Senior UI Designer

Snowprint Studios
Full-timeβ€’Stockholm, Sweden
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πŸ“ Job Overview

Job Title: Senior UI Designer

Company: Snowprint Studios

Location: Stockholm, Sweden

Job Type: Full-Time

Category: Art & Design / Game Development

Date Posted: October 1, 2026

Experience Level: Mid-Senior Level

Remote Status: Hybrid

πŸš€ Role Summary

  • Design and implement user interfaces (UI) for new game features and complex game systems, ensuring intuitive player experiences.

  • Translate game design concepts into tangible UI elements, including wireframes, mockups, and interactive prototypes.

  • Collaborate closely with game designers, developers, artists, and other stakeholders to bring UI visions to life.

  • Utilize Unity and UI Toolkit for hands-on implementation, transforming designs into functional in-game elements.

  • Drive UI best practices, establish efficient workflows, and maintain visual consistency across the game product.

πŸ“ Enhancement Note: This role is positioned as a Senior UI Designer within the game development industry, specifically focusing on mobile, free-to-play, and live-operated games. The emphasis is on both creative design and practical implementation within a production environment, requiring a blend of artistic vision and technical proficiency.

πŸ“ˆ Primary Responsibilities

  • Design intuitive and engaging user interfaces for new game features and existing game systems, focusing on clarity and ease of use for a mobile, touch-based audience.

  • Create detailed wireframes, user flows, mockups, and interactive prototypes to effectively communicate UI concepts and interaction patterns.

  • Implement UI designs directly within the Unity game engine, leveraging UI Toolkit for efficient and polished visual integration.

  • Collaborate with game designers and product managers to understand game mechanics and translate them into user-friendly interfaces.

  • Work closely with client developers and artists to ensure seamless integration of UI elements and maintain visual fidelity.

  • Conduct regular playtesting and user feedback sessions to evaluate UI effectiveness and identify areas for improvement.

  • Contribute to the establishment and refinement of UI/UX design best practices, workflows, and documentation within the team.

  • Maintain consistency in UI design language and patterns across the game, ensuring a cohesive player experience.

  • Troubleshoot and iterate on UI implementations based on playtesting feedback, technical constraints, and production realities.

  • Actively participate in design reviews, providing and receiving constructive feedback to enhance the overall quality of the user experience.

πŸ“ Enhancement Note: The primary responsibilities highlight a hands-on role where the Senior UI Designer is expected to not only design but also implement UI elements within Unity. This necessitates a strong understanding of game development pipelines and a collaborative approach to working with various disciplines. The emphasis on "player-first" and balancing design with production realities is a key theme.

πŸŽ“ Skills & Qualifications

Education: While no specific degree is mandated, a background or demonstrable expertise in Graphic Design, Interaction Design, Human-Computer Interaction (HCI), or a related field is highly beneficial.

Experience: Minimum of 5-10 years of professional experience in UI Design, with a significant focus on game development, particularly for mobile platforms. Experience with at least one game in a free-to-play, midcore, turn-based strategy, live-operated, or external IP environment is essential.

Required Skills:

  • Proven expertise in UI Design principles and best practices for digital products, especially games.

  • Strong proficiency in creating wireframes, mockups, and interactive prototypes using industry-standard tools like Figma.

  • Hands-on experience implementing UI within the Unity game engine.

  • Familiarity with Unity's UI Toolkit for building and managing user interfaces.

  • Experience with design software from the Adobe Suite (e.g., Photoshop, Illustrator).

  • Understanding of version control systems, specifically GitHub, for collaborative development.

  • Experience designing for mobile and touch interfaces, understanding their unique constraints and opportunities.

  • Ability to work effectively in a collaborative, cross-functional team environment.

  • Strong communication skills, with the ability to articulate design decisions and provide constructive feedback.

  • A player-centric mindset, with a focus on creating enjoyable and easy-to-use game experiences. Preferred Skills:

  • Direct experience implementing UI using Unity's UI Toolkit.

  • Experience with other game development tools or engines.

  • Familiarity with game systems design and how UI integrates with core gameplay loops.

  • Experience in live-operated games, understanding the lifecycle and iteration needs.

  • Knowledge of common patterns and best practices in free-to-play mobile games.

  • Experience with Google Suite for collaboration and documentation.

  • Understanding of UX research methodologies and their application to UI design.

πŸ“ Enhancement Note: The experience requirements are specific to game development, particularly emphasizing mobile and live-ops environments. The preferred skills highlight a desire for candidates who can hit the ground running with Unity UI Toolkit and possess a deep understanding of the free-to-play mobile game market.

πŸ“Š Process & Systems Portfolio Requirements

Portfolio Essentials:

  • A curated collection of UI design projects, showcasing a range of work from concept to final implementation, with a strong emphasis on mobile game interfaces.

  • Detailed case studies for key projects that illustrate the design process, problem-solving approach, and the impact of UI decisions on player experience and game metrics.

  • Examples of wireframes, user flows, and interactive prototypes that demonstrate a clear understanding of interaction design and usability principles.

  • Visual representations of implemented UI within a game engine environment (e.g., screenshots, videos of Unity implementation) to showcase practical application.

  • Documentation of how user feedback and playtesting results were incorporated into design iterations. Process Documentation:

  • Demonstrations of workflow design and optimization for UI development pipelines, highlighting efficiency gains.

  • Examples of how UI systems were designed to be scalable, maintainable, and consistent across various game features.

  • Evidence of collaboration with development and art teams, showcasing how UI designs were integrated into the broader game development process.

  • Metrics or data points that illustrate the positive impact of UI improvements on player engagement, retention, or conversion rates.

πŸ“ Enhancement Note: For a Senior UI Designer role, the portfolio is paramount. It should not only display aesthetic quality but also a robust understanding of the design process, problem-solving, and practical implementation within a game engine like Unity. The ability to show quantifiable impact through metrics is crucial for a senior-level candidate.

πŸ’΅ Compensation & Benefits

Salary Range: Based on industry benchmarks for Senior UI Designers in Stockholm, Sweden, with 5-10 years of experience in game development, the estimated annual salary range is approximately SEK 550,000 - 800,000. This estimate considers the cost of living in Stockholm, the company's industry (gaming), and the seniority of the role.

Benefits:

  • Hybrid Working Model: Flexibility to work from home on designated days, with 2 office days per week to foster collaboration and team connection.

  • Supportive Environment: A company culture that values kindness, collaboration, and open idea sharing.

  • Work-Life Balance: Commitment to sustainable working practices and ensuring a healthy balance between professional and personal life.

  • Comprehensive Setup: Provision of necessary tools and equipment to ensure a comfortable and productive work setup.

  • Health & Wellness: Potential for standard benefits like health insurance, pension contributions, and wellness stipends, typical for the Swedish market.

Working Hours: The role is full-time, with an expected commitment of approximately 40 hours per week. The hybrid model allows for flexibility in daily work schedules, with core collaboration days mandated in the office.

πŸ“ Enhancement Note: Salary is estimated based on Swedish market rates for senior-level design roles in tech/gaming, adjusted for Stockholm's cost of living. Benefits are inferred from the job description's emphasis on culture and work-life balance, as well as standard Swedish employment practices.

🎯 Team & Company Context

🏒 Company Culture

Industry: Game Development, specifically focusing on mobile, free-to-play, and live-operated games. The company has a portfolio including titles like Legends of Solgard, Rivengard, and Warhammer 40,000: Tacticus, indicating a focus on strategy and popular intellectual properties.

Company Size: Snowprint Studios is a growing mid-sized company, likely employing between 50-200 individuals based on typical game studio structures that can support multiple live titles and new projects. This size fosters a collaborative environment where individual contributions are highly visible.

Founded: Snowprint Studios was founded with a mission to create great games through talented, kind, and creative individuals in a supportive environment. This founding principle shapes their current operations and team dynamics.

Team Structure:

  • The UI team is likely integrated within larger game development teams, working cross-functionally with other disciplines.

  • As a Senior UI Designer, you can expect to work closely with Game Designers, Product Managers, Client Developers, Artists, and potentially QA testers.

  • The reporting structure is likely to involve a lead designer or a game director, with a flat hierarchy that encourages direct communication and ownership. Methodology:

  • Data-Driven Design: UI decisions are informed by player feedback, playtesting, and analytics to ensure effectiveness and player satisfaction.

  • Agile Development: Work is managed in iterative cycles, allowing for flexibility and continuous improvement of UI elements.

  • Collaborative Design: Emphasis on open communication, idea sharing, and cross-disciplinary input to achieve the best outcomes.

  • Player-Centricity: All design efforts are focused on enhancing the player experience, making games enjoyable and accessible.

Company Website: https://career.snowprintstudios.com

πŸ“ Enhancement Note: The company culture is described as kind, collaborative, and focused on self-leadership and ownership. For a Senior UI Designer, this means an environment where creativity is encouraged, but also where practical production realities and teamwork are paramount.

πŸ“ˆ Career & Growth Analysis

Operations Career Level: This role is at a Senior level, indicating a significant degree of autonomy, responsibility, and the expectation of mentorship. A Senior UI Designer is expected to lead UI efforts for features, influence design direction, and contribute to process improvements.

Reporting Structure: The Senior UI Designer will likely report to a Lead UI/UX Designer, Art Director, or Game Director. They will work collaboratively within cross-functional game teams, reporting progress and challenges to relevant leads.

Operations Impact: The Senior UI Designer's work directly impacts player engagement, retention, and overall game satisfaction. By creating intuitive and visually appealing interfaces, they contribute significantly to the player's perception of game quality and can influence monetization success in free-to-play models.

Growth Opportunities:

  • Leadership Development: Opportunity to mentor junior designers, lead UI initiatives for major features, and potentially move into a Lead UI/UX Designer role.

  • Skill Specialization: Deepen expertise in specific areas such as interaction design, animation for UI, or user research within the gaming context.

  • Cross-Disciplinary Learning: Gain deeper insights into game design, programming, and art pipelines, fostering a more holistic understanding of game development.

  • Strategic Input: Contribute to UI/UX strategy, toolchain improvements, and the overall design philosophy of Snowprint Studios.

πŸ“ Enhancement Note: The "Senior" title implies a path beyond individual contribution, with opportunities for mentorship and strategic influence within the studio's design practices. Growth is likely to be tied to increasing responsibility and leadership within game projects.

🌐 Work Environment

Office Type: Snowprint Studios operates on a hybrid work model, with a physical office located in SΓΆdermalm, Stockholm. This suggests a modern office space designed to facilitate collaboration and social interaction on designated in-office days.

Office Location(s): The studio is situated in SΓΆdermalm, a vibrant district in Stockholm, Sweden, known for its creative atmosphere and accessibility. This location offers a dynamic urban environment for employees.

Workspace Context:

  • Collaborative Hub: Office days (Tuesdays and Fridays) are dedicated to fostering teamwork, brainstorming sessions, and face-to-face interactions.

  • Tools & Technology: Employees are provided with the necessary setup and tools to work effectively, implying access to high-performance workstations, relevant software licenses (Unity, Figma, Adobe Suite), and potentially specialized peripherals.

  • Team Interaction: The hybrid model encourages intentional interaction during office days, facilitating knowledge sharing and team cohesion.

Work Schedule: The standard work schedule is full-time (approximately 40 hours per week). The hybrid arrangement allows for flexibility on non-office days, enabling employees to choose a work location where they feel most productive, provided they meet collaboration needs.

πŸ“ Enhancement Note: The hybrid model is a key aspect of the work environment, emphasizing a balance between focused individual work and collaborative team engagement. The SΓΆdermalm location adds to the appeal, positioning the studio within a creative hub.

πŸ“„ Application & Portfolio Review Process

Interview Process:

  • Initial Screening: A review of your application and portfolio to assess qualifications and alignment with the role.

  • Technical Interview / Portfolio Review: A deeper dive into your portfolio with a hiring manager or lead designer, discussing your process, problem-solving skills, and specific project contributions. Expect questions about your experience with Unity and UI Toolkit.

  • Practical Exercise / Case Study: You may be asked to complete a design exercise or present a case study demonstrating your approach to a specific UI challenge relevant to Snowprint's games. This will likely involve wireframing, mockups, and potentially a brief Unity implementation concept.

  • Team/Culture Fit Interview: Discussions with potential team members and other stakeholders to evaluate collaboration style, communication skills, and cultural alignment with Snowprint's values.

  • Final Interview: A concluding discussion with a senior leader to finalize the offer.

Portfolio Review Tips:

  • Curate Selectively: Showcase 3-5 of your strongest, most relevant projects. Prioritize mobile game UI and projects demonstrating your full design process.

  • Tell a Story: For each project, clearly articulate the problem, your approach, your specific contributions, the challenges faced, and the outcomes or lessons learned. Use visuals effectively.

  • Highlight Unity Implementation: If possible, include examples or descriptions of how you've implemented UI in Unity, especially using UI Toolkit. This is a key requirement.

  • Demonstrate Process: Show your wireframes, user flows, and iterations. Explain why you made certain design decisions.

  • Quantify Impact: If you have metrics (e.g., improved conversion rates, reduced player confusion), include them to demonstrate the business value of your design work.

  • Be Prepared for Questions: Anticipate questions about your design choices, your experience with specific tools, and how you handle feedback and collaboration.

Challenge Preparation:

  • Understand the Game: Familiarize yourself with Snowprint Studios' existing games (Warhammer 40,000: Tacticus, Rivengard, Legends of Solgard) to understand their UI style, mechanics, and target audience.

  • Focus on Core Mechanics: If given a design challenge, think about how UI can best support core gameplay loops and player progression within a mobile strategy game context.

  • Emphasize Efficiency: Demonstrate an understanding of production constraints. Your solutions should be practical and implementable within a game development pipeline.

  • Practice Articulation: Be ready to clearly explain your design rationale, technical considerations, and potential trade-offs for your proposed solutions.

πŸ“ Enhancement Note: The interview process emphasizes practical application and collaborative assessment. A strong, well-documented portfolio that highlights Unity implementation and a player-centric, yet production-aware, design approach will be critical for success.

πŸ›  Tools & Technology Stack

Primary Tools:

  • Unity: The core game engine for development. Proficiency in implementing UI within Unity is essential.

  • UI Toolkit: Unity's modern UI system. Experience with this tool is highly preferred and expected for hands-on implementation.

  • Figma: The primary tool for wireframing, mockups, and prototyping. Strong proficiency is required.

  • Adobe Suite (Photoshop, Illustrator): For asset creation, image editing, and potentially vector graphics used in UI.

  • GitHub: For version control, collaborating on code and design assets.

Analytics & Reporting:

  • While not explicitly listed as a direct responsibility, understanding how UI impacts player analytics (e.g., engagement, retention, conversion) is crucial. Familiarity with analytics platforms used in game development (e.g., Firebase, GameAnalytics) is a plus. CRM & Automation:

  • Not directly applicable to this UI Design role. The focus is on game development tools rather than CRM or sales automation software.

πŸ“ Enhancement Note: The technology stack is heavily focused on game development tools, with Unity and Figma being central. The explicit mention of UI Toolkit indicates a preference for candidates familiar with this specific Unity feature for UI implementation.

πŸ‘₯ Team Culture & Values

Operations Values:

  • Kindness: Fostering a supportive and respectful environment where team members treat each other with empathy.

  • Collaboration: Encouraging teamwork and open communication across disciplines to achieve shared goals.

  • Curiosity: Promoting a mindset of continuous learning, exploration, and asking "why" to drive innovation.

  • Self-Leadership: Empowering individuals to take ownership of their work, make decisions, and contribute proactively.

  • Player-First: A core principle that guides all design and development efforts, ensuring the player experience is paramount.

Collaboration Style:

  • Cross-Functional Integration: UI designers work hand-in-hand with game designers, developers, and artists, participating in all stages of the development cycle.

  • Open Feedback Culture: Regular design reviews and critiques are encouraged to foster constructive dialogue and continuous improvement.

  • Knowledge Sharing: Teams are expected to share insights, best practices, and learnings to elevate the collective skill set of the studio.

  • Iterative Approach: Embracing feedback and data to refine designs iteratively, ensuring the final product meets player expectations and production realities.

πŸ“ Enhancement Note: The emphasis on "kindness," "collaboration," and "self-leadership" suggests a mature, professional, and team-oriented work environment where individual initiative is valued within a supportive framework.

⚑ Challenges & Growth Opportunities

Challenges:

  • Balancing Player Experience with Production Realities: A common challenge in game development is ensuring a high-quality player experience while adhering to tight schedules, technical constraints, and budget limitations.

  • Maintaining UI Consistency in Live-Operated Games: As games evolve and new features are added, ensuring a cohesive and consistent UI across the entire product can be demanding.

  • Adapting to Evolving Game Mechanics: Game designs often change during development. The UI must be flexible enough to adapt to these shifts without compromising usability.

  • Staying Current with Technology: The rapid evolution of game engines and UI tools (like Unity's UI Toolkit) requires continuous learning and adaptation.

Learning & Development Opportunities:

  • Mentorship: Opportunity to learn from experienced designers and potentially mentor junior team members.

  • Skill Enhancement: Deepen expertise in Unity UI Toolkit, interaction design, and user experience principles through hands-on project work.

  • Industry Exposure: Potential for attending game development conferences or workshops to stay abreast of industry trends.

  • Strategic Contribution: Influence the studio's UI/UX strategy, contributing to the long-term vision for their games.

πŸ“ Enhancement Note: The challenges are inherent to the dynamic and iterative nature of game development. Growth opportunities are tied to increasing responsibility, specialization, and strategic influence within the studio's design operations.

πŸ’‘ Interview Preparation

Strategy Questions:

  • "Describe a time you had to balance conflicting design requirements or feedback. How did you resolve it?" (Focus on your process, communication, and decision-making.)

  • "Walk us through your process for designing a complex UI feature for a mobile game, from initial concept to implementation." (Highlight your wireframing, prototyping, iteration, and Unity implementation experience.)

  • "How do you approach designing for different screen sizes and resolutions on mobile devices?" (Demonstrate your understanding of responsive design principles.)

  • "What are the key differences and advantages of using Unity's UI Toolkit compared to older UI systems?" (Show your technical understanding.) Company & Culture Questions:

  • "What interests you about Snowprint Studios and our games, specifically?" (Research their titles, company mission, and values.)

  • "How do you contribute to a collaborative team environment?" (Provide examples of your teamwork and communication style.)

  • "Describe your approach to receiving and giving constructive feedback." (Emphasize your openness and professionalism.)

  • "How do you ensure your UI designs are aligned with the overall game vision and player experience?" (Discuss your player-centric approach and collaboration with game designers.) Portfolio Presentation Strategy:

  • Structure Your Narrative: For each project, clearly state the problem, your role, your process (discovery, ideation, design, testing, implementation), the challenges, and the outcome.

  • Focus on Impact: Where possible, quantify the success of your designs with metrics or qualitative feedback.

  • Show, Don't Just Tell: Use high-quality visuals, mockups, and ideally, short videos or GIFs demonstrating interactive elements or Unity implementation.

  • Be Ready for Technical Deep Dives: Prepare to discuss the technical aspects of your UI implementation in Unity, especially UI Toolkit.

  • Connect to Snowprint: Tailor your presentation to highlight how your skills and experience align with the requirements and the types of games Snowprint Studios develops.

πŸ“ Enhancement Note: Interview preparation should focus on demonstrating not just design skill, but also a practical understanding of game development pipelines, collaborative problem-solving, and a strong alignment with Snowprint's culture and values.

πŸ“Œ Application Steps

To apply for this Senior UI Designer position:

  • Submit your application through the career portal at https://career.snowprintstudios.com/jobs/8484281-senior-ui-designer.

  • Curate Your Portfolio: Select your strongest 3-5 mobile game UI projects that best showcase your end-to-end design process, problem-solving abilities, and practical implementation experience in Unity, ideally with UI Toolkit.

  • Tailor Your Resume: Highlight experience with Unity, UI Toolkit, Figma, mobile game design, and collaborative development environments. Quantify achievements where possible.

  • Prepare Your Presentation: Practice walking through your portfolio projects, focusing on your role, process, challenges, and the impact of your designs. Be ready to discuss your Unity implementation experience.

  • Research Snowprint Studios: Familiarize yourself with their games, company culture, and values to articulate your interest and fit during interviews.

⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.


Application Requirements

You are an experienced UI designer with a background in mobile game development and proficiency in Unity. You possess strong skills in design tools like Figma and have experience working within collaborative, agile production environments.