UX/UI Designer (World of Tanks: HEAT)

Wargaming
Full_timeBelgrade, Serbia

📍 Job Overview

Job Title: UX/UI Designer (World of Tanks: HEAT) Company: Wargaming Location: Belgrade, Serbia Job Type: Full-Time Category: Game Design & Development / User Experience Date Posted: September 29, 2025 Experience Level: Mid-Level (2-5 years) Remote Status: Hybrid

🚀 Role Summary

  • Design and iterate on complex user interfaces and user experiences for a AAA game project, focusing on translating intricate systems into intuitive player interactions.
  • Develop comprehensive design documentation, including flowcharts, wireframes, mockups, and interactive prototypes, leveraging player feedback and data to inform design decisions.
  • Collaborate closely with cross-functional teams, including game designers and developers, to ensure the effective presentation of game mechanics and the seamless integration of UI elements into the production pipeline.
  • Advocate for player-centric design principles, ensuring a consistent and engaging player experience throughout the game lifecycle and contributing to the improvement of existing interface functionality.

📝 Enhancement Note: This role is specifically for the "World of Tanks: HEAT" project, indicating a focus on established Wargaming IPs with potential for innovation within that framework. The emphasis on "systems into experiences" and "systemic design" suggests a need for designers who can grasp complex gameplay mechanics and translate them into user-friendly interfaces.

📈 Primary Responsibilities

  • Translate complex game systems and mechanics into clear, intuitive, and engaging user experiences for players.
  • Design, iterate, and refine user interface elements, including flowcharts, wireframes, mockups, and interactive prototypes, with a strong emphasis on data-informed design rationale.
  • Create and maintain detailed design documentation, specifications, and production-ready assets for UI designers, developers, QA testers, and other stakeholders.
  • Collaborate effectively with Game Designers to ensure that game mechanics are presented clearly and that the UI supports the intended gameplay experience.
  • Champion player-centered design principles by integrating player feedback, usability testing results, and data analysis into the design process to enhance player satisfaction.
  • Maintain consistent UI standards and a cohesive player experience across all aspects of the game.
  • Proactively identify opportunities to improve existing interface functionality, user experience, and internal team workflows.
  • Support the development and maintenance of a centralized UI asset library and design system.
  • Participate actively in functionality testing and provide constructive feedback to development teams.
  • Provide ongoing design support for current and future game development phases.

📝 Enhancement Note: The responsibility of "improving existing interface functionality and user experience (players and your coworkers)" highlights a dual focus on external player-facing design and internal team process optimization, indicating a mature design team environment.

🎓 Skills & Qualifications

Education:

  • Bachelor's degree in Interaction Design, Graphic Design, Human-Computer Interaction, or a related field, or equivalent practical experience.

Experience:

  • Minimum of one full game release cycle of experience in UX/UI design for video games.
  • Proven experience in interaction systems design and interface design.
  • Demonstrated ability to translate complex systems into user-friendly designs.

Required Skills:

  • Interaction Systems Design: Ability to conceptualize and design complex interactive systems that are intuitive and engaging.
  • Interface Design: Proficiency in designing user interfaces across various platforms and contexts.
  • Wireframing & Prototyping: Expertise in creating wireframes, mockups, and interactive prototypes using industry-standard tools.
  • Data-Informed Design: Experience using player feedback, analytics, and research data to guide design decisions and iterations.
  • Collaboration & Communication: Strong ability to work effectively with cross-functional teams (game designers, developers, artists, QA) and articulate design rationale clearly.
  • Visual Design Skills: Solid understanding of visual design principles, typography, color theory, and layout.
  • Documentation: Skill in creating clear, concise, and comprehensive design documentation.
  • Systemic Design: A strong commitment to and understanding of systemic design principles in game development.

Preferred Skills:

  • Passion for Games: Genuine enthusiasm for video games, particularly in the genre Wargaming operates in.
  • Teamwork Skills: Proven ability to contribute effectively within a team environment.
  • Commitment to Quality: A dedication to delivering high-quality design work and a drive for continuous professional growth.
  • Functionality Testing: Experience or understanding of game functionality testing processes.
  • UI Library Maintenance: Familiarity with maintaining and contributing to UI design systems or libraries.

📝 Enhancement Note: The emphasis on "commitment to quality and professional growth" and "commitment for systemic design" suggests the company values continuous improvement and a deep understanding of how design impacts the broader game system, not just individual screens.

📊 Process & Systems Portfolio Requirements

Portfolio Essentials:

  • Case Studies: Detailed case studies showcasing the design process from concept to completion for at least one shipped game title or significant game feature.
  • System Translation: Examples demonstrating the ability to translate complex game systems (e.g., progression, economy, combat mechanics) into clear and intuitive user interfaces.
  • Iterative Design: Portfolios should highlight an iterative design process, including examples of how feedback (player, team, data) was incorporated to refine designs.
  • Documentation Samples: Showcase examples of design documentation, including wireframes, flowcharts, user flows, and functional specifications.
  • Visual Design Excellence: High-quality visual mockups and UI assets that demonstrate strong aesthetic sensibility and attention to detail.

Process Documentation:

  • Workflow Design: Examples of designing and documenting user flows and interaction patterns that optimize player journeys.
  • System Integration: Demonstrations of how UI designs integrate with underlying game systems and backend logic.
  • Performance Metrics: If possible, include examples where design decisions led to measurable improvements in player engagement, retention, or conversion rates.

📝 Enhancement Note: For a UX/UI Designer in AAA gaming, the portfolio is paramount. It needs to go beyond static mockups to demonstrate a deep understanding of user flow, system translation, and iterative design based on feedback and data. Highlighting a full game release cycle is critical.

💵 Compensation & Benefits

Salary Range:

  • Based on industry benchmarks for mid-level UX/UI Designers with game development experience in Belgrade, Serbia, a competitive salary range is estimated to be between €25,000 - €45,000 annually, with potential for higher compensation based on specific experience, portfolio strength, and interview performance.

Benefits:

  • Additional vacation days based on years of service at Wargaming: up to 5 days on top of the statutory minimum.
  • Additional paid time off (5 Personal Days, Birthday Leave, Marriage Leave, Compassionate Leave).
  • Sick Leave Compensation and Maternity Leave Benefits.
  • Premium Private Health Insurance.
  • Career development and educational opportunities within the company.
  • English clubs and language learning platforms.
  • Mental well-being program (iFeel).
  • Commuting allowance.
  • Company events and social gatherings.
  • FitPass membership for fitness.
  • Employee discounts on Wargaming products and services.
  • Personal Gaming Account benefits.
  • On-site amenities: Coffee, fruits, and snacks; subsidized on-site canteen.
  • Seniority Awards and a Referral program.

Working Hours:

  • Standard full-time working hours, likely around 40 hours per week, with a hybrid work arrangement. Flexibility may be available, but core hours will align with team collaboration needs.

📝 Enhancement Note: The salary range is an estimation based on general market data for a mid-level designer in a major European city and the gaming industry. Actual compensation will vary. The extensive list of benefits provided by Wargaming is a significant draw for this role, emphasizing employee well-being and engagement.

🎯 Team & Company Context

🏢 Company Culture

Industry: Video Game Development and Publishing. Wargaming is a significant player in the free-to-play MMO market, known for titles like World of Tanks, World of Warships, and World of Tanks Blitz. Company Size: Wargaming is a large, established global company with approximately 15 offices worldwide and a significant employee count. Founded: 1998. With over two decades of experience, Wargaming has a deep understanding of the gaming market and a proven track record of success.

Team Structure:

  • The UX/UI Designer will report to the Lead UX Designer, indicating a hierarchical structure within the design department.
  • Collaboration is expected with game designers, developers, artists, QA testers, and potentially product managers.
  • The "World of Tanks: HEAT" project is a AAA initiative, suggesting a dedicated and potentially large team focused on delivering a high-quality, ambitious product.

Methodology:

  • Data-Driven Design: A strong emphasis on using player feedback, analytics, and research to inform design decisions.
  • Iterative Development: The design process is cyclical, involving continuous refinement based on testing and feedback.
  • Player-Centricity: A core value focused on understanding and prioritizing the player's experience.
  • Systemic Approach: Designing with an understanding of how individual components interact within the larger game system.

Company Website: https://wargaming.net/

📝 Enhancement Note: Wargaming's long history and global presence suggest a well-established operational framework and a culture that values expertise and long-term contributions. The "World of Tanks: HEAT" project implies a focus on leveraging existing successful IPs while potentially innovating new features or experiences.

📈 Career & Growth Analysis

Operations Career Level: This role is positioned as a Mid-Level UX/UI Designer. It requires a solid foundation of experience (1+ full game cycle) and the ability to work independently on design tasks while collaborating effectively within a team. The role is crucial for translating complex game mechanics into player-friendly interfaces. Reporting Structure: The designer reports to the Lead UX Designer. This suggests opportunities for mentorship from a senior design leader and exposure to higher-level design strategy. The Lead UX Designer will likely guide the overall design direction and provide feedback on the designer's work. Operations Impact: The UX/UI Designer's impact is directly tied to player engagement, satisfaction, and retention. By creating intuitive and enjoyable interfaces, they contribute significantly to the overall success and player experience of the game, which in turn drives monetization and community growth.

Growth Opportunities:

  • Skill Specialization: Opportunity to deepen expertise in specific areas of UX/UI design, such as player progression systems, in-game economy interfaces, or narrative-driven UI.
  • Leadership Development: Potential to grow into a Senior UX/UI Designer role, taking on more complex projects, mentoring junior designers, and contributing more significantly to design strategy.
  • Cross-Disciplinary Learning: Exposure to game design, development, and art pipelines provides opportunities to broaden understanding of the game development process.
  • Industry Conferences & Training: The company offers career development and education opportunities, which may include attending industry conferences or specialized training.

📝 Enhancement Note: The "World of Tanks: HEAT" project being a AAA title means this role offers significant exposure to large-scale game development processes and the potential for high-impact contributions, which are valuable for career progression in the gaming industry.

🌐 Work Environment

Office Type: Hybrid. This indicates a blend of remote work and in-office presence, allowing for flexibility while maintaining team cohesion and collaboration. Office Location(s): Belgrade, Serbia. This location offers a vibrant European city environment with a growing tech and gaming scene. Workspace Context:

  • Collaborative Spaces: The hybrid model suggests a need for office spaces designed to facilitate collaboration, team meetings, and brainstorming sessions when designers are on-site.
  • Tools & Technology: Access to industry-standard design software and hardware is assumed, supporting the creation of wireframes, mockups, prototypes, and documentation.
  • Team Interaction: Opportunities for regular interaction with the design team, game designers, and developers, fostering a dynamic and communicative work environment.

Work Schedule: Standard full-time hours, likely with some flexibility to accommodate hybrid arrangements and project deadlines. The emphasis on collaboration suggests core working hours will be important.

📝 Enhancement Note: The hybrid work model is increasingly common in the tech and gaming industries. For a UX/UI designer, it offers a balance of focused individual work at home and collaborative, in-person interaction at the office, which is crucial for design reviews and team alignment.

📄 Application & Portfolio Review Process

Interview Process:

  • Initial Screening: Review of CV and portfolio against role requirements.
  • Portfolio Presentation & Interview: Candidates will likely present their portfolio, discussing their design process, specific projects, and how they translate systems into experiences. This will be followed by technical and behavioral questions.
  • Technical Challenge: A potential design exercise or case study, either take-home or done during an interview, to assess problem-solving skills and design approach relevant to game interfaces.
  • Team/Stakeholder Interviews: Meetings with the Lead UX Designer, other designers, and potentially game designers or developers to assess cultural fit and collaboration potential.
  • Final Interview: May involve senior management or HR to discuss overall fit and finalize the offer.

Portfolio Review Tips:

  • Show, Don't Just Tell: Clearly articulate your role and contributions in each project. Use visual aids effectively.
  • Focus on Process: Demonstrate your design thinking, problem-solving approach, and how you iterate based on feedback and data. Highlight the "why" behind your design decisions.
  • Systemic Design Examples: Include projects that clearly show your ability to handle complex systems and translate them into user-friendly interfaces.
  • Quantify Impact: If possible, include metrics or outcomes that demonstrate the success of your designs (e.g., improved player retention, conversion rates, positive feedback).
  • Tailor to the Role: Emphasize projects and skills most relevant to AAA game UX/UI design and the specific requirements of this Wargaming role.
  • Conciseness: Be prepared to walk through your portfolio efficiently, focusing on the most impactful projects.

Challenge Preparation:

  • Understand Game Mechanics: Research World of Tanks and Wargaming's design philosophy.
  • Practice Design Exercises: Familiarize yourself with common UX/UI design challenges for games (e.g., designing a new feature's interface, optimizing an existing flow).
  • Articulate Design Rationale: Be ready to explain your design choices clearly, linking them to user needs, game objectives, and data.

📝 Enhancement Note: The portfolio review is critical. Emphasize projects that showcase interaction systems design and the ability to translate complex mechanics into intuitive user flows. A strong understanding of the game development lifecycle and collaboration is essential.

🛠 Tools & Technology Stack

Primary Tools:

  • Prototyping & Wireframing: Figma, Sketch, Adobe XD, Axure RP, or similar industry-standard tools.
  • Visual Design: Adobe Creative Suite (Photoshop, Illustrator) for creating high-fidelity mockups and assets.
  • Documentation: Confluence, Jira, or internal wiki systems for creating and managing design documentation and specifications.
  • Collaboration Platforms: Slack, Microsoft Teams for team communication.

Analytics & Reporting:

  • Familiarity with game analytics platforms (e.g., internal tools, potentially GameAnalytics, Unity Analytics, raw data analysis) to interpret player behavior and inform design.

CRM & Automation:

  • While not directly a CRM/Automation role, understanding how UI elements integrate with backend systems and player data management is beneficial.

📝 Enhancement Note: Proficiency in industry-standard design tools like Figma, Sketch, and the Adobe Creative Suite is non-negotiable. Experience with game-specific tools or workflows for asset integration and data analysis is a significant plus.

👥 Team Culture & Values

Operations Values:

  • Player First: A fundamental commitment to understanding and serving the player's needs and experience.
  • Quality & Craftsmanship: Dedication to delivering high-quality, polished work that meets professional standards.
  • Collaboration & Teamwork: Valuing open communication, mutual respect, and collective problem-solving.
  • Innovation & Growth: Encouraging continuous learning, embracing new ideas, and striving for professional development.
  • Data-Informed Decisions: Utilizing data and analytics to guide strategy and validate design choices.

Collaboration Style:

  • Cross-Functional Integration: Seamless collaboration with game designers, developers, artists, and QA to ensure design vision is realized effectively and efficiently.
  • Open Feedback Loops: A culture where constructive feedback is welcomed and regularly exchanged among team members to improve designs and processes.
  • Knowledge Sharing: Encouraging the sharing of best practices, insights, and learnings across the team and wider studio.

📝 Enhancement Note: Wargaming's culture, as suggested by its longevity and global presence, likely emphasizes professionalism, collaboration, and a shared passion for creating quality gaming experiences. The emphasis on player-first and data-informed decisions aligns well with modern UX/UI practices.

⚡ Challenges & Growth Opportunities

Challenges:

  • Balancing Player Needs with Business Goals: Effectively designing interfaces that satisfy diverse player expectations while also supporting game monetization and business objectives.
  • Translating Complex Systems: The inherent challenge of simplifying intricate game mechanics into intuitive and accessible user interfaces without losing depth.
  • Maintaining Consistency: Ensuring a unified and consistent player experience across a large, complex game with numerous features and updates.
  • Adapting to Evolving Technologies: Staying current with new design tools, methodologies, and player expectations in the rapidly evolving gaming landscape.

Learning & Development Opportunities:

  • Advanced UX/UI Techniques: Opportunities to learn and apply cutting-edge UX/UI methodologies specific to game development.
  • Cross-Disciplinary Exposure: Gaining deeper insights into game design, programming, and art pipelines.
  • Mentorship: Learning from experienced Lead UX Designers and other senior team members.
  • Industry Events: Potential for attendance at game development and design conferences.

📝 Enhancement Note: The primary challenge will be the complexity inherent in AAA game development and translating intricate systems. Growth opportunities will stem from tackling these challenges and developing expertise within a major gaming studio.

💡 Interview Preparation

Strategy Questions:

  • "Describe a time you had to translate a complex game system into a user-friendly interface. What was your process, and what were the outcomes?" (Focus on systemic design, process, and results).
  • "How do you incorporate player feedback and data into your design iterations? Provide an example." (Highlight data-driven and player-centered approaches).
  • "Walk us through your process for creating wireframes and prototypes for a new game feature." (Demonstrate your workflow and tool proficiency).
  • "How do you collaborate with game designers and developers? What challenges have you faced, and how did you overcome them?" (Assess collaboration skills and cross-functional communication).

Company & Culture Questions:

  • "What interests you about Wargaming and the World of Tanks franchise?" (Show genuine interest and research).
  • "How do you stay updated on the latest UX/UI trends in the gaming industry?" (Demonstrate commitment to professional development).
  • "Describe your ideal team environment and how you contribute to it." (Align with Wargaming's collaborative culture).

Portfolio Presentation Strategy:

  • Structure Your Presentation: Start with your most relevant and impactful projects. For each, clearly state the problem, your role, your process, the solution, and the outcome.
  • Highlight Systemic Design: Specifically point out examples where you tackled complex systems.
  • Showcase Iteration: Demonstrate how you refined designs based on feedback, testing, or data.
  • Be Ready for Deep Dives: Prepare to answer detailed questions about your design choices, rationale, and the tools you used.
  • Enthusiasm for Games: Let your passion for gaming shine through.

📝 Enhancement Note: Interview preparation should heavily focus on demonstrating a strong understanding of game design principles, the ability to translate complex systems, and a collaborative, data-informed approach. Prepare to walk through your portfolio with specific examples of your design process and impact.

📌 Application Steps

To apply for this UX/UI Designer position:

  • Submit your CV and a comprehensive portfolio through the Wargaming careers portal. Ensure your CV and portfolio are in English.
  • Portfolio Customization: Tailor your portfolio to highlight projects demonstrating interaction systems design, AAA game experience, and your ability to translate complex mechanics into intuitive interfaces.
  • Resume Optimization: Ensure your resume clearly outlines your experience with game development cycles, specific design tools, and collaborative achievements. Use keywords from the job description.
  • Interview Preparation: Practice articulating your design process, rationale, and project outcomes. Be ready to discuss your passion for games and Wargaming's titles.
  • Company Research: Familiarize yourself with Wargaming's history, current games (especially World of Tanks), and their approach to game development. Understand their player base and market position.

⚠️ Important Notice: This enhanced job description includes AI-generated insights and industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.


Application Requirements

Candidates should have experience in interaction systems and interface design, with at least one full game release cycle. A commitment to quality, professional growth, and teamwork is essential.