engine, Unity), working hand-in-hand with Engineering and Tech Art teams to ensure smooth integration and functionality.

šŸ“ Enhancement Note: The responsibilities highlight a blend of creative design and technical implementation within the game development lifecycle. The need to "gather and clarify required project information" and "describe UI needs to developers, managers" emphasizes strong communication and analytical skills beyond pure artistic talent. "Implement UI into the game" indicates a hands-on role requiring familiarity with game engine workflows.

šŸŽ“ Skills & Qualifications

Education:

  • While no specific degree is mandated, a strong portfolio demonstrating proficiency in UI design for games is paramount. Relevant educational backgrounds in Graphic Design, Digital Art, Game Design, or related fields are beneficial. Experience:

  • 2-5 years of professional experience in UI design, specifically for video games.

  • Demonstrated experience in visual design and the creation of game UI assets that meet AAA quality standards.

  • Experience working within a game development environment, understanding the pipeline from concept to implementation. Required Skills:

  • UI Design Proficiency: Ability to create compelling and functional game UI across various visual styles, aligning with a specified art direction.

  • Design Software Mastery: Expert-level proficiency with UI design tools such as Figma, and advanced skills in raster graphics software like Adobe Photoshop.

  • Game Engine Familiarity: Basic experience with major game engines (e.g., Unreal Engine, Unity) for asset preparation, slicing, and implementation.

  • Cross-Platform Understanding: Solid comprehension of UI/UX specific to cross-platform games (PC, console, mobile).

  • Communication Skills: Ability to clearly articulate UI needs and technical requirements to diverse teams, including developers, producers, and management.

  • English Proficiency: Above Intermediate (B2+) level for effective collaboration in an international team.

Preferred Skills:

  • Animation Skills: Experience creating and editing UI animations using tools like Adobe After Effects; in-engine animation experience is a significant plus.

  • Trend Awareness: Knowledge of current and emerging trends in game UI design.

  • AAA Experience: Prior experience working on UI for AAA titles.

  • Prototyping: Ability to create and present interactive prototypes using Figma.

  • Design Systems: Understanding and application of design system principles for consistent UI development.

  • Version Control: Familiarity with version control software (e.g., Git, Perforce) for asset management and collaborative workflows.

šŸ“ Enhancement Note: The "Nice to have" skills such as animation, AAA experience, and design systems indicate a desire for a candidate who can contribute at a higher level of polish and efficiency, potentially leading to more complex UI challenges. The emphasis on both Figma and Photoshop suggests a need for versatility in design tools.

šŸ“Š Process & Systems Portfolio Requirements

Portfolio Essentials:

  • A curated portfolio showcasing a range of game UI projects, demonstrating versatility in visual styles and functionality.

  • Specific examples of UI elements designed for PC, console, or mobile games, highlighting adherence to art direction and technical constraints.

  • Case studies or detailed project breakdowns for at least two significant UI projects, illustrating the design process from concept to implementation.

  • Visual evidence of UI asset creation, including icons, menus, HUD elements, and other in-game interfaces.

  • Demonstrations of how UI was implemented within a game engine or a similar interactive environment. Process Documentation:

  • Examples of workflow for designing and iterating on UI screens, including wireframing, mockups, and prototyping.

  • Documentation or visual representation of how UI assets were prepared, sliced, and optimized for game engine integration.

  • Evidence of collaboration with engineers or tech artists, showing how UI requirements were communicated and implemented.

  • Case studies that detail the problem-solving process for specific UI challenges encountered during development.

šŸ“ Enhancement Note: For a UI Artist role, the portfolio is critical. It needs to demonstrate not just aesthetic skill but also an understanding of game development processes, engine integration, and cross-functional collaboration. The emphasis on "implementation" and "asset preparation" suggests that practical, engine-ready work is highly valued.

šŸ’µ Compensation & Benefits

Salary Range:

  • Based on industry standards for a Mid-level UI Artist (2-5 years experience) in Warsaw, Poland, the estimated annual gross salary range is approximately 90,000 - 140,000 PLN. This range can vary based on the candidate's specific experience, portfolio quality, and negotiation. Benefits:

  • Comprehensive Medical Care: Access to a medical care package for employees.

  • MyCafeteria System: A flexible benefits platform including options like the Multisport card for fitness and wellness.

  • Employee Assistance Program (EAP): Confidential support for legal, financial, and personal issues.

  • Language Classes: Opportunities to improve English or Polish language skills.

  • Sensibly Flexible Working Hours: The ability to adjust work schedules within project needs, promoting work-life balance.

  • Care Bonus: Additional financial support for health, education, and safety-related expenses.

  • Social Events: Regular corporate parties and team-building activities to foster camaraderie.

Working Hours:

  • Standard full-time position, likely around 40 hours per week. The mention of "sensibly flexible working hours" suggests some adaptability, particularly to meet project milestones, but core hours will likely be dictated by project needs and team collaboration requirements.

šŸ“ Enhancement Note: The salary estimate is based on available data for similar roles in Warsaw, considering the listed experience level and industry. The benefits package is comprehensive, offering a good mix of health, wellness, professional development, and social engagement opportunities common in the gaming industry.

šŸŽÆ Team & Company Context

šŸ¢ Company Culture

Industry: Game Development & Outsourcing Services. Sperasoft is a well-established company providing art, engineering, and QA services to major game publishers worldwide. This means the UI Artist will likely work on diverse projects for different clients, requiring adaptability and a broad understanding of various game genres and styles.

Company Size: Sperasoft is a large organization with a global presence, employing hundreds or even thousands of individuals across multiple studios. This implies a structured environment with established processes, but also opportunities for interaction within specialized teams.

Founded: Sperasoft was founded in 2004, giving it significant experience and a deep understanding of the game development industry's evolution. This history suggests stability and a proven track record in delivering high-quality game development services.

Team Structure:

  • The UI Artist will likely be part of a dedicated Art team, possibly specializing in UI/UX, within a larger game development project team.

  • Reporting structure will probably involve a Lead UI Artist, Art Director, or Project Manager, depending on the project's organization.

  • Cross-functional collaboration is a key aspect, requiring close work with UX Designers, Game Designers, Producers, Engineers, and Tech Artists. Methodology:

  • Data-Driven Design: While art-focused, the emphasis on "player experience" and "innovative solutions" suggests that UI decisions are informed by UX principles and potentially player feedback.

  • Agile Development: Game development often follows agile methodologies, meaning UI artists will likely work in sprints, with iterative feedback loops and flexible adjustments.

  • Quality Focus: The mention of "AAA-quality standards" indicates a commitment to high production values and meticulous attention to detail in all aspects of UI design and implementation.

Company Website: https://www.sperasoft.com/

šŸ“ Enhancement Note: Sperasoft's position as a service provider means the UI Artist will experience a variety of projects. The company's longevity suggests robust operational processes and a professional work environment. The dual language job description points to a significant Polish presence and potentially a multicultural team.

šŸ“ˆ Career & Growth Analysis

Operations Career Level: This role is positioned as a Mid-Level UI Artist. It requires a solid foundation of skills and experience (2-5 years) and the ability to work independently on defined tasks while also collaborating effectively within a team. It's a step beyond junior roles, expecting candidates to contribute meaningfully to project deliverables and understand broader game development contexts.

Reporting Structure: The UI Artist will likely report to an Art Lead, UI/UX Lead, or Art Director. They will also work closely with Project Managers and Game Designers who define the functional requirements and overall game vision. The reporting structure is likely hierarchical within the art department, with clear lines of communication for task assignment and feedback.

Operations Impact: The UI Artist's work directly impacts the player's immersion, usability, and overall enjoyment of the game. Effective UI design is crucial for player retention and satisfaction, directly influencing game success. By creating intuitive interfaces and visually appealing elements, the UI Artist contributes significantly to the game's perceived quality and marketability.

Growth Opportunities:

  • Specialization: Progression into a Senior UI Artist role, taking on more complex UI challenges, leading UI features, or mentoring junior artists.

  • Skill Expansion: Developing advanced animation skills (After Effects, in-engine), exploring technical art aspects of UI integration, or specializing in UX research and design.

  • Leadership: Moving into a UI/UX Lead or Art Director position, managing UI teams, defining UI strategies for entire projects, and influencing game design decisions.

  • Cross-Disciplinary Roles: Transitioning into Technical Art roles with a focus on UI pipelines or into Game Design with a strong UI/UX specialization.

šŸ“ Enhancement Note: The growth path for a UI Artist in game development is well-defined, moving from execution to specialization or leadership. The emphasis on "cross-department communication" and "basic experience with game engines" suggests that Sperasoft values artists who understand the full pipeline, which is a good foundation for career advancement.

🌐 Work Environment

Office Type: Sperasoft operates multiple studios, and this role is based in Warsaw, Poland, indicating an on-site work environment. The office is expected to be a professional studio setting designed for collaborative game development, equipped with the necessary hardware and software for art production.

Office Location(s): Warsaw, Masovian Voivodeship, Poland. This location offers a vibrant city environment with access to talent and amenities. Specific office details regarding accessibility or amenities would typically be provided during the interview process.

Workspace Context:

  • Collaborative Environment: The workspace will foster interaction with other artists, designers, producers, and engineers. Open-plan studios or dedicated team areas are common in game development.

  • Tools and Technology: Employees will have access to high-performance workstations, industry-standard software (Figma, Photoshop, potentially others), and game engines.

  • Team Interaction: Regular team meetings, design reviews, and cross-functional sync-ups are integral to the workflow, providing ample opportunities for communication and knowledge sharing.

Work Schedule: The role is full-time, with "sensibly flexible working hours." This generally means core business hours with some flexibility to accommodate personal needs or project deadlines, but team collaboration will dictate the need for consistent availability during key periods.

šŸ“ Enhancement Note: The on-site requirement in Warsaw indicates a traditional studio environment typical for game development. The flexibility in working hours is a common perk, balancing project demands with employee well-being.

šŸ“„ Application & Portfolio Review Process

Interview Process:

  • Initial Screening: Review of CV and portfolio to assess basic qualifications and artistic style.

  • Technical Interview / Portfolio Review: A dedicated session where the candidate presents their portfolio, discusses their process, and answers technical questions about UI design tools, game engines, and asset implementation. This is often the most critical stage.

  • Practical Task / Art Test: Candidates may be asked to complete a small UI design challenge or art test to evaluate their skills in a practical scenario, often under time constraints.

  • Team/Hiring Manager Interview: Discussion focusing on collaboration, problem-solving, communication skills, and cultural fit with the Sperasoft team.

  • Final Offer: Based on overall assessment.

Portfolio Review Tips:

  • Curate Selectively: Showcase your best and most relevant work. For this role, prioritize game UI projects that demonstrate AAA quality, cross-platform considerations, and successful implementation.

  • Tell a Story: For each project, explain the challenge, your approach, the tools used, your specific contributions, and the outcome. Highlight how you solved problems and achieved design goals.

  • Demonstrate Process: Include wireframes, mockups, and prototypes to show your design thinking. If possible, show assets sliced and prepared for engine implementation.

  • Highlight Engine Experience: Clearly indicate any experience with Unreal Engine or Unity, and if possible, show examples of UI implemented in-engine.

  • Professional Presentation: Ensure your portfolio is easily navigable, visually appealing, and free of errors. Use clear headings and concise descriptions.

Challenge Preparation:

  • Understand the Brief: Carefully read any provided test brief, paying attention to constraints, deliverables, and deadlines.

  • Focus on Requirements: Prioritize meeting the core requirements of the test, such as specific UI elements, style adherence, and technical considerations.

  • Simulate the Environment: If possible, practice using your design tools and game engine assets in a timed setting.

  • Articulate Your Decisions: Be prepared to explain the reasoning behind your design choices, especially regarding usability, visual appeal, and technical feasibility.

šŸ“ Enhancement Note: The interview process for an artist role heavily relies on the portfolio. Candidates should prepare to "walk through" their work, explaining not just the "what" but the "why" and "how" behind their design decisions, particularly in relation to game development realities.

šŸ›  Tools & Technology Stack

Primary Tools:

  • Figma: Essential for UI design, wireframing, prototyping, and collaboration. Candidates must be proficient.

  • Adobe Photoshop: Critical for raster graphics creation, asset editing, and optimization. Advanced skills are expected.

  • Adobe After Effects (Preferred): For creating UI animations and motion graphics.

Analytics & Reporting:

  • While not directly a UI Artist's tool, understanding how UI performance is tracked (e.g., through game analytics platforms) can be beneficial for informing design decisions. CRM & Automation:

  • Not directly applicable to this role, but familiarity with project management tools (like Jira, Asana) used for task tracking and workflow management is often assumed. Game Engines:

  • Unreal Engine: Basic experience required for asset preparation, slicing, and implementation.

  • Unity: Basic experience required for asset preparation, slicing, and implementation.

Version Control:

  • Git / Perforce (Preferred): Familiarity with version control systems is a plus for managing assets in a collaborative environment.

šŸ“ Enhancement Note: The core tools are Figma and Photoshop. Game engine familiarity (Unreal/Unity) for implementation is explicitly stated as required, which is a key differentiator for game UI artists compared to general UI designers.

šŸ‘„ Team Culture & Values

Operations Values:

  • Quality & Excellence: A commitment to delivering high-quality work that meets or exceeds AAA standards. This translates to meticulous attention to detail in design and implementation.

  • Collaboration: Strong emphasis on teamwork and cross-functional communication. Success is achieved through effective partnerships with designers, engineers, and producers.

  • Innovation: Encouraging creative problem-solving and the development of innovative UI solutions that enhance the player experience.

  • Adaptability: The ability to work across diverse visual styles and adapt to the specific needs of different game projects and clients.

  • Efficiency: Delivering work on time and within scope, utilizing effective design processes and tools.

Collaboration Style:

  • Proactive Communication: Artists are expected to communicate their needs, progress, and any potential roadblocks clearly and promptly.

  • Constructive Feedback: A culture of giving and receiving feedback respectfully to improve designs and processes.

  • Iterative Design: UI development is often an iterative process, with continuous refinement based on team input and testing.

  • Cross-Departmental Integration: Working closely with engineering and tech art teams to ensure UI is technically feasible and integrates seamlessly into the game engine.

šŸ“ Enhancement Note: Sperasoft's culture, as a service provider, likely emphasizes professionalism, client satisfaction, and high-quality output. The values align with the demands of game development, requiring both artistic talent and strong interpersonal and teamwork skills.

⚔ Challenges & Growth Opportunities

Challenges:

  • Balancing Artistry and Functionality: Constantly finding the sweet spot between creating visually stunning UI and ensuring it is intuitive, accessible, and technically feasible within game engine constraints.

  • Adapting to Diverse Projects: Working on multiple projects with different art styles, genres, and target audiences, requiring rapid adaptation and learning.

  • Technical Implementation Hurdles: Troubleshooting UI implementation issues within game engines, which can be complex and require close collaboration with engineers.

  • Meeting AAA Standards: Consistently delivering work that meets the high expectations of AAA game development, which demands polish and attention to detail.

Learning & Development Opportunities:

  • Advanced UI Animation: Deepening skills in After Effects or exploring in-engine animation tools for more dynamic UI.

  • Technical Art Skills: Gaining more in-depth knowledge of game engine UI systems (UMG in Unreal, UI Toolkit in Unity) and asset pipelines.

  • UX Design Principles: Further developing understanding of user experience research, usability testing, and information architecture.

  • Design Systems: Learning to build and maintain design systems for large-scale projects, ensuring consistency and efficiency.

  • Mentorship: Opportunities to learn from experienced Senior UI Artists, Art Directors, and Tech Artists within the company.

šŸ“ Enhancement Note: The challenges presented are typical for a UI Artist in the game industry, emphasizing the need for continuous learning and problem-solving. The growth opportunities reflect a clear path for specialization and skill enhancement.

šŸ’” Interview Preparation

Strategy Questions:

  • "Describe your process for designing a new UI screen for a game, from initial concept to implementation." (Focus on your workflow, tools, and collaboration points.)

  • "How do you ensure your UI designs meet AAA quality standards?" (Discuss attention to detail, polish, and understanding of industry best practices.)

  • "Walk me through a challenging UI project from your portfolio. What were the obstacles, and how did you overcome them?" (Use the STAR method: Situation, Task, Action, Result.)

  • "How do you balance creative artistic vision with technical limitations and developer feedback?" (Emphasize communication, problem-solving, and compromise.) Company & Culture Questions:

  • "What interests you about Sperasoft and this specific role?" (Research Sperasoft's projects and values; connect them to your own career goals.)

  • "How do you approach collaboration with non-design team members, such as engineers or producers?" (Highlight your communication skills and understanding of different team roles.)

  • "What are your thoughts on the current trends in game UI design?" (Show you are up-to-date with industry developments.) Portfolio Presentation Strategy:

  • Structure: Organize your portfolio logically, perhaps by project type or chronologically. For each project, have a dedicated section or slide.

  • Highlight Key Projects: Focus on 2-3 of your strongest game UI projects that best align with the job description.

  • Explain Your Role: Clearly state your specific contributions, especially if it was a team project.

  • Show the Process: Include sketches, wireframes, mockups, and final assets. If you have implemented UI in an engine, show a video or interactive demo.

  • Quantify Impact (If Possible): While difficult for UI artists, if your UI improved usability or player engagement in a demonstrable way, mention it.

  • Be Ready for Questions: Anticipate questions about your design choices, tools, and problem-solving approach.

šŸ“ Enhancement Note: Preparing for a UI Artist interview involves not just showcasing artistic talent but also demonstrating a professional approach to design, understanding of the game development pipeline, and strong collaborative abilities. The portfolio presentation is paramount and should be rehearsed thoroughly.

šŸ“Œ Application Steps

To apply for this UI Artist position:

  • Submit your application through the Sperasoft careers portal on Workable.

  • Portfolio Customization: Ensure your submitted portfolio is tailored to game UI design, highlighting relevant projects that demonstrate your skills in Figma, Photoshop, and game engine implementation.

  • Resume Optimization: Update your resume to clearly state your years of experience, key skills (Figma, Photoshop, Unreal/Unity basics), and any AAA game UI experience. Use keywords from the job description.

  • Prepare for Portfolio Walkthrough: Be ready to present your portfolio during an interview, discussing your design process, challenges, and technical considerations for each project.

  • Research Sperasoft: Familiarize yourself with Sperasoft's portfolio of work, their client base, and their company values to articulate your interest and cultural fit.

āš ļø Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.

Application Requirements

Requires proficiency in Figma, Photoshop, and basic experience with game engines like Unreal or Unity. Candidates should have experience with cross-platform UI/UX and the ability to communicate effectively across departments.