[PUBG STUDIOS] UI Designer - KIZNA Cell (3년 이상 / 계약직)
📍 Job Overview
Job Title: UI Designer - KIZNA Cell Company: PUBG Studios (KRAFTON) Location: Seoul, South Korea Job Type: Contract (6 Months, Non-Permanent) Category: Game Development - UI/UX Design Date Posted: August 18, 2025 Experience Level: Mid-Level (3+ Years) Remote Status: On-site
🚀 Role Summary
- Design user interfaces and user experiences for a new multi-platform 2D collectible RPG.
- Create visually appealing and immersive UI/GUI elements that align with the game's art style and overall concept.
- Develop dynamic UI presentations and motion graphics to enhance player engagement and game immersion.
- Collaborate with cross-functional teams, including artists, developers, and producers, to deliver high-quality game experiences.
- Contribute to the strategic direction of the game's user interface and user experience through a strong understanding of mobile UX principles and design trends.
📝 Enhancement Note: This role is for a "Contract" position with a 6-month duration and no possibility of permanent conversion. The focus is on a new 2D collectible RPG project (Project C3), indicating a need for design innovation and a strong understanding of the RPG genre, particularly in the subculture space. The mention of "KIZNA Cell" suggests a specific project team within PUBG Studios.
📈 Primary Responsibilities
- Conceptualize and design intuitive and engaging mobile UX flows for a 2D collectible RPG, prioritizing usability and player satisfaction.
- Develop a consistent and compelling UI/GUI design system that reflects the game's unique art direction and lore.
- Create high-fidelity UI mockups, wireframes, and prototypes using industry-standard design tools.
- Design and implement dynamic UI animations and motion graphics to elevate the visual feedback and immersion of the game.
- Collaborate closely with game designers, artists, and engineers to translate game mechanics and narrative into effective UI solutions.
- Iterate on UI designs based on feedback from playtesting, user research, and internal stakeholders.
- Ensure all UI elements are optimized for various mobile platforms and screen resolutions.
- Maintain clear and organized design documentation for the development team.
📝 Enhancement Note: The responsibilities emphasize a blend of strategic UX thinking and hands-on UI asset creation. The mention of "collectible RPG" and "subculture knowledge" suggests a need for a UI designer who understands genre conventions and can cater to a specific player base. The focus on "dynamic UI presentation and motion graphics" points to a need for animation skills beyond static asset creation.
🎓 Skills & Qualifications
Education: Bachelor's degree in Graphic Design, Interaction Design, Human-Computer Interaction, or a related field, or equivalent practical experience.
Experience: Minimum of 3 years of professional experience in game UX/UI design, with a strong portfolio showcasing work on mobile games.
Required Skills:
- Deep understanding of game UX/UI design principles and workflows, particularly for mobile platforms.
- Proficiency in industry-standard design software such as Adobe Photoshop and Adobe Illustrator for asset creation.
- Experience in creating and implementing dynamic UI animations and motion graphics.
- A strong, trendy design sense with an eye for visual aesthetics and detail.
- Excellent communication skills, with the ability to articulate design concepts and rationale clearly and logically to team members and stakeholders.
- Proven ability to collaborate effectively with cross-functional teams, including developers and artists.
- Ability to travel internationally for business purposes without any legal impediments.
Preferred Skills:
- Experience with Unity game engine and its UI systems.
- Prior involvement in the development of at least one commercially released game with a live service.
- Familiarity with and appreciation for subculture aesthetics and trends in gaming.
- Understanding of game development lifecycles and methodologies, such as Agile or Lean development.
- A demonstrated passion for playing games, both on PC and mobile platforms.
📝 Enhancement Note: The preferred skills highlight a desire for candidates with direct game development experience, particularly with Unity and live service titles, and those who understand the nuances of the subculture gaming market. The "passionate gamer" requirement is common in the industry to ensure designers have intrinsic motivation and a good understanding of player expectations.
📊 Process & Systems Portfolio Requirements
Portfolio Essentials:
- A curated portfolio demonstrating a strong understanding of mobile UX principles and effective UI design.
- Case studies showcasing the design process from concept to final implementation, highlighting problem-solving and decision-making.
- Examples of UI assets created using Photoshop and Illustrator, demonstrating technical proficiency and artistic skill.
- Demonstrations of dynamic UI presentations and motion graphics that enhance user engagement.
- Prototypes or interactive mockups that illustrate user flow and interaction design.
Process Documentation:
- Showcasing how you approach user research and usability testing to inform UI design decisions.
- Evidence of your workflow for collaborating with development teams, ensuring smooth handoff of design assets and specifications.
- Examples of how you iterate on designs based on feedback and performance data.
- Documentation of your process for creating and maintaining UI style guides and asset libraries.
📝 Enhancement Note: For a UI Designer, the portfolio is paramount. The emphasis on "dynamic UI presentation" and "motion graphics" means the portfolio should include video examples or interactive prototypes showcasing animation work. Understanding of Agile/Lean processes is also a plus, indicating a need to demonstrate adaptability in design workflows.
💵 Compensation & Benefits
Salary Range: Based on industry benchmarks for mid-level UI Designers in Seoul, South Korea, with 3+ years of experience, the estimated salary range is approximately ₩45,000,000 to ₩65,000,000 KRW per year (approximately $33,000 - $48,000 USD). This is for a contract position.
Benefits:
- Contract-based employment with a fixed term of 6 months.
- Opportunity to work on an exciting new multi-platform 2D collectible RPG project.
- Exposure to a global gaming studio with a strong reputation in the industry.
- Potential for professional development and skill enhancement in a dynamic gaming environment.
- As a contract employee, benefits may vary and could include statutory contributions as required by South Korean labor law. Specific details on additional benefits (if any) would typically be clarified during the offer stage.
Working Hours: Standard full-time working hours are expected, likely around 40 hours per week, with the possibility of overtime during critical project phases. The specific daily schedule will be determined by the project team's needs.
📝 Enhancement Note: Salary is estimated based on typical market rates for contract UI Designers in Seoul with the specified experience level and skill set. Contract roles often have different benefit structures than permanent positions, and candidates should clarify all aspects during the interview process. The "non-permanent" nature of the contract is a critical detail for candidates to consider.
🎯 Team & Company Context
🏢 Company Culture
Industry: Video Game Development and Publishing. KRAFTON is a prominent global entity known for titles like PUBG: BATTLEGROUNDS, with a strategic focus on expanding its portfolio into new genres and platforms, including mobile and PC RPGs. Company Size: KRAFTON is a large, publicly traded company with thousands of employees globally. PUBG Studios, as a division, likely operates with a significant number of internal teams and projects, fostering a dynamic and resource-rich environment. Founded: KRAFTON was founded in 2007. Its history is rooted in creating successful and influential gaming titles, establishing a strong foundation for innovation and growth.
Team Structure:
- The UI Designer will be part of the KIZNA Cell, which is dedicated to Project C3, a new 2D collectible RPG.
- This team likely comprises game designers, artists, producers, and engineers who collaborate closely on game development.
- The UI Designer will report to a Lead UI/UX Designer or a Project Lead within the KIZNA Cell.
- Cross-functional collaboration is essential, requiring close interaction with character artists, environment artists, animators, and game programmers.
Methodology:
- The development team likely employs agile methodologies (Agile/Lean) to manage the project lifecycle, emphasizing iterative development, flexibility, and continuous feedback.
- Data-driven design decisions are encouraged, utilizing player feedback, analytics, and usability testing to refine the user experience.
- A strong emphasis is placed on creative innovation and pushing the boundaries of game design within established genres.
Company Website: https://www.krafton.com/
📝 Enhancement Note: Understanding KRAFTON's scale and its commitment to new IP development (Project C3) is crucial. The KIZNA Cell likely operates with a degree of autonomy within the larger PUBG Studios framework, allowing for focused innovation. The company's global presence and diverse portfolio suggest a culture that values creativity and cross-cultural collaboration.
📈 Career & Growth Analysis
Operations Career Level: This is a Mid-Level Designer position, requiring demonstrated experience and the ability to work independently on UI/UX tasks while also collaborating effectively within a team. The role is contract-based, which may offer less long-term career growth within the company compared to a permanent position, but it provides valuable experience on a new IP.
Reporting Structure: The UI Designer will report to a senior member of the KIZNA Cell, likely a Lead UI/UX Designer or a Project Manager. This structure provides guidance and oversight while allowing for creative autonomy.
Operations Impact: The UI Designer's work will directly influence player engagement, game accessibility, and the overall aesthetic appeal of Project C3. A well-designed UI is critical for player retention and satisfaction, especially in the collectible RPG genre where immersion and ease of navigation are key.
Growth Opportunities:
- Skill Specialization: Opportunity to deepen expertise in mobile UX design, 2D RPG UI, and motion graphics within a professional game development setting.
- Project Experience: Gain valuable experience working on a new intellectual property (IP) from an early stage, contributing to its visual identity and player experience.
- Industry Exposure: Work within a leading global game studio, learning from experienced professionals and potentially building a network within the industry.
- Portfolio Enhancement: The contract work will significantly enhance the designer's professional portfolio with a high-profile project.
📝 Enhancement Note: While this is a contract role, the opportunity to work on a new IP at a company like KRAFTON offers significant professional development and portfolio-building potential. The growth is more focused on skill acquisition and project experience rather than a traditional linear career path within the company.
🌐 Work Environment
Office Type: The position is based on-site at KRAFTON's offices in Seoul, specifically in the Seocho Majesta City Tower I. This implies a modern, professional office environment designed for collaboration and productivity.
Office Location(s): Seocho Majesta City Tower I, Seoul, South Korea. This location is likely in a well-connected business district, offering convenience for commuters.
Workspace Context:
- The workspace is expected to be collaborative, with opportunities for direct interaction with other team members within the KIZNA Cell.
- Access to necessary design software and hardware will be provided.
- The environment likely fosters a culture of creativity, innovation, and open communication, typical of successful game development studios.
- Team members are encouraged to share ideas and provide constructive feedback to improve the game's design.
Work Schedule: Standard working hours are anticipated, likely Monday to Friday, with flexibility to accommodate project deadlines. The contract duration is fixed at 6 months, providing clarity on the commitment period.
📝 Enhancement Note: The on-site requirement necessitates being located in or willing to relocate to Seoul. The office environment is expected to be conducive to creative work, with emphasis on team collaboration.
📄 Application & Portfolio Review Process
Interview Process:
- Document Screening: Initial review of applications, resumes, and portfolios to assess qualifications and fit.
- Technical Fit Interview (1st Interview): This interview will likely focus on the candidate's technical skills, design process, understanding of UX/UI principles, and proficiency with design tools (Photoshop, Illustrator, animation). Expect questions about past projects and problem-solving approaches.
- Culture Fit Interview (Final Interview): This interview will assess the candidate's alignment with KRAFTON's values, their communication and collaboration skills, and their passion for gaming and the project.
- Offer & Onboarding: Successful candidates will receive an offer and proceed with onboarding.
Portfolio Review Tips:
- Showcase Relevance: Prioritize projects that align with the requirements of this role (mobile UX/UI, 2D RPG, collectible elements, motion graphics).
- Detail Your Process: For each project, clearly explain the problem, your role, the design decisions made, the tools used, and the outcome. Use case studies to illustrate your thought process and problem-solving abilities.
- Highlight Animation Skills: Include examples of dynamic UI presentations or motion graphics. Video demonstrations or interactive prototypes are highly recommended.
- Quantify Impact: If possible, include metrics or results that demonstrate the effectiveness of your designs (e.g., improved usability, increased engagement).
- Keep it Concise: Ensure your portfolio is well-organized, easy to navigate, and highlights your best work.
Challenge Preparation:
- Be prepared to discuss your design philosophy and how you approach user-centered design.
- Practice articulating your design choices and defending them with logical reasoning.
- Familiarize yourself with KRAFTON's existing games and the broader mobile RPG market to demonstrate industry awareness.
- Be ready to discuss your experience with Agile development methodologies and collaborative workflows.
📝 Enhancement Note: The portfolio is the most critical component of the application. Candidates should tailor their submissions to highlight relevant experience and clearly demonstrate their ability to create engaging and functional UI/UX for mobile RPGs, with a specific focus on animated UI elements.
🛠 Tools & Technology Stack
Primary Tools:
- Adobe Creative Suite: Photoshop and Illustrator are explicitly required for asset creation.
- Prototyping/Motion Tools: Proficiency in tools like Adobe After Effects, Figma, Sketch, or similar for creating UI animations, motion graphics, and interactive prototypes is highly expected.
- Game Engine (Preferred): Unity is a preferred skill, suggesting that familiarity with its UI systems (e.g., UGUI, UI Toolkit) would be beneficial.
Analytics & Reporting: While not explicitly mentioned for this role, understanding how UI designs perform through analytics and reporting tools is a plus. Designers often work with data to iterate on their designs.
CRM & Automation: Not directly applicable to this UI design role.
📝 Enhancement Note: A strong command of Adobe Suite is essential. Experience with animation and prototyping tools is crucial for showcasing the "dynamic UI presentation" aspect. Unity experience is a significant advantage as it directly relates to the development platform.
👥 Team Culture & Values
Operations Values:
- Boldness & Continuous Learning: KRAFTON encourages "BE BOLD, LEARN AND WIN," suggesting a culture that embraces challenges, continuous learning, and striving for excellence.
- Creativity & Innovation: As a game studio, creativity and innovation in game design and user experience are highly valued.
- Collaboration & Communication: The emphasis on clear communication and collaboration with team members and stakeholders is key to successful game development.
- User-Centricity: Designing for player enjoyment and immersion is at the core of the studio's philosophy.
Collaboration Style:
- Cross-Functional Integration: UI Designers are expected to work closely with game designers, artists, and engineers, fostering an integrated development approach.
- Feedback Culture: Openness to giving and receiving constructive feedback is vital for improving designs and the overall game.
- Knowledge Sharing: Sharing insights, best practices, and learnings within the team and across departments is encouraged to foster collective growth.
📝 Enhancement Note: The company's values are geared towards ambitious projects and a learning-oriented environment. A UI Designer who can actively contribute to this collaborative and innovative culture will be highly regarded.
⚡ Challenges & Growth Opportunities
Challenges:
- New IP Development: Working on a new IP means defining and establishing the UI/UX from the ground up, which requires strong conceptual thinking and adaptability.
- Contractual Nature: The 6-month contract duration means a focused, intense period of work with no guaranteed extension, requiring efficient time management and high-impact contributions.
- Cross-Cultural Collaboration: With an emphasis on Japan-Korea collaboration, navigating potential cultural nuances in communication and design preferences may be a challenge.
- Balancing Aesthetics and Functionality: Ensuring the UI is both visually appealing and highly functional within the constraints of a 2D collectible RPG and mobile platform requires careful balancing.
Learning & Development Opportunities:
- Deep Dive into RPG Mechanics: Gaining hands-on experience with the specific mechanics of a 2D collectible RPG.
- Advanced UI Animation: Refining skills in creating engaging UI motion graphics for enhanced player immersion.
- Industry Best Practices: Learning from experienced industry professionals at a leading global game company.
- Exposure to New Technologies: Potentially working with new tools and workflows common in modern game development.
📝 Enhancement Note: The primary challenge is delivering significant impact within a fixed, shorter contract period. The growth opportunities lie in the specialized experience and exposure gained, which can be invaluable for future career steps in the gaming industry.
💡 Interview Preparation
Strategy Questions:
- UI/UX Process: "Describe your process for designing the UI for a new mobile game, from initial concept to final implementation. How do you incorporate user feedback?"
- Problem-Solving: "Tell me about a challenging UI problem you faced in a past project and how you solved it. What was the impact of your solution?"
- Collaboration: "How do you collaborate with game designers, artists, and engineers to ensure your UI designs are technically feasible and align with the game's vision?"
- Design Philosophy: "What are your core principles for designing effective and engaging user interfaces for RPGs? What makes a UI 'trendy' in today's market?"
- Motion Graphics: "Can you walk us through the creation of a specific UI animation in your portfolio? What tools did you use, and what was the objective?"
Company & Culture Questions:
- "What interests you about Project C3 and KRAFTON?"
- "How do you stay updated on the latest design trends in the gaming industry, especially within the subculture and RPG genres?"
- "How would you contribute to our team's collaborative and innovative culture?"
Portfolio Presentation Strategy:
- Narrative Approach: Structure your portfolio presentation around specific projects, telling a story about the challenge, your approach, and the results.
- Highlight Key Skills: Explicitly point out examples that demonstrate your Photoshop, Illustrator, animation, and UX design skills.
- Focus on Impact: For each case study, emphasize how your UI design decisions contributed to the game's overall success or player experience.
- Be Prepared for Questions: Anticipate questions about your design choices, technical execution, and collaboration process.
- Showcase Animation: If you have video examples of UI motion graphics, ensure they are easily accessible and clearly explained.
📝 Enhancement Note: Candidates should be prepared to discuss their design process in detail, demonstrate their technical proficiency, and articulate their understanding of the mobile RPG market and KRAFTON's project. The ability to showcase animation skills through the portfolio is critical.
📌 Application Steps
To apply for this UI Designer position:
- Submit your application through the provided Greenhouse link.
- Portfolio Customization: Ensure your portfolio prominently features mobile UX/UI design for games, with specific examples of UI assets created in Photoshop/Illustrator and any relevant motion graphics or interactive prototypes. Tailor your portfolio to highlight experience with RPG mechanics or collectible elements if possible.
- Resume Optimization: Update your resume to clearly list your years of experience in game UI/UX design, highlight proficiency in required software (Photoshop, Illustrator), and mention any experience with animation, Unity, or live service games. Quantify achievements where possible.
- Interview Preparation: Practice articulating your design process, problem-solving skills, and collaborative approach. Be ready to discuss your portfolio in detail and answer questions about UI trends in the gaming industry.
- Company Research: Familiarize yourself with KRAFTON's games, particularly their mobile titles and any information available about Project C3. Understand the company's values and mission.
⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.
Application Requirements
Candidates must have an understanding of game UX/UI processes and be proficient in resource creation using Photoshop and Illustrator. Strong communication skills and the ability to collaborate with other departments are essential.