UI Artist

Cat Daddy
Full-timeβ€’$79k-117k/year (USD)β€’Kirkland, United States

πŸ“ Job Overview

Job Title: UI Artist

Company: Cat Daddy

Location: Kirkland, Washington, United States

Job Type: Full-time

Category: Art & Design / Creative & Media

Date Posted: April 27, 2026

Experience Level: 2-5 Years

Remote Status: Hybrid (4 days in-office)

πŸš€ Role Summary

  • Develop and implement visually appealing and functional user interfaces for mobile games, specifically the WWE SuperCard team.

  • Create a wide range of 2D and 3D UI art assets, including icons, buttons, banners, and basic animations, adhering to established art styles and quality standards.

  • Collaborate closely with cross-functional teams including game designers, technical artists, and art leadership to ensure seamless integration of UI elements into the proprietary game engine.

  • Contribute to the continuous improvement of the game's user experience by evaluating existing UI and proposing innovative enhancements.

  • Utilize proprietary tools and industry-standard software to bring UI concepts from initial sketches and mockups to final, polished in-game assets.

πŸ“ Enhancement Note: While the listed title is "UI Artist," the role's emphasis on creating 2D and 3D assets, implementing them in a game engine, and collaborating with design and technical art teams strongly suggests a focus on game UI development. The mention of "WWE SuperCard" indicates a specific project within the mobile gaming sector. The hybrid work model with a significant in-office requirement highlights the need for strong communication and collaboration within a physical team environment.

πŸ“ˆ Primary Responsibilities

  • Conceptualize, design, and execute highly polished user interfaces and features, guiding them from initial mockups through to final implementation within the game.

  • Produce a variety of 2D and 3D UI art assets, including but not limited to icons, buttons, banners, loading screens, and other graphical elements required for a compelling user experience.

  • Create basic UI animations and visual effects to enhance user engagement and provide clear feedback.

  • Proactively analyze the current UI/UX of the game, identify areas for improvement, and propose actionable recommendations and innovative solutions.

  • Employ proprietary game engine tools for the precise implementation of art assets, animations, and interactive functionality.

  • Partner effectively with Game Designers, Technical Artists, and Art Directors to ensure that all UI art assets align with the overall game design vision, maintain the established art style, and meet rigorous quality benchmarks.

  • Participate in art reviews and provide constructive feedback to peers and stakeholders, fostering a collaborative and iterative design process.

πŸ“ Enhancement Note: The responsibilities clearly indicate a hands-on role in the creation and implementation of UI art. The requirement to "evaluate current UI and recommend improvements" suggests a proactive and analytical approach beyond just asset creation, leaning towards UI/UX contribution. The mention of "proprietary tools" implies a need for adaptability and a willingness to learn new systems.

πŸŽ“ Skills & Qualifications

Education: While no specific degree is mandated, a strong foundation in art, graphic design, or a related field is implied through the required skills and portfolio expectations.

Experience: 3+ years of professional industry experience, with a preference for experience in mobile game development.

Required Skills:

  • Demonstrated expertise in graphic design and traditional art principles, with the ability to translate concepts from sketches to final game-ready art.

  • Proficient in industry-standard 2D graphics applications, including Adobe Photoshop and Adobe Illustrator.

  • Experience with industry-standard 3D graphics applications such as 3ds Max.

  • Proven understanding of UI/UX standards and best practices, specifically within the context of mobile gaming.

  • Understanding of the technical limitations and considerations for information display and interactivity on mobile devices.

  • Prior experience implementing UI assets and animations within game engines, with a preference for Unreal Engine or Unity.

  • Strong problem-solving skills and the ability to work independently, breaking down complex asset requests and executing tasks with minimal supervision.

Preferred Skills:

  • Proficiency in motion graphics, typography, animation, 3D modeling, or special effects.

  • Experience with version control systems like Perforce (Helix ALM).

  • Familiarity with project management and bug tracking tools such as Jira and TestTrackPro.

  • Experience with mobile game development.

πŸ“ Enhancement Note: The requirement for "3+ years of professional industry experience" combined with the expectation for a strong portfolio suggests that practical application and demonstrable skill are valued over formal education alone. The inclusion of both 2D and 3D art requirements, along with a secondary art focus, indicates a need for a versatile artist.

πŸ“Š Process & Systems Portfolio Requirements

Portfolio Essentials:

  • An online portfolio is mandatory and must showcase a breadth of work, demonstrating strong graphic design, traditional art, and UI/UX design skills.

  • Include case studies or project breakdowns that illustrate the UI development process from concept to final implementation, highlighting problem-solving and creative decision-making.

  • Showcase examples of both 2D and 3D UI assets, including icons, buttons, banners, and any implemented animations or interactive elements.

  • Demonstrate the ability to adapt to different art styles and adhere to established visual guidelines.

Process Documentation:

  • Candidates should be prepared to discuss their personal workflow for UI asset creation, from initial brief to final asset delivery.

  • Be ready to articulate how you approach UI/UX problem-solving and how you incorporate feedback into your iterative design process.

  • Demonstrate an understanding of asset pipeline management, including file organization, naming conventions, and integration into game engines.

πŸ“ Enhancement Note: The explicit requirement for an online portfolio is critical. Applicants must ensure their portfolio clearly demonstrates the specific skills mentioned in the requirements, particularly the blend of 2D/3D art, UI/UX principles, and game engine implementation. Case studies detailing the "beginning to end" process are crucial for showcasing problem-solving abilities.

πŸ’΅ Compensation & Benefits

Salary Range: $78,900 - $116,760 per Year (Washington, United States)

Benefits:

  • Medical benefits

  • Financial benefits

  • Bonus opportunities

  • Equity awards

  • [Other standard benefits not explicitly listed, such as paid time off, retirement plans, etc., are typical for full-time roles at this level.]

Working Hours: Approximately 40 hours per week. The role is hybrid, requiring 4 days per week in the Kirkland, Washington office.

πŸ“ Enhancement Note: The provided salary range is specific to Washington state and represents the expected base pay at the start of employment. The total compensation can vary based on individual factors and may include bonuses and equity. The hybrid nature of the role requires a commitment to in-office presence. Salary research for similar UI Artist roles in the Seattle metropolitan area (which includes Kirkland) typically aligns with this range, considering experience level and company size.

🎯 Team & Company Context

🏒 Company Culture

Industry: Video Game Development (Mobile Games focus)

Company Size: Cat Daddy is a subsidiary of Take-Two Interactive, a major global publisher. While Cat Daddy's specific size isn't stated, its focus on mobile games and being part of a large entity suggests a professional, structured, yet creative environment.

Founded: Cat Daddy was founded over 25 years ago, indicating a long-standing presence and deep experience in the gaming industry.

Team Structure:

  • This role is part of the WWE SuperCard team, a specialized group focused on a specific mobile title.

  • The UI Artist will work within a broader art and design department, collaborating with other artists, game designers, and technical artists.

  • Reporting likely goes up through Art Leadership or a Lead Artist, with potential interaction with Game Directors or Producers.

Methodology:

  • Game development at Cat Daddy, especially for a live service mobile game like WWE SuperCard, likely involves iterative development cycles, Agile methodologies, and a strong focus on player feedback and data analysis.

  • Emphasis on creating engaging and high-quality player experiences through meticulous art and design.

  • Use of proprietary tools suggests a commitment to internal development and optimization for their specific game engine.

Company Website: catdaddygames.com

πŸ“ Enhancement Note: The company's long history and focus on mobile games suggest a culture that balances established industry practices with innovation. Being part of Take-Two Interactive provides stability and resources, while the "fun, dedicated family" description points towards a collaborative and passionate work environment.

πŸ“ˆ Career & Growth Analysis

Operations Career Level: This is an Artist role, not directly an operations role. However, within the art discipline, it's an intermediate to senior level position requiring 3+ years of professional experience and the ability to work independently. It's a specialized individual contributor role focused on execution and creative problem-solving.

Reporting Structure: The UI Artist will likely report to an Art Lead or Art Director within the WWE SuperCard team. They will work closely with game designers and technical artists.

Operations Impact: While not a traditional operations role, the UI Artist's work directly impacts the player experience, engagement, and ultimately, the success of the game. A well-designed and intuitive UI is critical for player retention and monetization, indirectly contributing to revenue operations and GTM strategies by enhancing product usability and appeal.

Growth Opportunities:

  • Skill Specialization: Deepen expertise in specific areas like motion graphics, advanced 3D UI, or UI animation.

  • Lead Artist/Art Director Path: With proven performance and leadership capabilities, an individual could move into a Lead UI Artist or Art Director role, managing teams and projects.

  • Cross-Discipline Learning: Opportunities to learn about game design, technical art, or other aspects of game development through collaboration.

  • New Project Involvement: Potential to contribute to future game titles or new features within existing live-service games.

πŸ“ Enhancement Note: This role is within the Art discipline, not Revenue or Sales Operations. However, the skills and responsibilities have indirect implications for GTM success by ensuring a user-friendly and engaging product. Growth opportunities focus on artistic advancement and specialization.

🌐 Work Environment

Office Type: Hybrid work model, requiring 4 days per week in the Kirkland, Washington office. This suggests a blend of focused individual work and collaborative team interaction.

Office Location(s): Kirkland, Washington, United States. This is a tech hub area, likely offering a vibrant professional community.

Workspace Context:

  • The office environment is described as "fun, dedicated family of incredibly hardworking game developers," suggesting a collaborative, passionate, and supportive atmosphere.

  • Access to industry-standard hardware and software, including specialized proprietary tools.

  • Opportunities for in-person collaboration with designers, other artists, and technical staff, fostering rapid iteration and problem-solving.

  • The hybrid model balances the need for focused individual work with the benefits of in-person teamwork and studio culture.

Work Schedule: Standard full-time hours (approximately 40 hours per week) with a hybrid arrangement. Flexibility may exist within the standard work week, but the 4-day in-office requirement is fixed.

πŸ“ Enhancement Note: The hybrid model with 4 days in-office is a key differentiator, indicating a company that values in-person collaboration and team cohesion while offering some flexibility. Candidates should be prepared for a structured work environment that blends remote focus with essential office presence.

πŸ“„ Application & Portfolio Review Process

Interview Process:

  • Initial Screening: Review of resume and online portfolio. Applicants without a portfolio will not be considered.

  • Portfolio Review & Technical Interview: Discussion of portfolio pieces, focusing on design choices, technical execution, and problem-solving approaches.

  • Skills Assessment: Potential for a practical art test or a focused discussion on specific tools and techniques.

  • Cross-functional Collaboration Discussion: Interviews with game designers, technical artists, or art leadership to assess teamwork and communication skills.

  • Cultural Fit Interview: Discussion to evaluate alignment with Cat Daddy's "fun, dedicated family" culture and approach to game development.

Portfolio Review Tips:

  • Curate Strategically: Select 4-6 of your strongest, most relevant projects. Prioritize mobile UI, game UI, and projects demonstrating both 2D and 3D skills.

  • Showcase Process: For each project, include a brief overview, your role, challenges faced, and your solutions. Visuals of sketches, wireframes, and iterations are highly beneficial.

  • Highlight Key Skills: Ensure your portfolio clearly demonstrates proficiency in Photoshop, Illustrator, 3D software (like 3ds Max), and ideally, UI implementation within a game engine.

  • Demonstrate Adaptability: If you have examples of working within established style guides or adapting to different project needs, include them.

  • Quality Over Quantity: Ensure all presented work is polished and error-free.

Challenge Preparation:

  • Be prepared to discuss your approach to UI/UX challenges, especially in the context of mobile games.

  • Practice articulating your design decisions and the reasoning behind them.

  • Understand the typical limitations and opportunities of mobile platforms for UI design.

  • Research WWE SuperCard to understand its current UI and potential areas for enhancement.

πŸ“ Enhancement Note: The portfolio is the most critical component of the application. Candidates must invest significant time in curating a portfolio that directly addresses all stated requirements for UI art, 2D/3D skills, and game engine implementation. The "beginning to end" concept is key to showcasing project ownership and problem-solving.

πŸ›  Tools & Technology Stack

Primary Tools:

  • 2D Graphics: Adobe Photoshop, Adobe Illustrator (essential for icon creation, asset editing, mockups)

  • 3D Graphics: 3ds Max (or similar 3D modeling/asset creation software)

  • Game Engines: Unreal Engine, Unity (experience with implementation within these engines is crucial)

  • Proprietary Game Engine Tools: Specific tools developed by Cat Daddy for asset implementation and animation.

  • Version Control: Perforce (Helix ALM) (for asset management and collaboration)

Analytics & Reporting:

  • Jira (for task tracking and project management)

  • TestTrackPro (Perforce Helix ALM) (for bug tracking and issue management)

CRM & Automation: Not directly applicable to this role's core functions, but familiarity with project management workflows is key.

πŸ“ Enhancement Note: Proficiency with Adobe Creative Suite (Photoshop, Illustrator) and a 3D package (like 3ds Max) is fundamental. Experience with game engines (Unreal/Unity) for UI implementation is a significant advantage. Familiarity with Perforce, Jira, and TestTrackPro indicates a need for understanding professional development workflows.

πŸ‘₯ Team Culture & Values

Operations Values:

  • Quality & Polish: A strong commitment to delivering high-fidelity, polished visual assets and user interfaces.

  • Collaboration & Teamwork: Working effectively within a team, sharing ideas, and contributing to a shared vision.

  • Innovation & Improvement: Proactively seeking ways to enhance the game's UI/UX and contribute new ideas.

  • Passion for Gaming: A genuine enthusiasm for game development and creating compelling player experiences.

  • Adaptability: Ability to respond professionally to creative changes and evolving project requirements.

Collaboration Style:

  • Cross-functional Integration: Close partnership with designers, technical artists, and leadership to ensure cohesive game development.

  • Iterative Design: Willingness to participate in design reviews, provide and receive feedback, and iterate on designs based on input.

  • Knowledge Sharing: Contributing to a culture where artists share techniques, best practices, and support each other's growth.

πŸ“ Enhancement Note: The culture is described as a "fun, dedicated family," implying a supportive and team-oriented environment. The emphasis on collaboration and iterative design is standard for game development and essential for creative roles.

⚑ Challenges & Growth Opportunities

Challenges:

  • Balancing Artistry with Technical Constraints: Creating visually stunning UI that also performs optimally on mobile devices and integrates seamlessly with the game engine.

  • Iterative Design Cycles: Adapting to frequent feedback and changes from design and leadership throughout the development process.

  • Maintaining Art Style Consistency: Ensuring all UI assets adhere to the defined art direction across a complex game.

  • Learning Proprietary Tools: Quickly mastering the company's internal tools for asset implementation.

Learning & Development Opportunities:

  • Advanced UI/UX Techniques: Opportunities to learn and apply cutting-edge UI/UX principles for mobile gaming.

  • Specialized Art Skills: Further development in areas like motion graphics, character animation (if applicable to UI elements), or VFX.

  • Game Engine Proficiency: Deepening expertise in Unreal Engine or Unity, particularly for UI implementation workflows.

  • Mentorship: Learning from experienced art leads and directors within a respected game studio.

πŸ“ Enhancement Note: The primary challenge will be translating creative vision into functional, performant UI assets within the constraints of mobile development and proprietary tools. Growth opportunities are focused on enhancing artistic and technical skills within the game development pipeline.

πŸ’‘ Interview Preparation

Strategy Questions:

  • "Describe a time you had to create UI assets for a mobile game under tight technical constraints. How did you balance aesthetics with performance?"

  • "Walk us through your process for designing a new feature's UI, from initial concept to final implementation. What was your role in the WWE SuperCard team?"

  • "How do you approach receiving and incorporating critical feedback on your art from designers or leadership? Can you give an example?"

Company & Culture Questions:

  • "What interests you specifically about working on WWE SuperCard and Cat Daddy?"

  • "How do you contribute to a positive and collaborative team environment, especially in a hybrid work setting?"

Portfolio Presentation Strategy:

  • Project Deep Dives: Select 2-3 key projects from your portfolio to discuss in detail.

  • Narrative Approach: Tell the story of each project: the problem, your solution, your process, and the outcome.

  • Visual Clarity: Use screen sharing effectively to point out specific design choices, technical implementations, and artistic details within your portfolio pieces.

  • Tool Proficiency Showcase: Be ready to discuss how you used specific tools (Photoshop, Illustrator, 3D software, game engines) to achieve your results.

  • Focus on Impact: Where possible, discuss the impact of your UI work on the player experience or game metrics.

πŸ“ Enhancement Note: Interview preparation should heavily focus on demonstrating practical skills through portfolio examples and articulating problem-solving approaches relevant to mobile game UI development. Be prepared to discuss your experience with specific tools and your ability to collaborate within a team.

πŸ“Œ Application Steps

To apply for this UI Artist position:

  • Submit your application through the provided Greenhouse link.

  • Crucially, ensure your online portfolio is up-to-date and easily accessible, showcasing your best 2D/3D UI art, graphic design skills, and any experience with game engine implementation.

  • Tailor your resume to highlight your 3+ years of professional experience, specific software proficiencies (Photoshop, Illustrator, 3ds Max, Unreal/Unity), and any mobile gaming experience.

  • Prepare to discuss your portfolio in detail during interviews, articulating your design process, problem-solving strategies, and role in each project.

  • Research Cat Daddy and WWE SuperCard to understand their style, target audience, and current game features, which can inform your answers and demonstrate your interest.

⚠️ Important Notice: This enhanced job description includes AI-generated insights and industry-standard assumptions for a UI Artist role in game development. Specific details regarding team dynamics, proprietary tools, and exact project contributions should be confirmed during the interview process.

Application Requirements

Candidates must have 3+ years of professional industry experience and a strong portfolio showcasing graphic design and traditional art skills. Proficiency in industry-standard tools like Photoshop, Illustrator, and game engines such as Unreal or Unity is required.