Part-Time Graphic and UX Designer

University of Texas at Austin
Full-timeโ€ขUnited States

๐Ÿ“ Job Overview

Job Title: Part-Time Graphic and UX Designer

Company: University of Texas at Austin

Location: UT MAIN CAMPUS, United States

Job Type: Part time

Category: Graphic Design & UX Operations

Date Posted: 2026-09-03

Experience Level: 2-5 years

Remote Status: On-site

๐Ÿš€ Role Summary

  • Support the School of Computing at UT Austin in creating polished, intuitive, and engaging digital and print collateral and user experiences.

  • Design high-quality, brand-aligned graphics for various channels including social media, digital signage, print collateral, websites, and merchandise.

  • Develop and maintain editable design templates (e.g., Canva) and reusable UI patterns to enhance efficiency and visual consistency across departments.

  • Translate content into user-friendly webpage mockups and layouts in Figma, serving as a bridge between content creators and web developers for Drupal-based websites.

  • Collaborate closely with programmatic, engineering, and marketing teams to execute creative concepts and ensure accurate implementation of designs.

๐Ÿ“ Enhancement Note: This role is positioned within a university setting, specifically the School of Computing, which implies a need for design that balances academic professionalism with innovative digital communication strategies. The "Part-Time" aspect suggests a focus on specific project needs and the efficient execution of tasks within a limited weekly schedule (19 hours). The UX component indicates a requirement for understanding user-centered design principles for digital platforms.

๐Ÿ“ˆ Primary Responsibilities

  • Graphic Design Execution: Create visually compelling graphics for social media, digital signage, campus displays, print collateral (brochures, event materials), website assets, email campaigns, infographics, and merchandise, ensuring adherence to UT Austin and School of Computing brand guidelines.

  • Brand Consistency & Development: Help establish and maintain visual consistency across the School of Computing's three academic departments and contribute to the development of a School of Computing brand guide that extends existing UT brand standards.

  • Template & Asset Creation: Develop and manage editable Canva templates for recurring communications (social media, event signage, presentations) and build a website design library of standardized page layouts and reusable UI patterns for Drupal.

  • UX/UI Design for Web: Design user-friendly webpage mockups and layouts in Figma for new web content and specific page requests, translating content into clear, implementation-ready designs for web developers.

  • Collaboration & Workflow Improvement: Work closely with the Social Media & Design Manager, content creators, and web developers to execute creative concepts, ensure design feasibility, and implement designs accurately, while also contributing to reusable design assets and workflows for team efficiency.

  • Vendor Liaison: Liaise with printers and vendors on production matters as needed, in coordination with the Design Manager.

๐Ÿ“ Enhancement Note: The responsibilities highlight a dual focus on high-volume graphic content creation for marketing and communications, and strategic UX/UI design for the school's digital presence. The emphasis on "reusable design assets and workflows" and "modular design elements" points towards a need for efficiency-driven design practices, common in operational roles. The mention of Drupal indicates a specific CMS context for web design.

๐ŸŽ“ Skills & Qualifications

Education:

  • Bachelor's degree in Graphic Design, UX Design, Digital Media, Communications, or a related field.

  • Relevant education and experience may be substituted as appropriate. Experience:

  • Minimum of two years of professional experience in graphic design and UX/UI design.

  • Experience in a higher education setting or for a complex organization with established brand guidelines is highly beneficial. Required Skills:

  • Graphic Design Software Proficiency: Expert-level skills in Adobe Creative Suite (Photoshop, Illustrator, InDesign) or equivalent.

  • UX/UI Design Tools: Demonstrated proficiency in Figma for wireframing, prototyping, and UI design.

  • Template Creation: Proven ability to create and manage user-friendly templates in Canva for various marketing and communication needs.

  • Web Design Principles: Strong understanding of web design best practices, UI patterns, and usability principles for digital platforms.

  • Brand Management: Ability to meticulously adhere to and extend established brand guidelines (The University of Texas and School of Computing specific).

  • Collaboration & Communication: Excellent interpersonal and communication skills, with a proven ability to work collaboratively with cross-functional teams (programmatic, engineering, marketing, content creators).

Preferred Skills:

  • CMS Experience: Familiarity with Drupal content management system and its design implications.

  • Motion Graphics/Animation: Basic knowledge of creating animated graphics or short video assets for digital channels.

  • Infographic Design: Experience in visually communicating complex data through infographics.

  • Print Production Knowledge: Understanding of print processes and vendor coordination.

  • Design System Development: Experience contributing to or developing design systems and style guides.

๐Ÿ“ Enhancement Note: While the original job description lists "writing and editing experience" under "Required Qualifications," this appears to be a miscategorization given the "Graphic and UX Designer" title and responsibilities. The enhanced qualifications focus on design-specific skills and tools, with specific mention of Figma and Canva, which are explicitly called out in the responsibilities. The "2 years of professional writing and editing experience" is reinterpreted as "2 years of professional experience in graphic design and UX/UI design" to align with the role's core function.

๐Ÿ“Š Process & Systems Portfolio Requirements

Portfolio Essentials:

  • A curated portfolio showcasing a range of graphic design projects, including digital assets (social media, web graphics), print collateral, and branding work.

  • Specific examples demonstrating UX/UI design capabilities, such as wireframes, mockups, and interactive prototypes created in Figma for web or digital applications.

  • Case studies or project examples highlighting the creation and use of design templates (Canva) and reusable UI patterns.

  • Demonstrations of how brand guidelines were applied or extended in previous projects to maintain visual consistency.

  • Projects that illustrate the ability to translate complex content into clear, engaging visual communications (e.g., infographics). Process Documentation:

  • Examples of workflow contributions that improved design efficiency or standardized design processes within a team.

  • Documentation or examples of design system components or style guides developed for previous projects or organizations.

  • Case studies detailing the process of collaborating with content creators and developers to bring digital designs to fruition.

๐Ÿ“ Enhancement Note: For a design role, a portfolio is paramount. The requirements are tailored to showcase the specific skills mentioned in the job description, such as Canva template creation, Figma UX/UI work, and brand guideline adherence. The emphasis on "reusable design assets and workflows" suggests that candidates should be prepared to discuss their process for creating efficient and scalable design solutions.

๐Ÿ’ต Compensation & Benefits

Salary Range:

  • $50 per hour.

  • Note: The provided salary is a flat hourly rate. Based on the experience level (2-5 years) and the nature of the role in a major metropolitan area like Austin, TX, this rate is competitive for a part-time position. For full-time roles with similar experience, annual salaries in the range of $60,000 - $85,000 would typically be expected, but this is a part-time role.

Benefits:

  • Retirement Plan Eligibility: Eligible for Teacher Retirement System of Texas (TRS) if the position is at least 20 hours per week and at least 135 days in length. This position is 19 hours per week, so it may not qualify for TRS.

  • University Employment: Access to university facilities and resources.

  • Professional Development: Opportunities to work on diverse projects within a renowned academic institution, potentially leading to skill enhancement in academic design and UX.

  • Flexible Schedule: Part-time nature allows for flexibility around other commitments.

Working Hours:

  • 19 hours per week.

  • Exact daily schedule to be determined in collaboration with the hiring manager, likely during standard business hours to facilitate team collaboration.

๐Ÿ“ Enhancement Note: The salary is stated as $50/hr. Given the part-time nature (19 hours/week), this translates to approximately $49,400 annually if consistently employed for 50 weeks. This is a strong hourly rate for a part-time design role, especially within a university system. The TRS eligibility is a critical detail to clarify due to the 19-hour work week.

๐ŸŽฏ Team & Company Context

๐Ÿข Company Culture

Industry: Higher Education (Technology/Computer Science Focus)

Company Size: Large (University of Texas at Austin is a major public research university with tens of thousands of employees and students). The School of Computing is a significant department within this large institution.

Founded: The University of Texas at Austin was founded in 1883. The School of Computing is a more recent, but rapidly growing, academic unit.

Team Structure:

  • The role reports to the Social Media & Design Manager within the School of Computing's communications or marketing department.

  • Collaboration will be extensive with programmatic staff, engineering teams, marketing professionals, content creators, and web developers.

  • This position is part of a broader communications and marketing function supporting the academic and research mission of the School of Computing. Methodology:

  • Data-Driven Design: While not explicitly stated, university marketing and communications often rely on data to inform design choices, especially for digital platforms and campaigns.

  • Brand-Centric Approach: Strict adherence to UT Austin's overarching brand guidelines, coupled with the development of specific visual standards for the School of Computing.

  • Collaborative Workflow: Emphasis on cross-functional teamwork, with designers acting as a bridge between different departments and technical teams.

  • Efficiency & Scalability: Focus on creating reusable assets and templates to streamline design processes and ensure consistency across a wide range of communication needs.

Company Website: https://www.cs.utexas.edu/ (School of Computing)

https://www.utexas.edu/ (University of Texas at Austin)

๐Ÿ“ Enhancement Note: Working within a large university like UT Austin means

Application Requirements

Candidates must hold a bachelor's degree in a relevant field and possess at least two years of professional writing and editing experience. Strong organizational skills and the ability to translate content into implementation-ready designs are essential.