Product Designer

FeverUp
Full_timeSpain

📍 Job Overview

Job Title: Product Designer
Company: FeverUp (Onebox within Fever Group)
Location: Spain
Job Type: Full-Time
Category: Product Design (UX/UI)
Date Posted: October 15, 2025
Experience Level: Mid-Level to Senior (2-5 years)
Remote Status: Remote OK (Hybrid potential for Spain-based employees)

🚀 Role Summary

  • Spearhead end-to-end product design for key features within the Onebox ticketing platform, driving user activation, retention, and engagement.
  • Collaborate closely with cross-functional squads (Product Managers, Engineers, Researchers) to translate user insights and business needs into intuitive and visually appealing user experiences for both mobile apps and responsive websites.
  • Take full ownership of design projects, from initial concept and whiteboard sketching through to high-fidelity prototyping and final design delivery, ensuring a high standard of quality and attention to detail.
  • Contribute to the evolution of the Product Design team's strategy and tone through impactful design work and a strong product mindset.
  • Leverage data-informed solutions by considering technical constraints, business objectives, and platform-specific demands to create effective and scalable designs.

📝 Enhancement Note: The role emphasizes "design ownership" and "taking full ownership of your work," suggesting a need for candidates who are self-starters and can operate autonomously within a squad structure. The "2-5 years" experience level, combined with the expectation of setting the "tone for our design team," indicates a mid-level to senior individual contributor role. The remote flexibility for Spain is noted, but given the company's global presence and focus on collaboration, hybrid arrangements or strong remote communication skills will be essential.

📈 Primary Responsibilities

  • Own the design lifecycle for specific product areas within the Onebox ticketing platform, ensuring seamless user journeys from event discovery and purchase to in-venue validation.
  • Conduct user research and analysis to gather insights into client and user needs, translating these into actionable design requirements and user stories.
  • Develop rapid prototypes and multiple design concepts to explore solutions, iterating quickly based on feedback and technical feasibility.
  • Create high-quality visual designs and intuitive UX flows that align with Fever's brand identity and enhance user satisfaction and platform adoption.
  • Champion user-centric design principles, advocating for the user throughout the product development process and ensuring technical constraints are met without compromising user experience.
  • Collaborate with product managers to define product roadmaps and with engineers to ensure accurate implementation of designs, providing clear documentation and assets.
  • Lead design initiatives aimed at improving key product metrics such as user activation rates, customer retention, and overall platform engagement.
  • Contribute to the continuous improvement of design processes, tools, and best practices within the Product Design team.

📝 Enhancement Note: The responsibilities highlight a blend of strategic product thinking and hands-on execution. The emphasis on "increasing activation, retention and engagement" points towards a data-driven design approach, requiring candidates to be comfortable with metrics and their impact on design decisions.

🎓 Skills & Qualifications

Education: While no specific degree is mandated, a Bachelor's degree in Design, Human-Computer Interaction, or a related field is often preferred for Product Designer roles. Equivalent practical experience will also be strongly considered.
Experience: Proven experience (2-5 years) in product design roles, preferably within consumer-focused tech companies or platforms with high transaction volumes. Experience designing for both mobile applications and responsive websites is essential.

Required Skills:

  • Product Design: Comprehensive understanding of the end-to-end product design process.
  • UX Design: Strong skills in user research, wireframing, user flow mapping, and usability testing.
  • UI Design: Expertise in creating visually appealing, intuitive, and accessible user interfaces.
  • Visual Design: A keen eye for aesthetics, typography, color theory, and layout.
  • Prototyping: Proficiency in creating interactive prototypes using tools like Figma, Sketch, Adobe XD, or similar.
  • Collaboration: Proven ability to work effectively within multidisciplinary teams, including Product Managers, Engineers, and Researchers.
  • Problem Solving: Ability to identify complex design challenges and develop creative, effective solutions.
  • Data-Informed Design: Capacity to leverage user insights, analytics, and technical constraints to inform design decisions.
  • Communication Skills: Excellent verbal and written communication for articulating design concepts, presenting ideas, and collaborating effectively in English.
  • Team Player: A collaborative mindset focused on shared success and constructive feedback.

Preferred Skills:

  • Experience designing for event ticketing platforms or related industries.
  • Familiarity with A/B testing methodologies and their application in design optimization.
  • Understanding of front-end development principles (HTML, CSS, JavaScript) to better inform design decisions.
  • Experience working in agile development environments.
  • Familiarity with design systems and component libraries.

📝 Enhancement Note: The emphasis on a "portfolio is absolutely necessary" and strong communication skills in English underscores the importance of a candidate's ability to visually communicate their design thinking and articulate their rationale clearly. The requirement for experience in "consumer-focused tech companies" suggests a need for designers familiar with high-volume user bases and engagement strategies.

📊 Process & Systems Portfolio Requirements

Portfolio Essentials:

  • A comprehensive online or PDF portfolio showcasing a range of design projects, with a strong emphasis on product design for mobile apps and responsive websites.
  • Each project should clearly articulate the problem statement, your role and responsibilities, the design process undertaken, key challenges, and the final outcomes.
  • Demonstrate a clear understanding of user-centered design principles and how you applied them to achieve specific business objectives.
  • Include examples of wireframes, user flows, interactive prototypes, and high-fidelity visual designs.

Process Documentation:

  • Showcase your ability to document design processes, including user research methodologies, ideation phases, and iteration strategies.
  • Provide examples of how you have translated user insights and technical constraints into actionable design solutions.
  • Demonstrate proficiency in presenting design concepts and rationale effectively to stakeholders.
  • Include case studies that highlight your impact on key metrics such as user activation, retention, and engagement.

📝 Enhancement Note: The portfolio requirement is paramount. Candidates should curate their portfolio to highlight projects that demonstrate ownership, collaboration, and a data-informed approach, aligning with the core responsibilities of the role. Specific emphasis on mobile and responsive web design is critical.

💵 Compensation & Benefits

Salary Range: Based on industry benchmarks for a Product Designer with 2-5 years of experience in Spain, the estimated salary range is €35,000 - €55,000 annually. This can vary based on specific experience, skills, and negotiation.

Benefits:

  • Attractive compensation package with base salary and potential for significant performance-based bonus.
  • Stock options, offering a stake in the company's success.
  • 40% discount on all Fever events and experiences, providing access to unique cultural and entertainment offerings.
  • Home office friendly setup, supporting remote work flexibility.
  • Health insurance coverage.
  • Flexible remuneration options, including potential tax exemptions through Cobee.
  • Gympass membership for wellness and fitness.
  • English lessons to support language development.
  • Potential for early salary access through Payflow.
  • Opportunity for significant professional and personal growth within a high-growth global leader.
  • Great work environment with a young, international team.

Working Hours: A standard 40-hour work week is implied, with flexibility offered due to the "Home office friendly" perk and the nature of remote work. Specific daily hours may vary by team and individual arrangement, but a focus on output and collaboration is expected.

📝 Enhancement Note: The provided salary range is an estimate based on typical compensation for a Product Designer in Spain with the specified experience level. Actual compensation will be determined by the company and may include a bonus and stock options. The benefits package is extensive and highlights Fever's commitment to employee well-being and professional development.

🎯 Team & Company Context

🏢 Company Culture

Industry: Technology, Live Entertainment, Ticketing, Culture & Experiences. Fever operates at the intersection of technology and the entertainment industry, revolutionizing how people discover and access live events. Company Size: Part of the Fever Group, which is a global leader with a significant international presence. The Onebox entity within Fever focuses on ticketing solutions, implying a dedicated team working on scalable software. The broader Fever Group is large and rapidly growing. Founded: Fever was founded in 2013. The Onebox entity likely has a more recent origin or has been integrated more recently to focus on ticketing technology.

Team Structure:

  • The Product Designer will join the Product Design Team (UX/UI) and be integrated into a "squad."
  • Squads are small, multi-disciplinary teams comprising engineers, product managers, product researchers, and the assigned product designer.
  • This structure promotes close collaboration, agile development, and shared ownership of product outcomes.
  • The Product Design Team itself is likely a center of excellence, setting design standards and fostering a collaborative environment.

Methodology:

  • Data-Driven Approach: Fever emphasizes a data-driven approach to inspire users and empower event creators. This translates to design decisions being informed by user insights, analytics, and performance metrics.
  • Agile Development: The squad structure and emphasis on rapid prototyping suggest an agile development methodology.
  • User-Centric Design: The mission to democratize access to culture and entertainment inherently places the user at the forefront of product development and design.
  • Innovation & Technology: A core part of Fever's identity is its proprietary technology and focus on innovation, driving the need for cutting-edge design solutions.

Company Website: https://feverup.com/

📝 Enhancement Note: Fever's positioning as a global leader in live entertainment tech suggests a fast-paced, innovative, and results-oriented culture. The "Onebox" branding indicates a specialized focus within the larger group, likely on the B2B or platform technology aspect of ticketing.

📈 Career & Growth Analysis

Operations Career Level: This role is positioned as a Product Designer within a multi-disciplinary squad, indicating a mid-level to senior individual contributor role. The expectation to "help set the tone for our design team" suggests a level of influence and experience beyond junior designer responsibilities. The role requires design ownership and the ability to lead design projects, pointing towards a designer who can operate with significant autonomy.

Reporting Structure: The Product Designer will report to a design lead or manager within the Product Design Team and work daily within a cross-functional squad, reporting operationally to the squad's Product Manager for day-to-day project direction.

Operations Impact: The Product Designer's work directly impacts the user experience of the Onebox ticketing platform. By creating intuitive and engaging interfaces, they will drive user acquisition, retention, and satisfaction, which are critical for the platform's success and Fever's overall mission of democratizing access to entertainment. Their designs will influence transaction volumes, event creator adoption, and ultimately, revenue.

Growth Opportunities:

  • Skill Specialization: Opportunity to deepen expertise in specific areas of UX/UI design, mobile design, or interaction design.
  • Leadership Potential: As an experienced designer, there's potential to grow into a Senior Product Designer role, mentor junior designers, or take on more complex product ownership.
  • Cross-Functional Expertise: Gaining deeper experience working with product management, engineering, and research teams, understanding the broader product development lifecycle.
  • Industry Exposure: Working within the rapidly growing live entertainment and ticketing technology sector provides exposure to unique challenges and innovations.
  • Impactful Projects: Contributing to a globally recognized platform that directly influences millions of users' access to culture and entertainment.

📝 Enhancement Note: The role is framed as an "opportunity for professional and personal growth." The emphasis on "responsibility from day one" and working in a "high-growth global category leader" suggests ample avenues for career advancement and skill development within Fever.

🌐 Work Environment

Office Type: While the role is advertised as "Remote OK" and "Home office friendly," Fever is a global company with offices, indicating that a hybrid model might be available or preferred for employees based in Spain. The emphasis on collaboration across remote and potentially co-located team members is a key aspect.

Office Location(s): While the job is posted for Spain, Fever has a global presence with offices in major cities worldwide. For this role, being based in Spain allows for potential hybrid work arrangements or closer proximity to any regional teams, while still enabling full remote work.

Workspace Context:

  • Collaborative Environment: The company culture emphasizes teamwork and collaboration, particularly within the multi-disciplinary squads. This means frequent interaction with colleagues through digital tools.
  • Tools and Technology: Employees will have access to industry-standard design and collaboration tools (e.g., Figma, Slack, Jira, etc.) necessary for remote and cross-functional work.
  • Operations Team Interaction: The role requires constant interaction with engineers, product managers, and researchers, fostering a dynamic and communicative work environment focused on delivering a cohesive product.

Work Schedule: A standard 40-hour work week is typical for full-time roles. The "Home office friendly" aspect suggests flexibility in daily start and end times, provided that core collaboration hours and project deadlines are met. Effective time management and communication are crucial for remote team members.

📝 Enhancement Note: The "Home office friendly" designation implies that while remote work is supported, candidates should be prepared for strong digital collaboration and potentially occasional in-person meetings if based near a Fever office in Spain.

📄 Application & Portfolio Review Process

Interview Process:

  • Initial Screening: A review of your application, focusing on your resume and, critically, your portfolio.
  • Portfolio Presentation & Discussion: An interview where you will likely present selected projects from your portfolio, explaining your design process, rationale, and impact. Be prepared to discuss your role, challenges, and solutions.
  • Technical/Design Exercise: You may be given a design challenge to assess your problem-solving skills, design thinking, and ability to work within constraints. This could be a take-home assignment or a live exercise.
  • Squad/Team Interviews: Meetings with potential colleagues, including Product Managers, Engineers, and other Designers, to assess cultural fit, collaboration style, and technical proficiency.
  • Final Interview: A discussion with a hiring manager or senior leader to discuss overall fit, career aspirations, and alignment with Fever's mission and values.

Portfolio Review Tips:

  • Highlight Ownership: Clearly define your individual contribution to each project. Use "I" statements when describing your actions.
  • Showcase Process: Detail your design thinking, from research and ideation to iteration and final execution. Explain why you made certain decisions.
  • Quantify Impact: Whenever possible, include metrics or outcomes that demonstrate the success of your designs (e.g., increased conversion rates, improved user satisfaction scores, reduced task completion times).
  • Tailor to the Role: Emphasize projects that showcase experience with mobile apps, responsive websites, high-transaction platforms, and consumer-focused products.
  • Visual Storytelling: Ensure your portfolio is visually appealing, well-organized, and easy to navigate. Use clear headings and concise descriptions.

Challenge Preparation:

  • Understand the Context: If given a design challenge, ensure you fully grasp the problem statement, target audience, and business objectives.
  • Structure Your Approach: Outline your steps logically, from understanding the problem to proposing solutions.
  • Communicate Your Thinking: Articulate your thought process clearly, even if you don't arrive at a "perfect" solution. Explain your assumptions and trade-offs.
  • Focus on User Needs: Always tie your design decisions back to user needs and business goals.

📝 Enhancement Note: The emphasis on a portfolio is critical. Candidates should prepare to not only show their work but also to tell the story behind it, demonstrating their strategic thinking, problem-solving abilities, and impact.

🛠 Tools & Technology Stack

Primary Tools:

  • Design & Prototyping: Figma is a strong likelihood, given its industry prevalence for collaborative design. Sketch and Adobe XD are also potential tools.
  • Collaboration & Communication: Slack for real-time communication, Jira for task management and project tracking, Confluence for documentation.
  • User Research & Testing: Tools like UserTesting.com, Maze, or internal research platforms may be used.

Analytics & Reporting:

  • Analytics Platforms: Google Analytics, Mixpanel, Amplitude, or similar for tracking user behavior and product performance.
  • Data Visualization: Tools like Tableau or Looker might be used if the designer needs to interpret or present data-heavy insights.

CRM & Automation:

  • While not directly a designer's primary tool, understanding how CRM systems (like Salesforce) and automation platforms integrate with user-facing products can be beneficial.

📝 Enhancement Note: While specific tools aren't listed, proficiency in modern collaborative design tools like Figma is almost a given for this role. Familiarity with analytics platforms is crucial for a "data-informed solutions" approach.

👥 Team Culture & Values

Operations Values:

  • Innovation: A drive to constantly improve and find new ways to enhance the user experience and platform capabilities.
  • Collaboration: Valuing teamwork, open communication, and shared responsibility within multidisciplinary squads and the broader design team.
  • User-Centricity: A deep commitment to understanding and serving the needs of both end-users and event creators.
  • Ownership & Accountability: Encouraging individuals to take full responsibility for their work and its outcomes.
  • Data-Driven Decision Making: Utilizing insights and metrics to guide design choices and measure success.
  • Passion for Culture & Entertainment: A genuine interest in the live events industry and a desire to make culture more accessible.

Collaboration Style:

  • Cross-functional Integration: Design is deeply embedded within product squads, requiring constant collaboration with Product Managers, Engineers, and Researchers.
  • Feedback Loops: An open culture of providing and receiving constructive feedback to drive continuous improvement in design work.
  • Knowledge Sharing: Encouraging designers to share learnings, best practices, and insights to elevate the entire team's capabilities.
  • Agile & Iterative: Working in a fast-paced environment that values rapid iteration and adaptation based on feedback and data.

📝 Enhancement Note: Fever's emphasis on "democratizing access to culture and entertainment" and their "hands-on mindset" suggests a culture that is both mission-driven and execution-oriented. The "young, international team" implies a dynamic and diverse work environment.

⚡ Challenges & Growth Opportunities

Challenges:

  • Balancing User Needs with Technical Constraints: Designing for a high-transaction platform involves complex technical considerations that must be balanced with creating an optimal user experience.
  • Scalability: Ensuring designs can scale effectively across diverse events, venues, and user bases globally.
  • Rapid Iteration in a Fast-Paced Environment: Keeping up with the pace of a high-growth company and iterating designs quickly while maintaining quality.
  • Cross-Cultural Design Considerations: Designing for a global audience with diverse cultural nuances and expectations.
  • Driving Adoption of New Features: Designing features that effectively encourage user engagement and adoption on a large scale.

Learning & Development Opportunities:

  • Advanced Design Skills: Opportunities to hone expertise in areas like interaction design, motion design, or user research methodologies.
  • Product Strategy Involvement: Deeper involvement in product strategy, understanding how design contributes to business goals.
  • Mentorship: Potential to mentor junior designers or be mentored by senior design leaders within Fever.
  • Industry Conferences & Training: Access to industry events and training programs to stay abreast of design trends and technologies.
  • Cross-functional Learning: Gaining a deeper understanding of engineering, product management, and business operations through close collaboration.

📝 Enhancement Note: The challenges presented are typical for designers in fast-growing tech companies operating at scale. The growth opportunities are framed to leverage these challenges as learning experiences.

💡 Interview Preparation

Strategy Questions:

  • "Tell me about a time you took full ownership of a design project from start to finish. What were the key challenges and how did you overcome them?" (Focus on autonomy, process, and problem-solving).
  • "How do you incorporate user insights and data into your design decisions? Can you provide an example?" (Highlight data-informed approach and research methods).
  • "Describe your experience working in a multidisciplinary squad. How do you collaborate effectively with engineers and product managers?" (Assess collaboration and communication skills).
  • "Walk me through a complex design problem you solved for a mobile app or responsive website. What was your process, and what was the outcome?" (Portfolio deep-dive, UX/UI expertise).

Company & Culture Questions:

  • "What interests you about Fever's mission to democratize access to culture and entertainment?" (Show genuine interest in the company's purpose).
  • "How do you stay updated on design trends and best practices, especially in the consumer tech and entertainment space?" (Demonstrate continuous learning and industry awareness).
  • "Describe your ideal work environment and how you thrive in a remote or hybrid setting." (Assess cultural fit and work style).

Portfolio Presentation Strategy:

  • Structure: Organize your presentation logically, perhaps by project type or by key skills demonstrated. Start with an executive summary of your experience and skills.
  • Storytelling: For each project, tell a compelling story: the problem, your approach, your solutions, and the results.
  • Visuals: Use high-quality visuals of your work. Ensure prototypes are interactive and easily demonstrated.
  • Quantify Impact: Be ready to discuss the metrics and KPIs that your designs influenced.
  • Be Prepared for Questions: Anticipate questions about your design choices, trade-offs, and how you would handle specific scenarios relevant to Fever's business.

📝 Enhancement Note: Candidates should prepare to articulate their design philosophy, demonstrate their problem-solving process, and clearly articulate the business impact of their work, using specific examples from their portfolio.

📌 Application Steps

To apply for this Product Designer position:

  • Submit your comprehensive application through the FeverUp careers portal.
  • Crucially, ensure your portfolio is up-to-date, easily accessible, and showcases relevant projects, particularly those involving mobile apps, responsive websites, and consumer-facing products.
  • Tailor your resume to highlight keywords and responsibilities mentioned in this job description, emphasizing your experience in UX/UI, product ownership, and cross-functional collaboration.
  • Prepare a concise narrative for your portfolio presentation, focusing on your design process, problem-solving approach, and the quantifiable impact of your work.
  • Research Fever's platform, its mission, and recent news to demonstrate your understanding of their business and how your design skills can contribute to their success.

⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.


Application Requirements

You should have proven experience in designing for consumer-focused tech companies and possess strong UX design skills. A portfolio is required, and fluency in English is necessary for effective communication.