Senior UX Designer - Monopoly GO!

Scopely
Full_timeβ€’Seville, Spain

πŸ“ Job Overview

Job Title: Senior UX Designer - Monopoly GO! Company: Scopely Location: Seville, Spain Job Type: Full-Time Category: Game Design / User Experience Date Posted: February 16, 2026 Experience Level: Mid-Senior Level (3+ years) Remote Status: Hybrid

πŸš€ Role Summary

  • This role focuses on the end-to-end User Experience (UX) design for new features and player experiences within the highly successful "Monopoly GO!" mobile game.
  • The Senior UX Designer will deeply immerse themselves in game mechanics, social dynamics, and player psychology to create intuitive and engaging interfaces.
  • Responsibilities include translating high-level experience goals and product outcomes into tangible design solutions, from conceptualization through to implementation.
  • This position demands a strong ability to articulate design rationale, collaborate effectively with cross-functional teams, and leverage data-driven insights for continuous improvement.

πŸ“ Enhancement Note: While the input data describes a UX Designer role, the output is tailored to a "Game UX Designer" to align with the specific context of "Monopoly GO!" and Scopely's focus on interactive entertainment. The "Senior" designation implies a need for demonstrated leadership in design execution and strategic thinking.

πŸ“ˆ Primary Responsibilities

  • Own and deliver complete UX designs for new features and player experiences, ensuring alignment with product strategy and player engagement goals.
  • Translate abstract ideas and player needs into concrete, user-centered design solutions, including sketches, wireframes, user flows, and interactive prototypes.
  • Develop a comprehensive understanding of "Monopoly GO!"'s core mechanics, social features, and player journey to inform design decisions and anticipate player behavior.
  • Conduct competitive analysis and research within and outside the gaming industry to identify best practices, innovative solutions, and potential pitfalls.
  • Critically evaluate existing designs, identify areas for improvement, and proactively propose solutions that enhance user satisfaction and product performance.
  • Collaborate closely with Product Managers, Artists, Engineers, and Data Analysts to refine design concepts, ensure technical feasibility, and maintain design integrity throughout the development lifecycle.
  • Gather and synthesize feedback from user research, playtesting, A/B testing, and analytics data to iterate on designs and optimize player experiences.
  • Contribute to the evolution and maintenance of established design principles, patterns, and style guides to ensure consistency across the "Monopoly GO!" game.
  • Proactively communicate design progress, challenges, and insights to stakeholders, ensuring alignment and facilitating informed decision-making.

πŸ“ Enhancement Note: The responsibilities are expanded to reflect the senior nature of the role, emphasizing ownership, strategic contribution, and cross-functional leadership within a game development context.

πŸŽ“ Skills & Qualifications

Education:

  • Bachelor's degree in Human-Computer Interaction (HCI), Interaction Design, Graphic Design, Computer Science, or a related field, or equivalent practical experience.

Experience:

  • Minimum of 3 years of dedicated experience in User Experience (UX) design, with a significant focus on mobile game development.
  • Proven track record of successfully delivering features or initiatives from concept through to live implementation in a game development environment.
  • Demonstrated experience in designing and iterating on social features within games, with an understanding of their impact on player engagement and community dynamics.

Required Skills:

  • Game UX Design: Deep expertise in designing user experiences specifically for mobile games, understanding player motivations, and engagement loops.
  • User-Centered Design: Ability to translate user needs, product goals, and technical constraints into intuitive and effective design solutions.
  • Prototyping & Wireframing: Proficiency in creating low to high-fidelity wireframes, user flows, and interactive prototypes using industry-standard tools (e.g., Figma, Sketch, Adobe XD).
  • Design Thinking & Problem Solving: Strong analytical and critical thinking skills to identify design challenges, evaluate solutions, and navigate ambiguity.
  • Cross-Functional Collaboration: Proven ability to work effectively with product managers, artists, engineers, and data scientists in a fast-paced, iterative environment.
  • Communication: Excellent verbal and written communication skills, with the ability to articulate design decisions and rationale clearly to diverse audiences.

Preferred Skills:

  • Experience with data analysis and leveraging player data (e.g., analytics, A/B testing results) to inform and validate design decisions.
  • Familiarity with game development pipelines, tools, and technical constraints specific to mobile game production.
  • Understanding of player psychology, behavioral economics, and social dynamics in gaming.
  • Experience with visual design principles and their application within UX.
  • Passion for playing and making mobile games, with an informed perspective on the current market and player trends.

πŸ“ Enhancement Note: The qualifications are detailed to reflect a "Senior" level, specifying the need for a proven track record and specialized experience in game UX. Preferred skills are added to highlight desirable attributes for a candidate in this domain.

πŸ“Š Process & Systems Portfolio Requirements

Portfolio Essentials:

  • A curated portfolio showcasing a minimum of 3-5 distinct game UX projects, demonstrating a progression from concept to polished product.
  • Projects should highlight ownership of UX for features or entire game experiences, with clear articulation of the problem, your role, the design process, and the outcome.
  • Emphasis on demonstrating the ability to ground design decisions in player insights, product goals, and technical considerations.
  • Include examples of user flows, wireframes, interactive prototypes, and final UI mockups where applicable.
  • For each project, clearly define the intended player experience goals and how your design contributed to achieving them.

Process Documentation:

  • Showcase your approach to user research and how insights were integrated into the design process.
  • Provide examples of iterative design, including how feedback (from playtesting, data analysis, stakeholders) was incorporated to refine solutions.
  • Demonstrate your workflow for collaborating with product, art, and engineering teams, highlighting how you managed dependencies and ensured alignment.
  • Illustrate your methods for documenting and communicating design specifications to development teams.

πŸ“ Enhancement Note: Specific guidance on portfolio content and process documentation is provided, focusing on game UX projects and the iterative, collaborative nature of game development. This is crucial for operations roles that rely on demonstrating tangible impact.

πŸ’΅ Compensation & Benefits

Salary Range:

  • Based on industry standards for a Senior UX Designer with 3+ years of specialized game UX experience in Seville, Spain, the estimated annual salary range is between €45,000 and €65,000. This estimate considers the cost of living in Seville, the specific demands of the role within the gaming industry, and Scopely's standing as a major player.
  • Actual compensation will be determined by the candidate's experience, qualifications, and interview performance.

Benefits:

  • Competitive salary and performance-based bonuses.
  • Comprehensive health insurance package (medical, dental, vision).
  • Generous paid time off (vacation, holidays, sick leave).
  • Retirement savings plan with company matching.
  • Professional development opportunities, including training, conferences, and workshops.
  • Hybrid work model offering flexibility with on-site collaboration days.
  • Access to company-provided gaming equipment and resources.
  • Team-building events and social activities.
  • Relocation assistance may be available for qualified candidates.

Working Hours:

  • Standard full-time position, typically around 40 hours per week.
  • The hybrid model allows for flexibility, with core working hours expected for team collaboration and meetings, often falling within European business hours.

πŸ“ Enhancement Note: A salary range has been estimated based on typical compensation for a Senior UX Designer in Seville, Spain, factoring in the tech/gaming industry and the hybrid work arrangement. Benefits are inferred to align with standard offerings for a company of Scopely's size and industry.

🎯 Team & Company Context

🏒 Company Culture

Industry: Interactive Entertainment / Mobile Gaming. Scopely is a leading global company in the mobile-first video game sector, known for its live-operated, deeply engaging titles. Company Size: Scopely is a multi-billion-dollar business with a significant global presence, indicating a large, well-established organization with numerous teams and projects. Founded: Founded in 2011, Scopely has a history of growth and innovation, recently acquired by Savvy Games Group, signaling continued investment and expansion.

Team Structure:

  • The "Monopoly GO!" team is described as being based in Europe and the US, suggesting a distributed yet collaborative structure.
  • The UX Designer will likely be part of a dedicated game design or product team, working closely with other disciplines such as art, engineering, product management, and data science.
  • Reporting is likely to a Lead UX Designer, Design Director, or a Product Lead, with strong cross-functional collaboration being a key aspect.

Methodology:

  • Scopely emphasizes a "directed-by-consumerβ„’" approach, meaning player feedback and data are central to decision-making.
  • The company culture values curiosity, improvement, creativity, and collaboration, fostering an environment where innovation is encouraged.
  • Agile development methodologies are likely employed, with iterative design, regular feedback loops, and cross-functional teamwork.

Company Website: https://www.scopely.com/

πŸ“ Enhancement Note: Information from the "About Us" section is integrated to provide context on Scopely's industry, size, history, and core values, emphasizing how these elements shape the work environment for operations professionals.

πŸ“ˆ Career & Growth Analysis

Operations Career Level: This role is positioned as a Senior UX Designer, indicating a mid-to-senior level position requiring significant autonomy, expertise, and the ability to mentor junior designers. It signifies a move beyond individual contribution to influencing design direction and strategy for key features.

Reporting Structure: The Senior UX Designer will likely report to a Design Lead or Product Manager within the "Monopoly GO!" team. They will collaborate extensively with peers in engineering, art, product, and QA, acting as a key contributor to product development decisions.

Operations Impact: The UX Designer's work directly influences player engagement, retention, and overall satisfaction, which are critical metrics for the success of a live-service mobile game like "Monopoly GO!". Their designs contribute significantly to the game's revenue generation and long-term player base by ensuring a compelling and intuitive player experience.

Growth Opportunities:

  • Specialization: Deepen expertise in specific areas of game UX, such as live-ops features, social mechanics, or monetization design.
  • Leadership: Transition into a Lead UX Designer role, managing a small team, mentoring junior designers, and taking ownership of larger strategic design initiatives.
  • Cross-Disciplinary: Explore adjacent roles in Product Management or Game Design, leveraging their deep understanding of player experience and product development.
  • Learning & Development: Access to industry conferences, training programs, and internal workshops to stay current with UX best practices and emerging trends in game design.

πŸ“ Enhancement Note: The analysis focuses on the "Senior" aspect of the role, detailing its place within the career ladder, its impact on business outcomes (player engagement, revenue), and specific avenues for professional growth within a gaming company.

🌐 Work Environment

Office Type: Scopely operates with a hybrid work model. This means the office in Seville will serve as a hub for collaboration, team meetings, and focused workdays, while also allowing for remote flexibility. Office Location(s): The primary office for this role is in Seville, Spain. This location offers a vibrant European base for the "Monopoly GO!" team.

Workspace Context:

  • The Seville office is likely designed to foster collaboration, featuring open-plan areas, meeting rooms equipped with modern A/V technology, and dedicated spaces for focused work.
  • As part of a successful game development studio, expect access to industry-standard design software, hardware, and potentially specialized tools for game development and prototyping.
  • Opportunities for spontaneous brainstorming sessions, design critiques, and knowledge sharing with colleagues based both locally and remotely (US/Europe) are integral to the environment.

Work Schedule:

  • While the role is full-time (approx. 40 hours/week), the hybrid nature allows for some flexibility in structuring the work week.
  • Core working hours will be established to ensure effective collaboration with team members across different time zones, particularly those in Europe.

πŸ“ Enhancement Note: The description of the work environment is tailored to a hybrid model in a specific European city, emphasizing collaborative spaces and the tools necessary for game design work.

πŸ“„ Application & Portfolio Review Process

Interview Process:

  • Initial Screening: A brief call with a recruiter to discuss your background, interest in the role, and alignment with Scopely's culture.
  • Hiring Manager Interview: A more in-depth conversation focusing on your experience, design philosophy, and approach to specific UX challenges in game development.
  • Portfolio Review & Design Challenge: A session where you present your portfolio, discussing key projects and your design process. This may be accompanied by a small, take-home design exercise or a live whiteboarding session to assess your problem-solving skills and ability to articulate design decisions under pressure.
  • Team/Cross-Functional Interview: Meetings with potential peers (e.g., Product Manager, Lead Artist, Lead Engineer) to assess collaboration skills and cultural fit.
  • Final Interview: Potentially with a senior leader to discuss strategic alignment and long-term potential.

Portfolio Review Tips:

  • Tell a Story: For each project, clearly articulate the problem you were solving, your specific role and contributions, the design process you followed, and the measurable outcomes or impact.
  • Show, Don't Just Tell: Include visual examples of your work – sketches, wireframes, user flows, prototypes, and final UI. Explain your design choices and the rationale behind them.
  • Focus on Game UX: Highlight projects that demonstrate your understanding of player psychology, game mechanics, and social dynamics in gaming.
  • Quantify Impact: Where possible, use data (e.g., engagement metrics, conversion rates, player feedback) to illustrate the success of your designs.
  • Prepare for Questions: Be ready to discuss your design decisions, how you handle feedback, and how you collaborate with other disciplines.

Challenge Preparation:

  • Understand the Game: Familiarize yourself with "Monopoly GO!" – its core loop, monetization, social features, and target audience.
  • Practice Problem-Solving: Be prepared for scenarios that test your ability to define problems, brainstorm solutions, and articulate trade-offs.
  • Articulate Your Process: Clearly explain your step-by-step approach to tackling a design challenge, from initial research to final recommendations.
  • Think About Constraints: Consider technical limitations, business goals, and player needs when proposing solutions.

πŸ“ Enhancement Note: Detailed advice is provided for each stage of the interview process, with specific emphasis on portfolio presentation and preparing for design challenges relevant to the game industry.

πŸ›  Tools & Technology Stack

Primary Tools:

  • Design & Prototyping: Figma (highly probable), Sketch, Adobe XD, InVision. Figma is increasingly the industry standard for collaborative design.
  • Wireframing & Flow Mapping: Balsamiq, Miro, Whimsical.
  • Game Engines (Familiarity): Unity, Unreal Engine (understanding of how designs are implemented, not necessarily proficiency in coding).

Analytics & Reporting:

  • Analytics Platforms: GameAnalytics, Firebase Analytics, Amplitude, Mixpanel (understanding how to interpret data to inform design).
  • Data Visualization: Tableau, Power BI, Looker (for understanding performance dashboards).

CRM & Automation:

  • While not directly used for design, awareness of how CRM and marketing automation tools might influence player journeys or communication strategies could be beneficial.

πŸ“ Enhancement Note: The technology stack is tailored to a game UX designer role, focusing on design and prototyping tools, analytics platforms relevant to game performance, and general familiarity with game engines.

πŸ‘₯ Team Culture & Values

Operations Values:

  • Player-Centricity: A fundamental belief that player experience is paramount, driving all design decisions and product development.
  • Data-Driven Innovation: Utilizing player data, A/B testing, and analytics to validate design hypotheses and optimize game performance.
  • Curiosity & Continuous Improvement: A proactive mindset towards learning, experimenting, and seeking ways to enhance both the game and individual skills.
  • Collaboration & Transparency: Open communication, constructive feedback, and a shared sense of ownership across all disciplines involved in game development.
  • Passion for Games: A genuine enthusiasm for playing and making games, which fuels creativity and a deep understanding of the player's perspective.

Collaboration Style:

  • Cross-Functional Integration: Working hand-in-hand with Product Managers, Artists, Engineers, and Data Analysts to ensure cohesive and effective product development.
  • Iterative Feedback Loops: Regularly sharing work-in-progress, soliciting feedback, and actively participating in design critiques and reviews.
  • Knowledge Sharing: Contributing to a culture of learning by sharing insights, best practices, and learnings from projects.
  • Agile Teamwork: Embracing flexibility and adaptability to respond to changing project needs and player feedback within an agile development framework.

πŸ“ Enhancement Note: The values and collaboration style are inferred based on Scopely's stated company culture and the nature of successful game development teams, emphasizing player focus, data, and teamwork.

⚑ Challenges & Growth Opportunities

Challenges:

  • Balancing Player Needs with Business Goals: Effectively designing features that delight players while also meeting monetization and engagement targets.
  • Navigating Ambiguity: Working in a fast-paced environment with evolving requirements and the need to define clear paths forward from initial concepts.
  • Technical Constraints: Designing within the limitations of mobile platforms and game engine capabilities, requiring creative problem-solving.
  • Global Player Base: Catering to a diverse international audience with varying cultural expectations and player behaviors.
  • Maintaining Consistency: Ensuring a cohesive and evolving player experience across continuous updates and new feature introductions.

Learning & Development Opportunities:

  • Advanced UX Techniques: Deepening expertise in areas like player psychology, behavioral design, and advanced prototyping.
  • Game Design Fundamentals: Expanding knowledge of game mechanics, balancing, and monetization strategies.
  • Industry Trends: Staying abreast of the latest innovations in mobile gaming, UX design, and player engagement strategies through conferences, publications, and internal knowledge sharing.
  • Mentorship: Opportunities to mentor junior designers and potentially grow into a leadership role.
  • Exposure to Diverse Projects: Working on different features and live-ops events within "Monopoly GO!" offers varied design challenges.

πŸ“ Enhancement Note: Challenges are framed around common issues in game UX design and live-service environments, with growth opportunities aligned with career progression in the industry.

πŸ’‘ Interview Preparation

Strategy Questions:

  • "Describe your process for designing a new social feature for a mobile game. How would you ensure it encourages positive player interaction?" (Focus on user flows, social dynamics, and iteration based on feedback).
  • "How do you balance player experience goals with business objectives like monetization or player retention when designing features?" (Highlight your approach to trade-offs and data-informed decision-making).
  • "Walk us through a time you had to design for significant ambiguity. What steps did you take to define the problem and move forward?" (Showcase your problem-solving and initiative).

Company & Culture Questions:

  • "What excites you about 'Monopoly GO!' and Scopely's approach to game development?" (Research the game, its success, and Scopely's "directed-by-consumerβ„’" philosophy).
  • "How do you approach collaboration with engineers and artists who may have different priorities or perspectives?" (Emphasize communication, empathy, and finding common ground).
  • "How would you use player data to inform your design decisions for a new feature?" (Discuss specific metrics and how you would interpret them).

Portfolio Presentation Strategy:

  • Structure Your Narrative: For each project, clearly define the problem, your role, your process, the solution, and the impact. Use a consistent structure.
  • Highlight Key Artifacts: Showcase your wireframes, user flows, interactive prototypes, and final mockups. Explain why you made certain design choices.
  • Be Ready for Deep Dives: Expect questions about specific design decisions, trade-offs you made, and how you handled feedback or challenges.
  • Demonstrate Passion: Let your enthusiasm for games and player experience shine through.
  • Quantify Success: If possible, use data or player feedback to demonstrate the positive impact of your work.

πŸ“ Enhancement Note: Interview preparation advice is specific to a Senior Game UX Designer role, providing sample questions and strategies tailored to assessing design thinking, collaboration, and understanding of the gaming industry.

πŸ“Œ Application Steps

To apply for this Senior UX Designer position:

  • Submit your application through the provided link on the Scopely careers page.
  • Portfolio Customization: Ensure your portfolio prominently features game UX projects, clearly showcasing your end-to-end design process, problem-solving skills, and impact on player experience. Tailor the selection to highlight expertise relevant to "Monopoly GO!".
  • Resume Optimization: Update your resume to emphasize your 3+ years of experience in game UX development, specific achievements in feature delivery, and proficiency in relevant design tools and methodologies. Use keywords like "Game UX," "Mobile Games," "Player Experience," and "Prototyping."
  • Interview Preparation: Practice articulating your design process and project outcomes. Be ready to discuss your approach to collaborative design, navigating ambiguity, and using data to inform decisions. Prepare for a potential design challenge.
  • Company Research: Deeply research "Monopoly GO!", Scopely's portfolio, and their company culture. Understand their "directed-by-consumerβ„’" philosophy and how it translates into their game development practices.

⚠️ Important Notice: This enhanced job description includes AI-generated insights and industry-standard assumptions. All details, particularly regarding compensation and specific benefits, should be verified directly with the hiring organization during the application process.

Application Requirements

Candidates must possess over 3 years of experience specializing in Game UX development with a proven track record of delivering features from concept to implementation. Essential requirements include a strong ability to connect design decisions to product outcomes, confidence in navigating ambiguity, and a solutions-oriented mindset.