Visual Designer | Entertainment

TCC Global
Full_timeβ€’Bromley, United Kingdom

πŸ“ Job Overview

Job Title: Visual Designer | Entertainment Company: TCC Global Location: Hayes, Greater London, United Kingdom Job Type: Full-time Category: Creative & Media / Art & Design / Marketing Date Posted: December 03, 2025 Experience Level: Mid-level (3-5 years) Remote Status: On-site

πŸš€ Role Summary

  • This role focuses on crafting compelling visual narratives for TCC's Entertainment solutions, driving engagement across omni-channel platforms for licensed brands and original IPs.
  • The Visual Designer will be instrumental in translating strategic objectives into high-impact visual assets for digital, print, and product formats, directly supporting retailer KPIs.
  • A key aspect involves collaborating with cross-functional teams, including Creative Directors, Category Managers, and Licensing teams, to ensure creative excellence and brand alignment.
  • The position requires a proactive approach to staying ahead of design trends, emerging tools, and technologies to maintain a cutting-edge creative output.

πŸ“ Enhancement Note: This role is situated within the "Entertainment" division, suggesting a focus on visually appealing content for consumer engagement, likely in the loyalty or retail marketing space. The emphasis on "licensed brands and original IPs" indicates a need for versatility in adapting to various brand guidelines. The mention of "retailer KPIs and consumer engagement" clearly aligns this role with Go-To-Market (GTM) objectives, requiring a strategic understanding of how design impacts business outcomes.

πŸ“ˆ Primary Responsibilities

  • Design and execute a wide range of visual assets for Entertainment campaigns, including but not limited to packaging, product visualizations, pitch decks, sizzle reels, and omni-channel activation materials.
  • Collaborate closely with Creative Directors, Rewards Designers, Category Managers, and Licensing teams to ensure all creative output is aligned with brand guidelines, commercial goals, and licensor requirements.
  • Translate complex strategic briefs into clear, engaging design concepts that effectively communicate value propositions and drive desired consumer actions.
  • Support the creation of high-quality visuals for licensor pitches, and manage the lifecycle of creative elements throughout partnership engagements.
  • Develop and maintain robust design systems, templates, and style guides to ensure brand consistency and efficient asset creation across global touchpoints.
  • Contribute to the development of campaign narratives and visual storytelling strategies that resonate with target consumers and key stakeholders.
  • Articulate design decisions, rationale, and project progress clearly and confidently during internal and external presentations.
  • Proactively research and integrate emerging design trends, tools, and technologies through industry events, trade fairs, and continuous self-directed learning.
  • Effectively manage a diverse project portfolio, prioritizing tasks and meeting deadlines while upholding exceptional standards of creativity and visual quality.

πŸ“ Enhancement Note: The responsibilities highlight a blend of tactical execution (designing assets) and strategic contribution (campaign narratives, design systems). The emphasis on "licensor guidelines" and "commercial goals" points to a need for a design professional who understands business objectives and can balance creative vision with practical constraints common in GTM and brand marketing operations.

πŸŽ“ Skills & Qualifications

Education: Bachelor’s degree in Graphic Design, Visual Communication, Digital Design, or a closely related field. Experience: 3-5 years of professional experience in a visual design role, with a strong preference for experience within the loyalty, entertainment, toy, or retail sectors. Experience in a licensor/licensee environment is considered a significant advantage.

Required Skills:

  • Proficiency in Adobe Creative Cloud (Photoshop, Illustrator, InDesign, Bridge) for comprehensive asset creation and manipulation.
  • Expertise in Figma for collaborative design workflows, wireframing, and prototyping.
  • Skilled in Microsoft PowerPoint for creating impactful presentations and pitch decks, demonstrating strategic communication abilities.
  • Strong understanding of typography, layout principles, and responsive design for effective visual hierarchy and user experience across various platforms.
  • Demonstrated experience in 2D and 3D design, particularly for packaging and product visualization relevant to loyalty and retail campaigns.
  • Familiarity with video editing software (e.g., CapCut, Premiere Pro, DaVinci Resolve, Descript) for creating dynamic campaign content.
  • Experience with AI Design Tools such as Adobe Firefly, Canva Magic Studio, and Midjourney for concept generation and task automation.
  • Knowledge of web and app design principles, including responsive design for mobile and desktop.
  • Foundational understanding of UX/UI design, including wireframing, prototyping, and user journey mapping.
  • Excellent written and verbal communication skills in English, with the ability to present ideas clearly.

Preferred Skills:

  • Experience with motion graphics and animation tools like After Effects and Blender.
  • Experience working with licensed brands or within a licensor/licensee framework.
  • Familiarity with Canva for broader accessibility and quick design tasks.
  • Basic understanding of Excel for data-driven design insights or project tracking.
  • Multilingual capabilities beyond English.

πŸ“ Enhancement Note: The detailed list of required software, including both industry-standard tools (Adobe CC) and emerging AI platforms (Firefly, Midjourney), indicates a forward-thinking department. The emphasis on tools beyond pure design, such as PowerPoint, Excel, and UX/UI principles, suggests the role requires a blend of creative flair and strategic business acumen, aligning with GTM operations needs where design directly supports sales and marketing initiatives. The "3-5 years" experience level suggests an expectation of independent work with some mentorship capability.

πŸ“Š Process & Systems Portfolio Requirements

Portfolio Essentials:

  • A comprehensive portfolio showcasing a diverse range of creative work, with a strong emphasis on digital, print, and product design examples.
  • Specific case studies demonstrating successful visual design execution for loyalty programs, entertainment products, or retail campaigns.
  • Examples of packaging design, product visualization, and pitch deck creation that highlight problem-solving and strategic thinking.
  • Demonstrations of how design contributed to achieving specific commercial goals, retailer KPIs, or consumer engagement metrics.
  • Visual documentation of design systems, templates, or style guides created for consistent global application.

Process Documentation:

  • Evidence of a systematic approach to design workflow, from concept ideation and translation of briefs to final asset delivery.
  • Examples of how design processes were optimized for efficiency, possibly involving the use of AI tools or automation for repetitive tasks.
  • Documentation of collaboration processes with cross-functional teams (e.g., Creative Directors, Marketing, Licensing) to ensure seamless project execution.
  • Demonstrations of how design decisions were supported by research into trends, user behavior, or licensor requirements.

πŸ“ Enhancement Note: For a Visual Designer role, the portfolio is paramount. The emphasis on "commercial goals" and "retailer KPIs" indicates that candidates should curate their portfolios to showcase not just aesthetic appeal, but also the measurable impact of their design work on business objectives. This aligns with the data-driven nature of operations roles, where demonstrating ROI or performance improvements is crucial.

πŸ’΅ Compensation & Benefits

Salary Range: Based on industry benchmarks for a Visual Designer with 3-5 years of experience in the Greater London area, the estimated salary range is Β£35,000 - Β£50,000 per annum. This range accounts for the cost of living in London and the specialized nature of design within the entertainment and retail sectors.

Benefits:

  • Full-time employment with a competitive salary package.
  • Opportunity to work on high-profile campaigns reaching millions of shoppers globally.
  • Exposure to a fast-paced, international work environment that fosters growth and innovation.
  • Contribution to TCC's values of Respect, Truth, Collaborate, and Care.
  • Involvement with the TCC Foundation, supporting impactful social initiatives in education and child welfare.
  • Potential for professional development and skill enhancement in emerging design technologies and practices.
  • Collaborative team environment with opportunities for cross-departmental learning.

Working Hours: A standard full-time work week of approximately 40 hours is expected, with the possibility of occasional overtime during peak project periods. The role is primarily on-site, requiring consistent office presence for team collaboration and project engagement.

πŸ“ Enhancement Note: As the exact salary was not provided, a range has been estimated for a mid-level Visual Designer in London, UK. This estimate is based on aggregated salary data for creative roles in the region, factoring in experience level and industry specialization. The benefits highlight the unique aspects of TCC, including their foundation and global reach, which can be appealing to candidates looking for more than just a design role.

🎯 Team & Company Context

🏒 Company Culture

Industry: Marketing & Advertising, Loyalty Programs, Retail Solutions, Entertainment Licensing. TCC Global operates at the intersection of consumer engagement, brand activation, and retail strategy, with a significant presence in the entertainment licensing space. This industry context means the work is dynamic, trend-driven, and focused on creating engaging consumer experiences that drive sales and loyalty. Company Size: TCC Global is a significant player in its sector, with a global footprint. While the exact number of employees for this specific division isn't stated, the company's international operations suggest a large, established organization with diverse teams and resources. This size can offer stability, structured career paths, and opportunities for international collaboration. Founded: [Company Founded Date Not Provided]. The company's established presence implies a history of successful client partnerships and a proven model for delivering creative and strategic solutions. This longevity suggests a stable work environment with a deep understanding of market dynamics.

Team Structure:

  • The role sits within the Entertainment division, suggesting a specialized creative team focused on this sector.
  • Collaboration is expected with Creative Directors, Rewards Designers, Category Managers, and Licensing teams, indicating a cross-functional structure where design is integrated into broader commercial and strategic initiatives.
  • The mention of "mentoring junior designers" implies a potential for team leadership or senior guidance within the design function.
  • Reporting structure likely involves a Creative Director or a Design Lead within the Entertainment division.

Methodology:

  • Design execution is driven by translating strategic briefs into compelling visual narratives that support commercial objectives and licensor guidelines.
  • A strong emphasis is placed on maintaining brand consistency through design systems and templates for global application.
  • Continuous learning and adaptation to new design trends, tools, and technologies are core to the team's approach.
  • Collaboration is a key methodology, ensuring design is integrated across departments for cohesive campaign delivery.

Company Website: [Company URL Not Provided]

πŸ“ Enhancement Note: The company's focus on loyalty, entertainment, and retail solutions, coupled with its global reach, positions this role within a dynamic GTM environment. The emphasis on licensed brands and consumer engagement suggests a need for designers who can be both creative and commercially aware, understanding how visual elements contribute to sales performance and brand perception.

πŸ“ˆ Career & Growth Analysis

Operations Career Level: Mid-level Visual Designer. This role is suitable for individuals with 3-5 years of experience who can work independently on assigned projects but also benefit from guidance from senior creative leads. It represents a crucial stage in a design career, allowing for the development of specialized skills and the opportunity to take on more complex projects. Reporting Structure: The Visual Designer will likely report to a Creative Director or a Senior Design Lead within the Entertainment division. This structure provides a clear line of guidance and feedback, essential for professional development and ensuring alignment with broader creative strategies. Collaboration will extend to various departments, including Marketing, Licensing, and Category Management. Operations Impact: This role has a direct impact on revenue and GTM success by creating visually compelling assets that drive consumer engagement, support sales pitches, and enhance brand perception. The output of the Visual Designer directly influences the effectiveness of marketing campaigns, product launches, and client presentations, all of which are critical to business growth.

Growth Opportunities:

  • Specialization: Opportunity to deepen expertise in specific areas such as entertainment IP design, loyalty program visuals, or advanced 3D/motion graphics.
  • Leadership: Potential to mentor junior designers, lead smaller design projects, or contribute to the development of design systems and best practices.
  • Skill Development: Continuous learning encouraged through exposure to new technologies (AI design tools, animation software), industry trends, and cross-functional projects.
  • Career Advancement: Progression to Senior Visual Designer, Art Director, or Creative Director roles within TCC Global, or leveraging this experience for similar roles in other leading companies.

πŸ“ Enhancement Note: The growth opportunities are framed to appeal to ambitious designers. The mention of "mentoring junior designers" and "leading smaller projects" indicates a path towards greater responsibility. The emphasis on "AI design tools" and "emerging technologies" suggests TCC invests in keeping its creative teams at the forefront of the industry, which is attractive for career growth.

🌐 Work Environment

Office Type: The role is described as "On-site," indicating a traditional office-based work environment. This setup facilitates direct collaboration, spontaneous brainstorming, and easy access to team members and resources, which is often preferred for creative roles. Office Location(s): Hayes, Greater London, United Kingdom. This location offers access to a major metropolitan hub with good transport links, potentially making it accessible for a wider talent pool. The specific office details (amenities, layout) are not provided but can be inferred as a professional corporate setting.

Workspace Context:

  • Collaborative Environment: The on-site nature suggests a workspace designed to foster interaction, with opportunities for team meetings, design reviews, and cross-functional discussions.
  • Tools and Technology: Access to the necessary design software (Adobe Creative Cloud, Figma, AI tools) and hardware will be provided. The company's emphasis on modern tools suggests a well-equipped creative department.
  • Team Interaction: Regular interaction with Creative Directors, designers, project managers, and other stakeholders will be part of the daily routine, promoting a dynamic and communicative atmosphere.

Work Schedule: A standard full-time schedule, likely aligning with typical business hours (e.g., 9 AM - 5 PM), is expected. While the role is on-site, there might be some flexibility for project deadlines, but the core requirement is office presence for collaborative work.

πŸ“ Enhancement Note: The "On-site" work arrangement is a key differentiator. For creative roles, this often means a richer collaborative experience and direct access to team dynamics. Candidates should be prepared for a structured work environment that prioritizes in-person interaction and team synergy.

πŸ“„ Application & Portfolio Review Process

Interview Process:

  • Initial Screening: A review of applications and portfolios to assess suitability against the core requirements. Candidates with strong, relevant portfolios will likely be prioritized.
  • First Interview: Typically with a hiring manager or Creative Director, focusing on design philosophy, experience, and technical skills. This may include a discussion of past projects and creative problem-solving approaches.
  • Portfolio Presentation/Design Challenge: Candidates may be asked to present their portfolio in detail, walking through specific projects and explaining their design process, rationale, and the impact of their work. A practical design challenge relevant to the Entertainment division's needs might also be administered.
  • Team/Cross-Functional Interviews: Meetings with potential colleagues from design, marketing, or licensing teams to assess cultural fit, collaboration style, and ability to work effectively in a team environment.
  • Final Interview: Potentially with a senior leader to discuss overall fit, career aspirations, and confirm alignment with company values.

Portfolio Review Tips:

  • Curate for Impact: Select projects that best showcase your skills in digital, print, and product design relevant to entertainment, licensing, and retail.
  • Showcase Process: Clearly articulate your design thinking, problem-solving approach, and the rationale behind your creative decisions for each project.
  • Quantify Results: Where possible, include metrics or describe the business impact of your designs (e.g., improved engagement, increased sales conversions, successful pitches).
  • Highlight Versatility: Demonstrate your ability to adapt to different brand styles, use various tools (including AI), and work across different formats.
  • Professional Presentation: Ensure your portfolio is well-organized, visually appealing, and easy to navigate, whether it's a digital link or a physical presentation.

Challenge Preparation:

  • Understand the Context: If a design challenge is given, thoroughly analyze the brief, target audience, and objectives.
  • Focus on Strategy: Demonstrate not just creative execution but also strategic thinking about how the design solves a specific problem or achieves a business goal.
  • Time Management: Practice completing design tasks within a set timeframe, prioritizing key elements.
  • Clear Communication: Be prepared to present your solution, explain your choices, and answer questions about your approach.

πŸ“ Enhancement Note: The emphasis on a portfolio presentation and potential design challenge means candidates must be ready to not only showcase their work but also articulate the strategic thinking and business impact behind it. This is a common practice for design roles that are closely tied to GTM and revenue generation.

πŸ›  Tools & Technology Stack

Primary Tools:

  • Adobe Creative Cloud: Essential suite including Photoshop, Illustrator, InDesign, and Bridge for comprehensive graphic design, image editing, and layout.
  • Figma: Critical for collaborative design workflows, wireframing, prototyping, and creating interactive mockups, especially for web and app design.
  • Microsoft PowerPoint: Key for creating professional pitch decks, presentations, and reports, demonstrating strategic communication abilities.
  • Canva: Likely used for quick design tasks, social media content, or for broader accessibility across teams.

Analytics & Reporting:

  • Microsoft Excel: Useful for data organization, basic analysis, and potentially tracking project-specific metrics or performance indicators.
  • Figma/UX Tools: For user journey mapping and prototyping, which can inform data-driven design decisions.

CRM & Automation:

  • While not explicitly mentioned as a primary tool for this role, familiarity with how design assets integrate into CRM or marketing automation platforms (e.g., email marketing systems, content management systems) would be beneficial.

Emerging Technologies:

  • AI Design Tools: Adobe Firefly, Canva Magic Studio, Midjourney for image generation, concept exploration, and task automation.
  • Motion Graphics & Animation: After Effects, Blender for creating dynamic visual content.
  • Video Editing: CapCut, Premiere Pro, DaVinci Resolve, Descript for producing video assets.

πŸ“ Enhancement Note: The technology stack is heavily focused on design and creative production tools, with a significant emphasis on emerging AI capabilities. This indicates that TCC Global is investing in modern design workflows and expects its designers to be proficient and adaptable to new technologies that can enhance efficiency and creativity.

πŸ‘₯ Team Culture & Values

Operations Values:

  • Respect: Valuing diverse perspectives and contributions from all team members and stakeholders, fostering an inclusive environment for creative collaboration.
  • Truth: Upholding integrity in design and communication, ensuring clarity and accuracy in all visual representations and project discussions.
  • Collaborate: Actively engaging with cross-functional teams, sharing ideas openly, and working together to achieve common goals, especially in the fast-paced GTM environment.
  • Care: Demonstrating genuine concern for clients, colleagues, and the impact of TCC's work, including contributions through the TCC Foundation. This extends to a passion for creating engaging and meaningful visual experiences for consumers.

Collaboration Style:

  • Cross-functional Integration: The role requires seamless collaboration with various departments (Creative Directors, Rewards Designers, Category Managers, Licensing) to ensure design output aligns with broader business and marketing strategies.
  • Feedback Culture: An open exchange of feedback is expected, enabling continuous improvement in design quality and project execution. Designers should be receptive to constructive criticism.
  • Knowledge Sharing: Encouraging the sharing of design insights, new tool discoveries, and best practices within the team and across departments to foster collective growth and innovation.

πŸ“ Enhancement Note: The company values (Respect, Truth, Collaborate, Care) are quite explicit. For a design role, "Collaborate" is particularly critical, highlighting the need for strong interpersonal skills and the ability to work effectively within a team structure that supports Go-To-Market initiatives. The mention of the TCC Foundation also suggests a company culture that values social responsibility.

⚑ Challenges & Growth Opportunities

Challenges:

  • Balancing Creative Vision with Brand/Licensor Guidelines: A key challenge will be to innovate creatively while strictly adhering to the guidelines of diverse licensed brands and TCC's own strategic objectives. This requires strong problem-solving and negotiation skills within a creative context.
  • Managing Multiple Projects and Deadlines: In a fast-paced environment with global campaigns, effectively prioritizing tasks, managing time, and delivering high-quality work under pressure will be crucial.
  • Adapting to Evolving Technologies: Keeping pace with rapid advancements in design software, AI tools, and digital platforms requires continuous learning and a proactive approach to skill development.
  • Translating Strategic Briefs: Effectively interpreting and translating complex commercial or strategic briefs into visually compelling designs that resonate with target audiences and achieve business goals.

Learning & Development Opportunities:

  • Advanced Design Software & AI Tools: Opportunities to become proficient in cutting-edge design software, animation tools (After Effects, Blender), and AI-powered creative platforms.
  • Industry Trend Immersion: Staying abreast of the latest design trends, consumer behavior shifts, and best practices in loyalty, entertainment, and retail marketing through industry events and research.
  • Cross-Functional Exposure: Gaining insight into marketing strategies, licensing partnerships, and category management through close collaboration with other departments, broadening understanding of the overall GTM process.
  • Mentorship and Skill Progression: Opportunities to be mentored by senior creatives and potentially mentor junior designers, fostering leadership and advanced skill development.

πŸ“ Enhancement Note: The challenges presented are typical for a mid-level creative role in a commercial setting. The growth opportunities are framed to highlight how facing these challenges can lead to significant professional development, particularly in the rapidly evolving fields of digital design and AI.

πŸ’‘ Interview Preparation

Strategy Questions:

  • "Describe a time you had to balance strict brand guidelines with your creative vision. How did you approach it, and what was the outcome?" This assesses your ability to innovate within constraints.
  • "Walk us through a project where your design directly contributed to a commercial goal or improved a key metric. What was your process, and how did you measure success?" This tests your understanding of design's business impact.
  • "How do you stay updated on emerging design trends and technologies, particularly AI tools? Can you give an example of how you've incorporated a new tool or trend into your work?" This gauges your proactivity and adaptability.

Company & Culture Questions:

  • "What interests you about TCC Global's work in the Entertainment sector and our loyalty solutions?" Research TCC's recent campaigns and client work.
  • "How do you approach collaboration with non-design stakeholders (e.g., marketing, licensing)? Can you share an example of a successful cross-functional project?" Focus on your communication and teamwork skills.
  • "How do you align your design process with company values like 'Collaborate' and 'Care'?" Connect your work ethic to TCC's core principles.

Portfolio Presentation Strategy:

  • Narrative Flow: Structure your portfolio presentation with a clear beginning, middle, and end for each project. Start with the brief/problem, detail your creative process and solutions, and conclude with the results or impact.
  • Highlight Key Skills: Ensure the projects you present explicitly demonstrate the required skills (Adobe CC, Figma, AI tools, 2D/3D design, etc.).
  • Quantify Impact: Whenever possible, use data or specific examples to show how your designs achieved objectives (e.g., "This packaging design contributed to a 15% increase in shelf appeal," or "The pitch deck visuals were instrumental in securing a new licensor partnership").
  • Be Ready for 'Why': Be prepared to explain the rationale behind every design decision, from color choices and typography to layout and imagery.
  • Engage and Ask Questions: Make your presentation interactive. Ask clarifying questions and be ready to discuss your work in detail, demonstrating your passion and expertise.

πŸ“ Enhancement Note: The interview preparation advice focuses on demonstrating not just creative talent but also strategic thinking, business acumen, and a collaborative spirit, which are crucial for roles that directly impact GTM and revenue operations.

πŸ“Œ Application Steps

To apply for this Visual Designer position:

  • Submit your application through the provided application link.
  • Curate your Resume: Tailor your resume to highlight your 3-5 years of design experience, emphasizing achievements in digital, print, and product design within relevant industries (loyalty, entertainment, retail). Use keywords from the job description such as "Visual Design," "Entertainment," "Omni-Channel," "Adobe Creative Cloud," and "AI Design Tools."
  • Prepare Your Portfolio: Ensure your portfolio is polished, easily accessible (e.g., via a link), and showcases a diverse range of projects that align with the responsibilities. Include case studies that demonstrate your problem-solving process and the impact of your designs on commercial goals or consumer engagement.
  • Research TCC Global: Familiarize yourself with TCC's work, particularly their Entertainment solutions and loyalty programs. Understand their company values (Respect, Truth, Collaborate, Care) and how your own work ethic aligns with them.
  • Practice Your Pitch: Be ready to articulate your design philosophy, walk through your portfolio projects with clarity, and explain your rationale for design decisions. Prepare to discuss your experience with relevant software and your approach to collaboration and staying current with design trends.

⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.

Application Requirements

A bachelor's degree in Graphic Design or a related field is required, along with 3-5 years of experience in a design role. A portfolio showcasing a range of creative work across digital, print, and product design is also necessary.