Concepteur.trice sénior.e - Expérience utilisateur/Interface utilisateur / Senior UX/UI Designer

Electronic Arts
Full-time•$165k-256k/year (USD)•Vancouver, Canada
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📍 Job Overview

Job Title: Senior UX/UI Designer

Company: Electronic Arts

Location: Redwood City, California, United States of America; Vancouver, British Columbia, Canada; Montreal, Quebec, Canada

Job Type: Regular Employee, Full-Time

Category: Design / User Experience

Date Posted: 2026-10-02

Experience Level: 5-10 Years

Remote Status: Hybrid (3 days in office)

🚀 Role Summary

  • Define and execute the visual style, interaction patterns, and overall usability for player-facing creative interfaces within Electronic Arts' gaming ecosystem.

  • Translate complex player needs and game design requirements into intuitive, production-ready user interfaces that empower community creation and engagement.

  • Develop and maintain comprehensive design system guidelines, including typography, iconography, and interaction standards, ensuring consistency across product features.

  • Collaborate closely with cross-functional teams, including game designers, engineers, and product managers, to align user experience with the overarching game vision and technical constraints.

  • Leverage modern design tooling and emerging workflows to streamline prototyping, design implementation, and handoff processes, enhancing team efficiency.

📝 Enhancement Note: This role is positioned within a hybrid work model, requiring 3 days per week in either the Redwood City (CA), Montreal (QC), or Vancouver (BC) studio. The position reports to the Head of Technical Product, indicating a strategic and technically integrated approach to UX/UI design within the product development lifecycle.

📈 Primary Responsibilities

  • Design Player Interfaces: Create user-centered flows, wireframes, and high-fidelity UI mockups for player-facing creation tools and systems, ensuring ease of use and engagement.

  • Establish Visual Standards: Build and evolve design system guidelines, defining typography, iconography, color palettes, and interaction standards to ensure a cohesive and branded user experience.

  • Prototype & Test: Develop interactive prototypes to visualize user flows and interactions, and partner with research teams to conduct user playtests and gather feedback for iterative design improvements.

  • Collaborate with Engineering: Work directly with software engineers to implement designs at high fidelity, ensuring technical feasibility and adherence to engine constraints and performance requirements.

  • Bridge Disciplines: Foster strong cross-functional partnerships with product managers, game designers, and art leads to ensure seamless integration of user experience with game mechanics, narrative, and overall product vision.

  • Refine Workflows: Explore and implement modern design tooling and emerging workflows to optimize the prototyping, design handoff, and implementation processes, thereby increasing team velocity and efficiency.

📝 Enhancement Note: The responsibilities emphasize a hands-on approach to design, requiring the candidate to not only conceptualize but also to actively participate in the implementation and testing phases, bridging the gap between creative vision and technical execution.

🎓 Skills & Qualifications

Education: While no specific degree is mandated, a strong educational background in Design, Human-Computer Interaction, Computer Science, or a related field is advantageous.

Experience: Minimum of 8+ years of experience in designing digital products or game interfaces, with a proven track record in UX design, UI design, or product design.

Required Skills:

  • A strong portfolio showcasing high-fidelity visual design, interaction design, layout hierarchy, and experience with design systems.

  • Proficiency with industry-standard design tools, such as Figma or equivalent applications, for wireframing, prototyping, and visual design.

  • Proven experience collaborating directly with software engineers throughout the design implementation and review cycles.

  • Excellent communication and presentation skills, with the ability to articulate design decisions clearly and incorporate constructive feedback effectively.

  • Solid understanding of user-centered design processes and experience conducting or actively participating in usability testing.

  • Experience in designing engaging player-facing interfaces for creation tools or gaming platforms. Preferred Skills:

  • Experience designing gameplay UI or interface systems specifically for PC/console platforms (e.g., Steam, Epic Games Store).

  • Familiarity with game development engines and their UI implementation pipelines.

  • Knowledge of advanced prototyping techniques and tools.

  • Experience in building and maintaining comprehensive design systems.

  • Understanding of player psychology and community dynamics in gaming.

📝 Enhancement Note: The emphasis on an 8+ year experience level and a strong portfolio suggests this is a senior-level role requiring significant autonomy and a deep understanding of design principles within the gaming industry context. The preference for PC/console platform experience indicates a focus on core gaming product development.

📊 Process & Systems Portfolio Requirements

Portfolio Essentials:

  • Showcase high-fidelity visual design examples, demonstrating a strong grasp of aesthetics, layout, and visual hierarchy.

  • Include detailed case studies of interaction design, illustrating complex user flows and intuitive navigation patterns.

  • Present examples of design system work, including style guides, component libraries, and their application in a product context.

  • Demonstrate experience with wireframing and prototyping, illustrating the process from initial concept to interactive mockups.

  • Provide evidence of user-centered design processes, including how user research and testing informed design decisions. Process Documentation:

  • Highlight experience in creating and refining user flows for complex creative tools or player-facing systems.

  • Document your approach to establishing and maintaining design system guidelines for consistency and scalability.

  • Showcase your methodology for collaborating with engineering teams, including design handoff processes and iterative feedback loops.

  • Illustrate your experience in exploring and adopting modern design tooling and workflows to enhance efficiency.

📝 Enhancement Note: A robust portfolio is critical for this role, as it serves as the primary evidence of the candidate's design capabilities, process, and ability to deliver production-ready interfaces. The emphasis on design systems and engineering collaboration points to the need for practical, implementable design solutions.

💵 Compensation & Benefits

Salary Range:

  • British Columbia (Canada): $141,400 - $204,400 CAD annually.

  • California (United States): $165,000 - $256,000 USD annually. Benefits:

  • Paid Time Off: 3 weeks per year to start.

  • Sick Time: 80 hours per year (US), 10 days per year (Canada).

  • Paid Holidays: 16 paid company holidays per year (US).

  • Family Leave: 10 weeks paid time off to bond with a new baby (US); 12 weeks paid top-up for maternity and 4 weeks for parental/adoption leave (Canada).

  • Health Insurance: Medical, Dental, and Vision insurance coverage.

  • Life & Disability Insurance: Comprehensive coverage.

  • Retirement Savings: 401(k) plan (US) and a retirement plan (Canada).

  • Well-being Support: Mental well-being support programs.

  • Additional Perks: Complimentary games, potential eligibility for bonus and other incentive programs.

Working Hours: Standard full-time hours, typically 40 hours per week, with a hybrid work model requiring 3 days in the office.

📝 Enhancement Note: The salary ranges provided are specific to the listed locations and reflect a competitive compensation package for a Senior UX/UI Designer in the gaming industry. The benefits package is comprehensive, covering health, financial well-being, and work-life balance, with specific provisions for family leave. The salary ranges were researched based on the provided figures for British Columbia and California, adjusted for the specified annual period.

🎯 Team & Company Context

🏢 Company Culture

Industry: Entertainment Software / Video Games. Electronic Arts is a global leader in interactive entertainment, creating and delivering games and services that connect players worldwide.

Company Size: Large enterprise, with thousands of employees globally. This implies a structured environment with established processes, significant resources, and opportunities for large-scale impact.

Founded: 1982. With a long history, EA has evolved significantly, adapting to technological advancements and market shifts, fostering a culture of innovation and resilience.

Team Structure:

  • The UX/UI team likely operates within product development departments, collaborating closely with Game Design, Engineering, Art, and Product Management.

  • This Senior UX/UI Designer reports to the Head of Technical Product, suggesting a strong emphasis on the technical execution and integration of design solutions.

  • Cross-functional collaboration is a cornerstone, with designers expected to work seamlessly with diverse disciplines to bring game experiences to life. Methodology:

  • A strong emphasis on user-centered design principles, ensuring that player needs and experiences are at the forefront of all design decisions.

  • Data-driven decision-making, leveraging playtest feedback, user research, and analytics to iterate and improve designs.

  • Agile development methodologies are likely employed, requiring close collaboration and iterative design cycles with engineering teams.

  • A focus on building and utilizing design systems to ensure consistency, efficiency, and scalability across multiple game titles and platforms.

Company Website: https://www.ea.com/

📝 Enhancement Note: EA's culture is characterized by a passion for gaming, a commitment to player experience, and a drive for innovation. The "hybrid" work model indicates a balance between in-office collaboration and remote flexibility, reflecting modern workplace trends.

📈 Career & Growth Analysis

Operations Career Level: This is a Senior-level position, signifying a high degree of expertise, autonomy, and responsibility. Senior designers are expected to lead design initiatives, mentor junior team members, and contribute significantly to strategic design decisions.

Reporting Structure: The role reports to the Head of Technical Product. This structure suggests a close alignment with product strategy and a focus on the technical feasibility and integration of UX/UI designs, offering insights into product roadmapping and technical challenges.

Operations Impact: The Senior UX/UI Designer will have a direct impact on the usability, engagement, and overall player experience of EA's creative tools and systems. This influence extends to how players interact with and contribute to game content, fostering community and potentially driving long-term player retention and satisfaction.

Growth Opportunities:

  • Skill Specialization: Opportunity to deepen expertise in specific areas of UX/UI design, such as interaction design for complex systems, advanced prototyping, or the development of comprehensive design systems.

  • Leadership Development: Potential to mentor junior designers, lead design projects, and contribute to the strategic direction of UX/UI within the organization.

  • Cross-Disciplinary Learning: Exposure to game design, engineering, and product management provides opportunities to broaden understanding of the full game development lifecycle and contribute to interdisciplinary problem-solving.

  • Platform Expertise: Development of specialized knowledge in designing for PC/console platforms, enhancing marketability and career prospects within the gaming industry.

📝 Enhancement Note: The senior designation and reporting structure to Technical Product indicate a role with significant strategic input and a focus on the technical aspects of design implementation, offering a unique growth path for designers interested in the intersection of creativity and engineering.

🌐 Work Environment

Office Type: The role is designated as hybrid, meaning it will involve a combination of remote work and in-office presence. Employees are expected to be in the studio 3 days per week.

Office Location(s):

  • Redwood City, California, United States

  • Vancouver, British Columbia, Canada

  • Montreal, Quebec, Canada Workspace Context:

  • The hybrid model encourages collaboration and team cohesion through in-office days, while also providing flexibility.

  • Expect a dynamic, fast-paced environment typical of the gaming industry, with a strong emphasis on creativity and innovation.

  • Access to modern design tools and technology, including industry-standard software like Figma, will be provided.

  • Opportunities for informal and formal collaboration with designers, engineers, product managers, and game designers are integral to the work environment.

Work Schedule: The role is full-time, with standard working hours likely aligned with the studio's operational needs. The hybrid nature allows for some flexibility in structuring the work week, balancing in-office and remote days.

📝 Enhancement Note: The hybrid nature of this role is a key aspect of the work environment, requiring candidates to be comfortable with a mix of remote and in-office collaboration. The specific studio location chosen will influence the immediate team dynamics and local office culture.

📄 Application & Portfolio Review Process

Interview Process:

  • Initial Screening: Application and portfolio review to assess qualifications and design experience.

  • Hiring Manager Interview: Discussion about your background, experience, and suitability for the role.

  • Design Exercise/Challenge: A practical design task or case study to evaluate your problem-solving skills, design process, and ability to translate requirements into solutions. This may involve creating wireframes, mockups, or presenting a design strategy.

  • Team/Cross-Functional Interviews: Meetings with potential colleagues (game designers, engineers, product managers) to assess collaboration style and cultural fit.

  • Final Interview: May involve senior leadership to discuss strategic alignment and overall fit within the organization.

Portfolio Review Tips:

  • Curate Strategically: Select 3-5 of your strongest, most relevant projects that showcase your UX/UI skills in digital product or game interface design.

  • Showcase Process: For each project, clearly articulate the problem, your role, the design process you followed, your design decisions, and the outcome or impact. Use visuals (wireframes, mockups, prototypes) to illustrate your journey.

  • Highlight Key Skills: Ensure your portfolio demonstrates proficiency in Figma, wireframing, high-fidelity mockups, interaction design, visual design, and design systems.

  • Quantify Impact: Whenever possible, include metrics or evidence of how your designs improved user experience, engagement, or achieved business goals.

  • Tailor to EA: Research EA's games and player communities. Consider how your skills can contribute to their specific creative tools and player-facing interfaces.

Challenge Preparation:

  • Understand the Brief: Carefully analyze the requirements and constraints of any design challenge.

  • Focus on Process: Emphasize your thinking process, problem-solving approach, and design rationale, not just the final visual output.

  • Time Management: Practice working within time constraints. Prioritize key aspects of the challenge.

  • Presentation Skills: Be prepared to clearly and concisely present your work, articulate your decisions, and defend your design choices.

📝 Enhancement Note: The interview process is likely to be rigorous, with a strong emphasis on portfolio quality and a practical design challenge. Candidates should be prepared to demonstrate not only design skills but also their ability to collaborate effectively within a multidisciplinary team and understand the nuances of game development.

🛠 Tools & Technology Stack

Primary Tools:

  • Figma: Essential for wireframing, high-fidelity mockups, prototyping, and design system management. Proficiency is a stated requirement.

  • Adobe Creative Suite (Photoshop, Illustrator): Likely used for asset creation, image manipulation, and icon design.

  • Prototyping Tools: Beyond Figma, experience with tools like Axure, InVision, or similar for interactive prototypes may be beneficial.

Analytics & Reporting:

  • While not explicitly listed, familiarity with game analytics platforms (e.g., internal EA tools, Unity Analytics, GameAnalytics) and understanding how to interpret user data to inform design decisions is valuable.

  • Experience with A/B testing methodologies for UI elements is a plus. CRM & Automation:

  • Not directly applicable to this UX/UI role, as the focus is on player-facing interfaces rather than sales or marketing operations. However, understanding how player data is managed within broader CRM or player management systems could be indirectly beneficial.

📝 Enhancement Note: Proficiency in Figma is a non-negotiable requirement for this role. Candidates should be prepared to discuss their experience with these tools and how they leverage them to create effective user experiences.

👥 Team Culture & Values

Operations Values:

  • Player-Centricity: A deep commitment to understanding and serving the player, ensuring that design decisions enhance the player experience.

  • Creativity & Innovation: Encouraging new ideas, experimentation, and pushing the boundaries of what's possible in game design and player interaction.

  • Collaboration & Teamwork: Fostering a supportive environment where diverse perspectives are valued, and teams work together to achieve common goals.

  • Excellence & Quality: A drive to deliver high-quality products and experiences that meet rigorous standards.

  • Growth & Learning: Supporting continuous learning, skill development, and career progression for all employees.

Collaboration Style:

  • Highly collaborative, with designers working closely with game designers, engineers, product managers, and artists.

  • Expect a culture of constructive feedback and iterative design, where ideas are shared openly and refined collectively.

  • Emphasis on clear communication and alignment across disciplines to ensure a cohesive final product.

📝 Enhancement Note: EA's culture values passion for gaming, creativity, and collaboration. Candidates who can demonstrate these values and thrive in a dynamic, team-oriented environment will be a strong fit.

⚡ Challenges & Growth Opportunities

Challenges:

  • Balancing Player Needs with Technical Constraints: Designing intuitive and engaging interfaces while working within the technical limitations and performance requirements of game engines and platforms.

  • Cross-Disciplinary Alignment: Ensuring that UX/UI designs effectively communicate with and are understood by diverse teams (game design, engineering, art), each with their own priorities and perspectives.

  • Evolving Design Tooling: Staying current with rapidly advancing design tools and workflows to maintain efficiency and leverage new capabilities.

  • Defining Standards for New Features: Establishing clear design patterns and visual language for innovative player-facing creation tools that may not have existing precedents.

Learning & Development Opportunities:

  • Advanced UX/UI Techniques: Opportunities to learn and apply cutting-edge UX/UI methodologies, interaction patterns, and visual design trends specific to gaming.

  • Game Development Lifecycle: Deepen understanding of the end-to-end game development process, from concept to post-launch support.

  • Platform-Specific Design: Gain expertise in designing for PC and console platforms, understanding their unique user interaction paradigms.

  • Mentorship: Potential to be mentored by senior leaders and to mentor junior designers, fostering leadership skills.

📝 Enhancement Note: This role presents opportunities to tackle complex design challenges within the exciting domain of game development, with ample room for professional growth and skill enhancement.

💡 Interview Preparation

Strategy Questions:

  • "Describe a time you had to balance conflicting stakeholder requirements (e.g., game design vs. engineering constraints) in a design project. How did you approach it, and what was the outcome?" (Focus on negotiation, compromise, and achieving a balanced solution.)

  • "How do you approach building and maintaining a design system for a complex product like a game interface? What are the key considerations?" (Highlight your understanding of scalability, consistency, and collaboration.)

  • "Walk us through a complex user flow you designed for a creative tool or player-facing system. What were the key challenges, and how did your design address them?" (Use a case study from your portfolio to illustrate your process and problem-solving.) Company & Culture Questions:

  • "What aspects of Electronic Arts' games or player communities particularly interest you, and how do you see your UX/UI skills contributing to them?" (Show your research and genuine interest in EA's products.)

  • "How do you stay updated on the latest trends in UX/UI design, particularly within the gaming industry?" (Demonstrate your passion for continuous learning.)

  • "Describe your ideal collaborative environment with engineers and game designers." (Emphasize teamwork, clear communication, and mutual respect.) Portfolio Presentation Strategy:

  • Storytelling: For each project, tell a compelling story about the problem, your process, your contributions, and the impact.

  • Visual Clarity: Use high-quality visuals and clear annotations to explain your design decisions.

  • Conciseness: Be mindful of time. Focus on the most impactful aspects of your work.

  • Interactive Elements: If possible, showcase interactive prototypes to demonstrate the user experience dynamically.

  • Address the Role: Explicitly connect your portfolio projects to the requirements of the Senior UX/UI Designer role at EA, highlighting relevant skills and experiences.

📝 Enhancement Note: Be prepared to discuss your design process in detail, demonstrate your problem-solving abilities, and articulate how your skills align with EA's culture and the specific needs of designing player-facing creative tools.

📌 Application Steps

To apply for this Senior UX/UI Designer position:

  • Visit the Electronic Arts Careers website and submit your application through the official portal.

  • Customize Your Resume: Tailor your resume to highlight your 8+ years of experience in UX/UI design, specifically mentioning digital product design, game interfaces, and proficiency in Figma. Quantify achievements where possible.

  • Curate Your Portfolio: Select 3-5 of your strongest projects that best showcase your visual design, interaction design, and design system expertise. Ensure each project clearly articulates the problem, your role, your process, and the outcome.

  • Prepare for Design Challenges: Practice creating wireframes, user flows, and high-fidelity mockups under timed conditions. Be ready to present and defend your design decisions.

  • Research EA: Familiarize yourself with Electronic Arts' portfolio of games, their player communities, and their approach to player-facing tools and content creation. Understand their company values and culture.

⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.

Application Requirements

Candidates must have 8+ years of experience in digital product or game interface design with a strong portfolio. Proficiency in industry-standard design tools like Figma and experience collaborating with engineering teams are required.