Regular/Senior UX Designer

Spyrosoft
Full-timezł70-150/hour (PLN)

📍 Job Overview

Job Title: Regular/Senior UX Designer

Company: Spyrosoft

Location: Wrocław, Lower Silesian Voivodeship, Poland

Job Type: Full-Time

Category: User Experience (UX) Design

Date Posted: 2026-09-11

Experience Level: Mid-Level to Senior (2-5+ years)

Remote Status: Fully Remote

🚀 Role Summary

  • This role focuses on UX design for complex design tooling within Qt's Design Tools Unit (DTU), bridging the gap between design and engineering.

  • It requires a deep understanding of implementation constraints and genuine collaboration with engineers throughout the development cycle.

  • The position is open at two levels: Regular and Senior, differing in scope of ownership and contribution to product direction.

  • Candidates will be responsible for interaction and flow design, prototyping, validation, and contributing to a shared design system.

📝 Enhancement Note: This role is specifically within a design tooling unit, meaning the users of the designed products are themselves design professionals and developers. This implies a higher bar for usability, efficiency, and a keen understanding of specialized workflows. The emphasis on collaboration with engineering is a critical aspect for success in this environment.

📈 Primary Responsibilities

  • Interaction and Flow Design: Develop user flows, wireframes, and interaction patterns for product surfaces, ensuring intuitive behavior for technically sophisticated users.

  • Prototyping and Validation: Create prototypes to test assumptions early in the design process and integrate user feedback to inform design direction.

  • Engineering Collaboration: Work closely with engineering teams throughout the entire development lifecycle, clearly communicating design intent, addressing implementation questions, and ensuring design fidelity.

  • Design System Contribution: Utilize and contribute to DTU's shared design system, identifying and communicating gaps in interaction patterns and library support.

  • UX/Visual Design Boundary Management: Clearly define and collaborate across the boundary between UX and visual design roles working on the same product surfaces.

  • Product Surface Ownership (Senior Track): Take end-to-end UX responsibility for a product surface or major feature area, from problem definition to shipped product and post-launch user feedback.

  • Product Strategy Contribution (Senior Track): Contribute a strong point of view on product direction, prioritizing the right problems, evaluating trade-offs, and shaping product roadmaps.

  • Research as Design Input (Senior Track): Plan and conduct user research to validate design direction early, synthesizing findings into actionable decisions.

📝 Enhancement Note: The responsibilities clearly delineate between the Regular and Senior tracks, with the Senior role emphasizing strategic contribution, ownership of larger product areas, and proactive use of research to drive design decisions. This suggests that Senior candidates are expected to be more autonomous and influential in shaping the product.

🎓 Skills & Qualifications

Education: While no specific degree is listed, a background in Design, Human-Computer Interaction (HCI), Computer Science, or a related field is generally expected for UX roles.

Experience:

  • Regular UX Designer: Two or more years of dedicated UX design experience.

  • Senior UX Designer: Five or more years of dedicated UX design experience.

Required Skills:

  • UX Design: Proven experience in user experience design principles and methodologies.

  • Interaction Design: Strong ability to design intuitive and efficient user interactions.

  • Wireframing & User Flows: Proficiency in creating detailed wireframes and mapping out user journeys.

  • Figma: Expert-level proficiency in Figma for design, prototyping, and collaboration.

  • Prototyping: Experience with creating interactive prototypes to test and validate design concepts.

  • Engineering Collaboration: Demonstrated ability to work effectively with engineering teams through implementation, understanding technical constraints, and communicating design decisions clearly.

  • Design Systems: Experience using and contributing to design systems, understanding their importance for consistency and efficiency.

Preferred Skills:

  • User Research: Experience planning and conducting user research to inform design decisions.

  • Product Strategy: Ability to contribute to product direction and prioritization.

  • B2B Software: Experience designing for business-to-business applications.

  • Developer Tools/Design Tooling: Familiarity with or experience designing for design or development tools is a significant advantage.

  • Systemic Thinking: Ability to understand and manage dependencies between different product areas.

  • Visual Design: While a separate role exists, a good understanding of visual design principles is beneficial for collaboration.

  • Experience in larger product teams: Directly relevant for understanding cross-area dependencies and complex product environments.

📝 Enhancement Note: The emphasis on Figma, engineering collaboration, and experience with design/developer tools suggests a highly technical UX environment. Senior candidates are expected to have a more strategic and end-to-end product ownership capability, including research integration and design system contribution.

📊 Process & Systems Portfolio Requirements

Portfolio Essentials:

  • Comprehensive Case Studies: Showcase end-to-end UX design processes for complex projects, demonstrating problem definition, user research, ideation, wireframing, prototyping, and iteration.

  • Interaction Design Examples: Highlight specific examples of complex interaction patterns designed, detailing the problem solved and the user benefit.

  • Figma Proficiency: Demonstrate advanced use of Figma, including component libraries, auto layout, and collaborative features.

  • Engineering Collaboration Evidence: Include examples or descriptions of how you collaborated with engineers, detailing communication strategies and how you navigated implementation challenges.

  • Design System Usage/Contribution: Showcase how you've utilized existing design systems or contributed to their development.

Process Documentation:

  • Workflow Design and Optimization: Clearly articulate your process for designing user flows and interaction models, emphasizing efficiency and user-centricity.

  • Prototyping and Validation Methods: Detail your approach to prototyping for testing assumptions and gathering user feedback early in the design cycle.

  • Measurement and Performance Analysis: For Senior roles, demonstrate how you've used research and data to inform design decisions and measure the impact of your designs.

📝 Enhancement Note: The portfolio is crucial for this role, especially for demonstrating a deep understanding of the designer-developer workflow and the ability to handle complex product surfaces. Senior candidates should clearly articulate their strategic contributions and research-driven design approach.

💵 Compensation & Benefits

Salary Range:

  • Regular UX Designer: Estimated 70 - 110 PLN/hour (approximately 12,000 - 19,000 PLN/month gross for full-time, assuming 160 hours/month).

  • Senior UX Designer: Estimated 110 - 150 PLN/hour (approximately 19,000 - 26,000 PLN/month gross for full-time, assuming 160 hours/month).

    These estimates are based on the provided hourly range and typical full-time working hours in Poland. Actual compensation will depend on experience, skill level, and final negotiation.

Benefits:

  • Full-Time Employment: Standard employment contract with full benefits.

  • Remote Work: Fully remote position, offering flexibility and work-life balance.

  • Professional Development: Opportunities to work on complex design tooling for Qt applications, enhancing skills in a specialized area.

  • Collaborative Environment: Work alongside experienced engineers and designers in a supportive team structure.

  • Competitive Salary: Based on the provided hourly rate, reflecting the specialized nature of the role.

  • Health and Wellness: (Typical for full-time roles in Poland, though not explicitly stated).

Working Hours:

  • Standard full-time hours (likely 40 hours per week), with flexibility offered due to the remote nature of the role. The focus will be on delivering results and effective collaboration rather than strict adherence to office hours.

📝 Enhancement Note: The salary range provided (70-150 PLN/hour) is substantial for Poland, reflecting the specialized nature of UX design for technical tooling and the dual Regular/Senior hiring. The "TELECOMMUTE" location type and "Remote Solely" AI derivation confirm the fully remote aspect.

🎯 Team & Company Context

🏢 Company Culture

Industry: Software Development, Technology, Design Tools. Spyrosoft is a technology consulting company specializing in software development, digital transformation, and IT outsourcing, with a strong focus on modern technologies. Qt is a cross-platform application framework used for developing GUI applications that run on various operating systems.

Company Size: Spyrosoft is a growing technology company, likely employing several hundred to over a thousand professionals globally. This size offers stability and resources while potentially maintaining a degree of agility.

Founded: Spyrosoft was founded in 2016. This relatively young company history suggests a modern, dynamic, and potentially less bureaucratic culture compared to older, established firms.

Team Structure:

  • Design Tools Unit (DTU): This role is within a specialized unit focused on design tooling, implying a dedicated team with specific product goals.

  • Cross-functional Collaboration: The role explicitly requires close collaboration with engineering teams, indicating a structure where design and development work in tandem.

  • Reporting: While not specified, UX Designers typically report to a Design Lead, UX Manager, or Product Lead. Senior Designers may have more direct interaction with Product Managers and Engineering Leads.

Methodology:

  • Agile Development: Given the nature of software development, an Agile methodology (like Scrum or Kanban) is highly probable, emphasizing iterative development, collaboration, and rapid feedback.

  • User-Centered Design: The focus on UX design, research, and validation points to a user-centered design approach.

  • Data-Informed Decisions: For Senior roles, research synthesis and potential data analysis will inform product strategy and design decisions.

Company Website: https://careers.spyro-soft.com/

📝 Enhancement Note: Spyrosoft's positioning as a technology consulting firm and its partnership/work with Qt suggests a focus on high-quality software solutions and cutting-edge technologies. The DTU's specific focus means the team operates within a niche that requires a deep understanding of both design principles and engineering realities.

📈 Career & Growth Analysis

Operations Career Level: This role offers a clear progression path from Regular UX Designer (mid-level) to Senior UX Designer.

  • Regular UX Designer: Focuses on executing design tasks, contributing to feature development, and collaborating with engineers on defined problems.

  • Senior UX Designer: Involves greater ownership of product surfaces, strategic input, proactive research, and contributing to the design system's evolution. This level often acts as a mentor and influences product direction more significantly.

Reporting Structure: Designers likely report to a Design Manager or Head of Design within the DTU or a broader Spyrosoft design organization. Close collaboration with Product Managers and Engineering Leads is expected, especially at the Senior level.

Operations Impact: The impact is direct on the usability, efficiency, and adoption of design and development tools used by Qt's internal and potentially external users. For Senior Designers, the impact extends to shaping product strategy, driving innovation in tooling, and improving the overall productivity of design and engineering teams.

Growth Opportunities:

  • Skill Specialization: Deepen expertise in design tooling, complex interaction design, and the designer-developer workflow.

  • Leadership Development (Senior Track): Opportunities to lead design initiatives, mentor junior designers, and influence product strategy.

  • Cross-functional Expertise: Gain in-depth knowledge of software engineering processes and the challenges faced by developers.

  • Contribution to Design Systems: Develop expertise in creating and maintaining robust design systems.

  • Advancement to Principal/Lead Designer: With demonstrated success and strategic impact, progression to higher-level design roles is possible.

📝 Enhancement Note: The clear distinction between Regular and Senior levels provides a tangible career ladder. The emphasis on technical users and complex tooling means growth here is about deepening specialized UX expertise and strategic influence rather than broad generalist experience.

🌐 Work Environment

Office Type: Fully Remote. This implies a distributed team environment where communication and asynchronous collaboration are key.

Office Location(s): While the role is remote, the company headquarters and primary operational base are in Wrocław, Poland. This location context might be relevant for team calls or occasional (though unlikely for a fully remote role) in-person meetups.

Workspace Context:

  • Virtual Collaboration Tools: Expect heavy reliance on tools like Slack, Microsoft Teams, Zoom, Jira, and Confluence for communication, project management, and documentation.

  • Design Tooling Ecosystem: Access to and proficiency in advanced design tools (Figma) and potentially prototyping software.

  • Engineering Interaction: Regular interaction with engineers, requiring a collaborative and communicative approach within a virtual setting.

  • Asynchronous Workflows: Proficiency in asynchronous communication and documentation is essential for a remote, globally distributed team.

Work Schedule: Standard full-time hours, likely aligned with Central European Time (CET) for team synchronization, but with inherent flexibility due to the remote nature. The focus will be on meeting deadlines and collaborative availability rather than fixed office hours.

📝 Enhancement Note: As a fully remote role, success will heavily depend on self-discipline, proactive communication, and the ability to build rapport and collaborate effectively through digital channels.

📄 Application & Portfolio Review Process

Interview Process:

  • Initial Screening: Likely a brief call with HR or a recruiter to assess basic qualifications, salary expectations, and cultural fit.

  • Portfolio Presentation & Technical Interview: A deep dive into your portfolio. Expect to walk through 1-2 case studies, explaining your process, decisions, and impact. This will likely involve questions about interaction design, Figma usage, and engineering collaboration. For Senior roles, expect questions on product strategy and research.

  • Hiring Manager Interview: Further discussion with the hiring manager, focusing on role expectations, team dynamics, and how your experience aligns with the specific needs of the Design Tools Unit.

  • Team/Peer Interview: Interaction with potential team members (designers and/or engineers) to assess collaboration style and technical acumen.

  • Final Interview: Potentially with a senior leader, focusing on overall fit, long-term vision, and strategic contributions.

Portfolio Review Tips:

  • Curate Strategically: Select 2-3 case studies that best demonstrate your skills relevant to this role: complex interaction design, engineering collaboration, and working with technical users.

  • Focus on Process: Clearly articulate the problem, your role, your process, the challenges, your decisions, and the outcomes/impact. Use visuals effectively to show your work at different stages (flows, wireframes, prototypes).

  • Highlight Figma Mastery: Showcase your proficiency with Figma, including any advanced techniques or how you've used it for collaborative workflows.

  • Quantify Impact: Where possible, use metrics or qualitative feedback to demonstrate the success of your designs. For Senior roles, emphasize strategic impact and product direction.

  • Tailor to the Role: Emphasize aspects of your work that align with designing for technical users and collaborating closely with engineering.

Challenge Preparation:

  • Design Exercise: Be prepared for a take-home design challenge or a live design exercise. This will likely involve a problem related to design tooling or a complex user workflow. Focus on structuring your approach, making clear assumptions, and justifying your design decisions.

  • System Thinking Questions: For Senior roles, expect questions that probe your ability to think systemically about product dependencies and cross-functional impacts.

  • Engineering Collaboration Scenarios: Prepare to discuss how you would handle common scenarios when working with engineers, such as scope creep, conflicting priorities, or technical limitations.

📝 Enhancement Note: The portfolio is paramount. Candidates must be ready to articulate their design process and decisions in detail, particularly concerning the unique aspects of designing for technical users and collaborating closely with engineers.

🛠 Tools & Technology Stack

Primary Tools:

  • Figma: The core tool for UX design, wireframing, prototyping, and collaboration. Mastery is essential.

  • Prototyping Tools: While Figma has strong prototyping capabilities, experience with dedicated tools like Adobe XD, Sketch (with plugins), or InVision might be beneficial for specific workflows.

  • Design System Tools: Familiarity with how design systems are built and maintained, likely involving Figma libraries and potentially documentation platforms.

Analytics & Reporting:

  • User Research Platforms: Tools for conducting and synthesizing user research (e.g., UserTesting.com, Maze, Lookback, Dovetail).

  • Data Analysis Tools: While not primary UX tools, understanding how to interpret usage data or analytics from tools like Jira, Google Analytics (if applicable to tooling), or custom internal dashboards can be advantageous.

CRM & Automation:

  • Project Management: Jira is highly probable for tracking tasks, bugs, and development progress, given the engineering collaboration aspect.

  • Communication & Collaboration: Slack, Microsoft Teams, Confluence for team communication, documentation, and knowledge sharing.

📝 Enhancement Note: The explicit mention of Figma and the implied need for deep engineering collaboration point towards a tech-stack focused on efficient digital product development and communication.

👥 Team Culture & Values

Operations Values:

  • Collaboration: A strong emphasis on working closely with engineers, valuing their input, and achieving outcomes together.

  • User-Centricity: A commitment to understanding and serving the needs of sophisticated design and engineering users.

  • Pragmatism & Implementation Focus: Designing solutions that are feasible and can be effectively implemented within technical constraints.

  • Continuous Improvement: A dedication to iterating on designs, incorporating feedback, and refining the product.

  • Excellence in Craft: A pursuit of high-quality design solutions that are both functional and well-executed.

Collaboration Style:

  • Partnership with Engineering: Designers are expected to be integral parts of the engineering team, not just a handoff point. This means continuous communication, problem-solving together, and respecting technical expertise.

  • Open Feedback Culture: Encouraging constructive feedback within the design team and with engineering partners to improve designs and processes.

  • Knowledge Sharing: A culture that values sharing insights, best practices, and learnings to elevate the entire team's capabilities.

📝 Enhancement Note: The culture emphasizes a tight-knit partnership between design and engineering, critical for the success of complex technical tooling. This isn't a typical "design throws over the wall" environment; it's a deeply integrated collaboration.

⚡ Challenges & Growth Opportunities

Challenges:

  • Designing for Expert Users: Meeting the high expectations of experienced designers and developers who are critical of their tools.

  • Navigating Implementation Constraints: Balancing ideal design solutions with technical feasibility and development timelines.

  • Bridging Design & Engineering: Effectively communicating complex design concepts to engineers and understanding their technical challenges.

  • Design System Evolution: Contributing to and maintaining a design system that serves a complex product ecosystem.

  • Remote Collaboration: Maintaining strong communication and team cohesion in a fully remote setting.

Learning & Development Opportunities:

  • Specialized UX Expertise: Deepen skills in designing for technical domains, complex workflows, and developer productivity tools.

  • Strategic Product Influence: Develop capabilities in product strategy, user research leadership, and driving product direction (especially at Senior level).

  • Cross-Disciplinary Understanding: Gain a robust understanding of software development lifecycles and engineering challenges.

  • Mentorship: Potential to mentor junior designers and learn from senior engineers and product leads.

  • Industry Exposure: Work with Qt's tooling, a widely recognized framework, offering exposure to a significant part of the software development ecosystem.

📝 Enhancement Note: The challenges are directly tied to the specialized nature of the role, pushing candidates to grow beyond standard UX practices into areas of deep technical understanding and strategic product influence.

💡 Interview Preparation

Strategy Questions:

  • "Describe a time you had to design a complex feature for technically sophisticated users. What were the key challenges and how did you address them?"

  • "How do you ensure your designs are implementable by engineers? Walk me through your process of collaborating with engineering from concept to delivery."

  • "For a Senior role: How do you balance user needs with business goals and technical constraints when defining product strategy?"

  • "Describe your experience with design systems. How do you ensure consistency and contribution within a system?"

  • "How do you approach user research to inform design decisions, especially for a product that is itself a tool for other professionals?" Company & Culture Questions:

  • "What interests you about designing tools for designers and developers?"

  • "How do you see yourself contributing to a collaborative, remote-first team environment?"

  • "What are your expectations for working with engineers on a day-to-day basis?"

  • "Based on your understanding of Qt's Design Tools Unit, what do you think are the biggest opportunities for UX improvement?" Portfolio Presentation Strategy:

  • Select Relevant Case Studies: Prioritize projects demonstrating complex interactions, technical user focus, and engineering collaboration.

  • Structure Your Narrative: For each case study, clearly outline: Problem, Your Role, Process (Research, Ideation, Design, Testing), Key Decisions & Rationale, Outcomes/Impact, and Learnings.

  • Showcase Figma Workflows: Be prepared to demonstrate specific Figma features you used for prototyping, component design, or collaboration.

  • Articulate Trade-offs: Discuss any difficult decisions or compromises you had to make and why.

  • Be Ready for Deep Dives: Expect detailed questions about your design rationale, problem-solving approach, and how you handled specific challenges.

📝 Enhancement Note: Interview preparation should heavily focus on articulating a structured design process, demonstrating empathy for technical users, and providing concrete examples of successful engineering collaboration. For Senior roles, strategic thinking and product ownership are key.

📌 Application Steps

To apply for this UX Designer position:

  • Submit your application through the provided link on the Spyrosoft careers website.

  • Tailor Your Resume: Highlight experience in UX design, interaction design, Figma proficiency, and any experience with design/developer tools or B2B software. Use keywords from the job description.

  • Curate Your Portfolio: Ensure your portfolio showcases 2-3 strong case studies that demonstrate your process, problem-solving skills, and ability to collaborate with engineers. Emphasize projects relevant to complex interfaces or technical users.

  • Prepare Your Narrative: Practice articulating your case studies clearly and concisely, focusing on your role, process, and the impact of your designs. Be ready to discuss your experience with Figma and engineering collaboration in detail.

  • Research Spyrosoft and Qt: Understand the company's mission and the role of Qt's Design Tools Unit to articulate your interest and align your experience with their goals.

⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.


Application Requirements

Candidates must have at least two to five years of UX design experience with a strong portfolio demonstrating proficiency in Figma and interaction design. A deep understanding of the designer-developer workflow and experience with complex product surfaces or technical tooling is required.