Senior UI Artist (World of Tanks: HEAT)
π Job Overview
Job Title: Senior UI Artist (World of Tanks: HEAT) Company: Wargaming Location: Warsaw, Poland Job Type: Full-time Category: Game Development / Art & Design Date Posted: October 1, 2025 Experience Level: 4+ years (with AAA release experience) Remote Status: On-site
π Role Summary
- Drive the visual excellence of user interfaces within the World of Tanks: HEAT project, ensuring adherence to AAA gaming industry standards.
- Champion the UI art style, collaborating closely with UX Designers, the Art Director, and the broader Art team to evolve and maintain a cohesive aesthetic.
- Produce high-caliber UI art assets, encompassing screens, illustrations, iconography, and graphics, from initial concept through to in-engine implementation.
- Act as a key liaison between design and development, providing clear documentation and guidance to UI developers for accurate vision implementation.
- Elevate the current UI designs to a new benchmark of quality and user experience.
π Enhancement Note: This role is critical for ensuring the visual appeal and usability of the game's interface, directly impacting player engagement and perception of quality for a AAA title. The emphasis on "elevating existing UI designs" suggests a need for proactive problem-solving and a keen eye for aesthetic refinement.
π Primary Responsibilities
- Uphold and advance the UI design standards to meet rigorous AAA quality benchmarks throughout the game development lifecycle.
- Foster strong collaborative relationships with UX Designers, the Art Director, and cross-functional art team members to ensure seamless integration of UI art.
- Develop, document, and iterate on the established UI art style, ensuring consistency and visual appeal across all interface elements.
- Create a comprehensive suite of high-quality UI art assets, including detailed screens, impactful illustrations, clear iconography, and dynamic graphics, managing the entire asset pipeline from conceptualization to final in-engine integration.
- Generate precise and comprehensive documentation, style guides, and provide direct support to UI developers, ensuring accurate translation of artistic vision into functional game elements.
- Proactively identify opportunities to enhance and refine existing UI designs, pushing creative boundaries to deliver an exceptional player experience.
- Contribute to the systemic design principles of the UI, ensuring scalability and maintainability of the art assets.
π Enhancement Note: The responsibility for "in engine implementation" indicates a need for practical knowledge of game development pipelines and potentially familiarity with specific game engines or asset integration tools, beyond just static art creation.
π Skills & Qualifications
Education: While no specific degree is mandated, a strong portfolio demonstrating equivalent practical experience and artistic proficiency in UI design is paramount. Experience: A minimum of 4 years of professional experience within the gaming industry, with a proven track record of contributing to at least one full AAA game release cycle.
Required Skills:
- Exceptional visual design skills and a deep understanding of graphic design principles relevant to interactive media.
- Proven experience in interaction systems design, translating user needs into intuitive and engaging interfaces.
- Demonstrated expertise in interface design, with a focus on usability, aesthetics, and player experience.
- A strong commitment to maintaining and elevating quality standards in all aspects of UI art creation.
- Commitment to systemic design principles, ensuring scalable and maintainable UI solutions.
- A genuine passion for video games and a keen understanding of player expectations within the gaming market.
- Excellent teamwork and interpersonal skills, with the ability to collaborate effectively in a multidisciplinary environment.
- Written and spoken English proficiency at a B2 level or higher.
Preferred Skills:
- Proficiency with industry-standard design and illustration software such as Adobe Creative Suite (Photoshop, Illustrator), Figma, Sketch, or similar.
- Familiarity with game engines (e.g., Unity, Unreal Engine) and their UI implementation pipelines.
- Experience in creating animated UI elements or working with motion graphics tools.
- Knowledge of current UI/UX trends in the AAA gaming space.
- Experience with creating UI style guides and asset libraries.
π Enhancement Note: The requirement for "commitment to systemic design" implies that candidates should be prepared to discuss how their UI art contributes to a larger, interconnected system rather than isolated elements, focusing on scalability and consistency.
π Process & Systems Portfolio Requirements
Portfolio Essentials:
- A comprehensive portfolio showcasing a range of high-quality UI art assets created for games, demonstrating versatility in style and application.
- Specific examples of UI screens, detailed iconography, and illustrative graphics that highlight exceptional visual design and attention to detail.
- Case studies or detailed breakdowns of at least one full AAA game UI project, illustrating your role, contributions, and the design process from concept to completion.
- Demonstrations of how your UI art integrates with or supports interaction system design principles.
- Evidence of ability to create assets that adhere to specific technical constraints and performance requirements for game development.
Process Documentation:
- Showcase examples of how you have documented UI art styles, asset specifications, or provided guidance to development teams.
- Include any style guides, asset creation workflows, or process documentation you have developed to ensure consistency and efficient implementation of UI art.
- Highlight your approach to iterating on UI designs based on feedback or testing, demonstrating a structured approach to refinement.
π Enhancement Note: For this Senior role, the portfolio should not only display polished final assets but also demonstrate the candidate's thought process, problem-solving skills, and understanding of the game development pipeline, particularly concerning asset integration and collaboration with developers.
π΅ Compensation & Benefits
Salary Range: While not explicitly stated, based on industry benchmarks for Senior UI Artists with AAA experience in Warsaw, Poland, a competitive salary range would typically fall between 12,000 - 20,000 PLN gross per month. This estimate considers the experience level, location, and the nature of AAA game development.
Benefits:
- Additional paid time off: 5 Personal Days and Birthday Leave, exceeding the statutory minimum.
- Sick Leave: 100% compensation for up to 10 days per calendar year.
- Career development and education opportunities, including internal training and potential support for external courses or conferences.
- Premium Private Health Care for comprehensive medical coverage.
- Mental well-being program (iFeel) to support employee psychological health.
- Multisport card for access to various sports and recreational facilities.
- Personal Gaming Account, likely offering credits or access to Wargaming titles.
- Regular company events and team-building activities.
- Seniority Awards recognizing long-term commitment and contribution.
- Referral program rewarding employees for successfully recommending new talent.
Working Hours: The role is based on a standard full-time employment contract, typically implying around 40 hours per week, with potential for flexibility depending on project needs and team agreements. The "Onsite" work mode suggests a consistent presence at the Warsaw office.
π Enhancement Note: The provided salary range is an estimate based on current market data for similar roles in Warsaw. Actual compensation will vary based on the candidate's specific experience, qualifications, and negotiation. The benefits package is extensive and tailored to the Polish market, offering a strong incentive for candidates.
π― Team & Company Context
π’ Company Culture
Industry: Wargaming operates within the global online game development and publishing industry, known for its competitive landscape and focus on live-service, free-to-play titles. The specific project, "World of Tanks: HEAT," indicates a focus on the highly successful World of Tanks franchise, requiring a deep understanding of its player base and competitive environment. Company Size: Wargaming is a large, established player with 15 offices worldwide and a significant global presence. This indicates a structured organization with established processes but also opportunities for impactful contributions within specialized teams. Founded: Founded in 1998, Wargaming has a long history and deep experience in the gaming industry, having evolved from smaller projects to become a leader in its field with flagship titles like World of Tanks, World of Warships, and World of Tanks Blitz. This longevity suggests a stable company with a proven ability to adapt to market changes.
Team Structure:
- The UI Art team is part of a larger Art department, working closely with UX Design and the Art Director. This implies a cross-functional structure where specialized roles collaborate to achieve a unified vision.
- Reporting directly to the Lead UX/UI Designer places the Senior UI Artist in a position to influence design direction and mentor junior team members.
- Collaboration is expected not only within the art and design teams but also with UI developers, QA, and potentially producers, ensuring a holistic approach to game development.
Methodology:
- The emphasis on "AAA standards" and "elevating existing UI designs" suggests a focus on high-quality output, iterative refinement, and continuous improvement of processes and aesthetics.
- A data-informed approach is likely, where UI design decisions are supported by UX research, player feedback, and performance metrics, especially within the context of a live-service game.
- Collaboration and communication are highlighted as key, indicating a process that values shared input and transparent workflows.
Company Website: https://wargaming.net/
π Enhancement Note: Wargaming's established position in the gaming market means that processes are likely well-defined, but there's also an expectation for innovation and continuous improvement, especially in a new AAA project. The culture likely blends the discipline of a large organization with the creativity required for game development.
π Career & Growth Analysis
Operations Career Level: This role is classified as "Senior," indicating a level of expertise and experience beyond entry-level or mid-level positions. Senior UI Artists are expected to be self-sufficient, capable of leading specific art tasks, mentoring junior colleagues, and contributing significantly to the overall art direction and quality of the game's interface. They often act as subject matter experts within their domain. Reporting Structure: The Senior UI Artist reports directly to the Lead UX/UI Designer. This provides a clear line of reporting and mentorship, offering opportunities to learn from experienced leadership and contribute to strategic UI decisions. It also implies that the Senior UI Artist may be responsible for guiding or overseeing the work of more junior UI artists or contributing artists. Operations Impact: The UI Artist's impact is profound, directly influencing the player's interaction with the game. High-quality, intuitive UI design enhances player satisfaction, improves onboarding for new players, facilitates complex gameplay mechanics, and ultimately contributes to player retention and monetization success. For a game like World of Tanks, where strategy and information display are critical, the UI's effectiveness is paramount.
Growth Opportunities:
- Skill Specialization & Leadership: Opportunities to deepen expertise in specific areas of UI art, such as illustration, motion graphics, or advanced asset creation, and potentially take on lead roles for specific UI systems or features within future projects.
- Mentorship & Training: Potential to mentor junior UI artists, share best practices, and contribute to the development of the team's overall skill set. Access to internal and external training programs for continuous learning in UI/UX design and game art.
- Project Leadership: As a senior member, thereβs a path to becoming a Lead UI Artist on future projects, taking on greater responsibility for art direction, team management, and strategic input into game design from an artistic perspective.
- Cross-Disciplinary Experience: Opportunities to collaborate closely with UX designers, game designers, and engineers, broadening understanding of the entire game development process and potentially transitioning into related fields.
π Enhancement Note: The "Senior" title implies that candidates should be prepared to discuss leadership potential, mentorship capabilities, and strategic contributions beyond just executing tasks. Their growth path is likely tied to taking on more responsibility for vision and team guidance.
π Work Environment
Office Type: The role is explicitly "Onsite" in Warsaw, indicating a traditional office-based work environment within Wargaming's Polish studio. This suggests a collaborative atmosphere where in-person interaction and team cohesion are prioritized. Office Location(s): The job is based in Warsaw, Poland. Wargaming likely provides a well-equipped modern office space conducive to creative work, with amenities that support employee well-being and productivity. Specific location details would be provided upon inquiry or during the interview process.
Workspace Context:
- Collaborative Environment: Being onsite facilitates spontaneous brainstorming, direct feedback sessions, and a strong sense of team camaraderie, which is crucial for complex creative projects like AAA game development.
- Tools and Technology: Employees will have access to the necessary hardware, software licenses (e.g., Adobe Creative Suite, potentially specialized UI tools), and development tools required to perform their roles effectively.
- Team Interaction: The office setting encourages regular interaction with fellow UI artists, UX designers, the Art Director, game designers, and engineers, fostering a shared understanding of project goals and challenges.
Work Schedule: The standard work schedule is likely a full-time, 5-day week, accommodating the "Onsite" requirement. While core hours will be expected, Wargaming may offer some flexibility within the workday, as is common in the industry, to accommodate project demands and work-life balance, though the emphasis is on physical presence.
π Enhancement Note: The "Onsite" requirement is a key differentiator. Candidates who thrive in a collaborative, in-person studio environment and value direct team interaction will find this setting ideal. The company's investment in its offices and employee experience is usually a good indicator of its commitment to a positive work environment.
π Application & Portfolio Review Process
Interview Process:
- Initial Screening: A review of your CV and portfolio to assess experience, skills, and alignment with the role's requirements.
- Portfolio Review & Technical Interview: A dedicated session with the Lead UX/UI Designer and potentially other art team members to discuss your portfolio in detail. Be prepared to explain your design choices, problem-solving approaches, and the impact of your work on previous projects.
- Skills Assessment/Challenge: You may be given a small take-home assignment or an in-interview task to evaluate your practical skills in UI art creation, style adherence, or problem-solving within a given scenario.
- Team/Cultural Fit Interview: Discussions with potential team members or HR to assess your teamwork, communication skills, and cultural alignment with Wargaming's values and the specific project team.
- Final Interview: Potentially with a higher-level manager or department head to finalize the decision.
Portfolio Review Tips:
- Curate Selectively: Showcase your best and most relevant work. For a Senior role, include projects that demonstrate leadership, complex problem-solving, and significant contributions to AAA titles.
- Tell a Story: For each project, explain the challenge, your approach, the tools used, your specific contributions, and the outcomes or impact. Quantify results where possible (e.g., "improved task completion time by X%").
- Highlight AAA Experience: Clearly indicate which projects were AAA releases and your specific role within those projects.
- Demonstrate Process: Include sketches, wireframes, iterations, and style guides to show your design process, not just final assets.
- Professional Presentation: Ensure your portfolio is well-organized, easy to navigate, and visually appealing. A dedicated section for UI art is essential.
Challenge Preparation:
- Understand the Game: Familiarize yourself with World of Tanks and its existing UI/UX. Research its current aesthetic and common player pain points if possible.
- Focus on AAA Standards: Your approach should reflect the quality and polish expected in AAA games.
- Problem-Solving: Prepare to articulate how you would tackle a given UI art challenge, focusing on efficiency, visual clarity, and user experience.
- Communication: Practice explaining your design decisions clearly and concisely, as if presenting to a team.
π Enhancement Note: The emphasis on a "full AAA game release cycle" means interviewers will be looking for evidence of navigating the entire development process, including dealing with feedback, revisions, and technical implementation challenges common in large-scale game development.
π Tools & Technology Stack
Primary Tools:
- Raster Graphics Editors: Adobe Photoshop is almost certainly a core requirement for creating detailed UI assets, textures, and illustrations.
- Vector Graphics Editors: Adobe Illustrator or similar tools (e.g., Affinity Designer) for creating scalable icons, logos, and UI elements.
- Prototyping/Design Tools: While not explicitly mentioned, familiarity with tools like Figma, Sketch, or Adobe XD can be beneficial for collaborating on mockups and user flows.
- Game Engines (Familiarity): Exposure to Unity or Unreal Engine's UI systems (UI Toolkit, UMG) is highly advantageous for understanding asset integration and implementation constraints.
Analytics & Reporting:
- While not directly responsible for analytics, understanding how UI performance is measured (e.g., user flow through menus, button click rates) can inform design decisions. Familiarity with in-game analytics tools used by Wargaming would be a plus.
CRM & Automation:
- Not directly relevant to the UI Artist role, but understanding project management tools (like Jira, Confluence) used for tracking tasks, bugs, and documentation is expected.
π Enhancement Note: The core of this role relies on proficiency in industry-standard 2D art software. The key differentiator for a Senior role will be the ability to not just use these tools proficiently but to leverage them to create high-impact, AAA-quality UI assets that integrate seamlessly into a game engine environment.
π₯ Team Culture & Values
Operations Values:
- Excellence & Quality: A strong commitment to delivering polished, high-fidelity work that meets or exceeds AAA standards, reflecting Wargaming's reputation.
- Collaboration & Teamwork: Valuing open communication, constructive feedback, and collective problem-solving across departments (Art, UX, Development).
- Passion for Games: A genuine enthusiasm for gaming and a desire to contribute to creating engaging and memorable player experiences.
- Continuous Improvement: A proactive approach to learning new techniques, staying updated on industry trends, and refining processes to enhance efficiency and quality.
- Accountability & Ownership: Taking responsibility for assigned tasks, delivering on commitments, and seeing projects through to completion.
Collaboration Style:
- Cross-Functional Integration: The role necessitates close collaboration with UX Designers to ensure usability, Art Directors for stylistic consistency, and UI Developers for technical implementation.
- Feedback Exchange: An environment where constructive critique is welcomed and utilized for iterative design improvement, fostering a culture of growth and shared learning.
- Knowledge Sharing: Encouraging senior members to share expertise and best practices, contributing to the overall skill development of the art team.
π Enhancement Note: The emphasis on "passion for games" is core to Wargaming's culture. Candidates who can demonstrate not only technical skill but also a genuine love for gaming and an understanding of player psychology will likely resonate well with the team.
β‘ Challenges & Growth Opportunities
Challenges:
- Maintaining AAA Standards: Consistently delivering art assets that meet the high visual fidelity and polish expected in the AAA gaming market, especially under project deadlines.
- Balancing Aesthetics and Functionality: Creating visually stunning UI that is also highly functional, intuitive, and performant within the game engine, requiring close collaboration with UX and development teams.
- Iterative Design Process: Adapting to feedback, revisions, and potential scope changes throughout the development cycle while maintaining design integrity and project momentum.
- Systemic UI Design: Ensuring all UI art components work cohesively within a larger, interconnected system, requiring foresight and attention to detail beyond individual assets.
Learning & Development Opportunities:
- Advanced Art Techniques: Opportunities to learn and apply cutting-edge UI art techniques, including potentially 2.5D or 3D UI elements, advanced illustration, or motion graphics.
- Game Engine Integration: Gaining deeper practical experience with game engine UI pipelines and workflows, enhancing your value as an artist who understands technical implementation.
- Mentorship and Leadership: Developing leadership skills through mentoring junior artists and contributing to the strategic direction of UI art for future projects.
- Industry Exposure: Potential to attend industry events or utilize company-provided resources for continuous learning in UI/UX design and game art trends.
π Enhancement Note: The challenges presented are typical for a Senior role in AAA game development. Candidates should be prepared to discuss how they have successfully navigated similar situations in past projects, highlighting their problem-solving skills and resilience.
π‘ Interview Preparation
Strategy Questions:
- "Describe a time you had to significantly elevate the UI art of an existing game or feature. What was your process, and what was the outcome?" (Focus on your problem-solving, design rationale, and impact).
- "How do you ensure your UI art assets integrate smoothly with the game engine and adhere to technical constraints while maintaining artistic vision?" (Highlight your understanding of the development pipeline and collaboration with developers).
- "Walk us through a UI art project in your portfolio that best demonstrates your ability to create assets for a AAA title. What were the key challenges and your specific contributions?" (Prepare a concise narrative for your strongest AAA project).
Company & Culture Questions:
- "What aspects of Wargaming's portfolio, particularly World of Tanks, appeal to you from a UI art perspective?" (Show you've researched the game and understand its existing UI).
- "How do you approach collaboration with UX Designers and Game Designers to ensure the UI is both visually appealing and highly functional?" (Emphasize your communication and teamwork skills).
- "How do you stay updated on the latest UI/UX trends in the gaming industry, and how have you incorporated them into your work?" (Demonstrate your commitment to continuous learning).
Portfolio Presentation Strategy:
- Structure: Organize your portfolio logically, perhaps by project type or by showcasing your strongest AAA contributions first.
- Narrative: For each piece, be ready to explain: the project's goals, your role, the design process (sketches, iterations, final assets), the tools used, and the impact or success metrics.
- Visuals: Ensure high-resolution images and clear examples. If possible, include short videos or GIFs demonstrating interactive elements or animations.
- Conciseness: Practice presenting your work efficiently, focusing on the most critical aspects relevant to the role. Be prepared for in-depth questions about specific pieces.
π Enhancement Note: Expect questions that probe your understanding of the game development lifecycle, your ability to work within established art styles, and your capacity to contribute to a high-stakes AAA project. Demonstrating a proactive and collaborative mindset will be key.
π Application Steps
To apply for this Senior UI Artist position:
- Submit your CV and a link to your portfolio through the Wargaming careers portal. Ensure your CV is in English.
- Portfolio Customization: Tailor your portfolio to highlight your most relevant AAA UI art experience, focusing on projects that demonstrate high-fidelity asset creation, style adherence, and a collaborative approach. Include examples of screens, icons, and illustrations.
- Resume Optimization: Clearly articulate your 4+ years of gaming industry experience, specifically mentioning your involvement in at least one full AAA game release cycle. Use keywords like "UI Art," "Visual Design," "Interaction Systems," "AAA Standards," and "Game Development."
- Interview Preparation: Rehearse your portfolio walkthrough, focusing on explaining your design process, problem-solving skills, and the impact of your work. Prepare to discuss your experience with AAA development challenges and your collaborative approach.
- Company Research: Familiarize yourself with Wargaming's portfolio, especially World of Tanks. Understand their current UI aesthetic and consider how your skills can enhance it. Research their company culture and values to align your answers during interviews.
β οΈ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.
Application Requirements
Candidates should have 4+ years of experience in the gaming industry, including participation in at least one full AAA game release cycle. Excellent visual design skills, experience in interaction systems design, and a passion for games are essential.