2026 Fall Co-Ops - UI Design - Demonware (Dublin)
📍 Job Overview
Job Title: 2026 Fall Co-Ops - UI Design - Demonware (Dublin)
Company: Demonware
Location: Dublin, Ireland
Job Type: INTERN
Category: UI/UX Design Operations
Date Posted: May 21, 2026
Experience Level: 0-2 Years (Internship)
Remote Status: On-site
🚀 Role Summary
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This UI Design Co-op role focuses on enhancing the user interface and user experience for live operations tools within the gaming industry, specifically for Demonware, a subsidiary of Activision.
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The position requires a strong understanding of UI/UX principles, interaction design, and the ability to translate complex user needs into intuitive and efficient interfaces for internal tools.
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Candidates will collaborate closely with engineering and design teams, contributing to the evolution of Demonware's design system and ensuring the quality of features deployed to live environments.
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This is an 8-month, in-person internship opportunity designed for students to gain practical experience in a fast-paced, technology-driven environment, working on features for major gaming franchises.
📝 Enhancement Note: This role is a UI Design Co-op, not a traditional Revenue Operations or Sales Operations role. The "operations" aspect pertains to the operations of live games and internal tools used by operations teams, rather than business operations. The description has been tailored to reflect this specific focus within the gaming technology sector, emphasizing UI/UX design for operational tools.
📈 Primary Responsibilities
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Design and Optimize UI/UX: Collaborate with cross-functional teams to design, iterate, and optimize user interfaces for live operations tools, with a keen focus on end-user needs and workflow efficiency.
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Enhance Workflow Interfaces: Improve the usability and efficiency of internal tools by redesigning and refining workflow interfaces, contributing to the overall effectiveness of the tooling suite.
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Integrate with Engineering: Work closely with software engineers to ensure seamless integration of UI designs into the live operations environment, maintaining functionality and user experience.
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Participate in Design Reviews: Actively engage in design reviews, providing and receiving constructive feedback, and iterating on solutions based on user feedback and operational requirements.
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Maintain Design System: Contribute to the maintenance and evolution of Demonware's established design system, ensuring consistency, accessibility, and adherence to brand guidelines across all tools.
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Conduct Usability Research: Perform usability research and analyze user feedback to identify areas for improvement and refine internal tool interfaces to better meet user needs.
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Support Design Initiatives: Assist with ongoing design projects, bringing fresh perspectives and innovative solutions to current challenges.
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Contribute to QA Signoff: Support the Quality Assurance process by ensuring that new features are bug-free and meet design and functional specifications before deployment to the live environment.
📝 Enhancement Note: The responsibilities are framed to highlight the "operations" context within game development – designing tools that operations teams use to manage live games. This includes translating complex technical requirements into user-friendly interfaces, a core skill in operations design.
🎓 Skills & Qualifications
Education:
- Currently enrolled in a post-secondary or graduate program, pursuing a Degree in Design (e.g., Graphic Design, Interaction Design, Product Design) or Computer Science with a User Experience focus.
Experience:
- Demonstrated experience through academic projects, personal projects, or previous internships in UI/UX design, with a focus on user-centered design principles.
Required Skills:
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Strong understanding of UI/UX principles, interaction design, and responsive interface design.
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Proficiency with industry-standard UI design tools such as Figma, Adobe XD, or Sketch.
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Experience with user-centered design methodologies, particularly for internal workflows and operational tools.
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Meticulous attention to detail, balancing aesthetic appeal with practical usability and operational efficiency.
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Ability to collaborate effectively with engineering teams to ensure seamless design integration and functionality.
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Strong written and verbal communication skills, crucial for cross-team collaboration and documentation.
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Aptitude for identifying complex problems and developing simple, elegant solutions.
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Capability to clearly articulate technical concepts and design decisions.
Preferred Skills:
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Familiarity with front-end development technologies, including HTML, CSS, and React.
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Exposure to data visualization frameworks and real-time analytics platforms.
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Experience working within multi-team environments on internal tools or operational systems.
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A genuine passion for understanding user behavior and optimizing digital experiences.
📝 Enhancement Note: The "experience level" is defined as 0-2 years, appropriate for a co-op/internship. The skills emphasize design tools and principles relevant to creating operational interfaces, bridging the gap between design and functional requirements.
📊 Process & Systems Portfolio Requirements
Portfolio Essentials:
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A comprehensive portfolio is required to demonstrate design capabilities, problem-solving skills, and understanding of UI/UX principles.
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Showcase case studies that highlight your process from problem identification to final design solution, emphasizing user-centered design and iterative improvements.
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Include examples of designing for complex systems or workflows, demonstrating your ability to simplify intricate processes into intuitive interfaces.
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Present designs that balance aesthetics with functionality, efficiency, and usability, reflecting the demands of operational tools.
Process Documentation:
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Document your design process clearly, explaining the rationale behind your design decisions and the research conducted.
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Illustrate how you gathered user feedback and incorporated it into design iterations to improve the end-user experience.
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Explain how your designs contribute to operational efficiency, workflow optimization, or data clarity for end-users.
📝 Enhancement Note: The portfolio requirements are specifically tailored to a UI/UX design role focused on operational tools. The emphasis is on process, user-centricity, and the tangible impact of design on efficiency, which are key considerations in operations-focused roles.
💵 Compensation & Benefits
Salary Range:
- As an 8-month co-op position, this role offers competitive pay for interns. While specific figures are not provided, industry standards for UI Design Co-ops in Dublin, Ireland, typically range from €20,000 to €28,000 for an 8-month period, depending on the candidate's experience and academic year.
Benefits:
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City-center office location in Dublin, providing easy access and a vibrant work environment.
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Paid annual leave, in line with standard employment practices for internships.
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Direct experience working on features for major, globally recognized video game franchises.
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Competitive pay commensurate with an internship role.
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Access to free games, a perk unique to the gaming industry.
Working Hours:
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The standard working hours for this role are approximately 40 hours per week, typical for a full-time internship.
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Flexibility may be available, but the primary expectation is full-time commitment during the 8-month period.
📝 Enhancement Note: Salary estimation is based on typical rates for 8-month co-op positions in Dublin, Ireland, for design roles. Benefits are listed directly from the job description and contextualized for an intern.
🎯 Team & Company Context
🏢 Company Culture
Industry: Technology, Video Game Development & Services
Company Size: Demonware is part of Activision Blizzard, a large global company. Demonware itself operates with a "big-company challenges with a small-company culture," suggesting a dynamic and collaborative team environment within a larger corporate structure.
Founded: Demonware was founded in 2003, and Activision Blizzard has a long history in the gaming industry, dating back to the 1970s and 1980s respectively. This provides a rich history and established presence in the market.
Team Structure:
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The UI Design Co-op will likely be part of a dedicated design team, working closely with experienced UI/UX designers, product managers, and software engineers.
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Reporting structure will involve a direct manager (likely a Design Lead or Manager) and potentially mentorship from senior team members.
Methodology:
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Data-Driven Design: The role emphasizes understanding user behavior and feedback, suggesting a data-informed approach to design decisions.
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Agile Development: Collaboration with engineering teams implies working within agile or iterative development cycles, common in the tech and gaming industries.
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Design System Implementation: A core function involves maintaining and evolving a design system, promoting consistency and efficient development.
Company Website: https://careers.demonware.net
📝 Enhancement Note: Company information is derived from the provided description and general knowledge of Activision Blizzard. The "small-company culture" within a large organization is highlighted as a key aspect for potential interns.
📈 Career & Growth Analysis
Operations Career Level: This is an entry-level, internship position designed to provide foundational experience in UI/UX design within the context of operational tools for the gaming industry. It's an excellent stepping stone for a career in game development, product design, or operations technology.
Reporting Structure: The intern will report to a designated manager or lead within the design or engineering department, with regular check-ins and mentorship from senior team members.
Operations Impact: While not a traditional operations role, the UI/UX designer's work directly impacts the efficiency and effectiveness of the live operations teams who manage and maintain online game services. Well-designed tools reduce errors, speed up response times, and improve overall operational performance for critical game functions.
Growth Opportunities:
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Skill Advancement: Master high-level design thinking, user-centered design, and interaction design principles through hands-on application.
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Industry Exposure: Gain invaluable exposure to industry-leading design tools, methods, and engineering practices within the AAA gaming sector.
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Professional Development: Develop a strong personal and professional design voice, learning to articulate design decisions and contribute to team discussions.
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Technical Understanding: Learn about complex systems and engineering workflows, understanding how to translate technical requirements into usable interfaces.
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Networking: Build connections within the gaming industry and with experienced professionals.
📝 Enhancement Note: The "operations impact" is reframed to reflect how UI/UX design for internal tools supports the operational functions of live game services. Growth opportunities are focused on skill development and industry exposure relevant to an internship.
🌐 Work Environment
Office Type: The role is based in an on-site office environment located in the city center of Dublin, Ireland. This suggests a collaborative workspace designed for team interaction and focused work.
Office Location(s): The specific office is located in Dublin, Ireland, accessible within the city center.
Workspace Context:
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Collaborative Environment: Expect a dynamic workspace where collaboration with designers, engineers, and potentially other stakeholders is encouraged.
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Technology & Tools: Access to industry-standard design software (Figma, Adobe XD, Sketch) and potentially development environments will be provided.
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Team Interaction: Opportunities for regular interaction with the design team, engineering teams, and fellow interns, fostering a supportive learning atmosphere.
Work Schedule: The role requires a commitment of approximately 40 hours per week for the 8-month duration, aligning with a standard full-time internship schedule.
📝 Enhancement Note: The work environment description is based on the "on-site" designation and the "city-center office location" perk, inferring a typical modern office setup for a tech company.
📄 Application & Portfolio Review Process
Interview Process:
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Initial Application: Submit resume, transcript, and the required portfolio.
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Screening: A recruitment team member will review applications and portfolios.
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Technical Interview(s): Expect interviews focused on UI/UX principles, design process, problem-solving, and potentially a live design exercise or discussion of portfolio case studies.
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Behavioral Interview: Assessment of collaboration skills, communication style, cultural fit, and alignment with Demonware's values.
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Team/Manager Interview: Final discussion with the hiring manager or team members to assess fit and answer specific role-related questions.
Portfolio Review Tips:
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Showcase Process: Clearly articulate your design process for each project, from initial concept to final iteration. Explain why you made certain design decisions.
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User-Centricity: Highlight how you incorporated user research, feedback, and empathy into your designs, especially for operational tools.
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Problem/Solution Framing: Structure case studies around a specific problem, your proposed solution, and the impact of your design. Quantify results where possible (e.g., improved efficiency, reduced errors).
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Tool Proficiency: Demonstrate your command of design tools like Figma, Adobe XD, or Sketch.
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Visual Storytelling: Present your work visually, using mockups, wireframes, and prototypes effectively. Ensure high-quality presentation.
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Tailor to Role: Emphasize projects that involved designing for internal tools, complex workflows, or systems where efficiency and usability are paramount.
Challenge Preparation:
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Be prepared for potential design challenges that may require you to solve a UI/UX problem within a given timeframe.
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Practice articulating your thought process clearly and concisely, as if explaining your solution to engineers or stakeholders.
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Review common UI/UX heuristics and best practices for internal tools and operational dashboards.
📝 Enhancement Note: The interview process and portfolio review tips are tailored to a UI/UX design role, focusing on the practical demonstration of design skills and process relevant to operational tool design.
🛠 Tools & Technology Stack
Primary Tools:
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UI Design Software: Figma, Adobe XD, Sketch (proficiency in at least one is required).
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Prototyping Tools: Figma, Adobe XD, InVision, or similar, for creating interactive mockups.
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Collaboration Tools: Jira, Confluence, Slack, or similar platforms for team communication and project management.
Analytics & Reporting:
- While direct experience isn't a primary requirement, familiarity with how data visualization and analytics dashboards are designed is a plus.
CRM & Automation:
- Not directly applicable to this UI Design role, but an understanding of how tools like CRMs or automation platforms serve operational functions can provide context for designing related interfaces.
📝 Enhancement Note: The technology stack focuses on UI/UX design software, with mention of collaboration and potential exposure to analytics/operations-related tools as a bonus.
👥 Team Culture & Values
Operations Values:
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User-Centricity: A strong focus on understanding and serving the needs of the end-user, particularly internal operations teams.
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Collaboration: Emphasis on teamwork, open communication, and mutual respect between designers, engineers, and other departments.
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Innovation: Encouraging fresh ideas and creative solutions to complex design challenges.
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Efficiency: Striving to create tools and interfaces that optimize workflows and improve productivity.
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Quality: A commitment to delivering high-quality, bug-free features for live environments.
Collaboration Style:
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Cross-Functional Integration: Close working relationships with engineers to ensure designs are technically feasible and seamlessly implemented.
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Feedback Culture: An environment where constructive feedback is shared and utilized for design iteration and improvement.
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Knowledge Sharing: Encouraging interns and team members to share learnings, best practices, and insights within the team.
📝 Enhancement Note: Team culture and values are inferred from the company description and general industry standards for collaborative tech environments, with a specific emphasis on user-centricity for operational tools.
⚡ Challenges & Growth Opportunities
Challenges:
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Translating Complexity: The primary challenge will be translating complex engineering requirements and intricate live operations workflows into simple, intuitive, and user-friendly interfaces.
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Balancing Aesthetics and Functionality: Striking the right balance between visually appealing design and the practical, efficient functionality required for operational tools.
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Iterative Design: Adapting to feedback and iterating on designs within fast-paced development cycles.
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Understanding User Needs: Gaining a deep understanding of the specific needs and pain points of internal operations teams who rely on these tools daily.
Learning & Development Opportunities:
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Mastering Design Thinking: Deepen understanding and application of high-level design thinking for complex systems.
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Industry Tools & Methods: Gain practical experience with industry-leading design software and methodologies.
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Developing Design Voice: Cultivate a personal design style and learn to effectively communicate design rationale.
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Engineering Exposure: Understand cutting-edge engineering practices and how they influence UI/UX design.
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Designing for Scale: Learn to design for robust, scalable systems that support major gaming franchises.
📝 Enhancement Note: Challenges and growth opportunities are framed around the specific demands of UI/UX design for operational tools within the gaming industry, focusing on skill development and practical application.
💡 Interview Preparation
Strategy Questions:
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Design Process: "Walk me through a project in your portfolio where you designed an internal tool or system. What was the problem, how did you approach it, and what was the outcome?" (Focus on user research, iteration, and impact on efficiency.)
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Collaboration: "Describe a time you had to collaborate with engineers or stakeholders who had different priorities. How did you navigate that situation to achieve a successful design outcome?" (Highlight communication, negotiation, and compromise.)
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Problem Solving: "Imagine you need to design a dashboard for monitoring player behavior in real-time. What key elements would you include and why?" (Demonstrate analytical thinking and user-centricity.)
Company & Culture Questions:
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"What interests you about Demonware and Activision Blizzard, specifically in the context of game development and live operations?" (Research company franchises and their mission.)
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"How do you approach receiving constructive criticism on your designs?" (Show openness to feedback and a growth mindset.)
Portfolio Presentation Strategy:
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Storytelling: Frame each project as a narrative: problem, your role, process, solution, and impact.
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Visuals: Use high-quality mockups, wireframes, and prototypes. Annotate key design decisions.
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Conciseness: Be prepared to present your strongest 2-3 projects efficiently, highlighting relevant skills for this role.
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Interactivity: If possible, prepare an interactive prototype to showcase user flows.
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Quantify Impact: Where possible, use metrics to demonstrate the success of your designs (e.g., "improved task completion time by X%").
📝 Enhancement Note: Interview preparation advice is specific to UI/UX design roles, emphasizing the demonstration of design thinking, collaboration, and portfolio presentation skills relevant to the job.
📌 Application Steps
To apply for this UI Design Co-op position:
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Submit your application through the provided link on the Demonware careers website.
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Customize Your Resume: Highlight relevant academic achievements, design coursework, and any projects demonstrating UI/UX skills, user-centered design, and proficiency with design tools. Tailor it to emphasize experience with internal tools or complex system design if applicable.
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Curate Your Portfolio: Select your strongest 2-3 design projects that best showcase your UI/UX process, problem-solving abilities, and understanding of user needs. Ensure it clearly demonstrates your approach to designing for operational efficiency and complex workflows. Include a link to your portfolio prominently on your resume.
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Prepare for Interviews: Practice articulating your design process, your problem-solving approach, and your understanding of UI/UX principles. Be ready to discuss your portfolio projects in detail and how you would contribute to Demonware's design efforts.
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Research Demonware: Familiarize yourself with Demonware's role within Activision Blizzard, their key franchises (e.g., Call of Duty), and their company culture. Understand their focus on live operations and the importance of internal tooling.
⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions tailored to a UI/UX Design Co-op role within the gaming technology sector. All details should be verified directly with the hiring organization before making application decisions.
Application Requirements
Candidates must be currently enrolled in a Design or Computer Science degree with a focus on UX and provide a portfolio. Proficiency in UI design tools like Figma and a strong understanding of interaction design principles are required.