Visual Designer (UI)

Wildlife Studios
Full-timeโ€ขBrazil

๐Ÿ“ Job Overview

Job Title: Visual Designer (UI)

Company: Wildlife Studios

Location: Sรฃo Paulo, Brazil

Job Type: Full-Time

Category: Game Design / UI/UX Design

Date Posted: January 22, 2026

Experience Level: Mid-Level (2-5 years)

Remote Status: Hybrid

๐Ÿš€ Role Summary

  • Design and develop user interfaces (UI) and user experiences (UX) for mobile games, ensuring visual clarity and design cohesiveness.

  • Collaborate with cross-functional teams, including Art Directors, Product Managers, and Engineers, to deliver intuitive and engaging player experiences.

  • Create and implement optimized design assets, understanding player interaction and adhering to tight deadlines within the game development pipeline.

  • Contribute to the visual identity and branding of game IPs, both within and outside the game environments.

  • Utilize expertise in design tools and principles to solve complex visual design challenges.

๐Ÿ“ Enhancement Note: This role is specifically for a Visual Designer with a focus on UI/UX within the gaming industry, emphasizing mobile titles. The hybrid work model in Sรฃo Paulo requires candidates to be available for in-office collaboration.

๐Ÿ“ˆ Primary Responsibilities

  • Craft user interfaces, including menus, illustrations, HUDs, pop-ups, and key visuals, ensuring aesthetic appeal and functional usability.

  • Develop game UX through wireframing, prototyping, and creating detailed mockups to visualize user flows and interactions.

  • Create and maintain UI style guides and Design Systems to ensure consistency across all game elements and future projects.

  • Collaborate closely with Art Directors to establish and maintain a cohesive visual identity for game IPs.

  • Work with Product Managers and Engineers to translate game design requirements into user-friendly interfaces and experiences.

  • Produce optimized design assets, considering performance implications and player experience within the game engine environment.

  • Support game-specific branding initiatives through additional design work for marketing and in-game assets.

  • Proactively identify and solve visual design problems within the game development lifecycle.

๐Ÿ“ Enhancement Note: The responsibilities highlight a blend of creative design execution and technical understanding of game development processes, particularly for mobile platforms. Emphasis is placed on collaboration and adherence to design systems.

๐ŸŽ“ Skills & Qualifications

Education: While no specific degree is mandated, a strong portfolio demonstrating equivalent practical experience and proficiency in design principles is essential.

Experience: 2-5 years of experience in Visual Design, UI Artist, UX/UI Designer, or a similar role, with a proven track record in creating interfaces for mobile products.

Required Skills:

  • Proficient in Visual Design, with a strong understanding of composition, color theory, layout, and typography.

  • Expertise in UI Design principles and best practices for mobile applications.

  • Solid UX Design skills, including wireframing, prototyping, and user flow mapping.

  • Experience in creating and maintaining Design Systems, Style Guides, and asset libraries.

  • Proficiency with Adobe Creative Suite (e.g., Photoshop, Illustrator).

  • Familiarity with modern screen design tools, such as Figma.

  • Excellent oral and written communication skills in English for effective collaboration.

Preferred Skills:

  • Experience in the game industry, particularly with mobile titles.

  • Familiarity with game engines, especially Unity, and the game development pipeline.

  • Basic knowledge of motion graphics, illustration, and 3D asset creation.

  • Understanding of how players experience content and how to optimize design assets accordingly.

๐Ÿ“ Enhancement Note: The required skills emphasize practical design execution and tool proficiency, while preferred skills indicate a strong advantage for candidates with direct gaming industry experience and a broader creative skillset.

๐Ÿ“Š Process & Systems Portfolio Requirements

Portfolio Essentials:

  • An online portfolio showcasing proven experience in designing user interfaces for mobile products is mandatory.

  • The portfolio should clearly demonstrate your ability to craft high-quality design assets such as features, menus, buttons, and icons.

  • Include case studies that highlight your process for building and maintaining Design Systems, Style Guides, and Libraries.

Process Documentation:

  • Demonstrate your approach to developing UI style guides and Design Systems, outlining the workflow from concept to implementation.

  • Illustrate your process for collaborating with cross-functional teams (Product Managers, Engineers) to deliver user-friendly experiences.

  • Provide examples of how you create and implement optimized design assets, considering player experience and technical constraints.

  • Showcase problem-solving skills through examples of how you addressed visual design challenges in previous projects.

๐Ÿ“ Enhancement Note: The portfolio is a critical component, expected to detail not just final designs but the underlying process, system thinking, and collaborative efforts involved in creating polished UI/UX for mobile games.

๐Ÿ’ต Compensation & Benefits

Salary Range: While not explicitly stated, based on a Mid-Level Visual Designer (UI/UX) role in Sรฃo Paulo, Brazil, with 2-5 years of experience, the estimated annual salary range is R$ 70,000 - R$ 120,000. This estimate considers the local cost of living, industry benchmarks for tech and creative roles in Brazil, and the hybrid work model.

Benefits:

  • Health insurance and dental plan.

  • Paid time off and holidays.

  • Opportunities for professional development and training.

  • Access to company-provided design software and hardware.

  • Collaborative work environment with a focus on team growth and synergy.

  • Potential for bonuses or performance-based incentives.

Working Hours: Approximately 40 hours per week, with flexibility often afforded to creative roles. Specific in-office days will be part of the hybrid schedule.

๐Ÿ“ Enhancement Note: Salary is estimated based on market data for Sรฃo Paulo. Benefits are generalized for a tech/gaming company of this size and scope.

๐ŸŽฏ Team & Company Context

๐Ÿข Company Culture

Industry: Mobile Game Development & Publishing. Wildlife Studios operates in a highly competitive and rapidly evolving sector, known for its fast-paced innovation and focus on player engagement.

Company Size: Large (500+ employees). This implies a structured organization with established processes, but also potential for significant impact and growth within various teams.

Founded: 2011. With over a decade of experience, Wildlife Studios has a proven track record in the market, suggesting stability and expertise in game development and publishing.

Team Structure:

  • The Game Art Team is likely composed of specialized artists (e.g., 2D artists, 3D modelers, animators, UI/UX designers) working collaboratively.

  • The Visual Designer will report to an Art Director and work closely with Product Managers and Engineers, indicating a cross-functional, project-based team structure.

Methodology:

  • Data-driven decision-making, leveraging player analytics to inform design choices and optimize game performance.

  • Agile development methodologies are common in game development, suggesting iterative design processes and rapid prototyping.

  • Emphasis on user-centric design, ensuring that player experience is at the forefront of all design decisions.

Company Website: https://www.wildlifestudios.com/

๐Ÿ“ Enhancement Note: Wildlife Studios is a major player in the mobile gaming space, suggesting a culture that values innovation, speed, and data-informed creativity. The team structure promotes cross-functional collaboration essential for game development.

๐Ÿ“ˆ Career & Growth Analysis

Operations Career Level: Mid-Level Visual Designer (UI/UX). This role is crucial for shaping the player's first impression and ongoing interaction with the game. It sits between junior roles and senior leadership, requiring a solid foundation of skills and the ability to work independently on defined tasks while contributing to broader design strategies.

Reporting Structure: The Visual Designer will report to an Art Director, with close collaboration with Product Managers, Engineers, and other artists. This structure facilitates direct feedback and alignment with project goals.

Operations Impact: Directly impacts player engagement, retention, and monetization through intuitive and visually appealing interfaces. A well-designed UI/UX can significantly contribute to a game's success metrics, influencing player satisfaction and the overall brand perception.

Growth Opportunities:

  • Specialization: Deepen expertise in UI/UX for mobile games, potentially focusing on specific genres or complex system design.

  • Advancement: Progress to Senior Visual Designer, Lead UI/UX Designer, or even Art Director roles within the Game Art Team.

  • Skill Development: Gain experience with game engines, motion graphics, illustration, and 3D asset creation through cross-functional learning and company-provided training.

  • Leadership: Mentor junior designers and contribute to the development of design systems and best practices.

๐Ÿ“ Enhancement Note: The role offers a clear path for growth within the gaming industry, allowing for both specialization in UI/UX and broader creative development, supported by a large, established company.

๐ŸŒ Work Environment

Office Type: Hybrid work model. This indicates a blend of in-office collaboration and remote work flexibility, requiring employees to be present at the Sรฃo Paulo office for a portion of the week.

Office Location(s): Sรฃo Paulo, Brazil. This location is a major hub for talent in the Brazilian tech and creative industries.

Workspace Context:

  • The office environment is expected to be dynamic and collaborative, fostering interaction among diverse teams (artists, product managers, engineers).

  • Access to modern design tools and technology, including Adobe Creative Suite and Figma, will be provided.

  • Opportunities for informal and formal knowledge sharing sessions, design critiques, and team building activities.

Work Schedule: Standard full-time working hours (approximately 40 hours/week), with adherence to the hybrid model's in-office days. Flexibility may be available, but core hours and team collaboration needs will likely dictate availability.

๐Ÿ“ Enhancement Note: The hybrid model in Sรฃo Paulo suggests a modern workplace that balances work-life integration with the need for in-person collaboration, crucial for creative team synergy in game development.

๐Ÿ“„ Application & Portfolio Review Process

Interview Process:

  • Initial Screening: A review of your resume and online portfolio to assess suitability for the role.

  • Technical Interview: Discussion of your design process, experience with specific tools (Adobe Suite, Figma), and problem-solving approach. You may be asked to walk through specific projects from your portfolio.

  • Design Challenge: A practical exercise to assess your UI/UX design skills, creativity, and ability to work within constraints. This might involve designing a specific game feature or UI element.

  • Cultural Fit Interview: Conversation with team members or hiring managers to evaluate your collaboration style, communication skills, and alignment with Wildlife Studios' values.

  • Final Interview: Possibly with a senior leader to discuss your career aspirations and overall fit within the company.

Portfolio Review Tips:

  • Curate Selectively: Showcase your strongest and most relevant work for mobile game UI/UX. Aim for 3-5 impactful projects.

  • Show Your Process: For each project, detail your problem-solving approach, user research (if applicable), wireframing, prototyping, and final design execution. Explain why you made certain design decisions.

  • Highlight Collaboration: If possible, include examples of projects where you collaborated with engineers or product managers, explaining your role and contributions.

  • Demonstrate System Thinking: If you have experience with Design Systems or Style Guides, feature them prominently, explaining their structure and benefits.

  • Mobile First: Ensure the presentation clearly demonstrates your understanding of mobile design constraints and best practices.

Challenge Preparation:

  • Familiarize yourself with common UI/UX challenges in mobile gaming (e.g., intuitive navigation, engaging game loops, clear information hierarchy).

  • Be prepared to articulate your design rationale clearly and concisely, focusing on player experience and business objectives.

  • Practice presenting your work and design process under a time constraint.

๐Ÿ“ Enhancement Note: The interview process heavily emphasizes portfolio quality and the ability to articulate design decisions and processes, especially within the context of mobile game development.

๐Ÿ›  Tools & Technology Stack

Primary Tools:

  • Adobe Creative Suite: Essential for graphic design, illustration, and asset creation (Photoshop, Illustrator).

  • Figma: A key screen design tool for UI design, prototyping, and collaboration, widely used for modern UI/UX workflows.

Analytics & Reporting:

CRM & Automation:

Game Development Specific:

  • Unity: Preferred knowledge of this game engine, understanding its UI implementation capabilities and limitations.

  • Other Game Engines: Familiarity with other engines like Unreal Engine could also be advantageous.

๐Ÿ“ Enhancement Note: Proficiency in Adobe Creative Suite and Figma is non-negotiable. Experience with Unity is a strong differentiator, indicating a candidate's readiness to integrate into the game development pipeline.

๐Ÿ‘ฅ Team Culture & Values

Operations Values:

  • Creativity & Innovation: A drive to create unique and engaging visual experiences that push the boundaries of mobile gaming.

  • Collaboration & Synergy: Working effectively with diverse teams to achieve shared goals, valuing input and fostering a supportive environment.

  • Player-Centricity: A deep commitment to understanding and serving the player, ensuring that design decisions prioritize user satisfaction and engagement.

  • Impact & Growth: A desire to contribute to the success of high-impact games and a commitment to continuous learning and professional development.

  • Initiative & Problem-Solving: A proactive approach to identifying challenges and developing creative solutions.

Collaboration Style:

  • Cross-functional Integration: Seamless collaboration with Art Directors, Product Managers, and Engineers, ensuring design aligns with technical feasibility and product strategy.

  • Feedback-Driven: Openness to constructive criticism and proactive seeking of feedback to refine designs.

  • Knowledge Sharing: Willingness to share expertise, best practices, and insights with team members to elevate the collective skill level.

๐Ÿ“ Enhancement Note: Wildlife Studios appears to foster a culture of innovation, collaboration, and a strong player focus, essential for success in the competitive mobile gaming market.

โšก Challenges & Growth Opportunities

Challenges:

  • Balancing Aesthetics and Performance: Creating visually stunning interfaces that are also optimized for performance on a wide range of mobile devices.

  • Rapid Iteration Cycles: Adapting to fast-paced game development cycles, requiring quick design turnarounds and the ability to iterate based on feedback and data.

  • Maintaining Brand Cohesion: Ensuring a consistent visual identity across multiple game titles and platforms.

  • Complex System Design: Designing intuitive UIs for intricate game mechanics and systems that are easy for players to understand and navigate.

Learning & Development Opportunities:

  • Industry Conferences: Opportunities to attend game development and design conferences to stay abreast of industry trends.

  • Skill Specialization: Training in advanced illustration, motion graphics, or 3D asset creation to broaden skill sets.

  • Mentorship: Learning from experienced Art Directors and senior designers within the company.

  • Exposure to New Technologies: Gaining experience with cutting-edge tools and game engine features.

๐Ÿ“ Enhancement Note: The role presents opportunities to tackle complex design challenges within a dynamic industry, with ample scope for skill enhancement and career progression within a leading game studio.

๐Ÿ’ก Interview Preparation

Strategy Questions:

  • Design Process: "Describe your process for designing a new UI element, from initial concept to final implementation. How do you ensure it's user-friendly and visually appealing?"

    • Preparation: Be ready to walk through a specific project from your portfolio, detailing your steps, tools used, and rationale.
  • Collaboration: "How do you collaborate with engineers and product managers during the design process? Can you give an example of a time you had to resolve a conflict or compromise on a design?"

    • Preparation: Prepare a STAR method (Situation, Task, Action, Result) example demonstrating your teamwork and problem-solving skills.
  • Problem Solving: "Imagine a game feature with low player engagement. How would you approach redesigning its UI to improve interaction?"

Company & Culture Questions:

  • "What excites you about Wildlife Studios and the mobile gaming industry?"

    • Preparation: Research Wildlife's games, company mission, and recent news. Understand their market position.
  • "How do you stay updated on the latest UI/UX trends in mobile gaming?"

    • Preparation: Mention specific blogs, industry leaders, or conferences you follow.
  • "Describe your ideal team environment. How do you contribute to a positive team culture?"

Portfolio Presentation Strategy:

  • Storytelling: For each project, tell a story about the problem, your solution, and the outcome. Highlight your specific contributions.

  • Visual Emphasis: Ensure your portfolio visuals are clean, high-resolution, and effectively communicate your design intent.

  • Conciseness: Be prepared to present your key projects within a set timeframe, focusing on the most impactful aspects.

  • Technical Details: Be ready to discuss the tools and techniques you used, and have a basic understanding of how your designs integrate into a game engine like Unity.

๐Ÿ“ Enhancement Note: Preparation should focus on demonstrating a strong design process, collaborative spirit, and a genuine understanding of the mobile gaming landscape, supported by a compelling portfolio.

๐Ÿ“Œ Application Steps

To apply for this Visual Designer (UI) position:

  • Submit your application through the provided link on Greenhouse.

  • Portfolio Customization: Ensure your online portfolio is up-to-date, mobile-friendly, and prominently features your best UI/UX work for mobile applications, ideally including game-related projects.

  • Resume Optimization: Tailor your resume to highlight relevant experience in UI/UX design, visual design, game development exposure, and proficiency in Adobe Creative Suite and Figma. Use keywords from the job description.

  • Interview Preparation: Practice articulating your design process, problem-solving skills, and collaborative experiences. Prepare specific examples for common interview questions.

  • Company Research: Familiarize yourself with Wildlife Studios' games, mission, and company culture. Understand their position in the mobile gaming market.

โš ๏ธ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.


Application Requirements

Candidates should have experience as a Visual Designer or similar role, along with good communication skills in English. An online portfolio showcasing their work is required, and experience in game development is a plus.