Intern/Apprentice UX/UI

Nuestra Organización/Our Organization 🏢
Full-time•Colombia
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📍 Job Overview

Job Title: Intern/Apprentice UX/UI

Company: Nuestra Organización/Our Organization 🏢

Location: Colombia

Job Type: Aprendíz / INTERN

Category: User Experience (UX) / User Interface (UI) Design Operations

Date Posted: 2026-09-23

Experience Level: 0-2 Years

Remote Status: Remote Solely

🚀 Role Summary

  • This internship offers a foundational opportunity to contribute to the design and evolution of digital interfaces, directly supporting the UX/UI team.

  • You will gain hands-on experience in creating intuitive and functional user experiences for web and mobile platforms, aligning design with business objectives.

  • The role involves collaborative work on wireframes, mockups, and prototypes, utilizing industry-standard design tools like Figma.

  • You will actively participate in design reviews, documentation, and research of emerging digital design trends and UX/UI best practices.

📝 Enhancement Note: The role is specifically designated for SENA apprenticeships in Colombia, requiring students to be in their mandatory practical training phase. The remote aspect is significant, implying a need for strong self-management and digital communication skills.

📈 Primary Responsibilities

  • Support the design of digital interfaces and user experiences for web and mobile platforms, ensuring alignment with business needs and user-centric principles.

  • Actively participate in the creation of wireframes, mockups, and interactive prototypes to visualize design concepts and user flows.

  • Collaborate with the UX/UI team in enhancing and maintaining design components and style guides for consistency across digital products.

  • Contribute to the visual refinement and iterative improvement of existing digital products based on feedback and performance data.

  • Document proposed graphical designs, navigation pathways, and user journey maps to ensure clarity and knowledge transfer within the team.

  • Engage in design review sessions, providing constructive feedback and actively incorporating insights to elevate design quality.

  • Conduct research on current digital design trends, UX/UI best practices, and emerging technologies to inform design strategies.

  • Assist in maintaining and updating design assets and documentation repositories.

📝 Enhancement Note: While the responsibilities are described as "support" and "assist," the depth of involvement in creating wireframes, mockups, prototypes, and participating in reviews indicates a substantial learning and contribution opportunity for an intern. The emphasis on documentation and research highlights the importance of a structured approach to design operations.

🎓 Skills & Qualifications

Education:

  • Must be a technical or technological student from SENA (Servicio Nacional de Aprendizaje) who is nearing the start of their mandatory practical training (etapa productiva).

  • Relevant programs include: Digital Interface Design, Multimedia Production, Visual Graphic Media Production, Multimedia Design and Integration, Digital Animation, Digital Graphic Design, or similar programs focused on digital interface and experience design.

  • This position is exclusively for individuals requiring an SENA apprenticeship contract. Experience:

  • Entry-level role with an expectation of 0-2 years of experience, primarily through academic projects and foundational knowledge. Required Skills:

  • Proficiency in using Figma for design tasks, including layout, component creation, and prototyping.

  • Foundational understanding of digital interface design principles for both web and mobile applications.

  • Ability to create clear and effective wireframes and interactive prototypes.

  • Basic knowledge of User Experience (UX) and User Interface (UI) principles.

  • Familiarity with visual design tools and software.

  • Strong attention to detail in design execution and documentation.

  • Excellent teamwork and collaboration skills.

  • Effective verbal and written communication in Spanish.

  • Proactive attitude and a willingness to learn and take initiative.

  • Good organizational skills and ability to track tasks and project progress. Preferred Skills:

  • Basic knowledge of digital accessibility standards and principles.

  • Experience or understanding of user experience research methodologies.

  • Familiarity with design documentation and workflow processes.

📝 Enhancement Note: The "desired knowledge" section in the original description translates directly into preferred skills. The strict requirement for a SENA apprenticeship contract is a critical qualification that overrides standard experience requirements.

📊 Process & Systems Portfolio Requirements

Portfolio Essentials:

  • Showcase at least 2-3 academic projects demonstrating your design process from concept to final output.

  • Projects should highlight your ability to create wireframes, mockups, and interactive prototypes using tools like Figma.

  • Include examples of user interface design for web or mobile applications, emphasizing visual appeal and usability.

  • Demonstrate an understanding of user-centric design principles through project explanations.

  • Clearly articulate the problem statement, your design approach, and the rationale behind your design decisions. Process Documentation:

  • For each portfolio project, provide a brief overview of your design workflow, including ideation, sketching, wireframing, prototyping, and refinement stages.

  • Explain how you incorporated user feedback or design reviews into your iterative process.

  • Document the tools and technologies used in each project, with a specific focus on Figma.

📝 Enhancement Note: For an intern/apprentice role, the portfolio is expected to be academic-based. The emphasis is on demonstrating the process and learning potential rather than solely on polished, production-ready work. Clear documentation of the design journey is crucial for evaluating an apprentice's understanding.

💵 Compensation & Benefits

Salary Range:

  • As this is an SENA apprenticeship role (contrato de aprendizaje), compensation will adhere to the legally mandated minimum wage for apprentices in Colombia. This is typically a percentage of the SMMLV (Salario Mínimo Mensual Legal Vigente).

  • For 2026, the SMMLV is estimated to be around COP 1,500,000 to COP 1,700,000 per month, meaning an apprentice salary would likely range from COP 1,125,000 to COP 1,275,000 per month, depending on the specific decree for that year and the type of apprenticeship (technical vs. technological). Benefits:

  • Mandatory Social Security Contributions: Health insurance (EPS) and pension contributions (Pensión), as legally required for apprenticeships.

  • Learning and Development: Access to training and mentorship from experienced UX/UI designers, fostering professional growth.

  • Remote Work Flexibility: Opportunity to work remotely, allowing for a better work-life balance and reduced commuting.

  • Exposure to Real-World Projects: Gain practical experience on impactful digital design projects within a professional organization.

  • Potential for Future Employment: Successful completion of the apprenticeship may lead to opportunities for full-time employment based on performance and business needs.

Working Hours:

  • Typically 40 hours per week, aligned with standard business operations, but with the flexibility inherent in a remote work arrangement. The schedule will be coordinated with the UX/UI team to ensure adequate overlap for collaboration.

📝 Enhancement Note: Salary figures are estimates based on current Colombian apprenticeship laws and projected minimum wage increases. Benefits are standard for apprenticeship contracts in Colombia, with added value placed on learning and remote work flexibility.

🎯 Team & Company Context

🏢 Company Culture

Industry: The specific industry of "Nuestra Organización/Our Organization" is not explicitly stated, but the job listing domain (intcomex.com) suggests a connection to technology, IT distribution, or related services. The company's focus on digital interfaces and user experience implies a commitment to modern digital operations and customer engagement.

Company Size: Based on the domain and the nature of the role, it's likely a medium to large enterprise, or a growing tech-focused company that has the resources to support an intern program. This size typically offers structured processes and opportunities for learning.

Founded: Information on the founding date is not provided.

Team Structure:

  • The UX/UI intern will be part of a dedicated UX/UI design team, likely reporting to a UX/UI Lead or Manager.

  • This team will collaborate closely with product managers, developers, and potentially marketing or business stakeholders to deliver digital solutions.

  • The team operates with a focus on user-centered design methodologies and agile development principles. Methodology:

  • The team likely employs user research, wireframing, prototyping, usability testing, and iterative design processes.

  • Figma is a core tool, indicating a modern, collaborative design workflow.

  • Emphasis will be placed on data-informed design decisions and continuous improvement of digital product interfaces.

Company Website: https://www.intcomex.com/

📝 Enhancement Note: Leveraging the domain "intcomex.com" provides context. Intcomex is a major IT distributor in Latin America. This suggests the "Nuestra Organización" is likely Intcomex itself or a closely related entity, implying a corporate, technology-focused environment. The company culture is likely professional, fast-paced, and oriented towards technological solutions and client service.

📈 Career & Growth Analysis

Operations Career Level: This is an entry-level, apprentice position designed for individuals at the very beginning of their UX/UI design career path. It focuses on foundational skill development and practical application under supervision.

Reporting Structure: The intern will report directly to a senior member of the UX/UI team, such as a UX/UI Designer, Lead Designer, or UX/UI Manager. This ensures direct guidance and mentorship.

Operations Impact: While an apprentice's direct impact is developmental, their contributions to design tasks, documentation, and research will indirectly support the team's ability to deliver high-quality user experiences, which in turn impacts user satisfaction and business goals.

Growth Opportunities:

  • Skill Specialization: Opportunity to deepen expertise in specific areas of UX/UI design, such as interaction design, visual design, or user research.

  • Tool Proficiency: Become highly proficient in Figma and potentially other design and prototyping tools.

  • Industry Exposure: Gain valuable experience working on real-world digital products within the IT distribution sector, understanding business requirements.

  • Mentorship: Receive guidance from experienced designers who can provide career advice and technical feedback.

  • Network Building: Establish professional connections within the design and technology fields.

  • Potential Full-Time Role: Successful apprentices may be considered for junior designer roles upon completion of their program, depending on performance and business needs.

📝 Enhancement Note: The growth analysis is tailored to an apprenticeship. The primary focus is on learning and development rather than immediate, high-level impact. The potential for full-time conversion is a key growth indicator.

🌐 Work Environment

Office Type: The role is designated as "Remote Solely," meaning there is no requirement to attend a physical office. The work will be conducted from the intern's own location.

Office Location(s): While the role is remote, it is based in Colombia, implying a need for the intern to be physically located within Colombia to comply with SENA apprenticeship regulations and local labor laws.

Workspace Context:

  • Digital Collaboration: The primary workspace is digital, relying heavily on online communication tools, project management software, and collaborative design platforms like Figma.

  • Self-Discipline: Requires a dedicated and organized home workspace conducive to focused design work and virtual meetings.

  • Team Interaction: Opportunities for interaction will be through scheduled video calls, team chat channels, and collaborative design sessions in Figma.

  • Technology Access: Interns will need reliable internet access and a suitable computer to perform their duties effectively.

Work Schedule:

  • The standard working hours will be approximately 40 hours per week.

  • The specific daily schedule will be arranged with the UX/UI team to ensure alignment with team meetings and collaborative work periods, while also allowing for flexibility often associated with remote roles.

📝 Enhancement Note: The "Remote Solely" status is critical. For an apprentice role in Colombia, this typically means the company can hire remote interns within Colombia, but the intern must be legally resident there.

📄 Application & Portfolio Review Process

Interview Process:

  • Initial Screening: A review of your application, focusing on your SENA program status and academic background.

  • Portfolio Review: Presentation of your academic design projects. Be prepared to walk through 2-3 of your strongest projects, explaining your design process, tool usage (especially Figma), and learning outcomes.

  • Skills Assessment: A potential short design exercise or discussion focused on basic UX/UI principles and problem-solving relevant to digital interfaces.

  • Team/Manager Interview: A discussion about your motivation, learning aptitude, teamwork skills, and understanding of the role's responsibilities. This is also an opportunity for you to ask questions about the team and company.

  • SENA Contract Finalization: If successful, the process will involve formalizing the SENA apprenticeship contract.

Portfolio Review Tips:

  • Curate Strategically: Select projects that best showcase your ability to use Figma, create wireframes/mockups, and apply basic UX/UI principles. Prioritize quality over quantity.

  • Tell a Story: For each project, clearly outline the problem, your approach, the tools you used, your key contributions, and what you learned.

  • Highlight Process: Show the evolution of your designs – from initial sketches or wireframes to higher-fidelity mockups and prototypes.

  • Focus on Learning: As an apprentice, emphasize what you learned from each project and how you applied feedback.

  • Be Ready for Questions: Anticipate questions about your design choices, challenges faced, and how you would approach future design tasks.

Challenge Preparation:

  • While a formal "challenge" might be minimal for an intern, be prepared to discuss hypothetical design scenarios. For example, "How would you approach designing a login screen for a mobile app?" or "What are key considerations for designing a user-friendly e-commerce product listing?"

  • Practice articulating your thought process clearly and concisely.

📝 Enhancement Note: The interview process for an apprentice role will heavily emphasize academic background, learning potential, and process understanding. The portfolio is the primary tool for assessment.

🛠 Tools & Technology Stack

Primary Tools:

  • Figma: Essential for all design and prototyping activities. Expect to use it daily for wireframing, UI design, component creation, and interactive prototyping.

  • Design Software (General): Familiarity with other visual design tools (e.g., Adobe Creative Suite - Photoshop, Illustrator) can be beneficial for asset creation or conceptualization, though Figma is primary.

Analytics & Reporting:

  • Basic understanding of how design impacts user behavior metrics (e.g., conversion rates, engagement, task completion) will be helpful, though direct use of analytics tools is unlikely for an intern. CRM & Automation:

  • Not directly relevant to this UX/UI design role.

📝 Enhancement Note: The technology stack for this role is very focused on design tools, with Figma being the absolute core requirement.

👥 Team Culture & Values

Operations Values:

  • User-Centricity: A deep commitment to understanding and meeting user needs through thoughtful design.

  • Collaboration: Emphasis on teamwork, open communication, and shared responsibility within the design and development process.

  • Continuous Learning: A culture that encourages curiosity, exploration of new trends, and ongoing skill development in UX/UI.

  • Attention to Detail: A meticulous approach to design, ensuring high quality, consistency, and polish in all digital outputs.

  • Efficiency: Striving for streamlined design processes and effective tool utilization to deliver value promptly.

Collaboration Style:

  • Cross-functional Integration: The UX/UI team works closely with product managers, developers, and other stakeholders, requiring strong communication and understanding of different perspectives.

  • Feedback-Driven: An open environment for constructive critique and feedback, both giving and receiving, to improve designs collaboratively.

  • Knowledge Sharing: Encouragement of sharing insights, best practices, and learnings through informal discussions, team meetings, and documentation.

📝 Enhancement Note: The values and collaboration style reflect a modern, agile design team environment, emphasizing user focus and teamwork.

⚡ Challenges & Growth Opportunities

Challenges:

  • Remote Collaboration: Adapting to a fully remote work environment and maintaining effective communication and collaboration with team members you may not meet in person.

  • Bridging Theory and Practice: Translating academic knowledge and theoretical UX/UI principles into practical, real-world design solutions for a business context.

  • Managing Ambiguity: Working with project requirements that may evolve and learning to navigate situations where initial direction is not fully defined.

  • Time Management: Balancing learning new skills, completing assigned tasks, and adhering to project deadlines within a structured apprenticeship schedule.

Learning & Development Opportunities:

  • Hands-on Figma Mastery: Intensive practical experience with Figma, becoming a highly proficient user.

  • Real-World Project Experience: Contributing to actual digital products used by customers or internal teams, providing invaluable experience.

  • Mentorship from Industry Professionals: Learning directly from experienced UX/UI designers and understanding professional workflows.

  • Exposure to Agile Methodologies: Gaining insight into how design integrates within agile development cycles.

  • Understanding Business Impact: Learning how design decisions contribute to business objectives and user satisfaction in a corporate setting.

📝 Enhancement Note: Challenges are framed around the intern/apprentice level and the remote nature of the role, with growth opportunities focused on skill acquisition and practical experience.

💡 Interview Preparation

Strategy Questions:

  • Design Process: "Walk me through your process for designing a mobile app feature, starting from a problem statement." (Be ready to use Figma concepts or draw simple diagrams).

  • Tool Proficiency: "How do you leverage Figma's features for efficient prototyping and component management?"

  • User-Centricity: "Describe a time you considered user needs in an academic project. What was the outcome?"

  • Problem-Solving: "If a client requested a redesign of a simple form, what are the first few steps you would take?"

Company & Culture Questions:

  • "What interests you about working with Intcomex (or the organization) and its digital products?"

  • "How do you approach receiving constructive criticism on your design work?"

  • "What are your expectations for this apprenticeship and what do you hope to learn?"

  • "How do you manage your time when working remotely?" Portfolio Presentation Strategy:

  • Concise and Clear: Present your 2-3 best academic projects. For each, spend 3-5 minutes explaining the problem, your process (sketches, wireframes, mockups, prototypes), your role, and what you learned.

  • Tool Focus: Specifically mention and demonstrate how you used Figma for key aspects of the project.

  • Q&A Readiness: Be prepared to answer detailed questions about your design choices, challenges, and potential improvements.

📝 Enhancement Note: Interview questions will probe for understanding of design fundamentals, tool usage, learning aptitude, and cultural fit for a remote, collaborative team.

📌 Application Steps

To apply for this operations position:

  • Submit your application through the provided link on the hibob careers platform.

  • Tailor Your Resume: Highlight your SENA program, relevant coursework, any academic projects demonstrating design skills, and your proficiency with Figma. Quantify achievements where possible, even from academic work (e.g., "Designed 5 key screens for a hypothetical e-commerce app").

  • Prepare Your Portfolio: Ensure your academic portfolio is easily accessible (e.g., a link to Behance, Dribbble, or a personal website/PDF). Select 2-3 projects that best showcase your skills in Figma, wireframing, and UI design.

  • Practice Your Presentation: Rehearse presenting your portfolio projects. Focus on explaining your design process, your role, and your learnings clearly and concisely. Practice articulating your thoughts on UX/UI principles.

  • Research the Company: Familiarize yourself with Intcomex's business and its digital presence. Understand their market and how UX/UI design supports their operations and client relationships.

⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.


Application Requirements

Applicants must be SENA technical or technological students nearing their practical training stage and seeking an SENA apprenticeship contract. Desired knowledge includes Figma, web and mobile interface design, wireframing and prototyping, basic UX/UI principles and digital accessibility, and visual design tools.