Technical Artist - UI

Rocket Science Group
Full-timeβ€’$75k-125k/year (USD)β€’Albany, United States

πŸ“ Job Overview

Job Title: Technical Artist - UI

Company: Rocket Science Group

Location: Albany, New York, United States

Job Type: FULL_TIME

Category: Game Development Operations / Technical Art

Date Posted: 2025-08-19T00:00:00

Experience Level: Mid-Level (2-5 years)

Remote Status: Hybrid

πŸš€ Role Summary

  • This role focuses on bridging the gap between UI design and technical implementation within game development, emphasizing the operationalization of creative assets.

  • Responsibilities include developing and maintaining efficient asset workflows, integrating UI visuals with game engines, and ensuring performance and player-friendliness.

  • The position requires strong technical art skills, particularly in shaders and engine integration, alongside a deep understanding of UI design principles and accessibility.

  • Collaboration across art, design, engineering, and client teams is a core aspect, requiring strong communication and problem-solving abilities to streamline development processes and deliver high-quality user interfaces.

πŸ“ Enhancement Note: While the raw job description is for a "Technical Artist - UI," the emphasis on "workflow problem spaces," "asset workflows," "pipeline development," "engine workflows," "optimization techniques," and "operational resilience" strongly aligns with the operational and process-oriented aspects that define Revenue Operations, Sales Operations, and GTM roles. This description will be framed through that lens, highlighting the operational efficiency and process management inherent in a technical art role within a game development context.

πŸ“ˆ Primary Responsibilities

  • Ensure seamless integration of UX flows and UI visuals into game engines, aligning with design best practices and client-specific technical constraints.

  • Translate gameplay and user experience requirements into functional, in-engine UI systems, optimizing for visual consistency, performance, and player-centric accessibility.

  • Develop and implement solutions for complex UI visual scenarios, leveraging expertise in shaders, engine-specific UI frameworks (e.g., Unreal Engine UMG, Unity UI), and asset optimization techniques.

  • Act as the primary technical liaison between UI/UX designers, 2D/3D artists, engineers, and client partners, facilitating clear communication and resolving technical blockers to expedite asset pipeline throughput.

  • Design, build, and maintain efficient UI art and asset creation workflows, including the development of reusable templates, tools, and standardized processes to enhance team productivity and asset quality.

  • Proactively identify and implement opportunities for UI polish and performance improvements through iterative feedback loops and detailed technical analysis.

  • Contribute to the continuous improvement of the UI development pipeline by researching and integrating new technologies, tools, and methodologies that enhance workflow efficiency and output quality.

πŸ“ Enhancement Note: The primary responsibilities are framed to emphasize the operational aspects of a technical artist role. This includes workflow management, technical problem-solving for efficiency, cross-functional process alignment, and the development of standardized operational procedures for UI asset creation and implementation.

πŸŽ“ Skills & Qualifications

Education: While no specific degree is mandated, a strong foundation in Computer Science, Digital Art, Game Design, or a related technical/creative field is highly beneficial. Equivalent practical experience in game development operations or technical art will be considered.

Experience: A minimum of 3 years of direct experience in a UI Tech Artist, UI Tech Designer, or a closely related role within the game development industry, with a proven ability to deliver at least one full game title from concept to release. Experience with console certification processes (e.g., Xbox Series X/S, PlayStation 5) is a plus.

Required Skills:

  • Demonstrated expertise in UI art asset creation pipelines, including proficiency with design tools such as Figma and the Adobe Suite (e.g., Photoshop, Illustrator).

  • Strong technical proficiency in shader development and application specifically for UI elements, utilizing engines like Unreal Engine (Material Blueprints, HLSL) or Unity.

  • Hands-on experience with UI implementation within major game engines, specifically Unreal Engine's UMG or Unity's UI systems.

  • Working knowledge of game engine core concepts, including asset composition, inheritance, and best practices for asset optimization to ensure high performance.

  • Excellent cross-discipline collaboration and communication skills, with a proven ability to build trust and work effectively with diverse teams including designers, artists, and engineers.

  • Strong analytical and problem-solving capabilities, with a focus on identifying and resolving technical challenges within UI workflows.

Preferred Skills:

  • Experience with UI implementation and optimization for console platforms, including understanding console certification requirements.

  • Familiarity with scripting languages (e.g., Python, Lua) for tool development and workflow automation.

  • Knowledge of information architecture, interaction design principles, and accessibility best practices in UI development.

  • Experience with version control systems (e.g., Git, Perforce) for managing UI assets and code.

  • A player-centric mindset, with a deep understanding of player needs and behaviors to inform UI design and implementation.

πŸ“ Enhancement Note: The required skills are presented with an operations-centric perspective, highlighting the technical proficiency needed to manage and optimize UI asset pipelines, ensure efficient implementation, and facilitate cross-functional operational alignment.

πŸ“Š Process & Systems Portfolio Requirements

Portfolio Essentials:

  • Showcase a minimum of one shipped game title, with a clear demonstration of your contributions to the UI art and technical implementation aspects.

  • Provide detailed case studies of complex UI technical challenges you've solved, illustrating your process from problem identification to solution implementation and outcome.

  • Include examples of UI asset workflows and pipeline optimizations you have developed or significantly improved.

  • Demonstrate proficiency in shader creation for UI elements and your ability to integrate UI systems within a game engine environment.

Process Documentation:

  • Candidates are expected to be able to articulate their process for designing, implementing, and optimizing UI elements within a game engine.

  • Evidence of creating or refining asset pipelines, including documentation of workflow improvements and efficiency gains, is highly valued.

  • The ability to demonstrate how you've managed iteration and feedback cycles for UI assets and systems, ensuring timely delivery and quality standards, is crucial.

πŸ“ Enhancement Note: The portfolio requirements are tailored to showcase operational capabilities, emphasizing process optimization, workflow efficiency, technical problem-solving, and the ability to deliver standardized, high-quality assets within a production environment.

πŸ’΅ Compensation & Benefits

Salary Range: $75,000 - $125,000 per year. This range reflects the company's flexibility in hiring across various experience levels and is contingent upon the candidate's specific qualifications, skills, and overall experience.

Benefits:

  • Comprehensive Health Coverage: Medical, Dental, and Vision Insurance to support employee wellbeing.

  • Retirement Planning: 401(k) Retirement Plan with employer matching contributions to aid long-term financial security.

  • Paid Time Off: Generous Annual Leave, plus 9 Paid Holidays and a Winter Break Office Closure, promoting work-life balance.

  • Professional Development:

    • Annual Research Credit for continuous learning and skill enhancement.
    • Biannual performance reviews and opportunities for cross-disciplinary collaboration and internal tech talks.
    • Access to learn from specialists across the games and software development industries.
  • Work-Life Balance & Family Support:

    • Flexible working environment with a "no crunch" policy, prioritizing employee wellbeing.
    • Generous 6 weeks of Maternity, Paternity, and Adoption Leave to support new families.
  • Office Perks:

    • Weekly Team Lunches and an abundance of snacks.

    • Fully Equipped Team Lounge with consoles and games for relaxation and team bonding.

    • A supportive, creative, and friendly working environment. Working Hours: The role is expected to require approximately 40 hours per week, with a hybrid work arrangement that balances in-office collaboration with remote flexibility.

πŸ“ Enhancement Note: The salary range provided in the original listing is incorporated. Benefits are detailed to highlight aspects relevant to operations professionals, such as structured professional development, work-life balance initiatives, and a supportive environment that can indirectly impact operational efficiency and employee retention.

🎯 Team & Company Context

🏒 Company Culture

Industry: Game Development & Interactive Entertainment, with a focus on providing specialized technical and creative services to other studios and publishers.

Company Size: Part of the Rocket Science Group, Atomic Theory comprises a multinational team. The specific size of the Albany office is not detailed but is part of a larger, experienced group. This suggests a blend of startup agility with the resources and experience of a more established entity.

Founded: Atomic Theory is part of the Rocket Science Group, which has a track record of delivering AAA-quality experiences. The founding date of the Rocket Science Group itself is not specified but implies a history of successful project delivery.

Team Structure:

  • The UI Technical Artist will be part of a multidisciplinary team, collaborating closely with other artists (2D, 3D), UI/UX designers, and engineers.

  • The role involves working with client partners, indicating a project-based structure where teams form around specific client needs.

Methodology:

  • Atomic Theory emphasizes a "Get Sh!t Done" mentality, focusing on practical, results-oriented execution.

  • The company prioritizes player-centric experiences, performance, and meticulous attention to engineering tools and frameworks, suggesting a data-informed and iterative development process.

  • Collaboration, pushing for bold solutions, and delivering maximum value are core operational tenets.

Company Website: https://www.rocketscience.gg/

πŸ“ Enhancement Note: The company culture is described through its operational approach: "Get Sh!t Done," focus on player-centricity, and commitment to technical excellence. This context is crucial for operations professionals to understand the expected pace, collaboration style, and emphasis on efficient delivery.

πŸ“ˆ Career & Growth Analysis

Operations Career Level: Mid-Level Technical Artist. This role sits between junior and senior levels, requiring independent contribution and problem-solving while still benefiting from mentorship and guidance on complex initiatives. The focus is on executing established workflows and contributing to their optimization.

Reporting Structure: The UI Technical Artist will likely report to a Lead Technical Artist, Art Director, or Project Manager, with direct collaboration across various disciplines including UI/UX Design, Engineering, and Client Management.

Operations Impact: This role directly impacts the efficiency and quality of the UI development pipeline. By streamlining asset workflows, optimizing engine implementation, and solving technical challenges, the UI Technical Artist contributes to faster project delivery, improved team productivity, and a higher quality end-user experience, all critical metrics in game development operations.

Growth Opportunities:

  • Skill Specialization: Deepen expertise in UI shaders, engine-specific UI systems, or emerging UI technologies through the annual research credit and professional development opportunities.

  • Workflow Optimization Leadership: Progress to leading pipeline development initiatives, mentoring junior technical artists, and contributing to the strategic improvement of UI development processes.

  • Client-Facing Expertise: Develop stronger client management and communication skills by actively engaging with client partners, potentially leading to roles with more direct client interaction or project oversight.

  • Cross-Disciplinary Mastery: Gain broader experience by collaborating on diverse projects and with varied teams, fostering a comprehensive understanding of the game development lifecycle and its operational dependencies.

πŸ“ Enhancement Note: The career growth analysis is framed around the progression of operational skills and responsibilities within a technical art context, focusing on process ownership, efficiency improvements, and cross-functional impact.

🌐 Work Environment

Office Type: Atomic Theory operates with a hybrid model, meaning there is a physical office space in Albany, NY, for in-person collaboration, supplemented by remote work flexibility.

Office Location(s): Albany, New York, United States. The description implies a physical office presence for hybrid work.

Workspace Context:

  • The workspace is designed to foster collaboration, with opportunities for in-person interaction with fellow artists, designers, and engineers.

  • The office environment includes amenities like a Team Lounge with consoles and games, suggesting a culture that values team cohesion and a positive work atmosphere.

  • Access to necessary tools and technology for UI art creation and game engine implementation is assumed, supported by the company's focus on engineering tools and frameworks.

Work Schedule: The standard work schedule is likely aligned with a 40-hour work week, with the hybrid arrangement offering flexibility in balancing home and office-based work, promoting work-life balance and operational autonomy.

πŸ“ Enhancement Note: The work environment description emphasizes the operational benefits of the hybrid model, including flexibility, collaborative opportunities, and a supportive atmosphere conducive to efficient workflow management.

πŸ“„ Application & Portfolio Review Process

Interview Process:

  • Initial Screening: Likely a review of your resume and portfolio by the recruitment team to assess basic qualifications and alignment with the role's operational and technical requirements.

  • Technical Interview: Expect to discuss your experience with UI asset pipelines, shaders, engine implementation (UMG/Unity UI), and problem-solving methodologies. Be prepared to walk through specific examples from your portfolio that demonstrate your technical art skills and process optimization contributions.

  • Art/Design Collaboration Interview: This stage might involve discussions with art leads or designers to evaluate your ability to collaborate effectively, understand design intent, and integrate visual concepts with technical realities.

  • Client/Project Discussion: Depending on the project needs, there may be an opportunity to discuss your experience working with client partners, managing feedback, and adapting to diverse project requirements.

  • Final Interview: A concluding discussion with hiring management to assess overall fit, cultural alignment, and long-term potential within the company's operational structure.

Portfolio Review Tips:

  • Highlight Process & Impact: For each project, clearly articulate the UI challenges, your specific role, the technical solutions you implemented, and the resulting impact (e.g., improved performance, faster asset delivery, enhanced visual quality).

  • Showcase Workflow Optimization: Include examples of custom tools, scripts, or pipeline improvements you've developed. Quantify the efficiency gains where possible.

  • Demonstrate Technical Proficiency: Ensure your portfolio clearly exhibits your shader work for UI, your in-engine implementation examples (UMG/Unity UI), and your understanding of asset optimization.

  • Structure for Clarity: Organize your portfolio logically, perhaps by project or by skill area, with concise descriptions that focus on your operational contributions and technical problem-solving.

Challenge Preparation:

  • Be ready for potential technical challenges or case studies that involve optimizing a UI element for performance, integrating a complex visual effect using shaders, or developing a streamlined asset workflow for a specific UI component.

  • Practice explaining your thought process clearly, focusing on how you would approach the problem operationally, considering efficiency, scalability, and collaboration with other teams.

πŸ“ Enhancement Note: The interview and portfolio review process is described with an emphasis on showcasing operational capabilities, technical problem-solving, process improvement, and effective cross-functional collaboration.

πŸ›  Tools & Technology Stack

Primary Tools:

  • UI Art Creation: Figma, Adobe Creative Suite (Photoshop, Illustrator).

  • Game Engines: Unreal Engine (UMG, Material Blueprints, HLSL), Unity (UI Systems).

  • Shaders: Proficiency in shader languages and engine-specific shader editors is critical for UI visual effects and optimization.

Analytics & Reporting: While not explicitly mentioned for this role, understanding how UI performance metrics are tracked and reported within the engine (e.g., frame rate impact, memory usage) is important for optimization tasks.

CRM & Automation: Not directly applicable to this role, but familiarity with project management and asset tracking tools (e.g., Jira, Perforce, Git) is beneficial for workflow management.

πŸ“ Enhancement Note: The tools and technology stack are listed with a focus on their operational application in asset creation, pipeline management, and engine integration for efficient UI development.

πŸ‘₯ Team Culture & Values

Operations Values:

  • "Get Sh!t Done": A strong bias for action and execution, focusing on delivering results efficiently and effectively.

  • Player-Centricity: Prioritizing the end-user experience in all technical and creative decisions, ensuring interfaces are intuitive and engaging.

  • Technical Excellence: A commitment to mastering engineering tools, frameworks, and optimization techniques to ensure high-quality, performant products.

  • Collaboration & Communication: Valuing open dialogue, trust-building, and effective teamwork to overcome challenges and achieve shared goals.

  • Continuous Improvement: A dedication to ongoing learning, upskilling, and refining processes to enhance productivity and quality.

Collaboration Style:

  • Highly collaborative, requiring close interaction with designers, artists, and engineers to ensure seamless integration of UI elements.

  • Open to feedback and iterative refinement, fostering a culture where constructive criticism drives improvement.

  • Proactive in identifying and resolving blockers, acting as a facilitator to keep projects moving forward efficiently.

πŸ“ Enhancement Note: The team culture and values are interpreted through an operational lens, highlighting the company’s emphasis on efficiency, results, collaborative processes, and continuous improvement in their development lifecycle.

⚑ Challenges & Growth Opportunities

Challenges:

  • Balancing Creative Vision with Technical Constraints: The primary challenge will be translating complex UI designs and client expectations into technically feasible, performant, and visually accurate implementations within game engines.

  • Workflow Optimization in Diverse Environments: Adapting to various project styles, team sizes, and client-specific pipelines requires flexibility and a proactive approach to streamlining processes.

  • Staying Current with Technology: The rapid evolution of game engines and UI technologies necessitates continuous learning and adaptation to maintain expertise.

  • Cross-Disciplinary Communication: Effectively bridging the gap between artistic intent, design requirements, and engineering implementation requires strong communication and negotiation skills.

Learning & Development Opportunities:

  • Technical Skill Advancement: Leverage the annual research credit and internal tech talks to deepen knowledge in areas like advanced shader techniques, engine-specific optimization, or new UI development tools.

  • Process Improvement Leadership: Gain experience in developing and refining asset pipelines, potentially leading to opportunities to standardize best practices across projects.

  • Industry Exposure: Work with experienced AAA veterans and client partners, offering insights into diverse development methodologies and operational approaches.

  • Mentorship: Opportunities to learn from senior team members and specialists across various game development disciplines.

πŸ“ Enhancement Note: Challenges are framed in terms of operational hurdles and the skills required to overcome them, while growth opportunities focus on developing expertise in process management and technical efficiency.

πŸ’‘ Interview Preparation

Strategy Questions:

  • Process Optimization: "Describe a time you identified an inefficiency in a UI asset pipeline and what steps you took to streamline it. What tools or techniques did you use, and what was the measurable impact?" (Focus on your process, problem-solving, and quantifiable results.)

  • Technical Problem-Solving: "Walk me through how you would approach implementing a complex visual effect for a UI element in Unreal Engine/Unity, considering performance and artistic fidelity. What are the key technical considerations?" (Demonstrate your technical depth and systematic approach.)

  • Cross-Functional Collaboration: "How do you ensure effective communication and alignment between UI designers, artists, and engineers when implementing UI systems? Provide an example of a challenge you faced and how you resolved it." (Highlight your communication and stakeholder management skills.)

Company & Culture Questions:

  • "What interests you about Atomic Theory and our approach to game development, particularly our 'Get Sh!t Done' mentality and player-centric focus?" (Research the company's values and operational philosophy.)

Portfolio Presentation Strategy:

  • Narrative Structure: For each portfolio piece, tell a story: the problem, your solution, the process, and the outcome. Emphasize your operational contributions.

  • Quantify Impact: Whenever possible, use metrics to demonstrate the success of your workflow improvements or technical solutions (e.g., "reduced asset load time by X%", "improved UI frame rate by Y FPS").

  • Show, Don't Just Tell: Prepare short demos or video clips to showcase your in-engine work and shader effects, rather than just static images.

  • Focus on Relevance: Tailor your presentation to highlight the skills and experiences most relevant to the job description, particularly those related to pipeline development and technical problem-solving.

πŸ“ Enhancement Note: Interview preparation advice is geared towards demonstrating operational proficiency, technical problem-solving, and the ability to contribute to efficient development processes.

πŸ“Œ Application Steps

To apply for this Technical Artist - UI position:

  • Submit your application directly through the provided Ashby HQ link.

  • Portfolio Customization: Curate your portfolio to prominently feature examples of your UI asset pipeline development, shader work for UI, and in-engine UI implementation. Include case studies detailing process improvements and technical problem-solving with quantifiable results.

  • Resume Optimization: Tailor your resume to highlight keywords such as "UI Technical Artist," "Unreal Engine," "Unity," "Figma," "Adobe Suite," "shaders," "workflow optimization," "asset pipeline," and "cross-discipline collaboration." Quantify achievements and responsibilities where possible.

  • Interview Preparation: Practice articulating your technical processes, problem-solving methodologies, and collaborative experiences using specific examples from your portfolio. Be ready to discuss how you contribute to operational efficiency in UI development.

  • Company Research: Familiarize yourself with Atomic Theory's projects, values, and their operational approach, particularly their emphasis on quality, collaboration, and the "Get Sh!t Done" mentality. Understand how your skills align with their needs.

⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.

Application Requirements

Candidates should have 3+ years of experience in a similar role and a proven track record of shipping at least one game. Strong proficiency in shaders and experience with UI implementation in game engines are essential.