Regular/Senior Visual Designer

Spyrosoft
Full-timezł70-150/hour (PLN)

📍 Job Overview

Job Title: Regular/Senior Visual Designer

Company: Spyrosoft

Location: Wrocław, Poland (Remote)

Job Type: FULL_TIME

Category: Visual Design / UI Design / Product Design

Date Posted: 2026-09-10

Experience Level: Regular (2+ years) / Senior (5+ years)

Remote Status: Remote Solely

🚀 Role Summary

  • Design and maintain consistent, polished user interfaces and product screens within an established design system for cross-platform tools.

  • Collaborate closely with UX designers and engineers to translate concepts into high-quality visual designs and ensure seamless implementation.

  • Contribute to the development and governance of a multi-product design system, identifying and addressing gaps and inconsistencies.

  • Create visual assets for marketing, documentation, and learning content to support product outreach and user education.

  • Uphold visual hierarchy, color, typography, and spacing standards to ensure a cohesive and intuitive user experience across various product surfaces.

📝 Enhancement Note: This role bridges the gap between pure UI/UX design and the practical application of design systems within a software development context. The emphasis on "design systems," "components," and "design tokens" indicates a need for a designer who understands the scalability and maintainability of design at a product suite level, rather than isolated feature design. The "Regular/Senior" distinction clearly delineates responsibilities, with the senior role taking on more strategic and governance-focused tasks.

📈 Primary Responsibilities

  • Design intuitive and visually appealing product screens, components, and interfaces, meticulously focusing on visual hierarchy, color palettes, typography, and spacing.

  • Consistently apply and leverage existing components and design tokens from Qt’s shared design system.

  • Proactively identify, document, and communicate edge cases or deficiencies within the design system to drive its improvement.

  • Develop compelling visual materials for marketing collateral, technical documentation, and educational content to enhance product understanding and adoption.

  • Foster strong collaborative relationships with UX designers and software engineers, ensuring alignment from concept through delivery.

  • Articulate design decisions and implementation expectations with clarity and precision to development teams.

  • Provide ongoing support to engineers during the delivery and implementation phases, extending beyond initial handoff to ensure visual fidelity.

  • Skillfully translate UX concepts and interaction designs into refined, visually consistent, and user-friendly interfaces.

  • Maintain a high standard of visual quality and consistency across all product surfaces and user touchpoints.

  • For Senior Visual Designers: Set and guide the visual direction for assigned product areas, championing established visual standards.

  • For Senior Visual Designers: Actively contribute to the evolution and governance of the shared design system, proposing improvements and defining best practices.

  • For Senior Visual Designers: Review component usage across products, identify visual inconsistencies, and formalize design decisions.

  • For Senior Visual Designers: Ensure visual coherence and synergy across multiple evolving products within the Qt ecosystem.

  • For Senior Visual Designers: Identify potential design conflicts and dependencies between adjacent product areas and proactively resolve them.

  • For Senior Visual Designers: Integrate UX partners early in the process, shaping effective collaboration models between UX and visual design.

📝 Enhancement Note: The responsibilities highlight a dual focus: hands-on design execution and strategic contribution to the design system. The senior level specifically demands leadership in maintaining and evolving the design system, which is a critical aspect of scalable product development. The emphasis on supporting engineers during implementation underscores a lean, agile, and collaborative development process.

🎓 Skills & Qualifications

Education: While no specific degree is mandated, a strong foundation in visual design principles, UI/UX design, or a related field is expected. A portfolio demonstrating practical application of these principles is paramount.

Experience:

  • Regular Visual Designer: Minimum of 2 years of dedicated experience in visual and UI design.

  • Senior Visual Designer: Minimum of 5 years of dedicated experience in visual and UI design, with a proven track record in system-level design and governance.

Required Skills:

  • Visual Design Execution: Proven ability to create aesthetically pleasing and functional visual designs for product interfaces, components, and supporting visual assets.

  • UI Design Principles: Strong understanding and application of visual hierarchy, color theory, typography, layout, and spacing.

  • Design System Proficiency: Demonstrated experience working within and contributing to established, multi-product design systems.

  • Figma Expertise: Professional-level proficiency in Figma for design creation, prototyping, and collaboration.

  • Collaboration & Communication: Excellent ability to collaborate effectively with UX designers and engineers, clearly articulating design intent and decisions.

  • Design Translation: Confidence in translating UX concepts and interaction specifications into polished visual designs without altering core functionality.

  • Systemic Thinking (Senior Level): Ability to understand and manage visual consistency across multiple products and identify interdependencies.

  • Design Governance (Senior Level): Experience in contributing to the rules and guidelines of a design system.

Preferred Skills:

  • Experience designing for developer-facing, technical, or complex digital products.

  • Familiarity with design tokens and their application in design systems.

  • Experience with animation and micro-interactions.

  • Understanding of front-end development principles to inform design feasibility.

📝 Enhancement Note: The requirements emphasize a blend of aesthetic skill and technical understanding of design systems. The explicit mention of "developer-facing, technical, or complex digital products" as a "nice to have" suggests that experience in enterprise software or tools used by technical professionals would be highly advantageous, aligning with Qt Group's product domain.

📊 Process & Systems Portfolio Requirements

Portfolio Essentials:

  • A comprehensive portfolio showcasing a range of visual design work, with a clear emphasis on product interfaces and UI components.

  • Specific examples demonstrating your ability to work within and contribute to an established design system, highlighting the consistent use of components and design tokens.

  • Case studies that illustrate the translation of UX concepts into polished visual designs, detailing the process and rationale.

  • Visual assets created for marketing, documentation, or learning content, demonstrating versatility beyond core UI design.

  • For Senior candidates, evidence of contributions to design system governance, including examples of proposing improvements or documenting standards. Process Documentation:

  • Demonstrate your approach to identifying and documenting edge cases or gaps within a design system.

  • Showcase how you collaborate with UX designers and engineers during the design and implementation phases, detailing your workflow.

  • For Senior candidates, provide examples of how you set and maintain visual direction for product areas and contribute to design system development.

  • Illustrate your process for reviewing component usage, identifying inconsistencies, and documenting design decisions.

📝 Enhancement Note: The portfolio is critical for this role, especially to demonstrate practical experience with design systems. Candidates should prepare to walk through their portfolio, explaining their design process, decision-making, and how they've applied or contributed to design systems. For senior candidates, the ability to articulate system-level thinking and governance is key.

💵 Compensation & Benefits

Salary Range:

  • Regular Visual Designer: 70 - 110 PLN per hour (approx. 11,200 - 17,600 PLN gross per month for full-time work, assuming 160 hours/month)

  • Senior Visual Designer: 110 - 150 PLN per hour (approx. 17,600 - 24,000 PLN gross per month for full-time work, assuming 160 hours/month)

    Note: These ranges are estimates based on the provided hourly rates and typical full-time working hours in Poland. Actual compensation will depend on the candidate's experience, specific skills, and negotiation.

Benefits:

  • Remote Work: Fully remote position, offering flexibility and work-life balance.

  • Professional Development: Opportunities to work on a complex, cross-platform product suite and contribute to a mature design system. Potential for learning and growth within the Design Tools Unit (DTU).

  • Collaborative Environment: Work with experienced UX designers and engineers in a structured team setting.

  • Contractual Basis: As this is often the case with hourly roles in Poland, expect a contract (e.g., B2B) that may offer tax advantages and flexibility. Specifics would be detailed during the offer stage.

  • Equipment: Likely provision of necessary hardware and software for remote work.

Working Hours:

  • Full-time employment, typically around 40 hours per week.

  • Flexible working hours are common in the Polish tech market, allowing for adjustments around core collaboration times, especially given the remote nature and potential international team collaboration.

📝 Enhancement Note: The salary range provided is hourly, which is common for contractor roles or within certain Polish tech companies. The estimated monthly gross ranges are provided for context. Benefits are inferred based on typical offerings for remote tech roles in Poland and the company's description. The emphasis on "design system" and "cross-platform tools" suggests a professional and structured work environment.

🎯 Team & Company Context

🏢 Company Culture

Industry: Software Development / Technology / IT Services. Spyrosoft is a digital transformation partner, and the Qt Group is a leader in cross-platform software development tools. This role is embedded within the Qt Group's product development.

Company Size: Spyrosoft is a large IT company with over 1000 employees. The specific team within Qt Group (Design Tools Unit - DTU) is likely a specialized, focused unit.

Founded: Spyrosoft was founded in 2016. Qt Group's history dates back to the early 1990s. This indicates a company with a solid foundation and established market presence.

Team Structure:

  • You will join the Design Tools Unit (DTU) within the Qt Group.

  • This unit focuses on creating consistent and polished experiences for designers and developers using Qt tools.

  • The team likely comprises UX Designers, Visual Designers, and Engineers focused on design system components and tooling.

  • Collaboration is expected with other product teams within the Qt ecosystem. Methodology:

  • Agile Development: Expect to work within agile methodologies, involving iterative design, development, and continuous feedback loops.

  • Design System Centric: The core methodology revolves around a shared design system, emphasizing consistency, scalability, and efficient tool development.

  • Data-Informed Design: While not explicitly stated, the emphasis on product screens and user experience suggests that design decisions may be informed by user feedback, analytics, and A/B testing where applicable.

  • Collaborative Design Process: Close partnership between Visual Design, UX Design, and Engineering is fundamental.

Company Website: https://careers.spyro-soft.com and https://www.qt.io

📝 Enhancement Note: The role is with Spyrosoft, but the project is for Qt Group. This is a crucial distinction. The culture will likely be a blend of Spyrosoft's IT service delivery approach and Qt Group's product development environment. Qt's long history suggests a mature product and a well-established design philosophy.

📈 Career & Growth Analysis

Operations Career Level: This role is positioned for mid-level to senior-level designers.

  • Regular Visual Designer: Entry to mid-level, focusing on executing designs within established frameworks and learning the nuances of a large design system.

  • Senior Visual Designer: Mid to senior-level, taking ownership of visual direction, contributing significantly to design system governance, and mentoring others.

Reporting Structure: You will report to a Design Lead or Manager within the Design Tools Unit (DTU) at Qt Group, likely through Spyrosoft's management structure. Close collaboration with UX Designers and Engineering Leads is expected.

Operations Impact: The Visual Designer's impact is directly tied to the usability, consistency, and aesthetic quality of Qt's cross-platform development tools. By ensuring a polished and coherent user experience, they enable software teams (the end-users of Qt tools) to be more productive and efficient. A well-governed design system reduces development time and cost for Qt itself.

Growth Opportunities:

  • Skill Specialization: Deepen expertise in design systems, UI component development, and visual design for technical products.

  • Leadership Development (Senior): Opportunities to lead visual design efforts for specific product areas, contribute to design strategy, and mentor junior designers.

  • Cross-Functional Exposure: Gain experience working with diverse engineering teams and product managers across the Qt ecosystem.

  • Design System Evolution: Contribute to the strategic direction and ongoing improvement of a large-scale, multi-product design system.

  • Potential for further roles: Transition into UX Design, Product Design Lead, or Design System Manager roles.

📝 Enhancement Note: The dual-level nature of the role offers a clear growth path. For a Regular designer, the primary growth is mastering the existing system and execution. For a Senior, it's about strategic contribution, leadership, and shaping the system's future. The impact is significant, as these tools are fundamental to how developers build software.

🌐 Work Environment

Office Type: Fully Remote. This role offers the flexibility to work from any location within Poland.

Office Location(s): While the company has offices (e.g., Wrocław), this specific position is remote. The primary office address listed is plac Nowy Targ 28, Wrocław, 50-141, Poland.

Workspace Context:

  • Home Office: Candidates are expected to have a suitable home office setup conducive to focused design work and virtual collaboration.

  • Digital Collaboration Tools: Heavy reliance on digital tools such as Figma, Slack, Jira, and video conferencing platforms for communication and collaboration.

  • Team Interaction: Regular virtual meetings, design critiques, and stand-ups will be part of the daily routine, fostering a sense of team connection despite the remote setup.

  • Access to Resources: The company will likely provide access to necessary software licenses and potentially hardware to facilitate remote work.

Work Schedule:

  • Full-time, typically 40 hours per week.

  • While core hours may exist for team synchronization, there's likely flexibility in daily scheduling to accommodate personal needs and optimize productivity.

📝 Enhancement Note: The remote-first nature is a significant aspect. Candidates should be comfortable with asynchronous communication and self-management. The company's structure (Spyrosoft hiring for Qt Group) might mean adherence to specific remote work policies or tools.

📄 Application & Portfolio Review Process

Interview Process:

  1. Application Screening: Review of resume and portfolio. Emphasis will be placed on the quality of visual design execution and experience with design systems.

  2. Initial Interview (Recruiter/HR): Discussion about experience, motivations, and cultural fit. Confirmation of salary expectations and role level.

  3. Technical Interview / Portfolio Review: A deep dive into your portfolio with a Visual Design Lead or Senior Designer. Be prepared to discuss your design process, decision-making, and specific examples of working with design systems, UI components, and visual hierarchy. For senior roles, expect questions about design system governance and strategic thinking.

  4. Skills Assessment / Design Challenge: You may be asked to complete a small design task or a take-home challenge that simulates a real-world problem, focusing on visual design execution within constraints or a design system.

  5. Final Interview: Potentially with a hiring manager or key stakeholder to assess overall fit, strategic thinking, and ability to collaborate.

Portfolio Review Tips:

  • Curate Strategically: Select projects that best showcase your visual design skills, UI proficiency, and experience with design systems. Tailor it to the job description.

  • Highlight Design System Work: Clearly showcase projects where you've used, contributed to, or governed a design system. Explain the system's principles and your role in it.

  • Showcase Process: For each project, briefly explain the problem, your approach, design decisions, and the outcome. Use visuals effectively.

  • Visual Hierarchy & Polish: Ensure your portfolio itself is well-designed, demonstrating your attention to detail, typography, and layout.

  • Quantify Impact (if possible): For senior roles, try to demonstrate the impact of your design system contributions (e.g., improved consistency, reduced development time).

  • Be Ready to Discuss: Prepare to articulate your design rationale, challenges faced, and how you collaborated with others.

Challenge Preparation:

  • Understand Design Systems: Revisit core principles of design systems, component libraries, and design tokens.

  • Practice Figma Skills: Be ready to demonstrate proficiency in Figma, including component creation, auto-layout, and prototyping.

  • Translate UX to UI: Practice taking simple UX flows or wireframes and translating them into polished visual designs.

  • Focus on Consistency: If given a challenge, emphasize how you would maintain visual consistency according to established guidelines.

📝 Enhancement Note: The emphasis on portfolio review and a potential design challenge underscores the hands-on nature of this role. Candidates need to be prepared to show their skills and process, not just talk about them. The distinction between regular and senior roles will likely be evident in the depth of portfolio discussion and the complexity of any design challenge.

🛠 Tools & Technology Stack

Primary Tools:

  • Figma: This is the primary design tool. Advanced proficiency is required for interface design, component creation, prototyping, and collaboration.

  • Design Systems: Experience with established design systems (e.g., Material Design, Carbon Design, or custom enterprise systems) is essential. Understanding of component libraries, design tokens, and style guides.

Analytics & Reporting:

  • While not a primary focus for the Visual Designer, understanding how design impacts user behavior metrics (e.g., conversion rates, task completion times) is beneficial. Familiarity with tools like Google Analytics or Amplitude may be helpful for context. CRM & Automation:

  • Not directly applicable to this role, but understanding how design impacts user journeys within software platforms is relevant. Other Potential Tools:

  • Prototyping Tools: Figma's built-in prototyping, or potentially tools like Principle or After Effects for more complex animations.

  • Collaboration Tools: Jira (for task tracking), Confluence (for documentation), Slack (for communication).

  • Version Control (for Design Systems): Familiarity with concepts like Git for managing design system assets, though direct implementation might be handled by engineers.

📝 Enhancement Note: Figma is the cornerstone of this role's toolset. The ability to work within and contribute to a design system framework is paramount, meaning understanding the underlying principles and practical application of design tokens and component libraries is critical.

👥 Team Culture & Values

Operations Values:

  • Consistency & Polish: A strong drive to ensure visual coherence and a high level of aesthetic quality across all product touchpoints.

  • Collaboration & Teamwork: Valuing open communication and partnership with UX designers, engineers, and product managers.

  • Efficiency & Scalability: Commitment to building designs and systems that are efficient to implement and scale across multiple products.

  • Data-Driven Design: An appreciation for how design impacts user experience and business outcomes, and a willingness to use data to inform decisions.

  • Continuous Improvement: A proactive mindset towards identifying and implementing enhancements to both the product and the design process/system.

Collaboration Style:

  • Cross-Functional Integration: Expect to work closely with diverse teams, requiring strong interpersonal and communication skills to bridge the gap between design and development.

  • Iterative Design Reviews: Regular participation in design critiques and feedback sessions, offering and receiving constructive criticism.

  • Knowledge Sharing: A culture that encourages sharing best practices, design patterns, and insights to elevate the entire team's capabilities.

  • Proactive Problem-Solving: Encouraging team members to identify potential issues early and collaborate on solutions.

📝 Enhancement Note: The culture likely emphasizes a pragmatic approach to design, focusing on tangible outcomes and efficient workflows, especially given the product's technical nature. The blend of Spyrosoft's service delivery background and Qt's product focus suggests a professional, results-oriented environment.

⚡ Challenges & Growth Opportunities

Challenges:

  • Maintaining Consistency Across Products: Ensuring visual uniformity across a suite of complex, evolving software products requires diligent application of design system principles and strong governance.

  • Balancing Design Freedom with System Constraints: Effectively designing within the established framework of a design system while still allowing for creative expression and addressing unique product needs.

  • Communicating Technical Design Concepts: Clearly articulating visual design decisions and their rationale to engineers, especially for complex or technical features.

  • Adapting to Evolving Technologies/Tools: Staying current with design tools, methodologies, and the evolving needs of developers using Qt.

  • For Senior Roles: Influencing design direction, driving adoption of design system best practices, and managing potential conflicts between product areas.

Learning & Development Opportunities:

  • Deepen Design System Expertise: Become a subject matter expert in managing and evolving large-scale design systems.

  • Advanced Visual Design Techniques: Refine skills in areas like micro-interactions, animation, and complex interface design.

  • Technical Product Design: Gain deeper insights into the needs and workflows of software developers, enhancing your ability to design for technical audiences.

  • Mentorship: Opportunities to mentor junior designers and contribute to team knowledge sharing.

  • Industry Trends: Exposure to the latest trends in UI/UX design, design systems, and software development tooling.

📝 Enhancement Note: This role offers a significant opportunity to grow within the specialized field of design systems and product design for technical tools. The challenges are inherent to working on large-scale, complex products and require a designer who is both technically adept and a strong communicator.

💡 Interview Preparation

Strategy Questions:

  • "Describe your experience working with design systems. What are the key components of a robust design system, and what is your role in maintaining or contributing to one?"

  • "Walk me through a project in your portfolio where you had to translate complex UX requirements into a visually polished UI. What was your process, and what challenges did you encounter?"

  • "How do you ensure visual consistency across multiple products or features, especially when working with an established design system?"

  • "Describe a situation where you had to identify and address an inconsistency or gap in a design system. What was your approach and outcome?"

  • (For Senior) "How do you approach setting and maintaining the visual direction for a product area? How do you evangelize design standards to other teams?" Company & Culture Questions:

  • "What interests you about working with Qt's design tools and supporting developers?"

  • "How do you prefer to collaborate with UX designers and engineers? Describe your ideal working relationship."

  • "What are your thoughts on remote work culture and how to maintain effective collaboration in a distributed team?"

  • "What do you know about Qt Group and the types of products they develop?" Portfolio Presentation Strategy:

  • Structure: Organize your portfolio logically, perhaps by project type or by demonstrating core competencies (e.g., UI Design, Design Systems, Visual Assets).

  • Storytelling: For each project, tell a concise story: the problem, your role, your process, the solutions, and the impact.

  • Visuals First: Use high-quality mockups, prototypes, and clear visuals. Annotate where necessary to explain design decisions.

  • Focus on Design Systems: Dedicate a section or specific projects to highlight your design system experience. Show examples of components, tokens, and how you applied them.

  • Be Prepared for Deep Dives: Expect interviewers to ask detailed questions about specific design choices, tools used, and collaboration dynamics.

  • Senior Role Emphasis: For senior candidates, be ready to discuss strategic contributions, system governance, and mentorship.

📝 Enhancement Note: Interview preparation should focus heavily on demonstrating practical application of design system principles and strong visual design execution. Candidates should be ready to articulate their thought process and collaborate effectively during potential design challenges.

📌 Application Steps

To apply for this operations position:

  • Submit your application through the Spyrosoft careers portal using the provided link.

  • Portfolio Customization: Ensure your resume and portfolio are tailored to highlight your experience in visual design, UI design, and specifically your work with design systems and Figma. Prepare case studies that demonstrate your ability to maintain visual consistency and translate UX concepts.

  • Resume Optimization: Use keywords from the job description such as "Visual Designer," "UI Design," "Figma," "Design Systems," "Visual Hierarchy," and "Component Library" to ensure ATS compatibility. Quantify achievements where possible.

  • Interview Preparation: Practice articulating your design process, decision-making, and experience with design systems. Be ready to discuss your portfolio in detail and potentially complete a design challenge.

  • Company Research: Familiarize yourself with Spyrosoft's services and Qt Group's product suite, particularly their design tools and the target audience (developers). Understand their commitment to design and user experience.

⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.

Application Requirements

Candidates must have at least 2 to 5 years of experience in visual and UI design with a strong portfolio demonstrating system-level design skills. Proficiency in Figma and experience working within established, multi-product design systems are essential requirements.