UX Designer

Scopely
Full-time•$105k-155k/year (USD)•United States

šŸ“ Job Overview

Job Title: UX Designer

Company: Scopely

Location: United States

Job Type: Full-Time

Category: Game Design / User Experience Operations

Date Posted: May 12, 2026

Experience Level: 1-3 years (based on minimum requirement of 1 year)

Remote Status: Hybrid (Telecommuting permitted from anywhere in the U.S.)

šŸš€ Role Summary

  • Drive user experience (UX) strategy and vision for the mobile game "Marvel Strike Force," ensuring alignment with studio quality standards and Key Performance Indicator (KPI) goals.

  • Create and iterate on prototypes for internal and external playtesting, directly influencing product direction through data-driven insights.

  • Collaborate closely with cross-functional teams, including Lead Designers, Product Managers, and the Player Research team, to gather input and deliver exceptional UX results.

  • Leverage player analytics and research to inform design decisions, validate concepts, and propose improvements for player engagement and retention.

  • Translate complex game mechanics and features into intuitive and engaging user interfaces and workflows for a live-service mobile game.

šŸ“ Enhancement Note: While the role is titled "UX Designer," the responsibilities and required skills (e.g., working with Unity, live-service development, hero collector/tactical battle games) clearly place this within the specialized domain of Game Operations UX, specifically for mobile gaming. This requires a blend of traditional UX principles with a deep understanding of game design, player psychology, and the live-service game development lifecycle. The "telecommuting permitted from anywhere in the U.S." combined with the specific mention of salary ranges for CA, CO, NJ, NY, and WA indicates a flexible remote policy with potential for hybrid work, where employees may be expected to be in an office some days, or the company has a strong presence in those states.

šŸ“ˆ Primary Responsibilities

  • Design and develop interactive prototypes for internal and external playtesting sessions, facilitating rapid iteration on user flows and core mechanics.

  • Contribute to the overarching UX vision and strategy for "Marvel Strike Force," ensuring a cohesive and high-quality player experience across all touchpoints.

  • Partner with the Player Research team to conduct user studies, gather qualitative feedback, and validate design hypotheses.

  • Analyze player behavior data and game analytics to identify pain points, opportunities for improvement, and trends that can steer product direction.

  • Create comprehensive UX artifacts, including storyboards, information architecture diagrams, user journey maps, user stories, competitive audits, flowcharts, wireframes, and interactive prototypes.

  • Collaborate with engineers and artists to ensure the seamless implementation of UX designs, maintaining visual fidelity and functional integrity.

  • Advocate for the player, ensuring that designs are intuitive, accessible, and align with the game's overall goals and KPI targets.

  • Work with distributed teams, fostering effective communication and collaboration across different time zones and disciplines.

  • Develop and refine UX for live-service mobile games, with a focus on engagement, retention, and monetization strategies.

  • Apply UX design principles to hero collector and tactical battle game genres, understanding the unique player motivations and engagement loops within these categories.

šŸ“ Enhancement Note: The responsibilities emphasize a proactive and data-informed approach to UX design within a live-service game environment. This includes not just the creation of static designs but also the continuous analysis and iteration based on player behavior and business objectives (KPIs). The mention of "telecommuting permitted from anywhere in the U.S." suggests a need for strong asynchronous communication skills and self-management.

šŸŽ“ Skills & Qualifications

Education:

Experience:

  • Minimum of one (1) year of experience in a UX Design, Video Game Design, or related occupation, with a strong emphasis on mobile game development.

Required Skills:

  • Proficiency in UX design and prototyping tools such as Figma, Miro, or Adobe Suite.

  • Experience creating a wide range of UX artifacts: storyboards, information architecture diagrams, journey maps, user stories, competitive audits, flowcharts, wireframes, and interactive prototypes.

  • Familiarity with game development engines, specifically Unity, for understanding technical constraints and possibilities.

  • Experience designing for casual, mass-market mobile games, with an understanding of different player segments.

  • Proven ability to work effectively with distributed teams across various disciplines and locations.

  • Experience in the development lifecycle of a live-service mobile game, understanding post-launch iteration and player engagement strategies.

  • Specific experience designing for hero collector and tactical battle game genres.

  • Ability to use analytics to gain insights into player behavior and drive product decisions.

Preferred Skills:

  • Experience with player research methodologies and integrating research findings into design iterations.

  • Familiarity with A/B testing and experimental design for optimizing player experiences.

  • Knowledge of accessibility standards and best practices in UX design.

  • Experience working directly with game producers and product managers to align UX with business objectives.

  • Understanding of monetization strategies in mobile games and their UX implications.

šŸ“ Enhancement Note: The requirements are highly specific to the game industry, particularly mobile and live-service titles. The emphasis on tools like Figma, Miro, and Unity, alongside specific game genres, indicates a need for candidates with direct, hands-on experience in these areas. The minimum of one year of experience, combined with the salary range, suggests this is an entry-to-mid-level role within a highly competitive field.

šŸ“Š Process & Systems Portfolio Requirements

Portfolio Essentials:

  • A curated portfolio showcasing at least one (1) shipped mobile game title, demonstrating your contributions to its UX.

  • Examples of detailed UX artifacts created for mobile games, including wireframes, user flows, and interactive prototypes.

  • Case studies that illustrate your process for translating player analytics and research insights into design improvements.

  • Demonstrations of UX design for hero collector or tactical battle game mechanics, highlighting problem-solving within these genres.

Process Documentation:

  • Examples of your workflow for ideation, design, prototyping, and user testing within a game development context.

  • Documentation showcasing how you've used tools like Figma, Miro, or Adobe Suite to create and iterate on UX designs for mobile games.

  • Case studies that clearly articulate the problem, your proposed solution, the design process, and the measurable impact of your UX contributions on game KPIs or player satisfaction.

  • Evidence of experience working within Agile or iterative development methodologies common in game studios.

šŸ“ Enhancement Note: For a UX role in game development, the portfolio is paramount. It needs to go beyond static mockups and demonstrate a deep understanding of the game development process, player psychology, and the impact of UX on game metrics. The focus on "shipped titles" and specific game genres is critical for demonstrating relevant experience.

šŸ’µ Compensation & Benefits

Salary Range: $105,000 - $155,000 USD per year.

Benefits:

  • Equity participation in company stock.

  • Performance-based bonuses.

  • Comprehensive healthcare benefits package.

  • Retirement savings plan (e.g., 401k).

  • Pet insurance coverage.

  • Paid holidays.

  • Paid Scopely free days.

Working Hours:

  • Standard full-time hours (assumed 40 hours per week), with flexibility for remote work and potential for overtime during critical development phases, common in the gaming industry.

šŸ“ Enhancement Note: The salary range provided is for candidates in CA, CO, NJ, NY, and WA, but it's stated as the annual salary range generally for the role. Given the experience level and the competitive nature of the game industry, this range is competitive. The extensive benefits package, including equity, bonuses, and unlimited PTO, indicates a commitment to employee well-being and retention, which is attractive to experienced professionals. The mention of "paid Scopely free days" suggests a company culture that encourages work-life balance.

šŸŽÆ Team & Company Context

šŸ¢ Company Culture

Industry: Video Games / Interactive Entertainment / Mobile Gaming. Scopely operates in a highly dynamic and competitive global market, known for its fast-paced innovation and focus on player engagement.

Company Size: Large (Scopely is a significant player in the mobile gaming industry, with thousands of employees globally, indicating a structured, large-scale operation with established processes).

Founded: 2011. Scopely has a history of growth and strategic acquisitions, positioning itself as a leader in the mobile games sector.

Team Structure:

  • The UX team is likely part of a larger Product or Game Development department.

  • This role will involve direct reporting to a Lead UX Designer or a Game Director, with close collaboration with Product Managers, Engineers, Artists, and the Player Research team.

Methodology:

  • Data-driven decision-making, heavily relying on player analytics and user research to inform product strategy and design iterations.

  • Agile and iterative development processes, allowing for rapid prototyping, testing, and refinement.

  • A strong focus on quality and exceeding player expectations, as evidenced by the company's success and recognition.

  • Emphasis on collaboration and leveraging diverse talents across the organization to achieve shared goals.

Company Website: https://www.scopely.com/

šŸ“ Enhancement Note: Scopely's culture is characterized by its focus on play, innovation, and player-centricity, as highlighted by their partnerships with major IPs and their financial success. Their recognition by TIME and Fast Company underscores a commitment to innovation and a positive work environment. The "distinctive tenet-driven culture" suggests a framework for decision-making and behavior that candidates should research.

šŸ“ˆ Career & Growth Analysis

Operations Career Level: This role is positioned as a UX Designer, requiring a minimum of one year of experience. It represents an entry-to-mid-level position within the game UX field. The focus is on contributing to specific game features and mechanics, working under guidance from senior designers.

Reporting Structure: The UX Designer will likely report to a Lead UX Designer or a Game Director. They will work closely with a multidisciplinary team, including engineers, artists, producers, and user researchers.

Operations Impact: The UX Designer's impact is directly tied to the success of "Marvel Strike Force." By improving player experience, engagement, and retention, they contribute to key business metrics such as daily active users (DAU), monthly active users (MAU), player lifetime value (LTV), and overall revenue. Their work directly influences player satisfaction and the game's longevity in the market.

Growth Opportunities:

  • Skill Specialization: Opportunity to deepen expertise in specific game genres (hero collector, tactical battle) or UX areas (e.g., systems design, UI animation, accessibility).

  • Leadership Progression: Potential to advance to Senior UX Designer, Lead UX Designer, or UX Director roles, managing teams and defining UX strategy for larger projects.

  • Cross-Disciplinary Learning: Exposure to other areas of game development, such as game design, product management, and data analysis, fostering a holistic understanding of game creation.

  • Project Impact: Opportunity to work on high-profile titles with massive player bases, gaining experience in scaling designs and managing complex live operations.

šŸ“ Enhancement Note: The career path for a UX Designer in gaming is often tied to the success of the titles they work on and their ability to adapt to evolving player expectations and game technologies. Growth typically involves taking on more complex design challenges, leading projects, and mentoring junior designers.

🌐 Work Environment

Office Type: The job description mentions "Telecommuting permitted from anywhere in the U.S.," suggesting a flexible work policy. This could mean a fully remote setup, a hybrid model where employees are expected in an office periodically, or a distributed team structure with no central physical office for this specific role. The company has offices, but this particular role might not require regular in-office presence.

Office Location(s): While the role is remote within the U.S., Scopely has significant operations in Culver City, CA, and other global locations. The salary information specifically mentions CA, CO, NJ, NY, and WA, suggesting these may be key states for remote employees or states where the company has a physical presence.

Workspace Context:

  • Remote Collaboration: Expectation of strong communication and collaboration using digital tools (Slack, Zoom, Miro, Figma) due to the distributed nature of the team.

  • Tool Proficiency: Access to and expectation of proficiency in industry-standard UX design and game development software.

  • Cross-functional Interaction: Frequent interaction with product managers, engineers, artists, QA testers, and player researchers, requiring clear communication and the ability to articulate design decisions.

  • Dynamic Pace: The gaming industry is known for its fast pace, requiring adaptability and the ability to manage multiple tasks and deadlines effectively.

Work Schedule:

  • While standard full-time hours are assumed, the nature of game development often involves flexible schedules and potential for extended hours during critical milestones or release cycles. The unlimited PTO policy suggests a focus on employee well-being and managing workload effectively.

šŸ“ Enhancement Note: The "telecommuting permitted from anywhere in the U.S." is a key aspect. Candidates should clarify with the hiring manager if this means fully remote, or if there are any expectations for occasional in-office presence, especially since salary ranges are provided for specific states. This also implies a need for excellent self-management and asynchronous communication skills.

šŸ“„ Application & Portfolio Review Process

Interview Process:

  • Initial Screening: A recruiter or hiring manager will review your application and portfolio. A strong portfolio tailored to mobile game UX is crucial.

  • Technical Interview: Expect a discussion focused on your UX process, problem-solving skills, and experience with specific tools (Figma, Unity, etc.). This might involve a portfolio walkthrough.

  • Design Challenge: You may be given a hypothetical game design problem or asked to critique an existing game's UX. The focus will be on your thought process, analytical skills, and ability to propose creative solutions.

  • Team/Stakeholder Interviews: Meetings with potential colleagues (other designers, producers, engineers) to assess cultural fit, collaboration style, and ability to work within a multidisciplinary team.

  • Final Interview: Likely with a senior leader or director to discuss overall fit, career aspirations, and strategic alignment.

Portfolio Review Tips:

  • Showcase Relevance: Prioritize projects that demonstrate experience with mobile games, live-service design, and ideally, hero collector or tactical battle genres.

  • Detail Your Process: For each project, clearly articulate the problem, your role, the design process, tools used, challenges faced, and the outcomes (quantified with metrics if possible).

  • Highlight Collaboration: Show how you worked with stakeholders, developers, and researchers.

  • Include Artifacts: Present a range of UX artifacts (wireframes, flows, prototypes) that showcase your skills.

  • Be Concise: Your portfolio should tell a compelling story efficiently. Aim for 3-5 strong case studies.

  • Demonstrate Impact: Quantify results whenever possible. How did your UX decisions improve engagement, retention, or player satisfaction?

Challenge Preparation:

  • Understand the Genre: Research "Marvel Strike Force" and similar hero collector/tactical battle games. Understand their core loops, player motivations, and common UX patterns.

  • Practice Problem-Solving: Think about common UX challenges in mobile games (e.g., onboarding, tutorialization, balancing complexity, monetization without alienating players).

  • Articulate Your Process: Be ready to explain your design thinking methodology clearly and concisely.

  • Prepare to Discuss Trade-offs: In game development, design decisions often involve trade-offs between player experience, technical feasibility, and business goals. Be ready to discuss these.

šŸ“ Enhancement Note: The interview process for game UX roles is highly portfolio-driven. Candidates must be prepared to not only showcase their work but also articulate their design process and problem-solving skills in the context of game development and player engagement. The design challenge is a critical component for assessing practical application of UX principles in a gaming context.

šŸ›  Tools & Technology Stack

Primary Tools:

  • UX Design & Prototyping: Figma (primary), Miro (collaboration/whiteboarding), Adobe Suite (Photoshop, Illustrator for asset creation/editing).

  • Game Development: Unity (essential for understanding game engine capabilities and limitations, and for potential direct implementation or collaboration with engineers).

Analytics & Reporting:

  • Game Analytics Platforms: Tools like GameAnalytics, Firebase Analytics, DeltaDNA, or similar platforms used for tracking player behavior, engagement metrics, and monetization performance.

  • Data Visualization Tools: Potentially Tableau, Power BI, or custom dashboards to present analytics findings to stakeholders.

CRM & Automation:

  • While not a traditional CRM role, understanding player databases and segmentation for targeted communication or in-game events might be relevant.

  • Project Management Tools: Jira, Asana, Trello, or similar for managing tasks, sprints, and workflows within development teams.

  • Communication Tools: Slack, Discord, Microsoft Teams for team communication and collaboration.

šŸ“ Enhancement Note: Proficiency in Figma and Unity is explicitly required. Familiarity with game analytics platforms is crucial for a data-driven UX role in gaming. The ability to translate raw data into actionable design insights is a key differentiator.

šŸ‘„ Team Culture & Values

Operations Values:

  • Player-Centricity: A deep commitment to understanding and serving the player, ensuring that designs enhance enjoyment and engagement.

  • Data-Driven Innovation: Utilizing analytics and research to guide design decisions and drive continuous improvement.

  • Quality & Craftsmanship: Striving for excellence in all aspects of design, from usability to visual polish, to meet high studio standards.

  • Collaboration & Transparency: Working effectively across disciplines, sharing knowledge, and fostering an open environment for feedback and idea exchange.

  • Passion for Play: A genuine enthusiasm for video games and creating fun, compelling entertainment experiences.

Collaboration Style:

  • Cross-functional Partnership: Expect a highly collaborative environment where designers work hand-in-hand with engineers, artists, producers, and researchers.

  • Iterative Feedback Loops: Regular design reviews, playtests, and feedback sessions are integral to the development process.

  • Knowledge Sharing: A culture that encourages sharing insights, best practices, and learnings across teams to elevate the overall quality of the games.

  • Agile Adaptability: A willingness to adapt designs and strategies based on new information, player feedback, or shifting project requirements.

šŸ“ Enhancement Note: Scopely's "tenet-driven culture" is likely reflected in these values. Candidates should research these tenets to understand how they translate into daily work and decision-making. The emphasis on collaboration and data-driven innovation is standard for successful game studios.

⚔ Challenges & Growth Opportunities

Challenges:

  • Balancing Player Needs with Business Goals: Effectively designing for player engagement and satisfaction while also meeting monetization targets and KPI requirements.

  • Designing for Live-Service Games: Continuously evolving the UX to keep players engaged over the long term, incorporating new features, and managing player expectations.

  • Working with Distributed Teams: Maintaining seamless communication and collaboration across different locations and time zones.

  • Technical Constraints: Designing within the limitations of the Unity engine and mobile device capabilities.

  • Evolving Player Expectations: Staying ahead of trends and adapting designs to meet the ever-changing demands of the mobile gaming audience.

Learning & Development Opportunities:

  • Specialized Game UX Training: Access to internal or external resources focused on UX design for specific game genres or mobile platforms.

  • Industry Conferences & Workshops: Opportunities to attend events like GDC (Game Developers Conference) or UX-specific conferences to learn about new trends and techniques.

  • Mentorship Programs: Potential for mentorship from senior UX designers or leaders within Scopely to guide career development.

  • Exposure to AAA Titles: Working on high-profile games like "Marvel Strike Force" offers invaluable experience and portfolio-building opportunities.

  • Data Analysis Skills: Opportunities to enhance skills in interpreting player analytics and translating them into actionable design improvements.

šŸ“ Enhancement Note: The challenges are typical for the live-service mobile game industry. The growth opportunities are substantial, given Scopely's position as a leading game company. Candidates should be prepared to demonstrate how they can overcome these challenges and leverage the learning opportunities.

šŸ’” Interview Preparation

Strategy Questions:

  • "Describe a time you had to balance conflicting player feedback with business objectives. How did you approach it, and what was the outcome?"

  • "Walk us through your process for designing the onboarding experience for a new mobile game. What are the key considerations?"

  • "How do you use analytics and user research to inform your UX decisions in a live-service game?"

Company & Culture Questions:

  • "What aspects of Scopely's culture or games appeal to you most?"

  • "How do you stay updated on the latest trends in mobile game UX and design?"

  • "Describe a time you had to collaborate with a difficult stakeholder or team member. How did you manage the relationship?"

Portfolio Presentation Strategy:

  • Tell a Story: For each project, clearly articulate the problem, your role, the process, the solution, and the impact. Use visuals effectively.

  • Focus on Impact: Quantify results with metrics whenever possible (e.g., "Increased conversion by X%," "Reduced drop-off by Y%," "Improved player retention by Z%").

  • Show Your Process: Demonstrate your thinking, not just the final designs. Include wireframes, user flows, prototypes, and research findings.

  • Be Ready for Deep Dives: Anticipate detailed questions about your design choices, trade-offs, and challenges.

  • Tailor to the Role: Highlight experiences that are most relevant to mobile game UX, hero collectors, and tactical battle games.

šŸ“ Enhancement Note: Interview preparation should focus on demonstrating not just design skills but also a deep understanding of the game development lifecycle, player psychology, and data-driven decision-making. Being able to articulate your process and the impact of your work is critical.

šŸ“Œ Application Steps

To apply for this UX Designer position:

  • Submit your application through the provided Greenhouse link or email your resume to employment@scopely.com.

  • Curate Your Portfolio: Select 3-5 of your strongest mobile game UX projects. Prioritize those that showcase hero collector or tactical battle game experience, and clearly demonstrate your design process, collaboration, and impact on key metrics. Ensure it's easily accessible (e.g., a personal website, Behance, or PDF).

  • Tailor Your Resume: Highlight keywords from the job description, such as "UX Design," "Mobile Games," "Figma," "Unity," "Live-Service," "Hero Collector," and "Tactical Battle Games." Quantify your achievements with specific data points where possible.

  • Prepare for the Design Challenge: Research "Marvel Strike Force" and similar games. Practice articulating your UX thought process for common game design challenges. Be ready to discuss trade-offs and player-centric solutions.

  • Research Scopely: Understand their games, company culture, and recent achievements. Prepare thoughtful questions about the team, the game's direction, and the role's impact.

āš ļø Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.

Application Requirements

Requires a Bachelor's degree in Graphic Design or a related field and at least one year of experience in UX or game design. Must have a proven track record of shipping mobile games, specifically hero collector or tactical battle titles using Unity and Figma.