Technical UI Artist / Techniczny Artysta UI

Sperasoft
Full-time
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šŸ“ Job Overview

Job Title: Technical UI Artist / Techniczny Artysta UI

Company: Sperasoft

Location: Warsaw, Masovian Voivodeship, Poland

Job Type: FULL_TIME

Category: Art & Design / Technical Art

Date Posted: 2026-09-21

Experience Level: Mid-Level (2-5 years)

Remote Status: Hybrid

šŸš€ Role Summary

  • Focuses on the technical implementation and optimization of User Interface (UI) elements within a live-service AAA game development environment, emphasizing efficiency and asset management.

  • Requires a strong understanding of Unity's UI systems and prefab creation, bridging the gap between design specifications and functional in-game UI.

  • Involves the meticulous management of UI assets, including images, fonts, and atlases, ensuring consistency and performance across the game.

  • Responsibilities include troubleshooting and resolving UI-related issues within the game engine, ensuring a seamless user experience for players.

šŸ“ Enhancement Note: This role is specifically positioned within the game development sector, focusing on the technical application of UI design rather than its conceptualization. The emphasis on "live-service AAA titles" suggests a need for high-quality, scalable, and performant UI solutions that can be updated and maintained over time. The hybrid work model indicates a need for strong communication and self-management skills.

šŸ“ˆ Primary Responsibilities

  • Create and implement UI prefabs in Unity based on provided design specifications from Figma, ensuring adherence to project guidelines and technical constraints.

  • Manage and optimize UI assets, including preparing images, creating and organizing Unity Game Objects, and maintaining fonts and atlases for efficient use and performance.

  • Troubleshoot and resolve technical issues related to UI prefabs and their implementation within the Unity engine, ensuring visual fidelity and functional accuracy.

  • Develop and maintain 2D animations for UI elements within Unity, enhancing user experience through dynamic and engaging interactions.

  • Collaborate closely with UI/UX designers and other technical artists to ensure the seamless integration of UI elements and adherence to technical art standards.

šŸ“ Enhancement Note: The responsibilities clearly delineate that this role is focused on the implementation and technical refinement of UI, not the initial design. The specific mention of "prefabs," "Unity Game Objects," "fonts," and "atlases" points to a need for systematic asset management and engine-specific knowledge. The exclusion of "creating new designs" and "coding or scripting" clarifies the scope, positioning the role as a bridge between design and engineering.

šŸŽ“ Skills & Qualifications

Education: While no specific degree is listed, a strong foundation in digital art, game design, or a related technical field is implied through the required skills and experience.

Experience: Mid-level experience (2-5 years) is expected, demonstrating practical application of technical UI artistry within game development.

Required Skills:

  • Unity: Proficient in Unity's UI systems and the creation/management of prefabs, with the ability to work within the engine without coding.

  • Figma: Solid understanding of UI design principles, features, and components as utilized in Figma, enabling effective translation of designs into functional UI.

  • 2D Animation: Demonstrated ability to create and maintain 2D animations within Unity for UI elements.

  • Asset Management: Experience in preparing images, organizing Game Objects, and managing fonts and atlases for optimal performance and workflow.

  • Troubleshooting: Proven ability to diagnose and resolve technical UI issues within the game engine.

Preferred Skills:

  • Figma: Advanced proficiency or familiarity with Figma's advanced features for UI design.

  • Photoshop: Experience using Photoshop for image preparation and asset creation.

  • Adobe Animate: Familiarity with Adobe Animate for creating UI animations.

  • Documentation: Experience in maintaining technical documentation related to UI implementation and asset pipelines.

šŸ“ Enhancement Note: The required skills are highly specific to the technical implementation of UI in Unity. The emphasis on "without coding" and "prefabs" is critical, indicating the need for an artist who understands the engine's structure and can manipulate it visually and systematically, rather than through scripting. The preferred skills suggest a desire for candidates who can leverage a broader suite of creative tools for asset creation and animation.

šŸ“Š Process & Systems Portfolio Requirements

Portfolio Essentials:

  • Unity UI Implementation: Showcase examples of UI prefabs created and implemented within Unity, demonstrating an understanding of Unity's UI hierarchy and component system.

  • Asset Optimization: Include case studies or examples of how you've managed and optimized UI assets (images, fonts, atlases) for performance in a game engine context.

  • 2D UI Animations: Present examples of 2D UI animations created in Unity, highlighting the use of animation principles and engine capabilities.

  • Design Translation: Demonstrate ability to translate 2D design mockups (e.g., from Figma) into functional and technically sound UI elements within Unity.

Process Documentation:

  • Workflow Design: Illustrate understanding of the workflow for taking UI designs from concept to implementation in Unity, including asset preparation and integration.

  • Troubleshooting Documentation: Provide examples of how you document UI issues and their resolutions, contributing to a knowledge base for the team.

  • Asset Pipeline Maintenance: Showcase experience in maintaining organized asset libraries and pipelines for UI elements to ensure consistency and ease of access.

šŸ“ Enhancement Note: For this Technical UI Artist role, the portfolio should heavily lean towards practical, engine-based work. Demonstrating the ability to build and manage UI elements within Unity is paramount. Case studies that show the problem-solving aspect of UI implementation, especially related to performance or asset integration, will be highly valued. The emphasis on "prefabs" and "Game Objects" means portfolios should clearly show these structures.

šŸ’µ Compensation & Benefits

Salary Range: For a Mid-Level Technical UI Artist in Warsaw, Poland, with 2-5 years of experience in game development, a competitive salary range is estimated to be between 70,000 PLN and 110,000 PLN gross annually. This estimate is based on industry benchmarks for technical artists in similar roles and locations, considering the hybrid work model and the company's standing as a co-developer for AAA titles.

Benefits:

  • Comprehensive Medical Care: Access to a medical care package for health and well-being.

  • MyCafeteria System: A flexible benefits platform that may include a Multisport card for fitness and other lifestyle choices.

  • Employee Assistance Program (EAP): Confidential support services offering legal, financial, and personal counseling.

  • Language Classes: Opportunities to improve English or Polish language skills.

  • Flexible Working Hours: Sensibly flexible working hours to accommodate personal needs while meeting team requirements.

  • On-site Amenities: Breakfasts, snacks, and fruits are available throughout the day, along with tea and coffee.

  • Care Bonus: An additional benefit designed to cover health, educational, and safety needs.

  • Social Events: Corporate parties and team-building events to foster camaraderie and team cohesion.

Working Hours: The role is full-time, with an estimated 40 hours per week. The company offers "sensibly flexible working hours," indicating a degree of autonomy in scheduling, provided team collaboration and project deadlines are met.

šŸ“ Enhancement Note: The salary estimate is derived from research into technical artist compensation in Poland, specifically Warsaw, for mid-level roles in the gaming industry. Factors considered include the demand for specialized skills in Unity and UI implementation, the company's focus on AAA titles, and the hybrid work arrangement. The benefits listed are directly from the job description, with added context on their potential value to operations professionals.

šŸŽÆ Team & Company Context

šŸ¢ Company Culture

Industry: Game Development (Co-development for AAA titles)

Company Size: Sperasoft is part of Keywords Studios, a large international company, but operates as a co-development studio. This implies a dynamic environment that balances the agility of a specialized studio with the resources of a larger organization.

Founded: Sperasoft has been a partner for Tier-1 publishers for several years, indicating a stable and experienced presence in the industry.

Team Structure:

  • The role is part of a technical art team focused on UI implementation for a major live-service AAA title.

  • The team likely operates within a project-based structure, collaborating closely with UI/UX designers, 3D artists, and game programmers.

  • Cross-functional collaboration is essential, requiring clear communication and the ability to work effectively with diverse disciplines. Methodology:

  • Design Implementation: A structured approach to translating Figma designs into Unity prefabs, focusing on technical feasibility and performance.

  • Asset Pipeline Management: Emphasis on organized and efficient handling of UI assets to support ongoing development and updates for a live-service game.

  • Iterative Refinement: Continuous troubleshooting and optimization of UI elements based on feedback and testing.

Company Website: https://sperasoft.com/

šŸ“ Enhancement Note: Sperasoft's position as a co-developer for "iconic, culturally defining, and massive live-service AAA titles" suggests a culture that values high standards, collaboration, and long-term project commitment. The integration into Keywords Studios provides stability and access to broader industry expertise, while the studio's specialization allows for focused technical art development.

šŸ“ˆ Career & Growth Analysis

Operations Career Level: This role is classified as a Mid-Level Technical UI Artist, suitable for professionals with 2-5 years of focused experience. It represents a key contributor position, responsible for the successful implementation of UI assets and animations within a complex game engine. The scope is clearly defined around technical execution rather than design leadership or strategic planning.

Reporting Structure: The Technical UI Artist will likely report to a Lead Technical Artist or a UI/UX Lead. Collaboration will extend to game designers, programmers, and other art disciplines involved in the project.

Operations Impact: The role directly impacts the player experience by ensuring that the UI is visually appealing, functional, and performant. High-quality UI implementation is critical for player engagement, retention, and overall satisfaction in live-service games, contributing to the long-term success of the title.

Growth Opportunities:

  • Technical Specialization: Deepen expertise in Unity's UI systems, animation tools, and asset optimization techniques, potentially becoming a go-to specialist for complex UI challenges.

  • Cross-Disciplinary Learning: Gain exposure to broader game development processes, including game design principles and programming logic, by working closely with other teams.

  • Senior Technical Artist: Progress to a Senior Technical UI Artist role, taking on more complex implementations, mentoring junior artists, and contributing to pipeline improvements.

  • Lead Technical Artist: With significant experience and leadership potential, advance to a Lead role, managing a team of technical artists and overseeing the UI art pipeline for a project.

šŸ“ Enhancement Note: The growth path for a Technical UI Artist is typically within the technical art discipline, focusing on mastering engine-specific tools and workflows. The company's involvement in AAA live-service games provides ample opportunity for skill development through complex, long-term projects. The ability to mentor and contribute to pipeline efficiency would be key for career advancement.

🌐 Work Environment

Office Type: The job is listed as "TELECOMMUTE" with a location in Warsaw, Poland, and the description mentions a "Hybrid" work arrangement. This suggests a flexible model where employees can work partially from home and partially from a company office.

Office Location(s): Warsaw, Masovian Voivodeship, Poland. Specific office details and address would be provided upon further inquiry or during the application process.

Workspace Context:

  • Hybrid Collaboration: The hybrid model necessitates effective communication tools and practices for seamless collaboration between remote and in-office team members.

  • Technical Resources: Access to necessary software (Unity, Figma, Photoshop, Adobe Animate) and hardware will be provided or expected to be available for remote work.

  • Team Interaction: While remote work is supported, opportunities for in-person collaboration, team meetings, and social events (like team building) are available, fostering a connected team environment.

Work Schedule: The role is full-time with "sensibly flexible working hours." This allows for personal scheduling adjustments, provided project needs and team synchronization are maintained. This flexibility is beneficial for managing tasks like asset preparation and troubleshooting that may require focused, uninterrupted work periods.

šŸ“ Enhancement Note: The "Hybrid" work arrangement implies a need for strong self-discipline and communication skills. While the company provides certain amenities like breakfasts and snacks at the office, the remote aspect means candidates should be comfortable with a distributed team environment. The flexibility in hours is a significant advantage for individuals who can manage their time effectively to meet project milestones.

šŸ“„ Application & Portfolio Review Process

Interview Process:

  • Initial Screening: A review of your resume and portfolio to assess technical skills, relevant experience, and alignment with the role's requirements.

  • Technical Interview: Likely includes a hands-on assessment or discussion focused on Unity UI implementation, prefab creation, asset management, and 2D animation techniques. Be prepared to discuss your process for translating designs into functional UI.

  • Portfolio Presentation: A dedicated session to walk through your portfolio, highlighting specific projects that demonstrate your proficiency in the required tools and responsibilities. Focus on showcasing your problem-solving skills and technical approach.

  • Team/Cultural Fit Interview: An opportunity to meet with potential team members and hiring managers to discuss your work style, collaboration approach, and fit with Sperasoft's culture.

Portfolio Review Tips:

  • Unity-Centric Examples: Prioritize projects that clearly showcase your work within Unity. Include screenshots, videos, or interactive demos of UI prefabs you've built, demonstrating their functionality and structure.

  • Figma to Unity Workflow: If possible, show a before-and-after example of how you took a design from Figma and implemented it technically in Unity, explaining your process and any challenges overcome.

  • Animation Showcase: Include clear examples of 2D UI animations you've created in Unity. Highlight the tools and techniques used.

  • Asset Management Clarity: Briefly explain your approach to organizing and optimizing UI assets for a game project.

  • Conciseness: Ensure your portfolio is well-organized and easy to navigate, with clear descriptions for each project, highlighting your specific contributions.

Challenge Preparation:

  • Unity UI Scenarios: Be prepared for hypothetical scenarios where you might need to implement a specific UI element or fix a UI bug in Unity. Think about how you would approach these tasks systematically.

  • Asset Optimization Discussion: Be ready to discuss strategies for optimizing UI assets to ensure good performance in a game engine, especially for live-service titles.

  • Tool Familiarity: Revisit your knowledge of Unity's UI components, prefab system, and animation features. Familiarize yourself with the core functionalities of Figma for UI design review.

šŸ“ Enhancement Note: The interview process will likely be heavily focused on practical application. Candidates should be ready to demonstrate their ability to use Unity for UI implementation and asset management. The portfolio is crucial, and it should directly reflect the "Responsibilities" and "Required Skills" sections, particularly the emphasis on Unity prefabs and 2D animations.

šŸ›  Tools & Technology Stack

Primary Tools:

  • Unity: The core game engine for UI implementation. Proficiency in Unity's UI systems (UGUI), prefab creation, and asset management is essential.

  • Figma: Used for receiving and understanding UI design specifications. Familiarity with its features and components is required.

Animation & Asset Creation:

  • Unity Animation System: For creating and implementing 2D UI animations.

  • Photoshop (Preferred): Useful for image preparation, texture editing, and asset creation.

  • Adobe Animate (Preferred): A valuable tool for creating more complex 2D UI animations.

Supporting Tools:

  • Version Control Systems (e.g., Perforce, Git): Though not explicitly mentioned, these are standard in game development for asset and code management. Familiarity is beneficial.

  • Project Management/Collaboration Tools (e.g., Jira, Confluence): Likely used for task tracking, bug reporting, and documentation.

šŸ“ Enhancement Note: The technology stack is heavily centered around Unity for implementation and Figma for design input. The emphasis is on using Unity's built-in tools for UI and animation, with Photoshop and Adobe Animate being beneficial additions for asset preparation and animation workflows. Candidates should be comfortable working within this specific toolset.

šŸ‘„ Team Culture & Values

Operations Values:

  • Quality & Precision: A commitment to delivering high-quality, technically sound UI implementations that meet the standards of AAA game development.

  • Collaboration: Working effectively within a cross-functional team, communicating clearly with designers, programmers, and other artists.

  • Efficiency: Focusing on optimized asset management and implementation to ensure smooth development and high game performance.

  • Problem-Solving: A proactive approach to identifying and resolving technical UI challenges.

  • Adaptability: Willingness to adapt to evolving project requirements and technical changes in a live-service environment.

Collaboration Style:

  • Design-Driven Implementation: A collaborative process where UI/UX designs are technically realized and refined in Unity.

  • Technical Art Synergy: Close interaction with other technical artists to share knowledge, best practices, and troubleshoot complex issues.

  • Cross-Disciplinary Communication: Open communication channels with game designers and programmers to ensure UI integrates seamlessly with gameplay mechanics and engine capabilities.

  • Feedback Integration: A culture that values constructive feedback from peers and leads to improve UI implementation and animation.

šŸ“ Enhancement Note: The company's focus on AAA live-service titles suggests a culture that values professionalism, teamwork, and a dedication to producing polished, high-quality work. The hybrid model also implies a culture of trust and autonomy, balanced with structured collaboration.

⚔ Challenges & Growth Opportunities

Challenges:

  • Technical Constraints: Working within the specific technical limitations and performance budgets of a AAA game engine, ensuring UI remains performant and visually consistent.

  • Live-Service Updates: Adapting to frequent updates and changes in a live-service game, requiring efficient asset management and implementation workflows.

  • Cross-Disciplinary Communication: Effectively bridging the gap between artistic design and technical implementation, ensuring clear understanding and accurate execution across different teams.

  • Tool Proficiency: Staying current with Unity's evolving features and maintaining proficiency across various creative tools like Figma and potentially Adobe Animate.

Learning & Development Opportunities:

  • Advanced Unity UI Techniques: Opportunities to learn and apply more advanced UI scripting (even if not coding directly, understanding logic is beneficial), shader applications for UI, and optimization techniques within Unity.

  • Game Development Pipeline Exposure: Gaining deeper insight into the broader game development lifecycle, from concept to post-launch support.

  • Specialized Animation Skills: Developing expertise in creating sophisticated 2D UI animations that enhance player engagement.

  • Mentorship: Potential for mentorship from senior technical artists or leads, guiding career development and skill enhancement.

šŸ“ Enhancement Note: The primary challenge lies in translating complex designs into a technically sound and performant UI within the constraints of a AAA live-service game. Growth opportunities are geared towards deepening technical expertise within the Unity engine and broadening understanding of the game development process.

šŸ’” Interview Preparation

Strategy Questions:

  • "Describe your process for taking a UI design from Figma and implementing it as a functional prefab in Unity." (Focus on steps, asset preparation, and Unity hierarchy.)

  • "How do you approach optimizing UI assets (images, fonts, atlases) for performance in a game engine?" (Discuss compression, atlasing strategies, and engine-specific considerations.)

  • "Walk me through an example of a challenging UI issue you encountered and how you resolved it technically." (Be ready with a specific case study from your portfolio.) Company & Culture Questions:

  • "What interests you about working on live-service AAA titles specifically?" (Connect to the scale, player base, and ongoing development aspects.)

  • "How do you ensure effective communication and collaboration in a hybrid work environment?" (Highlight your strategies for remote work and team interaction.)

  • "What is your understanding of Sperasoft's role as a co-development partner in the gaming industry?" (Show you've researched the company and its contribution.) Portfolio Presentation Strategy:

  • Highlight Unity Prefabs: Dedicate significant time to showcasing your Unity-based UI projects. Explain the structure of your prefabs, how they are organized, and the specific Unity components used.

  • Demonstrate Animation Work: If you have 2D UI animations, present them clearly. Explain the tools used (Unity's animation system, possibly Adobe Animate) and the animation principles applied.

  • Technical Breakdown: For each project, provide a brief technical overview of challenges overcome, optimizations made, and your specific role in the implementation.

  • Figma to Unity Connection: If possible, show the original Figma designs alongside your Unity implementation to illustrate your translation skills.

šŸ“ Enhancement Note: Interview preparation should focus on demonstrating practical skills in Unity and understanding the nuances of UI implementation for games. Candidates should be ready to articulate their technical process and showcase their ability to work within the specified tools and constraints.

šŸ“Œ Application Steps

To apply for this Technical UI Artist position:

  • Submit your application through the Workable platform.

  • Portfolio Customization: Tailor your resume and portfolio to highlight your experience with Unity, UI prefabs, 2D UI animation, and asset management. Ensure your portfolio clearly showcases Unity-based projects.

  • Resume Optimization: Use keywords from the job description such as "Unity," "UI Artist," "Technical UI Artist," "Prefabs," "2D Animation," and "Figma" to ensure your application is easily discoverable by Applicant Tracking Systems (ATS).

  • Prepare for Technical Assessment: Anticipate a technical interview or practical test focusing on Unity UI implementation. Practice creating UI elements and animations within Unity, and be ready to discuss your workflow.

  • Research Sperasoft: Understand Sperasoft's role as a co-developer, their work on AAA live-service titles, and their place within Keywords Studios. This will help you articulate your interest and cultural fit.

āš ļø Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.

Application Requirements

Candidates must have technical proficiency in Unity, specifically with prefab structures, and a strong understanding of UI design principles. Experience with 2D animation in Unity and familiarity with design tools like Figma and Photoshop are required.