UX Designer - Marvel Strike Force
π Job Overview
Job Title: UX Designer - Marvel Strike Force
Company: Scopely
Location: Remote (United States & Canada)
Job Type: Full-Time
Category: User Experience (UX) Design / Game Design Operations
Date Posted: March 27, 2026
Experience Level: Mid-Level (3+ years)
Remote Status: Fully Remote
π Role Summary
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Design and deliver intuitive, engaging user experience solutions that align with product roadmaps and player needs for the highly successful mobile game, Marvel Strike Force.
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Conduct thorough product discovery and leverage user research and usability testing to inform all design decisions, ensuring a player-centric approach.
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Create detailed wireframes, interactive prototypes, and other essential design deliverables to effectively communicate design intent and guide development teams.
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Collaborate cross-functionally with product managers, engineers, and fellow designers to iterate on designs and ensure seamless integration of user-centered principles throughout the product development lifecycle.
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Proactively advocate for user-centered design principles, managing multiple design tasks efficiently to meet deadlines in a fast-paced, live-service game environment.
π Enhancement Note: This role is positioned within the "Game Design Operations" category due to its focus on the practical application of UX design principles within the context of a live-service game's ongoing development and player engagement. It requires a blend of creative design expertise and operational execution to ensure a consistent and high-quality player experience.
π Primary Responsibilities
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Design and deliver user experience solutions that align with product requirements and player needs, focusing on enhancing engagement and retention within Marvel Strike Force.
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Assist with planning and executing user research initiatives, including surveys, interviews, and player feedback analysis, to gather actionable insights.
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Conduct comprehensive usability testing sessions to identify pain points and areas for improvement in the game's interface and user flows.
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Perform thorough product discovery to deeply understand feature requirements, player motivations, and market trends that will inform design work.
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Create detailed wireframes, user flows, interactive prototypes, and final visual designs to clearly communicate design intent and guide development teams.
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Collaborate closely with product managers to define feature requirements and with engineers to ensure technical feasibility and accurate implementation of designs.
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Partner with other designers to maintain design consistency across the game and to share best practices and learnings.
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Advocate for user-centered design principles throughout the product development lifecycle, ensuring player needs are prioritized.
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Manage multiple design tasks and deliverables concurrently, prioritizing effectively to meet project deadlines in a fast-paced, iterative development environment.
π Enhancement Note: The responsibilities emphasize a practical, execution-oriented approach to UX design within a live-service game context. This includes not only creative design but also active participation in research, testing, and cross-functional alignment, reflecting the operational demands of maintaining and evolving a successful game.
π Skills & Qualifications
Education: Bachelor's degree in Human-Computer Interaction (HCI), Graphic Design, Interaction Design, or a related field, or equivalent practical experience.
Experience: Minimum of 3 years of dedicated experience in a UX design capacity, with a strong track record of delivering user-centered design solutions for digital products, preferably in the gaming industry.
Required Skills:
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Proven experience in UX design, with a robust portfolio demonstrating user-centered design solutions, process, and impact.
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Proficiency in industry-standard design and prototyping tools such as Figma, Sketch, Adobe Creative Suite, or similar.
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Solid understanding of UX research methodologies and the ability to apply insights effectively to product design decisions.
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Excellent communication, presentation, and interpersonal skills, capable of clearly articulating design decisions and rationale to diverse stakeholders.
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Demonstrated ability to work independently, manage workload effectively, and contribute as a proactive member of a collaborative team.
Preferred Skills:
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Direct experience working in live-service games, understanding the unique demands of ongoing content updates and player engagement.
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Proven experience designing specifically for mobile platforms (iOS and Android), with an understanding of their unique UX considerations.
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Experience working within an Agile development environment, adapting to iterative processes and rapid feedback loops.
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Familiarity with game design principles and player psychology in the context of RPGs or hero collector games.
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A genuine passion for Marvel and its universe, demonstrating an understanding of the brand's aesthetic and narrative elements.
π Enhancement Note: The emphasis on a portfolio showcasing "process and impact" is critical for UX roles in operations. Candidates should be prepared to detail their design thinking, problem-solving approach, and the measurable results of their contributions, not just the final visual output.
π Process & Systems Portfolio Requirements
Portfolio Essentials:
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A curated selection of case studies that clearly articulate the UX design process from problem identification through to solution implementation and impact.
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Demonstrations of wireframes, user flows, and interactive prototypes, showcasing the evolution of design concepts.
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Evidence of user research and usability testing methodologies applied, including how insights influenced design decisions.
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Examples of cross-functional collaboration, illustrating how designs were iterated upon with input from product managers, engineers, and other stakeholders.
Process Documentation:
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Detailed case studies that outline the workflow for designing and implementing new game features or improving existing ones.
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Documentation of how user feedback and research findings were integrated into the design and development process.
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Examples of how you translated complex product requirements into clear, intuitive user interfaces and game mechanics.
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Evidence of adherence to design standards and best practices within a development team.
π Enhancement Note: For a role in game operations, portfolios should explicitly highlight how the designer's work contributed to ongoing player engagement, retention, and monetization within a live-service context. Demonstrating an understanding of the iterative nature of game development and the ability to adapt designs based on data is key.
π΅ Compensation & Benefits
Salary Range: For candidates in CA, CO, NJ, NY, and WA, the annual salary range is $107,500 - $165,000 USD. Base pay offered may vary depending on job-related knowledge, skills, and experience.
Benefits:
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Equity participation in the company's success.
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Performance-based bonuses.
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Comprehensive healthcare benefits package.
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Retirement savings plan options.
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Pet insurance to support furry family members.
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Paid holidays to celebrate national and company-recognized days.
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Paid Scopely free days for additional rest and rejuvenation.
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Unlimited Paid Time Off (PTO) policy, encouraging a healthy work-life balance.
Working Hours: This is a full-time position, typically requiring a standard 40-hour work week. Flexibility may be expected to accommodate project deadlines and global team collaboration, especially given the remote nature of the role.
π Enhancement Note: The provided salary range is specific to certain US states and may differ for candidates in other US locations or Canada. The estimation is based on the provided explicit range and industry benchmarks for mid-level UX Designers in the gaming sector, considering the company's size and the role's remote flexibility. The benefits package is comprehensive, reflecting Scopely's commitment to employee well-being and work-life integration, which is particularly attractive for remote operations roles.
π― Team & Company Context
π’ Company Culture
Industry: Interactive Entertainment / Mobile Gaming. Scopely is a leading global company in this dynamic and competitive sector, known for developing and publishing highly successful live-service games.
Company Size: Scopely is a large global organization, employing thousands of individuals worldwide. This scale offers significant opportunities for impact, collaboration, and career development within a well-established company.
Founded: Founded in 2011, Scopely has a history of consistent growth and innovation, evolving into a top-tier player in the mobile gaming market. This tenure suggests a stable yet forward-thinking environment.
Team Structure:
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The Marvel Strike Force team is likely a dedicated unit within Scopely, comprising specialized roles such as product managers, engineers, other designers, QA testers, and live operations specialists.
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Reporting structures would typically place UX Designers under a Lead UX Designer or a Design Director, with close collaboration across product and engineering leads.
Methodology:
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Data analysis and insights are paramount, with a strong emphasis on using player data, A/B testing results, and user feedback to drive product decisions and optimize game performance.
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Workflow planning and optimization strategies are critical for managing the continuous development cycle of a live-service game, ensuring efficient delivery of new content and features.
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Automation and efficiency practices are likely employed to streamline design, development, and testing processes, allowing teams to focus on innovation and player value.
Company Website: https://www.scopely.com/
π Enhancement Note: Scopely's positioning as a top global mobile games company, recognized by TIME and Fast Company, indicates a culture that values innovation, player engagement, and operational excellence. For a UX Designer, this translates to an environment where design is a critical component of business success and player retention.
π Career & Growth Analysis
Operations Career Level: This is a mid-level UX Designer role, indicating a need for independent execution and problem-solving beyond entry-level tasks. It offers the opportunity to take ownership of significant features and contribute strategically to the game's roadmap.
Reporting Structure: The UX Designer will likely report to a Lead UX Designer or Design Manager, working closely with Product Managers and Engineering Leads. This structure allows for clear direction and collaborative problem-solving.
Operations Impact: UX designers at Scopely, particularly on a title like Marvel Strike Force, have a direct and measurable impact on revenue and business decisions. By creating engaging player experiences, they contribute to player retention, in-app purchases, and overall game success, which are key operational metrics for a live-service game.
Growth Opportunities:
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Operations Skill Advancement: Opportunities to deepen expertise in mobile game UX, live-service operations, and player psychology through hands-on project work and potentially specialized training.
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Leadership Potential: Progression to Senior UX Designer, Lead UX Designer, or even Design Manager roles, overseeing specific game features or design teams.
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Specialization: Potential to specialize in areas like player onboarding, monetization UX, live events design, or user research, becoming a subject matter expert within the operations team.
π Enhancement Note: The "Operations Impact" highlights that UX design in this context is not just about aesthetics but about driving key business performance indicators for a live-service product. Growth opportunities are framed within the operational context of game development and team leadership.
π Work Environment
Office Type: This is a fully remote position, offering flexibility and the ability to work from anywhere within the United States or Canada.
Office Location(s): While the role is remote, Scopely has global operations. Specific office locations are not directly relevant to this remote position but indicate the company's broader footprint. The remote work arrangement allows candidates from various regions within the US and Canada to apply.
Workspace Context:
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The remote workspace will require a dedicated, professional setup conducive to deep work and virtual collaboration.
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Access to and proficiency with digital collaboration tools (e.g., Slack, Zoom, Miro, Google Workspace) is essential for seamless integration with the team.
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Opportunities for interaction will primarily be through scheduled video calls, virtual team meetings, and asynchronous communication channels.
Work Schedule: The standard work week is approximately 40 hours, with flexibility expected to accommodate project deadlines and collaboration across different time zones within the US and Canada. This requires strong self-management and time-blocking skills for effective operations.
π Enhancement Note: The fully remote nature of this role emphasizes the need for strong self-discipline, proactive communication, and proficiency with remote collaboration tools. The "Workspace Context" points to the operational requirements of a distributed team working on a fast-paced product.
π Application & Portfolio Review Process
Interview Process:
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Initial Screening: A recruiter will review your application, focusing on your resume and portfolio link to assess basic qualifications and experience.
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Design Challenge/Portfolio Review: You may be asked to complete a design exercise or present your portfolio in detail. This stage evaluates your design thinking, problem-solving skills, and ability to articulate your process and rationale. Be prepared to discuss specific case studies, emphasizing your role, the challenges, your solutions, and the outcomes.
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Hiring Manager/Team Interviews: Interviews with the hiring manager and potential team members (product managers, engineers, other designers) to assess cultural fit, collaboration style, and deeper understanding of UX principles and game development.
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Final Interview: Potentially a final round with senior leadership to discuss strategic alignment and overall fit.
Portfolio Review Tips:
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Showcase Process: Don't just show final screens; detail your problem-solving approach, research methodologies, iteration process, and the reasoning behind your design decisions.
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Quantify Impact: Wherever possible, include metrics or data that demonstrate the positive impact of your designs on user behavior, engagement, or business goals. This is crucial for operations roles.
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Tailor to Mobile & Games: Highlight projects relevant to mobile platforms and, ideally, the gaming industry. If not, draw parallels to how your transferable skills apply.
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Clarity and Conciseness: Ensure your portfolio is well-organized, easy to navigate, and clearly communicates your contributions to each project. Use storytelling to make your case studies engaging.
Challenge Preparation:
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Understand the Game: Familiarize yourself deeply with Marvel Strike Force β its core mechanics, target audience, monetization strategies, and current player sentiment.
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Embrace Constraints: Be prepared for design challenges that involve specific constraints (e.g., limited screen real estate, technical limitations, specific KPI targets).
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Think Like an Operator: Frame your solutions not just from a user perspective but also consider their impact on game operations, development resources, and business objectives.
π Enhancement Note: The emphasis on a portfolio review and potential design challenge underscores the practical, results-oriented nature of this role within Scopely's operations. Candidates must demonstrate not only creative talent but also a strong understanding of how design contributes to the success of a live-service game and its business objectives.
π Tools & Technology Stack
Primary Tools:
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Design & Prototyping: Figma, Sketch, Adobe Creative Suite (Photoshop, Illustrator), InVision, Adobe XD, or similar industry-standard tools for wireframing, prototyping, and visual design.
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Collaboration & Communication: Slack, Microsoft Teams, Discord for team communication and asynchronous collaboration.
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Project Management: Jira, Asana, Trello, or similar for tracking tasks, sprints, and project progress.
Analytics & Reporting:
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Game Analytics Platforms: Familiarity with tools used for tracking player behavior, progression, and engagement within games (e.g., internal Scopely tools, GameAnalytics, Firebase Analytics, Amplitude).
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Data Visualization: Tools like Tableau, Power BI, or even advanced Excel for analyzing data and creating reports.
CRM & Automation:
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While not directly a CRM role, understanding how user data is managed and how it informs design decisions is beneficial. Experience with systems that track player feedback or support tickets can be advantageous.
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Familiarity with A/B testing platforms or frameworks used to test design variations in a live environment.
π Enhancement Note: Proficiency in modern design tools like Figma is table stakes. For a live-service game, understanding analytics platforms and how to interpret player data to inform design decisions is a critical operational skill. Exposure to A/B testing methodologies is also highly valued.
π₯ Team Culture & Values
Operations Values:
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Player-Centricity: A deep commitment to understanding and serving the player base, ensuring that design decisions enhance the player experience and foster community.
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Data-Driven Decision Making: Utilizing analytics, research, and testing to validate design hypotheses and measure the impact of design solutions on key performance indicators.
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Collaboration & Transparency: Fostering an open environment where feedback is shared constructively, and team members work together to achieve common goals.
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Innovation & Iteration: Continuously seeking new ways to engage players and improve the game, embracing an iterative approach to design and development.
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Passion for Games: A genuine love for gaming and an understanding of what makes games fun and compelling, particularly within the Marvel universe.
Collaboration Style:
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Cross-functional Integration: Close working relationships with Product Management, Engineering, QA, and Live Operations teams, ensuring a holistic approach to game development and maintenance.
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Iterative Feedback Loops: Regular design reviews, sprint planning meetings, and feedback sessions to ensure designs are aligned with project goals and technical realities.
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Knowledge Sharing: Encouraging the sharing of insights, best practices, and learnings across the design team and with other departments to foster continuous improvement.
π Enhancement Note: Scopely's values, as inferred from their company description and industry position, likely emphasize innovation, player focus, and a data-driven approach. For operations roles, understanding how these values translate into daily workβsuch as using data to optimize player journeys or collaborating to ensure smooth feature releasesβis key.
β‘ Challenges & Growth Opportunities
Challenges:
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Balancing Player Needs with Business Goals: Effectively designing features that delight players while also contributing to monetization and retention objectives in a competitive market.
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Rapid Iteration in a Live Service: Adapting to frequent updates, player feedback, and evolving game mechanics in a fast-paced, live-service environment.
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Maintaining Brand Integrity: Ensuring all designs align with the established Marvel brand and lore while also innovating within the game's mechanics.
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Remote Collaboration: Navigating the complexities of distributed team collaboration and ensuring clear communication and alignment across different time zones.
Learning & Development Opportunities:
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Deep Dive into Game UX: Gaining specialized knowledge in RPG mechanics, hero collector systems, and the nuances of mobile game player behavior.
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Live Operations Expertise: Understanding the operational intricacies of managing a live game, including event design, content updates, and community management.
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Data Analysis Skills: Developing stronger capabilities in interpreting player data and using analytics to inform design strategy and measure success.
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Mentorship: Opportunity to learn from experienced game designers, product managers, and UX leads within Scopely.
π Enhancement Note: The challenges highlight the operational complexities of live-service game development. Growth opportunities are framed to build specialized skills relevant to the game industry's unique operational demands.
π‘ Interview Preparation
Strategy Questions:
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"Describe a time you had to balance conflicting player feedback with product requirements. How did you approach it, and what was the outcome?" (Focus on your process, data usage, and negotiation skills).
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"How would you approach designing a new feature for Marvel Strike Force, starting from initial concept to final delivery?" (Outline your UX process, research methods, and collaboration strategy).
Company & Culture Questions:
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"What interests you about Scopely and the Marvel Strike Force team specifically?" (Showcase your research into the company, the game, and your passion for the brand).
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"How do you approach collaboration with engineers and product managers, especially in a remote setting?" (Highlight your communication skills, adaptability, and understanding of cross-functional dynamics).
Portfolio Presentation Strategy:
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Storytelling: Frame each case study as a narrative: the problem, your role, your process, the solution, and the measurable results.
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Visual Clarity: Use high-quality visuals of your wireframes, prototypes, and final designs. Annotate key design decisions.
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Interactive Elements: If possible, have interactive prototypes ready to demonstrate user flows and functionality.
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Focus on Impact: Clearly articulate the "why" behind your design choices and highlight the positive outcomes for users and the business. Be ready to discuss metrics.
π Enhancement Note: Interview preparation should focus on demonstrating not just design skills but also an understanding of the operational context of a live-service game, including data analysis, cross-functional collaboration, and impact on business metrics.
π Application Steps
To apply for this UX Designer position:
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Submit your application through the provided link on Greenhouse.
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Portfolio Customization: Ensure your portfolio clearly showcases your UX process, particularly for mobile games or complex interactive experiences. Highlight case studies demonstrating user research, wireframing, prototyping, and measurable impact.
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Resume Optimization: Tailor your resume to emphasize keywords from the job description, such as "UX Design," "User-Centered Design," "Wireframes," "Prototyping," "User Research," "Mobile Platforms," and "Live Service Games." Quantify achievements where possible.
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Interview Preparation: Practice articulating your design process, problem-solving approach, and how your work contributes to player engagement and business objectives. Prepare to discuss specific Marvel Strike Force features and potential UX improvements.
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Company Research: Familiarize yourself with Scopely's portfolio, company culture, and recent news. Understand the competitive landscape of mobile gaming and the specific challenges and opportunities for Marvel Strike Force.
β οΈ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.
Application Requirements
Candidates must have 3 years of experience in a UX design capacity with a portfolio showcasing user-centered design solutions and proficiency in industry-standard design and prototyping tools. Essential requirements also include an understanding of UX research methodologies and excellent communication skills for articulating design decisions.