Experienced UI Designer

Frontier Developments
Full-timeโ€ขCambridge, United Kingdom

๐Ÿ“ Job Overview

Job Title: Experienced UI Designer

Company: Frontier Developments

Location: Cambridge / Hybrid, United Kingdom

Job Type: Permanent, Full-Time

Category: Art & Design / Game Development

Date Posted: May 05, 2026

Experience Level: 5-10 Years

Remote Status: Hybrid (Minimum 3 days per week in studio)

๐Ÿš€ Role Summary

  • Spearhead the design and end-to-end feature development of user interfaces within upcoming game projects, aligning with strategic GTM (Go-To-Market) objectives for game launches.

  • Collaborate closely with cross-functional teams, including Game Designers and Developers, to translate conceptual ideas into polished, user-centric UI solutions that enhance player engagement and retention.

  • Drive the creation of high-quality UI art assets, including icons and visual elements, ensuring they meet the aesthetic and functional standards required for a seamless user experience (UX).

  • Contribute to the continuous improvement of studio-wide UI/UX standards and processes, fostering a culture of design excellence and innovation.

  • Mentor and guide junior UI designers, sharing expertise and best practices to develop their skills and support the team's overall growth and efficiency.

๐Ÿ“ Enhancement Note: This role, while focused on UI Design, has significant implications for Revenue Operations and GTM strategies. Effective UI/UX directly impacts player acquisition, retention, and monetization, which are key metrics for Sales Operations and Revenue Operations teams. The emphasis on mentoring and process improvement suggests a need for someone who can contribute to scalable design operations within a growing game development studio.

๐Ÿ“ˆ Primary Responsibilities

  • Oversee the design and implementation of key UI features, working in partnership with the UI Lead to ensure alignment with project goals and technical feasibility.

  • Collaborate with Game Designers throughout the feature development lifecycle, from initial wireframing and interactive prototyping to the creation of high-fidelity mock-ups.

  • Produce production-ready UI assets and features that developers can seamlessly integrate into the game engine, minimizing iteration time and maximizing development efficiency.

  • Actively participate in UI team meetings to identify design challenges, brainstorm innovative solutions, and refine user-centered design approaches.

  • Champion usability principles and advocate for user-centric UI solutions, ensuring designs adhere to established UX standards and best practices for optimal player interaction.

  • Provide guidance, constructive feedback, and support to junior UI designers, fostering their professional development and contributing to a strong team dynamic.

  • Contribute to the overall visual appeal and user experience of game projects through the creation of high-quality UI art, icons, and other graphical assets.

  • Drive the design process from concept to completion for assigned features, ensuring timely delivery and high-quality output that meets project milestones.

๐Ÿ“ Enhancement Note: The responsibilities highlight a blend of individual contribution and team leadership, crucial for operations roles that often involve process ownership and team enablement. The focus on "production-ready features" and "minimizing iteration time" directly relates to operational efficiency and project management within the GTM lifecycle.

๐ŸŽ“ Skills & Qualifications

Education: Bachelor's degree in Graphic Design, Interaction Design, Human-Computer Interaction, or a related field, or equivalent practical experience.

Experience: A minimum of 5 years of dedicated UI design experience within the game development industry, with a strong portfolio showcasing contributions to multiple shipped game titles.

Required Skills:

  • Proven expertise in the full game UI pipeline, from conceptualization and wireframing to final asset production and implementation.

  • Demonstrated ability to deliver high-quality, user-friendly UI features across multiple successful game projects.

  • Proficiency with industry-standard design and prototyping tools (e.g., Figma, Adobe Creative Suite, Sketch, Axure).

  • Deep understanding of user-centered design principles and their application in creating engaging gaming experiences.

  • Ability to translate complex game mechanics and systems into intuitive and accessible user interfaces.

  • Experience in creating polished UI art assets, including icons, buttons, and other graphical elements.

  • Strong understanding of how UI design integrates with broader game design and player experience.

Preferred Skills:

  • Familiarity with HTML/CSS for understanding UI implementation constraints and possibilities.

  • Experience with UI animation and motion design principles.

  • Knowledge of accessibility standards and best practices in UI design.

  • Experience working within agile development methodologies.

  • Familiarity with game engines like Unity or Unreal Engine from a design perspective.

๐Ÿ“ Enhancement Note: The emphasis on a "full game UI pipeline" and "multiple shipped game projects" is critical for operations roles, indicating a need for candidates who understand the end-to-end process and can deliver under pressure. The preference for HTML/CSS suggests an appreciation for technical feasibility and collaboration with development, a common requirement in operational efficiency.

๐Ÿ“Š Process & Systems Portfolio Requirements

Portfolio Essentials:

  • A comprehensive portfolio demonstrating end-to-end UI design capabilities for at least two shipped game titles.

  • Showcase of wireframes, interactive prototypes, and high-fidelity mock-ups for complex game features.

  • Examples of high-quality UI art assets, including custom icons, typography, and visual styling, that align with game aesthetics.

  • Case studies illustrating problem-solving approaches to UI challenges, highlighting user-centered design methodologies and design iteration processes.

Process Documentation:

  • Ability to articulate and demonstrate the design process followed for key features, including research, ideation, prototyping, testing, and implementation phases.

  • Documentation of how design decisions were informed by user feedback, game design requirements, and technical constraints.

  • Examples of how design solutions were iterated upon based on feedback from game designers, developers, and QA.

๐Ÿ“ Enhancement Note: For operations roles, a portfolio is more than just a showcase of skills; it's a demonstration of process, efficiency, and impact. Candidates should be prepared to discuss the "why" behind their design choices and how their work contributed to the overall success of the game, mirroring the ROI focus in operations.

๐Ÿ’ต Compensation & Benefits

Salary Range: ยฃ50,000 - ยฃ75,000 per annum (Estimate based on experience level, location, and industry benchmarks for senior UI Designers in the UK.)

Benefits:

  • Success-based Annual Bonus: Performance-driven rewards tied to company and project success.

  • Share Option Schemes: Opportunity to gain equity in the company, aligning personal success with company growth.

  • Life Assurance: Financial protection for dependents.

  • Private Family Healthcare: Comprehensive medical coverage for the employee and their family.

  • Flexitime Working Hours: Flexibility to manage work schedules, promoting work-life balance.

  • Enhanced Maternity/Paternity Leave: Generous leave policies to support new parents.

  • In-house Subsidised Catering: Affordable and convenient meal options.

  • Relocation Support: Comprehensive package to assist with moving to Cambridge.

  • Cycle to Work Scheme: Encourages sustainable commuting with tax benefits.

  • Free Bike Servicing: Supports active commuting and employee wellbeing.

  • Social Activities and Events: Company-sponsored events to foster team cohesion and morale.

Working Hours: Standard full-time hours (estimated 40 hours per week), with the flexibility offered by the flexitime policy.

๐Ÿ“ Enhancement Note: The estimated salary range is based on research of senior UI Designer roles in the UK, particularly in tech hubs like Cambridge, considering the provided experience level (5-10 years) and the competitive benefits package. This compensation structure is typical for experienced professionals in creative and technical fields.

๐ŸŽฏ Team & Company Context

๐Ÿข Company Culture

Industry: Video Game Development & Publishing. Frontier Developments operates within the highly competitive and innovative global entertainment software market.

Company Size: Large (Over 500 employees). This indicates a structured organization with established processes, larger teams, and potential for specialized roles within departments like Operations and Design.

Founded: 1994. A long history suggests stability, experience, and a proven track record in the industry.

Team Structure:

  • The UI team is likely structured under a Lead UI Designer, with experienced designers like this role mentoring junior members.

  • Close collaboration with Game Designers, Developers, Project Managers, and Art Directors is essential for successful game development.

Methodology:

  • The company emphasizes a user-centered design approach, focusing on creating immersive and engaging player experiences.

  • Agile methodologies are likely employed for iterative development, requiring flexibility and adaptability in design processes.

  • A strong focus on quality and polish is evident, given the company's reputation for high-production value games.

Company Website: Frontier Developments

๐Ÿ“ Enhancement Note: A large, established company like Frontier Developments typically has well-defined operational frameworks. For an operations professional, understanding this structure is key to identifying where to implement improvements and how to navigate cross-departmental collaboration for GTM initiatives.

๐Ÿ“ˆ Career & Growth Analysis

Operations Career Level: Senior Individual Contributor / Lead Potential. This role is positioned as an experienced designer capable of owning features and mentoring others, suggesting a path towards lead or management roles within the design discipline.

Reporting Structure: Reports to the UI Lead, with close collaboration across Game Design, Development, and potentially Product Management teams.

Operations Impact: While not a direct operations role, the UI Designer's work has a profound impact on the commercial success of games. Effective UI/UX drives player engagement, retention, and conversion rates, which are critical KPIs for Revenue Operations and GTM strategies. A well-designed interface can significantly boost player lifetime value (LTV) and reduce churn.

Growth Opportunities:

  • Leadership Progression: Potential to move into a UI Lead or Art Director role, managing design teams and strategic design direction.

  • Specialization: Deepen expertise in specific areas such as UX research, interaction design, or technical UI development.

  • Cross-Disciplinary Learning: Opportunities to gain insight into game design, programming, and production processes, enhancing overall understanding of the GTM lifecycle.

  • Mentorship Development: Hone leadership and coaching skills by actively mentoring junior designers.

๐Ÿ“ Enhancement Note: For operations candidates, understanding the impact of design on revenue and GTM is crucial. This role highlights how technical and creative roles directly influence business outcomes, reinforcing the interconnectedness of all departments in achieving commercial success.

๐ŸŒ Work Environment

Office Type: Modern, state-of-the-art studio located in Cambridge, UK. The environment is described as creative, collaborative, and inclusive.

Office Location(s): Cambridge, United Kingdom. The role offers hybrid flexibility, requiring a minimum of 3 days per week in the studio. Relocation support is available.

Workspace Context:

  • Collaborative Hub: The studio fosters a collaborative atmosphere, encouraging interaction and knowledge sharing among design, development, and other teams.

  • Technology-Rich: Access to modern design tools and technology is expected, supporting efficient workflow and high-quality output.

  • Team Interaction: Opportunities for regular face-to-face interaction with colleagues, including the UI team, game designers, and developers, facilitating efficient problem-solving and ideation.

Work Schedule: Standard full-time hours with flexitime, allowing for adaptable scheduling to balance personal needs with project demands and team collaboration.

๐Ÿ“ Enhancement Note: The hybrid work model and emphasis on collaboration are typical in the gaming industry. For operations professionals, this environment necessitates strong communication skills and the ability to manage distributed teams or hybrid workflows effectively, ensuring seamless GTM execution regardless of physical location.

๐Ÿ“„ Application & Portfolio Review Process

Interview Process:

  • Initial Screening: Review of CV and portfolio to assess relevant experience and skills.

  • Technical Interview/Portfolio Review: In-depth discussion of the candidate's portfolio, focusing on design process, problem-solving, and contributions to shipped titles. This may include a portfolio presentation.

  • Practical Exercise: A design challenge or task to assess practical skills, creativity, and approach to specific UI problems relevant to game development.

  • Team/Cultural Fit Interview: Meeting with the UI Lead and potentially other team members to assess collaboration style, communication skills, and alignment with company values.

  • Final Interview: Discussion with senior management or hiring manager to finalize the decision.

Portfolio Review Tips:

  • Highlight Process: Clearly articulate your design thinking, problem-solving methodology, and how you iterated on designs based on feedback and constraints.

  • Quantify Impact: Where possible, use metrics or qualitative feedback to demonstrate the impact of your UI designs on player experience or game performance.

  • Showcase Variety: Include examples of different types of UI elements, features, and game genres to demonstrate adaptability.

  • Tailor to Role: Emphasize projects and skills most relevant to game UI development and the specific requirements of this role.

  • Prepare for Questions: Be ready to discuss your decision-making process, how you handle constructive criticism, and your experience mentoring others.

Challenge Preparation:

  • Familiarize yourself with Frontier Developments' games and their UI styles.

  • Practice creating wireframes and high-fidelity mock-ups quickly and efficiently.

  • Be prepared to present your design rationale clearly and concisely, focusing on user-centered solutions.

  • Consider how your design would integrate with game mechanics and development pipelines.

๐Ÿ“ Enhancement Note: The interview process emphasizes a practical, results-oriented approach, common in operations. Candidates should be prepared to demonstrate not just design skills but also an understanding of process, efficiency, and impact โ€“ crucial for operations roles.

๐Ÿ›  Tools & Technology Stack

Primary Tools:

  • Design Software: Figma, Adobe Creative Suite (Photoshop, Illustrator), Sketch. Proficiency in at least one is essential.

  • Prototyping Tools: Figma, InVision, Axure, or similar for creating interactive mock-ups.

  • Collaboration Tools: Slack, Jira, Confluence for team communication and project management.

Analytics & Reporting:

CRM & Automation:

  • Not directly applicable to this UI design role, but understanding how UI elements contribute to user journey funnels (e.g., onboarding, purchase flows) is beneficial.

๐Ÿ“ Enhancement Note: While this role is design-focused, understanding the broader technology stack used in game development and GTM operations (like CRM and analytics platforms) provides context for how UI design fits into the larger business ecosystem and influences revenue-generating activities.

๐Ÿ‘ฅ Team Culture & Values

Operations Values:

  • Player Focus: A deep commitment to creating exceptional experiences for players is paramount.

  • Collaboration & Teamwork: Strong emphasis on working together across disciplines to achieve shared goals.

  • Innovation & Creativity: Encouraging new ideas and pushing the boundaries of game design and technology.

  • Quality & Polish: Dedication to delivering high-quality, polished products that meet rigorous standards.

  • Continuous Improvement: A drive to constantly learn, adapt, and refine processes and skills.

Collaboration Style:

  • Cross-Functional Integration: Active engagement with game designers, programmers, artists, and producers to ensure cohesive product development.

  • Open Communication: Fostering an environment where feedback is welcomed and constructive dialogue is encouraged.

  • Agile & Iterative: Embracing flexibility and adaptability in workflows to respond to evolving project needs and player feedback.

๐Ÿ“ Enhancement Note: The emphasis on collaboration and continuous improvement aligns directly with the core tenets of effective Revenue Operations and Sales Operations. Understanding and embodying these values is key to successful integration and contribution within any GTM-focused team.

โšก Challenges & Growth Opportunities

Challenges:

  • Balancing User Needs with Technical Constraints: Designing interfaces that are both aesthetically pleasing, highly functional, and technically feasible within game engine limitations.

  • Maintaining Design Consistency: Ensuring a cohesive UI experience across a large, complex game with numerous features and systems.

  • Adapting to Evolving Trends: Keeping pace with rapid changes in UI/UX design trends and player expectations in the gaming industry.

  • Mentoring Effectively: Developing and applying strong mentorship skills to guide junior designers and elevate team capabilities.

Learning & Development Opportunities:

  • Advanced Design Techniques: Workshops and training on cutting-edge UI/UX design methodologies, tools, and technologies.

  • Industry Conferences: Opportunities to attend major gaming and design conferences (e.g., GDC, SIGGRAPH) to stay abreast of industry trends and network.

  • Cross-Disciplinary Projects: Involvement in projects that require collaboration with other departments, offering exposure to different facets of game development and GTM.

  • Leadership Training: Programs focused on developing leadership, mentorship, and project management skills.

๐Ÿ“ Enhancement Note: These challenges and growth opportunities mirror those faced in operations roles, where continuous learning, adaptation, and problem-solving are critical for success. The focus on technical feasibility and cross-disciplinary projects is particularly relevant to operations professionals who need to bridge gaps between departments.

๐Ÿ’ก Interview Preparation

Strategy Questions:

  • "Describe a time you had to balance conflicting design requirements from game design and technical teams. How did you resolve it?" (Focus on negotiation, compromise, and finding optimal solutions.)

  • "Walk us through the process of designing a complex UI feature for a past project. What were the key challenges and how did you overcome them?" (Emphasize your design process, problem-solving, and iterative approach.)

Company & Culture Questions:

  • "What interests you about Frontier Developments and our approach to game development?" (Research their games, company values, and recent news.)

  • "How do you approach mentoring junior designers, and what do you believe are the key elements of a successful design team?" (Showcase leadership potential and understanding of team dynamics.)

Portfolio Presentation Strategy:

  • Storytelling: Frame each project as a narrativeโ€”the problem, your approach, the solution, and the outcome.

  • Focus on Impact: Highlight how your designs improved user experience, met business objectives, or solved specific problems.

  • Conciseness: Present key pieces efficiently, focusing on the most relevant and impactful work.

  • Technical Clarity: Be prepared to discuss the tools and techniques used, and how your designs integrated with development pipelines.

  • Q&A Readiness: Anticipate questions about your process, decisions, and collaboration.

๐Ÿ“ Enhancement Note: This interview preparation framework is designed to help candidates not only showcase their design expertise but also demonstrate operational thinkingโ€”problem-solving, process understanding, and impact assessmentโ€”which is highly valued in GTM and Revenue Operations.

๐Ÿ“Œ Application Steps

To apply for this Experienced UI Designer position:

  • Submit your application through the provided application link on Lever.

  • Portfolio Customization: Tailor your portfolio to highlight game UI design, end-to-end feature development, UI art creation, and any experience mentoring junior designers. Focus on projects that showcase your ability to solve complex design problems and deliver polished results.

  • Resume Optimization: Ensure your resume clearly outlines your years of experience in game UI design, lists key tools and methodologies used, and quantifies achievements where possible (e.g., "contributed to the UI of 3 shipped AAA titles"). Integrate keywords like "UI Pipeline," "User-Centered Design," and "Prototyping."

  • Interview Preparation: Practice articulating your design process, preparing case studies from your portfolio, and researching Frontier Developments' game portfolio and company culture. Be ready to discuss your approach to collaboration and mentorship.

  • Company Research: Understand Frontier Developments' position in the market, their flagship titles, and their commitment to player experience. This will help you tailor your responses and demonstrate genuine interest.

โš ๏ธ Important Notice: This enhanced job description includes AI-generated insights and industry-standard assumptions tailored for operations professionals. All details should be verified directly with Frontier Developments before making application decisions.

Application Requirements

Candidates must have strong experience with the full game UI pipeline and a proven track record of delivering UI across multiple shipped game projects. Proficiency in modern design tools and experience mentoring junior staff are required.