Product Designer, Immersive Ad Formats (Gaming) | Xbox Media | San Francisco, CA

King
Full-time$124k-229k/year (USD)San Francisco, United States

📍 Job Overview

Job Title: Product Designer, Immersive Ad Formats (Gaming) | Xbox Media

Company: King

Location: San Francisco, CA

Job Type: OTHER

Category: Product Design / Gaming Advertising Operations

Date Posted: 2026-08-19

Experience Level: 5-10 Years

Remote Status: Hybrid

🚀 Role Summary

  • Design and develop innovative, immersive ad formats that seamlessly integrate into gaming environments, prioritizing player experience and advertiser value.

  • Drive the end-to-end design process for new ad experiences, from initial concept and prototyping through to final production and implementation guidelines.

  • Collaborate extensively with product managers, engineers, game studios, researchers, and creative strategists to bring player-first ad solutions to life.

  • Translate product requirements and abstract ideas into clear, cohesive, and engaging design solutions that feel native to gameplay and align with game mechanics.

📝 Enhancement Note: While the raw input states "OTHER" for employment type, this role clearly falls under a specialized design and advertising technology function within the gaming industry. The category has been refined to "Product Design / Gaming Advertising Operations" to better reflect the operational and strategic aspects of designing ad formats within a gaming context.

📈 Primary Responsibilities

  • End-to-End Design: Contribute to the complete design lifecycle of new immersive ad formats, from ideation and conceptualization to detailed prototyping and final production handoff.

  • Concept Translation: Transform product requirements and early-stage ideas into robust design solutions, ensuring they are intuitive, engaging, and contextually relevant to gameplay.

  • Creative Ideation: Actively participate in brainstorming and ideation sessions, generating innovative concepts that effectively balance player experience with advertiser objectives and commercial goals.

  • Design Communication: Articulate design visions, interaction patterns, and visual aesthetics through compelling storytelling, high-fidelity mockups, interactive prototypes, and motion graphics.

  • Cross-Functional Collaboration: Work closely with product management, engineering, marketing, creative strategy, and research teams to iterate on designs, gather feedback, and ensure successful product development.

  • Interaction & Visual Systems: Design intuitive interaction patterns and cohesive visual systems that are both engaging for players and aligned with the underlying game mechanics and brand identity.

  • Player Research & Validation: Support and utilize player research, usability testing, and playtesting sessions to validate design decisions, identify areas for improvement, and enhance the overall player experience.

  • Documentation & Guidelines: Create and maintain comprehensive design documentation, including specifications, style guides, and implementation guidelines to ensure accurate and consistent execution by development teams.

  • Feedback Integration: Proactively incorporate feedback from design leads, stakeholders, end-users, and cross-functional partners to refine and elevate design solutions.

  • Player Advocacy: Champion player needs and uphold high standards of design quality and user experience throughout the entire product development process.

  • Industry Trend Analysis: Stay current with emerging trends in gaming, advertising technology, interaction design, and immersive media to inform design strategies and identify new opportunities.

  • Prototyping & Animation: Develop detailed animations and polished interactive prototypes that effectively demonstrate user interface interactions, intended behaviors, and the overall flow of ad experiences.

📝 Enhancement Note: The raw responsibilities have been expanded to provide more granular detail on each aspect of the design process relevant to ad formats within a gaming context. This includes emphasizing the translation of player experience needs with advertiser value, and the importance of documentation for development teams.

🎓 Skills & Qualifications

Education: BA/BS degree preferred; equivalent combinations of education and relevant experience will be considered. Years of relevant experience may be substituted for formal education.

Experience: 5+ years of relevant professional experience in product design, interaction design, visual design, or creative design. 8+ years preferred.

Required Skills:

  • Product Design: Proven ability to manage and execute product design projects from concept to completion.

  • Interaction Design: Strong understanding of user-centered design principles, interaction patterns, and information architecture.

  • Visual Design: Expertise in visual design fundamentals, including typography, color theory, layout, and aesthetic principles relevant to gaming and advertising.

  • Prototyping: Proficiency in using prototyping tools such as Principle, Framer, or similar platforms to create interactive mockups and user flows.

  • Motion Design: Experience creating animations and motion graphics to demonstrate UI interactions and enhance user experience, utilizing tools like After Effects.

  • User-Centered Design: Deep understanding of user research methodologies and the ability to apply user insights to design decisions.

  • Storytelling: Ability to clearly articulate design concepts, user flows, and the value proposition of ad formats through compelling narratives.

  • Design Systems: Experience applying, evolving, or contributing to visual design systems to ensure consistency and scalability across products.

  • Collaboration: Demonstrated ability to work effectively in cross-functional teams, communicating design ideas clearly and incorporating feedback.

  • Technical Documentation: Skill in creating and maintaining design specifications and implementation guidelines for engineering teams.

Preferred Skills:

  • Ad Format Design: Prior experience designing ad formats, monetization features, or branded experiences specifically within video games.

  • Illustration: Competency in illustration to create game-inspired assets, icons, storyboards, or UI elements.

  • Real-time Environments: Experience creating motion design or interactive prototypes suitable for real-time game engines or interactive environments.

  • Game Mechanics Integration: Understanding of how to design advertising experiences that are cohesive with core game mechanics and player progression.

  • UX Research Support: Familiarity with supporting or conducting UX research and playtesting for validation.

📝 Enhancement Note: The required and preferred skills have been detailed to highlight the specific applications within ad format design for gaming. Keywords like "Monetization," "Game Mechanics," and "Real-time Environments" have been added to align with the specialized nature of the role.

📊 Process & Systems Portfolio Requirements

Portfolio Essentials:

  • Comprehensive Case Studies: Showcase 3-5 detailed case studies demonstrating your product design process, from problem definition and user research to solution design, prototyping, and outcomes.

  • Interactive/Game-Related Examples: Include specific examples of interactive experiences, UI/UX design for games, or ad formats that highlight your ability to blend player experience with commercial objectives.

  • Prototyping & Motion Exhibits: Feature interactive prototypes created with tools like Principle, Framer, or After Effects to illustrate user flows, microinteractions, and dynamic ad behaviors.

  • Design System Contributions: If applicable, present examples of your work on design systems, showing how you ensured consistency and scalability in your designs.

  • Problem-Solving Narrative: Clearly articulate the problem you were solving, your design approach, the rationale behind your decisions, and the impact of your work, using data or qualitative feedback where possible.

Process Documentation:

  • Workflow Design & Optimization: Demonstrate an understanding of how to map out and optimize user flows for ad experiences within complex gaming environments, ensuring clarity and efficiency.

  • System Implementation Standards: Provide evidence of how you translate design specifications into actionable guidelines for engineering teams, ensuring accurate implementation of interactive and visual elements.

  • Measurement & Performance Analysis: Explain how you incorporate metrics or user feedback into your design process to measure the effectiveness of ad formats and identify opportunities for iterative improvement.

📝 Enhancement Note: Specific requirements for a product designer's portfolio have been detailed, focusing on case studies, interactive examples, and the demonstration of process. This is crucial for roles involving new product development and innovation in specialized areas like gaming advertising.

💵 Compensation & Benefits

Salary Range: $124,000 - $229,400 Annual USD

Explanation of Range: This range is based on provided U.S. standard base pay information, reflecting the compensation for this role across all U.S. locations. Factors influencing the specific offer include relevant experience, individual performance, and work location.

Benefits:

  • Health & Wellness: Comprehensive medical, dental, and vision insurance; Health Savings Account (HSA), Health Reimbursement Account (HRA), and Healthcare Spending Accounts; Dependent Care Spending Accounts.

  • Insurance: Life and Accidental Death & Dismemberment (AD&D) insurance, disability insurance.

  • Financial Security: 401(k) plan with a company match, tuition reimbursement, and charitable donation matching programs.

  • Time Off: Generous paid holidays, vacation days, sick time, and floating holidays.

  • Family Support: Compassion and bereavement leaves, parental leave.

  • Wellbeing Programs: Access to mental health and wellbeing programs, fitness programs.

  • Perks: Free and discounted games, and a variety of other voluntary benefits (e.g., supplemental life & disability, legal services, ID protection, rental insurance).

  • Relocation Assistance: May be provided if the Company requires a geographic relocation for the job.

Working Hours: This is a full-time position, anticipated to require approximately 40 hours per week. The role is hybrid, requiring a balance of in-office and remote work.

📝 Enhancement Note: The provided salary range and benefits have been organized and detailed. The salary explanation includes the methodology for estimating the range and the factors that influence an individual offer. The benefits are categorized for clarity.

🎯 Team & Company Context

🏢 Company Culture

Industry: Gaming & Digital Advertising Technology. Xbox Media operates within the dynamic intersection of the gaming industry and advertising technology, focusing on innovative monetization strategies for interactive entertainment.

Company Size: King is a major player in the mobile gaming industry, known for its popular titles. Xbox Media, as part of Xbox and Microsoft, operates within a large, established technology ecosystem. This indicates a company with significant resources, established processes, and a broad reach.

Founded: King was founded in 2003, and acquired by Activision Blizzard in 2016, which was subsequently acquired by Microsoft in 2023. This history suggests a company with a strong legacy in gaming, now integrated into a larger tech conglomerate, potentially offering both the agility of a game studio and the stability of a major corporation.

Team Structure:

  • Xbox Media Team: This team focuses on player-first, full-stack monetization technology for advertising across Xbox surfaces and ad-supported gameplay. It's likely structured with specialized groups for product management, engineering, design (including this role), research, creative strategy, and sales/partnerships.

  • Reporting Structure: This Product Designer will likely report into a Design Lead or Head of Product Design within the Xbox Media organization. They will collaborate closely with Product Managers and Engineering Leads.

  • Cross-functional Collaboration: The role emphasizes deep collaboration with game studios (internal and external), product managers, engineers, researchers, and marketing/creative strategists to ensure ad experiences are integrated seamlessly and effectively.

Methodology:

  • Data-Driven Design: Expect a strong emphasis on using player data, research insights, and performance metrics to inform design decisions and measure the success of ad formats.

  • Player-Centric Approach: The core philosophy is to create ad experiences that are engaging and non-disruptive to the player, balancing advertiser value with a positive gaming experience.

  • Agile Development: Given the fast-paced nature of both gaming and ad tech, an agile or iterative development process is highly probable, involving frequent feedback loops and continuous refinement.

Company Website: https://careers.king.com/us/en, https://www.xbox.com/

📝 Enhancement Note: The company and team context has been enriched by integrating information about King, Xbox Media, and Microsoft. This provides a clearer picture of the operational environment, potential team structures, and the strategic importance of the role within the gaming advertising ecosystem.

📈 Career & Growth Analysis

Operations Career Level: This role is positioned as a mid-to-senior level Product Designer, requiring significant professional experience (5-8+ years). It involves not just execution but also strategic contribution to the development of new product categories (immersive ad formats). The scope includes end-to-end ownership and significant cross-functional leadership.

Reporting Structure: The Product Designer will report into a Design leadership role within Xbox Media. They will work closely with Product Managers, Engineers, and potentially Creative Strategists, forming core product teams. This structure allows for direct influence on product strategy and execution.

Operations Impact: The Product Designer's work directly impacts the monetization strategy and revenue generation for Xbox Media by creating compelling, player-first ad formats. Success in this role contributes to platform growth, publisher success, and advertiser effectiveness, all critical operational metrics for Xbox Media.

Growth Opportunities:

  • Specialization: Deepen expertise in designing ad formats specifically for gaming, becoming a subject matter expert in player engagement and monetization within interactive environments.

  • Leadership: Progress into senior or lead design roles, managing design teams, mentoring junior designers, and influencing product strategy at a higher level.

  • Cross-Functional Mobility: Develop a strong understanding of product management, engineering, and advertiser needs, potentially leading to roles in product management or broader GTM strategy within the gaming or advertising technology sectors.

  • Skill Expansion: Gain exposure to cutting-edge technologies in immersive media, AI-driven advertising, and data privacy, enhancing capabilities in emerging areas.

  • Industry Influence: Contribute to shaping the future of advertising in gaming, potentially presenting at industry conferences or publishing design insights.

📝 Enhancement Note: The career and growth analysis focuses on the operational impact of a design role within an advertising technology context, highlighting progression paths and skill development relevant to operations professionals in specialized fields.

🌐 Work Environment

Office Type: This is a hybrid role, meaning it will combine remote work with in-office presence at the San Francisco, CA studio. This suggests a flexible work model designed to balance individual focus with team collaboration.

Office Location(s): The primary studio for this role is San Francisco, CA. This location is a major hub for technology and design, offering access to a vibrant professional community and talent pool.

Workspace Context:

  • Collaborative Environment: The hybrid model necessitates a workspace that supports both focused individual work and dynamic team collaboration. Expect opportunities for in-person brainstorming, design critiques, and cross-functional meetings.

  • Tools & Technology: The workspace will be equipped with standard office amenities and likely access to the necessary hardware and software for design work, including high-performance workstations and relevant design tools.

  • Team Interaction: Regular in-office days will be crucial for building relationships with colleagues, participating in team rituals, and fostering a shared understanding of project goals and design challenges.

Work Schedule: The role is full-time, with an anticipated 40-hour work week. The hybrid arrangement allows for flexibility in structuring workdays, while ensuring consistent engagement with the team and project deliverables.

📝 Enhancement Note: The work environment description emphasizes the hybrid nature of the role and its implications for collaboration and workspace utilization, contextualized for a design professional within a tech company.

📄 Application & Portfolio Review Process

Interview Process:

  • Initial Screening: A recruiter will likely review your resume and portfolio for a preliminary assessment of qualifications and experience.

  • Hiring Manager/Team Interview: Expect interviews with the hiring manager and potentially key team members (e.g., Product Manager, Lead Designer) to discuss your experience, design philosophy, and approach to specific challenges.

  • Portfolio Presentation: A significant part of the process will involve presenting your portfolio. Be prepared to walk through 2-3 key case studies, detailing your process, decision-making, and the impact of your work.

  • Design Challenge/Exercise: You may be given a design exercise or a take-home assignment to assess your problem-solving skills, creativity, and ability to apply design principles to a specific scenario relevant to ad formats or gaming.

  • Cross-Functional Interviews: Interviews with engineers or product managers to assess collaboration skills and technical understanding.

  • Final Round: Potentially a final interview with a senior leader to discuss cultural fit and long-term vision.

Portfolio Review Tips:

  • Curate Strategically: Select projects that best showcase your skills in product design, interaction design, visual design, and ideally, experience with games or interactive formats.

  • Tell a Story: For each project, clearly articulate the problem, your role, your process, key decisions, challenges, and the measurable outcomes or learnings.

  • Showcase Your Process: Demonstrate your thinking, not just the final polished output. Include sketches, wireframes, user flows, research insights, and iterations.

  • Highlight Interaction & Motion: Since this role emphasizes immersive ad formats, ensure your portfolio includes examples of interactive prototypes and motion design that demonstrate your capabilities.

  • Tailor to the Role: Emphasize aspects of your work that align with designing for gaming and advertising, such as player-first design, monetization considerations, and seamless integration.

  • Be Concise: Organize your portfolio for easy navigation. Provide clear summaries for each project.

Challenge Preparation:

  • Understand the Context: Research Xbox Media, King, and the gaming advertising landscape. Identify current trends and challenges in immersive ad formats.

  • Focus on Player Experience: For any design challenge, prioritize how to create a positive and engaging experience for the player, even within an advertising context.

  • Demonstrate Process: Even in a time-constrained exercise, articulate your thought process. Explain your assumptions, how you’d approach research, and your iterative steps.

  • Consider Technical Feasibility: While not an engineer, show an awareness of potential technical constraints or opportunities in game development and advertising implementation.

📝 Enhancement Note: The application and review process has been detailed with specific advice tailored to a product designer role, emphasizing portfolio presentation and preparation for design challenges within the gaming ad tech industry.

🛠 Tools & Technology Stack

Primary Tools:

  • Design & Prototyping: Figma, Sketch, Adobe Creative Suite (Photoshop, Illustrator), Principle, Framer, Adobe After Effects. These are essential for creating high-fidelity mockups, interactive prototypes, and motion graphics.

  • User Research & Testing: Tools for conducting usability studies, playtesting, and gathering user feedback (specific tools may vary).

  • Collaboration & Project Management: Jira, Confluence, Asana, Trello, or similar platforms for task management, documentation, and team communication.

Analytics & Reporting:

  • Data Visualization Tools: Tableau, Power BI, or similar platforms for understanding user behavior, ad performance metrics, and reporting on design impact.

  • A/B Testing Platforms: Experience with or understanding of A/B testing methodologies to optimize ad formats based on performance data.

CRM & Automation:

  • CRM Systems: Familiarity with CRM concepts (e.g., Salesforce) for understanding advertiser needs and campaign management, though direct use might be limited for a designer.

  • Workflow Automation: Understanding of how design elements integrate into automated advertising platforms and workflows.

📝 Enhancement Note: The technology stack is detailed with specific software examples relevant to product design in the gaming and ad tech industries, emphasizing tools for design, prototyping, motion graphics, and understanding performance metrics.

👥 Team Culture & Values

Operations Values:

  • Player-First: A foundational value is prioritizing the player experience, ensuring that advertising is engaging, non-disruptive, and adds value rather than detracting from gameplay.

  • Innovation: A drive to explore new possibilities in ad formats and monetization, pushing the boundaries of what's possible in interactive entertainment advertising.

  • Collaboration: A strong emphasis on teamwork, open communication, and cross-functional partnership to achieve shared goals.

  • Data-Driven: Decisions are informed by research, analytics, and performance metrics to ensure effectiveness and continuous improvement.

  • Quality & Craftsmanship: A commitment to high standards in design execution, ensuring polished, intuitive, and aesthetically pleasing user experiences.

Collaboration Style:

  • Cross-Functional Integration: Expect to work closely with diverse teams, requiring strong communication skills to bridge the gap between design, engineering, product, and business stakeholders.

  • Iterative Feedback Culture: The team likely embraces a culture of continuous feedback, where designs are shared early and often, and constructive criticism is used to refine solutions.

  • Knowledge Sharing: Encouragement of sharing best practices, design trends, and learnings across teams to foster collective growth and expertise in gaming advertising.

📝 Enhancement Note: The team culture and values are interpreted through the lens of gaming, advertising technology, and a large tech organization, focusing on player-centricity, innovation, and collaborative workflows relevant to operations professionals.

⚡ Challenges & Growth Opportunities

Challenges:

  • Balancing Player Experience with Monetization: The primary challenge is designing ad formats that are effective for advertisers while remaining engaging and non-intrusive for players, a constant tension in gaming monetization.

  • Technical Constraints in Gaming: Designing for diverse gaming platforms and engines requires an understanding of technical limitations and opportunities for seamless integration.

  • Evolving Ad Tech Landscape: Staying ahead of rapid changes in advertising technology, data privacy regulations, and player expectations requires continuous learning and adaptation.

  • Cross-Functional Alignment: Ensuring all stakeholders (game studios, product, engineering, sales) are aligned on the vision, design, and implementation of new ad formats can be complex.

Learning & Development Opportunities:

  • Immersive Media & AR/VR Design: Opportunities to explore and design for emerging immersive technologies that could shape the future of gaming advertising.

  • Advanced Monetization Strategies: Deepen knowledge in various monetization models and how to integrate advertising effectively into different game genres and player journeys.

  • Cross-Disciplinary Skill Building: Gain exposure to product management, marketing, and sales operations within the gaming and advertising sectors.

  • Industry Conferences & Networking: Access to industry events and opportunities to connect with peers and thought leaders in gaming and ad tech.

📝 Enhancement Note: The challenges and growth opportunities are framed around the unique operational demands of designing advertising solutions within the gaming industry, emphasizing skill development in emerging areas and strategic problem-solving.

💡 Interview Preparation

Strategy Questions:

  • "How would you approach designing an ad format that feels like a natural part of the gameplay experience, rather than an interruption?" (Focus on player-first design, integration with game mechanics, and value proposition for the player.)

  • "Describe a time you had to balance conflicting requirements from different stakeholders (e.g., product, engineering, marketing). How did you reach a resolution?" (Highlight your negotiation, communication, and problem-solving skills in a cross-functional context.)

  • "Walk me through your process for designing a new interactive feature. What steps do you take from initial concept to final handoff?" (Emphasize your structured design methodology, research, iteration, and documentation.) Company & Culture Questions:

  • "What excites you about the future of advertising in gaming, and how do you see immersive ad formats playing a role?" (Show your passion for the industry and forward-thinking perspective.)

  • "How do you ensure your designs are inclusive and accessible to a broad range of players?" (Demonstrate awareness of diverse user needs.)

  • "Describe your experience working within a hybrid environment. How do you maintain strong collaboration and productivity?" (Highlight your adaptability and communication strategies.) Portfolio Presentation Strategy:

  • Context is Key: For each case study, clearly set the stage: What was the problem? Who was the user? What was your specific role?

  • Show, Don't Just Tell: Use visuals (mockups, prototypes, flows) extensively. For interactive examples, provide clear instructions on how to navigate them.

  • Quantify Impact: Whenever possible, share metrics, user feedback, or outcomes that demonstrate the success or learnings from your design solutions.

  • Explain Your 'Why': Articulate the rationale behind your design decisions. Why did you choose a particular interaction pattern? Why this visual style? What trade-offs did you consider?

  • Be Prepared for Deep Dives: Anticipate questions about specific design choices, challenges encountered, and alternative solutions you considered.

📝 Enhancement Note: Interview preparation advice is tailored to the specific role, focusing on questions related to gaming advertising, player experience, cross-functional collaboration, and a strategic approach to portfolio presentation.

📌 Application Steps

To apply for this Product Designer position:

  • Submit your application through the provided link on the King careers site.

  • Portfolio Customization: Tailor your portfolio to highlight projects demonstrating your expertise in product design, interaction design, visual design, and especially any experience with gaming, interactive media, or ad formats. Focus on case studies that showcase your end-to-end process and problem-solving skills.

  • Resume Optimization: Ensure your resume clearly articulates your years of experience, key skills (e.g., product design, prototyping, motion design, user-centered design), and specific achievements relevant to the role's requirements. Use keywords from the job description naturally.

  • Interview Preparation: Practice articulating your design process, showcasing your portfolio with compelling narratives, and preparing for potential design challenges or scenario-based questions related to gaming advertising.

  • Company Research: Familiarize yourself with King, Xbox Media, and Microsoft's broader gaming initiatives. Understand their player-first philosophy and their approach to monetization and advertising.

⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.


Application Requirements

Candidates must have 5+ years of professional experience in product, interaction, visual, or creative design, with a strong portfolio demonstrating interactive or game-related work. Proficiency in prototyping tools and a solid understanding of user-centered design principles are required.