Concepteur.trice UI (technique)
π Job Overview
Job Title: Concepteur.trice UI (technique) Company: Frima Studio Location: QuΓ©bec, Quebec, Canada Job Type: Temps plein (Full-time) Category: Creative & Media / Art & Design / Software Development Date Posted: 2025-09-26 Experience Level: 5-10 years Remote Status: Hybrid or Fully Remote (within Quebec)
π Role Summary
- This role is focused on the technical implementation and design of complex user interfaces (UI) within game development, specifically leveraging Unreal Engine.
- The position requires a blend of artistic design sensibility and strong technical proficiency in UI systems, shaders, and performance optimization for multi-platform game releases.
- The Concepteur.trice UI (technique) will be instrumental in bridging the gap between visual design, user experience, and technical execution in the game development pipeline.
- This role offers significant flexibility in terms of work arrangement, including fully remote options within Quebec, hybrid, or in-office, catering to diverse professional preferences.
π Enhancement Note: The job title "Concepteur.trice UI (technique)" directly translates to "UI Designer (technical)," indicating a specialized role that goes beyond traditional UI design into the implementation and technical aspects within a game engine. This is crucial for candidates to understand the depth of technical requirements.
π Primary Responsibilities
- Design and integrate complex user interface systems directly within Unreal Engine, utilizing UMG and Slate (if applicable).
- Conduct visual research to inform UI design decisions and ensure aesthetic consistency with game projects.
- Create and optimize custom shaders and materials to achieve advanced visual effects for UI elements.
- Collaborate closely with game designers, artists, and programmers to resolve multi-platform integration challenges for UI components.
- Debug, profile, and optimize UI performance across various platforms (PC, consoles, etc.) to ensure a fluid user experience.
- Enhance the existing UI pipeline and document best practices for the UI/UX team to foster knowledge sharing and efficiency.
- Contribute to the development of intuitive and engaging user experiences through effective UI design and technical implementation.
π Enhancement Note: The responsibilities emphasize a hands-on technical role within Unreal Engine, highlighting the need for practical implementation skills in UMG, Blueprints, and shader creation, in addition to core UI design principles.
π Skills & Qualifications
Education: College degree in Graphic Design, Multimedia, or a related technical or artistic discipline. Experience: 5+ years of experience in interface design specifically for video games, with a strong emphasis on technical implementation.
Required Skills:
- Excellent command of Unreal Engine's UMG (Unreal Motion Graphics) and Blueprints.
- Advanced skills in creating and optimizing shaders and materials for visual effects within UI.
- Strong understanding of UX principles and interaction design for gaming interfaces.
- Proven ability to debug, profile, and optimize UI performance across multiple platforms.
- Experience in visual research and conceptualization for UI elements.
- Proficiency in English, essential for collaborating with international partners.
- A strong portfolio and/or demo reel showcasing relevant UI design and technical implementation work.
Preferred Skills:
- Experience with Unreal Engine's Slate UI framework.
- Familiarity with Unreal Engine's animation systems for UI elements.
- Experience in improving development pipelines and documenting best practices.
- Previous experience in a studio recognized for its employer quality in the video game industry.
π Enhancement Note: The requirement for "5 years and more" combined with the specific Unreal Engine skills and portfolio demand suggests a mid-to-senior level technical UI designer role, requiring not just design conceptualization but also the ability to execute and optimize within a complex game engine environment.
π Process & Systems Portfolio Requirements
Portfolio Essentials:
- Showcase complex UI systems designed and implemented within Unreal Engine (UMG/Blueprints).
- Demonstrate experience with custom shader and material creation for UI visual effects.
- Include case studies of UI optimization for performance across different platforms (PC, consoles).
- Provide examples of visual research and UI/UX design problem-solving in a game development context.
- Highlight contributions to UI pipeline improvements or the documentation of best practices.
Process Documentation:
- Evidence of creating or contributing to documentation for UI development workflows and best practices.
- Examples of how you have approached debugging, profiling, and performance optimization for UI elements.
- Demonstrations of collaboration processes with cross-functional teams (designers, artists, programmers) to resolve technical UI integration issues.
π Enhancement Note: A technical UI designer portfolio must go beyond static mockups. It needs to demonstrate practical application within Unreal Engine, showcasing functionality, performance, and problem-solving capabilities, especially concerning optimization and multi-platform deployment.
π΅ Compensation & Benefits
Salary Range: Based on industry benchmarks for a Technical UI Designer with 5-10 years of experience in Quebec, Canada, the estimated annual salary range is CAD $75,000 - $105,000. This estimation considers the cost of living in Quebec and the specialized skill set required.
Benefits:
- 4.5-day work week (Friday afternoons off year-round).
- Highly flexible work arrangements: 100% remote (within Quebec), hybrid, or 100% in-office.
- Generous time off: Up to 7 weeks of vacation per year, plus sick days and personal days.
- Comprehensive group insurance benefits provided from the start date.
- Company contribution to your RRSP (Retirement Savings Plan).
- $400 allowance for the purchase of ergonomic equipment.
- Access to on-site amenities such as chair massages, fresh fruits and snacks, and a gym (for in-office employees).
- Regular company and project updates to keep the team informed.
Working Hours: A standard 40-hour work week is implied, with the unique benefit of Friday afternoons off year-round.
π Enhancement Note: The salary range is an estimate based on similar roles in the Canadian tech/gaming sector, adjusted for Quebec cost of living and the specified experience level. The provided benefits are exceptionally strong and indicative of Frima Studio's commitment to employee well-being and work-life balance, which is a significant draw for operations and creative professionals.
π― Team & Company Context
π’ Company Culture
Industry: Video Game Development. Frima Studio is a recognized player in the industry, having been honored as one of Canada's top employers by GamesIndustry.biz in 2021, 2022, and 2023. Company Size: The exact size is not specified but the recognition as a top employer suggests a significant, established studio with dedicated HR and operational structures. Founded: Over 20 years ago, indicating a stable and experienced company with a proven track record in game development and production.
Team Structure:
- The UI/UX team likely comprises a mix of UI Designers, UX Designers, and potentially UI Engineers or Technical Artists, working collaboratively.
- This role reports into a UI/UX Lead or Art Director, with direct collaboration with game designers, artists, and programmers.
- Cross-functional collaboration is a core aspect, essential for integrating UI into the broader game development pipeline.
Methodology:
- Data Analysis & Insights: While not directly an "operations" role in the traditional sense, UI/UX design relies heavily on user data, playtesting feedback, and performance metrics to inform design and optimization decisions.
- Workflow Planning & Optimization: The role involves improving the UI pipeline and optimizing UI performance, directly contributing to development efficiency and game quality.
- Automation & Efficiency: While not focused on business process automation, the technical nature of the role involves leveraging engine tools and shaders for efficient and high-quality UI implementation.
Company Website: https://frimastudio.com/
π Enhancement Note: Frima Studio's accolades as a top employer highlight a culture that prioritizes employee well-being, flexibility, and professional growth. This is a significant differentiator for attracting talent who value work-life balance alongside challenging creative work.
π Career & Growth Analysis
Operations Career Level: This is a specialized technical design role, positioned at a mid-to-senior level. It requires a foundation in design principles coupled with deep technical expertise in a specific engine (Unreal). Progression typically moves towards Lead Technical UI Designer, UI/UX Art Director, or specialized roles focusing on engine architecture or advanced visual effects.
Reporting Structure: The role likely reports into a UI/UX Lead or Art Director. Collaboration will be extensive with programming and art teams, requiring strong communication skills to articulate technical design decisions and challenges.
Operations Impact: While not a traditional revenue operations role, the UI/UX technical designer's work directly impacts player engagement, satisfaction, and retention. A well-designed and performant UI is critical for the success of any game, influencing user experience and ultimately contributing to sales and player loyalty. Efficient UI implementation also directly impacts development timelines and costs.
Growth Opportunities:
- Skill Advancement: Deepen expertise in Unreal Engine's UMG, Slate, Blueprints, and shader programming. Explore advanced animation systems or cross-platform optimization techniques.
- Leadership Potential: Progress to a Lead Technical UI Designer role, mentoring junior team members and overseeing UI implementation strategies for larger projects.
- Industry Recognition: Contribute to award-winning game titles, enhancing professional reputation and career opportunities within the competitive gaming industry.
- Specialization: Develop expertise in specific areas like UI for VR/AR, accessibility in UI design, or advanced visual effects integration.
π Enhancement Note: For candidates transitioning from traditional operations roles, this is a significant shift into a creative and technical field. The "growth opportunities" section highlights how skills in optimization, process improvement, and cross-functional collaboration from operations can be transferable, albeit applied in a different domain.
π Work Environment
Office Type: Frima Studio offers a hybrid environment, with options for fully remote work within Quebec, a hybrid model, or full-time in-office presence. This flexibility is a key aspect of their employee-centric culture. Office Location(s): 395, rue Victor Revillon, QuΓ©bec, Quebec, G1K 3M8, Canada. The studio provides on-site amenities for those who choose to work from the office.
Workspace Context:
- Collaborative Environment: The studio fosters a team-oriented atmosphere, even for remote employees, emphasizing inclusivity and support.
- Tools & Technology: Employees have access to industry-standard game development tools, including Unreal Engine, and receive an allowance for ergonomic equipment to support comfortable work, whether remote or in-office.
- Team Interaction: Opportunities for direct interaction with designers, artists, and programmers exist, facilitated through various communication channels suitable for both in-office and remote collaboration.
Work Schedule: The standard work schedule is 40 hours per week, with the significant benefit of Friday afternoons off year-round, promoting a healthy work-life balance.
π Enhancement Note: The emphasis on flexibility (remote, hybrid, in-office) is a major benefit. For operations professionals accustomed to structured office environments, this offers a modern approach to work that can be highly appealing, provided they can maintain discipline and effective communication in their chosen work arrangement.
π Application & Portfolio Review Process
Interview Process:
- Initial Screening: Review of resume and portfolio to assess technical skills, experience, and fit with Unreal Engine requirements.
- Technical Interview: Discussion of UI design principles, Unreal Engine proficiency (UMG, Blueprints, shaders), and problem-solving approaches for technical challenges. This may involve a live coding or engine demonstration.
- Portfolio Review: In-depth walkthrough of selected portfolio pieces, focusing on the design process, technical implementation, optimization strategies, and achieved results.
- Team/Cultural Fit Interview: Interaction with potential team members and management to assess collaboration style, communication skills, and alignment with Frima Studio's values.
- Final Interview: Discussion of role expectations, career growth, and final decision-making.
Portfolio Review Tips:
- Focus on Relevance: Prioritize projects showcasing Unreal Engine UI implementation (UMG, Blueprints), shader/material work, and performance optimization.
- Showcase Technical Depth: Clearly explain the technical challenges faced and how they were overcome. Detail the tools and techniques used within Unreal Engine.
- Quantify Impact: Where possible, use metrics to demonstrate the effectiveness of your UI designs (e.g., improved usability, performance gains, successful integration).
- Tell a Story: For each project, explain the problem, your solution, the process, and the outcome. Highlight your specific contributions.
- Prepare for Live Demos: Be ready to navigate Unreal Engine or show specific aspects of your work live if requested.
Challenge Preparation:
- Unreal Engine Proficiency: Brush up on UMG, Blueprints, and shader creation best practices. Practice common UI integration tasks.
- Optimization Techniques: Be prepared to discuss strategies for debugging and optimizing UI performance on various platforms.
- Problem-Solving Scenarios: Anticipate questions related to resolving multi-platform UI integration issues or designing for complex user flows.
- Collaboration Scenarios: Think about how you would communicate technical UI requirements and collaborate effectively with artists and programmers.
π Enhancement Note: The emphasis on a "technical" UI designer means the portfolio review will heavily scrutinize the practical application of skills within Unreal Engine. Candidates should be prepared to demonstrate not just aesthetic concepts but also the functional and optimized implementation.
π Tools & Technology Stack
Primary Tools:
- Unreal Engine: The core development environment. Expertise in UMG (Unreal Motion Graphics), Slate (preferred), and Blueprints is essential.
- Shader Creation Tools: Familiarity with Unreal Engine's material editor and potentially shader languages for custom effects.
- Graphics Software: Adobe Creative Suite (Photoshop, Illustrator) for asset creation and conceptualization.
- Version Control: Git, Perforce, or similar for collaborative development.
Analytics & Reporting:
- While not directly responsible for business analytics, understanding how UI performance metrics (frame rates, load times) are tracked within Unreal Engine is crucial.
- Familiarity with any internal tools or processes used for bug reporting and performance profiling.
CRM & Automation:
- Not directly applicable to this role's core function, but understanding how UI elements integrate with game logic and systems managed by programmers is key.
π Enhancement Note: The primary focus is on Unreal Engine's UI toolkit. Candidates must demonstrate a strong, hands-on understanding of these specific tools, as they will be integral to daily tasks.
π₯ Team Culture & Values
Operations Values:
- Creative Audacity: A willingness to explore bold creative ideas and push boundaries in design.
- Teamwork & Inclusivity: Emphasis on collaborative, supportive, and inclusive team dynamics, even in remote settings.
- Well-being: A strong commitment to employee well-being, reflected in flexible hours, generous time off, and supportive benefits.
- Professional Rigor: Independence, organization, and professional rigor are valued for efficient project execution.
- Efficiency & Optimization: A drive to improve processes and optimize performance, particularly relevant for the technical aspects of UI development.
Collaboration Style:
- Cross-functional Integration: Close collaboration with designers, artists, and programmers to ensure seamless integration of UI into the game.
- Open Communication: Encouragement of open communication and feedback exchange to resolve challenges and share knowledge.
- Knowledge Sharing: A culture that values sharing best practices, especially regarding UI pipeline improvements and technical solutions.
π Enhancement Note: Frima Studio's values point towards a progressive and people-centric work environment. For operations professionals, this emphasis on collaboration, efficiency, and well-being aligns well with modern operational best practices, even in a creative industry.
β‘ Challenges & Growth Opportunities
Challenges:
- Technical Complexity: Integrating sophisticated UI elements and visual effects within Unreal Engine while maintaining optimal performance across diverse platforms.
- Multi-Platform Optimization: Ensuring UI consistency and fluidity on PC, consoles, and potentially other target platforms, each with unique performance constraints.
- Balancing Design & Performance: Achieving desired visual aesthetics and user experience without compromising the game's overall performance.
- Rapid Iteration: Adapting to evolving game design requirements and iterating on UI designs and implementations within tight production schedules.
Learning & Development Opportunities:
- Unreal Engine Specialization: Deepen expertise in advanced Unreal Engine features related to UI, visuals, and performance.
- Industry Trends: Stay abreast of the latest trends in game UI/UX design and technical implementation.
- Mentorship: Opportunities to learn from experienced artists, designers, and programmers within the studio.
- Portfolio Development: Contribute to high-profile game titles that can significantly enhance a professional portfolio.
π Enhancement Note: The challenges highlight the blend of artistic vision and technical execution required. Candidates should be prepared to discuss how they approach these challenges and leverage them as opportunities for professional growth and skill development.
π‘ Interview Preparation
Strategy Questions:
- "Describe a complex UI system you designed and implemented in Unreal Engine. What were the technical challenges, and how did you optimize its performance across platforms?" (Focus on UMG, Blueprints, optimization, and cross-platform considerations).
- "How do you approach creating custom shaders and materials for UI elements to achieve specific visual effects? Can you walk us through an example from your portfolio?" (Demonstrate shader/material creation skills).
- "Imagine a scenario where a UI feature is causing significant performance drops on consoles. What steps would you take to debug and resolve this issue?" (Prepare for troubleshooting and optimization scenarios).
Company & Culture Questions:
- "What attracts you to Frima Studio, given our recognition as a top employer in the game industry?" (Research Frima's awards and culture, connect it to your values).
- "How do you approach collaboration with designers, artists, and programmers, especially in a hybrid or remote work environment?" (Highlight your communication and teamwork skills).
- "How do you stay updated on the latest trends and technologies in game UI/UX and Unreal Engine?" (Show your commitment to continuous learning).
Portfolio Presentation Strategy:
- Structure: Organize your portfolio to clearly present your strongest technical UI projects within Unreal Engine. For each project, detail the problem, your solution, the tools used (UMG, Blueprints, shaders), the challenges overcome, and the results achieved (performance metrics, design impact).
- Demonstrate Technical Skill: Be prepared to discuss the specific technical aspects of your work, including shader logic, Blueprint functionality, and optimization techniques. Live demos within Unreal Engine are highly valuable.
- Highlight Collaboration: Explain how you worked with other team members to integrate your UI designs and resolve technical issues.
- Conciseness: Present your most impactful work efficiently, ensuring you can cover key aspects within the allotted interview time.
π Enhancement Note: The interview process will likely be highly technical, focusing on your practical ability to implement and optimize UI within Unreal Engine. Be ready to speak in detail about your portfolio projects from a technical standpoint.
π Application Steps
To apply for this technical UI Designer position:
- Submit your application through the provided link on SmartRecruiters.
- Customize Your Resume: Tailor your resume to highlight your specific experience with Unreal Engine (UMG, Blueprints, shaders), game UI design, performance optimization, and any experience improving development pipelines. Use keywords from the job description.
- Prepare Your Portfolio: Ensure your portfolio prominently features projects demonstrating your technical UI implementation skills within Unreal Engine. Include case studies with details on challenges, solutions, and outcomes. Be ready to present specific examples of your work.
- Research Frima Studio: Familiarize yourself with their games, company culture, and recent achievements (like the GamesIndustry.biz awards) to articulate your interest and cultural fit.
- Practice Technical Explanations: Rehearse explaining your technical UI design process, challenges, and solutions, particularly for Unreal Engine features, optimization, and cross-platform considerations.
β οΈ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.
Application Requirements
Candidates should have a college degree in graphic design or a related field and at least five years of experience in interface design for video games. Proficiency in Unreal UMG and Blueprints is required, along with advanced skills in shader and material creation.