Product Designer

Boom Entertainment
Full_time•$60k-80k/year (USD)

šŸ“ Job Overview

Job Title: Product Designer Company: Boom Entertainment Location: Remote Job Type: Contract-to-Hire Category: Product Design / User Experience Date Posted: 2025-11-04 Experience Level: Mid-Level (2-5 years) Remote Status: Fully Remote

šŸš€ Role Summary

  • Drive end-to-end product design execution for consumer-facing mobile and web applications within the dynamic sports and gaming industry.
  • Conceptualize, design, and iterate on intuitive, visually engaging, and highly functional user interfaces that enhance player engagement and drive business growth.
  • Develop compelling marketing and brand assets to support campaigns, advertisements, and social media initiatives, ensuring brand consistency and appeal.
  • Collaborate closely with cross-functional teams including Product Management, Engineering, and Marketing to translate strategic objectives into exceptional user experiences.

šŸ“ Enhancement Note: The role is described as "Product Designer" but the responsibilities and qualifications heavily lean into UI/UX and Visual Design, with a specific emphasis on consumer-facing products in the sports and gaming sector. The "contract-to-hire" nature suggests an initial evaluation period for both the candidate and the company.

šŸ“ˆ Primary Responsibilities

  • Lead the design process for all product features and user flows across mobile (iOS/Android) and web platforms, ensuring a cohesive and intuitive user experience.
  • Craft modern, aesthetically pleasing, and highly functional user interfaces that align with brand identity and user needs, focusing on usability and engagement.
  • Rapidly prototype and iterate on design concepts, utilizing user feedback and data analytics to refine solutions and drive product innovation.
  • Create visually striking marketing and brand assets, including social media graphics, ad creatives, and promotional materials, to support user acquisition and retention strategies.
  • Contribute to the development and maintenance of a scalable design system, ensuring consistency, efficiency, and adherence to UI/UX best practices across all product touchpoints.
  • Actively partner with Product Managers and Engineers to influence product strategy, provide design expertise, and ensure successful implementation of design solutions from ideation through launch.
  • Maintain an awareness of current design trends, sports culture, competitive landscape, and gaming aesthetics to ensure product relevance and competitive advantage.

šŸ“ Enhancement Note: The responsibilities highlight a blend of core product design, visual design for marketing, and strategic contribution, indicating a role that requires both strong execution skills and the ability to influence product direction within a fast-paced startup environment. The emphasis on design systems suggests a need for scalable and consistent design output.

šŸŽ“ Skills & Qualifications

Education: Bachelor's degree in Human-Computer Interaction (HCI), Media Design, Human-Centered Design, or a related field is preferred. Experience: Minimum of 3 years of full-time professional experience designing consumer-facing products, with a demonstrated track record in both mobile and web applications.

Required Skills:

  • Proven ability to own and execute the complete product design lifecycle, from initial wireframing and user flow mapping to high-fidelity visual design and final asset delivery.
  • Expert proficiency in industry-standard design and prototyping tools, specifically Figma, and a strong command of the Adobe Creative Suite (Illustrator, Photoshop, After Effects).
  • Deep understanding of UI/UX design principles, user-centered design methodologies, and best practices for creating intuitive and engaging interfaces.
  • Exceptional attention to detail, with a keen eye for visual hierarchy, typography, color theory, and overall aesthetic appeal.
  • Demonstrated ability to work autonomously and proactively in a fast-paced, dynamic startup environment, managing multiple projects and deadlines effectively.
  • Strong portfolio showcasing a breadth of visual design craft and robust product thinking, with examples of successful consumer-facing product designs.

Preferred Skills:

  • Direct experience designing for products within the sports, gaming, or entertainment industries, demonstrating an understanding of user engagement drivers in these sectors.
  • Experience in building, maintaining, or contributing significantly to design systems, including component libraries and style guides.
  • Familiarity with rapid prototyping techniques, motion design principles, or animation for user interface elements to enhance user experience and communication.
  • Understanding of user research methodologies and ability to translate insights into actionable design improvements.

šŸ“ Enhancement Note: The required skills emphasize end-to-end ownership and proficiency in core design tools, which are critical for a Product Designer in a startup. The preferred qualifications point towards a desire for candidates with domain-specific experience (sports/gaming) and advanced design system skills, suggesting the company values specialized knowledge and contribution to design infrastructure.

šŸ“Š Process & Systems Portfolio Requirements

Portfolio Essentials:

  • A comprehensive portfolio that clearly demonstrates ownership of the design process from problem identification to final solution, highlighting strategic thinking and execution.
  • Showcase at least one detailed case study on a consumer-facing mobile or web product, detailing the design challenges, your approach, iterations, and quantifiable outcomes where possible.
  • Include examples of visually polished interfaces for both mobile and web platforms, illustrating your visual design craft and attention to detail.
  • Demonstrate proficiency with key design tools such as Figma and Adobe Creative Suite, ideally through examples of complex workflows or system components.

Process Documentation:

  • Candidates are expected to articulate their design process clearly, including user research, ideation, wireframing, prototyping, user testing, and iteration phases.
  • The portfolio should illustrate how you've contributed to design systems or established design patterns for consistency and scalability.
  • Examples should show how you've collaborated with cross-functional teams (Product, Engineering) to bring designs to life and iterate based on technical constraints or feedback.

šŸ“ Enhancement Note: For a Product Designer role, the portfolio is paramount. The requirements focus on demonstrating a full design lifecycle, visual polish, tool proficiency, and collaborative experience. Case studies are crucial for showcasing problem-solving and impact, particularly in the consumer-facing and gaming/sports domains.

šŸ’µ Compensation & Benefits

Salary Range: The target compensation for this role is between $60,000 and $80,000 USD per year, depending on the candidate's experience and the scope of the position. Benefits:

  • Fully Remote: This is a 100% remote position, offering flexibility in work location.
  • Uncapped Paid Time Off (PTO): Encouragement to take time off as needed.
  • Flexible Working Hours: Ability to manage work schedule around core collaboration needs.
  • Home Office Reimbursement: A $300 allowance to set up a productive home workspace.
  • Parental Support: Comprehensive benefits including paid leave, childcare assistance, and adoption benefits.
  • Comprehensive Health Coverage: Includes Health, Dental, and Vision insurance plans.
  • Retirement Savings: 401K plan with a company match and Flexible Spending Account (FSA).
  • Quarterly Engagement: Contests, giveaways, and swag boxes to foster team spirit.
  • Learning & Development Support: Opportunities for professional growth and skill enhancement.

Working Hours: While specific hours are flexible, the role likely requires approximately 40 hours per week, with an expectation of availability for core team meetings and collaborative sessions.

šŸ“ Enhancement Note: The salary range provided is for the US market, assuming the primary hiring pool for a remote role. The benefits package is generous and typical for remote tech startups, emphasizing work-life balance, employee well-being, and professional development, which are attractive to designers seeking autonomy and support.

šŸŽÆ Team & Company Context

šŸ¢ Company Culture

Industry: Technology, Sports & Recreation, Gaming, Marketing, Software. Boom Entertainment operates at the intersection of cutting-edge technology and the passionate world of sports and gaming. Company Size: The description implies a growing startup environment, likely in the range of 50-200 employees, based on the mention of a fast-moving startup and the need for autonomy. Founded: While the founding date is not specified, the company is actively building innovative products and partnering with major brands, indicating a period of significant growth and market establishment.

Team Structure:

  • The Product Design team, while not explicitly sized, will likely be small and integrated, requiring close collaboration with Product Management and Engineering.
  • Reporting structure is implied to be within a product development team, potentially reporting to a Head of Product or Design Lead.
  • Cross-functional collaboration is a cornerstone, with Product Designers working daily with Product Managers, Engineers, and Marketing teams to define and deliver user experiences.

Methodology:

  • Data-Driven Design: The company's focus on user engagement and growth suggests that design decisions will be informed by data analytics and user feedback.
  • Agile Development: The "fast-moving startup" environment implies an agile or iterative approach to product development and design.
  • User-Centricity: A strong emphasis on creating experiences that "delight our players" and are "user-centric" is central to their design philosophy.

Company Website: https://www.booment.com/

šŸ“ Enhancement Note: The company culture is positioned as driven, innovative, and focused on quality, with an emphasis on trust, autonomy, and inclusivity. The industry context highlights their unique position in the sports and gaming tech space.

šŸ“ˆ Career & Growth Analysis

Operations Career Level: This role is positioned as a Mid-Level Product Designer (2-5 years of experience). It offers significant ownership and responsibility, moving beyond junior tasks to leading design execution for core product features and marketing assets. Reporting Structure: The designer will likely report to a Product Lead or Design Manager, working within agile product teams that include Product Managers and Engineers. Operations Impact: The Product Designer will have a direct and significant impact on user acquisition, retention, engagement, and overall player experience, which are critical drivers of revenue and growth for a fantasy sports platform. Their work will shape how millions of users interact with the brand.

Growth Opportunities:

  • Specialization: Potential to deepen expertise in sports/gaming product design, UI/UX, visual design, or design systems.
  • Leadership: As the company grows, opportunities may arise to mentor junior designers, lead design initiatives, or evolve into a Senior Product Designer or Design Lead role.
  • Skill Expansion: Encouragement for learning and development, potentially through courses, workshops, or exposure to new design challenges and technologies.

šŸ“ Enhancement Note: This role offers a strong growth trajectory within a niche but rapidly expanding industry, with opportunities to influence product direction and potentially move into leadership roles as the company scales. The focus on autonomy and learning supports continuous professional development.

🌐 Work Environment

Office Type: Fully Remote. The company embraces a distributed workforce, eliminating the need for a physical office presence. Office Location(s): Not applicable, as the position is fully remote. Candidates can work from any location, though the salary range suggests a US-based focus.

Workspace Context:

  • Collaborative Online Environment: Expect to use digital collaboration tools (e.g., Slack, Zoom, Figma comments) for communication and teamwork.
  • Technology & Tools: Access to industry-standard design software (Figma, Adobe Creative Suite) and project management tools. The company provides a $300 home office reimbursement to ensure a comfortable and productive workspace.
  • Team Interaction: Regular virtual team meetings, design critiques, and cross-functional syncs to foster connection and alignment.

Work Schedule: Flexible working hours are offered, allowing employees to structure their day effectively, provided they meet core collaboration needs and project deadlines. This flexibility is beneficial for designers who may have peak creative times outside traditional hours.

šŸ“ Enhancement Note: The remote work environment is a key feature, offering significant flexibility. The company supports this with a home office stipend and emphasizes flexible hours, catering to the needs of designers who often thrive with autonomy over their schedules.

šŸ“„ Application & Portfolio Review Process

Interview Process:

  • Application & Portfolio Review: Initial screening will focus on your resume and a strong portfolio showcasing relevant product design experience, visual craft, and strategic thinking.
  • Hiring Manager/Recruiter Screen: A preliminary call to assess cultural fit, basic qualifications, and understand your career aspirations.
  • Design Challenge/Portfolio Deep Dive: You may be asked to present your portfolio in detail, discuss your design process, and potentially complete a take-home design exercise or live design critique. This stage evaluates your problem-solving skills, design execution, and communication.
  • Cross-Functional Interviews: Meetings with Product Managers, Engineers, and potentially Marketing team members to assess collaboration style, technical understanding, and ability to integrate design into the broader product development lifecycle.
  • Final Interview: A conversation with senior leadership to discuss your vision, strategic thinking, and overall fit with the company's mission and values.

Portfolio Review Tips:

  • Curate Selectively: Choose 2-3 of your strongest, most relevant projects that highlight your end-to-end design process, visual design skills, and impact on consumer-facing products, ideally in sports or gaming.
  • Tell a Story: For each case study, clearly articulate the problem, your role and responsibilities, the design process you followed (research, ideation, iteration), your solutions, and the outcomes or lessons learned.
  • Showcase Visual Craft: Ensure your visual designs are polished, well-presented, and demonstrate a strong understanding of UI principles, typography, and branding.
  • Highlight Collaboration: If possible, mention how you collaborated with engineers, product managers, or stakeholders, and include any feedback or iteration cycles.
  • Tool Proficiency: While not always explicitly shown, be prepared to discuss your proficiency with Figma and Adobe Creative Suite and how you leverage them in your workflow.

Challenge Preparation:

  • Understand the Domain: Familiarize yourself with daily fantasy sports (DFS) and the general landscape of sports/gaming apps. Understand user motivations and common UI patterns in this space.
  • Practice Design Thinking: Be ready to articulate your approach to solving ambiguous problems, breaking down complex requirements, and prioritizing design solutions.
  • Prepare to Discuss Trade-offs: In a startup, design often involves balancing ideal solutions with business needs and technical constraints. Be prepared to discuss how you navigate these trade-offs.

šŸ“ Enhancement Note: The interview process is structured to evaluate both design execution and strategic thinking, with a strong emphasis on portfolio presentation. Candidates should be prepared to articulate their process and demonstrate their ability to adapt to a startup environment and the specific demands of the sports/gaming industry.

šŸ›  Tools & Technology Stack

Primary Tools:

  • Figma: The primary tool for UI design, wireframing, prototyping, and collaboration. Expect to use its advanced features for component creation, auto layout, and interactive prototyping.
  • Adobe Creative Suite: Proficiency in Illustrator (vector graphics, icons), Photoshop (image editing, mockups), and potentially After Effects (motion graphics, animations) is expected for creating marketing assets and UI elements.

Analytics & Reporting:

  • While not a direct responsibility, familiarity with analytics platforms like Google Analytics, Amplitude, or Mixpanel is beneficial for understanding user behavior and informing design decisions.

CRM & Automation:

  • Not directly applicable to this role, but awareness of how design impacts user flows within CRM or marketing automation systems might be a plus.

Other Potential Tools:

  • Prototyping Tools: Familiarity with InVision, ProtoPie, or similar tools for advanced prototyping or motion design.
  • Collaboration Tools: Slack, Zoom, Jira, Trello, Asana for team communication and project management.
  • Design System Tools: Storybook or similar platforms if the company utilizes them for design system documentation.

šŸ“ Enhancement Note: Figma and the Adobe Creative Suite are core requirements. The emphasis is on practical application of these tools for both product UI and marketing asset creation. Awareness of analytics tools is a valuable addition for a data-informed designer.

šŸ‘„ Team Culture & Values

Operations Values:

  • Driven Dreamers: A culture that encourages ambition, innovation, and a passion for building impactful products.
  • Integrity: Emphasis on honesty, ethical conduct, and transparency in all interactions.
  • Open to Learning: A commitment to continuous improvement, embracing new ideas, and seeking knowledge.
  • Challenge the Norm: Encouragement to question existing processes and explore novel solutions.
  • Curiosity: A drive to understand users, the market, and the underlying technology.
  • Reliability: Trust in team members to deliver on commitments and maintain high standards.
  • Empathy: Understanding and considering the perspectives of users, colleagues, and stakeholders.
  • Obsessed with Quality: A dedication to excellence in product design, user experience, and overall output.

Collaboration Style:

  • Trust over Micromanagement: Employees are given a high degree of autonomy and trusted to manage their work effectively.
  • Inclusive Environment: A focus on creating a workplace where individuals feel comfortable being their authentic selves.
  • Supportive Culture: Encouragement for taking time off and a general atmosphere of support for personal and professional well-being.
  • Transparent and Engaging: Open communication and a lively atmosphere that fosters connection and motivation.

šŸ“ Enhancement Note: The company culture emphasizes a blend of high performance and a supportive, inclusive environment. Values like integrity, curiosity, and quality are central, supported by a management style that prioritizes trust and autonomy, making it an appealing environment for designers.

⚔ Challenges & Growth Opportunities

Challenges:

  • Fast-Paced Startup Environment: Adapting to rapid iteration cycles, evolving priorities, and the need for quick decision-making.
  • Balancing Design Vision with Business Needs: Effectively advocating for user-centric design while aligning with business objectives, technical constraints, and tight deadlines.
  • Designing for a Niche Market: Deeply understanding the unique user behaviors, motivations, and aesthetics of sports fans and gamers to create truly resonant experiences.
  • Maintaining Design Consistency: Ensuring a cohesive user experience and brand identity across multiple platforms (mobile, web) and product lines, especially as the company grows.

Learning & Development Opportunities:

  • Domain Expertise: Opportunities to become a subject matter expert in sports and gaming product design, understanding unique user engagement strategies.
  • Cross-Functional Exposure: Working closely with Product, Engineering, and Marketing provides insights into different facets of the business and product development lifecycle.
  • Design System Contribution: The chance to build and shape a design system, which is a valuable skill and career asset.
  • Exposure to Growth: As a growing company, there's potential for increased responsibility and advancement into senior or leadership roles.

šŸ“ Enhancement Note: The challenges are typical of a startup in the tech/gaming space, requiring adaptability and strong problem-solving skills. The growth opportunities are significant, offering a chance to specialize, gain broad experience, and advance within a dynamic company.

šŸ’” Interview Preparation

Strategy Questions:

  • "Describe a time you had to balance conflicting stakeholder demands with user needs. How did you approach it, and what was the outcome?" (Focus on negotiation, user advocacy, and decision-making process.)
  • "How do you stay updated on design trends, especially within the sports and gaming industries?" (Highlight proactive learning, industry engagement, and application of new knowledge.)
  • "Walk us through your process for designing a new feature from concept to launch. What are the key stages, and how do you ensure quality and user satisfaction?" (Demonstrate a structured, iterative, and user-centered design methodology.)

Company & Culture Questions:

  • "What excites you about Boom Entertainment and our mission in the sports/gaming space?" (Research the company, its products, and the industry; articulate genuine interest.)
  • "How do you approach collaboration with engineers and product managers, especially in a remote setting?" (Emphasize communication, feedback loops, and proactive engagement.)
  • "Describe a time you received critical feedback on your design. How did you handle it, and what did you learn?" (Show receptiveness to feedback and a growth mindset.)

Portfolio Presentation Strategy:

  • Focus on Impact: For each project, clearly state the business goal or user problem and the impact your design had (e.g., increased engagement, improved conversion, positive user feedback).
  • Show, Don't Just Tell: Use visuals effectively. Explain your wireframes, user flows, and final UI designs, detailing your design decisions at each step.
  • Articulate Your Process: Clearly explain why you made certain design choices, referencing user research, design principles, or technical constraints.
  • Be Prepared for Questions: Anticipate questions about your role, challenges, alternatives considered, and lessons learned.

šŸ“ Enhancement Note: Interview preparation should focus on demonstrating strategic thinking, domain interest, strong collaboration skills, and a robust design process, all backed by a well-articulated portfolio. Understanding the company's specific industry and startup environment is key.

šŸ“Œ Application Steps

To apply for this Product Designer position:

  • Submit your application through the provided link on Greenhouse.
  • Curate Your Portfolio: Select 2-3 of your strongest projects that best showcase your end-to-end design process, visual design skills, and experience with consumer-facing products, ideally within sports or gaming. Ensure each case study clearly outlines the problem, your role, your process, your solutions, and the impact.
  • Tailor Your Resume: Highlight keywords such as "Product Design," "UI/UX," "Figma," "Adobe Creative Suite," "consumer-facing products," "mobile," "web," and any relevant experience in sports or gaming. Quantify achievements where possible.
  • Prepare Your Portfolio Presentation: Practice walking through your selected projects, focusing on storytelling, explaining your design rationale, and articulating the outcomes. Be ready to discuss your process and collaboration style.
  • Research Boom Entertainment: Understand their flagship app (Boom Fantasy), their partners, their mission, and the daily fantasy sports industry. This will help you tailor your answers and demonstrate genuine interest.

āš ļø Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.


Application Requirements

Candidates should have 3+ years of experience designing consumer-facing products and a strong portfolio showcasing visual design and product thinking. Proficiency in Figma and Adobe Creative Suite is required, along with a sharp attention to detail in UI/UX design.