Concepteur.trice UI technique

Frima Studio
Full-timeโ€ขQuebec, Canada

๐Ÿ“ Job Overview

Job Title: Concepteur.trice UI technique

Company: Frima Studio

Location: Quรฉbec, Quebec, Canada

Job Type: Temps plein (Full-time)

Category: Game Development Operations / Technical UI Design

Date Posted: May 25, 2026

Experience Level: 3-5 years

Remote Status: Hybrid/Remote/On-site (flexible within Quebec)

๐Ÿš€ Role Summary

  • Design, integrate, and optimize complex user interface (UI) systems directly within Unreal Engine, with a focus on UMG and Slate.

  • Develop and refine custom shaders and materials to achieve advanced visual effects for in-game UI elements.

  • Collaborate closely with designers, artists, and programmers to ensure seamless multi-platform UI integration and performance.

  • Conduct debugging, profiling, and optimization of UI elements to guarantee smooth performance across PC, consoles, and other target platforms.

  • Enhance the existing UI pipeline and meticulously document best practices for the UI/UX team.

๐Ÿ“ Enhancement Note: This role, while titled "Concepteur.trice UI technique" (Technical UI Designer), carries significant operational responsibilities within the game development lifecycle. It requires not just creative design but also deep technical implementation and optimization, directly impacting the efficiency and performance of the game's user experience. The focus on pipeline enhancement and best practices underscores its operational impact.

๐Ÿ“ˆ Primary Responsibilities

  • Architect and implement intricate UI systems using Unreal Engine's UMG and Slate frameworks, ensuring scalability and maintainability.

  • Craft and optimize shaders and materials, leveraging technical art skills to enhance the visual fidelity and performance of UI elements.

  • Act as a technical liaison between design, art, and programming teams to troubleshoot and resolve complex UI integration challenges across diverse platforms.

  • Perform rigorous debugging, profiling, and performance analysis of UI components to identify and resolve bottlenecks, ensuring optimal frame rates and responsiveness.

  • Proactively identify opportunities to improve the UI development pipeline, implement new workflows, and create comprehensive documentation for team-wide adoption.

  • Translate UX principles and interaction design concepts into technically sound and visually appealing UI implementations within the game engine.

  • Ensure UI elements adhere to technical constraints and production guidelines for various target platforms (PC, consoles, etc.).

๐Ÿ“ Enhancement Note: The responsibilities highlight a blend of technical design and operational efficiency. The emphasis on "optimisation," "profilage," and "dรฉbogage" points to a need for a structured, analytical approach to problem-solving, which is a hallmark of operations roles. The requirement to improve the pipeline and document best practices further solidifies its operational nature.

๐ŸŽ“ Skills & Qualifications

Education: Bachelor's degree (BAC) in Graphic Design, UX/UI Design, Digital Arts, or a related field, or equivalent practical experience.

Experience: 3 to 5 years of dedicated experience in designing user interfaces for video games.

Required Skills:

  • Excellent mastery of Unreal Engine, specifically UMG (Unreal Motion Graphics) and Slate.

  • Proficiency in Unreal Engine Blueprints for UI logic and functionality.

  • Advanced skills in creating and optimizing shaders and materials for visually rich UI effects.

  • Solid understanding of UX principles and interaction design fundamentals.

  • Strong ability to troubleshoot, debug, and optimize UI performance across various platforms.

  • Excellent verbal and written communication skills in both French and English.

  • A compelling portfolio and/or demo reel showcasing relevant UI design and technical implementation work. Preferred Skills:

  • Experience with Unreal Engine's animation systems for UI elements.

  • Familiarity with Slate framework for more complex UI development.

  • Experience in multi-platform integration challenges and solutions.

  • Knowledge of performance profiling tools and techniques specific to game UI.

  • Understanding of game development pipelines and best practices.

๐Ÿ“ Enhancement Note: The experience requirement of 3-5 years, coupled with the specific technical proficiencies in Unreal Engine (UMG, Slate, Blueprints, Shaders), indicates a mid-level role that requires both creative design aptitude and robust technical execution. The emphasis on "optimisation" and "profilage" suggests a need for analytical skills often found in operations roles.

๐Ÿ“Š Process & Systems Portfolio Requirements

Portfolio Essentials:

  • Showcase a minimum of 2-3 complex UI projects, demonstrating technical integration within Unreal Engine.

  • Include examples of custom shaders and materials used for UI elements, detailing their purpose and impact.

  • Provide case studies or explanations of how UI challenges were overcome, highlighting optimization efforts and performance improvements.

  • Demonstrate experience with multi-platform UI considerations and adaptation strategies.

  • Present clear examples of interaction design and user flow within the UI. Process Documentation:

  • Document the process of designing, implementing, and optimizing UI systems within Unreal Engine.

  • Detail strategies for debugging and profiling UI performance, including specific tools and techniques used.

  • Outline methods for collaborating with cross-functional teams (designers, artists, programmers) on UI integration.

  • Explain how best practices for UI development and pipeline improvement are identified, implemented, and documented.

๐Ÿ“ Enhancement Note: For a technical UI design role focused on implementation and optimization, a portfolio is crucial. It should not only display visual design skills but also provide evidence of technical proficiency, problem-solving capabilities, and an understanding of development processes and performance optimization, aligning with operational excellence.

๐Ÿ’ต Compensation & Benefits

Salary Range: Based on industry standards for a Technical UI Designer with 3-5 years of experience in Quรฉbec, Canada, the estimated salary range is CAD $70,000 - $95,000 annually. This estimate considers the cost of living in Quรฉbec City, the required technical expertise in Unreal Engine, and the benefits package offered.

Benefits:

  • 4.5-day work week (Friday afternoons off year-round).

  • Flexible work arrangements: 100% remote (within Quebec), hybrid, or 100% on-site.

  • Up to 7 weeks of vacation per year, plus sick days and personal days.

  • Comprehensive group insurance benefits starting from day one.

  • RRSP contribution plan.

  • CAD $400 allowance for ergonomic equipment purchase.

  • On-site perks: chair massages, fresh fruit and snacks, gym access, sports activities.

Working Hours: Standard full-time hours, with the benefit of a 4.5-day work week, offering enhanced work-life balance and flexibility.

๐Ÿ“ Enhancement Note: The salary estimate is based on research for similar roles in the Canadian game development industry, specifically in Quebec. It accounts for the technical specialization and the comprehensive benefits package, which includes unique perks like a 4.5-day work week and significant vacation time, suggesting a company that prioritizes employee well-being and operational efficiency through work-life balance.

๐ŸŽฏ Team & Company Context

๐Ÿข Company Culture

Industry: Video Game Development. Frima Studio operates within the highly creative and technically demanding video game industry, known for its fast-paced innovation and collaborative environments.

Company Size: Hundreds of employees, indicating a large, established studio with structured teams and development processes.

Founded: Over 20 years ago, signifying a stable company with a proven track record in game development.

Team Structure:

  • The UI/UX team is likely composed of specialized designers, UI artists, and technical UI designers like this role.

  • Reporting structure will likely involve a Lead UI/UX Designer or a Technical Art Director.

  • Collaboration is expected with game designers, 3D artists, animators, and gameplay programmers. Methodology:

  • Agile development methodologies are common in game development, emphasizing iterative design, rapid prototyping, and continuous feedback.

  • Emphasis on data-driven design and optimization, using player feedback and performance metrics to refine UI/UX.

  • Strong focus on technical execution and pipeline efficiency to meet project deadlines and platform requirements.

Company Website: https://frimastudio.com/

๐Ÿ“ Enhancement Note: Frima Studio's longevity and size suggest a mature development environment with established operational processes. The emphasis on "hundreds of talents" and "team spirit" implies a collaborative culture where cross-functional operations are critical for project success. The provided Vimeo link offers insight into their culture.

๐Ÿ“ˆ Career & Growth Analysis

Operations Career Level: This role is positioned as a mid-level to senior technical specialist within the UI/UX discipline. It requires a solid foundation in design principles combined with advanced technical implementation skills. The expectation to improve pipelines and document best practices suggests an opportunity to influence team processes and standards.

Reporting Structure: The role likely reports to a UI/UX Lead or a Technical Art Director, who oversees the technical and artistic execution of interface elements.

Operations Impact: The Technical UI Designer plays a critical role in ensuring the game's interface is not only visually appealing and user-friendly but also technically sound and performant across all target platforms. This directly impacts player engagement, satisfaction, and the overall success of the game by ensuring a smooth and intuitive user experience. Optimizing UI performance is a key operational contribution, reducing technical debt and improving development efficiency.

Growth Opportunities:

  • Specialization: Deepen expertise in specific areas like Unreal Engine UI systems, advanced shader development, or performance optimization for UI.

  • Leadership: Progress into a Lead Technical UI Designer role, mentoring junior team members and guiding technical UI strategy.

  • Process Improvement: Take ownership of UI pipeline development, driving efficiency and adopting new technologies and workflows.

  • Cross-Disciplinary Skills: Expand knowledge into UX research, technical art, or even gameplay programming related to UI integration.

๐Ÿ“ Enhancement Note: The growth path emphasizes both technical mastery and operational influence. The ability to improve processes and mentor others indicates a clear progression towards leadership and strategic contribution within the operations of game development.

๐ŸŒ Work Environment

Office Type: Flexible. Employees can choose between 100% remote (within Quebec), a hybrid model, or 100% on-site at their Quรฉbec or Montreal studios. This flexibility acknowledges the operational need for work-life balance and diverse working styles.

Office Location(s):

  • Quรฉbec: 395, rue Victor Revillon, Quรฉbec, Quebec, G1K 3M8, Canada

  • Montreal (implied by company description) Workspace Context:

  • The on-site studios likely offer a collaborative environment conducive to brainstorming and team synergy, with access to amenities like gyms and recreational activities.

  • For remote and hybrid workers, the company provides a CAD $400 allowance for ergonomic equipment, ensuring a productive and healthy home workspace.

  • The emphasis on "equipes soudรฉes, bienveillantes et inclusives, mรชme ร  distance!" highlights a commitment to maintaining team cohesion and effective communication regardless of location.

Work Schedule: The standard work week is 4.5 days, with Friday afternoons off year-round. This compressed schedule is a significant operational benefit that promotes efficiency and employee well-being.

๐Ÿ“ Enhancement Note: The company's commitment to flexible work arrangements and unique benefits like a 4.5-day work week demonstrates a progressive operational approach focused on employee satisfaction and productivity, which can lead to higher retention and better overall team performance.

๐Ÿ“„ Application & Portfolio Review Process

Interview Process:

  • Initial Screening: Review of resume and portfolio for technical skills and relevant experience.

  • Technical Interview: In-depth discussion of Unreal Engine capabilities (UMG, Slate, Blueprints, Shaders), problem-solving approaches, and UI optimization strategies. Expect hypothetical scenarios and technical challenges.

  • Portfolio Review Session: A dedicated session where candidates walk through their portfolio, explaining their design choices, technical implementation, and the results achieved (e.g., performance improvements).

  • Team/Culture Fit Interview: Discussion with potential team members and managers to assess collaboration style, communication skills, and alignment with Frima's values.

  • Final Interview: May involve senior leadership or project leads to discuss overall fit and long-term contributions.

Portfolio Review Tips:

  • Technical Depth: Clearly articulate the technical implementation details, engine versions used, and specific Unreal Engine features leveraged.

  • Process Explanation: For each project, explain your role, the challenges faced, your specific contributions (design, technical, optimization), and the outcome. Use diagrams or flowcharts for complex systems.

  • Performance Metrics: Quantify improvements where possible (e.g., "reduced UI load time by X%", "achieved Y FPS on target platform").

  • Collaboration Examples: Highlight instances where you collaborated effectively with other disciplines to achieve UI goals.

  • Clean & Organized: Ensure your portfolio is easy to navigate and professionally presented.

Challenge Preparation:

  • Be prepared for technical challenges related to Unreal Engine UI implementation, shader creation, or performance optimization.

  • Practice explaining complex technical concepts clearly and concisely, as if to both technical and non-technical stakeholders.

  • Research Frima Studio's recent game releases and their UI styles to demonstrate genuine interest and understanding of their work.

๐Ÿ“ Enhancement Note: The emphasis on a portfolio review and technical challenges underscores the operational nature of this role. Candidates must demonstrate not only creative vision but also the technical capability to execute and optimize complex systems, a key requirement for operational efficiency in game development.

๐Ÿ›  Tools & Technology Stack

Primary Tools:

  • Unreal Engine (UMG/Slate): The core engine for UI development and integration. Proficiency here is paramount.

  • Blueprints Visual Scripting: For implementing UI logic and interactivity within Unreal Engine.

  • Shader/Material Editors: Within Unreal Engine or external tools for creating custom UI effects.

Analytics & Reporting:

  • Unreal Engine Profiling Tools: UE's built-in tools for debugging and performance analysis of UI elements.

  • Performance Monitoring Software: Potentially external tools used in game development for comprehensive system profiling.

CRM & Automation:

  • While not a direct CRM role, understanding project management tools (e.g., Jira, Asana) and version control systems (e.g., Perforce, Git) is essential for collaborative development workflows.

  • Documentation tools (e.g., Confluence, internal wikis) will be used for best practices and pipeline information.

๐Ÿ“ Enhancement Note: This section details the critical technical stack. Mastery of Unreal Engine's UI systems (UMG/Slate) and associated tools is non-negotiable and forms the core of the operational execution for this role. The mention of profiling tools points to the analytical and optimization aspects of the job.

๐Ÿ‘ฅ Team Culture & Values

Operations Values:

  • Passion for Functional Design: A deep commitment to creating intuitive, efficient, and visually appealing user experiences that serve the game's objectives.

  • Autonomy & Resourcefulness: The ability to work independently, troubleshoot problems creatively, and proactively find solutions within technical constraints.

  • Rigour & Quality: A meticulous approach to implementation, ensuring high standards of quality, performance, and adherence to production rules.

  • Problem-Solving: A knack for analyzing and resolving complex UI issues related to navigation, readability, and user behavior.

  • Adaptability: Flexibility in adapting designs and technical solutions to different target audiences and platforms.

  • Collaboration: Strong interpersonal skills and the ability to work effectively within a multidisciplinary team, providing and receiving constructive feedback.

  • Time Management: Excellent organizational skills, ability to prioritize tasks, and meet project deadlines consistently.

  • Critical Thinking: A willingness to critically evaluate one's own work and the work of others, driving continuous improvement.

Collaboration Style:

  • Cross-functional Integration: Seamlessly working with designers, artists, and programmers to ensure cohesive UI implementation.

  • Process Review Culture: Actively participating in design and technical reviews, offering and incorporating feedback to enhance UI quality and efficiency.

  • Knowledge Sharing: Proactively sharing technical insights, best practices, and solutions with the broader team to foster collective growth and improve development processes.

๐Ÿ“ Enhancement Note: The values described align strongly with operational excellence: a focus on quality, efficiency, problem-solving, and continuous improvement through collaboration and critical thinking. These are the hallmarks of a high-performing operations team.

โšก Challenges & Growth Opportunities

Challenges:

  • Technical Complexity: Navigating the intricate technical landscape of Unreal Engine and its UI systems to deliver robust and performant interfaces.

  • Multi-Platform Optimization: Ensuring UI consistency and optimal performance across diverse platforms with varying technical capabilities and screen resolutions.

  • Balancing Design & Performance: Achieving visually stunning UI designs while meeting strict performance budgets and technical constraints.

  • Evolving Technologies: Keeping pace with advancements in Unreal Engine, shader technology, and UI development best practices.

  • Cross-Disciplinary Communication: Effectively bridging the gap between artistic vision, design requirements, and programming implementation.

Learning & Development Opportunities:

  • Advanced Unreal Engine Training: Opportunities to deepen expertise in specific Unreal Engine modules related to UI, rendering, and optimization.

  • Technical Art Specialization: Developing advanced skills in shader creation, material authoring, and visual effects for UI.

  • Pipeline Enhancement Projects: Taking ownership of improving UI development workflows and implementing new tools or techniques.

  • Mentorship: Learning from senior team members and potentially mentoring junior designers or technical artists.

  • Industry Conferences & Workshops: Access to events and training focused on game development, UI/UX, and technical art.

๐Ÿ“ Enhancement Note: The challenges presented are typical of technical roles in fast-paced industries like game development, requiring continuous learning and adaptation, which are key operational competencies. The growth opportunities are clearly defined, offering pathways for skill enhancement and career progression within the operations of game development.

๐Ÿ’ก Interview Preparation

Strategy Questions:

  • "Describe a complex UI system you designed and integrated into Unreal Engine. What were the main technical challenges, and how did you overcome them?" (Focus on UMG/Slate, Blueprints, and problem-solving).

  • "How do you approach optimizing UI performance across multiple platforms like PC and consoles? Can you provide a specific example of a performance bottleneck you identified and resolved?" (Highlight profiling, debugging, and optimization techniques).

  • "Imagine a scenario where the game designers want a visually complex animated UI element, but it's causing significant performance drops. How would you collaborate with them and the engineering team to find a solution?" (Demonstrate collaboration, technical feasibility assessment, and compromise). Company & Culture Questions:

  • "What interests you specifically about Frima Studio and this Technical UI Designer role?" (Research their games, culture, and values).

  • "How do you contribute to a positive and inclusive team environment, especially in a remote or hybrid setting?" (Align with their emphasis on teamwork and inclusion).

  • "How do you stay updated with the latest trends and technologies in Unreal Engine UI development and technical art?" (Showcase your commitment to continuous learning). Portfolio Presentation Strategy:

  • Structure: Organize your presentation logically, perhaps chronologically or by project type. For each project, clearly state the objective, your role, the technical requirements, your solution, and the outcome.

  • Technical Walkthrough: Be prepared to dive deep into the technical aspects of your UI implementations within Unreal Engine. Show code snippets (if applicable), Blueprint graphs, or shader structures.

  • Visual Storytelling: Use your visuals to tell a story about the problem-solving process, the design iterations, and the final polished result.

  • Quantify Impact: Whenever possible, present data or metrics that demonstrate the success of your work, such as performance improvements, user feedback, or successful implementation across platforms.

  • Engage and Ask Questions: Make it a conversation. Be ready to answer questions thoroughly and ask insightful questions about their processes and team.

๐Ÿ“ Enhancement Note: This interview preparation guidance focuses on assessing both technical proficiency and operational problem-solving skills. The emphasis on portfolio presentation and explaining technical processes is crucial for evaluating a candidate's ability to execute and communicate effectively within a development operations context.

๐Ÿ“Œ Application Steps

To apply for this Technical UI Designer position:

  • Submit your application through the provided link on SmartRecruiters.

  • Portfolio Customization: Tailor your portfolio to highlight your most relevant Unreal Engine UI projects, emphasizing technical implementation, optimization, and cross-platform considerations. Showcase your shader and material work prominently.

  • Resume Optimization: Update your resume to clearly articulate your 3-5 years of experience in game UI design, specifically mentioning your proficiency with Unreal Engine (UMG, Slate, Blueprints) and any experience with pipeline improvements or performance optimization.

  • Interview Preparation: Practice articulating your technical process, problem-solving methodologies, and collaborative experiences using specific examples from your portfolio. Prepare to discuss your approach to UI performance optimization in detail.

  • Company Research: Familiarize yourself with Frima Studio's portfolio, their development philosophy, and their stated company culture. Understand their commitment to work-life balance and flexible work arrangements.

โš ๏ธ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.

Application Requirements

Requires a bachelor's degree in graphic or UX/UI design and 3 to 5 years of experience in game UI design. Proficiency in Unreal UMG, Blueprints, and shader creation is essential.