Product designer

Magma Math
Full-timeβ€’Stockholm, Sweden
Apply Now

πŸ“ Job Overview

Job Title: Product Designer

Company: Magma Math

Location: Stockholm, Sweden

Job Type: FULL_TIME

Category: Product Design / EdTech Operations

Date Posted: 2026-09-08

Experience Level: 2-5 Years

Remote Status: On-site

πŸš€ Role Summary

  • Drive the end-to-end design process for Magma Math's teacher experience platform, translating complex problems into intuitive and user-centric solutions.

  • Collaborate closely with product managers, engineers, and end-users to ensure designs are not only functional but also deeply aligned with real-world classroom needs and pedagogical goals.

  • Utilize a blend of user research, wireframing, prototyping, and high-fidelity design in Figma to iterate rapidly on features that directly impact educators and students globally.

  • Contribute to the continuous improvement of Magma's design system and operational processes, ensuring efficiency and scalability within the product development lifecycle.

πŸ“ Enhancement Note: While the primary focus is Product Design, the emphasis on "Teacher Experience," "turning problems into clear, user-friendly designs," and "improving how we work" suggests a strong operational component. The role requires not just aesthetic design but also a deep understanding of user workflows, system integration, and iterative process improvement, aligning it with operational excellence in product development.

πŸ“ˆ Primary Responsibilities

  • Spearhead the complete design ownership for the teacher platform, from initial concept generation to final implementation and post-launch iteration.

  • Transform user-generated problems and internal insights into clear, actionable, and user-friendly design solutions, ensuring a seamless user experience.

  • Foster robust collaboration with product managers, fellow designers, and engineers to ensure design integrity and technical feasibility throughout the development cycle.

  • Actively engage with teachers and educational stakeholders through user interviews and feedback sessions to ground design decisions in authentic user needs and pedagogical contexts.

  • Develop comprehensive user flows, wireframes, and high-fidelity designs using Figma, meticulously documenting design decisions and rationale.

  • Monitor and analyze the usage and impact of launched features, proactively identifying opportunities for iterative improvements and optimization.

  • Champion process improvements within the design and product teams, contributing to the enhancement of the design system, workflows, and overall development efficiency.

πŸ“ Enhancement Note: The responsibility to "Improve how we work, not just what we ship" indicates a significant operational focus. This includes optimizing design processes, contributing to the design system's evolution, and potentially streamlining the handoff between design and engineering, all critical aspects of product operations.

πŸŽ“ Skills & Qualifications

Education: Academic background in Product Design, UX/UI Design, Human-Computer Interaction, or a related field, or equivalent practical work experience.

Experience: 2-5 years of progressive experience in product design, with a demonstrated ability to manage design projects from conception through to deployment.

Required Skills:

  • Proven proficiency in product design principles and methodologies.

  • Extensive experience with design and prototyping tools, particularly Figma.

  • Strong ability to create detailed user flows, wireframes, and high-fidelity mockups.

  • Experience in developing and maintaining design systems, ensuring consistency and scalability.

  • Demonstrated skill in conducting user research and translating findings into design solutions.

  • Aptitude for iterative design, with a comfort level in fast-paced, agile development environments.

  • Excellent problem-solving skills with a focus on finding practical and user-centric solutions.

  • Strong collaboration and communication skills, with the ability to work effectively with cross-functional teams.

  • A demonstrable growth mindset and a proactive, self-starting attitude. Preferred Skills:

  • Experience within the EdTech industry, understanding the unique challenges and opportunities in educational technology.

  • Familiarity with the specific constraints and requirements of designing for diverse user groups, including non-tech-savvy users.

  • Experience in contributing to or leading the development of a design system.

  • Understanding of how to adapt designs for various screen sizes and display contexts (e.g., laptop vs. classroom projection).

πŸ“ Enhancement Note: The "2-5 years" experience level suggests a mid-level Product Designer role. The emphasis on adapting designs for different contexts (laptop vs. projector) and catering to potentially less tech-savvy users implies a need for strong UX empathy and the ability to simplify complex interactions, which are operational considerations in ensuring broad product adoption and usability.

πŸ“Š Process & Systems Portfolio Requirements

Portfolio Essentials:

  • Showcase a minimum of 3-5 comprehensive case studies demonstrating end-to-end product design ownership.

  • Each case study should clearly articulate a specific problem, the user research conducted, the design process followed, key design decisions made, and the final solution.

  • Highlight your experience with Figma, including examples of complex components, interactive prototypes, and user flows.

  • Present evidence of your contribution to or management of design systems, illustrating how you ensured consistency and scalability.

  • Quantify the impact of your designs where possible, using metrics related to user engagement, task completion, or problem resolution. Process Documentation:

  • Demonstrate understanding of user-centered design processes, including user research, ideation, prototyping, testing, and iteration.

  • Provide examples of how you have collaborated with product managers and engineers, illustrating effective communication and handoff procedures.

  • Showcase your approach to iterative design, detailing how you incorporate feedback and data to refine designs post-launch.

  • Include documentation of your experience with agile development methodologies and how you integrate design work within sprints.

πŸ“ Enhancement Note: For a Product Designer role with operational undertones, the portfolio should emphasize not just the final designs but the process and impact. The ability to document and communicate these processes effectively is a key indicator of operational capability. Demonstrating how designs were iterated upon based on user feedback and performance data is crucial.

πŸ’΅ Compensation & Benefits

Salary Range: For a Product Designer with 2-5 years of experience in Stockholm, Sweden, the estimated annual salary range is approximately SEK 450,000 - 650,000. This estimate is based on industry benchmarks for similar roles in tech and edtech sectors in Stockholm, considering the company's growth stage and the competitive market for design talent.

Benefits:

  • Regular visits to schools to observe the product in action and gather direct user feedback.

  • A role within a growing and impactful product team, offering significant visibility for your contributions.

  • A dynamic and supportive work environment with fantastic colleagues and ample learning opportunities.

  • The chance to contribute to a meaningful mission with a profound impact on global math education.

  • Competitive compensation package, including salary, potential for equity, and comprehensive benefits.

  • Access to ongoing professional development and learning resources.

Working Hours: Standard full-time working hours, typically around 40 hours per week, with flexibility to manage workload effectively to meet project deadlines. The company emphasizes a 5-day in-office policy.

πŸ“ Enhancement Note: The salary range is an estimate based on typical market rates for a Product Designer with 2-5 years of experience in Stockholm, Sweden. It accounts for the competitive nature of the tech and edtech industries in this region. The "5-day in-office policy" is a significant factor for on-site roles.

🎯 Team & Company Context

🏒 Company Culture

Industry: Education Technology (EdTech), leveraging Artificial Intelligence (AI) to transform math education. Magma Math operates in a rapidly evolving sector focused on improving learning outcomes through innovative digital solutions.

Company Size: Growing, with a significant global presence and expansion across the U.S. and Europe. This indicates an environment that balances established processes with the agility of a scale-up.

Founded: Founded with a mission to address global math underperformance, Magma Math has rapidly become a celebrated edtech company. Its history is rooted in innovation and a strong commitment to educational impact.

Team Structure:

  • The Product & Tech team is organized into three core experience areas: Teacher, Student, and District. This role is within the Teacher Experience team.

  • The structure likely involves cross-functional pods or squads, comprising Product Managers, Designers, and Engineers, fostering close collaboration.

  • Reporting lines will likely be to a Design Lead or Head of Product, with direct collaboration across Product Management and Engineering. Methodology:

  • Data-driven approach to product development, using AI to analyze handwritten solutions and provide real-time insights.

  • Emphasis on user-centric design, with direct engagement from teachers and students informing product iterations.

  • Agile and iterative development cycles, enabling rapid deployment and continuous improvement of features.

  • Focus on delivering tangible impact and measurable improvements in math education outcomes.

Company Website: https://career.magma.se

πŸ“ Enhancement Note: The company's mission-driven nature in EdTech, combined with its rapid growth and AI focus, suggests a culture that values innovation, impact, and continuous learning. The organized team structure into "experiences" implies a strategic approach to product development and user segmentation.

πŸ“ˆ Career & Growth Analysis

Operations Career Level: This role is positioned as a mid-level Product Designer (2-5 years of experience). It offers significant autonomy and ownership over a key product area (Teacher Platform), indicating a role with substantial responsibility and potential for impact. The expectation to "own the design" and "improve how we work" suggests a trajectory towards senior or lead design roles.

Reporting Structure: The Product Designer will report to a Design Lead or Head of Product within the Teacher Experience team. They will work closely with Product Managers and Engineers in a collaborative, cross-functional pod structure. This setup provides exposure to product strategy and engineering challenges.

Operations Impact: The Product Designer's work directly influences the effectiveness of Magma Math's platform for thousands of schools. By creating user-friendly and impactful designs for teachers, they enable better teaching practices, leading to improved student learning outcomes. This role has a direct line of sight to business objectives and educational impact, a key aspect of operational contribution in a mission-driven company.

Growth Opportunities:

  • Skill Advancement: Deepen expertise in user-centered design, interaction design, and design systems within the dynamic EdTech landscape.

  • Leadership Potential: Opportunity to grow into a Senior Product Designer or Design Lead role, mentoring junior designers and influencing product strategy.

  • Cross-functional Expertise: Gain valuable experience in product operations, working closely with product management and engineering to optimize the product development lifecycle.

  • Industry Impact: Contribute to a product that is actively solving a global education challenge, offering a highly rewarding career path.

πŸ“ Enhancement Note: The emphasis on owning a platform, iterating based on real feedback, and improving internal processes points to a role where operational skills are as critical as design skills for career progression. The opportunity to see immediate impact and work within a growing team suggests a strong potential for career acceleration.

🌐 Work Environment

Office Type: Magma Math promotes a strong in-office culture, requiring a 5-day-a-week presence at their Stockholm office. This environment is designed to foster close collaboration, spontaneous idea sharing, and team cohesion.

Office Location(s): The role is based at their office located at Stora Nygatan 27, Stockholm, 111 27, Sweden. This central location in Stockholm likely provides accessibility via public transport and proximity to amenities.

Workspace Context:

  • The workspace is designed to support close collaboration, with team members working together daily.

  • Expect a dynamic and energetic environment characteristic of a fast-growing EdTech company.

  • Access to standard design tools and technologies will be provided, with an emphasis on Figma and potentially other collaborative platforms.

  • Opportunities for direct interaction with colleagues across product, engineering, and potentially other departments during school visits.

Work Schedule: A standard full-time work schedule, approximately 40 hours per week, is expected. While the 5-day in-office policy is firm, there is likely flexibility within daily working hours to accommodate individual work styles and project demands, provided team collaboration and operational needs are met.

πŸ“ Enhancement Note: The explicit "5-day in-office policy" is a crucial detail for candidates. This indicates a preference for in-person collaboration, which can be beneficial for design teams needing close synergy and operational alignment.

πŸ“„ Application & Portfolio Review Process

Interview Process:

  • 1st Interview: Meeting with the Hiring Manager and a member of the People (HR) team to assess foundational fit, motivation, and initial alignment with the role and company culture.

  • 2nd Interview: Interaction with the Hiring Manager and another Magma team member (likely a Product Manager or Engineer from the Teacher Experience team) to delve into practical design skills, problem-solving approaches, and collaborative capabilities.

  • 3rd Interview: Final discussions with the Founders and a Magma team member to evaluate strategic thinking, cultural alignment, and long-term potential. All interviews are conducted in the office.

Portfolio Review Tips:

  • Case Study Focus: For each case study, clearly articulate the problem statement, your role, the design process, key decisions, and quantifiable outcomes. Emphasize how you translated user needs into functional designs.

  • Figma Proficiency: Be prepared to walk through your Figma files, showcasing your understanding of component-based design, interactive prototyping, and design system integration.

  • Problem-Solving Narrative: Highlight your ability to tackle ambiguous problems and adapt design rules for specific user contexts, as mentioned in the job description.

  • Impact & Iteration: Showcase examples where your design led to measurable improvements or how you iterated on designs based on post-launch feedback.

Challenge Preparation:

  • While not explicitly stated, be prepared for a potential design exercise or portfolio deep-dive during the interview process.

  • Focus on demonstrating your thought process, user empathy, and ability to articulate design rationale clearly and concisely.

  • Consider how your design approach aligns with Magma Math's mission and the specific needs of the teacher experience.

πŸ“ Enhancement Note: The structured, multi-stage interview process conducted entirely in-office emphasizes the company's commitment to thorough assessment and in-person collaboration. Candidates should prepare to present their portfolio and discuss their design process in detail, focusing on practical application and problem-solving.

πŸ›  Tools & Technology Stack

Primary Tools:

  • Figma: The core tool for wireframing, prototyping, UI design, and collaboration. Expertise in Figma is essential.

  • Design Systems: Experience working with, contributing to, or ideally building design systems. This ensures consistency and efficiency across products.

Analytics & Reporting:

  • While not explicitly listed for the designer role, an understanding of how design impacts user analytics is beneficial. Familiarity with tools like Google Analytics, Mixpanel, or similar platforms used for tracking user behavior and feature adoption would be a plus. CRM & Automation:

  • Not directly applicable to the Product Designer role, but an awareness of how CRM data or workflow automation might inform user experience or product strategy could be advantageous.

πŸ“ Enhancement Note: The strong emphasis on Figma and design systems highlights the technical requirements for this role, pointing to an organized and efficient product development workflow where design consistency and scalability are paramount.

πŸ‘₯ Team Culture & Values

Operations Values:

  • Impact-Driven: A core value is making a tangible difference in education, focusing on how products improve learning outcomes. This translates to a design approach that prioritizes user value and effectiveness.

  • User-Centricity: Deep engagement with users (teachers and students) to ensure designs meet real needs. This necessitates strong empathy and a commitment to user research.

  • Iteration & Improvement: A culture of continuous learning and refinement, where designs are not static but evolve based on feedback and performance data.

  • Collaboration: Strong emphasis on teamwork across product, design, and engineering, fostering an environment where ideas are shared and built upon.

  • Agility & Adaptability: Comfort in a fast-paced, iterative environment where features are released frequently and may need to adapt to unique user contexts.

Collaboration Style:

  • Cross-functional Pods: Designers work closely within product pods, aligning with Product Managers and Engineers on goals and execution.

  • Open Communication: Encouragement of open dialogue, feedback exchange, and constructive critique to elevate the quality of designs and processes.

  • In-Office Synergy: The 5-day in-office policy facilitates spontaneous collaboration, whiteboard sessions, and a shared understanding of project goals.

  • Mission Alignment: A collective drive towards the company's mission of improving math education, fostering a shared purpose among team members.

πŸ“ Enhancement Note: The combination of a mission-driven culture, user-centricity, and a strong emphasis on iterative improvement and collaboration suggests an operational mindset is valued. Designers are expected to be proactive contributors to the team's overall effectiveness.

⚑ Challenges & Growth Opportunities

Challenges:

  • Designing for Diverse Users: Adapting designs for users with varying technical proficiencies and ensuring usability across different devices (e.g., small laptops vs. classroom projectors).

  • Balancing Innovation with Stability: Implementing new features and AI-driven capabilities while maintaining a stable and reliable platform for ongoing classroom use.

  • Rapid Iteration Cycle: Working within a fast-paced environment that requires quick design turnaround and continuous refinement based on immediate feedback.

  • Translating Abstract Concepts: Effectively visualizing and designing interfaces for AI-driven insights and complex mathematical processes.

Learning & Development Opportunities:

  • EdTech Expertise: Deepen understanding of the educational technology landscape, pedagogical principles, and the specific needs of K-12 math education.

  • Advanced Design Skills: Opportunities to hone skills in interaction design, accessibility, and inclusive design within a real-world application context.

  • Design System Development: Potential to contribute significantly to or lead the evolution of a growing design system.

  • Product Strategy Involvement: Increased exposure to product strategy and roadmap planning, influencing the direction of the teacher experience.

πŸ“ Enhancement Note: The challenges highlight the need for adaptable and user-focused design thinking, which are core operational competencies. The growth opportunities are geared towards expanding both design expertise and strategic influence within the product development lifecycle.

πŸ’‘ Interview Preparation

Strategy Questions:

  • "Describe a time you had to design for users with significantly different technical skill levels. How did you approach it, and what was the outcome?" (Focus on empathy, user research, and adaptive design.)

  • "Walk us through a complex design problem you solved for a teacher or student. What was your process, and how did you ensure the solution was effective?" (Emphasize your design process, problem-solving, and impact.)

  • "How do you approach collaborating with product managers and engineers to ensure your designs are feasible and well-implemented?" (Highlight communication, feedback loops, and iterative workflows.) Company & Culture Questions:

  • "What excites you about Magma Math's mission to transform math education?" (Show genuine interest in the company's purpose.)

  • "How do you stay updated on design trends and best practices, especially in the EdTech space?" (Demonstrate a growth mindset and commitment to learning.)

  • "Given our 5-day in-office policy, how do you see yourself contributing to a collaborative and productive team environment?" (Address your approach to in-person teamwork.) Portfolio Presentation Strategy:

  • Storytelling: Frame each case study as a narrative: the challenge, your journey to the solution, and the impact achieved.

  • Visual Clarity: Use high-quality visuals, clear annotations, and concise explanations. Be prepared to deep-dive into specific Figma screens or prototypes.

  • Process Emphasis: Clearly articulate why you made certain design decisions, referencing user research, design principles, or technical constraints.

  • Quantifiable Results: Whenever possible, present metrics that demonstrate the success of your designs (e.g., increased engagement, reduced task time, positive user feedback).

πŸ“ Enhancement Note: Interview preparation should focus on demonstrating not just design skills but also a strong understanding of the user, a robust problem-solving methodology, and the ability to collaborate effectively within a fast-paced, mission-driven environment. The emphasis on in-office collaboration and company mission is key.

πŸ“Œ Application Steps

To apply for this Product Designer position:

  • Submit your application through the provided link on the Magma Math careers page.

  • Portfolio Customization: Tailor your portfolio to highlight projects that showcase experience with user-centered design, iterative development, and ideally, design systems. Focus on cases demonstrating problem-solving for user needs, particularly within educational or complex software contexts.

  • Resume Optimization: Ensure your resume clearly articulates your experience level (2-5 years), proficiency in Figma, and any relevant experience in EdTech or with design systems. Quantify achievements where possible.

  • Interview Preparation: Thoroughly review the company's mission, values, and the specific responsibilities of the role. Prepare to discuss your design process and portfolio in detail, focusing on your problem-solving approach and collaborative skills. Be ready to articulate why you are a good fit for an in-office, 5-day-a-week work environment.

  • Company Research: Familiarize yourself with Magma Math's product, target audience (teachers, students), and their approach to AI in education. Understand their commitment to improving math education and be prepared to discuss how your design philosophy aligns with their mission.

⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.

Application Requirements

The role requires a background in product design and experience working with design systems. You must be a self-starter who is comfortable working in a fast-paced, iterative environment.