Concepteur.trice UI senior
📍 Job Overview
Job Title: Concepteur.trice UI senior (Senior UI Designer)
Company: Frima Studio
Location: 395, rue Victor Revillon, Québec, Quebec, Canada
Job Type: Temps plein (Full-time)
Category: Game Development - UI/UX Design
Date Posted: 09 June 2026
Experience Level: Senior (10+ years)
Remote Status: Flexible (Remote, Hybrid, or On-site)
🚀 Role Summary
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Spearhead UI Art direction and ensure visual consistency and quality for complex video game projects.
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Drive the conceptualization, illustration, and realization of engaging and functional user interfaces within the Unity game engine.
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Mentor junior UI designers, sharing best practices and contributing to the studio's UI tool and methodology evolution.
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Collaborate closely with cross-functional teams and external partners, acting as the primary UI Art reference.
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Contribute to defining the overall visual style of games and documenting UI processes for production teams and clients.
📝 Enhancement Note: This role is highly specialized within the game development sector, focusing on the "UI Art" aspect, which implies a strong emphasis on the aesthetic and visual design of interfaces, beyond just functional UX. The seniority of the role is underscored by the 10+ years of experience requirement and the expectation to act as a reference and mentor. The flexible work arrangement is a significant perk for candidates prioritizing work-life balance.
📈 Primary Responsibilities
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Serve as the lead UI Art reference for assigned projects, liaising with internal teams and external partners to ensure alignment and quality.
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Maintain and evolve the visual direction of user interfaces, ensuring they are cohesive, attractive, and functionally sound within the game's artistic vision.
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Create illustrations and design all interface elements for video games, from initial concept to final implementation.
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Conduct visual research to inform UI design decisions and contribute to the overall aesthetic definition of new game titles.
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Develop detailed sketches, conceptualize new UI elements, and execute high-fidelity designs for in-game interfaces.
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Design and elaborate navigation schemas and user flowcharts to optimize player experience and information architecture.
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Assemble and perform initial integration of UI designs within the Unity game engine, ensuring smooth transitions and functionality.
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Document UI processes, workflows, and specifications for production teams and external clients to ensure clarity and efficiency.
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Mentor and guide junior UI designers, providing constructive feedback, sharing expertise, and promoting best practices in UI Art.
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Contribute to the continuous improvement of UI tools, templates, and workflows used across the studio, fostering innovation and efficiency.
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Participate actively in project retrospectives, identifying lessons learned and recommending improvements for future UI development processes.
📝 Enhancement Note: The responsibilities highlight a blend of artistic creation, technical implementation within Unity, and leadership/mentorship. The expectation to document processes and contribute to tool evolution indicates a role that values process ownership and continuous improvement, crucial for a senior operations-minded individual in a creative field.
🎓 Skills & Qualifications
Education:
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College diploma in Graphic Design, Visual Arts, Multimedia, or a closely related field. Experience:
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Minimum of ten (10) years of dedicated experience in interface design specifically for video games. Required Skills:
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UI Art Expertise: Proven ability to design visually appealing, functional, and artistically aligned user interfaces for video games.
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Game Design Principles: Strong understanding of user interface design for interactive entertainment and player engagement.
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Unity Engine Integration: Experience with assembling and integrating UI designs within the Unity game engine.
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Conceptualization & Illustration: Proficient in sketching, conceptualizing, and creating detailed interface assets.
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Visual Research: Skilled in conducting thorough visual research to inform design direction.
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Flowcharting & Navigation Design: Expertise in developing user flowcharts and defining navigation schemas.
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Mentorship & Team Leadership: Demonstrated ability to mentor junior designers and guide teams on UI Art best practices.
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French Fluency: Excellent written and oral command of the French language.
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English Fluency: Strong written and oral command of the English language, essential for collaboration with international partners.
Preferred Skills:
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Ergonomics & User Behavior: Knowledge of user behavior patterns and ergonomic principles for optimal interface usability.
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Graphic Design Software Proficiency: Mastery of industry-standard design tools (e.g., Adobe Creative Suite).
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Agile Development Methodologies: Familiarity with agile frameworks commonly used in game development.
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Cross-functional Collaboration: Proven ability to work effectively within multidisciplinary teams.
📝 Enhancement Note: The emphasis on "UI Art" expertise and "Game Design Principles" differentiates this from a general UI/UX role. The requirement for both French and English fluency, with a note on English being critical for partner collaboration, is a key detail for candidates. The preferred skill of "Ergonomics & User Behavior" suggests that while UI Art is primary, a solid UX foundation is highly valued.
📊 Process & Systems Portfolio Requirements
Portfolio Essentials:
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A comprehensive portfolio showcasing a minimum of 10 years of UI Art and Design experience specifically within the video game industry.
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Demonstrations of UI design quality, visual consistency, and artistic direction across multiple game projects.
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Examples of UI element illustrations, conceptual sketches, and finalized interface designs.
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Case studies detailing the process of defining visual styles and user navigation flows for games.
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Evidence of UI integration within a game engine environment, preferably Unity. Process Documentation:
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Examples of documented UI processes, workflow diagrams, or style guides created for game development teams or clients.
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Documentation demonstrating clear communication of UI functionality, specifications, and integration steps.
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Evidence of contributions to the evolution of UI tools, templates, or methodologies within previous roles or projects.
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Documentation of lessons learned from project retrospectives related to UI development and process improvement.
📝 Enhancement Note: For a senior UI Art role, the portfolio is paramount. The requirements emphasize not just the final visual output but also the process: research, conceptualization, documentation, and contribution to process improvement. This aligns with operations principles of standardization and efficiency.
💵 Compensation & Benefits
Salary Range:
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Based on industry benchmarks for Senior UI Designers with 10+ years of experience in Quebec, Canada, and considering Frima Studio's size and offerings, a competitive salary range is estimated between $90,000 - $130,000 CAD annually. This range accounts for the seniority, specialized skills, and the cost of living in the Quebec City region. Benefits:
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Work-Life Balance:
- 4.5-day work week (Friday afternoons off year-round).
- Highly flexible work arrangements: 100% remote, hybrid, or 100% on-site.
- Generous time off: Up to 7 weeks of vacation annually, plus sick days and personal days.
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Financial & Health:
- Comprehensive group insurance plan from day one.
- RRSP contribution plan.
- Ergonomic equipment allowance of $400.
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Studio Perks:
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Access to chair massages.
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Fresh fruit and snacks provided.
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On-site gym facilities.
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Organized sports activities. Working Hours:
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Standard full-time hours (estimated at 40 hours per week), with a unique benefit of a 4.5-day work week, providing enhanced flexibility.
📝 Enhancement Note: The salary estimation is based on broad industry data for senior creative roles in Canada, adjusted for the specific region (Quebec City) and the company's stated benefits which indicate a strong focus on employee well-being and work-life balance. The 4.5-day work week is a significant differentiator.
🎯 Team & Company Context
🏢 Company Culture
Industry: Video Game Development. Frima Studio operates within a dynamic and competitive global entertainment industry, known for its rapid technological advancements and creative demands.
Company Size: Frima Studio is a well-established studio with a significant presence, employing hundreds of passionate individuals. This size suggests a structured environment with opportunities for collaboration across diverse teams and projects, while still retaining a sense of community.
Founded: Over 20 years ago, Frima Studio has a long-standing history in game development, indicating stability, experience, and a proven track record in creating memorable gaming experiences.
Team Structure:
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UI Team: The role is to join an existing UI team, suggesting a collaborative environment where designers work together, share knowledge, and support each other.
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Cross-Functional Collaboration: Expect to work closely with game designers, artists, programmers, producers, and potentially external partners, requiring strong communication and teamwork skills.
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Reporting: While not explicitly stated, a Senior UI Designer typically reports to a Lead UI/UX Designer, Art Director, or a Producer, with direct interaction with project stakeholders.
Methodology:
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Agile Development: The mention of project retrospectives implies the use of agile or iterative development methodologies, common in game development for adaptability and continuous improvement.
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Data-Informed Design: While the role is UI Art-focused, the emphasis on ergonomics and user behavior suggests that data and user feedback play a role in design decisions, even if the primary output is visual.
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Process Optimization: The expectation to contribute to the evolution of tools and methods indicates a culture that values efficiency and continuous improvement in workflows.
Company Website: https://frimastudio.com/
📝 Enhancement Note: Frima Studio's 20+ years in the industry and "hundreds of talents" suggest a mature organization with established processes but likely still agile enough to innovate. The "player d'impact" (impact player) phrasing in the company description highlights a desire for proactive and influential team members.
📈 Career & Growth Analysis
Operations Career Level: Senior UI Designer. This role is a senior individual contributor position, recognized for deep expertise in UI Art and game interface design. It involves not only execution but also strategic input, mentorship, and process improvement.
Reporting Structure: Likely reports to an Art Director or Lead UI/UX Designer, with significant interaction with project leads, producers, and development teams. The role serves as a key point of contact for UI Art matters.
Operations Impact: The UI/UX design directly impacts player engagement, game usability, and the overall aesthetic appeal of the product. A senior designer's contribution is critical to the success of a game, influencing player retention and critical reception.
Growth Opportunities:
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Leadership Development: Opportunity to grow into Lead UI/UX Designer roles, managing teams and setting UI Art direction for larger projects.
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Specialization: Deepen expertise in specific areas of UI Art, such as motion graphics for UI, advanced iconography, or user research integration.
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Process Improvement Leadership: Take ownership of refining and implementing new UI workflows and tools across the studio.
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Cross-Project Exposure: Work on diverse game titles and platforms, expanding portfolio and experience across different genres and styles.
📝 Enhancement Note: This role offers a clear path for career advancement within the specialized field of game UI/UX design, with opportunities for both technical and leadership growth. The emphasis on mentorship and process improvement is key for individuals looking to leverage operations-minded skills in a creative environment.
🌐 Work Environment
Office Type: Frima Studio offers a flexible work environment, allowing employees to choose between 100% remote, a hybrid model, or 100% in-office work at their Quebec City or Montreal locations. This caters to diverse working preferences.
Office Location(s): The specific role is based at 395, rue Victor Revillon, Québec, Quebec, Canada. This location provides access to a vibrant city with a strong creative and tech scene.
Workspace Context:
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Collaborative Atmosphere: Despite the flexibility, the studio emphasizes "solid, caring, and inclusive teams, even at a distance!" This points to a culture that fosters connection and teamwork regardless of physical location.
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Tools & Technology: The role requires working within the Unity game engine, implying access to industry-standard development environments and creative software.
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Team Interaction: Whether remote or in-office, expect regular interaction with a multidisciplinary team. The studio provides resources like regular project updates and team activities to maintain engagement.
Work Schedule:
- The standard work week is 40 hours, but the unique benefit of a 4.5-day work week (Friday afternoons off) offers exceptional flexibility and work-life balance, allowing for dedicated personal time during the week.
📝 Enhancement Note: The hybrid/remote flexibility is a major draw. The emphasis on maintaining team cohesion "even at a distance" suggests robust communication and collaboration tools and practices are in place.
📄 Application & Portfolio Review Process
Interview Process:
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Initial Screening: Review of CV and portfolio to assess experience, skills, and alignment with the Senior UI Art role.
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Technical/Creative Interview: Discussion about UI Art principles, design philosophy, and problem-solving approaches. Presentation and discussion of portfolio pieces, focusing on process, decisions, and outcomes.
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Team/Cultural Fit Interview: Meeting with potential team members and leads to assess collaboration style, communication skills, and alignment with Frima Studio's values.
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Final Interview: May involve discussions with senior management or project leads to finalize the decision.
Portfolio Review Tips:
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Curate Strategically: Showcase projects that best demonstrate your 10+ years of experience in game UI Art. Highlight variety in style, complexity, and platform if possible.
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Process Over Polish: For each project, detail your thought process: the problem, your approach (research, sketches, flowcharts), design decisions, and the final outcome. Explain why you made certain choices.
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Emphasize Mentorship: Include examples or descriptions of how you've guided junior team members or contributed to improving team processes.
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Unity Integration Evidence: If possible, demonstrate how your designs were implemented in Unity, or clearly articulate your contribution to the integration process.
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Quantify Impact: Where possible, use metrics or qualitative feedback to show the impact of your UI designs on player experience or project success.
Challenge Preparation:
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UI Design Challenge: Be prepared for a potential take-home assignment or an in-interview exercise requiring you to design a UI element or flow for a given game concept. Focus on demonstrating your core skills under time constraints.
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Art Direction Discussion: Be ready to discuss your understanding of art direction and how UI Art contributes to it. Articulate how you would define or maintain a visual style.
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Process Improvement Ideas: Think about common challenges in game UI development and come prepared with ideas on how to improve workflows, tools, or documentation.
📝 Enhancement Note: The interview process will heavily scrutinize the portfolio. Candidates should be prepared to articulate their design rationale, demonstrate leadership through examples of mentorship and process improvement, and showcase their ability to work within the Unity engine.
🛠 Tools & Technology Stack
Primary Tools:
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Unity Engine: Essential for integrating UI designs into the game environment. Proficiency in Unity's UI system (UGUI) or UI Toolkit is expected.
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Adobe Creative Suite: Mastery of Photoshop for asset creation and manipulation, Illustrator for vector graphics and iconography, and potentially After Effects for UI animations or motion graphics.
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Figma/Sketch/Adobe XD: Experience with modern UI design and prototyping tools for creating wireframes, mockups, and interactive prototypes.
Analytics & Reporting:
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While not a primary analytics role, understanding how UI performance is measured (e.g., user flow data, A/B testing results for UI elements) is beneficial. Familiarity with tools used for capturing player interaction data could be an asset. CRM & Automation:
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Not directly applicable to this UI Art role, but familiarity with project management tools (e.g., Jira, Asana) used for tracking tasks and workflows is common.
📝 Enhancement Note: The core technical requirements revolve around Unity and industry-standard design software. The emphasis is on the practical application of these tools for creating and implementing game interfaces.
👥 Team Culture & Values
Operations Values:
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Impact Player: A drive to make a significant contribution to projects and the studio's success.
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Collaboration: A strong emphasis on teamwork, communication, and mutual support within diverse teams, whether in-person or remote.
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Excellence & Quality: A commitment to delivering high-quality visual and functional user interfaces that meet artistic and player expectations.
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Continuous Improvement: A willingness to learn, adapt, and contribute to evolving tools, methods, and processes for greater efficiency and effectiveness.
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Well-being: A culture that prioritizes employee well-being through flexible work arrangements, generous time off, and a supportive environment.
Collaboration Style:
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Cross-functional Integration: Seamlessly working with artists, designers, programmers, and producers to achieve project goals.
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Open Communication: Proactive and clear communication, especially important given the flexible and potentially remote work environment.
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Feedback Culture: Openness to giving and receiving constructive feedback to enhance designs and processes.
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Knowledge Sharing: Willingness to share expertise, mentor colleagues, and contribute to the collective knowledge base of the UI team.
📝 Enhancement Note: Frima Studio appears to value a blend of high performance ("impact player") and a supportive, flexible culture. The emphasis on inclusivity and care, even remotely, suggests a modern and people-centric approach to team dynamics.
⚡ Challenges & Growth Opportunities
Challenges:
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Balancing Artistry and Functionality: Continuously ensuring that visually stunning UI designs are also highly functional, intuitive, and performant within the game engine.
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Maintaining Consistency Across Projects: Upholding a high standard of UI Art quality and consistency across multiple, potentially diverse, game projects simultaneously.
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Adapting to Evolving Technologies: Staying current with advancements in game engines, UI technologies, and design trends to keep Frima's interfaces cutting-edge.
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Mentoring and Leadership: Effectively guiding and developing junior talent while managing personal design responsibilities.
Learning & Development Opportunities:
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Advanced UI/UX Techniques: Opportunities to explore new design patterns, animation techniques, and user research methodologies.
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Industry Conferences & Workshops: Potential for attending game development or design conferences to stay abreast of industry trends and network.
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Exposure to Diverse Projects: Working on various game genres and platforms provides broad experience and skill development.
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Mentorship Programs: Formal or informal opportunities to be mentored by or to mentor senior professionals within Frima Studio.
📝 Enhancement Note: The challenges are typical for a senior creative role in a fast-paced industry, emphasizing continuous learning and adaptation. The growth opportunities are geared towards leadership within the UI/UX discipline and broadening creative experience.
💡 Interview Preparation
Strategy Questions:
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"Describe your process for defining the UI Art direction for a new game concept. What research do you conduct, and how do you collaborate with the art director and game designers?"
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"Walk us through a challenging UI project from your portfolio. What were the key obstacles, how did you overcome them, and what was the final impact of your work?"
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"How do you ensure your UI designs are not only visually appealing but also user-friendly and technically feasible for integration into Unity?"
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"Describe a time you mentored a junior designer. What was your approach, and what was the outcome?"
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"How do you stay updated with the latest trends and technologies in game UI design?" Company & Culture Questions:
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"What interests you about Frima Studio and our approach to game development?"
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"How do you typically collaborate with programmers and other disciplines on game projects?"
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"Given our flexible work policy, how do you ensure effective communication and collaboration within a team, whether remote or in-office?"
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"How do you contribute to a positive and inclusive team environment?" Portfolio Presentation Strategy:
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Storytelling: Frame each portfolio piece as a narrative – the problem, your solution, your process, and the results.
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Highlight Seniority: Emphasize your leadership, mentorship, and process improvement contributions, not just your individual design work.
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Focus on UI Art: Clearly articulate your artistic decisions and how they serve the game's overall vision and player experience.
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Technical Integration: Be prepared to discuss your experience with Unity and how your designs translate into functional in-game elements.
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Conciseness: Present key projects efficiently, focusing on the most impactful aspects of your work.
📝 Enhancement Note: Interview preparation should strongly focus on demonstrating both artistic vision and a mature, process-oriented approach. Be ready to discuss your experience with Unity, your mentorship capabilities, and your understanding of game development workflows.
📌 Application Steps
To apply for this Senior UI Designer position:
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Submit your application via the provided link on SmartRecruiters.
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Tailor your CV: Highlight your 10+ years of experience in game UI Art and ensure keywords like "Unity," "UI Art," "User Interface Design," "Game Design," "Mentoring," and "French/English proficiency" are prominent.
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Curate your Portfolio: Select your strongest game UI Art projects. For each, prepare a brief explanation of your role, the design process, key decisions, and outcomes. Ensure it's easily accessible (e.g., a link to a personal website or a well-organized PDF).
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Prepare for Portfolio Presentation: Practice walking through your portfolio, focusing on storytelling, strategic design choices, and any examples of mentorship or process improvement.
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Research Frima Studio: Understand their games, company culture (especially the emphasis on well-being and flexibility), and recent news to articulate your genuine interest during interviews.
⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.
Application Requirements
Requires a college degree in graphic design or a related field and at least 10 years of experience in video game UI design. Candidates must possess strong mentoring skills and be fluent in both French and English.