π Job Overview
Job Title: Senior UI Designer (Contractor)
Company: Arrowhead Game Studios
Location: Stockholm, Sweden
Job Type: CONTRACTOR
Category: Art & Design / Game Development
Date Posted: 2026-09-24
Experience Level: Senior (5-10 years)
Remote Status: Hybrid
π Role Summary
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Lead the design and development of complex, high-impact UI systems, including HUD, inventory management, strategy planning interfaces, and social menus for a live-service co-op game.
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Drive the end-to-end UI design workflow, from initial wireframing and prototyping to creating final art assets and supporting their implementation within the existing UI ecosystem.
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Collaborate closely with a cross-functional team of UI designers, game designers, artists, and engineers to ensure cohesive, functional, and immersive UI solutions.
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Optimize UI assets for performance, accessibility, and a seamless user experience, ensuring alignment with the overall creative vision of the game.
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Contribute to UI-related discussions in design meetings, actively influencing decision-making and mentoring fellow UI designers.
π Enhancement Note: The role emphasizes a Senior UI Designer with specific experience in AA/AAA or live-service co-op games, indicating a need for a candidate who can handle complex systems and long-term game vision. The "Contractor" designation suggests a project-based focus, likely for a specific duration or feature development within Helldivers 2.
π Primary Responsibilities
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Spearhead the design and iteration of critical UI systems such as the Heads-Up Display (HUD), player inventory management, Galactic War strategy planning interfaces, and social/squad systems.
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Own the complete UI design lifecycle, beginning with conceptualization through wireframing and interactive prototyping, progressing to the creation of production-ready art assets, and finally, providing support for integration by engineers.
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Foster strong collaborative relationships with fellow UI designers, game designers, 2D/3D artists, and software engineers to ensure a unified and effective user interface that enhances gameplay.
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Uphold and advance the game's established creative vision through consistent and high-quality UI design, especially critical in a live-service environment with ongoing updates.
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Implement performance optimizations for UI assets, ensuring smooth frame rates and responsiveness, while also prioritizing accessibility features and an intuitive user experience for all players.
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Actively participate in design review meetings, providing expert input on UI/UX matters and influencing strategic decisions regarding the game's interface.
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Serve as a mentor to junior UI designers, sharing best practices, technical knowledge, and design principles to foster team growth and knowledge exchange.
π Enhancement Note: The responsibilities highlight a leadership and ownership component, typical for senior roles. The focus on "live-service game" and "cohesive and functional UI solutions" points to the need for a designer who understands long-term game support and the complexities of evolving user interfaces.
π Skills & Qualifications
Education: While no specific degree is mandated, a strong portfolio demonstrating equivalent practical experience and a deep understanding of UI/UX principles in game design is paramount.
Experience: Senior level experience (5-10 years) within the games industry, with a proven track record in developing UI systems for AA or AAA titles, particularly those focused on co-op or live-service game models.
Required Skills:
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Demonstrated expertise in leading the design and implementation of high-quality, intuitive UI systems from initial wireframes and prototypes to final art assets.
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Profound understanding of User Experience (UX) principles and industry-leading best practices specifically applied to game UI design.
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Proficiency in working with UI middleware, with a specific requirement for experience with Noesis GUI.
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Mastery of industry-standard design tools, including Figma, Adobe Illustrator, Adobe InDesign, or Adobe Photoshop.
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Ability to work autonomously, take ownership of tasks, and proactively identify and resolve potential issues.
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Experience operating within Agile/Scrum development methodologies, including participation in kanban workflows, daily standups, and design reviews.
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Demonstrated ability and willingness to mentor junior designers and actively engage in knowledge sharing.
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Excellent communication skills with a strong cooperative and team-oriented attitude.
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Fluency in written and spoken English. Preferred Skills:
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Prior experience utilizing game engines such as Stingray or comparable proprietary engine technologies.
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Familiarity with console certification processes, including PlayStation TRC (Technical Requirements Checklist) and platform-specific conventions.
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Experience in designing for accessibility, encompassing features like colorblind modes, adjustable subtitle and HUD scaling, and controller remapping options.
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Previous experience working in a Contractor or Plug & Play model.
π Enhancement Note: The emphasis on "Senior level experience" and specific tools like "Noesis GUI" and "Figma" indicates a need for a highly skilled and experienced UI designer. The "bonus points" highlight desirable but not essential qualifications, suggesting areas where candidates can differentiate themselves.
π Process & Systems Portfolio Requirements
Portfolio Essentials:
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A comprehensive portfolio showcasing end-to-end UI design projects for games, demonstrating the progression from conceptualization and wireframing to high-fidelity mockups and final assets.
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Case studies that detail the design process, problem-solving approaches, and the rationale behind design decisions for complex UI systems (e.g., HUD, menus, strategic interfaces).
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Evidence of creating and optimizing UI assets for performance, scalability, and platform-specific requirements.
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Examples of collaboration with engineering and art teams to integrate UI designs effectively within game engines. Process Documentation:
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Showcase of workflow design for UI systems, including how initial concepts are translated into functional specifications.
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Documentation of prototyping methods used to test and iterate on UI designs before full asset creation.
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Examples of how UI performance and accessibility were considered and documented throughout the design process.
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Demonstrations of how feedback from design reviews and playtests were incorporated into iterative design improvements.
π Enhancement Note: The requirement for a portfolio with "relevant work samples or a link" is critical. For a Senior UI Designer, this portfolio must go beyond static images to include interactive prototypes and detailed case studies explaining the "why" behind design choices, especially for complex systems like those in Helldivers 2.
π΅ Compensation & Benefits
Salary Range: As this is a contractor role in Stockholm, Sweden, and specific salary details are not provided, a competitive hourly or daily rate would be expected. Based on industry benchmarks for Senior UI Designers in Stockholm with AA/AAA game development experience, a range of 450-700 SEK per hour (approximately β¬40-β¬65 per hour) or a daily rate of 3500-5500 SEK (approximately β¬320-β¬500 per day) is a reasonable estimation. This range accounts for the senior experience level, specialized skills in game UI, and the cost of living in Stockholm.
Benefits:
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Contractual Role: Fixed-term contract for 9 months, offering a defined period of engagement.
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Flexible Work Arrangement: Hybrid setup allows for a balance between in-office collaboration and remote work flexibility.
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Pet-Friendly Office: A unique and welcoming environment where employees can bring their pets to work.
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Vibrant Location: Situated in the heart of SΓΆdermalm, Stockholm, offering access to a thriving game development scene and city amenities.
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Access to Company Perks: Employees can access a range of benefits outlined on the company's careers page, typically including professional development opportunities and a positive work culture.
Working Hours: Full-time, 40 hours per week, with potential for hybrid work arrangement in the Stockholm office.
π Enhancement Note: The salary estimation is based on typical contractor rates in Sweden for senior-level tech/design roles, considering the specified location and industry. The benefits highlight the unique aspects of working at Arrowhead, such as the pet-friendly office and hybrid setup.
π― Team & Company Context
π’ Company Culture
Industry: Game Development, specifically focused on co-op and live-service titles. Arrowhead Game Studios is renowned for its commitment to creating engaging multiplayer experiences.
Company Size: Approximately 140+ employees. This size suggests a culture that balances a close-knit, collaborative atmosphere with the resources and structure needed for AA/AAA game development.
Founded: The founding date is not explicitly stated, but the company has a history and established reputation in the game development industry, known for titles like Helldivers and Gauntlet.
Team Structure:
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The UI design team likely operates within a larger game design or art department.
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Reporting lines would typically be to a Lead UI Designer, Art Director, or Game Director, depending on the project's organizational structure.
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Collaboration is heavily emphasized, with frequent interaction expected between UI designers, game designers, artists, engineers, and QA testers. Methodology:
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The team operates within an Agile/Scrum framework, utilizing methodologies like Kanban for task management and daily stand-ups for progress updates.
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Design reviews are a core part of the process, fostering continuous feedback and iterative improvement.
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A strong emphasis is placed on data-driven decision-making and player feedback for live-service games.
Company Website: https://www.arrowheadgamestudios.com/
π Enhancement Note: The company culture is described as "friendly and down to earth," with a passion for video games and a commitment to open communication. The "meaningful impact" statement suggests that individual contributions are highly valued, even within a larger team.
π Career & Growth Analysis
Operations Career Level: This role is classified as "Senior," indicating a high level of autonomy, responsibility, and experience. Senior UI Designers are expected to lead complex projects, mentor others, and significantly influence design direction.
Reporting Structure: The Senior UI Designer will report to a Lead UI Designer or a Design Director, collaborating closely with game designers, artists, and engineers. This structure emphasizes teamwork and cross-functional integration.
Operations Impact: The UI Designer's work directly impacts the player's experience, influencing usability, immersion, and overall enjoyment of the game. For a live-service game like Helldivers 2, continuous UI improvements are crucial for player retention and satisfaction.
Growth Opportunities:
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Skill Specialization: Opportunity to deepen expertise in specific areas of UI/UX design for games, such as accessibility, performance optimization, or complex system design.
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Mentorship & Leadership: Gain experience in mentoring junior designers, potentially leading to future lead or management roles.
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Project Impact: Contribute to a major title like Helldivers 2, gaining valuable experience in the development and live-service support of a successful game.
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Industry Exposure: Work within a respected game studio known for its co-op titles, enhancing professional reputation and network.
π Enhancement Note: As a contractor role, the "growth" is primarily focused on project-specific experience and skill development rather than a direct career path within Arrowhead. However, the seniority of the role and the impact on a major title provide significant professional development value.
π Work Environment
Office Type: The role is based in Stockholm, Sweden, with a hybrid setup possible. The office is described as "pet friendly" and located in the vibrant SΓΆdermalm district, known as a hub for game development.
Office Location(s): SΓΆdermalmsallΓ©n 36, Stockholm, Sweden. This central location offers accessibility and proximity to amenities.
Workspace Context:
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Collaborative Atmosphere: The office environment encourages interaction and collaboration, with a "fun bunch of game developers" who share a passion for video games.
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Tools & Technology: Access to industry-standard design tools and likely the game engine's UI ecosystem for implementation.
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Team Interaction: Opportunities for regular interaction with designers, artists, and engineers, fostering a dynamic and supportive work environment.
Work Schedule: Full-time, 40 hours per week, with a hybrid model allowing for a blend of office-based and remote work. This schedule is designed to support efficient workflow and team integration.
π Enhancement Note: The hybrid setup and pet-friendly office are significant cultural indicators, suggesting a company that values employee well-being and flexibility. The location in SΓΆdermalm is a plus for those in the Stockholm game development scene.
π Application & Portfolio Review Process
Interview Process:
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Initial Screening: Review of CV and portfolio to assess qualifications and experience.
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Portfolio Presentation: Candidates will likely present their portfolio, discussing key projects, design processes, and problem-solving approaches. Focus on demonstrating end-to-end UI system design for games.
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Technical/Design Interviews: Discussions covering UX principles, UI middleware experience (Noesis GUI), design tools (Figma, Adobe Suite), and understanding of game development workflows (Agile/Scrum).
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Cross-functional Collaboration Discussion: Assess ability to work with game designers, artists, and engineers.
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Cultural Fit Interview: Evaluate alignment with Arrowhead's values of collaboration, passion for games, and dedication.
Portfolio Review Tips:
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Showcase Game UI: Prioritize projects specifically related to game UI design, especially for live-service or co-op titles.
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Detail the Process: For each project, clearly articulate the problem, your role, the design process (wireframing, prototyping, asset creation), challenges faced, and the final outcome. Use visual aids effectively.
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Highlight Key Skills: Ensure your portfolio demonstrates proficiency in required tools (Noesis GUI, Figma, Adobe Suite) and UX principles.
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Accessibility Focus: If you have accessibility design experience, make it prominent.
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Conciseness: Be prepared to walk through your portfolio efficiently, focusing on the most relevant and impactful projects.
Challenge Preparation:
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UI System Design: Be ready to discuss how you would approach designing a specific UI system (e.g., a new social hub, a complex in-game menu) for Helldivers 2, considering its unique context.
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Problem-Solving Scenarios: Prepare to discuss how you would address common UI/UX challenges in game development, such as improving clarity in chaotic combat or optimizing a complex inventory system.
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Mentorship Examples: Think about how you would mentor a junior designer or share knowledge on a specific UI design topic.
π Enhancement Note: The application process emphasizes a strong portfolio and the ability to articulate design decisions. Candidates should be prepared to discuss their experience with specific tools and methodologies relevant to game UI development.
π Tools & Technology Stack
Primary Tools:
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UI Middleware: Noesis GUI (required). Experience with this specific tool is crucial for implementation.
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Design Software: Figma (required), Adobe Illustrator (required), Adobe InDesign (required), Adobe Photoshop (required). Proficiency across this suite is expected for wireframing, prototyping, and asset creation.
Analytics & Reporting:
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While not explicitly listed, experience with analytics tools that inform UI/UX decisions in live-service games (e.g., data visualization dashboards) would be beneficial. CRM & Automation:
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Not directly applicable to this UI design role, but familiarity with project management tools used in Agile environments (e.g., Jira, Trello) is implied.
π Enhancement Note: The explicit mention of "Noesis GUI" is a critical technical requirement. Candidates must have hands-on experience with this tool. Proficiency in the Adobe Creative Suite and Figma is also non-negotiable for the design and asset creation phases.
π₯ Team Culture & Values
Operations Values:
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Passion for Games: A deep love for video games and a commitment to creating high-quality player experiences.
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Collaboration: Strong emphasis on teamwork, open communication, and mutual respect among team members.
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Ownership & Dedication: Taking responsibility for one's work, being hardworking, efficient, and dedicated to the craft of game development.
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Continuous Improvement: A drive to learn, adapt, and improve designs based on feedback and evolving game needs, especially in a live-service context.
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Innovation: Encouraging creative discussions and valuing new ideas to push the boundaries of co-op game design.
Collaboration Style:
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Cross-functional Integration: Seamless collaboration with game designers, artists, and engineers is essential for creating cohesive UI systems.
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Feedback Culture: An open environment where constructive feedback is regularly exchanged and valued as part of the iterative design process.
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Knowledge Sharing: A culture that promotes mentorship and the sharing of expertise among team members to elevate the collective skill level.
π Enhancement Note: The company culture is described as "friendly and down to earth," with a focus on collaboration and shared passion. The emphasis on "meaningful impact" and "ideas are welcomed" suggests an environment where individual contributions are recognized and valued.
β‘ Challenges & Growth Opportunities
Challenges:
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Balancing Immersion and Clarity: Designing UI that is intuitive and informative during chaotic combat scenarios without breaking player immersion.
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Live-Service Evolution: Adapting UI systems to accommodate new features, content updates, and player feedback in a continuously evolving live-service game.
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Performance Optimization: Ensuring that complex UI systems run smoothly across various platforms and hardware configurations, maintaining high frame rates.
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Cross-Disciplinary Communication: Effectively translating design intent to engineers and artists, and incorporating technical or artistic constraints into design solutions.
Learning & Development Opportunities:
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Deep Dive into Game UI: Gain extensive experience in designing and implementing UI for a major live-service co-op title, refining skills in this specialized area.
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Mentorship & Skill Transfer: Opportunity to mentor junior designers and learn from experienced game developers across different disciplines.
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Industry Best Practices: Exposure to cutting-edge UI/UX practices within the AAA game development sector.
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Contractual Project Experience: Building a strong portfolio with a significant project contribution, which can be leveraged for future career opportunities.
π Enhancement Note: The challenges are inherent to live-service game development and senior-level design roles. The growth opportunities focus on practical experience and skill enhancement within a high-profile project context.
π‘ Interview Preparation
Strategy Questions:
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"Describe your process for designing a complex HUD for a fast-paced co-op shooter. How do you balance information density with visual clarity and immersion?" (Focus on methodology, iteration, and player experience.)
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"Walk us through a challenging UI system you designed for a live-service game. What were the key problems, your solutions, and the impact of your work?" (Prepare a specific case study from your portfolio.)
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"How would you approach integrating a new feature's UI into an existing game system like Helldivers 2's Galactic War or squad management? What are the potential pitfalls?" (Demonstrate understanding of system design and integration.) Company & Culture Questions:
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"What interests you about Arrowhead Game Studios and the Helldivers 2 team specifically?" (Research the company's history, values, and recent work.)
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"How do you approach collaboration with game designers, artists, and engineers, especially when there are differing opinions on UI design?" (Highlight your communication and conflict-resolution skills.)
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"Describe a time you had to mentor a junior designer or share your expertise on a specific UI topic. What was your approach?" (Showcase your leadership and knowledge-sharing capabilities.) Portfolio Presentation Strategy:
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Storytelling: Frame your portfolio pieces as narratives β the problem, your design journey, the solutions, and the measurable outcomes or impact.
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Visual Clarity: Use high-quality visuals, clear annotations, and interactive elements (if possible) to showcase your work effectively.
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Tool Proficiency: Be ready to discuss your specific use of Noesis GUI, Figma, and Adobe Suite in your projects.
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Conciseness & Focus: Highlight 2-3 of your most relevant and impactful projects that demonstrate your senior-level capabilities in game UI design.
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Q&A Readiness: Anticipate questions about your design choices, technical constraints, and how you handle feedback.
π Enhancement Note: Interview preparation should focus on showcasing not just design skills but also the ability to think critically about game systems, collaborate effectively, and contribute to a live-service environment. The portfolio is the primary tool for demonstrating these capabilities.
π Application Steps
To apply for this Senior UI Designer (Contractor) position:
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Submit your CV in English along with a link to your relevant work samples or portfolio through the application portal.
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Portfolio Customization: Tailor your portfolio to highlight projects demonstrating end-to-end UI system design for games, especially those involving complex interfaces, live-service elements, or co-op gameplay. Emphasize your work with Noesis GUI and Figma.
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Resume Optimization: Ensure your resume clearly details your senior-level experience in game UI design, specifically mentioning AA/AAA titles, live-service games, and your proficiency with required design tools and middleware. Quantify achievements where possible.
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Interview Preparation: Practice articulating your design process, problem-solving strategies, and collaboration approach. Be ready to discuss case studies from your portfolio and how you would tackle UI challenges for Helldivers 2.
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Company Research: Familiarize yourself with Arrowhead Game Studios, Helldivers 2, and their company culture. Understand their focus on co-op and live-service games to align your application and interview responses with their values and needs.
β οΈ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.
Application Requirements
Requires senior-level experience in the games industry, specifically with AA/AAA or live-service titles. Candidates must possess strong proficiency in UI design tools, UX principles, and the ability to work independently within an Agile environment.