UX Designer II

Renaissance Learning North America
Full-timeβ€’$75k-103k/year (USD)

πŸ“ Job Overview

Job Title: UX Designer II

Company: Renaissance Learning North America

Location: Remote-US

Job Type: Full-Time

Category: UX Design / Product Design

Date Posted: 2026-05-04T19:25:29

Experience Level: Mid-Level (4+ years)

Remote Status: Fully Remote

πŸš€ Role Summary

  • Drive the end-to-end user experience design process for educational technology products, focusing on student and educator needs.

  • Collaborate closely with cross-functional teams including product management, engineering, and fellow designers to deliver innovative and user-centered solutions.

  • Develop and refine UX methodologies, tools, and processes to enhance design efficiency and impact within an Agile framework.

  • Translate complex data and user insights into intuitive, accessible, and engaging user interfaces and workflows.

πŸ“ Enhancement Note: This role is for a UX Designer II, indicating a mid-level position requiring a solid foundation in UX principles and practical experience. The focus on "accelerating learning" and the target users (students and educators) suggests a need for empathy-driven design and a deep understanding of the EdTech landscape. The mention of "all-around designer" with interaction and visual design skills highlights the expectation for versatile design capabilities.

πŸ“ˆ Primary Responsibilities

  • Partner with design, engineering, and product management to execute and deliver successful products and services, employing a customer-focused, iterative design process.

  • Contribute to project planning, work estimation, and broader workstream coordination, setting clear expectations with stakeholders.

  • Independently create high-quality design deliverables, managing personal workload against larger project schedules without prescriptive guidance.

  • Leverage and extend established UX techniques, templates, and assets for UX analysis, solution development, and presentation materials.

  • Contribute to the adaptation and optimization of Renaissance's UX tools, methodology, and software, proposing new solutions and improvements.

  • Foster collaborative cross-discipline dynamics and drive UX team delivery excellence, increasing internal and external UX influence and achieving strategic goals.

  • Create user flows, wireframes, prototypes, and high-fidelity visual designs that effectively communicate interaction and visual design concepts.

  • Conduct user research, usability testing, and analysis to gather insights and validate design decisions.

  • Advocate for user needs and best practices throughout the product development lifecycle.

πŸ“ Enhancement Note: The responsibilities emphasize autonomy and leadership within the design process. The "UX Designer II" title suggests the candidate will be expected to manage their own projects, contribute to process improvement, and mentor or influence others, rather than solely executing tasks under direct supervision. The emphasis on "fostering collaborative cross-discipline dynamics" and "driving UX team delivery excellence" points to a role that requires not just individual contribution but also team enablement and process leadership.

πŸŽ“ Skills & Qualifications

Education:

  • A degree in Human-Computer Interaction (HCI), Design, Information Architecture, Human Factors, Psychology, Cognitive Science, or a related field.

Experience:

  • 4+ years of professional experience in designing interactive experiences for web-based software environments.

  • Proven track record of delivering successful products from discovery through execution.

Required Skills:

  • Strong expertise in common design software tools, with a preference for Figma.

  • Deep understanding of user research methods, including user interviews, surveys, and usability testing, to uncover customer insights.

  • Demonstrable data visualization skills, with the ability to translate large and complex data into highly consumable and intuitive workflows.

  • Experience with component libraries, design systems, and internal communication tools (e.g., Slack, Microsoft Teams).

  • Thorough understanding of UX methodology and the full product development lifecycle across key channels and platforms.

  • Ability to manage multiple projects, deadlines, teams, and/or products simultaneously.

Preferred Skills:

  • Experience in the EdTech or K-12 Education industry.

  • General awareness of front-end technologies (e.g., Javascript, HTML/CSS) to facilitate productive collaboration with engineers.

  • Familiarity with front-end frameworks such as Vue or React.

  • Fluency in Spanish is a plus.

πŸ“ Enhancement Note: The "II" in UX Designer II typically signifies a mid-level role. The requirement for 4+ years of experience aligns with this. The emphasis on Figma, data visualization, component libraries, and Agile experience are critical for a modern UX role, especially in a tech-driven company like Renaissance. The preference for EdTech experience and technical awareness with front-end technologies are strong indicators of what makes a candidate stand out.

πŸ“Š Process & Systems Portfolio Requirements

Portfolio Essentials:

  • A robust portfolio showcasing a minimum of 4 years of UX design work, with a strong emphasis on interactive web-based software.

  • Case studies that clearly articulate the problem, your design process, your specific contributions, the solutions you developed, and the measurable impact or outcomes.

  • Examples demonstrating expertise in using Figma for wireframing, prototyping, and visual design.

  • Visualizations of how you have translated complex data into intuitive user workflows and dashboards.

  • Evidence of user research methodologies employed and how they informed design decisions.

Process Documentation:

  • Examples of how you have contributed to or optimized UX methodologies and processes within a team or organization.

  • Documentation or explanation of your approach to iterative design and customer-focused product development.

  • Insights into how you leverage and extend existing UX templates and assets effectively.

  • Demonstrations of your ability to manage your own work and contribute to broader project schedules without constant oversight.

πŸ“ Enhancement Note: For a UX Designer II role, the portfolio is paramount. It needs to demonstrate not just design skills but also a mature understanding of the design process, collaboration, and impact. A portfolio that highlights how the candidate has independently managed projects and contributed to process improvements will be highly valued. The company’s focus on education technology suggests that case studies related to user learning, engagement, or data interpretation within an educational context would be particularly impactful.

πŸ’΅ Compensation & Benefits

Salary Range: $74,700 - $102,750 USD per year

Explanation of Range: This salary range is based on national market data for UX Designers with 4+ years of experience, particularly those with specialized skills in Figma, data visualization, and Agile methodologies within the EdTech sector. The specific salary offered will depend on the candidate's experience level, skills, and qualifications, as well as location-specific cost of living adjustments if applicable to remote roles.

Benefits:

  • World Class Health Benefits: Comprehensive coverage including Medical, Prescription, Dental, and Vision insurance, plus Telehealth services.

  • Health Savings and Flexible Spending Accounts: Options to manage healthcare expenses pre-tax.

  • Retirement Savings: 401(k) and Roth 401(k) plans with a company match to support long-term financial planning.

  • Paid Time Off: Generous Paid Vacation and Sick Time Off, plus 12 Paid Holidays.

  • Family Support: Parental Leave (20 total weeks, with 14 weeks paid) and a Milk Stork program to support new parents.

  • Professional Development: Tuition Reimbursement to support continued learning and career growth.

  • Insurance: Life & Disability Insurance for financial security.

  • Employee Well-being: Access to Well-being Programs and Employee Assistance Programs (EAP).

Working Hours:

  • The stated salary range is typically based on a standard full-time work week of approximately 40 hours.

  • While the role is remote, consistent availability during core business hours for collaboration with US-based teams is expected. Flexibility may be offered, but adherence to project timelines and team needs is crucial.

πŸ“ Enhancement Note: The provided salary range is specific and aligns with mid-level UX Designer roles in the US tech market. The detailed benefits package highlights attractive offerings for full-time employees, including strong health coverage, retirement plans, and family support, which are key differentiators for attracting top talent in the competitive UX field. The note about contractor roles not being eligible for benefits is important for clarity.

🎯 Team & Company Context

🏒 Company Culture

Industry: Education Technology (EdTech)

Company Size: Renaissance Learning North America is part of a larger organization, with employee counts typically ranging from 1,000 to 5,000 employees globally. This suggests a stable, well-established company with the resources to innovate and support its employees.

Founded: Renaissance was founded to address the need for personalized learning technology, indicating a long-standing commitment to educational innovation.

Team Structure:

  • The UX Designer II will likely be part of a dedicated UX/Product Design team, which collaborates closely with Product Management and Engineering departments.

  • The team structure likely involves a mix of senior and junior designers, with opportunities for mentorship and peer learning.

Methodology:

  • Data-Driven Design: The company's emphasis on "analyzing, customizing, and planning personalized learning paths" suggests a strong reliance on data to inform product decisions. UX designers will be expected to utilize user data and analytics to drive their design choices.

  • Iterative Process: The job description explicitly mentions a "customer-focused, iterative design process," indicating a commitment to continuous improvement based on user feedback and testing.

  • Agile Environment: The mention of familiarity with Agile environments points to a fast-paced, collaborative development cycle involving sprints, regular stand-ups, and adaptive planning.

Company Website: https://www.renaissance.com

πŸ“ Enhancement Note: Renaissance's mission to "accelerate learning" and its focus on data-driven personalization are key cultural indicators. For a UX designer, this means the role is not just about aesthetics but about creating tangible learning outcomes. The company's size suggests a balance between established processes and opportunities for impact, without the extreme unpredictability of very early-stage startups.

πŸ“ˆ Career & Growth Analysis

Operations Career Level: This is a mid-level UX Designer II position. It signifies a step beyond entry-level roles, requiring demonstrated proficiency in core UX skills, the ability to work independently on complex projects, and a contribution to team processes and collaboration. The role is positioned to develop into more senior design roles or specialized tracks.

Reporting Structure:

  • The UX Designer II will likely report to a UX Design Manager, Lead UX Designer, or potentially a Director of Product Design.

Operations Impact:

  • The UX Designer's impact is directly tied to the effectiveness and adoption of Renaissance's learning solutions. By creating intuitive and engaging user experiences, they directly influence student learning outcomes and educator efficiency.

Growth Opportunities:

  • Skill Specialization: Deepen expertise in specific areas like interaction design, visual design, user research, or accessibility.

  • Leadership Development: Progress to Senior UX Designer, Lead UX Designer, or UX Manager roles, taking on more strategic responsibilities and team leadership.

  • Cross-Functional Expertise: Gain deeper understanding of product management, engineering, and educational research methodologies.

  • Industry Impact: Contribute to shaping the future of EdTech through innovative design solutions that positively impact millions of students.

  • Mentorship: Opportunity to mentor junior designers and contribute to the growth of the UX discipline within Renaissance.

πŸ“ Enhancement Note: The "II" designation clearly places this role at a mid-career stage. The growth opportunities outlined are typical for this level, offering paths for specialization, leadership, and broad product development expertise. The impact of a UX designer in EdTech is significant, as their work directly affects educational outcomes, making it a rewarding career path for those passionate about the field.

🌐 Work Environment

Office Type: This is a fully remote position within the United States.

Office Location(s): While fully remote, the company is based in North America, with a headquarters likely in Wisconsin (based on common knowledge of Renaissance). The primary time zone influence for collaboration will be America/Chicago.

Workspace Context:

  • Remote Collaboration: Expect to utilize digital collaboration tools extensively, such as Slack, Microsoft Teams, Zoom, and shared design platforms like Figma.

  • Digital Toolset: Access to industry-standard design and prototyping software, likely including Figma, and potentially other tools for research, project management, and communication.

  • Team Interaction: Regular virtual meetings, design critiques, and collaborative working sessions will be the norm. The role requires proactive communication and engagement to maintain strong team connections.

Work Schedule:

  • Standard full-time hours (approximately 40 hours per week) are expected.

  • While remote, candidates should be prepared to align their working hours with the core business hours of the US teams for effective collaboration. Some flexibility may be available, but responsiveness and participation in scheduled meetings are critical.

πŸ“ Enhancement Note: The fully remote nature of the role offers significant flexibility but also requires strong self-discipline and communication skills. Candidates should be comfortable working independently and leveraging digital tools for all aspects of collaboration and project management. Understanding the primary time zone for collaboration (America/Chicago) is crucial for scheduling and team integration.

πŸ“„ Application & Portfolio Review Process

Interview Process:

  • Initial Screening: A recruiter or hiring manager will review applications and portfolios. Candidates with strong portfolios and relevant experience will be contacted for an initial call.

  • Portfolio Review & Design Exercise: A dedicated session to present your portfolio, discuss your design process, and potentially complete a take-home design challenge or a live design exercise. This will assess your problem-solving skills, design thinking, and ability to articulate your rationale.

  • Team Interviews: Interviews with potential design peers, product managers, and engineering leads. These sessions will focus on collaboration, technical skills, understanding of UX methodology, and cultural fit.

  • Final Interview: A meeting with senior leadership to discuss strategic alignment, career aspirations, and confirm suitability for the role.

Portfolio Review Tips:

  • Curate Selectively: Focus on 3-5 of your strongest, most relevant projects that showcase your end-to-end UX process and impact.

  • Tell a Story: For each case study, clearly outline the problem, your role and process, key decisions, trade-offs, and the final outcome or learnings. Quantify impact whenever possible.

  • Highlight Renaissance Alignment: If possible, include projects that demonstrate your understanding of educational technology, user empathy for students/educators, or experience with data visualization.

  • Showcase Figma Proficiency: Ensure your portfolio examples clearly demonstrate your skills with Figma, including complex layouts, interactive prototypes, and component usage.

  • Prepare for Questions: Be ready to discuss your design decisions, how you handled challenges, and how you collaborate with non-designers.

Challenge Preparation:

  • Understand the Context: If given a take-home challenge, thoroughly understand the product, target users, and business goals.

  • Focus on Process: Demonstrate your UX thinking and problem-solving approach, not just a polished final design. Sketching, user flows, and rationale are as important as the UI.

  • Time Management: Allocate your time effectively across research, ideation, design, and presentation.

  • Presentation Skills: Practice presenting your work concisely and clearly, anticipating questions about your choices and trade-offs.

πŸ“ Enhancement Note: The interview process for a UX Designer II will heavily rely on portfolio review and practical design challenges. Candidates should be prepared to showcase not just their final designs but also their thought process, research methods, and ability to collaborate. Highlighting specific experience with Figma and data visualization will be crucial.

πŸ›  Tools & Technology Stack

Primary Tools:

  • Figma: The preferred tool for UI/UX design, wireframing, prototyping, and collaboration. Proficiency is a key requirement.

  • Prototyping Tools: Beyond Figma, familiarity with other prototyping tools may be beneficial.

  • Design System Management: Experience with or understanding of component libraries and design system principles.

Analytics & Reporting:

  • User Analytics Platforms: Familiarity with tools like Google Analytics, Amplitude, Mixpanel, or similar platforms to understand user behavior and product usage.

  • Data Visualization Tools: Ability to interpret and potentially create visualizations from data to inform design decisions (e.g., Tableau, Power BI, or built-in analytics dashboards).

CRM & Automation:

  • Project Management Tools: Proficiency with Agile project management tools such as Jira, Asana, Trello, or similar platforms for task tracking and workflow management.

  • Collaboration & Communication Tools: Slack, Microsoft Teams, Zoom, Google Workspace for daily communication and team interaction.

πŸ“ Enhancement Note: Figma is explicitly called out as the preferred tool, making it a critical skill to highlight. Understanding how to use analytics and data visualization to inform design is also a key expectation for this role, especially given Renaissance's data-driven approach. Familiarity with Agile project management tools is essential for effective collaboration within the development lifecycle.

πŸ‘₯ Team Culture & Values

Operations Values:

  • Trust Each Other: Fostering an environment of mutual respect and psychological safety where designers can share ideas and feedback openly.

  • Win Together: Emphasizing collaboration and shared success across design, product, and engineering teams.

  • Strive for the Best: A commitment to high-quality design, continuous improvement, and pushing the boundaries of what's possible in EdTech.

  • Own Our Actions: Taking accountability for design decisions, project outcomes, and personal development.

  • Grow and Evolve: Encouraging continuous learning, skill development, and adaptation to new design trends and technologies.

Collaboration Style:

  • Cross-Functional Integration: Active participation in product team meetings, design critiques, and brainstorming sessions with product managers and engineers.

  • Data-Informed Dialogue: Engaging in discussions backed by user research, analytics, and design principles to advocate for user needs.

  • Iterative Feedback Loops: Regularly seeking and providing constructive feedback on designs throughout the development process.

  • Knowledge Sharing: Proactively sharing learnings, best practices, and insights with the broader design team and stakeholders.

πŸ“ Enhancement Note: Renaissance's core values are directly applicable to a UX design role, emphasizing teamwork, quality, accountability, and continuous learning. A candidate who resonates with these values and can demonstrate them through their past experiences will be a strong fit. The collaboration style expected is highly integrated and communicative, typical of successful product development teams.

⚑ Challenges & Growth Opportunities

Challenges:

  • Balancing User Needs with Business Goals: Effectively advocating for user-centric design while also meeting business objectives and technical constraints.

  • Translating Complex Data: Designing intuitive interfaces for complex educational data and analytics that are accessible to educators of varying technical proficiencies.

  • Remote Collaboration Dynamics: Maintaining strong team cohesion and effective communication in a fully remote environment.

  • Staying Ahead in EdTech: Keeping pace with evolving educational technologies, pedagogical approaches, and user expectations in the K-12 sector.

Learning & Development Opportunities:

  • Advanced UX Techniques: Opportunities to deepen expertise in areas like user research, accessibility, interaction design, or service design.

  • EdTech Specialization: Gaining deep domain knowledge in K-12 education to create more impactful solutions.

  • Cross-Functional Skill Development: Learning more about product strategy, engineering processes, and educational research.

  • Industry Conferences & Training: Potential for attending relevant UX and EdTech conferences or pursuing certifications.

  • Mentorship & Leadership: Opportunities to grow into leadership roles, mentor junior designers, and influence the future of design at Renaissance.

πŸ“ Enhancement Note: The challenges presented are common for UX designers in the EdTech space and offer significant opportunities for professional development. A candidate who views these challenges as growth opportunities will thrive in this role. The company's commitment to "Grow and Evolve" suggests a supportive environment for professional development.

πŸ’‘ Interview Preparation

Strategy Questions:

  • "Describe a time you had to balance conflicting user needs or business requirements in a design project. How did you approach it, and what was the outcome?" (Focus on your decision-making process, negotiation skills, and ability to find solutions.)

  • "How would you approach designing an interface for educators to visualize student progress data across multiple metrics? What key considerations would you have?" (Prepare to discuss data visualization principles, user empathy for educators, and iterative design.)

Company & Culture Questions:

  • "What excites you about Renaissance's mission to accelerate learning, and how do you see your UX skills contributing to that mission?" (Research Renaissance's products and values, and connect them to your passion for education and design.)

  • "How do you approach continuous learning and staying updated with UX trends and best practices, particularly in the EdTech space?" (Showcase your commitment to growth and evolution, referencing specific methods or resources.)

Portfolio Presentation Strategy:

  • Structure for Impact: Organize your portfolio presentation logically, dedicating sufficient time to your most relevant and impactful case studies.

  • Quantify Your Results: For each project, clearly state the problem, your role, your process, the solutions, and the measurable outcomes. Use metrics to demonstrate success (e.g., increased engagement, improved task completion rates, reduced errors).

  • Explain Your 'Why': Be prepared to articulate the rationale behind your design decisions at every step. Why did you choose Figma? Why this layout? Why this user flow?

  • Engage Your Audience: Make it a conversation. Ask clarifying questions, and be ready to discuss trade-offs and alternative approaches. Show your enthusiasm and passion for design.

  • Technical Acumen: Briefly touch upon any technical considerations or collaborations with engineers to demonstrate your understanding of implementation feasibility.

πŸ“ Enhancement Note: Interview preparation should focus on demonstrating not just design skills but also strategic thinking, problem-solving abilities, and a cultural fit. Candidates should be ready to discuss their process, quantify their impact, and articulate their passion for education technology. Tailoring responses to Renaissance's mission and values is crucial.

πŸ“Œ Application Steps

To apply for this operations position:

  • Submit your application through the provided Greenhouse link.

  • Customize your resume: Ensure your resume highlights your 4+ years of UX design experience, specific skills in Figma, data visualization, user research, and Agile methodologies. Tailor keywords to match those in the job description (e.g., "interactive experiences," "web-based software," "customer-focused," "iterative design").

  • Prepare your portfolio: Curate 3-5 of your strongest case studies that showcase your end-to-end UX process, problem-solving skills, and measurable impact. Ensure clear articulation of your role, process, and outcomes, with a strong emphasis on Figma proficiency and data translation.

  • Practice your portfolio presentation: Rehearse walking through your case studies, focusing on storytelling, quantifying results, and explaining your design rationale. Be ready to discuss your experiences in a collaborative and data-driven environment.

  • Research Renaissance: Familiarize yourself with Renaissance's products, mission, values, and target audience (students and educators). Understand how your skills and passion align with their goals.

⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.

Application Requirements

Requires a degree in HCI, Design, Psychology, or a related field with at least 4 years of experience designing interactive web-based software. Candidates must demonstrate expertise in Figma, design research methods, and the ability to translate complex data into intuitive workflows.