UX Design Instructor - Atlanta

America on Tech
Full-timeβ€’Atlanta, United States
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πŸ“ Job Overview

Job Title: UX Design Instructor

Company: America On Tech

Location: Atlanta, GA

Job Type: Contract (January 2027 - May 2027)

Category: Education / Technology Instruction

Date Posted: November 4, 2026

Experience Level: 2-5 Years

Remote Status: Hybrid

πŸš€ Role Summary

  • Deliver engaging and effective UX Design curriculum to high school juniors and seniors within the Tech Flex Leaders (TFL) Program.

  • Foster an inclusive and supportive learning environment, promoting student engagement and mastery of UX design principles and tools.

  • Assess student assignments and projects, providing constructive feedback to drive learning and development in UX design.

  • Manage student data and contribute to program reporting by providing key performance metrics.

  • Collaborate with program managers and peers to ensure curriculum alignment, troubleshoot challenges, and uphold organizational values.

πŸ“ Enhancement Note: This role is a contract position focused on a specific academic semester, requiring a dedicated time commitment from January to May 2027. The hybrid nature indicates a blend of remote preparation and in-person instruction, necessitating strong organizational and time-management skills. The target audience of high school students requires instructors who can adapt their teaching style to a younger demographic and emphasize foundational concepts.

πŸ“ˆ Primary Responsibilities

  • Curriculum Delivery & Engagement:

    • Prepare and lead weekly 2.5-hour technical training sessions on UX Design for a cohort of 25-30 high school juniors and seniors.
    • Review and internalize AOT's UX Design curriculum weekly to ensure comprehensive understanding and command of the material.
    • Develop and implement engaging auxiliary activities, real-world examples, and interactive exercises to bring UX design concepts to life.
    • Facilitate dynamic classroom sessions that prioritize student participation, critical thinking, and hands-on application of UX principles.
    • Create an inclusive and welcoming classroom atmosphere where all students feel valued, respected, and empowered to learn.
  • Student Support & Development:

    • Work collaboratively with the program manager to identify students needing additional support and develop tailored remediation plans for content mastery.
    • Provide regular, constructive written and verbal feedback on student assignments, projects, and overall progress in UX design.
    • Support students in understanding their identity, leadership potential, and how to navigate the tech industry.
    • Foster a sense of belonging and community within the cohort, encouraging peer-to-peer learning and collaboration.
  • Data Management & Reporting:

    • Ensure timely and complete submission of all student assignments and program projects.
    • Assess student work using AOT-developed rubrics, maintaining objective evaluation standards.
    • Compile and provide summary data on key performance indicators (KPIs) for program reports, demonstrating student progress and program impact.
  • Collaboration & Administration:

    • Attend daily check-in meetings with the program manager and peer mentor to align on session objectives and student needs.

    • Participate in Program Team meetings to discuss program effectiveness, share insights, and collaboratively troubleshoot any challenges.

    • Uphold America On Tech's core values of diversity, equity, and inclusion in all aspects of the role.

    • Foster and maintain positive relationships with students, program staff, and external partners.

    • Complete any additional duties as assigned by the program management team.

πŸ“ Enhancement Note: The responsibilities highlight a strong emphasis on pedagogical skills, curriculum adaptation, and student-centric support. The requirement to work with high school students necessitates an approach that balances technical instruction with mentorship and personal development. The data management aspect underscores the importance of tracking student progress and contributing to program evaluation, aligning with typical operations and program management expectations in educational non-profits.

πŸŽ“ Skills & Qualifications

Education:

  • Bachelor’s degree in a related discipline (e.g., Design, Human-Computer Interaction, Education, Computer Science) OR a minimum of 2-3 years of equivalent professional experience in UX Design. Experience:

  • Minimum of 2-3 years of professional experience in UX Design.

  • Demonstrated experience in technology instruction, training, or curriculum delivery, preferably with a high-school-aged audience.

  • Proven ability to explain complex technical concepts in multiple ways, catering to students with diverse learning styles and varying levels of prior experience. Required Skills:

  • UX Design Expertise: Deep understanding of user-centered design principles, user research methods, wireframing, prototyping, usability testing, and interaction design.

  • Instructional Delivery: Strong pedagogical skills, with the ability to design and deliver engaging, effective technical training sessions.

  • Curriculum Development & Adaptation: Capacity to review, understand, and enhance existing curriculum, creating supplementary materials and activities to support learning objectives.

  • Student Engagement & Classroom Management: Proven ability to capture and maintain student interest, manage classroom dynamics, and foster a positive learning environment.

  • Communication & Interpersonal Skills: Excellent verbal and written communication skills, with the ability to connect with and inspire young learners, provide constructive feedback, and collaborate effectively with colleagues.

  • Proficiency in Google Suite: Demonstrated expertise in Google Docs, Google Calendar, Google Slides, Google Sheets, and Google Classroom for curriculum preparation, session delivery, and administrative tasks.

  • Technology & Tools: Familiarity with common UX design tools (e.g., Figma, Sketch, Adobe XD) and the ability to teach them effectively.

  • Commitment to DEI: Incorporation of an anti-racist lens into teaching practices and a passion for working within an organization that champions diversity, equity, and inclusion.

Preferred Skills:

  • Experience with AI concepts and tools relevant to UX design.

  • Familiarity with learning management systems (LMS) beyond Google Classroom.

  • Experience in a non-profit or educational setting focused on youth development and technology.

  • Knowledge of emerging trends in UX design and their application in the tech industry.

  • Ability to facilitate virtual learning sessions using platforms like Zoom.

πŸ“ Enhancement Note: The emphasis on a "related discipline" for the Bachelor's degree and the 2-3 years of equivalent experience suggests flexibility in the educational background, prioritizing practical expertise in UX Design and teaching. The proficiency in Google Suite is a critical operational requirement for this role, indicating the primary platform for instruction and administration. The explicit mention of an "anti-racist lens" and DEI commitment points to a strong cultural fit requirement for candidates.

πŸ“Š Process & Systems Portfolio Requirements

Portfolio Essentials:

  • UX Design Case Studies: Candidates are expected to showcase their professional UX Design work through detailed case studies. These should illustrate the entire design process, from user research and problem definition to ideation, prototyping, testing, and final design solutions.

  • Process Documentation: Demonstrate an understanding of the UX design process by clearly articulating the methodologies, tools, and techniques used in past projects. This includes explaining rationale behind design decisions.

  • Impact & Results: Where possible, portfolio examples should highlight the measurable impact of UX design solutions, such as improved user satisfaction, increased conversion rates, or enhanced usability metrics.

  • Teaching Materials (Optional but Recommended): While not explicitly a "portfolio" item in the traditional UX sense, candidates who have developed instructional materials, lesson plans, or teaching aids for UX design can use these to demonstrate their pedagogical approach.

Process Documentation:

  • Workflow Design: Ability to articulate and demonstrate a structured UX design workflow, including phases like discovery, research, ideation, prototyping, testing, and iteration.

  • Tool Proficiency Demonstration: Showcase familiarity and competence with industry-standard UX design tools through project examples. This could include wireframing, prototyping, and design software.

  • Feedback Integration: Evidence of how user feedback and testing results were incorporated into design iterations and problem-solving.

πŸ“ Enhancement Note: While the job description doesn't explicitly ask for a "portfolio" in the same way a traditional UX role might, the emphasis on curriculum preparation, student assessment, and teaching UX Design implies that candidates should be able to demonstrate their UX expertise through project examples and articulate their design process. For instructional roles, showcasing the ability to break down complex processes into teachable components is key.

πŸ’΅ Compensation & Benefits

Salary Range:

  • Contract Rate: $3,600 USD for the full contract period (January 2027 - May 2027).

Benefits:

  • This is a contract position, and benefits typically associated with full-time employment (e.g., health insurance, retirement plans, paid time off) are generally not included.

  • Potential benefits may include:

    • Opportunity to gain valuable teaching experience in technology education.

    • Contribution to a mission-driven non-profit organization focused on empowering underserved youth.

    • Networking opportunities with industry professionals and other educators.

    • Professional development related to curriculum delivery and youth mentorship. Working Hours:

  • Core Teaching Hours: Wednesdays from 4:00 PM - 7:00 PM Eastern Time (ET) for 2.5-hour sessions, from January 20, 2027, through May 5, 2027.

  • Additional Weekly Commitment: Approximately 2 hours per week for preparation, assessment, student office hours, and curriculum feedback.

  • Onboarding: Mandatory virtual onboarding sessions on January 6, 7, and 8, 2027, during specified evening ET hours.

  • In-Person Sessions: Specific Wednesday dates (Jan 20, Mar 31, May 5, 2027) require in-person attendance in Atlanta.

  • Optional: Attendance at TFL Graduation on Tuesday, May 11, 2027.

  • Total Estimated Weekly Commitment: Approximately 4.5 - 5 hours per week, with peak commitment during onboarding and core teaching weeks.

πŸ“ Enhancement Note: The compensation is a fixed contract amount ($3,600 USD) for the entire duration, which needs to be evaluated against the total hours required. Local Atlanta cost of living should be considered when assessing the value of this rate. Given it's a contract role, candidates should anticipate that standard employee benefits are unlikely. The working hours are specific and require availability during evenings and some in-person days in Atlanta.

🎯 Team & Company Context

🏒 Company Culture

Industry: Non-profit / Technology Education / Workforce Development

Company Size: America On Tech serves 8,400+ students and facilitates thousands of internships, indicating a significant operational footprint. The organization's staff size is likely moderate to large, typical for a national non-profit with multiple city locations.

Founded: 2014. This history suggests a well-established organization with proven program models and a solid track record in tech education.

Team Structure:

  • Direct Reporting: The UX Design Instructor will report to a Program Manager.

  • Collaboration: Close collaboration with peer mentors and other program staff is expected, including daily check-ins and team meetings.

  • Cross-functional Interaction: Engagement with the broader Program Team and potentially other AOT departments for program-wide initiatives and support.

Methodology:

  • Data-Driven Program Improvement: AOT emphasizes tracking key metrics (student numbers, internship wages, stipends) and uses this data to demonstrate impact and inform program development.

  • Student-Centric Approach: The organization focuses on preparing "the next generation of technology leaders from underestimated communities," highlighting a commitment to student success and equitable pathways.

  • Industry Expertise Integration: AOT leverages "industry experts" to teach technical sessions, ensuring curriculum relevance and practical application.

  • Holistic Development: The Tech Flex Leaders program includes technical training alongside professional development workshops focusing on identity, leadership, and career navigation.

Company Website: www.americaontech.org

πŸ“ Enhancement Note: America On Tech operates within the vital social impact sector, focusing on bridging the technology skills gap for underrepresented communities. This mission-driven environment likely fosters a culture of passion, dedication, and collaboration among staff. The emphasis on data and measurable outcomes suggests an operations-focused approach to program management and evaluation.

πŸ“ˆ Career & Growth Analysis

Operations Career Level: This role is an instructional contract position, best suited for individuals with 2-5 years of experience who possess strong subject matter expertise in UX Design and a passion for teaching. It's not a traditional full-time operations role but offers operational experience in program delivery and management.

Reporting Structure: The instructor reports directly to a Program Manager, indicating a clear line of accountability. This structure is common in educational programs to ensure consistent delivery and support.

Operations Impact: Instructors directly impact the organization's mission by equipping students with essential UX design skills and fostering their interest in technology careers. Their effectiveness contributes to AOT's success metrics, such as student progression to higher education or tech roles, and internship placement rates.

Growth Opportunities:

  • Pedagogical Skill Enhancement: Deepen expertise in teaching UX design, curriculum adaptation, and engaging diverse student populations.

  • Non-Profit Sector Experience: Gain valuable experience in the operations and impact-driven environment of a national non-profit organization.

  • Networking: Build connections with AOT staff, other instructors, industry professionals, and potentially program alumni.

  • Contribution to Mission: Play a direct role in advancing AOT's mission of preparing underrepresented youth for technology careers.

  • Potential for Future Engagements: Successful performance in this contract role could lead to opportunities in future AOT programs or other roles within the organization, depending on business needs and performance.

πŸ“ Enhancement Note: While this is a contract role, it offers significant growth in teaching and program delivery within the non-profit tech education space. The "operations" aspect comes from managing the instructional component, student data, and contributing to program reporting, all critical elements of operational success for AOT.

🌐 Work Environment

Office Type: The role is described as "Hybrid," with mandatory in-person sessions in Atlanta and other components potentially conducted remotely. This suggests a blend of working from home for preparation and virtual meetings, and on-site presence for direct instruction.

Office Location(s): In-person sessions will be held in Atlanta, GA, on specific dates. Candidates must be able to travel to and work from the designated Atlanta location on these days.

Workspace Context:

  • Collaborative Environment: The role requires daily check-ins and team meetings, fostering a collaborative atmosphere among instructors and program managers.

  • Technology Access: Instructors are expected to have a reliable laptop/desktop with webcam, audio, and sufficient internet speeds for virtual interactions (Zoom meetings). AOT provides curriculum and potentially access to specific platforms like Google Classroom.

  • Student Interaction: The primary workspace context involves direct interaction with high school students during weekly sessions, requiring an engaging and supportive physical or virtual presence.

Work Schedule: The schedule is structured around specific evening hours on Wednesdays for instruction, with additional weekly time allocated for preparation and administrative tasks. This requires flexibility and effective time management to balance personal commitments with program responsibilities.

πŸ“ Enhancement Note: The hybrid nature of the role necessitates self-discipline for remote work and clear planning for in-person requirements in Atlanta. The provided working hours suggest a role that can complement other professional activities, but the evening and specific date commitments are non-negotiable.

πŸ“„ Application & Portfolio Review Process

Interview Process:

  1. Application Review: Initial screening of submitted resumes and any supplementary materials (e.g., portfolio links, cover letters). Emphasis will be placed on UX design expertise, instructional experience, and alignment with AOT's mission.

  2. Screening Call/Interview: A potential initial conversation with a Program Manager to discuss qualifications, availability, teaching philosophy, and cultural fit. This may include a brief overview of the curriculum and student demographic.

  3. Teaching Demonstration/Case Study Presentation: Candidates may be asked to prepare and deliver a short sample lesson on a UX design topic or present a case study from their professional experience, demonstrating their ability to explain complex concepts and engage an audience.

  4. Final Interview: A more in-depth discussion, potentially with multiple team members, to assess overall fit, problem-solving skills, and commitment to AOT's values.

Portfolio Review Tips:

  • Highlight Teaching Aptitude: If you have developed any teaching materials, lesson plans, or student work samples from previous instruction, include them. This demonstrates your ability to translate UX concepts into learnable modules.

  • Focus on Process, Not Just Polish: For UX case studies, clearly articulate your design process, the challenges you faced, and how you arrived at your solutions. This is crucial for an instructor role where explaining methodology is key.

  • Showcase Adaptability: Include examples of projects where you had to adapt your approach based on user feedback, project constraints, or team dynamics. This demonstrates your ability to handle diverse learning needs.

  • Quantify Impact: Whenever possible, use data and metrics to illustrate the success of your UX designs. This aligns with AOT's data-driven approach.

  • Tailor to Audience: Consider how your portfolio examples can be simplified or explained in a way that resonates with high school students interested in technology.

Challenge Preparation:

  • Prepare a Mini-Lesson: Practice delivering a 10-15 minute lesson on a foundational UX Design topic (e.g., user personas, wireframing basics, the importance of user research). Focus on clarity, engagement, and interaction.

  • Anticipate Student Questions: Think about common questions high school students might ask about UX design, technology careers, or the learning process itself.

  • Understand AOT's Mission: Research America On Tech's work, its target demographic, and its commitment to diversity, equity, and inclusion. Be prepared to articulate how your values align with theirs.

  • Review Google Suite Functionality: Ensure you are comfortable using Google Classroom for assignment distribution and management, and Google Slides for presentations.

πŸ“ Enhancement Note: The application process likely involves a practical demonstration of teaching ability, emphasizing that this role requires more than just UX expertise; it requires pedagogical skill. Candidates should prepare to showcase their ability to explain complex topics simply and engagingly, demonstrating their understanding of the student demographic and AOT's mission.

πŸ›  Tools & Technology Stack

Primary Tools:

  • UX Design Software: Proficiency in industry-standard tools for wireframing, prototyping, and UI design is essential. Examples include:

    • Figma (highly recommended for collaborative workflows)
    • Sketch
    • Adobe XD
    • InVision
  • Collaboration & Communication:

    • Zoom (for virtual meetings, onboarding, and potential remote office hours)
    • Google Meet (alternative for virtual collaboration)
  • Instructional Platforms:

    • Google Classroom (required for assignment submission, grading, and communication)

    • Google Suite (Docs, Slides, Sheets, Calendar - required for curriculum prep, delivery, and scheduling) Analytics & Reporting:

  • While not a primary focus for the instructor, understanding how to interpret and report on student progress metrics is key. This involves utilizing Google Sheets or AOT's internal reporting tools to summarize assignment completion and performance data. CRM & Automation:

  • Not directly applicable to the instructor role's daily tasks, but understanding that AOT likely uses CRM and other operational software to manage student data and program operations is beneficial context.

πŸ“ Enhancement Note: Proficiency in Google Classroom and the broader Google Suite is a non-negotiable requirement for this role, forming the backbone of instructional delivery and administrative tasks. Familiarity with collaborative UX design tools like Figma is also critical for teaching modern UX practices.

πŸ‘₯ Team Culture & Values

Operations Values:

  • Student Empowerment: A core value is empowering young people from underestimated communities to become future technology leaders. Instructors are expected to embody this by fostering confidence and capability in their students.

  • Diversity, Equity, and Inclusion (DEI): AOT is deeply committed to DEI. Instructors must actively incorporate an anti-racist lens into their work, promote equitable learning opportunities, and support a sense of belonging for all students.

  • Excellence in Instruction: The organization values high-quality technical education delivered by industry experts. This means a commitment to curriculum mastery, engaging pedagogy, and continuous improvement.

  • Collaboration and Support: A culture of teamwork is evident through daily check-ins and program team meetings. Instructors are expected to be supportive colleagues and proactive communicators.

  • Mission Alignment: A strong sense of purpose and dedication to AOT's mission of creating pathways to tech careers for underserved youth is paramount.

Collaboration Style:

  • Team-Oriented: Instructors work closely with Program Managers and peer mentors, participating in daily syncs and regular team meetings to ensure program consistency and address student needs collectively.

  • Feedback-Driven: An environment where feedback is shared constructively to improve curriculum delivery and student outcomes.

  • Proactive Communication: Open and timely communication is essential for managing student progress, troubleshooting issues, and ensuring alignment with program goals.

πŸ“ Enhancement Note: The emphasis on DEI and an anti-racist lens is a critical cultural indicator. Candidates must demonstrate a genuine commitment to these values and be comfortable integrating them into their teaching practice and classroom management. The collaborative style suggests a supportive but accountable team environment.

⚑ Challenges & Growth Opportunities

Challenges:

  • Engaging Diverse Learners: Effectively teaching UX design concepts to a cohort of high school students with varying levels of technical background, learning styles, and motivation.

  • Bridging Theory and Practice: Translating complex UX design principles and tools into practical, hands-on activities that resonate with young learners and prepare them for potential internships or further education.

  • Time Management: Balancing curriculum preparation, in-person instruction, student assessment, administrative tasks, and virtual collaboration within a contract timeframe.

  • Remote vs. In-Person Integration: Seamlessly integrating virtual preparation and communication with required in-person teaching sessions in Atlanta.

  • Meeting Program Metrics: Ensuring student engagement and learning outcomes that contribute to AOT's overall program success and impact reporting.

Learning & Development Opportunities:

  • Pedagogical Skill Enhancement: Opportunities to refine teaching methodologies, curriculum adaptation techniques, and classroom management strategies specifically for technology education.

  • Non-Profit Operations Exposure: Gain insight into the operational dynamics of a mission-driven non-profit, including program management, student support services, and impact measurement.

  • Curriculum Refinement: Contribute to the evolution of AOT's UX Design curriculum by providing feedback and developing supplementary materials.

  • Mentorship Experience: Develop skills in mentoring and guiding high school students interested in technology careers, fostering their personal and professional growth.

  • Networking: Expand professional network within the technology education and non-profit sectors.

πŸ“ Enhancement Note: The challenges presented are typical for educators working with youth in specialized technical fields. The growth opportunities focus on developing both teaching expertise and broader experience within the social impact technology sector.

πŸ’‘ Interview Preparation

Strategy Questions:

  • Teaching Philosophy: "Describe your approach to teaching UX Design to high school students. How do you ensure concepts are accessible and engaging for learners with diverse backgrounds?" (Prepare to discuss practical examples of lesson design and student engagement techniques.)

  • Curriculum Adaptation: "How would you adapt AOT's existing UX Design curriculum to better suit the learning needs of our students? Can you provide an example of how you've modified technical content for a specific audience?" (Focus on curriculum review, identifying potential gaps, and proposing relevant additions or modifications.)

  • Classroom Management & Inclusion: "How do you foster an inclusive classroom environment and ensure all students feel valued and supported? How do you handle classroom disruptions or students struggling to keep up?" (Emphasize your commitment to DEI and proactive strategies for student support.)

  • Technical Proficiency: "What UX design tools are you most proficient with, and how would you teach them to beginners? Can you walk us through a UX design project from your portfolio, explaining your process and decisions?" (Be ready to demonstrate your UX expertise and articulate your design thinking.)

Company & Culture Questions:

  • "What interests you about America On Tech's mission and our work with underestimated communities?" (Research AOT's website thoroughly and connect your personal values and experiences to their mission.)

  • "How do you incorporate diversity, equity, and inclusion into your teaching practices?" (Provide specific examples of how you actively promote DEI in an educational setting.)

  • "How do you see yourself contributing to a collaborative team environment like the one at America On Tech?" (Discuss your experience working with program managers, mentors, and other educators.) Portfolio Presentation Strategy:

  • Focus on Process: Select 1-2 key UX design projects. For each, clearly outline: the problem statement, your research methodology, user insights gathered, ideation process, wireframes/prototypes, testing methods, and final design rationale.

  • Highlight Teaching Moments: If possible, point out specific aspects of your projects that would make for good teaching examples (e.g., a particularly challenging user research finding, an effective prototyping technique).

  • Quantify Impact: Use data to support the success of your designs. If direct metrics are unavailable, use qualitative feedback or anecdotal evidence.

  • Keep it Concise: Aim for a clear, logical flow that can be presented within a limited timeframe, leaving ample time for questions.

πŸ“ Enhancement Note: Interview preparation should heavily emphasize pedagogical skills and cultural alignment with AOT's mission. Candidates should be ready to demonstrate not just their UX knowledge, but their ability to effectively transfer that knowledge to high school students in an inclusive manner.

πŸ“Œ Application Steps

To apply for this UX Design Instructor position:

  • Submit Your Application: Apply through the provided link on the Trinet Hire platform. Ensure all requested information is accurately completed.

  • Tailor Your Resume: Highlight your UX design expertise, any experience teaching or training, proficiency with Google Suite, and your commitment to diversity, equity, and inclusion. Quantify achievements where possible.

  • Prepare Your Portfolio: Have 1-2 strong UX Design case studies ready to discuss. Ensure they clearly illustrate your design process and problem-solving skills. If you have any instructional materials, have those accessible as well.

  • Research America On Tech: Thoroughly review the America On Tech website (www.americaontech.org) to understand their mission, programs, and values. Be prepared to articulate why you are a good fit for their organization.

  • Practice Your Pitch: Prepare to discuss your teaching philosophy and how you would engage high school students in learning UX Design. Rehearse explaining a UX concept concisely and effectively.

⚠️ Important Notice: This enhanced job description includes AI-generated insights and operations industry-standard assumptions. All details should be verified directly with the hiring organization before making application decisions.

Application Requirements

Candidates should have a Bachelor's degree or 2-3 years of equivalent experience, along with expertise in UX Design and technology instruction. Proficiency in Google Suite and the ability to work with high-school-aged students are essential.